Hey what is going on guys, in this video today
we're gonna be going over some common building
mistakes that console Fortnite players frequently
make. I have a list of about 5-6 different
things that I see average level players doing
all the time that really holds them back from
being good or even great builders. My hope
is that by pointing these things out you guys
may recognize that you're making one of the
mistakes in your own game, and then you can
obviously work to remove them. So, without
further ado, let's get right into it.
Alright, so the first building mistake that
many players frequently make is overusing
high ground re-takes. Don't get me wrong here,
high ground retakes are an incredibly important
building technique, and you absolutely need
to know at least 1 or 2 re-takes to be a great
builder. However, what a lot of people don't
realize is that you're really only supposed
to use high ground re-takes in very specific
situations. A lot of players mistakenly think
that whenever they're on low ground and they
want to go to high ground, they need to start
spamming re-takes like they're RazorX. And
sure, low ground to high ground is definitely
when you wanna use them, but only in very
specific situations. If the enemy or enemies
you're building against are on your level
or below you, spamming high ground retakes
is definitely not the right play. Re-takes
typically use a lot of materials, they can
be decently difficult to execute, and because
protection is such a priority, they're usually
a little slower than the other options to
go up. I know "cranking 90s" kinda gets memed
about by some people as this building technique
that only creative warriors care about, but
90s are definitely the best play in that situation.
They're hands down the fastest and easiest
way to go straight up while also being protected
on pretty much all your sides. So if the enemy
is on your level or below you, 90s are your
best play, but if the enemy is already above
you, that's when need to use re-takes. Like
I said, 90s do a great job of protecting your
sides, but there's really no viable 90 that
I know of that protects you from the top,
and that's the whole purpose of high ground
re-takes. The vast majority of them utilize
a cone that you either build around or edit
through at some point, and that obviously
protects you from being shot at from anyone
above you.
Another very common building mistake that
players make is being way too quick to play
low ground in fights. Now I wanna give a disclaimer
here that if you love low ground, then that's
totally fine. There are definitely some players
out there who have practiced and gotten really
good at that playstyle, but I definitely don't
think that's the majority of players, especially
on console. I totally get that it's no longer
season 4 anymore and getting high ground is
nowhere near an automatic win in a fight.
Players have gotten really good at boxing
up, low ground peaking, and various other
skills that counter high ground. However,
even though I totally agree that playing low
ground and boxing up is one of the smarter
plays you can make when you get ramped over,
you don't wanna resort to that until you absolutely
have to. I can't tell you how many times I've
watched one of my friends play, they'll see
an enemy, and as soon as that enemy places
their first ramp towards them, they just immediately
give up and box themselves in. Sure, I guess
you're reducing your risk a bit, but you're
basically conceding high ground which is almost
always a power position without even trying.
The much better alternative is either: if
you trust your building speed, start ramping/90ing
up and try to block them off, or if you wanna
play a bit more defensive shoot out their
bottom ramp to make them fall, and then as
they're falling start ramping/90ing. I get
that a lot of players don't wanna risk getting
outbuilt and then edited down on, but playing
low ground and boxing up is an option that's
going to be there whenever you want. Unless
you've mastered that playstyle you shouldn't
be treating it as a first choice, it should
be looked at as more of a last line of defense.
And I think that's even more true this season
than ever before because of how weak shotguns
are.
Our next mistake that we're going to cover
is not properly capitalizing on good building.
Let me describe to you a play that I'll see
average to pretty good builders make all the
time. They'll take height over someone or
and maybe even box them, then they'll just
jump right into that player's body and take
a 50/50 spray fight. Now look I get it, if
you're on console and controller especially
50/50 spray fights definitely aren't the worst
thing in the world for you because of aim
assist. But at the end of the day, it's still
a 50/50 fight. Even if you get lucky and hit
1 or 2 extra SMG bullets to get the kill,
you still probably took a lot of damage in
the process so if that guy doesn't drop any
healing it may not have even been worth it.
