For my skin showcase videos, I spend a lot
of time staring at weapons in slow motion
so I do notice lots of things that the average
player might not. This video will reveal numerous
game-breaking bugs which, if fixed, I believe
could help CS:GO to overtake Apex and Fortnite
to become the most popular game in the world!
For a start, many of the weapons pass through
your player’s fingers. It’s just that
this happens so quickly that you usually don’t
notice. But here’s a slow-motion example
to show how literally broken your character’s
model should be.
I’ve noticed it on a number of weapons,
but the deagle is one of the worst offenders.
So next time you miss a shot with it that
should have hit, you can blame these terrible
animations. Maybe.
mXoFF deserves mention for spotting your arm
coming through your clothing in this particular
instance.
Next are the dualies, which I have a couple
of problems with.
Somewhat understandably, but unforgivably,
smoke only comes from one of the guns. This
is obviously because this smoke stream can
only be in one location at once- which can
be a problem when there are like, 2 weapons
on-screen at the same time.
I was half expecting problems with the dualies’
weapon model when it came to empty weapons,
but to Valve’s credit, the left gun shows
that it’s empty once the last bullet from
it has been fired. Nice attention to detail
there.
However, this is reset if you switch weapons
and then back to them again, and then upon
firing the last shot, both weapons visibly
slide back at the same time.
And I don’t know what’s going on here.
Upon firing the last shot, a magazine flew
from one gun to the other… and both guns
started smoking. Unfortunately, it was the
one time they both shouldn’t have done.
Something also quite cool is if you fire one
shot, then reload. The smoke will now always
come from the OPPOSITE gun!
And it is possible to make one gun fire and
for smoke to then come out of the other one.
Who’d have thought so many problems would
have been possible from one smoke effect?
And if the smoke starts and you switch to
another weapon, the smoke will then come from
that weapon instead.
Even the knife… but ONLY when I used my
custom one! You know what? I’m sure there
was a point when the smoke trails worked flawlessly.
But over time, the game has been built upon
and it’s gradually gotten buggier and buggier.
It’s probably easiest just to rewrite the
smoke trails’ lines of code from scratch
at this stage.
And yet ANOTHER problem with the smoke trail
is if you fire with a silenced weapon, and
then take the suppressor off. Sometimes it
will update the smoke trail position, other
times it will continue to come from where
the end of the suppressor used to be. I even
managed to make 2 smoke trails at once! …which
raises more questions than it answers.
So, smoke trails are completely messed up.
You get it. Let’s move onto other stuff.
Firing one shot and then reloading will still
make your character reload both weapons. A
bit wasteful if you ask me. And even if you
only have one bullet left before reloading,
he’ll still reload both weapons even though
one will remain empty. Maybe he’s bluffing.
The M4A4’s fire mode points towards Auto,
meaning that if you hold the fire trigger
down, it’ll continue firing until the magazine
is empty. What’s wrong with that? You might
ask. Nothing! That’s how it should be!
…Not so with the M4A1-S, though… which
has its safety on. In before it’s buffed
even more in a later update.
If you enter the console command, Cl_righthand
0, you’ll now fire left-handed. The weapons,
however, will also be flipped, making all
of the details on the wrong side, and all
of the writing on them, backwards.
I can remember when I had just started school,
and I had to choose which hand I was going
to write with. Having a left-handed friend
and seeing all of the minor ways it inconveniences
him in a right-handed world, I am so pleased
I chose my right hand. This CS:GO bug is just
one more reason.
If you hold down right-mouse button with any
semi-automatic weapon, you can only fire one
shot with it until you release the right button
again. I don’t think this is a bug, but
it’s a strange quirk with the game.
Manuel Oliveira went one step further, though,
and found a way of doing this with automatic
weapons as well! Hold right-mouse button when
shooting the Zeus and it will automatically
switch to your primary weapon, which will
then be unable to fire until you let go of
your right mouse button.
Turns out I get horrible OCD when playing
CS:GO. I wasn’t aware of it until a friend
watching me play pointed out just how many
buttons I was pressing that didn’t do anything.
I managed to get out of a lot of these habits
by binding KILL to those buttons I shouldn’t
have been pressing… but some of my bad habits
remained!
A lot of these came from dares I set myself,
like trying to shoot a teammate while the
reloading animation was playing, stopping
JUST BEFORE the gun is able to fire again.
I enjoy stabbing the air with my knife at
the start of each round- and I know I’m
not alone in this! But I’ve accidentally
stabbed a few teammates in my time. At least
I don’t endlessly inspect my weapon like
some people do.
But another habit of mine has become a problem.
If you inspect a weapon, and tap the right
mouse button while it’s playing, then when
the inspection ends, your gun will do THIS.
Yup, THIS.
You’ll spot it in a lot of my older showcase
videos. It got to the point where I was doing
it so often I had to manually edit the flick
out for each weapon. Valve please fix.
The CZ has 2 different reload animations.
One is for the first magazine, the second
is for any reloads after that. Zool, the maker
of CS:CO, discovered that the first reload
you make with this weapon is faster than the
rest! He had some cool speculation as to why
this was. He suspects they lost the file for
the first reload animation and exported it
from SFM, but at a different FPS. In case
Valve is listening, he says it’s tied to
frames and FPS set in the QC file, and to
#fixcsgo.
He also says that the second reload is just
a slowed down version of the P250’s reload
animation, in case you were interested.
Also, he pointed out that when there is no
reserve ammunition left, equipping the negev
and M249 will look like THIS.
Bugged enough to justify a slow-mo.
Beautiful.
Thank you to Anidajumper for this next one.
Givecurrentammo should replenish your weapon’s
ammunition. Do it with the M4A1-S, however,
and instead of giving you 75 reserve, it’ll
only give you 40. EVEN IF YOU ALREADY HAD
MORE THAN THAT! And doing it with the revolver
will give you 35 reserve ammunition- far more
than it should do. This is the same reserve
ammunition as the deagle has, which shares
the same slot as the revolver. I don’t blame
Valve too much for this bug- I mean, who uses
the givecurrentammo command when infinite
ammo could be used instead?!
Gustavo Do Pro spotted this one- if you fire
all of your ammunition and drop your weapon,
first of all thanks for ruining my day when
I pick it up mid-gunfight. But second of all,
thank you for helping us to discover a ghostly
firing bug! Pick up a weapon with no ammo
and hold the fire button down before the reload
animation kicks in and it’ll fire a single,
ghostly shot. It’s not a real shot. It won’t
do damage or anything like that. But it still
makes a sound and leaves a bullet hole…
on your screen, at least.
The deagle doesn’t fire a cartridge out
with the last bullet in the magazine. Again,
Zool was on the case when it was posted to
Reddit a few months back.
And the FAMAS uses the curved 30 round magazine
size, yet only has 25. Please fix.
I couldn’t get this one to work- but I’ll
throw it out there in case anybody wants to
try it. According to BknString, if you quickly
inspect then reload, it’ll make the reload
time almost instant. The enthusiasm he shows
in his Twitter video is lovely and I strongly
believe he’d enjoy being a fulltime bug-tester
for CS:GO.
Could have been a problem with the server.
I’ll link to his video in the description
if you want to check out the whole thing.
Thank you to everybody for pointing these
things out, thanks to Zool for all of his
help and for making CS:CO. And thank you to
Valve for not releasing an update while I
was on holiday. I’m back now. Please fix.
