We've had enough walking around for today. Let's go back to celebrate Lilly's birthday!
"Whoops!"
Side note: there are actually 13 candles on the cake; I suppose they couldn't fit the last two, that's too bad
So he went for the flowers in the end...
There's actually no trace of Lance or Lilly in Watermia: the only way to go on with the story is to check Will's item screen...
...where Lance has secretly left a message for us. It's a neat idea, although it can left a player wandering around for a while
Lance must've heard about the Sand Fanger... We haven't heard a lot about the Great Wall, but it's likely to be a dangerous place...
...Well, after reading Lance's message, we can go there. Be prepared for more demon-fighting!
Side note: thankfully we only have to go through a short section of the over 6000 km of the fortification; unfortunately we also have to go 'inside' it
A lot of enemies here are ghosts of Chinese soldiers, all of them wielding a bow and an infinite supply of arrows (which fly rather slowly and can be blocked); 25 HP
There are also these flying flames which usually stay out of reach and rain small sparks that produce small firewalls, but when Will gets closer they dive towards him. 22 HP
It feels ridiculous that Will can't jump over this small obstacle... We'll have to find a way around it
The flames floating closer to the ground move around a bit more slowly, but it many directions; they don't drop sparks, they scatter them all around instead
Wait, how does he know that? Maybe Lance showed Will the necklace before the party? Anyway, our friend decided to give Lilly both presents, and probably thought he'd add the third one as well ^^ Too bad for him it didn't work out well
There are traps as well! These spears come out of the wall at regular intervals and retract. Will can't walk over them
Looks like there's only one way forward and no way back from here... Actually, there's a way to get back, but we'll be able to do that later
This looks like a reference to the famous terracotta army of Qin Shi Huang. Keep your eyes open, as a few of these soldiers start moving and attacking Will as he gets close (you can see them in the map screen)
These are the snakes some kids in Watermia were talking about: if they bite Will, they don't let go, and he can't hit them with his Flute anymore. As they suggested, just have Will run back and forth a little to get rid of them. 15 HP
The pearl from Lance's necklace points out the correct path to take, but the other ones don't lead to traps or anything, so it's fine to explore
Now the westmost row of blocks should be gone, so we can take the first door to proceed
It's nice to have company again. However, this time Lilly will be of no help whatsoever
That spear only retracts (for a short time) if you hit the switch on the other side. It's out of reach, so we have no choice but to go down the slope above
I guess we skipped this entire section! There was no way Will could've braked in time...
...and the way is blocked here as well. Don't worry, we'll be able to pass once we've found a Dark Space to turn into Freedan. Speaking of which, this segment is taking too long: when can we take a break?
We couldn't manage to turn into Freedan, but with this new Dark Power - the last one for Will - we'll be able to find another way! The Spin Dash needs to be charged like the Psycho Dash...
...Instead of releasing the A button, press the L and R buttons alternately until 4 arrows appear around Will, indicating you can press and hold a direction to make him run at high speed that way...
...Alternatively, wait a second for the arrows to disappear: then Will will be able to move around while spinning like a tornado, hitting his enemies in the process (not that powerful, but can be useful)
