 RYAN CLEMENTS: Let's just knock
this down.
Can I just -- okay.
Well, that's an indication
that I can't do anything on that
wall.
SID: It has to stop at some
point.
RYAN: At some point you can't
just completely terraform the
entire level.
[INTRO MUSIC PLAYING]
RYAN: Hello, my friends,
and welcome back to PlayStation
Underground.
On today's episode we are
playing Fortnight which is out
now on PS4, available now.
I am joined by Sid.
Sid, hello, sir.
You are in studio with me.
SID SHUMAN: I noticed that rock
was sort of throbbing or pulsing
a little bit earlier, and
there's a name on it.
RYAN: Yeah. Something's going on
behind that rock.
Someone is -- oh, my gosh.
It's our good friend, Zac.
Zac is joining us remotely, and
we are just --
let's get right into it.
I have not played this mission
before; Zac has.
But to give you a quick
summary of Fortnight,
Fortnight is the latest game
from the team at Epic.
It combines a lot of different
genres together.
It combines base building,
third-person action,
crafting, loot mechanics.
There's a ton of stuff going on.
As you can see, we're gleefully
harvesting some resources here.
You can see my resources on the
left side of the screen.
I have quite a bit of stone,
Sid.
SID: Good to know.
RYAN: We're kind of in one of
the story-based campaign
missions where we are trying to
locate -- by the way,
Zac, if you know where Lars is,
you can go to Lars.
But I'm just going to kind of
wander around
and hope for the best.
So we're trying to find a
scientist that is going to help
us fight against the storm.
And the storm is the ever
omnipresent,
terrible entity and antagonist
that has since essentially
devastated the human population.
It summoned monsters up in its
wake.
SID: Yeah. It's a little bit
like,
did you ever read "The Mist" by
Steven King?
RYAN: You know, I didn't but I
did watch the film.
SID: It's a little bit like
that.
RYAN: It's kind of got that
vibe; doesn't it?
Oh, I see a van over here, so
I'm going to guess this is Lars
over here.
Oh, by the way, there's also --
there's classes in this game.
I think we're both playing
Soldiers,
or maybe Zac is an Outlander.
Zac, jump if you're an Outlander
or stay still if you're
a Soldier.
That's what I thought.
That's the magic of technology
right here.
Let's see what Lars has to say.
So this is -- Lars just got --
he's like ready to go.
He's got a bike.
He's got a guitar.
Our little helpful robot
sidekick is chatting with us.
Install flying device?
Heck yeah.
Where do I do that?
Oh, on the van.
Yes.
Oh, my gosh, yes.
SID: Nice.
RYAN: I love this artwork
painted on the side.
We got to get some BluGlo.
Zac, let's go find BluGlo.
Oh, you found one already.
Good. Let's see.
SID: What is BluGlo in the
universe of Fortnight?
RYAN: You know, Sid, I wish I
could tell you that.
But it is a resource that has
been used to power machines that
fight the storm.
Oh, I see some up there.
I don't know if we're going to
be able to get to that though.
I might be able to -- oh, wait.
Are there monsters up there?
SID: Is that a Zombo?
RYAN: It might be.
They're sleeping.
Oh! Oh, no!
The action begins.
Okay. And I don't have any ammo
whatsoever.
I have to craft ammo.
I have to craft ammo.
Not enough resources to craft
ammo.
What? What?
I had plenty of resources
before.
Yeah. We're going to be using
our swords now.
Okay.
Well, that went super well.
Let me get some.
Can I get anything from here?
Can I search any of these items?
What looks good here, Sid?
Can I search this bucket?
Nope.
Yes, please.
Give me some stuff.
SID: Nuts and bolts.
RYAN: What were you just saying
recently-- oh, yeah.
You went on a kick about a
certain game that requires
crafting, and you had some hot
tips on the PlayStation Blogcast
about it.
SID: Yeah.
What game was that?
RYAN: I won't say.
No need to make comparisons here
on our show.
SID: Okay.
Got it.
RYAN: I'm hoping that with some
of these materials
I will be able to craft ammo.
