Hey what is going on guys, in this video today
we're gonna be trying to determine the best
possible console Fortnite in-game settings.
Maybe 3-4 weeks ago I did a video kinda similar
to this where I looked at the sensitivity
values of 10 top linear console players, and
then kinda talked about what values seemed
to be most ideal based on what I saw from
the pros. However, even though sensitivity
definitely gets the most attention, there
are a lot of important settings beyond that.
The one that we're going to cover in this
video are: Colorblind mode, foot controller,
edit on release, brightness, vibration, visualized
audio and 3d headphones. I'm going to the
looking at the settings of the same 10 top
console competitive players as in the last
video, tallying up what each player uses for
each setting, and then we'll go 1 by talking
about the results. It may sound a bit confusing
but trust me you'll understand it once we
start, and without further ado, let's get
right into it.
Alright, so the first setting that we're going
to be looking at in this video is a colorblind
mode. I like to re-visit this topic every
few months in random videos because it seems
like Fortnite changes certain graphic settings
each new season. So a colorblind mode that
may have been great in season 2 now could
be terrible in season 3. And I think it's
really important to look at console players
specifically here because obviously the graphics
are a little bit different than they are on
PC. So out of the 10 top console players,
I looked at, here are the final results: 4
players used no colorblind mode at all, and
then here are what the other 6 used: 2 players
used deuteranope with 10 strength, and the
other 4 players all used deuteranope with
9, 8, 6, and then 1 strength. So, other than
the slight 1 strength outlier there, when
it comes to colorblind right now, it seems
like there are really only 2 good options.
You either wanna use no colorblind mode or
you want to use deuteranope with anywhere
from about 6-10 strength. And that's a bit
of a change because I know a couple months
ago a lot of top console players like using
either tritanope or protanope, but it looks
like deuteranope is the pretty sure-fire best
bet now.
The next setting that we're going to be looking
at is foot controller, and this is definitely
the one where the results surprised me the
most. If you don't know what foot controller
is, it's a setting that's still only available
on PS4 and controller on PC for some reason,
and it was always thought that using it would
give you have less aim acceleration while
aiming. I personally used it back when legacy
was still in the game, but as soon as I switched
to linear, I turned it off because I basically
thought "what's the point." If you use 0 look
dampening time which pretty much all the top
players do, you already have 0 aim acceleration,
so I basically just assumed that having foot
controller on would do nothing. But out of
the 10 top console pros: 5 of them had foot
controller on, 2 of them had it off, and then,
unfortunately, the final 3 played on Xbox
so it isn't an option for them. But 5/7 on's
is enough of a sample size in my opinion to
really make me reconsider things. And as I
watching one of the top console players from
this list stream, someone actually specifically
asked him why he had foot controller on, and
he said it was because it made his aim feel
a bit smoother. So after seeing that, I think
I'm gonna turn foot controller back on and
see if I notice any kind of significant difference.
And just as a quick side-note, all 5 of the
players who had the foot controller setting
on used 1% for foot controller dead zone and
foot controller max throttle. So again, it
really sucks that if you play on Xbox you
can't use foot controller even if you wanted
to, so you guys have my condolences because
it makes no sense to have it on one of the
console's and not both of them.
Moving on to the next somewhat controversial
setting we have confirm edit on release, and
much like with foot controller, the results
on this one surprised me a bit too. I'm someone
that's used confirm edit on release pretty
much since it was added into the game, and
I always though it would be even better on
console because it really simplifies the editing
process as a whole, and you'd think that would
be extra beneficial on lower FPS. However,
when I looked at the 10 top players the results
didn't really indicate that: In total 3 players
used confirm edit on release and therefore
the other 7 players had it set to off. And
honestly, now that I think about it, that
probably isn't as much of a gap and you may
have been expecting based on what I said,
30/70 really isn't thattttt far from 50/50,
so if you use confirm edit on release, I doubt
that data will single-handidly make you switch
away from it. Also, another thing I gotta
point out that I always try to, is that these
are the best of the best players on console
with likely the best of the best mechanics,
so they don't really need the editing process
to be simplified if that makes sense. If you're
more of an average speed editor though, having
to click one less button while editing which
is what confirm edit on release does may be
a lot more helpful.
The next setting I want to over is brightness.
This is actually something that I get asked
about and I see other players get asked about
fairly frequently for some reason, I guess
maybe people struggle to see things some times
and they think brightness is the problem,
I don't really know but hopefully this helps.
So out of the 10 players here are the brightness's
in order of lowest to highest: 90, 100, 100,
100, 105, 107, 110, 115, 130, and then one
maniac who I guess doesn't value his retinas
very much is all the way up at the max of
150. So a fairly wide array of values there,
and just to sort of simplify it a bit, the
average brightness among these players is
just under 111, and the median brightness
is 108.5. So as a whole this really didn't
surprise me all that much, I think I use something
around a 105 brightness last time I checked
which seems to be right in line with most
of these players. However, you also wanna
keep in mind that this is definitely at least
somewhat affected by the TV/monitor you play
on. I'm sure all the name brand TVs and monitors
have relatively similar base picture settings
so it probably isn't a huge factor, but if
110 still seems a little dark on your monitor,
don't be scared to bump it up to 120 or 125
even though that's a little out of the norm.
Another graphic-based setting that I wanted
to quickly look at was HUD scale. This one
typically doesn't get a lot of attention so
in case you don't know what it does, it basically
determines how much space things like your
minimap, inventory, and health bar take up
on your screen You obviously don't want those
things to be too small to where you can't
really see them, but the more common problem
is that people have their HUD scale values
too high to where those things I mentioned
actually block you from seeing players at
certain angles. So here are the HUD scale
values of the 10 players again in order from
lowest to highest: 66, 67, 70, 75, 75, 76,
77, 80, 82, 90. So that comes out to an average
HUD scale of 75.6 and a median HUD scale 75.5.
So based on that, it actually seems relatively
simple: You almost never wanna use a HUD scale
over 90 and it seems like values in the 70-80
range are probably your best bet. Again, this
will probably vary slightly depending on the
TV/monitor you play, but I can't imagine it
would change too much.
The final thing I wanna cover in this video
is a 2-for-1 of audio-based settings, and
those are visualized audio and 3d headphones.
These are again settings that may not get
a ton of attention, but I was interested to
see if the top-level players used them. Starting
with visualized audio, and in case you don't
know this is the setting that makes a little
white circle appear on your screen that sort
of points towards the direction of where sound
is coming from, and out of the 10 players,
3 of them had it turned on while the other
7 had it turned off. So definitely a significant
majority towards having it off, but just like
we saw with edit on release, 3/10 isn't horrible
by any means either. I mentioned in a previous
video that even though some people do really
like using visualized audio, apparently it
can cause you to get lower FPS. Not sure how
true that is, but it could possibly be a factor
for people not using it. And the final setting
in this video is 3d headphones which basically
just changes the way in-game audio sounds,
it's a bit weird and when I tried it I didn't
really like it, but I was still curious to
see what other people thought. However, the
results on this one were actually pretty conclusive
with 9 players not using it and only 1 player
having it on. So definitely the biggest consensus
that we've seen with any setting in this video,
and even though 3d headphones is interesting,
it seems like most people don't really think
it's worth using.
So I hope you guys found this helpful and
enjoyed the video, and if you watched the
entire thing be sure to let me know with a
comment down in the comment section down below.
Let me know if you were surprised by the results
of any of the settings we went over, and are
you possibly considering changing something
now. Be sure to leave a like, leave a comment,
subscribe, turn on post notifications, do
whatever the heck you want, and I, will catch
you guys next time!
