What’s up guys, Rogue-9 here and today I
have a bit of a mini update for you.
I have been hearing some rumours that with
the last Rainbow Six Siege patch, there were
some unannounced updates that snuck their way in.
Specifically, the recoil for some of the secondary
SMGs is supposed to feel different and there
is also an alleged change to the first person animation and aim punch when you get hit by explosions.
So, let’s dig into these rumours
and see what we can find out!
Starting out with the changes to the aim pan…
panch?!?
*laughs* Ohhh that’s a good… *inhales*
That’s a really good start today…
Okay,then…
Starting out with the changes to the aim punch
and animation when your character is affected
by explosions, let’s look at what hand grenade
explosions used to look like during Operation
Void Edge in first person view…
And then what they look like after the most
recent Steel Wave patch…
hmm, that looked pretty similar right.
We can also compare the explosions in split
screen to see if that helps… and again,
I would say that there isn’t really any difference.
To be sure, I also ran tests with
impact grenades, here a before and after view…
and side by side.
And I also tested nitro cells and even breach
charges and for every single test I ran, the
effect on the character model stays exactly the same.
Does that mean that the reports
from players experiencing different
explosion hit animations are false?
No, not at all!
This is Rainbow Six Siege after all and there
is no such thing as a patch update without bugs.
It just doesn’t happen and so it is very
much possible that there is a new bug in the
game that will sometimes affect how players
experience explosions in first person view.
I was not able to replicate this phenomenon
in any of my tests but that doesn’t mean
that it doesn’t exist under certain
circumstances for other players.
But what I would conclude here is that there
has not been a sneaky update that wasn’t
mentioned in the patch notes but instead we’re
probably dealing with an unintended bug.
Testing the allegations around secondary SMG
recoil changes was a bit of a slog.
I ran over 80 trials where I recorded the
recoil of different machine pistols on both
the old Void Edge build and the newest Steel
Wave build and for some weapons, the conclusion
was astoundingly easy.
On the left here is the Void Edge recoil pattern,
using up the entire ammo of Kali and Clash’s
SPSMG9 and on the right is the
same gun pattern but in Steel Wave.
Check out what happens
when we merge the two patterns!
Huzzah, it’s a miracle!
Unbelievably, the random shot patterns are 100%
exactly the same, what an unbelievable coincidence…
Like seriously though, I don’t believe this.
There’s no way this was just a coincidence
and I think the entire question of randomised
recoil needs further exploration.
But let’s leave that for a different video,
for now, I think it’s safe to say that the
recoil for the SPSMG9 has not changed… like at all!
But other guns did at first appear to have
consistently different recoil from one build to the next.
The C75 for instance looks to have much stronger
horizontal recoil than before… and the SMG-11
had consistently more vertical recoil in my
Steel Wave trial than it did during Void Edge.
But from past experience, I know that even
a full pattern after chewing through all of
the ammo of a gun, can look quite different
from one trial to the next, even when playing
on the exact same version of the game, simply
due to the randomised nature of the recoil.
So I decided to run a whole bunch of additional
trials focusing on the SMG-11 and I made sure
that each individual recoil pattern would
be recognisable and I started to compare.
After shooting, screenshotting and comparing
literally dozens of patterns my conclusion
once again has to be that there is no intentional
change in the gun’s recoil in the new season.
Not only are there patterns that are very
similar from one build to the next, but (just
like with the SPSMG9) I even managed to identify
patterns that were exactly the same.
Not almost the same, not
extremely similar but actually identical.
And while this phenomenon throws up its own
set of entirely new questions, the simple
conclusion for now is that for the SMG-11
(and all other machine pistols for that matter)
the recoil in Operation Steel Wave appears
to be unchanged to what it was before at least
as far as I can tell with my testing methods.
And that’s it really.
I love digging into rumours about hidden
changes as much as the next guy, but in this case
it seems that neither the aim punch effect
of explosions, nor the recoil of secondary
SMGs has changed and that these rumours stem
either from bugs that individuals may have
been experiencing or simply from misperceptions.
Have you noticed anything that
seems off or different this season?
Let me know in the comments section below
and with that; many thanks for watching, I
hope you enjoyed the video and
I will see you in the next episode!
