Hey what is going on guys, in this video today
we're gonna be going over the newest major
update in Fortnite, content update 7.10 #3.
Now, what's interesting about this update,
is that usually content updates in Fortnite
are fairly underwhelming.
It's normally just 1 weapon/item added to
the game along with very minimal, if any,
balance changes or bug fixes.
But, that is far from the case with content
update 7.10 #3.
There were a lot of very meaningful gameplay
changes contained in the update, and many
people are already calling it hands down the
best update since the beginning of season
7.
However, speaking of underwhelming, the actual
piece of content added in 7.10 #3 was the
suppressed sniper rifle, which , so far seems
like a weapon that really isn't all that good.
And, I see no reason why anybody would use
it over a heavy sniper, which comes in the
exact same rarities.
So that's all I'm gonna say about that, and
without further ado, let's get into breaking
down the most important parts of this newest
update in Fortnite.
Alright, so let's start by discussing the
multiple weapons that were vaulted and unvaulted
in this update.
The first vaulted weapon is the six shooter,
and I don't that very many people at all will
have a problem with this.
The six shooter was one of those weapons that
was almost unusably bad, and it's been that
way since it was first added to the game.
I'll almost always be in favor of vaulting
weapons that are incredibly underpowered when
compared to the rest of the weapons in the
game.
Because, they basically lead to more RNG-based
deaths where you gamble on a weapon spawn
and you die because you got a six shooter
and your opponent got a pump.
Continuing with the theme of vaulting underpowered
weapons, although this one will definitely
be a bit more controversial, the gray, green,
and blue burst ARs were also vaulted.
Now, I made a video maybe 3 or 4 weeks ago
where I basically ranked every single AR in
the game.
And, my general consensus when it came to
the bursts, was that they were pretty much
worse than every single fully-auto AR in the
game.
Now, I did see some people in the comments
who disagreed and said that they preferred
like a green burst over a green regular AR,
but, it seems that very few people agree with
that.
And, I don't know about you guys, but at least
for me, the gray burst was hands down the
most commonly spawned weapon in the game,
and with how bad it was, that was a very annoying
problem.
So, I personally think that vaulting the gray
through blue burst ARs was a positive change.
And I'm happy they decided to keep the purple
and gold FAMAS versions of the burst, because
they're actually somewhat solid ARs, and it
makes it so that people who prefer burst weapons
still have that option.
So those were the 4 vaulted weapons in the
update, and along with those there was 1 weapon
which was unvaulted, the Dual Pistols.
I feel like the Dual Pistols are one of the
most polarizing weapons in the entire game,
some people will go as far as saying they're
overpowered, while others think they're one
of the worst weapons in the game.
And I think that's in large part due to the
fact that they have the potential to deal
a surprisingly high amount of burst damage,
but, you also have to deal with a ton of bloom
while using them.
So, I have no problem with them being back,
I think they're basically the pistol version
of a shotgun, really good at point blank/close
range, but, other than that fairly useless.
But hey, they basically replaced the six shooter
and that's I trade I'll take any day of the
week.
Next up in the update notes, we have fairly
significant changes to 2 controversial items
in Fortnite, dynamite and the boom box.
The change to dynamite was simple enough,
a 40% reduction to the drop rate of the item.
Pretty self-explanatory change and I Don't
think I need to say too much about it.
I've never though dynamite was as big of a
problem as some other people do, but, I definitely
don't like it, so this feels like a change
thats pretty much good for every body.
Along with that, Fortnite finally stepped
in and implemented 3 different nerfs to the
boom box.
The drop rate was reduced by 33%, the health
was lowered from 600 to 400, and the total
duration of the boom box was reduced from
25 seconds to 18 seconds.
So, overall, these are definitely some pretty
significant changes to an item that has received
a lot of negative attention over the past
few days.
I'm a little skeptical about the 600 health
to 400 health change, because in my experience,
nobody ever really destroys the boombox, they
just wait for it to expire.
And, with the time for that being reduced
from 25 to 18 seconds, it makes the health
decrease even less relevant.
I do want to say real quick, that I probably
overreacted, at least a bit, in the full video
I made about the boom box.
Specifically, when I said that it was somewhat
close to being as overpowered as the infinity
blade.
After playing more games after the boom box
was added, I realized that one of the things
that keeps it not as crazy overpowered as
I initially thought, is the fact that you
really can't throw it far at all.