There are plenty of situations where ending
up in a 50/50 fight is the best chance you're
gonna get, but when you outbuild a guy, why
would you settle for something like that?
If you outbuild or box 90% of Fortnite players,
they're going to be rattled and hesitant on
what to do next. In all honesty, when I get
built over or boxed in I still get at least
a little nervous even now. So all you really
have to do in this situation most times is
to make a simple edit that gives you gives
you left-hand peak advantage, or just wait
for the enemy to make a blatant mistake. I
can't tell you how many times I've boxed someone
so now we're in the same 1x1 with only a ramp
between us, and then they'll panic and pull
out their pickaxe to try to break one of my
walls and exit out the side. As soon as that
happens I just spray their ramp and then spray
them to death before they even get close to
escaping.
The next building mistake that I want to discuss
is players not paying attention to how connected
the bottom of their structure is. This is
such a simple tip, but it's honestly one of
the subtle differences between average builders
and good builders. If I were to just theoretically
pause a build fight that an average player's
in and ask him like "Yo, do you know how re-enforced
the bottom of the structure you're building
on is", they'd probably have no idea, they're
just focused on cranking 90s and going for
high ground. But on the flip side, I'd be
pretty confident that good builders would
at least have a decent idea of how many spots
their structure is connected at. Now, this
is important information because it is major
factor in how long you can build battle for.
If I'm fighting a guy and I notice that the
bottom of our structure is only being held
up by 1 or 2 ramps, I am building down and
getting out of there ASAP. Because in that
situation all it takes is for one random player
to hear the gunshots and see the building,
and then all he has to do is put half an AR
clip into the bottom of the fight, and now
me and the guy I'm fighting are both gonna
fall 15 levels our death. However, if I can
tell that the structure is connected by 5-10+
pieces at the bottom that are relatively spread
apart, I feel a lot more comfortable taking
this build fight. Because now if that same
guy rolls up and tries to shoot us out, it's
gonna take him a solid 20-30 seconds of constant
shooting to do so. And obviously that you
would give you enough of a warning to where
even if you're super high in the sky, you
have plenty of time to waterfall down or even
launchpad away. So make sure you don't get
totally tunnel-visioned on the build fight
itself and every so often check the connections
at the bottom of your structure. It'll end
up saving your life way more than you could
ever imagine.
The next mistake regarding building is when
players over-defensively build. The whole
point of building in Fortnite is to eventually
give yourself some kind of offensive advantage
over the enemy. That could be an angle to
shoot from, a potential edit play you can
make, or just giving yourself much better
vision of a fight in general. But, a lot of
people get way too obsessed about the defensive
potential of building. If you're getting rushed
by an enemy it's fine to box up once or twice
just to get composed and maybe heal up, but
if you just keep re-positioning and boxing
over and over again what are you really gaining
from that? All you're doing is burning through
materials in hopes of some miracle 3rd partier
to come through and save you. In reality,
that's not gonna happen 90+% of the time.
You need to take charge and use your building
to make some sort of offensive play. It's
the same deal when going for high ground.
Sure you definitely wanna get high ground
and keep it for as long as possible, but if
you just keep going higher and higher without
pulling out your weapon ad trying to get a
shot off, that high ground isn't even doing
anything to help you. I guess you can feel
good about outbuilding the guy you're fighting,
but again all you're doing is wasting mats
and increasing your chance of dying if you
get shot out. You don't wanna build for height,
pause, and then transition to "alright now
I gotta get a shot off", you need to be looking
for shot opportunities as you're building
up. That's a mindset transition that takes
a little bit of work and it's something that
a lot of average players struggle with, but
you need to play like that to be a great builder.
So, I hope you guys enjoyed this video, and
if you watched the entire thing be sure to
let me know with a comment down in the comment
section below. What is a mistake that you
personally make in build fights? It can be
one of the ones we talked about in this video
or anything else. Be sure to leave a like,
leave a comment, subscribe, turn on post notifications,
do whatever the heck you want, and I, will
catch you guys next time!
