[CROWD CHANTING
"GOD OF WAR!"]
It's amazing to see the reach
that this game had,
that it spoke to people
in such a way that
they were moved enough
to spend their time
to embrace it.
What we do doesn't have
much meaning without
fans really taking it
and making it their own.
I really enjoy reading
about people who played
the whole series
when they were younger,
and then they came
back to this.
Now they're all fathers,
they have sons,
or they're mothers,
they have daughters,
and they can relate
to this change with the game
and they can relate the story
that we've been telling.
Somebody out there created
an awesome Christmas card for us
that we actually used for our
Christmas cards in the studio.
Graffiti is big in Brazil
and South America,
they really love
God of War there.
It was just cool to see
Kratos and Atreus' adventures
spray-painted on buildings
and their interpretation
of how they could look.
I remember seeing the promo
for Tina Guo's cello music video
that she was making.
She had an axe
and she was really cool,
she'd pose for it.
And then the music video
came out and it just--
- it was just amazing.
- SunhiLegend.
I think he was always
a legend before this,
but became even
a greater legend in my eyes
once I saw all the God of War
love he was putting out there.
It was so good that I know even
people in the studio were
reaching out directly to him
just to get more captures
because he was just making
the game look amazing
and making every one of us
feel great.
Being able to change the face
in Photo Mode
has resulted in a lot of wacky
and very funny moments.
Seeing fans be sort of
directors in themselves
and take our content and make
something more out of it
has been great.
We love seeing that stuff,
we post it,
we retweet it.
We're fans of them.
[GRUNTS]
One of the fans made
a small scene from Alfheim
recreated in Legos.
He depicted it really well,
it's pretty spot-on.
Didn't know those pieces exist,
I don't know if they're
custom made or what,
but, yes, it's really great.
There's one fan art
in particular that I love,
it was a massive clay sculpture
of Kratos on top of a troll.
I know how complex
it is to make that
and how much time
you have to spend
to make something that big.
Sometimes I'll see my work
show up in their work,
which is cool because sometimes
they'll even ask advice on,
"What do you think?
You did this, I want to know
how you thought
about going about doing
what you did."
There are entire videos about
just the axe-throw
mechanic alone.
I love when people
talk about that,
because it's something
I worked on forever
and it's a small thing,
but you do it so many times
in the game,
and the sound they put on it.
I genuinely think our game
brought back axes.
That's just such a weird thing
to think about,
but now they're everywhere.
Every single time I saw
somebody complaining
about how hard
the Valkyries were online,
it made my heart
just burst with joy.
Thank you for exploring with us.
- It means a lot.
- Change can be really scary,
but it meant a lot that you all
embraced it and trusted us,
and thank you for that.
I want to say thank you for just
all your positive support.
And it really is
your reception of our work
that makes us want to try harder
and do better
to impress you guys
next time around.
It's not an exaggeration to say
that this has changed my life,
and--sorry.
Thank you for going on
this journey with us.
- Thank you.
- Thank you.
- Thank you.
- Thank you.
- [SPEAKING CHINESE]
- Thank you.
Thanks!
- Thank you very much.
- Thank you.
[SPEAKING PORTUGUESE]
- Muchas gracias.
- Thank you.
- Mahalo nui loa.
- Thank you.
