Hey guys, this is Eckhartsladder, hello and welcome to another star wars squadrons video
and
We've literally uploaded dozens of squadrons videos over here on x2 since I got the chance to play the game a few months ago
so this video is meant to summarize what I think are five key points that you should know about the game now that we're just
under 30 days away
I think you'll find this video useful if you're on the fence about pre-ordering or even purchasing this game at all
But for anyone else for you guys who are dedicated to buying the game like me. I think you'll still find this interesting this
However is meant to be a summary if you want more details about anything that I discussed in this video
Check out the information card in the upper right hand corner
I've linked to my star wars squadrons playlist
Which includes every upload we've done up until this point and if you want even more there are a ton of star wars
Squadrons fans just as excited for the game
As you are I recommend you check out the x2 discord and especially the star wars squadron subreddit. I'm very active over there
It's one of my favorite subreddits and i'll include a link down in the description with that being said
Let's take a look at 5 things. You need to know going into star wars squadrons. My first general topic is
Competitiveness. This is a game where the skill gap between good players and even average players will be very very noticeable
It's one of those games
You can really understand how to play in 30 minutes
But will take hours upon hours of practice
To really perfect and this is sort of in keeping with the games that came before star wars squadrons like x-wing and tie fighter
A good pilot will just know how to get a little bit extra out of their ship whether it's turning at exactly the right speed
Making sure they've got the perfect loadout for their fighters shifting shields to front or back depending on the situation
And about a hundred other things that you'll learn while playing the game
and I mean, here's an example of the type of stuff that a really good player can pull off that a noob can't
Say you've got a missile fired at you when you've got no flares or chaff one option is to hit the boost
To pull a full 180 by cutting the engines bringing up your targeting computer to target only projectiles
Then literally shooting the missile out of space
But individual skill will only be a small part of what will make you good in star wars squadrons
I really think team communication here is going to be key
Not only through discord or in-game chat, but also through things like the marking system as we discussed earlier this week
I also think this game will have a pretty clear meta so there will be a squadron composition which people find out is better than
Others or maybe there's a specific ship loadout that people find out works quite well in a given situation
All of that should contribute to the skill gap and is one of the reasons why I think this game will be really really fun
Alright, so the next thing I want to talk about is the genesis of the game where did star wars squadrons come from?
Well squadrons is as close a sequel to the tie fighter and x-wing series as we can ever
Realistically hope to get it takes the real key aspects of those games and brings them to a modern audience
There are of course some differences in everything from ship handling to the increasing focus on multiplayer
But still I would call this a spiritual successor or a modernization
Of the classic star wars games that came before it
the really neat thing about star wars squadrons as well is that this was basically pitched to ea
As a passion project by people over at motive including ian frazier
this is probably the least cynical i've ever been about a video game because I just know that these guys are making something that they
Really do want to play and i'm hopeful that that translates well into the final project
But it's more than just an inspiration from the old games. We also see the
recanonization of several elements including for example little things like the bff1 bulk transport
We'll come back to this in a minute, but let's move on
My third point is that I think pc truly will be the best place to play star wars squadrons
generally
If you have a gaming pc, I think it's almost
always better to play
On that rather than a console
Just because of the extra options you have you can choose the controller you want you can run programs like discord in the background seamlessly
But in this case, there are even more reasons why you might want to go with pc over your playstation or your xbox
First of all, no extra control schemes other than controller have been confirmed for console
Now there also hasn't been confirmation that things like hodus setups won't work
But in my opinion it's probably not going to happen
At least for launch because if they were expected to work, I think we would have gotten confirmation at this point
Because it is a pretty big selling point pc. However will be much more flexible. And for those who are lost
Basically, you can play the game with mouse and keyboard on pc
You can play with the controller but there are also other control methods typically favored by
Enthusiasts a good example would be what I just called a hodus which stands for hands-on throttle and stick
However, more than just hodus have been confirmed including hosus
Which is a double stick control scheme, and I believe pedals will also be supported
Although i'm not 100 sure on this point as well as other methods like solo flight sticks
And really with a pc even if it doesn't work natively
There's usually a way to get around any difficulties if you're willing to put the effort in there are also other advantages to pc
There is vr on playstation, but not xbox
however
Pc has a lot more flexibility with different vr headsets
And you can easily pair vr with other systems like a voice attack, which we covered in a prior video
So if you've got a gaming pc that's at least as good as your console and there's no issue with wanting to play in
Party chats or whatever else I would recommend you buy it on pc
The game will also be cross-play compatible. So you should still be able to play with your friends
All right. So the next major thing I want to talk about just generally is campaign
Now there will be some minor spoilers here mostly just talking about when the game is set
But if you're really worried about stuff like that
Maybe click off now
So star wars squadrons has a campaign
Split between the new republic and the empire and game director ian frazier confirmed that you will spend equal time playing as both
faction
We know that the majority of the game takes place
After the battle of endor as the empire is sort of crumbling to be honest
But the prologue at the very least also has some sections which take place before that
There's really not a whole lot known about the plot
Other than that the new republic starhawk project will somehow figure into it and the empire most likely
Is trying to launch a raid or a strike against it. I will say if you're expecting a galaxy changing story
This might not be the game for you
I think we'll see something more similar to what we got
for example in star wars tie fighter where the story of course is important to the characters involved and it's still interesting, but it's not
Single-handedly going to change the course of the war with that being said the final thing. I want to discuss
Is the scope of the game and its size so star wars squadrons is a discount game
It's forty dollars now
That's good because it means there's a low barrier of entry and the game will also be included in ea's various membership programs
I don't even know the name of them anymore
But that also means don't expect the same amount of maps or game types as another game
Star wars squadrons will be fairly limited in that aspect
There's really two main multiplayer game modes and six to eight multiplayer maps
What's more this might be all we get yay has stated that besides for bug fixes and hot fixes and balance changes
We shouldn't expect to see any more content for this game with of course the caveat that if star wars squadron sells really well
They're not going to just ignore
I'm sure if the game blows up like I really hope it does
Then we might see some post-launch content that being said if you're buying the game
Expecting that I think you're making a mistake because there's zero guarantee of that
And I wouldn't even say at this point that it's likely so yeah keep the game scope in mind manage your expectations
i'm
really hoping that squadrons ends up like
A league of legends or something like that now obviously I don't expect the game to have anywhere near that level of popularity
But i'm hoping that the competitive nature of it and just the amount of fun that it is and trust me
It is fun will carry the game. Despite a little bit more limited content
Maybe even like an overwatch or a team fortress 2 or something like that
But those are five things. I think you guys should know before you purchase star wars squadrons
Or if you're just looking forward to the game, is there something that you think I should have mentioned instead?
Is there something you would like to know about the game?
Make sure to include all of that and more down in the comments section until next time though guys. Have a good one
Be safe and may the force be with you
