Jay Haynes for the Film Sensei YouTube
channel. Today in this video, we are going
to make this "Surface Studio" style
textured graphic in HitFilm Express.
So the first thing I need to do is go
get some textures that I can use to make
this graphic. Today I am choosing
sound image.org. They are free textures.
They also have music and sound effects,
but also texture images. I'm going to go
to the texture, metal section. I'll come
down here, and I think I will take this
rust looking texture, along with maybe
this stained texture, and let's go with
(as much as I like this steel plate), I
think I'll go with this metal texture.
So now I have imported these
in here. What I'm going to do is I'm
going to start by making a new composite
shot. I think I will make it only ten
seconds long, and I will call this the
graphic. It can be any graphic that you
like it to be. In this case I'm just
going to make a simple text... and very
quickly formatting it and so on and so
forth.
So now that I've formatted it, I can
actually put any graphic that I like in
here. That's the beauty of this. All right,
let's go ahead and set up each of the
texture comps. So I'm going to start by
making a rust comp (rust) and I'll just
drag in that rust looking texture. I
think I will go ahead and fit the frame.
Now let's make a metal comp, and I
will just drag the metal in, and I think
I'll leave it like that. Last but not
least we will make the stain comp, and
let's go ahead and just drag in this
stain looking thing. I think I do want to
go ahead and fit that to frame as well.
Now just to kind of clean things up in
the bin here, the media bin, I'm gonna go
to make a new folder. I'm gonna say
pictures. I'm gonna call that pictures,
and I'm just going to drag the actual
pictures themselves into that folder. So
that way I don't get confused and I have
my comps instead. All right, so let's make
a composite shot we're gonna call this
textured graphic, and this will be the
main textured graphic. I'm gonna
obviously bring in my first texture. We
will use the the metal one I guess. I
probably ought to name that correctly
huh?
You know... it's yeah. Let's view that, so
we'll bring in the metal. That'll be my
base texture, and obviously I want to
bring in the graphic itself. I can hide
that, and if I come over to the effects
panel and search for the set matte
effect, I can drag that on to the metal,
and then source the graphic. So now we
are essentially cutting this graphic
out of the metal itself. Right, so what I
want to do next is add a parallax effect.
This will sort of create a
three-dimensional look to it. If I invert
that, and I'm gonna take that down
to about ten, and you can't really see
much, but that's because there's no
lighting on it yet. So I'm gonna go ahead
and add a new light. Adding a new light
automatically adds a new camera. If it
does not automatically add a new camera
for you, then it will ask you, "Do you want
to add a camera?" and the answer will be
yes, because otherwise you can't add the
light. I'm gonna go ahead and click on
the floor plane icon to get rid of the
green and red crosshairs, and this light,
I'm just going to bring out in front of
this a little bit. So you can kind of see
how it is being lit. Also, under the
controls, light folder, I'm going to
change it from being a point light to a
directional light. A directional light
just gives it much more, you know, uniform
lighting. It's really lovely! So now what
I'm going to do, is I'm going to start
layering in the other textures. So back
in the media bin, I guess I will start
with the stained texture. I will put
that above there, and if I open up the
metal texture, and I highlight both of
the effects, copy them, I can now paste
them into this one. Basically, it is
exactly over the top of it, but what I
can do is right click on this, say blend
mode of overlay, and it sort of mixes
them together. So now you can see that
there's a little bit of the old one and
some of the new one in here. Okay, and
then I'll do the same with the rust. I'll
drag this in, and again, I'll right-click
and just paste those two effects and
change the blend mode to overlay. So now
you can see that as I remove each one
from underneath the other one, (I can't
remove that one because they're overlaid
onto it), if I remove the rust you can see
the two from underneath. If I remove the
stain, there you go. Right! Now I could
actually tint these and I could do that
in a couple of different ways. One way
would be to use a Tint Effect and say
drop it in here.
Then if I decided I wanted to tint, say
the right part to be sort of green or
something like that, I could have... I could
add in more variation of color. The other
way to do that would be to use a
Threshold Effect. If I drug that in,
then again I could, you know, one color or
the other color. I could make a different
color and then if I increase the
threshold, it's gonna go down. If I upped
it, it's gonna go more of it. Right! All
the way you can create all kinds of
different looking, interesting types of
colors and things like that. You can
actually add in your own personal!
Actually, let me go this way... yeah! Okay.
You know, personal gash's you know using
the lightening effect or something like
that. There's a lot of things that you can do.
I'm going to bring this light a little
bit more forward, because I want it to... Whoo!
Yeah, that's crazy! I think maybe I will,
you know, and I'm just sort of playing
around here at this point. But I think I
will take down the green a little bit. I
don't think I need quite so much green.
All right. So let's let's just go with
that, and you know, again, this is to taste.
You can texture this as much as you want.
You can have multiple levels. You don't
have to use the overlay. For example, you
might use an "Add." It would give a completely
different look to it, or even a "Screen"
would also give a completely different
look to it. If you just want to add those
in, and then you can see that it's only
adding in that green piece there. In
this case, I want to go ahead and do the
overlay, because I liked how that how
that looked. But I do think I will
probably just turn off the these main
threshold effects. Okay. So now I have my
base, sort of textured text. If I want,
from here I can go ahead and make it
three-dimensional. It's pretty easy to do,
and I basically will use the
same techniques that I've used before.
I'll go ahead and create a new shot. I'll
call this final, and if I were to bring
in my textured graphic there. It is, I can
make it three-dimensional. Again, it will
ask if you want a camera (or not). I'm
gonna go ahead and add a point, make it
three-dimensional, and I'm gonna call
this the "Focal Point." Dragging that to
the bottom, I can hide it.
It doesn't need to be seen. I'm gonna add a
Zoom Blur effect directly. Actually, I'm
gonna duplicate my textured graphic.
It will be the 3d part of it.
I'll add the zoom blur effect onto it, and if
I open that up, I am going to use the
focal point as my center point. Then,
if I start dragging this into the
negative, you can see how it's sort of
creating this three-dimensional look to
it. You can drag it as far back as
you want, and then just sort
of just tighten it up and make it
look a little more three-dimensional, or
solid as it were. I'm gonna use a Crush
Blacks and Whites Alpha effect, and under
that zoom blur, I'm just going to
change this to .01. That
makes it look pretty nice! If I want the
camera to move around, I can do that. I'll
just add another three-dimensional point.
I'm gonna call this "Camera Control," and
I'll parent my camera to it. Then as
I rotate the Camera Control, other things
will move around a little bit. There we
go! Hey... you know what? Obviously my zoom
blur is not attached to my focal
point. Why... yes it is!
But oh... you know what the problem is The focal point has not been moved to where
it needs to be. Sorry! My bad! Let me go
back and do that. I need to move that
focal point super far back, like negative,
you know, 1 billion pixels back there!
Alright, now that I've done that... aaaahaa!
I, you know, now I can move the camera
around. So for example, I might go 35 here, and then keyframe it to be negative 35
on the other side. Then when I'm done,
it looks something like this.
So essentially that's what we're looking at. If you have any questions, feel free to
leave them in the comments below,
otherwise thanks for watching!
