

My Anti Christ Game or Movie

Part 1

# Ideas Created by Lucifer Jeremy White

# MY ANTI CHRIST GAME or MOVIE

# PART 1

## By

# LUCIFER WHITE

# 2018 Lucifer Jeremy White

# A public domain book

Being in public domain it can be used freely with or without profit, and freely reproduced.

For an Opportunity to Change or Improve Anything

# And the possibility to work for SEGA or Square Enix, or elsewhere-

# HERE IS a résumé:

# What a game!

### First, it is a highly unique game. Second, its ideas are superb- if I do say so myself. Third, it is racy (controversial) and provocative. And forth, it is bound to succeed if created.

## Thought has been thoroughly given in its construct. I covered all ends and considered the game on the whole.

## It would make a good game, a good movie, or a good book.

### These are things never done before and is a breath of fresh air being as good and different that it is.

### If you would like to use the ideas provided in this book go ahead, it is in public domain. But no rights may be taken for its exclusive and singular use.

### Whether or not the game you create is anything about the Anti Christ, good ideas are found here for any number of uses.

### Certain details here are auto biographical, however descriptions do not contain anyone's whereabouts, their names, or identifying details.

This is the games framework, its programing foundation.

## In the game you are striving to become the Anti Christ, ruler over all of the Earth. And this is done how any gain power, be they dictators, a gang, a mob, or any who gain fame and wealth. So then to gain and keep power you can:

## Bribe

## Threaten

## Influence

## Develop propaganda

## Infiltrate a gang or a governmental body

## Assassinate

## Prostate yourself

## Create a cause

## Silence detractors, or make them change their tune

## Gain or acquire support

## Cause panic, hysteria

## Build an army of gradually armed supporters, or persons easily converted into one

## Taunt foreign enemies, one that revolt against you

## Become a great messenger of God

## Frame

## Defeat, as obstacles, or counter activity

## Blame

## Gain allies

## Form parties

## Manipulate laws

## Construe religion

## Change religion

## Prohibit religion

## Be a Messiah

## Call on Devils to help

## Slide in tech that will leave the people dependent on you

## Cause problems, mayhem, to fix its strife

## Even pray to God and if you are lucky you will receive a little help

## And a good one could be: add new things to bibles (Holy, Koran, etc., or make new bibles piece by piece. Depending on how it is made, from pre existing formulas, will determine its help toward you.

Cause a panic that you solve

## Gain money, as by reputation or endeavor

## If you are caught breaking the law in the game then you must bribe the police, or it is game over. However, some police can't be bribed. Then it is game over, anyway. But you can change the law to have more freedom. And you can see who is on duty with spying procedures/ or procuring spies.

## You can travel from nation to nation/ area to area and modify the laws there, having an effect on worldwide laws over all.

## You can monitor certain individuals at any time and put the pieces together that will cause help in your endeavor to become the anti Christ.

## You can gamble. Create casinos. Especially by changing the laws.

## You can rally public support for the changing of laws and public policy.

## In general, any way that former dictators have come into power is the way that the player can in the game, and the ways mentioned above are idea in manipulating his environment in obtaining Total Power.

## So overall the game is much a simulation, a manipulation of events that rise you into power as the anti Christ.

Where there is gold there is money- or where there are trees, even. And such places where they are procured will gain you wealth. You can hire people to develop your weapons after an army is acquired. But you'll have to get the best people behind you. Later in the game you build an army and as good as your work was overall in the game the better your outcome in the global war of good vs evil. However, the earlier parts in the game should not decide much on the games ending.

## The character you play must be careful. The laws will be made known, and must be operated against carefully.

And as with how all gain the greatest power, you may manipulate religions, from priest to priest, church to church, raising new agendas, stirring people up, and with some help, posing as God.

## Here is a large assortment of ideas to incorporate into the game:

  1. ### The characters age (go from young to old.)

  2. ### There are laws in the game.

  3. ### Seasons change in the game.

  4. ### Items can be made, as from collected metals, or crystals that empower swords, and potions from various fluids/ herbs.

  5. ### Books document how to create those swords, potions, etc. Some have to be found, others purchased, and others earned.

  6. ### You can hire people- as to eliminate challenging enemies, or to receive a ride, or creative things.

  7. ### The most common enemies come forth when law is broken- like when you steal. If you are exiled from town, you must become or have another character enter it for you.

  8. ### One law says that certain potions are illegal. You must be hidden while you make it and evade possible searches. These can be sold, at risk- easier at night, in certain neighborhoods, etc.

  9. ### You have jobs to do, often errands, and the higher your rating at them, not only do your skills and employability increase, but so your income.

  10. ### Let's not have those jobs too cumbersome, but interesting, and incorporated well into game play.

  11. ### There is a library of many kinds of books. Some are actually adventure text- based games. They are an alternative way of playing the game as a player may obtain items and other things through them.

  12. ### Other books say where things are hidden. These books may be purchased, and they are helpful.

  13. ### The gone characters go to the afterlife of Nirvana, Sheol, or Ghost. As Ghosts they can still help you, and be resurrected as possession from a graveyard body. If as Angel they can be messengers or intermittent, and as Devils can be summoned.

  14. ### Tithing to the Church let's the Angel help you, in so many ways. And Ghosts are brought up through a ceremony.

  15. ### As it becomes winter in certain areas it will slow, and stamina is decreased. In the heat of summer a character needs more water, and slower movement. In summer less armor, in winter more clothing- which will increase stamina, and water vitality.

  16. ### Automatically shifting music. About forty single line melodies, chords, and percussions are present playing in different order. So the music is always a little different but kept much the same. For example melody one is played then skipped to five then back to one, to two then back to five. But this too is very important: when certain actions are performed a certain melody/ chords/ percussion is played, being the same coinciding.

  17. If this is a 2D RPG then the screen flashes a larger character image of the character image. Or it could ha e four screens in one, for each character. On the bottom of any screen, this four screen or one, are four (or if there are five characters, five) easily identifiable symbols if status. The character screen in use highlights the acting character for easy differentiation, though the other screens are seen well. The enemies and characters are zoomed in on while acting.

  18. ### According to where you are in the game the clouds shows you visions. For example, you slayed an evil king. The clouds in the sky form realistically enough his slaying, and, let's say, shows you getting his crown. Two or more consecutive visions in the clouds could appear, hinting at what will happen.

  19. ### Birds in the trees speak things. Very simple, short things like "I wouldn't go that way," or, "follow me!" Perhaps if you have a special items you could hear animals talking- or stones, or to generally make the world more alive.

  20. ### Some money given is automatic. You can create a budget to automatically spend it on those items within it.

  21. ### Coins fall from the sky during certain weather- during the day of that weather. During the nights of a full moon coins that shine with light do.

  22. ### Randomly a number appears. With one of four buttons pressed as many times, treasure or coins fall down onto you, with the right button pressed. If you press the wrong button then a small percentage of your money is taken. When done right, you get that money back- this raises and decreases money, causing for the player to save money until further game play, acting as a savior sometimes.

  23. ### In the spring herbs grow and medicine can be made from it by hire, or if the player has learned chemistry. Or herbs may be sold. And during the winter s/ he may need them.

  24. ### At the beginning of the game an urgent message must be delivered by the player to the nearby kingdom. That message isn't easy in its delivery.

  25. ### The game goes from night to day and season to season- under a different color system. The player has a calendar.

  26. ### Using a grid a player can design his own sword or other weapon. First materials are acquired. Special objects like certain crystals give weapons different powers, and can be switched around, or broken into pieces, sharing power between two or more player items.

  27. ### Four spells are used at once, instead of one at a time. But the enemy can use four spells at a time, too.

  28. ### There is a train and a subway, a bus and a plane, and they must be used on schedule.

  29. ### When a certain star in the night time glimmers, shines bright, the player may be transported to another planet, one of four. Other stars shine different ways, meaning different things- such as a fallen character being able to return, whatever it is s/ he would do.

  30. ### When there are a triangularly rowed set of stars and the player draws a line of a triangle from them, s/ he may choose a town to teleport to.

  31. ### A graveyard on a full moon has many ghosts. A wooded area, a werewolf, and such as that.

  32. ### The world should change in this game to good detail, based on time and season. It brings diversity of gameplay, shifting focus.

  33. ### When a scandal of a color is lit in tour room when you venture out it will aid you until it burns out- such as warding off enemies or increasing experience points, or money, or chances of finding things.

  34. ### You can hire a team to bring in stones and wood to create your own dwelling and you can be hired by a manor, king, lord being financed to construct something such as a temple and share a portion of its proceeds. The idea is that you must explore the area for what you need. And at a cost can hire a person who would know where it's at (so the player doesn't get stuck.)

  35. ### There are magic ponds all around that when you throw in a stone, it becomes magically charged, temporarily. It is a good thing to do before you rest.

