hey everybody its norm from tested and
it's Jeremy from test welcome back to
projections we're recapping some of the
stuff we saw at the recent augmented
World Expo a lot of hardware a lot of
cool demos and one of the products that
was announced there comes from this
company and real right a new augmented
reality glasses solution and their
innovation isn't necessarily in new
technology that's applied but in how
they're applying existing technology
it's extremely small what they've
managed to do usually when we see
augmented reality glasses that are that
use a combiner like this does is you
have a lot of equipment up top that gets
shot down that the imagery gets
projected downwards and then reflected
into your eyes using a 45-degree angled
mirror well they've done this in a way
where all of that equipment is almost
invisible and it's lightweight under a
hundred grams in fact the product they
announced there is called the N real
light which will have two versions one
which just the glasses for five hundred
dollars and one that's including the
computer the pocket computer compute
unit that will be twelve hundred dollars
and we both got to use it and I actually
got to chat with one of their managers
about the products so let's hear that
hey everybody norm here and I'm at a
better world expo this is Andrew with n
real great to meet you Andrew to meet
you now it's our first time using your
new product Li and real light which you
guys have coming out later this year
sure you're excited tell me about this
this headset certainly certainly sold
this is a real light that's the classes
that we have announced earlier today so
it's gonna be available in early 2020 as
a consumer kit but other than that of
all the three pieces together are also
gonna be available as a deaf kid in
September this year so anybody who's
interested in developing our platform
should be able to apply through our
website to tell you a little more about
our product so it's called in real light
actually has double meanings mine's been
very lightweight because we want people
to wear it very comfortably for a more
extended period of time and second is
also about you know lighting things up
right cuz you know we have a signature
optical system where we can you know we
have 52 degrees peer review 1080p high
resolution the image quality of this
device is really awesome
so much ATP per eye alright if I the
form factor is really interesting
because it we
is one of the first headsets we've seen
it reads like a pair of regular glasses
all the the optic systems I imagine
aren't here yes right so it's it's doing
a combiner and I can tell from the
profile check there's a little bit of an
angle here so it's all compact compact
in this in this area exactly exactly so
just just for information that device
the glasses itself only weighs 88 grams
so that's actually little bit more just
a little bit more than one pair of
glasses so that's how we keep it very
lightweight very compact and the design
is very sleek so that everybody can
actually wear it because our mission
just to be very frank is to make mixed
reality very accessible to everyone so
yeah now you said it's a 52 degree field
of view that's the horizontal that's the
VI agonal diagonal Phillip II got it you
also mentioned three components of
course there's the headset here which
will be available consumers next year
the other to come own so you think of it
as the compute unit and the controller
right so so we do have two different
bundles one is this the glasses itself
because it actually can be tethered to a
commercial phone use over or us PC USB
type-c plug into the commercial phone
use the phone as a computer unit as well
as a controller that's one bundle as
more for the consumer market and for the
developer kit however we do have our own
little pack that runs on Snapdragon a 45
and also we have a three dolphin taller
which can be attached magnetically on
top of the depth it is a Snapdragon 45
is that going to be a min spec for the
phone version or will also run on for
the phone we are counting it compatible
with a 45 and a 55 this phone I'm
quoting particularly as LG be 50 which
runs on a 55 so you know there's a
there's AG USB C port right here which
when you plug the devices into you will
be able to run demos on and that data
running through here is it a video
signal that's going through we also on
the glass itself it doesn't really have
any power so most of the rendering
images and the power comes through the
cable directly off to the to the classes
and the classes are sending the sensor
data down to the form for its two-way
connection you are getting data on it
here and it's sending the video that
processing on there and then your phone
will act as the controller then yes so
when you plug it in you're gonna show
we're gonna see a interface just give me
one second it's kind of loads up and yes
yes up so right now this is a just a
simple interface so when you move around
you'll be able to use the form as a
controller and this area is also a
touchpad area so you'll basically use
the phone function when we you know when
you can click just do a select and you
know double click a swipe all those
gestures will be supported what type of
mapping are you using so I do see some
lenses here looking out into the world
know the demos we've seen you can track
some some mats or those tracking marker
base or is there some type of slam right
so as you can see they are dual
monochrome cameras on board so those
cameras are for tracking purposes we do
develop a system for a slam system so
simultaneous localization mapping
