Hello everyone, its Thumper the Rabid Rabbit
and in this episode of my Rust electricity 101 component guide will cover the wind turbine
A wind turbine is not typically a default blueprint and it can be found in high tier crates and
Is often available for purchase in the Bandit camp on many servers
You'll see the cost here is pretty high
1,500 wood 30 high qual 3 gears and 10 sheet metal by default
So it's rather expensive to craft on vanilla and it can be hard to come by
But if you happen to get your hands on one of these
Make a blueprint if you can because it is a valuable piece of equipment to have for generating power
First of all
The wind turbine can operate both day and night which makes it advantageous as a power source over the solar panels
Additionally the solar panels only put out a maximum of 20 units of power each
Requiring many of them to get a high number of power output for a large capacity circuit
Whereas a wind turbine can generate anywhere from zero up to a hundred and fifty units of power
When the wind conditions are good
The placement of wind turbines is important you'll notice I've placed this first one at the top of a tower
altitude matters
Getting a wind turbine at the top of your base or up on the top of a hill or mountain
Will always get you more power than when it's down on the deck or surface level
So when you have the opportunity to elevate your wind turbine, it's a very good idea to do so
Wind can also be blocked
I'll cut away here to a
different clip real quick to show you when the wind is coming out of the southeast direction in
This example you can see that my tower is actually blocking the wind to this wind turbine where it's not
That the wind to the turbine that's up on the other side of the tower towards the water
This is a known issue, so if you place your wind turbine near any large obstructions
You may lose wind because of the wind being unable to hit the wind turbine. So
This is one reason why diversity and placement of your wind turbines can be important
Here I'm going to demonstrate
Trying to place some wind turbines around this base
one of the things you'll have to watch out for is that you cannot place these close to a wall or
another
Building object. I can't place it here until I get at least one square away from the wall
The other trouble you'll see I have here is I can't place it in these squares over here
even though they are one square away from these walls because this wall here is
Tall and would get in the way of the wind turbines blades
The wind turbines have to be at least two squares apart from each other and generally two squares apart from any taller object
That's nearby so you can get away with placing them one square away from a regular wall
But you really need to be two squares away from other turbines or from other tall objects
Another problem you may run into all trying to place these is if you're too close
To this Foundation Square on which you're attempting to place it. You're not going to have much luck
Try stepping back a few steps onto a foundation adjacent where you can get a clearer view of where you're placing it
That'll make it easier to drop it into place
I'm going to come over here to this side of the foundation show you that I do need to get
Two squares away here before this will actually drop into place and then if I want to drop another wind turbine
I can't go one
I have to get all the way back to two
You'll notice that I wiggle it around a little bit here because if you get too high in the air
It won't place and if you get it too close to yourself, it won't place
but there you go and
You can see that based on the placement of these wind turbines. They're all performing slightly differently. This one's a little slower
Those are a little faster and I've set up a couple counters here on the pass-thru display mode to help demonstrate this
You'll see the one up on the tower is generating a hundred and eighteen units of power
Whereas the one down here on the deck is only generating a hundred and four
The place where you connect to these wind turbines is on the handle that's on the green power box at the base
You can rotate these and place them. So it's easier to access that handle when you're trying to connect power
I'm going to go ahead and run this one over here
connect to this counter and you can see that even on opposite sides of the
Foundation not too far from each other. These actually have different performance
It can be helpful to place these around different parts of your roof and different altitudes to get some diversity in your power
So that hopefully you have a little bit better reliability
Unlike solar which is predictable throughout the day cycle and you can place your solar panels to meet your power requirements throughout the day
Wind is unpredictable
You can get better performance at the higher altitude or by having them placed in different spots on your base
But there's no guarantee of what the wind is going to be at any one time in the game
So these could all stop moving right now and have zero power
So make sure that you consider a combination of wind power solar power and batteries when you really need reliable circuits
That should just about cover it for the placement and use of the wind turbines
So remember not found as a typical default blueprint
But you can find them in high tier crates and for purchase in the Bandit camp
It can supply up to a hundred and fifty units of power
Placement can be a little tricky but altitude is important
That just about covers it for the wind turbine
