Hey what is going on guys, in this video today
we're gonna be going over the best loadouts
for console/controller players in Fortnite
season 4. If you watched my last video about
abusing aim assist in season 4, one of the
biggest takeaways from it was how underwhelming
the SMGs are right now in Fortnite. The tac
SMG is a pretty garbage weapon as a whole
due to how heavily it was nerfed, and even
though the surpressed SMG isn't terrible,
it's an SMG that isn't super great at barrell
stuffing, it isn't horrible by any means,
but compared to the regular or rapid-fire
SMGs from last season, it definitely leaves
a lot to be desired. So due to how much of
a hit the SMG category took, I'm starting
to see a really interesting trend with how
players are using the 5 slots of their inventory.
Ever since the beginning of Fortnite all the
way back 3 years ago, the meta has always
been to use 3 slots of your 5 slots for weapons.
In season 1-4 that mainly meant AR - Shotgun
- Shotgun because double pump and pump tac
were so strong, but then when that got patched
in season 4, everybody shifted to AR - Shotgun
- SMG, and that's the way it's pretty much
stayed since then. Of course there will always
be some players who go against the grain and
there are certain situations where you can
survive with only 1 or 2 weapons, but for
the majority of the game, pretty much everybody
used AR - Shotgun - SMG. But what you're seeing
now is that more and more players are beginning
to use AR - Shotgun - and no SMG. I believe
both are viable options, and throughout this
video I'll talk about the positives and negatives
of both, as well as what I believe are the
best inventory combos for all 5 slots in season
4. So, without further ado, let's get right
into it.
Alright, so the first loadout option I wanna
quickly talk about is ol' reliable AR - Shotgun
- SMG and then double healing. This has has
been my clear favorite inventory setup since
pretty much the summer of 2018 when double
shotgun was removed. Obviously your preference
on certain weapons definitely plays a factor
here, but my exact preferred inventory in
this mold would be SCAR - Pump - Supprressed
SMG - Minis - and then either bigs or chug
splashes. The shotgun SMG combo is effective
for obvious reasons, if you can hit high damage
shots consistently, the SMG is great for spraying
and cleaning up your opponent, plus it serves
a pretty important secondary purpose of spraying
and phashing through boxes. The SCAR also
provides secondary sprayability which is why
I personally prefer it slightly over the AUG,
but I know that there are a lot of players
out there that will disagree with that, and
the AUG is definitely awesome so no complaints
if you choose that instead. And then what's
great about double healing is that you can
take more chip damage in fights without it
hurting you in future fights. If you instead
go single healing and instead use your 5th
inventory slot for something like a sniper,
you'll definitely find yourself in a lot of
really tough situations. Let's say you win
a 1v1 fight but the guy brings you down to
60 health in process and he doesn't drop any
healing, sure you can use your minis or 2-3
chug splashes to get back into the 100-120
range, but if your next fight is against someone
with 150-200 health, you're already at a pretty
significant disadvantage before a single shot
is even fired.
