CROWD: A witch!
A witch!
A witch!
We've got a witch!
A witch!
VILLAGER #1: We have found a witch, might
we burn her?
CROWD: Burn her!
Burn!
BEDEMIR: How do you know she is a witch?
JF: First we identify a research question.
Is she a witch?
VILLAGER #2: She looks like one.
BEDEMIR: Bring her forward.
WITCH: I'm not a witch.
I'm not a witch.
BEDEMIR: But you are dressed as one.
WITCH: They dressed me up like this.
CROWD: No, we didn't...
no.
WITCH: And this isn't my nose, it's a false
one.
BEDEMIR: Well?
VILLAGER #1: Well, we did do the nose.
BEDEMIR: The nose?
VILLAGER #1: And the hat -- but she is a witch!
CROWD: Burn her!
Witch!
Witch!
Burn her!
BEDEMIR: Did you dress her up like this?
CROWD: No, no... no ... yes.
Yes, yes, a bit, a bit.
VILLAGER #1: She has got a wart.
BEDEMIR: What makes you think she is a witch?
VILLAGER #3: Well, she turned me into a newt.
BEDEMIR: A newt?
VILLAGER #3: I got better.
VILLAGER #2: Burn her anyway!
CROWD: Burn!
Burn her!
BEDEMIR: Quiet, quiet.
Quiet!
There are ways of telling whether
she is a witch.
CROWD: Are there?
What are they?
BEDEMIR: Tell me, what do you do with witches?
VILLAGER #2: Burn!
CROWD: Burn, burn them up!
BEDEMIR: And what do you burn apart from witches?
VILLAGER #1: More witches!
VILLAGER #2: Wood!
BEDEMIR: So, why do witches burn?
[pause]
VILLAGER #3: B--... 'cause they're made of
wood...?
BEDEMIR: Good!
CROWD: Oh yeah, yeah...
BEDEMIR: So, how do we tell whether she is
made of wood?
VILLAGER #1: Build a bridge out of her.
BEDEMIR: Aah, but can you not also build bridges
out of stone?
VILLAGER #2: Oh, yeah.
BEDEMIR: Does wood sink in water?
VILLAGER #1: No, no.
VILLAGER #2: It floats!
It floats!
VILLAGER #1: Throw her into the pond!
CROWD: The pond!
BEDEMIR: What also floats in water?
VILLAGER #1: Bread!
VILLAGER #2: Apples!
VILLAGER #3: Very small rocks!
VILLAGER #1: Cider!
VILLAGER #2: Great gravy!
VILLAGER #1: Cherries!
VILLAGER #2: Mud!
VILLAGER #3: Churches -- churches!
VILLAGER #2: Lead -- lead!
ARTHUR: A duck.
CROWD: Oooh.
JF: Next, collect background information.
She looks like a witch.
She turned a man into a newt.
Witches burn because they are made out of
wood.
Wood floats.
Ducks float.
Use this background information to develop
a hypothesis.
A hypothesis is an if, then statement that
relates two variables to make a conclusion.
BEDEMIR: Exactly!
So, logically...,
VILLAGER #1: If... she.. weighs the same as
a duck, she's made of wood.
BEDEMIR: And therefore--?
VILLAGER #1: A witch!
BEDEMIR: We shall use my larger scales!
[yelling]
JF: The group formulated the hypothesis "If
she weighs the same as a duck, then she will
float; therefore she is a witch."
In their hypothesis, her weight is a variable,
floating is a variable, and the conclusion
is she is a witch.
Test the hypothesis with an experiment.
The group is going to see if the girl weighs
the same as the duck.
BEDEMIR: Right, remove the supports!
[whop]
[creak]
CROWD: A witch!
A witch!
WITCH: It's a fair cop.
CROWD: Burn her!
Burn! [yelling]
JF: Observe what is happening in the experiment
and collect data.
Make a conclusion based on the hypothesis.
The girl weighted as much as the duck, therefore
she is a witch.
BEDEMIR: Who are you who are so wise in the
ways of science?
ARTHUR: I am Arthur, King of the Britons.
BEDEMIR: My liege!
ARTHUR: Good Sir knight, will you come with
me to Camelot,
and join us at the Round Table?
BEDEMIR: My liege!
I would be honored.
ARTHUR: What is your name?
BEDEMIR: Bedemir, my leige.
ARTHUR: Then I dub you Sir Bedemir, Knight
of the Round Table.
