
Chinese: 
Hello Internet! Welcome to...
等等，我们之前已经拍过这一段了，不是吗？
在去年年底，我在这个沙发上让大家知道
这个频道看到了你们的支持
我们已经发展出了令人惊叹的理论家群体
我一直在研究一些很酷的项目，我们将在2015年推出
这就是第一期新节目
你们喜欢游戏理论家后的“结尾超级锦标赛”
所以我和我的朋友Marcus和Carf重想了游戏辩论的方式
在这个过程中，我们制作了一个节目
我们想把它叫做
Deadlock.
但在我向你展示视频之前
我想说的是，这个频道属于你们所有忠实的理论家
所以让我知道你们的想法
如果你喜欢所见
那好，在评论下留言
如果你不喜欢所见
不太妙，但还请在评论下留言
“MatPat是个混蛋”
我的目标是给你们做出有趣的视频
我需要知道你们对于它的看法

English: 
Hello Internet! Welcome to...
My... wait.
We've done this before, haven't we?
At the end of last year
I got on this very couch
to let you guys know that
because of the support you've showed this channel.
And the amazing community of theorists
we've been able to develop.
I've been working on some cool projects
that we're going to be
rolling out throughout 2015.
And today
is the first of those.
Knowing that you guys loved the
Super End Card Tournaments
at the end of Game Theories
so much,
I got together with my friends
Marcus and Carf
to rethink the way
video game debates happen
and in the process,
we came up with a show
we like to call....
Deadlock.
But before I show you the video,
I wanna make it clear that
this channel belongs to
all you loyal Theorists watching.
so let me know what you think.
If you like what you see,
Great!
Leave a comment.
If you don't like what you see,
not so great...
But hey, still leave a comment
MatPat is a dick turd ( ͡° ͜ʖ ͡°)
At the end of the day,
it's my goal to create
cool, fun, interesting
videos that you guys wanna watch.
So I need to know that I'm doing that.
Or that if I'm not doing that,

English: 
I should stop making what I'm making
and make new videos...
if that makes sense.
*meow* ( ͡° ͜ʖ ͡°)
Thank you, Skip...
thank you
And I think that's about everything
that I wanted to say for now.
So without wasting anymore of your time,
here it is,
our first big premiere for 2015
Our first big (anything?)
Deadlock.
I hope you like it.
*whispers* I think you will. (2x)
History is full of great rivalries:
Hatfields vs. McCoys
Bloods vs. Crips
Plants vs Zombies
But of all history's rivalries,
none compare with
SNES vs Genesis
It's the one that introduced the world
to the phrase "Console Wars" and has
plagued the gaming community ever since.
So which 16-bit console
truly was
The Most Influential?
The Nintendo Powerhouse
or The SEGA Bad Boy?
It's time we put this decades old debate
to rest.
Ladies and gentlemen of the Internet,
Welcome...
To Deadlock.

Chinese: 
如果我不做这种视频，我就要去做新视频
这合理吗？
“合理”
谢谢，Skip...
谢谢你的捧场
我想这就是我现在想说的
所以不要再浪费你的时间了
这里就是
我们2015年的第一场大型首映
我们第一个精彩节目
Deadlock.
我希望你喜欢它
我认为你会喜欢的
×2
我认为你会喜欢的
历史上充满了伟大的竞争
哈特菲尔德 vs. 麦考伊
两个美国黑帮
Bloods vs. Crips
植物大战僵尸
但在历史上所有的竞争中，没有一个可以与之相比
SNES vs Genesis
它向世界介绍了“主机战争”一词
并从那以后一直缠绕着游戏界
那么，哪一台16位的主机才是最有影响力的呢？
是强大的任天堂？
还是坏小子世嘉？
我们是时候停止这几十年的争论了
女士们先生们
Welcome...