  36. ### You are called to, you are called to do errands, or receive a message. If this I'd a fantasy RPG- then it can be an angel or demon- or more simply a spirit, that comes to you (on behalf of, say, a wizard.)

  37. ### Some resources are abundant, but still limited. The more you cut down trees or take plants in areas, the ever further you must venture to obtain more. Around towns material is limited. Further away it could be very plentiful.

  38. In the story the main player rebels from the sides of "good and evil" and go beyond that- declaring her/ himself grey and slowly forming a new, surprisingly ample and powerful race known as "The Grays." Which, considered dangerous and heretical, are vehemently opposed.

  39. ### At one point of the game a certain clergy man, one highly influential, must be convinced, privately, to join your team. When he's made to he works for your team in secret. He obtains secret plans..

  40. ### Other characters, about four, one each at a different time, comes up to you with help in your cause.

  41. ### Different wood burns differently. But to lessen a possibly cumbersome action it is only really needed during the winter. As you tend to your warmth and well being during the winter- which is much a time of greater seclusion and rest- your vitality is better in the spring.

  42. ### Stories are told during the winter- complete with scenes- if the player wishes to hear them.

  43. ### Codes imputed with the controller make the gameplay more accessible. Instead of choosing through a possibly long menu the player presses button codes. For example instead of bringing up a menu to save, select an item or should flee, the player presses A-B-A-B.. To choose an item to buy from a simple list s/ he can press one button as many times. Or even to teleport all the player has to do is something like A-A-Left-Right. Or to a different area- A-A-Right-Left.

  44. ### Four characteristics define each character. This is something like each player having a job class, but more intricate. Each player has a color, a weapon, a mystical item, and a beast/ spirit- such as a dragon. So ones four could be a dragon, the color blue, a sword, and a ring (ring being the mystical item- which can also be a mask, a cane, a cape, etc.) If her/ his color is red, red more greatly pertains to her or him. That color may show itself to him or her during gameplay. And that person has more compatibility with things of their four elements.

  45. ### Strange clouds of different colors. A red cloud means seriously dangerous enemies are ahead. A yellow cloud means treasure is around. A blue cloud means (?)

  46. ### Seeds are used in this game with different results. One grows a beanstalk where treasure may be stolen above in cloud land. Another seed attracts birds. And another ..

  47. ### Games incorporating magic are altogether of use on enemies and not beyond that. But like conducting an orchestra is magic used on all the world of this game. First you strike the ground with a bolt. Then you use a spell of water, and you have made a well. Or first you use a bolt spell to knock down wood in coalescing with magic, eventually make a cabin- all with magic. Using the bolt spell five tines could arouse an automatic storm. Casting wind on a pond a few times will drain its water, perhaps exposing treasure. This should feel something like conducting an orchestra fluid, precise, and nice.

  48. ### Herbs can be thrown into small ponds producing a healing place that lasts. So throwing in certain herbs, some that restore HP some that restore MP or remove status ailments can either be ingested, for more temporary results, or put into a pond to extend their use.

  49. ### In going to another world (of which there is a total of five, including the one you are on) each should have its own specific nature, and each should differ greatly, because if they aren't different there is no reason to travel. One can offer exclusive treasure. Maybe that's all its good for. That one could be medieval- Ren- like. Another, however, scientifically advanced. That fiest- perhaps outlaws science. Another- just a place of sheer fun. Along with the last being a place of pure evil- that makes a good formula. I'd at one planet is very near another and is easy to get to while others are farther apart. There could be a time limit on the open door to travel between worlds. One is easy to get to. But another more difficult- this makes the latter more desirable than the other, in making them more different. And one planet can be a very bizarre and spooky place, filled with witches and mystery, storms and wicked houses. (The trees there talk, and the environment conductive to magic in mysterious ways.)

  50. ### If you see a falling star hold down the A button and money will fall from the sky.

  51. ### This games monetary system is based very little on defeating enemies. Much of it is based on lucky circumstance, or by doing hired tasks, collecting things like herbs and selling them, or selling treasures found. But most of these are just circumstances where you must be ready- such as during certain weather coins fall from the sky.

  52. ### Enemies aren't found very much in this game. The player is more likely to bring forth enemies by breaking the laws within the game. Like if he steels or is caught- not sneaky and covert enough- because the characters played are wanted criminals.

  53. This game does not have many game overs. If you are overwhelmed and imprisoned- then you are. Otherwise there are little to none other ways it'll happen. But as for getting arrested- that should be a game over point. Otherwise the player won't bother trying to move around in secret and avoid the law officers.

  54. ### Wearing pendants have each a unique effect. A crescent moon pendent gives you super powers during a crescent moon. A full moon wolf pendent makes you a werewolf at night basking in the dark and tearing up the earth for treasure, and makes travel quicker. There should be many different pendants. A star pendent can bring down comets to crash onto the planet, devastating the public. A water pendent can allow you to walk on water. An air pendent can allow you to walk on air (like they are stairs.) You can wear one at a time per character.

  55. ### Rings give you magic- the higher the level of ring, the higher its power, the stronger its effect. If you have a level one bolt ring you have to use it many times more for it to have the effect of a level five ring- but all spells are available on the first ring to the last. Except in groupings. There are four groups of separate spells. -and up to four rings worn.

  56. ### Magic is used by inputting simple codes. A is Fire, B is Air, C is earth, and D is water. Type one is up, Type 2 is right, Type 3 is down, and type 4 is left.

  57. Things are viewed differently by holding A and either pressing up, down, left, or right. Holding down A and pressing left shows you possible enemies. Holding down A and pressing up allows you to see possible help, holding down A and pressing right shows you obtainable treasure, and holding down A and pressing down brings back normal view. Holding down B then up= sight through walls. B then right= show a circling view. B then down= see through other party, or return to previous party. B then left= see map. And B then up= return to normal view. Though that last one (normal view) should be the same directions as of A. This makes for a seamless view of different perspectives and it alone nicely occupies game time. Its easy to flip through and helpful.

  58. ### In the start of the story four angels come to you in the night, Asha, Mista, Brea, and Roca. Asha speaks saying you must break into the kingdom and steal the King's crystal, and return it to Daliah- its rightful place. So the main character goes forth and is aided by the four angels to do so- guided to it, without confrontation. Then the four angels lift you into the heavens. This is repeated with four other game characters (the primary bond) until they are all at the same point, a temple. Once there they are told it is their destiny to venture forth from here, and to simply go. Outside a solemn heavy sound of music plays, stars fall from the sky, and things become as winter, suddenly. So then they go forth to the only near area where some of the story is made known.

  59. ### The four angels come back, from time to time. They always accelerate the purpose to the next point and have you steal a little at a time the "Artifacts for the New Kingdom." And by the end of the game that kingdom is yours.

  60. ### At the start of the game the four primary characters receive a crown. Those crowns have certain other characters in the game recognize you each for who you are, and occasionally a person will flatly- kind of abruptly- give you special things, money, or help. But the kings come to detest "those of the four crowns," of which they are gradually made all too famous. But as a dictum, the four angels said those crowns are not to be removed. Which is good- as the kings have many enemies and these crowns show their opposition. Very well in fact, these crowns identify the counter- force.

  61. ### Magic points are used in a different way- are consumed differently. There are four bars of color on the top of the screen. After a spell is chosen either green, yellow, blue or red colors are drained. Green is the least powerful color bar to use, red is the most powerful to use. Holding down button A after you choose a spell drains some of the green color bar, as long as it is held. Buttons B, C, and D each let's you drain some of the other colors as you choose. So to have the highest possible effect all colors are drained and the least would be a little of green. But once these bars are depleted, so are your magic points.

  62. ### Meat for survival come front slaying beasts with magic or fishing. You can carry as much as you want and sale what you don't need at any time

  63. ### There are paintings on a wall that are entered into which entail the changing -correcting- of the story back to its proper state.

  64. ### The player can put in front of him a plat form – straight ahead or up and up like stairs, to walk on air. And that platform's speed can change. You can also fix them into place. When A up up is pressed you can walk on any nearby upper area. When A down down is pressed you can walk on any lower area.

  65. ### The game indicates that you must hide or escape, such as when the kings men are ahead on the trail. You can also hear clanking when this is about to occur. If you can, get off the trail, and hide somewhere, such as some trees.

  66. ### You can predict when people will be home, or where they will be and where they are going.

  67. The main player gradually causes the enemy kingdom fall apart. This is done naturally as the King becomes mad and violent about finding and executing you, and slowly you receive many allies. It is also that during the game you sabotage and even frame him- or at least expose him as a fraud when he tries to frame you.

  68. ### The game rewards your progress by filling your home automatically with good things coinciding with what you accomplish.

