50 years have passed but i do not age, aku's
grasp chokes the past present and future,
gotta get back, back to the past, samurai
jack.
Who is there?
leave here now and live or stay and face your destiny.
Our destiny
is your death!
very well!
seven daughters to do your bidding master.
They will succeed when so many others have
failed. We will find favour in your glory...
ah hah hah hah.
Hey everybody so i'm trying something different
this time around, and show my animation before
the design process. I have to admit i got
a little carried away with the animation this
time, so i figured i better show it first,
because uh, if i left it at the end of the
video, and people accidently skipped over
it, after i spent so much time over it, i'm
pretty sure i would just blow my brains out.
So if you haven't figured it out yet, we're
doing samurai jack this time around. The new
season is out, its awesome, you should watch
it. One of the big things about samurai jack
is his sword. If you're making samurai jack
you need to have the sword. I started modeling
it in Maya, which is great for hard surface
modeling, super easy to get those nice sharp
edges. And for jack which is a more organic
character, I'd model him in zbrush. One thing
i recommend before starting any big project.
Is creating a reference sheet. Go to google
images and grab as much material as possible.
It doesn't have to be images of the character
himself, a lot of the time i'll see another
persons work and think "hey i really like
how they made the beard on this guy" or "how
they modeled his nose" and you can incorporate
those different looks, into your own work.
So i take the very best images i want to use,
put them into a giant collage. And thats what
a reference sheet is, then i leave this plastered
on my second monitor, the entire time i'm
working.
As you can see, i like to start with a generic,
human model, and modify that. When you're
making humans, its just easier to start with
this base instead of making the basic shape,
every single time. Moving onto jack himself,
i'll try to mention what zbrush tools i use
throughout the process. One tricky issue when
creating cartoons is translating that 2D style
to a 3D figure. Samurai Jack in the show is
very angular with sharp corners so to recreate
that style, i use a lot of clay build up brush,
to build up the shapes, then flatten it out
with a trim dynamic brush, which really helps
give it that angular look.
Sculpting the hair seems like a lot of work,
but once you get the workflow down, its pretty
easy. You just use a lot of clay build up
brush, and then flatten down the two sides
to create a sharp angle, and then carve in
some lines to simulate hair strands, by using
the damn standard brush. now we create the
texture file. Overall this paintjob is super
basic, because jack is just a bunch of solid
colors, i didn't have to do much, although
i like throwing on some darker colors in between
the muscles, for a more subtle shading effect,
to emphasize the contours, give it that little
extra pop.
And then we're done!  ready to print!
Also I thought i didn't need a baseplate this time
round, and made a version without it, and
obviously i was wrong.
One last thing, is that i just want to say
thanks to all my fans, I think i almost doubled
in subscribers since my last video, and as
a thank you i'd like to send a print to a
random subscriber, so congrats to... Splinks!
You can be the proud owner of this broken
samurai jack, uh hold on a second lemme just
glue it back on, oop there we go. Just message
me with your info and if you want i guess
i can send you a normal, non-broken samurai
jack. That is if you don't, like having cooool,
one of a kind, broken figurines. Thanks for
watching everybody, and as always, please
leave me a comment, on what i should make
next.