Chinese: 
To Deadlock.
宫本茂的力量
这是给你的，索尼克
让我们从数字开始吧
漂亮的16位图形系统
320×224分辨率
512色
内置6个声道的合成器
64KB的卡带容量
世嘉Genesis是游戏人的梦想
讲真吗，Matt？
我以为你不会做出提数字这个愚蠢举措的
SNES有更高的显示分辨率
与你那可怜的512相比，它有超过32000色
8声道

English: 
Jirad: By the power of Miyamoto.
Mat: This one's for you, Sonic.
Mat: Let's start with the numbers...
With the beautiful 16-bit graphics system
displayed on a 320 x 224 resolution,
512 colors,
A built in synthesizer with 6 sound channels,
AND 64 KB of RAM,
The SEGA Genesis was a gamer's dream
Jirad: Seriously Mat?
I would think you're smarter than that
bringing up the numbers considering...
The Super Nintendo had a higher display resolution,
over 32,000 colors,
compared to your wimpy 512,
8 audio channels,

English: 
and 120 KB of RAM,
which I might not have a mathy channel like yours,
but it's 2 times that of SEGA
In the 90s,
The Super Nintendo was a juggernaut, bitch （╯°□°)
Mat: The 90s?
Just about that same time that that joke was relevant?
Jirad: I don't even know why we're having the discussion.
There isn't a single thing that the SEGA has
The Super Nintendo does not out-preform.
Mat: That's what I thought you'd say...
I activated my trap...
Blast Processing. （╯°□°）╯︵ ( ͜。 ͡ʖ ͜。)
Jirad: Oh come on!
Mat: Seriously!
Jirad: Objection on the grounds!
That's not even a real thing!
I thought this was supposed to be a legitimate debate...
Unless everything you hear in the 90s ad campaigns
are real and you believe them.
Mat: The blast processor was more than
a mere slogan...
Jirad ( ͡° ͜ʖ ͡°)
It was the nickname of the
7.67 MHZ
computer speed
The SEGA was capable of.
Uh... out of curiosity,
what was the Super Nintendo CPU speed?
Jirad: *mumbles*

Chinese: 
120KB的卡带容量
我可能不会有像你这样的数学类频道
但我能算出这比Genesis高一倍
在90年代，SNES就是神，**
90年代？
就在同一时间那个笑话也有关系吗？
我甚至不知道我们为什么没讨论这个问题
Genesis根本一无是处，而SNES还没有占领市场
那正是我想说的
打开陷阱
Blast Processing
得了吧
认真的
異議あり
那都不是真的
我以为这是一场合理的辩论
而不是你在90年代的广告宣传中听到的一切都是真实的而相信它们
Blast Processing不仅仅是一个营销口号，Jirad
它是SEGA能够达到的7.67 MHZ的计算机速度的昵称
呃出于好奇，SNES的CPU速度又如何呢？
.....

Chinese: 
你说什么来着？
我听不清楚
大声点，让大家都听见，好吗？
好吧
3.56 MHZ，但那并不...
所以世嘉Genesis比SNES更快
Emmmmm
也许吉祥物（索尼克）是一个合适的选择
我说，也许吉祥物是一个合适的选择
当我试图说这个惊人的观点的时候注点意
哦，我很抱歉
我在看某个家伙的Youtube频道
他证明了马力欧比索尼克更快
多么巧合
说到吉祥物
如果你没有好的游戏，数字就没有意义
让我们开始吧，好吗？
游戏
游戏
没错，游戏
“刺猬索尼克”可以说是最好的
233333
怎么了？
你真的要把它当作你的王牌吗？
它的游戏很惊人
Oh my god...

English: 
Mat: Wh-What was that?
I-I can't hear you. ( ͡° ͜ʖ ͡°)
Speak up for the good people at home, would you?
Jirad: Ok fine!
3.56 MHZ
But it doesn't matter-
Mat: So the SEGA Genesis was faster
than the Super Nintendo.
HMMMMMM
Perhaps the mascot was an appropriate choice.
I said... Perhaps the mascot was an appropriate-
Pay attention to me while I'm trying to
close this amazing argument here.
Jirad: Oh, I'm sorry.
I was watching some guy's Youtube channel
where he proves Mario was faster than Sonic the Hedgehog.
What a coincidence.
And speaking of mascots,
numbers are meaningless if you don't have good games.
So, let's get to that, shall we?
Both: GAMES
Mat: Yes, games.
Sonic the Hedgehog was arguably
the best of the-
Jirad: *laughing*
Mat: What?
Jirad: You're really gonna leave that as your ace in the hole?
Mat: It's an amazing game!
Jirad: Oh my god...