  69. ### A butterfly effect is in the game and it tells you what all will change in the world due to your actions, and offers suggestions of change you may desire, which- the littlest things make the largest differences. This can be done as like jumping into paintings to jump into the past.

  70. ### It may be that you spare a dragon monster and later that comes back to bite you. Or that you disregard a sword that later you found out was enormously powerful if it was fixed.

  71. ### There are jobs in the game that the gods reward- like sweeping, feeding the birds, bringing in water, or "beautifying" any area. Many times you are asked for help, and can haggle the price, but something like feeding the birds are rewarded by gods.

  72. ### If you sit around or loosely play the game for very long you begin to have nightmares, and those nightmares become troubling reality.

  73. ### There could be casinos in the game with monumental rewards.

  74. ### There could be auctions for some of the best items in the game.

  75. ### The Kings may arrest you with different casualty incurred- some of it gruesome. Sometimes your friends may save you- through a fight. And sometimes you must yourself fight your way out as in a coliseum. And yet if you are crucified your friends may remove you from the cross.

  76. ### When birds in this game are followed they each of species lead you to different areas. If you want to keep playing the game as you would in spring then you can follow them to.

  77. ### There are abandoned houses where keys to them lay hidden.

  78. ### A fire wand melts the metal doors of some tombs.

  79. ### A bolt wand removes a boulder from in front of a tombs door.

  80. ### A water wand removes fire that blocks a door.

  81. ### And an earth wand crashes such a door open.

  82. ### There are hints in the game of an apocalyptic world to come. They'll say, "the moon will turn red," others will say, "violent storms will come forth," and others, " monsters will come upon the land in great numbers." When these things occur, the player will now a great change is about to occur.

  83. ### The more you hire a person, the more available they are to you, and the better they get.

  84. ### They can be hired to body guard, find things, complete normal errands of the game, teach you secrets, guide you somewhere, give advise, teach you spells, and tell you things otherwise easily missed.

  85. ### In your home is a chemistry books citing what herbs mixed together would produce. In four actions you make them. Place in the right herbs in the right amount, boil them, cool them, dry them. Then they are ready to use. They can be saved or sold.

  86. ### Inside your room you may rest, healing yourself. There is also a book inside that enters you into a 2D fighting game. Artifacts for that game are found separately in the normal game and those that are used solely for that 2D random battle game. Some artifacts let you get further in the 2D game, making more opponents available. The reward for victory during that game are higher stats and money. The character travels on a basic map in it, something like a board game which to win brings up another board game board.

  87. ### At one time in the game the king orders some of your supporters be thrown into a volcano. But they live on, as spirits. Those spirits have a major part in attacking the evil kings kingdom, causing many of his soldiers to go mad, right at the perfect time.

  88. ### In this game the player can defend into hell to learn black magic, complete with interesting sigils, or to heaven to learn white magic- fitted with harps. And grey magic is learned in the normal realm. In fact for some time all you are learning is grey magic. Then, if the player asks around the right way, and after finding a rumored magician, that magician suddenly takes them to one heaven/ nirvana, two hell/ Sheol/ hades.

  89. ### It could be difficult to leave. Things pose a challenge for it. And Hades, perhaps, is all too interesting a place.

  90. ### The player also gets help from the angels in heaven and the demons of hell. They can form pacts/ compromise. That in hell you do (rather wicked( service in exchange for a powerful item or summon. But if you fail to do your part greater is taken from you.

  91. ### When horses are cast with a bolt spell/ lightning, they are much quicker, temporarily. When they are cast with an air spell, can ride the Sky's. And when fire is cast upon them may become needed meat for survival.

  92. ### There is one very powerful kind of crystal in the game. When made into a pendant it let's the player travel around like a god, if just a weak one.

  93. ### There is a hole in some places that lead directly to hell. Most mountains allow you to ascend to heaven.

  94. ### And when angel wings appear in front of you and you approach them, you can fly, even to heaven.

  95. ### And if you cast quake enough times on the ground before you, the gates of Hades are open.

  96. ### Some spells require ritual and certain environment. For example a spell may require a full moon, another fog. Some require a star in the sky as "when there is a golden star up high," and then some may require you have certain herbs in your possession.

  97. ### But the effects of some of the more difficult spells are permanent.

  98. ### There is a game within the game much like old RPG board games.

  99. ### Above you during play you may opt to see like a rectangular area of what can be expected ahead. For example, enemies are coming up, or a home, mountains ahead, or forests. You don't have to change screens or have a small grid map. And it tells you how to go back from before.

  100. ### Spells in this game should be highly interactive with the environment. So there would be spells not typical of other RPGs, which focus more its use against enemies.

  101. ### There is a crush spell, then. There is a break, weather changing spells, find, disappear, go through walls, walk on water, on air, teleport, etc., which should be many. These spells performed together should flow as easily and fun as conducting an orchestra.

  102. ### Some times something in the game cannot be completed unless performed procedurally, the right way. So it may seem doing one thing causes nothing. But doing it a little differently gets you further.

  103. ### Game characters shouldn't e just space filling entities. If you help one often then the favor should be returned, if not right away, but nonetheless. The game player should change the game based on his interaction with characters. Maybe it might be that someone can help you with an item, or a person provides something he wouldn't otherwise, or someone you've helped protected you without your knowing- of course though it should be made known why to the player.

  104. ### There is an application of karma in this game. What a character does comes back to him, often double. If he gives to a beggar he may be honored by it, and given something himself, even more. If he looks to find someone who it seems lost something a reward is given, and, separately, rewards are posted. As for a karma system- to steal from the wrong person could have dire consequences, but things of good bring good back to you, even from the guards, and when you "perma-die," you will go "up."

  105. ### The use of magic in the game is sometimes based on physics. On a few screens these laws can be manipulated to effect an overall difference in playing.

  106. You can collect items from the game to produce a large array of things. One thing can be used in many different ways. There is a book that lists what you already have and how it can be used, as well as images and descriptions of what else you could get to enhance what you have further.

  107. ### When it rains it may poor- and if it does you must camp awhile. But the wizard may warn you.

  108. ### Some trees at first come across odd to the player, different. He finds they can be climbed. Then he discovers they go all the way up to a kingdom in the clouds. And he's there awhile. One day during gameplay he sees another such tree. And from the kingdom in the clouds he goes up to heaven. Then there is even one more such tree, one not easily found. He climbs all the way up it and discovers a whole new world.

  109. ### But there are different ways of accomplishing the same thing. The player may ride a cloud, may die and somehow awake there- and when awoken there a spirit tells him he placed him there for a reason. And perhaps sometimes when he rests in his bed he awakens elsewhere, even a different planet- and told why- and told if he accomplishes a specific action he may return.

  110. ### On certain days of the year the towns are note festive. Holliday's are celebrated. In the story the player may use them to his benefit.

  111. ### In the story the player goes to the grave yard to call upon some of his previous party who were killed by the evil king and calls on them for help. They say that he must enter the grave and kill the Tomb Master, or it cannot be done. So the players character kills himself with a sword and attempts to, but just before the Tomb Master is vanquished he drags him down into hell, and he must make a deal with the Devil to leave, which is that he must kill that king the first chance he gets, obtaining his soul. So the player goes to the kingdom and those ghosts of his friends were brought back alive- not as ghosts, but as they were before, fully alive.

  112. ### As the player ages (as stated earlier, they do) they begin to leave the normal world and transcend. They know this is happening. Then, one day, they are gone but survive with you as help from above. Before this time they lose stamina and gradually decline. The route of the game can shift into making final amends and if done right they go "up," if not, "down."

  113. ### All in all the game should provide a feeling of aging along with the player- it should give the player a feeling of growing with it and the importance of time. If the player waits to long to fulfil purpose than that purpose is shifted to different characters in the game whom you learn to control. And that can gradually be slipped into purposefully by teaching an apprentice- if the player chooses to.

  114. ### During the game God talks to you, saying things such as "You are cursed that others will seek to slaughter you.. I curse you that you haven't a home."

  115. ### Instead of collecting something such as tri force pieces you collect something to create the image of the beast. They are an udjat eye, phoenix wings, a yin Yang scorpion tail, a crown, and a lightning bolt tongue of a dragon.

  116. ### "The Beast now has a tail," or, "The beast can now see," or, "the beast is now crowned."

  117. ### The game label has an image of that beast.

  118. Conquer the area of Egypt by collecting slaves to build Satan's pyramid. When done, rise to the top and proclaim "Ler!" And boing! A mad all seeing eye appears above it, being "God's mad eye." Which is an all seeing eye of madness.

  119. ### There are eight acts of blasphemy to perform.

  120. ### A scene comes up that by pressing a or b a hand hits a drum and a gypsy dancer moves beneath it.

  121. ### There is a battle in heaven at the last of the game. The game ends where you are on God's heavenly throne. This is as pictured like Conan at the end of the movie Conan the Destroyer. Like sitting on a throne with an upward moving text.

