(heroic orchestral music)
- Welcome back to your Starter Kit.
I'm your dungeon master,
Jason Charles Miller.
In this episode, our
players are going to learn
about healing, exhaustion,
resting and planning.
But don't worry, this episode
isn't gonna 45 minutes
of them sleeping in a dark room.
It's gonna take a few more
challenges to get them
to where they can even
think about slowing down.
(heroic orchestral music)
Okay, so, you just defeated two goblins,
and the mystery gray tall dude.
- Mhmm.
- Mhmm.
- I'm unconscious.
- Halder's unconscious.
- Yeah.
- I have a healing potion
I would like to use.
- I have a bunch--
- But being unconscious,
you can't use it.
- That's right.
- Yeah, you don't have
a lot of agency at this moment.
- Yes.
- But as your soccer mom,
I would love to come over,
and I have multiple healing potions,
- Just give you one of those.
- Yep.
- Is that a thing I can
do while he's unconscious?
- I'll allow it, you can
pour it into his mouth.
- Okay, great.
- Thank you.
- It says right here, d8 plus two.
So, I'm gonna role my d8.
- It's better to,
yeah, let's see.
- Okay, so that's just three,
but that'll get you conscious again.
- Uh huh, to six.
- Do you add one to it?
- Oh, it was a one plus two.
- Oh, oh good, okay got it, got it.
- I could burn my other--
- I have healing potions, but
I also have my second wind.
Could I possibly use that?
- You can only use second wind in combat.
- Okay, so during moves in combat?
- Right, that's like a spur of the moment,
the adrenaline of combat
gives you your place back.
- Understood, okay.
- It might be a good time to think
about finding a place to rest.
Whether it's a short rest
or long rest.
- I don't need to sleep.
- Yeah you do.
- You still need to rest.
- I can try this for like
four hours, I'll keep watch.
- You need to meditate.
- Yeah, well in that
case, if we're gonna rest
then I will use my second
spell slot of the day
to do cure wounds on you.
- Oh, thank you.
- Which will give you another d8.
- Plus one I believe, right?
- Plus my wisdom.
- Oh, plus your wisdom, that's right.
- Which is five.
- Okay.
- But I guess we'll heal points anyway.
I just wanted to cast another spell.
- Hey, no problem, love it.
- That brings me to maximum, to 10.
It brings you over that but
I'm at max again, I'm 10.
- You sure don't have a lot of hit points.
- So we don't have to sleep then, right?
- Well, she's out of spells now though.
- And we gotta rest to regain
some of our other powers,
and your magic powers as well.
- There's two types of rest:
there's short rest and long rest.
Short rest is one hour,
you can heal yourself
by rolling your hit die.
So whatever you roll to
get your first hit points,
you can roll that and you'll
get that many hit points back.
A wizard will get at least half of,
not at least but you'll
get half your spells back.
A cleric will not, you need to rest fully.
So a short rest is an hour,
a full rest is eight hours.
At eight hours you get
all your hit points back,
you get all your spells back,
you get everything back.
- So does that mean,
as everyone's rolling,
you don't roll 'cause you're resting,
or what does that mean?
- Everyone's gonna rest together.
- What determines, I mean
we don't obviously sit here
for eight hours and wait.
- No, you don't, your characters do.
- Why wouldn't you always
just say let's do a full rest?
- Well because if you did it
in the middle of a hallway,
then probably some
creature would come along.
- In the middle of the night,
someone will come upon you
and like oh, by the way,
while you were sleeping
you got surprise attacked.
- And that's just a risk
that you take with a roll?
- Better risk that you take, yeah.
I would roll for wandering monsters
and things of that nature.
- Yeah, we're in a hallway.
- If I get half my spells
back and I only use one spell,
do I get half of that spell?
- With a short rest you would still
get that other spell slot back
because you've only spent one.
- Oh, okay.
- But remember, our cleric, your healer
wouldn't get any of her spells back.
- I still think as your
soccer mom we should all rest.
We can roll our hit die, Thumper
needs some hit points back.
- Yep, we could move back
into this room and rest there,
lower our chances.
- Yeah, I mean clearly
no one went in there.
- Yeah.
- Yeah, why don't we do that?
- With the mushrooms, of
course he wants to go back
to the mushrooms.