Chinese: 
只是你觉得很惊人
别误会我的意思，索尼克系列多少影响到我喜欢辣热狗
而差不多可以说是90年代的化身
但这是世嘉唯一的可取之处
至于其他的游戏...
《Nectar Man》已经不算差的了
那《怒之铁拳》呢？
《鬼屋历险》呢？
《战斧》呢？
如果你喜欢清版动作游戏，Genesis就是你的首选
它定义了那种类型的游戏
它彻底改变了体育游戏的制作方式
体育游戏？
真的吗？
听着，伙计，我知道你很绝望，不是吗？
它只不过不是是你喜欢的游戏类型，并不意味着他们不值得一提
Genesis上有一些突破性的游戏，不过SNES玩家并不在意
好吧好吧，我赞同这点
但是如果我们谈论的是它们在类型上的突破性
让我们看看SNES的游戏库，好吗？
轨道射击：《星级火狐》

English: 
It's your ONLY amazing game.
Don't get me wrong,
Sonic is responsible for my love
of chili dogs and more or less was
the embodiment of the 90s.
But it's really SEGA's only saving grace.
Other than that, I guess... what...
Nectar Man didn't suck too much.
Mat: What about uh...
Streets of Rage?
Splatter House?
Golden Axe?
SEGA was the go-to console
if you liked beat-em-ups.
It defined the genre.
And it revolutionized the way sports games were made.
Jirad: Sports games?
Really?
Look man, I know you're getting desperate,
aren't you?
Mat: Just because they're not your type of games,
doesn't mean that they're not worth mentioning.
Genesis had games that were ground breaking
in genres that SNES gamers just didn't care about.
Jirad: Ok, ok. I'm there with you.
But if we're talking about ground breaking in their genre,
Let's look at the Super Nintendo library, ok?
Rail Shooter:
Star Fox.
Racing Game:

Chinese: 
竞速游戏：《F-Zero》
卡丁车竞速：《马力欧赛车》
RPG？那就有的说了
随你挑吧！
《最终幻想6》
《超时空之钥》
《地球冒险》
《超级马力欧RPG》
平台跳跃：
《超级马力欧世界》
《耀西岛》
讨厌的《街霸2》
它是所有其他格斗游戏都无法超越的
《超级银河战士》
它创造了一个类型，而《恶魔城》一直继承着
还有
《塞尔达传说 众神的三角力量》
它还在竞争着史上最好的塞尔达游戏之一的位置
看一看所有史上前100最棒的电子游戏的
你会看到SNES游戏接着SNES游戏
Genesis的游戏上榜简直堪称幸运
诚然，SNES的游戏的确很多
但我得说你也有不公平的优势
看看有多少游戏是任天堂做的？
世嘉有自己的游戏
《火箭骑士》
《火枪英雄》

English: 
F-Zero.
Kart Racer:
MarioKart.
RPGs? Ooooh...
Take your pick!
Final Fantasy VI
Chrono Trigger
Earthbound
Super Mario RPG
Platformers, alright?
Super Mario World
Yoshi's island
Freaking Street Fighter 2
is THE fighting game that
all other fighting games still fail
to surpass.
Super (Mech Switch?)
created it's own genre
that Castlevania has replicated
ever since.
AND
Link to the Past
is still in contention for one of the best
Zelda games of all time.
Look at ANY list of
Top 100 video games of all time,
and you'll see SNES games
after SNES games.
SEGA Genesis games
are lucky
to be included on those lists.
Mat: Admittedly, that's a lot.
But I'd say you're also at an unfair advantage.
Notice how many of those titles
are produced by Nintendo
SEGA had games like
Rocket Knight
Gun Star Heros

