English
Now goes had some very interesting
choices with mat design and prison break was one of the biggest maps in the game and while it was definitely an interesting map to
Look at and run around on there was no denying
It probably could have been better if they would have just cut it in half and used it as two Maps
 
Quick everybody what comes to mind when you think the biggest map in Call of Duty?
History comment below Call of Duty is generally known for smaller maps in a very fast-paced arcade
Shooter type feel but that doesn't mean that there haven't been some very big ones. What is up?
Everybody chaos here and welcome to the channel
specifically the video
Ten Vegas maps in Cod history. Now. Keep in mind. We're only going to be looking at 6 v 6 maps no ground war
No, 10 V 10 in order to be eligible for this list today. It has to be playable in Normal 6v6
Also remember that we can't get exact square footage for this stuff
but I'm going to do my best to
Eyeball it if that sounds fair enough to you guys drop a like make sure you have those notifications
Turned off and remember today's Cod history video is powered by scuff gaming if you get anything from scuff use promo code chaos get yourself
some cash bag gets your dream controller built whatever you want link is at the top the description now, we're gonna start off with
Wasteland from modern warfare 2 a map that's actually a remake of one of the old-school cod maps which a lot of people don't realize
Explains why it's so big too
Now originally it was called brick court
but it was tweaked slightly and brought back his wasteland and modern warfare 2 is one of the most
polarizing maps in the entire game if you're using a sniper and you got an early kill streak well,
You probably love the map
But if you were on the receiving end of that you probably hated it because it was so massive and wide
Open there was nowhere to hide kill streaks were insanely powerful here making nukes very easy
As long as you got an early start now personally
I really like the matte but that doesn't mean that it wasn't huge. It was huge. It was massive
It was crazy and it's a good way to start off. Today's video. Next up is derail in modern warfare 2
Raise your hand if you remember the map it was one of the snowy maps in modern warfare 2 and it probably isn't very fondly
Remembered it wasn't a bad map, but it was a super slow-paced map and a lot of modern warfare 2 players
They they weren't feeling it
the
visibility was very open on most of the map since there was minimal cover unless you were one of the buildings in which you could
Just camp there with a sniper and you'd be fine for most of the game
Derail was a pretty cool map to look at like most snowy maps are but the pace was super weird
It was funky you either couldn't find anybody for the life of you or you were getting pushed
Constantly now in terms of square footage
it's one of the biggest Maps in modern warfare 2 and it's
Definitely one of the biggest 6v6 maps in cod history. If you're seeing a trend here that old-school Cod games have bigger Maps
Well, it's true
pipelining Cod for it number 8
This is one of those maps that you don't really think about when you think of big games
But it's actually huge mostly because of the big chunks of unused space now some of you may remember that
Massive dead area in the eastern region up on the hill that pretty much nobody ever stood on as the actual play area
There was a lot of timing there was a lot of high ground
There was actually a lot of low ground too, which makes the map feel even bigger since there were so many different levels now
I'm confused
Okay
As to where the community stands with pipeline because it seems like every single person I've ever talked to about it has a vastly different
Opinion on the map. They either hate it or they love it. It's like right down the middle personally
I liked it, but I totally get why some people
Didn't it's definitely a unique kind of map and in 6v6. It's pretty slow. Now this next one
I have a personal attachment to because I spotted Bigfoot on this map back in the day
Prison Break in Call of Duty ghosts now ghosts had some very interesting
choices with map design in Prison Break was one of the biggest maps in the game and while it was definitely an interesting map to
Look at and run around on there was no denying
It probably could have been better if they would have just cut it in half and used it as two Maps
There were two distinct sections the prison and the forest and both of them were
Massive the abundance of areas made it super easy for campers and a huge size
Killed the game flow almost immediately after the match started if you were to get ground war on this map
It would have been a okay, but in 6v6 maps, it was just slow
It was a camping nightmare, honestly, and you're probably gonna see a lot of Infinity Ward maps on this list
I'm not saying that's a bad. I'm just saying it is what it is at number six
overgrown in cod4
Now the sniping cod4 was a little weird for a lot of people but overgrown is they one map that?
Absolutely, everybody sniped on regardless how good you were I suck at sniping, but I'll pull out a sniper
I'll pull out him for TA one on this map
It was the biggest map in the original modern warfare and it was huge like a lot of maps on this list
There was a lot of space on this map that was largely unused because of the way the spawns actually worked. Which means
square footage is a lot higher than people realize now the map was a lot of fun in ground war but in 66 it was
Tedious now that's not to say it wasn't fun because this is one of the big maps in Cod history that I actually really enjoyed
Playing on it was slower paced but not to a degree that it wasn't fun anymore
So do you think a map like this would translate well to modern warfare?
