- [Ben] Yeah, oh, here we go.
See, look.
Just look at the thing
and then it adds color.
And it's so gentle--
- It's so cool!
Oh my god, Ben!
- And so, see on the right,
on the left-hand side?
- This is way better Snapchat!
- It shows you the RGB values
so that you know what you're adding.
- What this department offers is
every single tool that you would need
to succeed in this type of field.
You'll be able to produce work
that looks professional and looks real
and something that you can show
to a professional in the industry
and they will take you as serious
as one of their employees.
It's incredible because both of us
have walked into meetings
so scared, so nervous,
but when we put our work down,
they look at us and treat
us like we're adults
and it's something that we can
really thank this
department for giving us.
- With VR, you're in the experience,
you are part of the experience,
and you are an interacting member
in that society of whatever
it is that we're looking at.
And so we can make these
hugely elaborate worlds
that aren't just framed
but are framed by you.
And so the user experience
is the focal point of VR,
and I think that in giving
the user that power,
we're making much more powerful stories
that people can relate to in a way
that they can never relate
with any other form of art.
- You walk into this department
feeling like no matter how good
you are or how bad you are,
you are welcomed to learn
and become a part of this community.
- [Ben] Having that balance
of yourself and others
is definitely a good trait to have,
especially when everything you're doing
is project- and community-based.
They really showed you what to do.
They really show you how to do things.
And once you know how,
then they give you the freedom
to be as creative as possible.
The school is all about what can you make?
What can you do with the
skills that we're giving you?
And what can you learn that can add
to what you're learning here that
will make you into a good artist?
Because our school
ultimately makes artists.