English: 
Comic Zone
Brilliant, under appreciated games
that hold up to this day,
but the reason you only remember
Sonic is because
all the other great names on the SEGA
were produced by third parties.
And I should also mention
SEGA invented
the game case.
Before SEGA, games came in
crummy, cardboard boxes that your mom threw away.
With game cases,
it became much more manageable
to sort your games.
Setting the example that
all gaming companies
STILL use to this day.
Jirad: That's great you guys.
You guys invented a plastic box.
Bravo, SEGA.
Bra-freaking-vo
You sure did it.
You guys had a few gems,
but you had to dig through a mountain
of altered beasts
and kid chameleons
to get there.
Mat: At least our Mortal Kombat
had blood.
Jirad: Ok...
We had it in the second one,
and at least we didn't have press
START to change between punching
and kicking.
Mat: Ooooh. Low blow, dude.
That's like a...
Johnny Cage level ball punch there.

Chinese: 
《Comic Zone》
它们直至今日都是才华横溢、被赞赏的游戏
但是你只记得索尼克的原因是
因为世嘉上所有其他伟大的游戏都是由第三方制造的
我还要提一下世嘉发明了游戏盒
在世嘉之前，游戏都是装在被你妈妈扔掉的简陋纸盒里的
而有了游戏盒，对你的游戏进行排序变得更容易
所有游戏公司至今仍在使用
真有你们的
你们发明了一个塑料盒子
做得好，世嘉
做得真**好
你们的确做到了
你们有宝石
但你却穿过由变形的野兽和小恶霸们的山才走到那里
至少这个平台的《真人快打》有血
好，SNES上的《真人快打2》也有血了
而且SNES版还不需要按下开始键来切换拳打和脚踢
哦，伙计，这对我造成不了伤害
这就像是強尼·凱吉的打蛋蛋

English: 
Jirad: Hey man, the truth hurts.
Let's finish this!
Closing arguments!
Jirad: Super Nintendo was almost the perfect
16-bit console.
With superior hardware
except for one small stat
that games didn't even use?
AND
MANY
Many more superior games
It's no wonder they kept
making them even after the N64 deputed.
The Super Nintendo defined genres.
It is in fact
the greatest,
longest lasting,
and more importantly,
the ORIGINAL 16-bit console.
SEGA Genesis was at best
a cheap knock-off with a fun mascot.
Mat: Uh...
The SEGA Genesis deputed
2 years before The Super Nintendo.
Jirad: Really?
Mat: SEGA wasn't even
competing with The Super Nintendo.
It was competing with the regular Nintendo.
The fact that it lasted so long
in the marketplace is truly a
testament to it's genius engineering.

Chinese: 
嘿伙计，那真的很疼的
让我们结束辩论吧！
终结辩论！
SNES几乎是完美的16位主机
它的硬件配置超赞
还有很多很多很棒的游戏
难怪N64上线后，任天堂还继续生产SNES
SNES定义了游戏的类型
它的确是最伟大，最长寿，并且原创的16位主机
世嘉Genesis只是有个有趣吉祥物的廉价的仿制品
呃
世嘉Genesis在SNES两年前就发行了
真的吗？
Genesis甚至没有和SNES竞争
他是和原版的NES竞争的
它在市场上持续如此之久的事实，确实是天才工程的证明

Chinese: 
不管这些，SNES为紧随其后的所有主机打下了基础
真的吗？
让我问你些问题
闭上你的眼睛 Jirad
好吧
闭上你的眼睛
感谢感谢
你如何看待一个带有无线手柄的主机
可下载游戏
联网游戏
以及官方的线上市场
以及向下兼容
对我来说，这听起来像是这一代主机
没错！
但我所描述的
就是世嘉Genesis
这是第一个有无线手柄的主机
第一个利用SEGA Meganet的在线游戏平台
并且有SEGA Channel这样的在线市场
并且向下兼容Mega Drive
提醒一下，SNES只有Super Gameboy这样的模拟设备

