Relationships inside classrooms are important by themselves.
Everybody knows that. The question is how do we measure them
OECD places us as the first country in school violence
to face this, the government established a legal framework
that should ensure for a good school climate. However,
we don't have indicators that account for relationships between students.
and where conflicts are
Every school is a unique complex world. Besides,
existing measuring instruments are not friendly
for the level of cognitive development
of children of elementary school level.
And there is no articulation between teacher's knowledge and student's experiences.
Good
Morning
Digital gaming platform for the measurement
of cooperative dispositions for school climate
is a continuity project of FONDEF I
and seeks to develop a video game that serves as
measuring instrument of sociability in a class
through an experimental paradigm based on game theory
this in order to understand cooperation structure
and mechanisms that sustain cooperation inside the classroom
which allows us to quantify the intensity
that presents between the students in reality.
These elements are considered key
in order to understand the relation between
social cooperation dynamics and school aggression
Our digital gaming platform is a tool
that allows us to do a closer description
on how children of this stage relates with each other
through game theory, we generate
a controlled environment where students make decisions
in which they have a tension between their own interest with the rest of their peers
During the first stage
we developed the measuring instrument in a video-game format
Now, at the second stage, we're working in
making this tool available through an online platform
Each of the games measures cooperation between peers
and within groups, the "jackpot" game and the "duplex" game
both are adaptations of classic social dilemma games
in an attractive and didactic interface
for elementary school students
This relational video game is implemented in schools that belong to the principal institution of this project
the health and education corporation of San Bernardo
With this we reach over 1400 students
that belong to over 50 classrooms
of 15 public schools located in rural and downtown San Bernardo
In alliance with San Bernardo corporation, we seek to scale the use of
the platform, incorporating all public schools of the county
And going further
creation of a downloadable, self-applicable
modular and free
that will be available for all the institutions
as open source
with implementation guides, that will allow us to get a database for research
These advantages let us do a deeper analysis
of the most essential dispositions overwhich students build
their relation with the class and with their classmates
Well, for me, it's very important
because my class went through a stage of bullying...
awful
I'm dedicated to making classes, and sometimes the children's social issues are always in the background
I think that this is an experience that I wish everyone had it
More than us, the students
because the benefit is for them
I found it to be a fun experience
because we had never played in our classroom with tablets
good, funny
good, funny
and although I had to wait, it was fun
It was awesome, because I could
share out tokens with my classmates
and play with them