- I'll be over here,
chilling this stuff.
(light laughter)
- Okay.
- Perfect.
- So is it a short rest or a long rest?
- Short.
- Short, yeah.
- Short, okay, so whoever's
injured, roll your hit die
to see what you gain back.
- Technically I'm not now
'cause I'm healed back.
- Yeah, you're good.
- So hit die.
- You're injured slightly, aren't you?
- No, she cured me.
- So why do we need to
rest, everyone's fine?
- Well, he'll heal, and you'll
get your magic missile back.
- I don't see a 10 on here.
- The zero's the 10.
- Zero's a 10.
- Right.
(dice clacking)
- Nice.
- Okay, so are you back to full?
- No, I'm back to 12 out of 14.
- Not too bad, not too bad, not too bad.
- Okay, cool.
- You get your spell slot back.
- Magic missile.
- That's right,
or whatever one you wanted to pass.
- Which worked amazing.
- Directions.
Back and outta this room, back over
to this part of the building?
We obviously have a lot of map to explore.
So do you wanna come back this
hall and enter this stuff?
Or go maybe down that way?
- Yes.
- Eeny, meeny, miny, moe.
- Yeah, pick something, yeah.
- I wanna go to this lair.
- So let's go to here,
and then we'll enter here, is that right?
- You can just use the
dwarf one just for ease.
- Over here to this guy?
- Mhm, sure.
Okay, now you guys can
clear the pieces as we go,
see what's what, okay.
- Dang it.
- A hallway.
- Dad gum it.
- I'm that way, alright.
- Okay, now you can either go.
- How 'bout this way?
- Yep.
- Okay.
(light clattering)
- There's a lotta doors,
and a long hallway.
Anything special about the
hallway that we should know?
- Everything looks the same,
it's made out of the same material,
the dark-black rock that's been carved.
- Do you wanna come down to this door?
- Sure, yeah.
- Sure?
- Okay, why not, let's open that door,
let's see what's in there,
should we knock first?
Should we examine?
- I love his little chu-chu-chu-chu-chu.
- Ah-ha, another 20 feet.
(gentle rustling)
Okay.
- You're gonna see more.
- It's a hallway.
- Another hallway.
- They should have this in an open layout,
I feel like, that's like the new thing
instead of all these small hallways.
- Open floor, I know, yeah.
- Yeah.
Not very Ikea, right?
(light laughter)
- Okay, as you round that turn,
you see something new.
- Oh my God, look at that.
- You see two goblins coming down the hall
with another creature behind them
that's not like the gray
one from before, this time.
- It's not tall goblin with pants.
- You see a barbaric-looking
female humanoid
bearing ragged equipment
and armor in sullen colors.
It has coarse body hair
and a stooped posture,
like some primitive man, but
with grayish-green skin tone,
and bestial facial features
beneath a black hood.
- And it's a female you said?
- It is a female.
Burning red eyes peer
below a low, sloping brow,
just above a flattened nose
and prominent tusk-like teeth.
- Some day I'm gonna marry that girl.
I think she's the perfect wife,
little charisma on her maybe?
- That's exactly what I was thinkin'.
- Just a little bit, yeah.
- Wave hello, say hi.
- It's terrible, she's a woman.
- Hi, we just killed your mate
on the other side of the
building more than likely.
- Maybe she hated him, I'm
sayin', maybe they're cool.
- My mate is not here.
- Oh.
- I think she's tougher than him.
- Yeah, think so?
- Yeah.
- She seems like a
problem, and a new friend.
- Let's lick her.
(hearty laughter)
- What do you guys do?
- Let's fight.
- If she wants to join our
group, our crew you know?
- Have you been the ones
clearing this dungeon?
- Yes we have.
- Yes, you wanna join us?
- The goblins stealing everything.
- I'm sick of these people.
(suspenseful music)
And she has a dagger in each hand,
and right after she says
I'm sick of these people
she stabs both of the goblins
that are with her in the back.
- Oh rad.
- Nice.
- That's my kinda girl.
- I'm ready to make a change.
- Nice.
- Oh.
- She does wanna be our friend.
- Yeah.
- Join us.
We're after treasure,
we'll split it with you.
- I know all about this place.
- What's your name?