SID: There's something --
RYAN: Insanely satisfying -- oh,
my god.
That's going to explode.
[LAUGHTER]
SID: You blew off all your
armor.
RYAN: Zac was smart.
Zac just built a staircase up
here.
SID: Oh, that's a good example
of, like, what this game can do.
RYAN: Yeah. Exactly.
And actually that's one of the
things we're going to be seeing
that in a little bit in this
mission,
but one of the things this game
does really well is the build
interface is really smart.
So, for example, it's really
just like on the fly you can
construct defenses and different
floors that you can lay traps
on, stairwells that Zap just
showed.
Zap, Zap just showed.
Zap is now his new nickname.
SID: Indeed.
RYAN: And I'm almost afraid to
show everyone at home the amount
of stuff that's in this game.
But like all the various ammo
types, which by the way --
I should have made these
bullets.
Let's make some of this action.
There we go.
There we go.
Give me that sweet, sweet ammo.
All right, so.
Ray is telling us that we can
start to build some defenses.
Zac, I name you lead architect
on today's defense building.
So I want you to create -- look
at this.
Zac is putting down walls right
now around the point of interest
here, this van.
SID: Now, there's wall traps.
Would you maybe want to boost
his defenses with a wall trap?
RYAN: I think I will.
Now here's the problem, look at
on the mini-map here,
do you see how there's
highlights in pretty much all
directions?
As far as I'm aware,
that means we're going to be
getting attacked
from all directions.
SID: Yep.
RYAN: So that is definitely a
concern that I have.
SID: Using my keen insights, it
would appear that the
North Eastern side might not be
quite as robust in its offense.
If I use those --
RYAN: If you just used your
intuition.
SID: That's right.
RYAN: But, Sid, watch this.
I'm actually going to edit this
wall -- oops, sorry.
I did it wrong.
SID: Ah.
RYAN: And I can actually 
change -- here we go.
Confirm.
SID: Oh.
That's interesting.
RYAN: Now, right on the fly,
look,
I'm putting down these low
barrier things.
And these are great because this
actually gives us some room to
kind of set up our defenses to
fire at incoming monsters, but
they can't quite get by it in
the same capacity.
SID: Interesting.
RYAN: It's very nice.
Zac is like a building machine,
knows what he's doing.
SID: He's building a cabin
around this thing.
RYAN: He's done this mission
before,
so I'm kind of, like, trusting
him with knowledge of the --
all right.
Let's see what he's doing now.
All right.
So I do have some traps.
Let me -- let's see here.
So, Zac, I might do -- what
traps do I have?
I have five retractable floor
spikes.
I'll just show you real quick
what those look like.
I'll put them here I guess.
Anyway. Check these out.
Look at this.
It's as easy as 1, 2, 3 laying
traps.
1, 2, 3.
Zac is also creating ceilings
for us to keep us out of the sun
because I am very delicate.
SID: What do the ceilings do,
for real?
RYAN: Well, you can set traps on
them.
You can also, of course, I could
make --
here, I'll actually just show
you.
I can potentially make a
staircase up there.
SID: And you could be up top.
RYAN: And we can have a height
advantage.
SID: That's interesting.
RYAN: So, in fact, I wonder if
what I'll do is --
SID: Ooh.
RYAN: -- put a little staircase
here.
Zac, forgive me for kind of
improvising on your beautiful
base, but this way now we have
some height advantage here in
the battle to come.
SID: See, I would get so carried
away with this right away.
RYAN: This is literally just one
tiny mission in the game; right?
SID: I would build, like, the
biggest,
tallest tower you've ever seen.
RYAN: I mean, you could do that
in your home, home base.
This is literally just little,
tiny mission fun.
SID: Oh yeah.
So there's a persistent base
that you have as well; right?
RYAN: Yes, correct, as far as
I'm aware.
I should also point out that at
the time of this recording,
you know, this game is very much
still something that Epic
updates all the time.
You could see differences when
you play in the full version.