  122. ### Errands come up each time a new game begins. Each time you wake up you must do one of four. Such as: someone has stolen one of your items. Go find it and punish him.

  123. ### When a light turns on entry may be made

  124. ### Search for the Devils cave. Follow certain people, the right ones. See where they go. Listen to the rumors. And if you go there you will find them and be a part of their Satanic cult. Speak to the serpent. Follow the black rainbow.

  125. ### There is a scene where you are arrested and in jail. Being there for awhile you get put in solitary. You draw a Satanic symbol on the wall. More like an image of Satan. Something like the letter on the SW corner of a Baphomet symbol. You throw out the food. You are given the choice to yell "Hail Satan!" if you do then two guards let you out and instruct them to follow you. An electro static sound comes on. It's a CB instructing him to be brought somewhere. It could say, "This building was bombed. We have to let him loose immediately. The crowd is too heavy to control. I am not going to die from this situation. And you wind up in a new place, tended to, though a fugitive.

  126. ### This game is very choice based.

  127. ### Coins are gained not by killing enemies but by doing errands.

  128. ### You get credit coins. Each credit coin gets a type of thing. For example a credit coin that can only be spent on "influential magic," and another on pathways (to speak abstractly.)

  129. ### The more you interact with the environment the more it can be used. If in one area something is touched upon and another, then another, something comes from it. Overall progress is more natural but you are keyed in on what was useful.

  130. ### It uses old folk tales, especially from Greece, or nursery rhymes, kind of like other games have, like in one game a beanstalk was climbed into coin land (Jack and the Bean Stock.) These can provide useful ideas, at least.

  131. The thing lacking in games where money can be spent is the small amount of things you can buy. And they are only for doing a few different things. But in The Anti Christ, there is both much you can buy and there are many different uses for them- not just attacking, not just power ups.

  132. Here are twenty types of items that can be purchased in the game.

1 Hired hands

2 Insurance

3 Spy equipment

4 Protection

5 Alarms

6 Book marks. These allow quick transportation

7 Properties

8 False witnesses

9 Licenses

10 Funding (projects, causes)

11 Games within a game, like a slot machine, or something. There should be a handful of them

12 Bribery

13 Investment

14 Searching – that is, paying money to have things found, maybe a document that was stolen. Or Top Secret information. Or it could be you are digging for gold.

15 Paying to have things found out

16 Paying an assassin

17 Bail

18 To move, from point A to B

19 Military equipment

20 Acquiring resources.

  133. If you go to jail there is a setback for you. Some of the work you've done in establishing your rule is diminished. Once you leave jail you will have to put things back together. If you go to jail multiple times then you will be monitored more and it will be more likely you get arrested. If you've committed a major crime, then all the more. But if you get the death penalty or someone you shouldn't interfere with but do, such as a gang member, and are killed by him, then it is game over. (Death penalty = game over, retaliation may lead to a game over.)

  134. 10 more things you can spend money on:

    1. Advertising. This is diverse, from paper flyers to business cards, help wanted, or billboards. Word of mouth advertising, or promotions, TV or news paper as well, or magazines. And two others: political signs and reward posts. Which ever of these are used determine a certain progress in the game.

    2. You can purchase this GS leading to a monopoly after you abolish the laws against it.

    3. You can buy drugs and sell them in the game. Just make sure they are drugs that don't actually exist (Such as crack or heroin. Rather make them names that are not nearly a real name for a drug, but like a name "Zerxeria."

    4. You can fund projects and by putting together certain combinations a thing is produced that comes as a surprise. In other words, you fund a project that produces things unexpected and don't know what you'll et or how you can use it until it is received. There are "use as/ for" options you may need to discover through trial and error. For example if it is a corrosive chemical there could be many ways to use such a thing, from chemical warfare (in this video game) or maybe to resolve metals. Or perhaps you've come across a laser weapon in your funding to produce one, and maybe it can be made better and better depending on how you fund it. But importantly, every object you create should have many different uses, and when tweaked or improved any more.

In RPG a level is to gain HP, obtained from battle experience. In a side scrolling game a new level comes at the end of the road. But in this game you establish a project, a job of Researchers, scientists, testers, technicians, architects, geologists, electricians, physicists, physicians, labor workers, chemists, astronomers, anything that incurs development useful to the player and his environment, his possible success, his better lot, and for greater control over the people.

These workers as they are working they gain experience and level up from it. But they are better paid when they do. And they could be put to school gaining a leap of level. Also what they produce for you gains levels, such as batteries- they become better and better with further funded work done to improve them. They don't have to go from level 1 to 99. If they don't there is made known what level they may reach.

Finally, in regards to this, the scientists/ developers may tell you they need money for a certain inclusion needed for development. And all the ideas of this could even make a game itself, separate from this The Anti Christ.

Back on topic, 5 more ways to spend money:

  5. Hiring people to do regular jobs or errands for you. For example, bringing in items. They can be detected work. It can be operating a business. It can be hiring a musician to compliment a business, or these:

Body guards, Security guards, Detective work, Theft, Assassination, Procurement of weapons, of drugs, or of preachers or evangelists and people "religion- making."

  6. As well rights to books, music and patented items may be purchased. If you are buying a work of music you can play it in the game. Maybe then music in the game will be less monotonous and a thing of choice. If you buy rights to a book you have it's use, which contain patented ideas. The books you buy help you and your hired help. It is used to teach your helpers. It expands knowledge, permitting more options and ideas in the game. Maybe it isn't in buying rights to a book. But in the game there are secret books to obtain. Patented items that the rights are purchased, this means more options in having things developed for you or simply in having better control over its development, and the limitation of it for others.

  7. Major spending that incurs ascendency in the game is buying out everything. Be it property, farmers, businesses, drugs whether legal or not, patents, power companies, entertainment venues, - in short, obtaining control over enough things to establish irrefutable power over the game people.

  8. There are 8 elements per phase in the game. When 8 of these phases (or maybe there is a better number than that) are accomplished by percentage, 100% for each of the eight are gained, then move to phase two. There is an image to this. The image is of the following: a lightning bolt tongue (power) a yin yang tail (balance, accord) a Phoenix wings (two of) (one for overcoming, and one for permanence, the certainty that well enough has been done, without possible cracks in the dam. That what you've done cannot be undone.) Then there is an eye of Horus/ Udjat. This is for reputation, for the esteem of others. For optimal consideration toward you, which can be fear or support.) Also there is a crown for taking risks. By doing things immorally. For the sin. Once you get to 100% for all six pieces a dragon will appear, one crowned with a lightning bolt tongue udjat eye, etc. You will speak with it and will be given three wishes, kind of like a game genie. You may wish for: Reading minds, cursing one person, having greater wealth, having a demonic protector, being able to possess someone, greater popularity/ to more easily influence, cause an earthquake where you want it, make comets come down.

9&10. Human pesticide and foreign slaves.

  135. The object of the game is to manipulate society in a manner that you gain overall control of society. When things are set up in a way that a chip is implanted in peoples hand that they can buy or sale anything only if they have one, it is implemented and you are then worshipped as Anti Christ.

  136. At the last of the game you get a number of how many you have captured for Satan.

  137. These are more prayer you can get but not until a later set of wishes are come to. They are:

    1. If you hear the rooster you will be given money

    2. If you see the bear you will defeat it

    3. If you follow the rabbit you will find three items

    4. If you see the cat you will play with him (there are many cats, a person dressed as one, a miniature figure, a painting, or a real cat)

    5. If you capture the mouse you will you have something for the cat or bird. Or you will scare an elephant.

    6. If you find the fox cave you will escape

    7. If you ride the horse you will have great victory

    8. If you eat the swine you will become him

    9. If you free the tiger you will kill the dogs

    10. If you befriend the dog he will hunt, protect, uncover/ find, and help you.

    11. If you visit the goats they will help you set things up themselves, better than you could without them.

Whether these are requests from the dragon phase by phase in the game or are regular options from which to choose from in intervals are up to the programmer. Or they can be pre existing things in the game, not chosen from to activate one at a time. But I do want heavy incorporation of my "Principle List," a list I created listed below:

Element One: Bird, hand, staff, red

Element Two: Bear, cane, bee, brown

Element Three: Goat, ring, thief, white

Element Four: Black, fox, blast, beast

Element Five: Red, whip, cat, fairy

Element Six: Swine, gold, sword, joker

Element Seven: Elephant, blue, spirit, stone

Element Eight: Dog, purple, dragon, mask

Element Nine: Mouse, king, yellow, wind

Element Ten: Horse, creature, toad, yellow

Element Eleven: Word, tiger, assassin, creature

Element Twelve: Rabbit, seed, stage, green

  138. There can be a set of 8 or so games within the game in an arcade style business. This is good for its own reasons. While it has nothing to do with the plot of the game, it adds well to its gameplay. The trick is in how it is presented. Perhaps somehow it can be given importance to the plot, as magical arcade machines. It can alter elements within the real game. No special reason has to be provided for where it gets its magic. It is simply worth having by the player. The more the more merry keeping with it quality, not just quantity. These games can be very simple, and sometimes not arcade machines. Better still, not arcade machines at all but slipped within a game, as: a casino, playing cards with friends, playing a board game as a child in the players memory. Comes a dream, the player dreaming about a strange universe. In fact every time you dream, a strange reality occurs that is engaged like a game keeping with it a dreamy climate. Or you can race cars with your friends. As well you can possess a military individual and perform his war time duty in the infantry. The same can go with possessing a spy or a member of a swat team. Possession as said earlier can be one of your wishes from Dragon. As well you can become help for others by plotting out the design of a town.

