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Hey everyone, my name’s tomatoanus, also
known as the voice trying to tell you that
you’re in a coma, and this is a Sex% speedrun
of Fallout 4.
Now, it’s likely that you’ve already seen
this run in my Fallout Anthology Sex% run,
however that run was about 11 months ago,
and a lot has changed since then in Fallout 4.
A lot is still the same though.
We still limit our framerate to 60 FPS to
make sure that the speed of the physics are
the same for everyone running.
We still play in German since it has the fastest
dialogue in the intro of the game.
We still play on ‘Very Easy’ to mitigate
damage (which actually is a huge part of the run now).
We still don’t count loading screen into
our final time.
We still cycle through our characters in a
certain pattern to time out where Codsworth
will be to save a second.
We still walk around the pre-war house just
interacting with everything to get through
it as quickly as possible.
We still max out ‘Charisma’ and ‘Agility’
while dumping the rest into ‘Endurance,’
because we need to be smooth as butter to
sleep with our partner later on, and also
maxing ‘Agility’ over ‘Endurance’
is more effective in regards to allowing us
to sprint in this scenario.
And goal of the run is still to sleep with
someone as fast as possible.
A lot is still the same, I mean, I guess I
could have just said that from the get-go,
and not necessarily listed a bunch of individual
things, but I got carried away, I apologize
for that, let’s move onto the things that
are different.
Now, there are really just two big things
that are different, but they’re big enough
to warrant this new video on the category.
To explain one of them I’m gonna need a
visual aid, so why not just use a visual aid for both.
Seeing as the beginning of this run is pretty
stale with just walking around the house,
let’s most the gameplay somewhere out of
the way for the time being.
The first glitch that needs some explaining
is definitely the more simple of the two.
The community hasn’t really decided on an
official name for it, but we mostly refer
to it as the ‘elevator clip into the vault.’
In Fallout 4, you enter Vault 111 via a large
elevator platform that slowly lowers you downwards.
It was originally discovered that if you spam
both ‘Escape’ and ‘Quicksave’ that
you’ll slowly clip through the platform
as it’s moving down.
If you do it fast enough, you’ll fully clip
through the elevator and fall downwards.
It turns out though that quicksaving is entirely
unnecessary to perform this glitch.
All you have to do is press escape fast enough.
Quicksaving was only used at first because
spamming it lags the game a little bit, allowing
for you to enter more ‘Escape’ inputs
in a shorter span of time in the game.
Instead, just pressing ‘Escape’ fast enough
and does the trick, and is slightly faster
than pressing ‘Quicksave’ as well.
You have to really spam ‘Escape’ though,
to the point where it’s easier to just bind
your scroll wheel to the escape button.
This can be used in two spots: as soon as
the elevator begins lowering for the first
time after the nuke goes off, and also once
you actually load inside the vault.
For the first scenario, if you’re able to
drop through the platform in time before the
platform reaches the loading zone, you’ll
fall down into the loading zone yourself and
move the game onto the next section where
you’re on the elevator inside of the vault.
Overall, this is skipping a relatively short
elevator ride, and if done well, would only
save one to two seconds.
Most members of the community, including myself,
have decided that it’s not worth to go for
because the timesave is too small to justify
the mental strain that is caused from having
to reset a ton from messing up your ‘Escape’
spamming.
The second scenario that I mentioned earlier,
the one inside of the vault, is a bit more
beneficial to perform.
Normally, when you ride the elevator to the
bottom, there’s a metal grate that serves
as an elevator door, and you have to wait
for it to open before progressing.
However, if you spam ‘Escape’ to drop
down the elevator shaft early enough, the
collision on the grating isn’t loaded and
you can just walk right through it, skipping
both the elevator ride down, and also skipping
having to wait for the grating to open.
Overall, this saves roughly 15-18 seconds.
The only issue with this, is that the elevator
shaft is pretty tall, so you take some fall
damage from clipping through the platform.
In fact, if you perform the clip too early,
you’ll take too much fall damage and either
die, or break your leg causing you to move
slowly.