But, Zac, just jump a couple
times in front of me when you
feel confident and ready to
start the -- okay.
[LAUGHTER]
RYAN: So we'll go down here,
and we will activate the van.
How do I activate the van?
Here it is.
Defend the van.
Here we go.
I have to get up. I have to get
up. All right.
So as you can already see,
monsters are already
approaching.
And we're going to start the
defensive wave of the mission.
Now, Sid, here's an interesting
thing about these classes.
I'm playing the soldier class,
and like a lot of class-based
games, you have a ton of
different perks.
They have special abilities.
Oh.
There's monsters inside.
The call is coming from inside
the house.
And, for example, I believe, and
I don't know which perk,
what it's called, but this
character,
this hero has a perk that kind
of if you get a head shot or a
critical shot, it kind of lowers
the defenses of the enemy,
and you'll see that kind of --
the broken shield icon that pops
up over their head kind of
indicates that they're more
susceptible to damage.
Again, that's where some of the
multiplayer element comes into
play here.
You know, some classes will be
really good at dealing damage,
so Soldiers for example.
Other classes, the Constructor,
are going to be great at
building bases and maintaining
those bases from assaults.
The Outlander, which I believe
Zac is which we discussed
before, is really good at
traversing the environment and
also gathering loot and kind of
being more about the
environment; right?
SID: Interesting.
RYAN: I think I covered most of
the folks.
Oh and then there's Ninjas. How
can I possibly forget a ninja?
SID: Then you got your ninjas.
RYAN: Then you got your ninjas.
And ninjas are, of course, melee
combat, traversal,
a lot of cool stuff there so.
SID: So how many classes are
there?
RYAN: There's four kind of
categories of class,
but then there's a ton of
different heroes that belong to
those four classes.
SID: And are the heroes just
visually different
or do they have little --
RYAN: They are visually
different,
and I'm not sure about perks and
bonuses.
Those might also differ, but
more to come on that.
SID: This did just come out;
let's be fair.
RYAN: This is also only my third
time playing the game,
so let's give Ryan a little
break here.
SID: You seem to be holding up
just fine though.
RYAN: It's because we have Zac's
beautiful base to guide us.
I'm going to take a risk and go
out into the darkness.
SID: Careful.
RYAN: Careful.
Looks like we have more -- you
know what?
I need to -- the nice thing is
you can craft on the fly,
but unfortunately I still don't
have the resources I need,
so I might get into a very
tricky situation.
SID: Time to bust out that
sword.
RYAN: Yep, or my pickaxe.
There we go.
30 seconds to go.
Oh hi, hi.
[LAUGHTER]
RYAN: Sword comes in
handy.
SID: I had an idea for a game
like this a long time ago.
Did I ever tell you about that?
RYAN: No, Sid.
I'm sure all the team at Epic
would love to hear it.
SID: I had the idea of being
able to build stuff
to fend off waves of vicious
zombies.
RYAN: I mean, it's such a great
combo of you get that tower
defense, you get that wave-based
-- you know.
SID: And I can only image that
there are turrets and stuff you
can play.
RYAN: There's tons of traps,
tons of gizmos, tons of weapons.
There's a lot going on.
I think we have to defend it one
more time.
SID: What parts do you need to
make more bullets.
RYAN: Let's find out.
I don't know even know.
It looks like I need something
over there.
Maybe those nuts and bolts.
So we can go exploring.
I don't know if I'm going to be
able to find any nuts and bolts
in the forest though, although
we already did.
Here.
Can I break this down?
No. Then it's of no use to me
whatsoever.
I see some BluGlo up here.
Oh yeah.
There we go. There we go.
There we go.
Let me build that stairwell up.
SID: Now you're using your
noodle.
RYAN: Now I am.
Let's -- no.
Can't reach there.
SID: Have you ever fooled around
in the unreal editor,
or any level editors like that?
RYAN: Huh-uh.
SID: It's funny because.
RYAN: Would I love it?
SID: You would love it.
But it reminds me of -- the UI
is much more user-friendly for a
gaming environment but some,
very broadly speaking,
some of the concepts of flipping
between different parts like
that is vaguely similar to it.