  139. When you dream you act a certain way. Depending on what you do in your dream will change the game in particular ways. You can bring forth treasure from deep within the dream. You can spy on people. And you can burn things down, or otherwise use a type of black magic in astral projection. Astral Projection you can request from the dragon or perhaps learn from a leader of the occult who is hard to reach. Taking the time and difficulty to reach him, he will grant you that power.

  140. Providing some abstract ideas can be helpful. Here is some food for thought:

The staff disciplines

The seed grows, feeds, entangles or beautifies

The cane helps, supports

The ring commits

The sword vanquishes

The whip punishes

The flute calms and the wind eludes

The wand alters

The dust erodes

The word changes people

The stone blames &

The mask covers, conceals

  141. Here are some more ideas using The Principle List provided earlier:

Beasts within the game, or mythological ones: A hand, a bee, an actor, the goats, the jester, the fairy, the "beasts," the "creatures," the king, the toad, the ghost, and the dragon.

In the game Jesus is shown as The King. In the game Satan is shown as The Dragon. In the game The Goats are The Four Great Evils. The four goats punish you, reward you, or change you. They are together, the four of them, at a table. Doing something wrong in the game will have you corrected or changed. Their council is absolute.

Continuing- the fairies can change into human form and help you. They can lead you into treasure. And they can bring people to you or bring you to people. Or perhaps instead you can get a new fairy under certain conditions that fulfill your wishes as they are capable to and then are freed. They can either be bought or captured. The fairies come in different colors: red, green, yellow, blue, black, and white. If white then you choose yourself what color it would be. Red fairies attack or in some way destroy things. Yellow fairies keep you from mistakes or teach you useful tricks, as magic techniques. Green fairies provide you with things, can be a sudden help, and don't serve on command but simply when it knows it is needed. Blue fairies will hurt you if you catch one, or get in its way, like a bee. And black fairies have to be caught in large numbers in order to work: 20 or so, before they can be used. Once 20 are gotten you may wish upon a star when darkness falls. Depending on what star you pick to wish by, a different wish for each. It will come down as a chest from heaven when it does.

  142. The game is really scheduled. Habits errands, tasks, choice of action to action fits the player into a daily routine. For example, if each night at 6 PM you go to a temple and pray, in 7 days you will be rewarded for it. This has the player doing one thing each day, and there are many such daily performed activities. More of these can be donating change to The Shrine of Santa Muerte but let me digress into that-

  143. Altars can be constructed. Different idols can be obtained to place on that altar. Different candles, too. And money put upon the altar. Animal sacrifices can be performed on it. And in the game human sacrifices can also be performed upon it. A large altar, and I mean large, as a trapezoid (topless pyramid) could be in this game, too. Santa Muerte is offered money on the altar with a particular candle lit per request. But she may want more than money. She may want you to sacrifice something for her, making the game badass.

  144. There are deities/ demon- gods in the game. Here they are and what they are about:

    1. Leviathan- Deepness

    2. Shiva- Indulgence

    3. Agnes- Playfulness, Childishness

    4. Lilith- Division

    5. Pan- Celebration

    6. Mammon- Great Wealth

    7. Beezlebub- Consummation

    8. Neti- Madness

That is just an idea of what you would receive by worshipping each deity.

  145. Again, the game causes routine. And it is a good idea because it increases natural, regular gameplay. You wake up and do something, then another thing and so on until end of day. You get back home, you wake up and repeat what you usually do. But of course things can vary about your day, and different things are probably going to want to be done. And if it is enjoyed will be repeated, until that to changes into something else.

  146. You may create a Church for any deity listed above. And the more it is worshipped (the more followers of said Church there are) the better the reward unto you, especially if you manage to convert or acquire prominent members of society through its doors. The deity will help you become Anti Christ with these things done.

  147. Since many games have become for many things to view others playing the game can have many outcomes. It can be pieced together cinematically, forming a movie. After a draft if the game improvement can proceed by putting in it cinematic qualities. Like a thousand movies within one.

  148. To look ahead into the future of gaming there are games that you can both record and take screenshots of.. Any inner image. These already exist. But programmers haven't given much unto it. But in this game you can capture a screen shot that the player can easily print on his computer. This can be a fake diploma or achievement paper. It would hang in his wall for other players to see. As well as images and video of the game being able to be procured, people also take out soundtracks from the game. I have a great idea for this: the music has many different combinations of melodies, rhythm, riffs, etc., which to play, always in a different order. There are melodies most like to play, and some less likely, and some somewhat rare. This will make music in the game that is always slightly changing, though still recognizable. Let's say there are fifty melodies, chords, etc., not only do the play in different order (though one staff of music plays most often, being ten of it out of the fifty) they also play with different musical instruments. The effect is that the music is always slightly changing and its soundtrack more programmatic. And if it is reproduced, its renditions are very, very many.

  149. Game ROM hacks are another thing happening often in today's gaming community. Patches, too. Game mods, online use, VR and holographs to come later, but inevitable. AI, virtual environment, unlimited storage capacity will come someday. Here are some ahead-of-time ideas for such games. Its future development under such advancement in tech may sound impossible but I'll assume anything could be possible.

First, media someday could be very easily incorporated into games outside media. Players could add new aspects of the game with these and otherwise, reprogramming bits and pieces. Whatever a person adds could be his own claim. His own "property." But every player should be given their own territory, their own domain that each of them strictly controls. But the can be purchased, as plots, from other players in stake of desired pieces wanted and bought or traded. There should also be a Master Player, he who is playing his own copy, though another's world can be entered into within the game. There must be given consideration of how well the game blends together. There are off limit places from one persons game against another.

Second, how about there being a library? People can add eBooks to. And these eBooks that any player can create is the guidebook for there game, with their rules and unique elements. These books in the Grand Library are records if the players venture, captured images, tales regarding them, and their outcome.

Third, music stores have music compilations that can be bought by the game players with in- game money, or perhaps genuine money. Items of other players and such can also be bought, in a different kind of store.

A King Player can have his own currency made. An image drawn and the money produced. These coins circulate naturally. Each have a number on them, one unique (perhaps letters + numbers.) They circulate, reaching far. And if your coin becomes popular or reaches far away, different things like such can gain you power, more control over its course. With the number on the coin a record could be made of how it was used as it passed from hand to hand to hand. Maybe you can call on all coins to return to you at any time. This could entail a war to take them back, or perhaps just a small battle. Or you could produce temporary coins in case if not spent quickly enough, or comes into the hands of someone too late, it can suddenly be deemed halted, and never excluded from your bank.

And there are Lord coins. It's a coin that can only be used in ways beneficial to the Rule. These can be used It's a have- to- buy type if coin. But with them prices are cheaper. If in tracking any coin it is found to be spent not on what it was supposed to be then the player who didn't an be apprehended and paid a fine.

Some of the players within the game become Ghosts. Any player can venture into Hell to pull them out. If they do then they are that players temporary servent. The Ghost makes an offer or the other player makes a proposition for their release. If they do not then they are returned unto Hell. And you can escape Hell, in one way or another. Perhaps by making a similar deal with the Devil.

There are Anti Christ players and regular players. In a game where so many players are is one supported and the other not in becoming the Anti Christ. Positions can be taken, obstacles made, as most in the game are sometimes supporting you and sometimes against you, but always themselves the same endeavor. With one having become The Anti Christ he goes into Hell, thrown into it by God. And in it are all the great sinners who too have become the Anti Christ along side you. So a lot of consideration should go into what it is like down there.

It should be more casual, bidding your time. After awhile you and the other players who've agreed to be by your side with break out of Hell and a sail Heaven. There are players up there, too. (Or maybe not.) But if you have formed a party good, high numbered and strong, then you will defeat God and his angels and take the Five Keys.