Both of these end the run.
If you perform the clip too late, then you
won’t be able to make it to the grating
in time before the collision loads, and you’ll
have to wait for the platform to catch up
and sit through things as normal.
The timing that I employ in my runs is to
begin my spamming about half a second after
my HUD reappears in the game.
We’re arriving at this part in the run,
so let’s see how it played out.
This worked out almost perfectly.
Ideally, you want to drop from as high as
possible without breaking your leg or dying
since that means you skip more of the elevator
ride.
The fact that you can hear my character’s
heartbeat and that I have the ‘woozy’
screen effect means that I’m close to death,
meaning that I fell almost the maximum amount
of height possible without dying.
The only issue with this in Sex%, is that
it increases our likelihood of dying later
on since we typically have to run past a lot
of enemies.
I have a slight workaround for that, but we’ll
get to that later.
For now, we have some other things to explain.
First is punchwarping.
I’ve explained punchwarping a lot in older
videos of mine, so I’ll keep this brief.
If you try to melee attack something in V.A.T.S.,
but your movement is obstructed, then you
can cancel your attack and store the coordinates
of where you were standing.
The next time you use V.A.T.S., if you use
a melee attack, you get teleported back to
those coordinates as they correspond to the
coordinate grid in your current cell.
If you don’t know what a cell is, don’t
worry, I’ll explain that in a second as well.
Another thing to go over quickly is item climbing.
Again, I’ve explained this ad nauseum, but
keeping it brief, if you hold an object under
you, you can climb up walls and shit.
When we use a cone, we call it ‘VLC Clipping.’
We use this to skip most the vault.
The big thing to explain is ‘C.O.C. 2.’
C.O.C. stands for ‘center-on-cell’ and
refers to what happens when you fall out-of-bounds.
First though, for those unaware, what is a
cell?
‘Cell’ is the technical term in the game’s
engine for a location.
Cells are usually self-contained.
Vault 111 itself is a full cell.
The insides of buildings that you have to
load into are cells.
The wasteland itself is a cell, although that’s
a bit more nuanced since it’s made up of
a ton of smaller cells that load in chunks,
but that’s a lesson for another day.
Back to C.O.C., or center-on-cell.
If you happen to fall out of bounds, it would
be pretty dumb if you fell forever, so C.O.C.
is implemented so that you eventually hit
an invisible plane, and once you hit that
plane, you’re transported back to solid
ground in a pre-set C.O.C. location.
Each cell has its own C.O.C. location, and
some have multiple, but if you fall out-of-bounds,
you’ll eventually hit the invisible plane
and get warped back.
Alternatively, if you fall underneath the
cell and are directly underneath normal ground,
you’ll get warped directly upwards to the
ground when you hit the C.O.C. plane.
This is referred to as an upwarp.
You only get sent to the C.O.C. location upon
hitting the plane if there’s no ground directly above you.
The C.O.C. plane does have a finite edge to
it though, meaning that you can fall beyond its extents.
If you do this, there is luckily a second
C.O.C. plane much further down, that some
people believe may just be the cell floor,
and we refer to it as ‘C.O.C. 2’.
Hitting this plane behaves the same was as
a normal C.O.C. plane, with a notable exception
that was discovered.
If you fall beneath the elevator in Vault
111, when you hit the C.O.C. plane, you get
warped back to the C.O.C. location outside
of the cryo pod.
However, if you hit the C.O.C. 2 plane beneath
the elevator, you get upwarped to the top
of the elevator shaft, which places you in
the loading zone to exit the vault, immediately
bringing you outside.
This skips having to ride the elevator, and
saves around 30-40 seconds.
In a moment, we’ll gain control of our character
and employ all the things I just talked about.
The first thing we’re going to do is grab
the security baton, which allows for us to use V.A.T.S.
If we don’t grab it, then we wouldn’t
be able to use V.A.T.S. with the current route
we take through the vault.
With the baton in our possession, we grab
a nearby cone and perform the first of two VLC clips.
Unfortunately, cones can’t phase through
walls so we have to grab a new one and then
setup our punchwarp on some radroaches to
store our coordinates.
