Hey, Stives here with Beard Logic with another Grave Complex dev Log.
Don't mind me, just having fun with the new vertex animation system.
At any rate... this week I've been working on the final touches to the zombie movement system.
Last video some of you may have noticed a zombie being particularly dumb. 
Well that's because it didn't know how to navigate around objects that were off to the side of a tile
Those of you who were put off by that will be happy to know that the zombies are now well... less stupid.
As you can see they will now happily navigate even the most ferocious file cabinet!
Fires on the other hand... not so much.
I've now started putting the final touches into the main story quest system.  
I'm hoping I can show some that off next week and maybe even get a build out for testing.
But that's all I have for now, have a good week!