So this takes me to another loadout option
which so far is looking like it's my favorite
in season 4. This definitely could change
as I play more so don't write it in stone
or anything, but I am absolutely loving AR
- Shotgun - Double Healing - and then a utility
or offensive item. Now with this loadout,
unlike with the last one, you can't use the
AUG, you need to use a fully auto AR. I think
the stark energy rifle could possibly work
here, but in my opinion the best option is
hands down the regular fully auto ARs and
especially the SCAR. And just be aware that
your AR rarity matter a lot more with this
loadout than the last one. As I'll go into
more detail about in a second, if you have
a SCAR this is going to work incredibly, but
if you have a white or maybe green AR, maybe
not so much. The reason why that's so important
is because of this simple fact, right now
I truly believe that the best SMG in the game
is a SCAR. Historically, SMGs have always
been the highest DPS weapons in Fortnite because
they fire really fast and do a decent amount
of damage per shot. But the obvious downside
is that super high DPS only works at very
close range. However, as of right now the
2 highest DPS weapons in Fortnite are the
purple and gold SCARs. Just to throw some
numbers out there the gold SCAR does a maxium
198 DPS, the purple SCAR is 193, the gold
tac SMG is 189, and the blue suppressed is
only 171. And just to give those values a
little bit of perspective, the gold P90 from
last season did 200 DPS and the gold rapid
fire did 245. So I truly feel more confident
switching to a SCAR to clean up an enemy I
damage with my shotgun than I do with any
of the SMGs in the game right now. It may
be a bit awkward to get used to since most
people have been shooting and switching to
SMGs for the last 2 years, but it's pretty
easy to override that muscle memory. And obviously
the other major positive of using your SCAR
as an AR SMG hybrid is that it frees up an
inventory spot. You no longer have to choose
between double healing or a utility item,
you can carry all of those things. And to
be a bit more specific, my single favorite
loadout right now...what I would choose if
I was playing a game for a million dollars
is this: SCAR - Pump Shotgun - Minis - Bigs/Chug
splashes - and then boogie bombs. For some
reason, Fortnite decided that it was a good
idea to make the max stack of boogies bombs
that you can carry with 1 inventory slot a
whopping 10...10 boogie bombs. And the crazy
thing is, they're only blue rarity and pretty
common in general, so I've actually gotten
very near that max stack multiple times. And
odds are if you follow a lot of Frotnite pros
on Twitter, you've probably seen at least
some complaining about boogie bombs. If you
get hit by one you are totally exposed for
5 seconds which in Fortnite is pretty much
forever. It is definitely overpowered and
I'm guessing something about the drop rate
or stack size will be nerfed in the near future,
but for now boogie bombs are my go-to 5th
item when I'm not using an SMG. You can just
spam 2-3 at a guy until you eventually hit
him, walk right up to him, and then blast
him with a shotgun shot.
Another loadout option that I know some people
are going to try at least early in the season
is AR - Shotgun - Double Healing - Sniper,
or even the more traditional AR - Shotgun
- SMG - Single Healing - Sniper. In seasons
2 and 3, I thought that loadout build was
actually very viable. Mainly because in season
2 you could use the heavy sniper which was
always one of the more OP weapons in the game
before it's eventual nerf, and then in season
3 you had the hunting rifle which was pretty
OP in itself. It had an incredily fast reload
time for a sniper so you could pretty much
spam shots, it had good overall damage, and
it barely had any bullet drop so hitting shots
was actually pretty easy. However, now that
both of those weapons are in the vault, there
really aren't any great options when it comes
to snipers. The only one available in the
game right now is bolt, and it's not like
it's terrible or anything but it's also nothing
special. It only has a base damage of 105-115
per shot so consistently 1-shot people you're
gonna need to hit headshots, and also the
reload time and bullet drop is pretty bad
on the bolt in general. So I'm sure that some
people will still carry around a sniper because
it just fits their playstyle really well,
but that loadout is much less effective this
season than it has been in the past.
And the final loadout build I wanna cover
in this video is one that's really popular
in competitive so far. AR - Shotgun - Double
Healing - Crash Pads, and of course you could
always substitute in an SMG for one of the
healing slots if you're more comfortable with
that. I've talked in 1 or 2 previous videos
about how good and versatile crash pads are
especially in comp. You can use them to phase
into boxes, to rotate in end game circles,
to disengage from fights, or even as a way
to take no fall damage if you have to get
off high ground. And just like with boogie
bombs, since they're blue rarity it shouldn't
be that dififcult to get a nice stack of them.
But I think crash pads are even more powerful
in season 4 because the amount of in-fight
mobility was decreased. Launch pads were vaulted
as well as both the mythic grappler and shockwave
launcher. All 3 of those things were basically
free rotations or disengages from a fight,
and now that they're gone, it seems like crash
pads are really your only option to fill that
role now. So I think you're gonna be seeing
pros using inventory spots on items like boogie
bombs and crash pads way more than they did
it the past. And for controller players specifically,
I think using an SMG is no longer a necessity,
and that opens you up to using some more unqiue
5-slot inventory loadouts.
So, I hope you guys enjoyed this video and
if you watched the entire thing be sure to
let me know with a comment down in the comment
section below. So far in season 4, what is
your personal favorite loadout if you could
have whatever weapons/items you wanted. Be
sure to leave a like, leave a comment, subscribe,
turn on post notifications, do whatever the
heck you want, and I, will catch you guys
next time!
