Hey, this is drew from Gamechurch.com. I'm here with Jason Roberts of Gorogoa
Yeah, tell us a little bit about the game. What makes it unique? – I will. It's a hand illustrated sort of visual puzzle game
It's all about connecting and aligning images. It's sort of like
Jigsaw puzzle where every puzzle piece is an interactive scene
So with anything you can move in and out through space
And then you connect two pictures together and it sort of like magically aligns
and that's how you solve the puzzle. – You've been working on this for almost four years and
Did you do all the art as well? – Yes
I did all the art
And, there's so many drawings that have to be done because you know you've got scenes within a game that have
Multiple close-ups, and each one of those is a separate drawing
So it's just a mountain of work that I
Didn't really know what I was getting into when I started there won't be many games like it
just because it's so kind of unreasonable to
Design and make.  – There's a real care that seems to have been put into the games.  Is that something that drives you to create something
With tremendous care? – I would sometimes I think I've probably spent too much time on details
I might end up scrapping that whole part of the game later
dumped a bunch of time into details that I
Shouldn't have in retrospect.
– Well don't scrap what I played because I really liked it, so and
So if you had to narrow down to one thing that you hope of player gains from their experience with Gorogoa
What would it be?
– I would say delight is the one thing that I want people to experience
Yes, it's like it should be like a child like kind of sense of delight. – Why do you make games?
What drives you to make games? – I mean, I think I'm drawn to make puzzle games because it is
To me it is about their being hidden. It's kind of a fantasy of there being some kind of hidden meaning or
structure or truth in the world
I'm kind of ambivalent about whether I believe that about the real world
So I like to have the space that's an imaginary space where that's that's the case
And that's all the puzzles in the game are all about this this hidden
hidden meaning and potential
That's awesome.  Well, it's been great talking to you Jason Roberts
Thanks so much for showing us the game and we wish you the best at PAX that's it for us here
At PAX with Gorogoa, thanks.
