Hello everybody, Havoc here with my final
tutorial on Crusader Kings III in collaboration
with Paradox Interactive. We’ve focused
on vassals, your domain, and managing money.
For this last video we are going to hit on
something a little more abstract, but important
nonetheless: Tech. And in CK3, it is heavily
tied to your culture as we are about to find
out.
Let’s dive in.
Innovations
Innovations. Innovations In Crusader Kings
III take the place of technology, as they
are not solely technological advancements,
but more roundly advances that benefit all
of the characters of a certain culture. These
innovations are the culmination of an idea,
something that a culture has an interest in,
even if it’s a bit foreign to said culture.
Over time these ideas become the norm and
fully embraced, at which point the innovation
is Unlocked and accessible to all within your
culture.
Innovations are broken up into four eras:
Tribal, Early Medieval, High Medieval & Late
Medieval. Each era is not only locked behind
a certain date, but requires at least half
of the previous Eras innovations to be unlocked,
meaning on average you will need 9 innovations
per era before advancing to the next.
Just about every innovation is useful in some
manner, and thankfully they are easily broken
down into three categories of Military, Civic
& Cultural or Regional for easy distinction.
Military and Civic will quite obviously deal
with military and non-military related advances
such as being able to recruit certain military
units or unlocking buildings, to unlocking
laws or increasing overall development growth.
The Cultural and Regional Innovations are
a tad different in their requirements. You
will either have to be a very specific culture
or have your culture in a certain number of
regions to be able to unlock them. These represent
historically unique cultural qualities that
did not spread through the world like the
more basic military and civic innovations.
How to Unlock Innovations?
How do I unlock Innovations? For starters,
innovations are not a quick process by any
means. Most will have an estimated time of
hundreds of years, although I wouldn’t be
too discouraged by that.
At its base, innovations will have a small
chance to progress based on the average development
of counties within your culture. Note that
this is ALL counties of your culture, not
just within your own Domain. This means that
a culture focusing on pure expansion as their
primary goal will see slower growth than those
that stay a bit more focused and build on
development.
The real progression occurs with two factors:
exposure and fascination. Exposure is a natural
process, and it occurs when your culture shares
a border with another culture that has a specific
innovation. The more you have in common with
this other culture, such as the same religion,
culture group etc etc, and the more counties
that border that other culture, the faster
the innovation will unlock.
Fascination is entirely 100% character based,
and it reflects the desire of a powerful ruler
to research a certain innovation. Whereas
Exposure is a random selection you don’t
get to choose, Fascination is a deliberate
selection from the character.
Who gets to Pick Innovations?
Who gets to pick Innovations? That would be
the Cultural Head. The Cultural Head is the
Character that owns the most number of same-culture
Counties within their Realm. This means that
the Cultural Head can change at any point
during your campaign, and that it also may
not be you, although it should definitely
be a goal to become one. Becoming the Cultural
Head may not be the easiest task depending
on who you selected within a culture, so keep
this in mind when making you selection before
starting a game, or while you are playing.
One very important factor in unlocking innovations
through your Fascinations is the Learning
Skill. A Cultural Head with a low Learning
Skill is not benefiting anyone in your entire
culture, and it’s an easy recommendation
- if you want to focus on advancing your own
culture - to acquire Learning Skills, and
going down the Scholar Lifestyle Tree would
not be a bad move in the least.
That will finalize Technology - Innovations
rather - in Crusader Kings III and my time
with you all in regards to tutorials. Next
in line is Pixelated Apollo as he walks you
through the topic of your Military, so if
you haven’t already, subscribe to Paradox
Interactive that way you know when his video
goes up. Thank you again everyone for your
time with me in Crusader Kings III, this is
Havoc, with a fond farewell.