We then perform our second VLC clip, which
lets us dance on the ceiling like Lionel Richie.
We then run and jump out-of-bounds past the
C.O.C. plane, where we turn around and fall
back under the elevator and quicksave quickload.
Quicksaving and quickloading skips having
to fall the full way and causes for us to
hit the next C.O.C. plane below us, making
us hit the C.O.C. 2 plane and immediately
upwarp into the loadzone.
Once we finish loading, we’ll be outside
riding the elevator up to the surface.
The physics defying feats don’t stop here though, because we still have a punchwarp to trigger.
Upon gaining control, we’re going to carefully
run down the hill, making sure we don’t
take any fall damage to further reduce our
already depleted health bar.
We then run up to one of the nearby houses
in Sanctuary and melee attack a radroach in
V.A.T.S., which triggers our punchwarp, warping
us to the coordinates we had stored.
In the wasteland, the coordinates that we
stored correspond to nearby Greenetech Genetics,
which is in the center of the map.
However, the Z coordinate we stored put us
under the map, but we’re able to upwarp
back onto solid ground by just falling for
a bit in the void.
When we arrive back to the earthly plane,
we have to try and make it to Goodneighbor,
where our sleeping partner awaits.
Normally, the fastest running route to get
to Goodneighbor is to run through the nearby
raider encampment, run across a super long
bridge, and run through a door that’s guarded
by a raider and their pet doggo.
This route has a high likelihood of taking
damage, and if you don’t remember, we’re
so messed up from the drop when we entered
the elevator, that even 200 years later we
can hear our heart beating in our head, which
I’m not a doctor but that definitely does
not seem healthy.
Instead of the risky running route, we took
the little puss-puss route of swimming through
the Charles River, which loses us about a
second but guarantees we take very little damage.
On land we catch a glimpse of the dog I mentioned
earlier in the corner of our eye and have
a panic attack and start sprinting towards
Goodneighbor.
As we sprint down the road, I make like Alan
Arkin and serpentine to avoid getting shot,
and also mash ‘E’ while I do so.
This is because the first time your health
drops below a certain threshold in your playthrough,
you get a pop-up telling you that your health
is low.
I spammed ‘E’ in anticipation of getting
hit, only to stop spamming and get hit unexpectedly
right afterwards.
I enter Goodneighbor via a back alley that
I still am unsure of whether or not it’s
intentional, and as I enter the loading zone
I made sure to stop sprinting.
Because I’m not sprinting when I enter the
load zone, when I finish loading my AP bar
will be fully replenished, allowing me to
sprint again.
We then can run on over to the Third Rail
where our horizontal dance partner is putting
on a show.
In order to speak with Magnolia, we need her
to finish her song.
Luckily, we can force her to stop by attacking
a patron which angers everyone inside.
By putting away our baton though, they all
forgive us and we can speak to Magnolia and
hopefully strike her fancy.
Magnolia will sometimes reject your advances,
showing that even being a quantum anomaly
sometimes won’t be enough for some people.
Fortunately for us, Magnolia seemed to like
our general demeanor and agrees to spend a
night alone with us.
The run officially ends after the screen fades
to black.
Because this ended up being a world record,
we had to continue on with tradition and challenge
Magnolia to a battle-to-the-death after our
coital engagement.
If you made it to the end of the run, I’d
like to say thank you, and also would like
to specifically say thank you to those of
you who choose to support the channel on Patreon.
If you want to support and you’re also interested
in development updates on videos, early access
to sponsor-free versions of videos, and also
the occasional Patreon-exclusive ‘Fan Fiction
Friday’ video, head on over there and drop
as little as a dollar a month.
It’s entirely unnecessary but I truly do
appreciate those of you who choose
to support anyways.
Also if you have any video recommendations
or feedback, hop into my Discord where we
have channels for specifically those things,
link is in the description.
That’s all for this video though.
This was a Sex% speedrun of Fallout 4, I’ve
been tomatoanus, and I hope you have an above
average day.