yeah we also leverage so when you plug
the device into a poem for example we
also leverage poems lower level API just
two highly optimized the entire system
install bar it's not marker based even
though you may have seen some of the
markets in the demo area we do have you
know plate detection labid and
completely based on you know slam and
future point extraction and all that
kind of stuff so it's just a very
powerful system to recognize it to
understand the amount is the idea that
this is meant for single room use
putting objects in your room on walls or
is the idea that you will go out into
the world and use GPS as well to to map
a bigger environment it can be both I
don't see the reason why it has to be
you know restricted to a single room
actually we do have a couple visor on
the Alpha side and those files can be
actually you know replaced with more
like a sunglasses type so that when you
go outside you will be you don't have a
you know enough brightness too that's
was placing the external pass-through
and on the inside then also saw that you
have inserts exactly would that be
included as well exactly so the inserts
will also be included you want them as
it once again we want the mix you our
lead experience to be accessible to
everybody so the way we do you know we
take our you know prescription first two
playoff reflective lenses is
we magnetically attached them inside the
glasses so that you don't have to wear
your glasses whole side so and also we
do have different shapes of nose pads
because we do realize the ergonomics of
people face different a lot especially
by race so you know we do offer
different shapes of dos pads which can
be also replaced right here just simple
as that very cool
thank you so much enjoy and think about
the demo as well to meet you all right
nice to meet you thank you so much okay
so the glasses themselves when we put
this on as we talk about the interview
the the field of view I thought was
compared to some of the other combiner
AR classes it was good as generous the
feel of you who still has leaves
something to be desired
I mean you still see the edges of the
projection which is inherent to all
augmented reality that we've seen that
isn't sort of a vr combination yeah
and so yeah I mean it's fine it's fine
but you do move your head around and you
see these cut-offs which is you know it
takes you a little bit out of the out of
the presence that you might develop and
something interesting that works to how
they made this headset so small is if
you look at the front of the lenses it's
not the full lens that is the optics
that you look through the top half of
the lens right here is like the hover is
is actually black now because that's
where the displays are right and so your
verbal field review is actually much
lower than I think it could be I thought
that that there way that they squeezed
so much into so little space was like
the real innovation here and plus the
fact that these actually the first AR
glasses that look like classes I mean
this is like this is what we're shooting
for
maybe not the technology yet but the
form factor like they've made them red
they're supposed to look like the actual
style choices mm-hmm
the opaqueness I thought was was decent
as you would get with a combiner you're
finding that striking that balance
between the opaqueness of the imagery
and how dark it looked the real world
looks like and and obviously in
conventional environment it's not your
standard outdoor environment in fact a
lot of their walls were very dark walls
so that when they have these images
projected on them they would look more
opaque I think it's a fair use case I
don't think a lot of people are using a
hourglasses outside yet I mean obviously
that's where we want to get
but you know no time in the near future
I was most impressed by the vividness of
the colors yeah it doesn't OLED
projector I assume it's some kind of a
display it really is vibrant I mean
those colors pop out of that display I
mean in a way that I haven't seen before
in a flat-screen monitor it's really
really beautiful and pretty high-res yes
and new 1080p for each eye now
the demos they had were very standard
across your stay our demos they had
services that were tracked that had
objects kind of in front of them again
designed so as you would look through
them they would fit in the field of view
we got to go use the demo where you got
to put basically a video player up on a
wall and so you're sitting on a couch
and you're looking through and you see
what looks like a 70-inch TV on this
black wall and video playback I thought
you know while the alignment wasn't
perfect yet the video payback was clear
I could see myself watching youtube
videos on this so walls probably would
you say like 9 feet away 10 feet away
exactly I disagree I probably would not
use this for that just because the
screen itself was almost the exact
dimensions of the viewport so if you
were to look around it gets cut off from
it but it's certainly compelling I mean
it's neat it does plane detection so it
can tell where surfaces are I think it
you know the slam the the simultaneous
location and mapping that they do is not
as advanced as like a leap motion yeah
but it definitely can sense some aspects
of your environment which lends itself
more to like you know placing things
into your space which is really for me
the more compelling part of VR the other
part of the design is something we
expect to see with a lot more glasses in
the future is how the compute works
now this is off the glasses compute
right you have one tethered cable that's