- My name is Lavacre,
I'm an Orcus Emissary
here from the Caves of Chaos.
- Oh, sounds.
- Definite red.
- The people running this place
are idiots and ridiculous,
I'm sick of this place,
you're clearly the alphas
of this place, I do wanna join with you.
- Yeah, score.
- Oh boy.
- I would say there's an
evil possessing this place,
but that's giving them too much credit.
There's basically a group of
idiots trying to run this place
and I'm sick of them.
- So she's the orc version
of like a Yelp review?
- I give them one star.
- This is a dump, there's garbage piles
with centipedes in 'em,
it gives me the creeps.
- Is our map real,
that's what I wanna know?
- Your map, let me see your map.
- I've got the map.
- Yeah, show it to her.
- Let's see, this map is real,
but what do you mean is it real?
I mean, it got you here, right?
- Yeah, is this the resting place
and the keep of Rogan and Zeliger?
- Oh yes, it is, but they
haven't been here for decades.
- That's fine, is there gold here?
- Is there treasure
here, is there a library?
- There's a library, there's
absolutely a library.
- We want the library, yeah.
- Can you help us find it?
- I can take you to the library.
- Yes, take us to the library.
- I'm Thumper, this is Moon.
- Yeah, absolutely.
- This is Deb.
- Would you like a god stone,
and you can use our path to get out
if you're tired of livin' here.
- I'm not living here,
I'm just visiting here.
I was here to talk to
the so-called leaders
of this new place, I just
can't take it anymore.
- Well let's go to the library.
- Yeah, show us the library,
and then we'll all swipe--
- So why are we going to the library?
- 'Cause that's what we're seeking,
'cause that's where the
knowledge of Rogan and Zeliger.
- We will learn at the library.
- That's right.
- Alright.
So Lavacre, the Orc Emissary,
is going to lead you to the library.
So if you don't mind movin' that,
if you can pull this guy up right here,
let's pull that guy up.
- Keeping charge, there you go.
- There's a great, white beast under there
that's shaped like an
orb, oh it's just sticks.
- You're mainly going through
hallways at this point
to get there, we're gonna go through here.
- This way.
(light chuckling)
I love how we never asked
if we could really trust this person,
maybe she thinks the people
running this place are idiots
because she has a much
better plan for trapping,
killing and eating people.
- I was thinkin' about doin' some rolls,
and I was like let's just figure it out.
Well, we will eventually find out
if she wants to kill us
when he tries we kill us.
- Here it goes.
- Yeah, we'll battle, we'll win.
- Yeah, never know, yeah, exactly.
Okay, and pbbt.
- We're at the gates of the library,
the doors of the library.
- Let me pull up, those are
the doors to the library.
- It just closed, for my car is in house.
- Ah, my car.
- Look online, see what's in the oven.
- Friggin' not open on Mondays.
- Who's not open on a Monday?
- Okay, go ahead and pull that
last one, if you don't mind.
- Oh, look at that.
- No worries.
- So we're gonna walk on it.
- Yeah, barge right in.
- The library is where
I was actually staying,
it's why I'm ultimately
familiar with the library.
So the floor of the room
is covered with dust,
but beneath is a beautiful
and shiny surface
of polished, red granite.
The stone is inlaid in large blocks,
and extends uniformly within
a foot of each of the walls.
In the very center of the room
within the floor's surface
are blocks of white
granite within red stone.
And these form the letters R and Z.
With an ampersand in between.
Wall sconces designed to
hold torches for illumination
are mounted on the walls
all around the room.
They're not lit.
There are three large oaken
tables within the room,
one in each of the west, north
and east wings of the room.
There are several wooden
chairs scattered about.
In two corners of the
room are plush Devons,
each covered with a
rich, fleecy upholstering
that makes them very
comfortable for reclining.
These however are rather dusty and dingy
due to their age and lack of use.
Hanging from the sconces
inset into the north wall
are small metal cages, each
containing a large beetle.
These unusual insects give
off an eerie glowing light
from their bodies, enough to illuminate
this portion of the room with
a forbidding reddish glow.
- Nice, so we could see fairly
well, I've got darkness--
- Yeah, you can see really well, yeah,
or you could cast light in
there too if you wanted.
- Where's your beer?