2019 I mean so far all the remakes in that game have been faster paced ones
But how do you think a slower pace map remake like overgrown would play out now?
We've reached the top 5 and I love this map
CeeLo and world at war did you guys know?
CeeLo isn't actually in the Wii version of world at war because it was too big for the system to handle it couldn't process it
now I don't think if you actually knew that because nobody played World it we're on the way but there you go little fact for
You with that being said this map is huge
Definitely the biggest in world at war and that's saying something it takes place on a massive field in the Eastern Front
It's full of Tanks buildings fields of sight everywhere
You can fight everywhere
war on this map
was a blast probably the best war map ever made because of how many routes that were to get from place to place and it
Was also crazy seeing if you could outrun the dude in the tank
CeeLo was one of the most recognizable maps in world
It warned us by only being a six week six map it actually played. Okay. Thanks to the layout in the vehicles
It is pretty crazy how in modern warfare 2019 certain 10v ten maps still feel too slow
But back in world at war a 6v6 map on the bigot or a game on the biggest map it still felt normal
Next up. Please. Don't hate me
Euphrates bridge
Everybody's favorite fridge map maybe not but whatever. It's one of those maps. It's in both the 6v6 in the Tim V team rotation
So it makes it eligible for this list, and I've said a few times
This map seriously needs to be taken out of the 6v6 rotation. I'm right anyone disagrees is wrong
There's no reason it should be here
The map is massive and it has some janky spawns and a lot of people don't realize how big it is
There are some huge chunks in the far back corners of the map then nobody ever goes
Because the spawns are so hard locked away from them and everybody's always running to the center bridge anyway
Euphrates is huge. And that's kind of what makes the spawns so frustrating
You have all this open space to operate in to spawn people in but no they're hard locked now
I feel like I've said this in five other videos. How is this not fixed yet?
The community wouldn't hate this map nearly as much if the spawns were tweaked. Let's stick with modern warfare 2019
Let's go with Grozny raid. That's right
This map is still 6v6 at least it as of the making of this video ever since the beta
People have that raised eyebrows that why the heck this map is even in the 6v6 rotation, but here it is
Kroszner raid is the biggest map in 6v6 and it's considered by many to be the worst map in the game even more than you
Right new Freddy's bridge. It's huge
It's chock full of buildings and it's got tons of windows and doors and the color palette is so bland that you just can't see
People now I scratched my head as to why this map is even in this rotation where it's obviously designed to beat in v10
But hey, you clicked on this list of the biggest maps and you're gonna get them now interestingly enough
Okay, most of these are Infinity Ward
I guess that's because IW tends to be a lot more open to the slowing pace of the game. I don't know
well, Trey art tries to keep things a little faster at
Number 2 fuel in modern warfare 2 raise your hand if you ever played on fuel, this is a massive map
This is one that everybody hated back in the day and still one of the biggest 6v6 maps of all time
it was a
DLC map and it's a single biggest map in modern warfare 2 which looking back at that is a game full of really big maps
It said on an oil refinery in the Middle East and it featured a huge facility in the middle of the map
But then a whole bunch of empty space surrounding it. I mean people would run around they could snipe
They could be sniped whatever it was. It was crazy. There was also a bug on the map
That would let you get inside one of the rocks and then you could shoot out of the rock
But nobody could shoot in it was kind of crap. Well, it was a crap show. It was definitely gorgeous
It was a pretty map and considering this game came out in 2010
It was pretty impressive in terms of visuals
But for gameplay in size again number two spot today in at number one today now that I think about this list
Gustaf can and probably should have been on here. But anyway, that's it is what it is
Stonehaven and ghosts. I still stand by my conspiracy theory
The Call of Duty ghost was supposed to be a 9 V 9 or 10 B 10 game by default
But plans changed somewhere in the development. So then we were stuffed with these massive maps in
66 I honestly could have made an entire list of biggest maps with ghost masts
Probably Stonehaven is one of the most hated maps in caught history just because of its size like fuel the map is gorgeous
It's beautiful and I wouldn't be too opposed to seeing it come back in modern warfare 2019 as a ground war map
But this in 6v6 in most game modes
It was terrible the massive size the terrible flow the wacky spawns had all contributed to just being a terrible Mackay lagged
Experience for respawn modes now Search and Destroy it was different
a lot of people actually liked SMD here because of how
High-stakes things could be and how many actual routes there were and I can respect that but for normal respawn modes
Most of the cod community hated Stonehaven because of the size and as far as I can tell I could be wrong
But I think it's the biggest mapping caught history. You guys. Let me know if you agree or disagree
Let me know one Gigantor map that didn't make the list that was deserving and I'll see you soon
