Hello and welcome back to the Concept Checkup.
The point of Concept Checkup is to dive into
the Warframe forums, look for a community-made
Warframe concept, and talk about it.
For the purpose of Concept Checkup, I will
use my custom-built evaluating method known as...
ASS.
Without further ado, let's begin the Checkup.
For today's Checkup we have Nebula, the Star
Warframe. Nebula was created by MrPigman on
the Warframe forums, and is unique from standard
concepts because Nebula is designed as a damage-based
frame whose damage does not fall off in late
game. Nebula is similar to Banshee in terms
of stats, due to having low health, average
shield capacity, extremely low Armor, a high
energy capacity, and an average sprint speed.
Needless to say, Nebula is a glass cannon
with plenty of energy to back her up, so Quick
Thinking sounds like a must.
Nebula's passive is Stars.
The Blast and
Radiation combo is very useful here, because
if there's anything that Nebula's Stars can't
kill with the initial Blast, the Radiation
can pick up the rest. I'm a bit concerned
that the Radiation damage is a bit low, but
then again, it's a passive.
Nebula's first ability is Primeval Burst.
Primeval Burst functions as Nebula's
standard offensive skill. The ability to also
move idle stars reminds me of Syndra's kit,
for those of you who are familiar with her.
Nebula's second ability is Ablation.
Ablation impresses
me, because of the utility it provides. The
shielding it gives really helps out Nebula
in combat, and the added Heat damage it comes
with is a nice touch; useful for anyone that
gets too close. I do think that the Heat damage
is a little bit low, but otherwise Ablation
sounds amazing.
Nebula's third ability is Star Dust.
The portion of Star Dust that buffs the damage of Nebula's stars and her abilities is fine; the problem is
the damage absorption the stars gain from
Star Dust. Stars only explode when you or
an ally shoot them, so all you'd have to do
to cheese a mission is spam stars around the
objective and laugh at the enemy. Granted,
Star Dust is limited by its 25 second duration,
but that could easily be fixed by a Primed
Continuity. Not including the damage absorption
that Star Dust gives to stars, there isn't
much to complain about.
Nebula's fourth ability is Event Horizon.
Keep in mind that EVERY star that
Nebula creates does this, so if your computer
is not very good, be prepared to get screwed
harder than Mirage. It goes without saying
that Event Horizon is basically the pimped
version of Oberon's Smite, but with a lot
more multi-hit capability. The biggest problem
I see with Nebula is how every star on the
map is affected by Event Horizon, which could
obviously lead to performance issues for everyone
judging by how large that range is. To fix
that, I'd suggest Nebula only affect stars
with Event Horizon in a certain radius around
her, rather than the entire map. Some tweaks
to the damage numbers on the Blast damage
would be of use too, but besides that, Event
Horizon's powerful for a fourth ability.
Every time I look at Nebula, I can't help
but wonder how she's basically the perfect
example of a glass cannon. Nebula's glass
cannon playstyle is reminiscent to that of
Banshee's, but the main difference is that
Nebula can protect herself with Ablation,
and Nebula can potentially cover a larger
area by spamming out stars than Banshee ever
could with Silence or Sonar.
With that in mind, here are Nebula's scores.
For my personal thoughts, I do think that
Nebula would make for a fun frame to play.
We have a frame for every element, for alternate
dimensions, and for sand; so really it's only
a matter of time until a cosmic-themed Warframe
comes along.
So that's Nebula's Checkup. Tune in next time
where I will perform a Concept Checkup on
Andromeda.
Thank you for watching.