So, you basically need to get right into the
middle of the action to use it, which obviously
puts you at a lot of risk.
I still don't understand why Epic added it
to the game in the first place, but, at least
they're making significant changes to balance
it a bit more.
Speaking of making significant changes to
try to balance a very controversial part of
Fortnite, this update also brought us a total
of 5 nerfs to the stormwing plane.
1.
The knockback a player receives after being
hit by a Stormwing has been decreased by 70%.
2.
Damage done to the Stormwing from colliding
with structures has been increased by 50%.
3.
Impact damage reduction while boosting through
structures reduced from 50% to 25%.
4.
Increased the spread of the Stormwing machine
gun by 75%.
and 5.
Stormwing spawn chance has been decreased
to 80% from 100%.
Now, unlike last time the stormwing was nerfed,
I feel like a few of these changes are actually
directly noticeable.
Specifically, the changes that deal with the
damage dealt to your plane while going through
structures.
On more than 1 occasion today I actually took
the 50 damage from my plane exploding because
I was totally surprised by how much damage
I was taking while ramming through stuff.
However, I don't think these changes will
totally stop people from complaining about
planes, because they're still incredibly powerful.
And, although these changes are definitely
significant, they aren't dramatic enough to
make people transform the way they use the
planes.
Let me just share with you guys real quick
the best solution I've seen for balancing
planes.
Someone suggested that Epic should make it
so that the only time you can re-deploy your
glider when in a plane is if it gets shot
out of the air.
That way, if you're using your plane to try
to engage players, you can't just jump out
of the air and land on top of them.
You'd either need to just take the 50 damage
from getting shot out, or, you'd have to actually
take the time to land the plane on the ground,
which I personally think is a very realistic
mechanic.
Planes would still be an awesome method of
fast travel, but, It would make them much
more risky and even lower the amount of 3rd
partying done with them.
Now, the final thing I want to discuss in
this video is something that wasn't contained
in the initial patch notes, but, was shared
by an epic employee a few hours later on Reddit.
And it's regarding the lack of new pop-up-cups
in Fortnite.
About a week ago, people noticed that no new
pop-up-ups were being added to the in-game
schedule.
And then, a few days ago the final scheduled
pop-up-cup ended and nothing replaced it.
This had really never happened before, so,
some optimistic people were theorizing that
ranked play was going to be announced as a
replacement.
Unfortunately, that isn't the case, but, the
update we received regarding the state in-game
tournaments is actually pretty encouraging.
It was a pretty long post, so I've made sure
to only highlight the important information
contained in it.
"We�ve seen some questions as to why there
aren�t any tournaments scheduled currently,
and wanted to drop in to provide a quick update
on the schedule for in-game tournaments for
the next couple months.
During January we�ll be transitioning to
a new tournament backend system, which will
help enable features such as live in-game
leaderboards during events, support for tournaments
to take place across multiple knockout rounds,
and allow us to create a richer variety of
events to keep the experience fresh and exciting.
Fewer in-game tournaments will be scheduled
in early January as we transition to the new
backend system and test the new functionality,
but we anticipate quickly ramping up to a
full tournament, offering and utilizing the
new features."
So, although it definitely isn't as good as
a full-on ranked mode, features like live
in-game leaderboards and multiple knockout
round tournaments, do actually sound really
cool.
I wonder if "live in-game leaderboards" means
that it'll track where every player who participates
in an event ranks.
I think that would be so cool to be able to
compare your amount of points to literally
the entire player base you're competing against.
But, the sad news here is that they also mentioned
that this was there plan for "the next couple
months" so, I think that pretty much rules
out any possibility of a ranked mode being
released in the very near future.
And, at it this point its unclear if a ranked
mode is even in the plans at all.
I sure hope it is, but, we'll just have to
wait and see.
So, I hope you guys enjoyed this video and
if you watched the entire thing be sure to
let me know with a comment down in the comment
section below.
I wanna know your general thoughts on anything
you found interesting in content update 7.10
#3.
Did you like the vaulted weapons?
Are you happy with the nerfs to dynamite,
the boom box, and planes?
Are you excited for the new pop-up cup features?
Let me know.
Be sure to leave a like, leave a comment,
subscribe, turn on post notifications, do
whatever the heck you want, and I, will catch
you guys next time.