RYAN: I mean, it makes sense.
This is Epic that we're talking
about.
SID: That's right.
RYAN: I did gather rough mineral
powder.
Let's see if I can build that
staircase now.
Nope.
Not yet.
Oh, this thing is in the way.
Tree, I'm sorry.
Normally I would not condone
going down and randomly cutting
huge old trees that probably
lived in this forest,
300 year-old tree.
SID: The last of its species.
RYAN: See, look.
I gained elevation.
But I just don't see any BluGlo
around here. Do you?
SID: Nope.
RYAN: Is it way up there.
Oh my gosh I don't know how I'm
possibly going to reach that.
I'm just going to assume that
Zac will find BluGlo.
SID: You need more mineral
powder, lots and lots of it.
RYAN: What I need is nuts and
bolts.
SID: Yeah.
RYAN: Let's just knock this
down.
Can I just?
Okay.
Well, that's an indication
that I can't do anything on that
wall.
SID: It has to stop sometime;
right?
RYAN: At some point you can't
just completely terraform the
entire level.
I'm going to go check in on Zac.
He's way over here.
Way over here.
What did Zac find over here?
Oh, hi. Oh, thanks.
Nice.
SID: You got a bunch of nuts and
bolts.
RYAN: Look at that I can craft
ammo again.
Zac had it all figured out.
There we go.
At least I crafted some ammo.
This is what I'm talking about.
This is what makes it so cool.
You can just find these little
things down here like random
strangers that give you
presents.
SID: I wish you could do this in
real life.
RYAN: Just take a pickaxe to
everything,
everything around you.
SID: Now we know Epic's been
working on Fortnite here for
quite a while, and this is --
it's evolved quite a bit since
we first saw it some time ago.
But this is very interesting.
I'm -- and how do we get -- this
is early access.
You're playing in early access
right now.
RYAN: At the time of this
recording we're playing in early
access, but by the time you at
home are watching this,
you can essentially go to
PlayStation Store and buy
Fortnite.
SID: You can buy now.
RYAN: And I think Epic has made
plans to make this a free to
play game in the future, but for
now if you want to get in and
start playing, you can do that.
Just go to PlayStation Store.
It also might be available at
fine retailers.
Zac's got something going on
over here still.
Let's go over here and keep
running, keep hustling.
I can't find him.
This is it. This is going to be
the episode, folks.
SID: Just running through the
forest.
RYAN: Yep.
It's a scenic tour.
To be fair I really love the art
style of Fortnite.
SID: It's great.
RYAN: Super colorful, has tons
of character.
The actual heroes look
fantastic, love the animation.
As Sid and I have discussed,
this is fun.
This I could do this all day.
SID: I could do this.
RYAN: Bash almost any object and
get a ton of resources for it?
Yes, please.
I'm just going to go back to the
main area.
SID: There he is.
RYAN: Yeah.
Gonna go back to the main area
that our friend Lars is in.
SID: Never did find that BluGlo.
RYAN: Look at this!
Look at what Zac did.
He's doing hard work.
He's staying busy.
I keep running out of stamina.
Yeah, but, Sid, the crazy thing
about this game is that there's
schematics that you can collect
which you can then craft weapons
of varying rarities.
And then you have to manage your
ammo.
You have to manage your traps.
There's a ton of resources.
Survivors that you find can
augment your stats.
There's so much stuff in this
game;
it's actually really incredible.
SID: And this is very early game
too here.
RYAN: Yeah. Exactly.
Zac essentially has done all the
work, all the work.
SID: Should we do another wave?
RYAN: I think that's what we're
going to do.
Zac, I want you to take the
honors of activating --
actually, Zac's trying to build
more defenses.
SID: That's fine.
RYAN: Zac, I'm going to activate
the van.
This is going to test you on how
well your --
how well you can act under
pressure.
I will hold off -- and actually
it's during the day.
I wonder if it's going to be to
our benefit beside visibility.
Sid, you know what you got to
do, pro tip?
