-Nintendo Labo,
what are we doing?
Oh, my gosh.
♪♪♪♪
-So, all the
Classroom Instruments
that we do,
we've done in the past,
have been the same.
It's people sitting in the
same room and lit the same way.
This is different, and it's
kind of an escalation of that,
because we wanted to
do a similar thing,
but instead of using
classroom instruments,
we wanted to use
the Labo instruments
and have it in a bigger space
so we could see
what everyone's doing,
so we could see, like,
what people are up to.
'Cause they're not playing
kazoos and banjos.
They're playing pianos in houses
and cardboard guitars.
So we need some space
for them to move around
and be able to see
what they're doing.
-Working with Chris Tartaro,
the director,
we came up with this idea
to sort of take
the Nintendo colors
and that kind of
homemade feel
of these instruments,
'cause they were so --
they're so wonderful
and sort of apply it
to the windows
and kind of bring
the design all together
to tie into the instruments
they'll be playing.
So we found this empty sort of
warehousey-looking space,
and we're trying to dress it up
with some color
and bring in all sorts
of cardboard elements
and color
to kind of liven it up a bit.
-What was
the hardest one to build?
-The hardest or --
Longest one,
I would probably say,
would definitely have been
the robot kit.
The robot kit
is its own separate kit,
and you build this
crazy cardboard backpack,
and it has
a pulley system with weights
that are also
made out of cardboard
and a visor
that you can flip up and down,
and it's all very lo-fi,
but it's all very nice,
kind of pleasing and wonderful
experience to really enjoy.
♪♪♪♪
-What the heck is that?
-All it is on the inside
is just a bunch of emptiness.
But there's these little
reflective pieces of tape
right there
that it tells the Switch
when to play what key.
So it's just those little white
pieces of tape down there.
Couple that with the IR camera
on the bottom of there,
and you've got
a cardboard piano.
♪♪♪♪
-I want to show off
what it can do,
all the cool things,
and also serve her song
and make everybody
feel comfortable.
But there's just so much
variation to it
and so many things to explore.
It's kind of endless.
It's great.
-There's a lot of steps to it.
Like, you have to, first off,
make sure
that everybody's comfortable
doing their function.
Like, someone's gonna get robot,
someone's gonna play piano,
someone's gonna play guitar.
Once you have that locked down,
then you take the song,
arrange it in a way
that serves both worlds,
the Nintendo Labo world
and the Ariana world.
-These strings all
play a note independently,
and then,
when I press one of these,
it just gives
a different assignment.
Notice I'm at D string.
So I mapped it to the chords of
the main from her song.
[ Strumming ]
It's like from an A at 2
type of thing or major nine.
I'm not sure.
And then, an F...
[ Strumming ]
...G...
[ Strumming ]
So, here. And then,
when none of them are pressed,
nothing happens.
That way, there's no mispresses
by the musicians
when they're
not doing something.
But when they want to go...
[ Strumming ]
And you can modify note length
and, you know...
It's kind of endless.
Just depends on how much
programming time
you want to spend.
[ Strumming ]
-I think we're gonna start
seeing these on stage,
you know, in use,
in performance.
Whenever something cool
and creative like this
is introduced, it's just a
matter of time before
smart, outside-the-box thinking
people, creative music people,
find ways to incorporate it
into their performance.
I think --
I think that's just a given.
♪♪♪♪