plugged into USBC essentially to either
their computer which runs on a Qualcomm
a55 with a little pup that as a
three-door controller or if you buy the
$500 unit it will be plugged into a an
Android phone something that they have a
partnership Qualcomm they say would work
with either a a 55 or an 8 45 and a
selection of phones that would would
work with that the input was a little
funky for me because it was just three
dot I thought the input was super
compelling because you're it's not
a dedicated device it's a standard LG
phone that you're pointing in $3 and the
laser was not lagging like that was
actually really quite well done I
thought that they had incorporated like
some special tech into the phone but it
works perfectly yeah and then you get
like makes sense that's why it's Rudolph
because they're not tracking the phone
from the class that's right it just is
the orientation limits the type of
experience you're gonna have and again
it goes back to this is the type of
device I think makes a lot more sense
kind of indoors living room environment
and then walking around and the real
world but it is you know it looks like a
fully manufactured product doesn't look
like a prototype and it's 500 bucks 5
juzz's
for the goggles now do you think that
that is getting to a point where like
consumers might be interested in this
and if so what for yeah I think meteor
consumption like if it's gonna be
putting a video in your real world like
an map to your wall while you can still
have conversation with people you know I
still think this is a developer device I
don't know if they have development
partners that are gonna make games and
more games and other type of games that
will be suitable for this but it does
need to hit that kind of consumer
friendly price point for this to be
mass-market yeah this is definitely hits
a lot of those it's getting their points
from augmented world expo we also want
to go to VR and you had a chance
recently to play a oculus Studios game
that is expansive in its ambition oh my
gosh so as God's wrath yeah this was
announced back at GDC I want to say
where Jason Rubin told us that this was
the biggest game that had ever been
developed in VR and I didn't know what
he meant by that it didn't mean a scope
of the game how long it takes you to
play through didn't mean the budget that
they've committed to the game and for
all that I can tell after playing the
game for about two hours last week is
it's both like this game is freaking
massive its RPG players have not had a
whole lot to appreciate in VR yet
because most you know experiences are
maybe 10 hours at the longest and you
have ports of things like Skyrim but
that's that optimal for VR controls yeah
that is definitely I don't even know if
that's a real contender because the the
VR controls are they're just not great
the menus aren't great they're not
designed with VR first this even the
scale of the game had to be tweaked a
lot in order to make it work in VR same
with fallout
this is a ground-up triple a vr RPG game
and it's it does a lot right and I think
that the combat while really compelling
that kind of a lot of attention at GDC
but it's all of the other RPG elements
like the the leveling up the crafting
the collecting the you know going to the
merchant and buying and selling and all
of the stuff that creates this world and
makes you make your character feel like
something that evolves that is going to
be what takes this game to the next
level and really is going to be the
first time that that's been done in VR
now what you played it's something it's
not fully open world like you are there
are instances yeah that you can go into
your honour the earth or Asgard and
there are these chapters and you can
kind of then do a whole mission and the
mission will have what enemies combat
puzzles they call them sagas and so each
saga that you go on you take you possess
in a sense a character and the saga that
I went on I possessed a woman who was
going to avenge her brother and she
speaks to you at first and she realizes
that she's being possessed and there's
an awareness of that but as a god I can
then do other things that she wouldn't
be able to do I can take animals in the
case of my playthrough I was able to
take a shark okay and I converted it
into a humanoid shark creature and NPC
yeah like a psychic who then becomes
your your companion and and so he goes
along with you and you can control him
by aiming at the floor and you're almost
like a hunter in that sense and like the
world of warcraft sense where you're
controlling what that character does and
they become somebody who can help you
get through battles or can help you
solve puzzles so you can aim at the bad
guys and have your character go attack
or you can in the case of a shark you
can aim it like a cadaver that's up in a
in a cage on the ceiling and he'll jump
up there and like and like eat at it
trigger down and that solves the puzzle
I was also able to capture it a turtle
character turtle becomes you know not a
ninja turtle but close enough and he
becomes walking through the space and he
can then block things for me because
he's got a shell so he goes over there
and he blocks the fire and then I have
to play the timing game where I
walk through the fire one is behind him
do you get a sense that they have like a
screen number of these animal avatar at
PC definitely there's a whole radial
menu of ones that you will eventually be
able to choose and there's quite a quite
a number of them I only got to see those
two but it looks like they go up to