SID: What's that?
RYAN: You got to feather that
trigger.
SID: Double tap.
RYAN: What the?
What is this action?
SID: What's with the llama theme
too.
RYAN: I mean, I wish I could
tell you.
SID: It's super cool.
I wonder who came up with that.
RYAN: I'm going to assume Epic.
Hi.
[LAUGHTER]
He didn't last very long.
I like -- so this is the first
mission I've played,
and I'm very early in the game,
that basically they're coming
at you from all sides.
Look at that.
Look at that on-the-fly
construction Zac just did
protecting me from immediate
danger.
Hey, hey.
Get out of here zombie or
monster or husk.
SID: They're called husks?
RYAN: Yes.
Some of them are.
That's one class of enemy is the
husks.
They're actually really creepy.
It kind of looks like they're
wearing someone's skin.
So, you know, not for the faint
of heart.
I'm just going full
Outlander-style gameplay here.
See how there's a face hanging
behind this guy's --
SID: Oh, interesting.
RYAN: Yep. Yep.
We got to do this for two
minutes.
Can we make it? 
Out of ammo again.
Ladies and gentlemen,
I'd like to apologize for my
lack of ammo.
That was not part of the plan
for today's recording.
But luckily I do have a sword
and a pickaxe that I can use in
the meantime.
Hut, hut, hut, hut.
Zac has that one under control.
And I have that one under
control.
Just staying light on my
tippy-toes.
Hut, hut, hut.
Got that. Ooh.
Look at these traps.
SID: The traps are coming in
handy.
RYAN: They are coming in handy.
That's part of the game.
This guy thinks that he's in the
clear; he is not.
Good sir, you are not in the
clear. You have been defeated.
Look at these.
I can just do this all day.
Sid, I'm afraid I am no longer
available to work for the rest
of the day.
I'll be playing Fortnite.
SID: You got a good reason; good
excuse.
RYAN: Nope, nope.
SID: You guys really have this
place locked down.
RYAN: We can also repair.
You can repair on the fly.
See, if I click on the right
stick -- I'll take care of this
guy -- see, click on that right
stick and then,
boom, repair is done.
And, of course, that uses
resources,
but I'm probably also doing
damage to the wall by slashing a
sword at it.
SID: You may be.
You may be.
RYAN: But, you know what, I'm
just trying my best.
SID: It's all good.
RYAN: I'm just trying my best.
Isn't that all -- how is Zac
getting all this stuff?
What is this thing?
This thing is on our team;
right?
It's not shooting at me, so I'm
going to assume it is.
Zac, how did you get that
available to you?
I need you to jump in Morse code
and tell me the long,
detailed story about how you
unlocked that.
SID: Every component needed to
build it,
where you found the blueprint.
RYAN: Yep, exactly.
Hut, hut, hut.
SID: So you can imagine where
this game goes,
where Fortnite goes later in the
game when you have hordes and
hordes and hordes of enemies
much tougher.
RYAN: I know.
And, I mean, the structures that
you can make like multi-tiered
structures with giant hallways
laden with traps.
I mean, the opportunities, Sid,
are endless.
SID: It's true.
And this is a fairly crude, all
due respect to Zac's work,
this is a fairly crude
structure.
I have seen --
RYAN: Fairly crude.
SID: I have seen some late game
stuff or later game stuff.
RYAN: Sid, I have found
the solution
to Bay Area traffic, sir.
There it is.
Away it goes.
Bon Voyage, Lars.
SID: Nicely done.
RYAN: Victory.
There we go.
I mean, he has to have his last
song.
Zac, thank you for joining us
there.
And, Sid, thank you for joining
us for an Underground today.
SID: Thank you for the tour.
Looking good.
Fortnite out now on PS4.
RYAN: And, ladies and gentlemen,
that was PlayStation
Underground.
Of course, you can go grab
Fortnite,
or you can just watch more
Underground episodes.
Stay tuned for the next
PlayStation Underground.
We will see you next time.
[OUTRO MUSIC PLAYING]
