and welcome to you this hessing
tutorial. I will teach the input for
chu hess on a sign and then I will
explain how backwalk hessing works with bombs
and also chus and I will give some
general tips and also about how to
maneuver your hessing okay so let's
start learning the inputs there's quite
a bit of inputs so I'll go step by step
I think that makes it quite easy so you
start by holding target and whether it's
a bomb or a chu you're gonna be
pressing R to drop it. After you press R
hold it because otherwise on the first
release frame you can't roll and there's
no reason why you shouldn't be holding
it so you hold R and then you press A.
You want to be careful for the distance
between your R and A press. You want to
put two or three frames. On the second
frame the shield is fully up and then
they all look the same so you make the
shield fully up for a little bit and
then you roll. once you're done with that
you want to implement holding ESS
during the roll. So right after you're
done pressing A you input ESS. So right
now look at the numbers that are right
over there : ESS is between 8 and 26
so the in between is going to be 17 if
you have the practice rom try to get
used to holding it around 17 being down
right or left, 17 is your friend. Okay so
right now we're inputting ESS during the
Roll.
get used to that for a little bit and
then what you want to do is release
release Z and R basically right after
you input ESS or you could do it at the
same time it's the same window for doing
those two things : inputting ESS,
releasing Z and R. And it should look like
this. This is the big thing in hessing.
So take a little moment, do it a
little bit. Once you're feeling comfy
with that then you can get in front of
the pole. I think it's way easier to
learn it on a sign because you don't
have to care about the timing, it's just
gonna blow up whatever. so you can start
practicing from here if you do it
correctly this should happen, I'm using
left by the way. let's see what right
does, hmm... not very interesting, okay
which mistake you could do is like
rolling too soon
will take half a heart, if you take
damage
you can't Hess it's not gonna go
backward if you roll too late you also
take a damage and the Hess won't work
so that's why the distance between R and A
is important you need to focus on that
for a little bit. so get used to doing
this. it sounds really cool it does "eh-eh-eh-eh"
basically the frames that link is
screaming on are the frames that you're
gonna be aiming for
in the next step. So... the next step is
alright so I just pressed A I'm during
the roll so during the roll I'm supposed
to input ESS and then release Z and R.
so let's say I'm done with all that
input ESS. This is the first hit frame
so now you can see your window to input
ESS and release Z and R. it's between your A press and the first hit frame. This is
the first hit frame. It doesn't work for
the Hess, this interrupts your roll and
helps you setup the ESS thingy that's
gonna keep your speed so this frame is
second hit frame and it usually works
for hessing with this sign. It's a bit
finicky some of those don't work. This is
third hit frame it also usually works
for hessing and this is fourth hit frame
it can work for hessing definitely. So
let's see if it does : 
press Z and R on the same frame. Yeah it
does.
okay the important thing now and the
reason why I put the camera is that you
want to be really careful with pressing
Z and R exactly at the same time so you are holding shield, you roll, input ESS blah
blah blah and during that you release
Z and R at the same time and then you
repress them at the same time so you
really have a motion of.... you do them both
together like they're friends, so this is
really important this is gonna help you
not mess up and end up like going
forward hess and not understanding why
because you could be aiming for the
perfect frames if you do Z then R or R
then Z, it will go forward so once you're
ready for it you can start hessing. it
may take a little bit at first but don't
worry you what time it just comes. one
more thing
let's get against the wall all right
when you are hissing there is something
you want to be aware is that usually the
one figure that you want to be around 17
so the one that is keeping the ESS is
your down input so it's the second
figure the one on the right it's the one
that is always gonna be on ESS and then
I'm gonna switch to down right and down
laughs to decide where link is gonna
turn when I release see so if you wanna
has and do angle changes that's what you
want to keep in mind you're down input
must stay on ESS and then you're
travelling a straight horizontal line
right and left cool that's a lot at
first so do it step by step
okay get used to the inputs and then it
will just come naturally
okay I'm now in lon lon ranch because it
is very flat so it's a really nice spot
to practice baffle casting so I will be
starting explaining it for chews and
then I'll go over to bombs for this one
you're going to have to count the
flashes so let's count flashes on a chew
one two three four five six seven
basically you want to be careful of five
six seven with the same rhythm as five
six seven you're going to imagine that
there's an eight okay where is that
gonna put you I'm gonna show you so one
two three four five six
and look I'm on full blue and after a
full blue normally how much do I need to
get to full red one two three four five
okay so there is supposed to be five but
after this full blue so five six seven
then it goes blue it's red instantly
instead of being five so let's say one
two three five so that's about there
that you want to be using your shield
but it's hard to count fast flashes so
you can just remember it like that five
six seven eight and instead of saying
eight you press R then as I said earlier
you want to aim for two or three frames
so that your role I'm gonna go for two
here and put ESS release Ian our first
hit frame second should work and then
maybe third usually third two and fourth
as an option depending on when you're
old and everything so you want to be
starting to read some frame data at this
point
okay I'll put you guys some links I
counted those frames it's out right now
so you're gonna see where you're
supposed to aim and why you should be
spacing RNA so let's see if I'm an idiot
or not okay this is actually an S so the
idea here is that basically the moment
that I press R is gonna set my distance
to the explosion if I press R really
early the explosion is gonna be further
in front of me if I press R really late
the explosion is gonna be
really really close to me so when you're
using bombs instead of setting your
position by when you pressed RNA because
it would just do a back flip what is
gonna happen is that you're gonna drop
the bomb and then release down
and what's gonna set your position to
the explosion is the distance between
you pressing R and you releasing down
okay if you release down to click you're
really too close to the bottom if I had
pressed a were probably picked it up so
further bomb that's kind of the thing
like you want to be setting up your
position with the release I saw get
bombs I just don't like it too much but
yeah and then you're gonna be ending up
having kind of the same roll frames as
choose so you have like five or all
frames plenty of znr frames it's really
lenient s is not a very precise trick
like don't see it like that
but the thing you're gonna have to get
used to is a little bit of when it
actually works really shit with bugs
I got one at least so yeah you know
everything and you're able to reframe
that out so that's what you want to be
doing for those two standing houses
honestly I think choose easier but
overall you have the same amount of
things to deal with all right so that's
it for the Hess tutorial I hope it helps
go step by step
don't try to learn it too quick make
sure you learn clean inputs so that then
you build muscle memory that actually
works you know and you'll get faster at
doing those inputs later on don't worry
about that do it too slow for a while
and yeah it's a very lovely trick it's
my favorite trick and it's it's such a
cool mechanic that you have to do
something during it so it doesn't feel
too much like just a piano a trick all
right
if any questions put it in comments and
I'll try to help see you guys Jojo