There are five members in your party who will each receive a key. Each key opens the door to another world, of which there are five. Inside is a bed. You lay down on it and awaken in the new world. You choose which world to awaken to and are there, to continue your quest much the same and become Anti Christ in yet another world. But the system of things are far different than the Earth. Earth has its own type of people and each other of the five planets have different peoples.

Link is mideval, a fantasy world, such as you'd find in the books of JR Tolkien.

Pippy is a place of magic and witches and very bizzaire

Sefra is a highly social place, one which you may become too attached to to leave. It is the more social based place in the game. The agenda there is not to rule, but to enjoy. But you may leave and return. Sefra is loaded with mini games, from arcade style, to 8 bit stuff, and a little 16 bit stuff. It's too a place where crafts are posted as opposed to inventions or the like, as on Orion.

And while on these places you are asked to approve or disprove the insertions of other players. And are paid to do so. If a player gets four approvals it is posted. But if one of the four is disapproved then a fifth time it is asked, and if the fifth approved, it will be posted. The player can ask for a modification at a price set by its creator. So if the player says will modify at a price then it will be given that modification and paid for. But it then must be processed again to be approved or rejected. But the player who paid to modify it submits it too and if either of these submissions meet four approvals, it is accepted, and posted.

Orion is a technologically well developed place.. Places, actually, because Orion is not one world but many, many.

And Ler- Let is "The Hell of all Hells," and is a place if diabolical imagery. Evil is seen there and it is a place where most of all the player learns the lessons of the Satanic. It is imagery based. It is a place to hear evil stories and see them play out, like Hansel and Grettle type slideshows with a little animation. Then, going elsewhere, some evil looking thing tells you "I want to eat you." Then images are shown of little devils being fed meat. Going to the pyramids of Led you will hear "Lllerr," and behold demons building up. When it is finished, maybe you can even climb it. And once on top you shout "Ler!" and God's all seeing eye pops up above it "Boing!" and He begins to see you. And things change.

In Led players create text and imagery to be viewed. But there is a lot of it preexisting, which should be substantial.

In DEFRA players make games for others to play and build socially minded things.

In Orion much information can be shared being "technologically advanced." Players there post ideas for new inventions and teach. They post information of all kinds and put them into libraries. It is like the internet but only information based.. Things to teach. There can also be "Bibles of Humankind," which are books made from two to six lines of ones best wisdom, best possible quote, best things said. When they reach a hundred pages, new books can be made the same way.

In Pippy, magic taught. Real magic from old pre existing books on the occult. And a Tarot interface. Astrology, too, auto generated and accurate. (If Saturn meets Mars Aquarius will.. As astrology is an observable, determinable thing it can show computer generated results. ) On Pippy people also post magic rituals and rituals can be attended to such as a "prayer screen." Unlike the other planets, Pippy has you doing things in real life, such as making wands, using magical herbs, praying to deities outside the game (and what to pray.) It is a magical curriculum. And maybe there can be a game in it similar to Dungeons and Dragons, without copy right or patent infringement. But a dungeon crawling place. Much of a place like an enhanced text adventure, however best that is done.

In Link, general Lordship is sought. Stories are written. Stories are read, stories are taught.

Each area has the challenge of doing The one Great Deed. That deed accomplished will let you travel to the next planet. But for Link it is merely a hot air balloon you ride to get to Pippy. In Pippy you do (something) to get to Sefra you leave behind one great piece on the planet and the planet rewards you, with a Space Coat to Orion, which is option one. Using that method to get to Orion you mist have approval from 16 other players there playing the game with you. These are random players. You post what you will leave and if it is determined to improve Sefra well enough, you are given use of the Travel Suit/ Space Device.

On the Planets of Orion you have a lot of venturing to do. You must learn of ways to travel from planet to planet until you reach Orion One, the massive and by far the largest planet of Orion. Once on the center planet you step onto a transporter.

Once you've made it from the upper areas of Orion to the center, you may leave to Let in the center or continue working your way from the center back ways. In those areas are the choice elements of Orion. Things of the best input. Many treasures. Many opportunities, especially helpful when you eventually get back to Earth.

Then you go to Ler. On Ler you must aquire dominance enough to procure slaves. Then you must have a towering pyramid built. And once built you rise to the top, proclaim "Ler!" And God's all seeing eye appears (with a Boing!) And you are back on Earth. But this time it is a place where all the five planets have merged into one, which is "The New Earth."

During your travels through the five planets you were asked often "Keep this!" or "Discard this!" Depending on what you chose to keep it will be there as a part of the Earth's moon. with other elements added automatically. You can keep a song, you can keep an item, one of magic, or you can keep little devils from Led. But in each venture into one of the Five Planets there is a limited number of things you can keep. These things are of and on your mini world, the Earth's moon.

  150. As it is about being The Anti Christ, things should be incorporated from the scripture that relates to him and his time, as from Daniel and Revelation. That includes much, from the four horsemen to description of the Beast Himself. It includes the Dragon, the Whore of Babylon, etc., and of course the number 666. As for that, as mentioned earlier, you first gain control over the economy and global resources and after monopolizing everything you have it that these things can only be purchased with the number of the beast. A new coin is issued and a pay with chip implanted into tour hand, and the first portion of the game is complete.

To add to this are the plagues, the boils and the turmoil, a type of living dead earth.

  151. Some type of people can only be seen at a certain time a day, and sometimes at a price.

  152. Lottery tickets can be bought. The odds of wining are far greater than the real thing, but the reward still substantial. And scratchers may be purchased.

  153. A note on my appreciation of SEGA and Square Enix:

SEGA had a few games that were wicked and set a dark tone, to some extent. And as much as I support the under dogs, SEGA is certainly one. That coupled with the fact that SEGA made many innovations under appreciated, or never even acknowledged, as they should be. As a disclaimer I own nothing of SEGA and am no part of its employment. As a complement I wish I was.

My second esteem is for Square Enix. Again I do not own anything of Square Enix and am in no way employed by them, as of this writing, but would like equally to be making games for them as well, if it ever happens. Square Enix has one great series (Final Fantasy) and I feel I can add to that many new games that would ensure greater prosperity.

So if SEGA or Square Enix would like to hire me, I would be working for a company I love and would work whole heartedly toward their success.

But this book contains content not copyrighted and serves as a source for any one in need of ideas.

  154. You may notice in the fame as you are plotting to take control that members of the government are spying on you. A little effort should be given in being unseen and u heard and in tying up loose ends, else you will be apprehended and exposed for treason. Particular conversations should only be made in the most hidden of places, and not to often. If 1) contact with others are too frequent, causing suspicion, 2) if you deal with the untrustworthy, 3) you do not hold conversations in secret hidden places, or 4) you talk to the wrong person; these will expose you, causing you to be arrested for treason, and it's game over for you.

  155. At midnight every night at the Strange Occurrence Site strange beings begin to appear from out of nowhere.

  156. "Green Marbles" are an item that may be bought on the planet Pippy. When placed in any area fairies take them and leave a gift after three days. Returning there you take it. But other players may find it there, and take it their selves, so it's important to place them in hidden places.

  157. The stars have their own type of working and reliably drawn upon astrology. For example there is often seen a triangle of stars at night that can indicate something, something known more specifically by the spaces spreading apart the three stars, as one to another.

If there is a particularly bright star it may be followed, and the player will arrive at a reward or desirable place such as a place where he meets a new ally.

Also are stars bright that indicate you are being observed in the heavens, and a window opened for you to visit Heaven- as maybe God or an angel is asking to you to be received.

Also are stars in the sky that turn to blood, any night when something gruesome has occurred, and thunder about with it.

And stars in the sky can indicate codes, as suggesting numbers. And if the code is pushed into the controller then certain things happen. To illustrate what I mean, the first star brightens, then not the second next to it, but the third, then the first one again, and finally the forth star brightens showing a code: 1,3,1,4. However that number is pressed in by the controller- or better, as a melody on a flute, that tune will have a particular effect. It could be that an angel or demon is called. Or that a weather changes, a friend brought to you, or, whatever good thing could happen.

  158. There is an incredible war machine produced for "The Great War." Or before the great war. It is an octopus like object in the sky, one massive and can be seen in the sky, by peering up, that has 8 middle slinging arms. It is known as The great eye in the sky hurling down missiles at its enemies.

  159. During The Great War the player has a lot of control over the use of the military. When all things are set in place commands can be made, and is a generally easy win. The player can order groups to execute certain actions or order the use of war machines over anything s/he wishes to. Slowly in the game weapons were procured. When The Great Battle is initiated then the look of war comes across the screen as great military might is powered through. And when the dust settles the Anti Christ Player emerges.