- What, yeah.
- I cast light on his beer again, so.
Which he's still carrying this whole time.
(excited laughter)
- Right.
- Perception?
- Yeah, sure.
(die clacking)
- 12 plus one, 13.
- Great, I mean there's
a lot of cool books.
Things of that nature.
- That's not good enough.
- So Lavacre says close
the door, close the door.
- Okay.
- I close the door.
- Nice job prince charming.
- She is gonna kill us.
- She's gonna try.
- I don't think so.
- I was sent here from the Caves of Chaos
to treat with this hobgoblin chieftain
that's supposedly taken over this place.
But they're afraid of their own shadow,
they have these little
goblins working for them
that run away at the first sign of terror.
They were petrified of something
they called a dragon-spider
in the garbage refuse, I don't
know what that was all about,
seems ridiculous to me.
Anyway, if you will
join with me to take out
this hobgoblin chieftain,
I'll share with you
whatever riches we find.
- I'm down.
- I'm down.
- She hasn't done us wrong so far,
she said library, took us to the library.
- All of a sudden you hear,
(loud wooden banging) on the door.
(loud wooden banging)
- Hello?
- Lavacre, it's time to negotiate.
(suspenseful orchestral music)
So she doesn't say anything,
and then all of a sudden
the doors burst open
and it's two more of those gray creatures.
What is this, what is this foul treachery?
Let's roll for initiative.
- Yes, mmhm,
mhm, mhm, mhm, mhm.
- 18.
- 16.
- Oh sorry, plus two so 20.
- 15.
- Okay, so 20, 16, 15?
- 15 as well.
- Okay great.
- And my modifier is negative one,
so I probably go after her.
- Six, six.
- They don't attack first?
- No, they barged in on you
and you guys are ready to go, so.
- We were expecting hobgoblins,
I woulda been from that conversation.
- Yeah.
- So.
- Is she a hobgoblin?
- She's an orc.
- Yeah.
- She's tough.
- She's great big.
- One tough chick.
- Alright, so this is where it all.
I have her in your party now,
so I rolled initiative for her
and she rolled a bad
number, so she's last.
So here we go, Haldor, you're first.
- Cool, so--
- And remember, those are
five foot squares now.
- I only rolled a six.
- Hm, oh you rolled a six?
Okay, I thought you said 16, sorry.
- Yeah, do we get a
description of these guys?
- Yes, so now that you know,
now that she told you the
story about the hobgoblins
you know that those
are clearly hobgoblins,
the gray-skinned guys.
So there's two hobgoblins in the front,
and two goblins in the rear.
- Regular goblins?
- Yeah, little goblins.
- Yeah, little backup dudes.
- Sans hob.
- Right.
Hob means confront in Goblinese.
- Sans hob.
- Right, okay, so.
Here we go, I'm going to,
I'm not that close, I'm one section away.
- If you wanna do--
- Hand-to-hand I have to move forward?
I'll let them come
forward, so I'm gonna shoot
with my short bow to start with,
and let's see how that works out.
Oh, and I missed, it's a three.
- Okay, Moon.
- I really liked the magic missile.
- Magic missile's good.
- It's powerful, it's good.
- I'm just gonna go for it.
- Okay, on one of the
big guys in the front?
- Doesn't it hit three, several?
- Yeah, you could send 'em
where you wanted 'em to go.
- In that general direction?
- Well you have to pick the target,
so you could send to
one, one to another one
and one to the back if you wanted.
- Or two on one?
- Yeah, let's make all three of 'em mad.
- Great.
- Let's do it.
- Okay, so you're gonna put?
- I'm gonna get boom, boom, boom.
- Great, okay, love it.
- Yeah, the two in the front
and then one in the back.
- Okay, so let's roll.
(die clacking)
Oh no, you don't have to roll to hit.
- Oh I know, I already did that.
- So you're gonna roll this
little guy for three times,
yeah, mhm.
- The triangle.
(die clacking)
Three.
One.
- Okay.
(die clacking)
- Four.
- Four, you're gonna add one to each.
So one does two points of damage,
one does, what did you
roll, you rolled a one?
- Three, one and four.
- So one does two, one does
four and one does five.
Okay great, so I've marked that all.
No one's dead but everyone's
like what just happened?
