during the last few weeks i have had the
pleasure of interacting with the
community of Anno players
which is absolutely full of friendly and
helpful people of
all ages and backgrounds whether you
visit the official ubisoft forums and Anno
subreddit facebook groups or
any other place where these gamers come together you will find someone
who can answer your questions or give you great advice
this is why i will try to feature as
many of these fellow players
and their really useful gameplay tips
and tricks for Anno 1800 in this
and my future videos my name is Peter
and if you're new to my channel
I want to welcome you and start off with
a cool tip about how to deal with Pirates
both cheaply
and peacefully since my last video was
all about how to destroy the pirate
island base and kick them off the map
link up here and in the description
below and this is why i thought it would
be a good balance for the first tip
of this video to be about peaceful
coexistence
with the pirates this tip and gameplay
strategy comes from several players i
have talked to in the Anno 1800
community on facebook what Da Schmaddin and Dilan Savinda offer
is a great and simple way of converting
Pirates
from hated enemies into valuable trade
partners
first thing you do is to offer the Pirates
a ceasefire
but the thing is that when the Pirates
offer it to you
they ask for a lot of money in return
but what you might have not known and
what i didn't know
is that if you offer them a ceasefire on
your own the Pirates will settle for
far less money when some time passes
under that ceasefire
with the Pirates you can offer them the
non-aggression pact
and once you get them to sign it you
will need to start flattering them
and even offer gifts or request quests
you need to do this
in order to increase the reputation you
have with them
up to 80 points once you reach this
level of friendliness with the Pirate
queen
Ann Harlow you can actually get trade
rights with her
this lets you buy amazing combat items
and even
unique ships from the pirate island if
you keep your reputation high enough
eventually the Pirates will send you
tribute in the form of cash
now some of you might think that this
will take all the fun out of the naval
battles and prevent you from farming
Pirates
and looting them for great items and
characters to boost buildings and ships
with
this looting and boosting is something i
have explained in one of my previous
videos
link is up there and in the description
below but actually
there is a way to keep doing this even
when you are friends with Pirates
and we have Hennes 4800 from Reddit to
thank for this great tip
what you do is to buy or find the items
called
Letter of marquis or black flag these
items
when activated allow your ships to
become Pirates
for a limited amount of time the best
part about that
is that you can use a ship sailing under
this black flag or with a Letter of
marquis
to attack sink and loot the very Pirates
you made friends with
and they cannot do anything about it not
even drop your reputation rating with
them
since i have mentioned trading and
boosting production efficiency
let me pass on two tips about these
gameplay mechanics
in one of my previous videos i mentioned
that you should buy bricks and steel
from an NPC trader to speed up your
starting economy and building
construction
link to which you can find up here and
in the description
but that is not the only way you can get
even more of these goods
if you apply a trick i got from
jasperwillem as a comment on one of my
videos
since bricks and iron beams are used in
the construction of many buildings you
can run out of them pretty quickly
despite reaping up production an easy
way to get more is by setting up
a buy order in your trade post and
setting up the desired amount
to always have stockpile with this set
the passive trader ships from the AIs
and the NPCs
will sell you bricks in iron or any
other good you're short on
each time they dock to your trade post
if you're worried about the cost to your
economy from doing this
you can see which goods are you over
producing and sell those to the same
passive traders
if you make a lot of beer or canned food
for example and sell those
you can balance out the cost of those
goods you like it's a great way of
getting more diverse goods without
setting up the whole production chain
especially if you have to do it on a new
island because of the scarce and random
resource notes
jasperwillem and others have also
posted a number of other tips
and i will get to those in one of my
future videos at this point
so many players have added their advice
that this might as well become
a series of videos if you have your own
tips to share with other players
please do so in the comments below and
also hit that like button to help this
video reach
many other players when it comes to
goods production and boosting it with
items and characters called specialists
there are several gameplay mechanics
which come together to make efficient
production both fun and challenging to
set up
now i have covered this subject with
multiple videos in the past
some about production chains others
about boosters and bonuses
and future videos will cover layouts but
Bury the money from Reddit has a very
simple
but effective tip for you about planning
out your future production chains and
layouts of buildings
since production chains become ever more
complex as you go above the worker-class citizens
you need to plan them out in advance
before you commit to constructing
buildings
bury the money advises you to always
first place down a blueprint of a trade
union building
or even three of them in a triangle and
then construct
other production buildings and
warehouses around those so an efficient
layout begins
radially from the center position of a
trade union
you can leave the warehouses outside the
range as they are not affected
and set up the last building in each
production chain on the edge of that
effective range
ride up next to the warehouses once you
actually find those items and
specialists
then you build up the trade union from
the blueprints and use them to boost
production and efficiency of your
production chains
some of them create radical changes so
do note that your layout
might change because of these items and
specialists for the last tip and trick
of this video
i want to mention one which christopher
johansen posted on one of my videos
i included it before but i wanted to
give him credit and
also expand on this advice a bit more
christopher points our attention
to the fact that only farmers and
workers need a market
and want a pub in the range of their
homes and as you upgrade them to higher
citizen classes
their needs and ones change so that the
market and the pub become obsolete
there is this handy chart you can follow
to check these needs and ones
as you can see from this chart his
advice is just the tip of the iceberg
each citizen class in each part of the
world has their own needs and wants
these are fulfilled by different
buildings and you can either move the
citizen homes
or move these buildings around as your
citizens upgrade and these buildings
become obsolete
this will of course upset all those who
like tidy layouts in their cities
what we the fans of the city building
genre called neatness ocd
with no disrespect to people who are
really affected by this condition
i too am a sucker for perfect
positioning, neatness
and correct ratios but i'm getting the
feeling that the developers are doing
their best
either to irk us for the fun of it or
simply teach us
to try and accept some necessary
randomness and non-perfect setups
or possibly build in any case i will
keep a healthy balance in my gameplay
and in my videos and this would be my
advice for you today
do all things in moderation and have a
happy time gaming
thank you for watching this video made
possible by the community
of this wonderful game