  160. When the player becomes Anti Christ and takes over the world s/ he is given palaces and a primary home. The first is The Master of Expression Palace. The Second is The Memory Palace. The third is the Taste Palace. The forth is The Magic Palace. And the home, known as The Glow in the Dark Home- which is far better than a white house! In the memory palace, real life memories are posted inside by the player- their true memories, and becomes a component in the game beyond playing it. In the taste palace, the players taste are recorded/ listed, with pictures that could possibly be added within the game. It is a house of desires. The magic palace is a place of idols and artificial rituals, with paintings of demons inside, and such as all of that.

  161. There are visions had under different circumstances. One is of a large towering building known as The Tower of Boom. It talks in a booming voice and is looked at upward, with this ethnic, deep voice.

Another vision is of an elephant looking demon that guards the doorway to the underground city. It is a flash of site, the player briefly sees him when at the entrance. And its indicated what must be done or gotten to enter.

Another vision is of God swishing you away with his hand and saying "Remember fire, pussy."

When you do something right you see a dragon no more that two feet tall saying "This is great AC!" You can go to Africa in the game and collect a deadly virus. Perhaps you see Satan doing so, instead. Satan can be shown in Africa pulling something up.. Like Ebola.

There is a vision where you see a purple hazy dimension. Peering in you see a person playing an organ, like a bald guy with a goatee or wicked looking, or wizard looking. You catch his eye and a lightning bolt flashes on the screen. Then you see that someone has come back to Earth. Perhaps an old friend, an old Conrad that could really help you.

When you become Ant Christ, as you do, God says, "Very well, today sin has taken you, and you have become the Man of Sin, refusing to be free, choosing to stay captive. I now don on you the crown of the unforgiven one. That is a vision had, too.

During the Great War a vision can be seen in the clouds of a grim reaper sweeping forth.

There is a vision, a kind of scene seen of people at a bench facing a Musician playing quite odd music. You say "What is this? Where am I?" and you are shooshed. And someone says "Quiet! We are trying to hear the suffering of Hell!"

There is a vision simply of Adam and Eve in the garden. And the game can present other biblical based imagery.

  162. There are voodoo dolls in the game.

  163. Strange things are sometimes heard in the game, such as:

Do the Shake Do the Shake Do the Wake do the Hip-ee Shake.. Daylight come Mon me wanna go home. Is a day, is a day, is a dayay-ul. This is heard when a certain kind of sleep curse is done on someone.

  164. This blasphemous joke can be read:

Where'd you come from Satan?

From traveling up and down on the Earth and traveling in spaceships.

Have you considered my Job Satan what a wonderful guy he is and how worshipful he is of me?

Yeah but if you kill off his family and destroy his possessions he won't love you!

Okay so here is what you do Satan: Kill off his family and destroy his possessions and hell still worship me you'll see!

Okay I'm going to do that! Boom boom boomity boom kill off Jobs family and all of his sheep!

I love my God. I worship my God. And my God is a Great God!

You know what, God? You were right, he still worships you.

I told you so Satan. Job will love me for the rest of time!

(This is a thing heard when Satan enters into the World at one instance.)

155. Another vision is this: at dawn the last shining star has a cloud that drops beneath it. It looks much like a bat falling from it- a batish shaped being. That cloud swirls to the left becoming a dragon with horns. Then, over the first rays it goes over the sun, somewhere to the west.

156. There is a vision of a woman making a repetitive dance move down the street while buildings she passes blow up one at a time.

The Games Beginning Scene

157. After the point that you are just about to become the Anti Christ and everything is going well you are arrested for treason. You are sitting in the jail. Some of the arrested there know you. Then suddenly comes a loud boom. A guard on the CB says "The place has been bombed, we got to get him out of here!" you are escorted outside when the guards transporting you are ambushed and take you to a certain place and watch over you protecting you until the time comes.

158. The first scene in the game it is your 18 birthday and you are taken into a park. Your step dad says "There is a ten fair nearby, we want you to attend it. It is over (there) a little way. So walking through the park a bit through a desert where a large wooden castle could be seen ahead, you arrive and are told to get tour three day pass to stay. "Regukarly it is a hundred dollars," an old lady says, after you tell her all you have is a dollar. "But well accept this, have a good time here, enjoy yourself."

So you wander around and night shortly follows. Only one group of people are awake and out and you begin talking to them. "So you are a Satanist?" a man says. And you say, "No." a woman there hands you a chalice and simply says "Have a drink." "Very sweet," you say.

And you keep on elaborating on Satanic topics. The man says again, "Then you are a Satanist? What's of (this) and (that) you are not a things only a Satanist would say?" Then you say, "Yeah.. I am one." The man then becomes a little angry over this and says "You're just untrustworthy, a liar, and we want you to leave! " You then hand the cup back to the woman there and leave.

When you leave you go to a hospitler tent and sleep. You have some dreams of your earlier childhood friend's influence of "really working" witchcraft. Something you then took up. And visions of Satanic magic being practiced. Also something of your step dad who secretly lead you into it.

The next morning you wake up and watch a little sword play and archery. Then you go to a different area where a feast is being had. You are all said, "Line up one by one, and one by one when you pass the King and Queen inside at their throne, you are to bow, and then sit at the table." Only when your turn to bow comes, you don't. You go straight to the table.

And while you are eating you say "Mmm! Body of Christ!" someone says, "What?" And you say its just a joke, but the food somehow tastes better that way. Then the game cuts to a scene where a bat like Lucifer swoops over God and devours him.

After you leave while you are walking down a path you see the man you talked to the night before. There is a conversation on courtesy. You make it to his tent where he says, "Look, Satanists don't just bump into each other. That never happens. We are going to consider a few things. Maybe tonight well be doing something special here."

After this the day transitions into night. While it does a man is sitting by a fire with others and making blasphemous jokes. Then night comes. You see and hear something and go that way. Sitting down you watch a young woman dancing like a gypsy with a tambourine. You hadn't sleepy for days but the whole thing is tranquil. Your male friend is playing the bongo drums behind you and you fall asleep. When you wake up you are somewhere else. And every one is gone except that man. Who says, "It's all a game. Okay it like one. We will meet again. I am The Dragon. Your father will be here soon, I've got to leave myself. We will see each other again at the end of the road" (Actually instead of him telling you this in person it is on a note left you in your pocket.) Your step father shows up, and asks "Well I'm sure some important things happened here but that's all I can say."

Then the screen cuts into the title screen and the title fades in "The Anti Christ."

159. You befriend a man in the game who tutors you, guides you, sets you on a certain path teaching you. He develops an online group called Global Satanism. And later he gives it to you.

160. There is a time in the game where you are bullied and others start coming to your aid and support.

161. At one time in the game the player lays down on the ground front down and says, "I hug my little blue rock, I love my little blue rock, I pray it be wonderful wherever I am on my little blue rock, wherever I am on it. Satan can do whatever he wants but I want his little blue rock."

162. The player is homeless and starts to yearn for certain, simple things. Better food, stickers, certain books, better clothes, warmer weather, Holst- The planets. "And it was a cold day for him." While asleep someone stole his doll friend. The police are always waking him up and having him move, sleep elsewhere. He does unusual things in public. He went into the center of a road- made stage and sang "When you wish upon a star.," His way is to speak strange jokes like:

What you bitches got against us Kitty's anywey? All we do is lay around all dey. It's not like you eatus.

Jeba Deba cuta

Jeba Deba guta..

Jeba Deba Muda.

163. Satan appears not long before Christ does and has this to say:

The Nothing's on his way! -There's no such thing as a Nothing! That's impossible! I'm telling you he's on his way I'm outta here.

Satan waves his hand and opens his palm

I'm on my wish dragon Satan, fall into the bottom of the sea, come to shore and there's "The Wolf!" (Who says) I have come from the nothing to keep you from destroying the nothing. I stab him to death with my knife, he's my demons I kill him. The nothing is gone, fantasia is all new, and I see the empress. "I name him Adam!" – I name you taken!

Then Satan simply says, "How about that?"

  165. (164, word processor error.) A thing happened while homeless is that the character prays one night for a euroneus divorce from God, as simply that. Later after a few other things occur, the character is considering the best way out of homelessness is to marry a rich woman. But he forgoes the idea, takes a little plastic bucket from the trash containing uneaten donuts, puts tobacco snipes in that and says, "Nope! I'm arrived to my Shugo and my Nicko!" As he says this he passes by q group of people and they say, "No one is going to marry you, you bum!" He spits on his face for saying that and walks a bit further. From behind he is knocked to the ground, and lands on his ring finger. The police did this. They say, "This guys bloody." The character says, "My radio," as a moan. (Which broke.) And the police ask if he is going to need medical attention. He tells them no and they throw an alcohol swab at him and say, "Clean yourself up, and don't o it again." And he leaves. He then realizes his ring finger is broken and tells himself, "I am married to Satan.." Then he has a vision of a person jumped by very quick ninjas (complete with strange swishing sound effects) and quickly they leave.