- I like the magic missile.
- They disabled for a moment.
- They're not disabled, but
they've definitely been--
- It stings, it definitely chafes.
- So if I get in there
hard right away I could,
'cause I'm next to that one, right?
- Yeah, go hard girl.
- Okay.
Okay, so what should I
choose, my magical dagger?
No, so can I go behind and
be stealthy, or I forget.
- Well right now, so actually no one
is engaged in hand-to-hand combat yet.
- Okay.
- I am still slightly unclear
as to how one moves up a
square based on your speed.
What is it again?
- So every square's five feet,
so if you're speed's what?
- 25.
- 25, so you can move
five squares per turn.
- Okay, and then still do your roll
and all the other stuff, okay.
- Mhm, yeah, so you get one move action
and one standard action.
- 'Kay, so would you suggest
I move up, 'cause I can move 25 feet too,
right up to the front and
get in with my dagger?
- There's another thing you could also do
that I wanted to mention,
is you could actually wait.
If you decided that you wanted to, say,
wait for Thumpar to engage,
you could then engage after that
and then you would be able
to use your sneak attack
more effectively, so you
could actually choose to wait.
Okay, great, that's somethin'
we haven't done yet before,
so you can actually drop
your initiative to Thumpar.
Also it's good because you're gonna see
where the goblins and
hobgoblins are gonna move,
and then you can choose accordingly.
- Is everyone allowed to wait,
or just me because I have--
- Anyone's allowed to
wait if they're ahead.
- If it's part of your strategy,
and then that becomes your place in line
for the rest of the fight?
- Just for that fight, yeah, yeah.
So okay, so now the hobgoblins
are gonna move in, woop.
- Alright hobgoblins,
let's see what you've got.
- Yeah, alright, so this
guy moves forward here.
This guy moves forward here,
the goblins come in here and here,
so they actually form a line.
- A little line.
- Tricky.
- Yeah, yeah.
That's their limited
intelligence combat moves.
Okay, so basically what we have here
is we've got one hobgoblin
and goblin on Thumper,
and another hobgoblin
and goblin on Haldor.
They clearly see you guys are
the most well-armored guys
of the group, you're right there,
so I'm gonna roll for that.
So first hobgoblin misses.
(die clacking)
The second hobgoblin misses.
(die thumping)
The first goblin hits Haldor
for, I mean hits Thumper
for three points of damage, okay.
- We'll need sandwiches later.
- And the other goblin misses.
- Alright.
- Not too bad.
- Okay, so Thumpar's turn.
- Bring it.
(dice clacking)
Aw come on, three.
- Okay.
- Plus four.
- Yeah.
- Seven.
- Seven.
- Seven.
- Nope.
- Yeah.
- Oh, I shoulda said
who I was goin' for too.
- Too uparmored for that, okay.
- So Trin, so now it's your turn.
So now what would happen is
any of those guys are engaged,
which means you could basically choose
to attack any one of them and if you hit,
you could attach your sneak
attack damage to them,
because two are attacking Haldor
and two are attacking Thumper.
- I would like to take the
more menacing of the two,
is that a hobgoblin?
- Yeah, mhm.
- Alright, so I'll take one of them.
- Okay, so you're gonna move your mini
up to that front line there.
- To the outside of me, yeah,
the outside of me, yeah.
That's a good place.
- That works, that's good.
- And you can still attack
the big hobgoblin there.
- Alright, so I'm gonna get him.
- Roll to hit.
- But I'm not sure what
to use, my magic dagger?
- I would say you've
been using your dagger
and it's been working out well,
and any item that's magical
is usually based on its properties,
even though it's just a plus one dagger,
that gives you a better chance of hitting,
so I would always go for that.
- I would absolutely
choose a magical dagger.
- Roll with your magic d20.
(die clacking)
- So 12 plus whatever it says
on the dagger, seven, so 19.
- Great, you absolutely
hit, you hit the hobgoblin.
So now let's roll for, so
you roll the dagger damage,
and then you're gonna roll
the sneak attack damage.
- Okay, so which one for dagger again?
- The four-sided.
- Oh no, alright.
This is for dagger damage, so it's a four.
- Four plus your bonus.
- So nine.
- Nine, great, and then
your sneak attack damage.