upwards of 10 I mean that in itself
feels like there's a whole game there
and that's part of a bigger definitely
story and while the sagas appear to be
somewhat linear you you I played through
a third of her saga and that was two
hours there are several sagas and each
one takes place in different realms so
as you said I was in Midgard which is
Earth but there's a lot of other planets
on this menu that I will eventually as a
player go to and some sagas travel
between realms yeah
and so as I was saying if it even though
those are somewhat linear the characters
that you collect stay with you so you
can bring characters from other realms
cross to other realms and then bring
ones that you have back to realms that
then unlock new areas so there's this
hole and there's Easter eggs galore
everywhere you look
you know there's like torches that
aren't lit and you have to figure out
how do you light all of these torches
within enough time and you have to do
that in god mode or as human mode and
they don't spoon feed you you know like
a lot of games especially in VR they
know that it's like maybe physically
uncomfortable and people are new to this
and they're spoon-feeding you and
treating you like a baby
this game doesn't do that so much you
know it there's a lot there to discover
and go back to if you don't you know if
you want to spend the time and develop
the you know allow the game to develop
itself
look at the footage that was captured
from your playthrough what struck via
was just the production value like the
world building my huge environments and
even like things like indoor
environments that had statues and
increase your architecture I was really
impressed now granted I've been playing
a lot on the quest lately mobile
processor and I while I'm impressed by
what that can do with its Snapdragon
processor to then go and see like what
the absolute peak of PC performance can
give you I mean it really is this is a
game that I don't anticipate being
ported to class like this is definitely
a triple-a PC experience and it looks
great I mean the fire effects the
geometry the character animations the
voice
acting it's all there and while this
will be an octave oculus exclusive
because it's an oculus students game I
mean it is still one that I'm spent
plenty spend a lot of time in and I hope
that everyone else can at least give it
a try
did you find the combat was satisfying a
lot of people are hoping for more
challenging combat with melee combat
combats greatly yeah it's it's
interesting because it's almost like a
Prince of Persia style thing where it's
a timing based thing you know you can
you if you walk up there and just smash
mash mash doesn't do any good in fact it
does nothing to them you have to wait
especially if they're armored you have
to wait till they swing at you harrier
in which case you can either block it
and if you block it with your shield
that works or you can swing as they
swing at you and the shield don't knock
them back same thing with the sword you
can parry an attack or sometimes they
charge up their effect and if they flash
blue that means they're going to do like
their super attack so it's a it's a
slightly different timing game there but
if you parry that it does a lot of
damage and you can then go in for the
kill if they flash red that means you
it's unblockable and so there's this
other ability to - and so you have to
move out of the way of those and I
didn't even get to the point where I was
comfortable fighting those that like the
combat has a real sense of easy to learn
hard to master I was not good at it and
I but I knew where I was faltering and I
wanted to go back and get better at it
you also get a sense that it's gonna
take advantage of like VR locomotion
like climbing and not enough like
there's a lot of safety features in the
game if you walk up to us even a
stairway you can walk down the stairway
or you can grab this glowing arrow
that's on the banister and it will
teleport you to the bottom of the stairs
and I'm like come on do people really
need that I guess some people do because
they don't even allow you to climb
chains this way you go to the chain
there's only the the grabby thing to
teleport to the top that was one of my
requests like please let me climb the
chain yeah they do let you climb a
ladder in the same senses but the same
way there's a glowy thing as on the
stairs so yeah I would I would like more
of that I personally I love different
locomotion mechanics in VR games that's
one of things that gives me a sensation
and so the more that they can push that
for me personally the better but I
understand safety features are important
to a lot of people and that's Asgard's
wrath it's gonna be out later this year
and the fact that they're letting you do
two hour-long playthroughs right shows
their confidence and at least the scope
of this skin and it also shows a sense
of curiosity on oculus this part I think
that they are as curious as anybody
about how this investment is going to
pay off because this hasn't really been
done yet and it's a huge gamble on
oculus as part to make a fifty hour RPG
for virtual reality and so I'm super
curious Sanzaru is the developer they
previously did Marvel Powers United as
well as the sports game that came out
with the rift so they certainly have
been they know what they're doing MBR
and this is their biggest one yet very
cool well next week I'll be at e3 check
out some more oculus games and we have
more coverage from aquata World Expo so
a lot of stuff coming out in projections
thank you as always for watching and
we'll see you next time
