Marvel likes to keep to keep the ready
to open up until the last minute just
because they want who have the
flexibility to make the best movie that
was definitely a huge challenge for us
to work on the sundeck and on a shot
like the ephemeral project where we had
to be about all our workflow and
pipeline to be able to change or lots of
things up until the last minute cog he's
supposed to be made of rocks but he's
still supposed to give emotion and
facial performances how do we make it
feel like he's made of rocks and like
he's very avid we had a rig with two
camera and we did some facial capture
and it's a mixture about how much each
facial capture how much his hand
animation he depends off the shot a lot
of time on the Hulk because he's such a
muscular II character to give this
secondary motion on all his muscles and
of course at the very end just to get
into the very extra fine detail we did
as well some shot scouting pair shot
just to make the Hulk
perfect in every frame if we had to run
those whole show on one machine you
would have take us like close to 4,000
years so that was huge so of course we
didn't have one machine we had I think I
never heard of 20,000 CPU to render on I
don't think you can know watching the
movie which shot foul is Felicity and
which shot is live-action most of the
shots in the third act so we only kept
bits of his face and the rest of his
body CG for lighting interaction with
with a lighting bolt and I don't think I
don't think we noticed and it's time for
hella err question she was wearing a
mocap shoot and she didn't have a hand
rest and on some shots from further away
she's also as is FAC G so I don't think
you can make a difference I think that's
that's definitely something that we
improved a lot recently I feel the
digital quality and that we are about to
do now is is really impressive for me
the future is to be able to be even more
flexible in that and being able to
render a lot quicker being able to do a
lot more real-time to give even more
flexibility to the director to the
studio