- Which is a six-sided, right?
- Yeah, one six-sided die.
- You goin' down hobgoblin.
- Yeah.
(die clacking)
- You just got 'em, that was it.
If you had rolled a one he
still woulda been alive,
but you got 'em.
- Good job.
- Hob, he's now hob-knobbing
in the afterlife.
- Yeah, in the afterlife.
- Yay, won my game.
- Okay, Debora, your turn.
- Alright.
I am going to, could I go through Haldor,
and kinda stand between that
goblin and that hobgoblin?
- So yeah, so you can move
through any ally's square
in combat with no penalties, so yeah,
you can absolutely move through there.
- I would like to request
that I do a cool move
where I roll over your
back and hit his legs.
- Yeah, cool, I'll allow it.
- Straight up Jet Li.
- Yeah, it's like you're doin' so great,
I'm proud to be your friend,
and then I stand here
and I'm gonna attack the hobgoblin.
You know what, no, I'm
gonna attack the goblin
because he's not getting enough attention.
- Right, certainly not.
- With my hammer.
Please roll good, it's a 16?
- A 16 with your bonuses?
- Yes.
- You hit, you absolutely hit the goblin,
so let's roll for damage.
- Okay, and I'm gonna roll
my d8, an actually d8
this time, not a d10.
And I get a eight.
- You obliterate that guy.
- Nice.
- Yeah.
- Alright, and then I'm gonna reach over
for a hi-five from Haldor.
- Great, awesome.
That can be your swift action.
- Yeah my swift, as a free
action I would like to hi-five.
- Alright, okay, now interesting,
the orc kinda just hangs back,
she doesn't really do anything,
she just sort of watches what's happening.
- Get in here girl, it's fun.
- Where's that charisma?
- So she passes.
- She passes, yeah.
- Oh, she didn't wanna help with anybody?
- She's just checkin' things out.
- Well she doesn't know us.
- Yeah.
So she wants you guys to
prove your worth maybe, yeah.
- Well ain't she helpin'?
- I dunno, but she's not.
She's not helping.
- That's weird.
- I'm gonna read her a book
about Chicken Little later
and we'll all have a nice talk.
- Great, you could probably
find it in the library perhaps.
Yeah.
- Let's keep going.
- Okay, Haldor, you're up.
- In keeping with my
Elvish fighter nature,
I'm going to use my long
sword on this tall hobgoblin.
- Excellent.
- Obliterate him would you?
- Yes, it's a six plus
a four, so it's a 10.
- Your noble longsword bounces harmlessly
off of his armor, unfortunately.
So it was a clean hit,
but in no vital place.
Moon.
- I guess I just go with
the good old fire bolt?
- Yeah, hey, tried and true.
(die clacking)
- One!
- Okay, so you wouldn't
even add your bonuses
because a one, a natural
one in D&D is always a miss,
no matter how many bonuses you add.
That just mean you totally
slipped on a banana peel or--
- I'm never using the
fire bolt ever again.
- Have you hit with that yet?
- I have, no.
Well I did the very, very, very.
- I think one time.
- Once, I think you did once.
- A little bit, barely nicked 'em.
- Okay, so now it's our
hobgoblin and goblin are left.
- I wanna try a thing,
I have a warning flare.
- Okay.
And I think at the hobgoblin,
if he's attacking me
or if he'll like what,
and it's a bright light,
and it forces disadvantage on the roll.
- That's good, and you
can use that at any time?
Is that the idea, or do you
have to wait for your turn?
- All it says is force
disadvantage on an attacker,
I don't think I have to roll,
he just has disadvantage.
- So it's a ward, you
throw it out, you know?
- Yeah, be like ah, bright light.
- Right, and it blinds him
on his attack, okay great.
- I channel Helm and
I'm like be proud of me,
this guy's scared now.
- So he's gonna roll an
attack at a disadvantage,
so I'm gonna take the lower number.
And yeah, he totally
missed, so that's good.
- Good job.
- Take that.
- And then now we've got the
goblin that's still on Thumper.
And he hit, Thumper.
- Oh no.
- And you take four points of damage.
- Alright.
- That's reasonable.
- But it's your turn, you
can take revenge right now.
- I will take a six, lame.
- Okay, no, you missed.