English: 
Jirad: Well, regardless
The Super Nintendo laid the ground work
for all consoles
that followed it.
Mat: Really?
Let me ask you something...
Close your eyes, Jirad.
Jirad: Fine.
Mat: Close your eyes.
Yeah. Thank you, thank you.
How would you feel about a console
with a wireless controller,
downloadable games,
online play,
an official online marketplace,
and backwards compatibility?
Jirad: That sounds like a current generation
console to me.
Mat: Exactly!
But what I was describing there...
was the SEGA Genesis.
It was the first console to have
wireless controllers,
one of the first to utilize online play through
SEGA Mega Net,
have an online marketplace with
The SEGA Channel,
and backward compatibility with the Mega Drive
A (feed?), mind you,
that The SNES
could only try to mimic with
The Super Gameboy.
It may have just started off as a
marketing gimmick, but Genesis
truly did

Chinese: 
它可能刚开始只是一种营销噱头，但Genesis做到的SNES做不到的
天哪
一开始是Blast Processing，现在又来这个？
我同意你，Jirad.
不可否认，SNES是一个很棒的主机
我赢了
×2
我赢了
×3
我赢了
感谢感谢
世嘉弱爆了
USA
×2
USA
×3
USA
加个条件，在它的年代
是的，它有更多的大作
但请记住：这场辩论是关于哪个对游戏历史更重要的
我认为Genesis超前了时代好几个年头
而技术并不能很好地实现它的想法
没有Genesis
我们就不会有游戏盒
无线手柄
联网游戏
网络下载服务
如果不是世嘉CD，我们可能还在玩卡带游戏
的确，这些技术的确很超前
但随着PC市场的繁荣，我们无论如何都会拥有这些东西

English: 
what Ninten-didn't.
Jirad: Oh my god.
First, blast processing, and now this?
Mat: I agree with you, Jirad.
It's hard to deny that The SNES
was a superior console-
Jirad: I win
I win
I win
Thank you,
Thank you, suck it SEGA
USA
Mat: For it's time...
Yes, it was a better machine with more big name titles,
but remember: This debate is about
which one was more important to the history
of gaming.
I summit that the Genesis was years
ahead of it's time.
And that the technology just
wasn't there to properly implement it's ideas.
Without the Genesis,
we wouldn't have game cases,
wireless controllers,
online play,
downloadable content,
heck, we might still be playing on
cartridges if it wasn't for the
SEGA CD.
Jirad: Ok, sure. If technology
existed in a vacuum.
But with
The PC boom,
we probably would have had these things
regardless.
Mat: And history repeated itself again

English: 
with the Dream Cast.
Again, a SEGA console
FAR ahead of it's time.
Jirad: Ok.
You know what?
It's really a question of
Games vs Tech.
Genesis was influential for it's ideas,
poorly implemented or no.
SNES was influential for it's games.
And the legacy that those games created.
Mat: So it would seem.
If it's any... "consolation",
I was an SNES guy myself.
Jirad: That was just a terrible pun.
(Yes it was, Jirad)
And that's the way you wanted to end this episode?
Mat: Yes.
Yes it was.
Ladies and gentlemen,
we have reached
Deadlock.
Now the debate is in your hands.
Which system truly was the most influential?
Click on which side you think wins
and finally put an end to this
long standing game debate.

Chinese: 
历史再一次被Dream Cast证实
再说一遍，世嘉的主机遥遥领先于它的时代
OK 你知道吗
这真的是一个游戏与科技的问题
Genesis的影响力在于想法
而这实现地很不完美，或者说根本就没实现
SNES的影响力在于它的游戏
以及那些游戏创造的遗产
所以这不难看出
作为安慰（主机），我本人是SNES党
那只是一个糟糕的双关语
你就想以这种方式结束这一集？
没错
女士们先生们
我们到达了Deadlock.
现在决定权在你手中
哪个系统最有影响力？
点击你认为获胜的那一方，结束这场旷日持久的争论