- Lame!
- So Trin, what would you like to do?
- I guess I should use
that magical dagger,
let's see, where am I?
- So you can move through your,
you can move through your--
- I just noticed I can
move through creatures
of at least one size larger?
- Right, and you can always
move through your friendly,
through your allies at any time,
so you could basically put
yourself anywhere in that combat.
- You could be behind them,
you could surround 'em.
- Yeah, they're both engaged.
- Can I really go behind the big guy?
- Yeah, you absolutely can.
- I'm gonna do that.
- Yeah, and then just backstab
the crap out of him, yeah.
Great, okay, let's roll.
- Here we go, come on.
Give it to me.
(die clacking) 16 plus seven.
- Nice, okay, roll for damage
with your dagger, which is.
- This guy.
- Mhm.
Then you add your bonuses.
- Two plus five, seven.
- Mhm, and now add your
backstabbing damage.
- He's dead.
- You're gonna roll
your d6 for that, yeah.
- It's okay, there's more on that one.
- Five.
- Oh, he's so dead, yeah.
- Lucky you guys have me around.
- You killed two hobgoblins,
yeah, so many kills.
- Yeah, good for you.
- Rackin' it up.
- I'm just gonna light trash on fire.
(light laughter)
- Hey, but you know, you
cleaned up the place.
You really did, yeah, you got
rid of a lot of that trash.
- So we got one goblin left.
- You got one goblin left.
Now Debora, it's actually your turn now.
- Oh, it's my turn again?
- Yeah.
- There's one goblin left.
- Mhm.
- Here's my proposal: I would
like to go up to Thumper
and feed him a healing potion.
Is that a thing I can use my turn for?
Like, he's down to five
so I'm worried about him.
- Yes, you can do that,
but then that will be it
for your turn, that's all you can do.
- I mean I guess I could try to kill it,
but my impulse as Debora is more like,
I don't want him to get
hurt, and then he can hit.
- You haven't rested long enough,
well you can bring him back.
- And then after, what's
her name, Lalaqua?
- Lavacre.
- Lavacre, then Haldor's up.
So he'll get worked.
- Yeah, I think that's fine.
- Okay, I'm gonna do that, I
just care about you so much.
That's all I care about.
- Thank you.
- So I'm gonna just walk up and
just kinda mop off your brow
and make you drink a
healing potion real quick.
- Can it be sandwiches?
- Yeah, they look like sandwiches.
That's seven so seven plus two, nine.
So I think you're up to full.
- Great.
You're pretty close to
full, he's full, awesome.
Woohoo, okay, now it's
Lavacre's turn and she engages.
She engages the goblin,
so you can go ahead
and move her straight up to that goblin.
- I was concerned she
was gonna turn on us.
- I was about to be like you know what,
let's go attack Lavacre on that.
- She attacks the goblin but misses,
but she does attack the goblin.
So Haldor, you're up.
- They have a little look
before hand, like oh, he did that time.
- Great, I did an 18 right out of the box,
I was like eh and it
worked, so yeah, so 18.
- Well you need to move,
I'll take the 18, it's fine,
but you needed to actually
move into that space,
which is fine.
- Can you go diagonal?
- Yeah, I'll assume that you did that.
- Right here, diagonally.
- Yeah, pretty sneaky sis.
- And then longsword, yeah,
longsword, so 18 plus four.
So 22, should be a hit, one
would think, yeah, right?
And then my d8, plus two will be a four,
I put four damage on him.
- Four damage on the, he
is hangin' on by a thread.
He's hangin' on by a thread.
- Hit him, Moon.
- Moon, it's all up to you.
- Your fire bolt.
- The fire bolt, it's gonna work.
Sooner or later it's gonna work.
- Yeah, we believe in
you, we believe in you.
(die clacking)
- 20!
- Yeah, automatic win!
(soft clapping)
- So you don't even
have to roll for damage.
All those misses that you did just--
- You're mine.
- It's literally like a small
little nuclear explosion
just hit that goblin, he
exploded into a million pieces
and you see this fireball
of light and then fwoop,
goes out and there's just
goblin pieces everywhere, yeah.
So this is a really good place to stop,
and we'll be back soon.
- Oh yeah.
- Alright.
(dramatic orchestral music)