  166. While homeless the character lays on the ground in a cross and says, "Im the King of the Jews!" while wiggling his feet. Right after he said that the police approach him and say, "Get up! Go that way!"

  167. One day in the city he is met by a very well dressed man, like a well groomed goatee, a serious disposition. He tells him to come with him. So with him he goes into a ride prepared to a church. He says, "I'm like their best friend here. Take a seat, anywhere. Which he does, the man (Satan) plays a guitar for their singing. And the player falls asleep to it and has a dream. It is of a crossroads after walking in the desert. There are blood on the signs there and many dead rabbits. The player goes eastward and wakes up. He is suddenly in the Devil's home who says, "Any less sleep and you would have died, buddy." He says he was just looking for someone he loves. He says, "Can you bring Erin to me?" He says, "I sure can, buddy." But later he comes up to someone and asks his name. He says, I'm Aron. Satan in his home asks the player "I like that movie Return to Oz. You don't hear anything about it these days do you? Anyways, you've got to leave now, and go that way.." Pointing leftward. The player then leaves and goes in that direction, coming to a psych hospital. He enters and his mouth is possessed to strange things, and they admit him in.

While there he meets a girl with a Slayer shirt whom he tells a little about himself to and that he likes Slayer, too. She says people like this meet for a reason. The rest is just a cut to scene to continue the game/ movie.

  168. While homeless there are different ways the character tries to get money. One is by wading through a wishing pond, collecting the coins at the bottom. But this can only be done once, as he is stopped. Another is he tries to create the Church of Lucifer Message in or on Something. And he hands out papers promoting it.

One time an old lady gives him a large bag if pennies, which, after couldn't e used, he tosses into the middle of the road and says He is Antichrist!

He says, "I won't be a beggar! "

  169. One night early in his new city he goes to a street corner and prays,

"I pray to be everything Lucifer, the Son of Satan, equal or greater than Jesus. I pray to be the Anti Christ, whose image is worshipped. I pray that I always be among The Devil and his angels. And I pray for obedience, service, honor, wealth, and prestige." A man here's this and says, "He's praying to be the Devil on the corner of the street!" but no harm comes from it.

He then takes a cup on the ground that someone had peed in, drank it and said, "This makes me the Anti Christ! For I was hungry and you gave me shit! For I was thirsty and you gave me piss!"

Likewise he looks up to a star and prays for the same thing.

  170. As stated a number or two ago the character goes into a psych hospital. Here is another scene from that:

A psychiatrist tells him, "You are what is known as Schizophrenic, Adam. That means you hear things that others do not. It means that you believe things strange and untrue, usually in a paranoid way. These things you believe about the Devil and being the Anti Christ, is just not true. You will not understand this until after you have been medicated, for some time. But someday you will look back on it and know it was all untrue. Your thinking will improve. You and I must make a pact. Stay on your medication, will you promise me that?"

  171. So the player is then given anti psytropic drugs that cause the reality of the game to shift. While he can control and act more clearly, less clouded by "Schizophrenia," he also is unable to interact with demons, or perceive things in a metaphysical sense. When he takes his pill, he is unclouded, better organized, more capable to have things done. But when he doesn't, he has contact with the meta physical realm. Much like in many games before, two types of reality can be entered in this way.

  172. There are a few instances when the character is arrested, but psychiatric reasons have him out. There is a joke said like, "Well Mr. Anti Christ, have you taken over the world yet, or just lost your damn mind?" Then there is a shot given and his eventual release. Jail life can be incorporated into the game. He has a lot of time to think, after all. So he scribbles sigils, makes prayers to God and Satan, and hopes for his release.

He reads information that is useful. He takes classes, he is better upon leaving, and better equipped overall, each time he leaves jail. And maybe he has gone just crazy enough in the mental ward to earn a license of the psychotic.

In fact a time of the game comes where the public have made him mad. He is ridiculed and harassed while he is homeless. And this catches the attention of civil authorities. First a psych doc says, "This man is having a panic attack! Give him some space, for God's sake!"

And in another instance three psych docs, or one and two therapists, come to you at night and state they are here to help you sleep. "Just lay down and try to sleep."

You gain much sympathy due to the overwhelming harassment others see. At one point in the game are snipers on the roof. You had gone simply mad. You were being lead by the public to either kill yourself or do something stupid enough to have you killed, as by the police, for harming a child or attacking someone.

At that point, when you are just about to, snipers shoot each and every one around you, but not you. And they put you in a car. Then you are told, "Everything is going to be just fine. We are taking you to a secret place." There is then a very long ride to your aunt's house, states away. And you spend some time there until you are again in your right mind.

Over there you have a computer, and a social site account. First, before you were given it, you spike to a man of the government. He says, "Oh, well, Adam! You will be just fine. What do you think the Romans did to Paul after they couldn't stop him from preaching. He was teaching good things GS, things we all should be doing. They put Paul under house arrest and I can guarantee you he was well fed. And what with these religious books you have made and posted online you have a large fan base there, though you wouldn't have known it, we his it from you. We can see that what happened with Jesus and what with his followers is happening again, but it's the Devil's turn. And we here know full well what God would have done, and act on his will. The time of your purpose has come.."

And he continues by saying, "We have an online account for you here, one with a governmentally protected password, and we want you to use it freely. And don't worry about being arrested for anything you have to say. You aren't going to be."

  173. There are three other visions, of people panicking. In the first there is a giant green radio active bubble in space coming to earth, surrounding it and a sound as one shivering. A second vision (these three each ate shown somewhere in the game or movie at different times) is of a giant ship dropping big blobs of black ink on it as Satanic graffiti. And the third vision the player has is of souls (of Satan and his Angels) leaving a black hole. With that one is seen Scientists on TV stating that strange forms of energy are leaving a black hole and it has scientists baffled. Scientists have said for a long while now that such a thing was impossible.

  174. Strange things told you, sporadically:

A Muslim man tells you, "You're a devil!"

A man comes up to you and asks, "You've been pretending to be Jesus lately, haven't you, Adam?

One asks his friend, "Does that look like Lucifer?"

Someone tells her friend, "He's a wise guy." Her friend replies, "The Devil's his master."

One asks, "Can I worship you?"

Another says, "The Devil's coming to get you."

They sometimes ask, "Is this the guy who never breaks the law."

While speaking sometimes someone says, "Lucifer has spoken."

People rustle around you while you are pretending to be asleep and say to a woman, "This guys the Devil!" She responds, "There is no God, silly." He says, "Bit he's of afraid of us!" And she says, "Welk maybe he is."

And by a Church a priest tells you, "You do not belowng in tha howse of Gawd."

..These are all indications in the game that you are becoming quite popular and on the right track.

  175. In your profile you are identified as one of 12 names. These twelve names are chosen by the player. They are names of people or beings that have influenced you the most, whether real or fiction. For example one of them can be Lex Luther. And another Hermes. So twelve of those chosen by the player and as closely matching as is can be determines others being with you in the game.

  176. Some magic must be done by two people together, three, or four. These are people who have the same certain number of you. That number is derived from the characters magic name. If the characters magic name is Lucifer, and the other Cecil, and the spell is Fire, then from the name Lucifer comes the number 4. 4 letters in fire are in the name of Lucifer. As with Cecil, there are 2. Cecil would have to find someone named, in one instance, Elfra. They together make the spell more potent. It would be a level two casting.

The Letter Number math could effect the game in many ways. It can also mean that a spell of fire cast by Lucifer has a level four effect, and by Cecil, two. Choosing a magic name the player could have up to seven letters. And with how much magic spells are available, no one is overly privileged by the name they choose.

And the number of name thing can be used in other ways. It can determines who helps you. It can cull either association or disconnection and is so applicable that I'll get further into it.

The number of name if widely used could change the game a lot, making the game very different t from person to person without any overwhelming programing. And going back to the players 12 names these could be summon beings. These are magic name like, too. But not for spells. These instead could simply modify stats. Defense from Hermes is at number 3. Influence from him is at 2. But Mantrid makes defense at number 2, and influence, 2.

What you buy and sell can be taken from your second name. Your second name is your monetary name. What you buy is determined by the number of your second name, as before. So if you buy a gun, the number of Jaysus is 1. It will cost a one credit coin. This system is as such that a one credit coin is worth as much as an 8 credit coin- they just get you different things. Then there is a third name, and a fourth.

I just want to provide a general understanding of it here and it can be worked on from there.

  177. The games environment can be interacted with and operated within using colors. With four buttons- one for red, one for yellow, green, and blue. If there is a green thing in the game, pressing button green brings you to it, chooses it, warps it, attacks it, brings it to you, puts it with another green thing. Or if red is pressed after green it combines it, puts one against the other, etc. You can "add to green/red/yellow/blue stock (and collect everything of a certain color on the screen.

There are four meters for each of these colors and mixing and matches performs certain action.

For color blind gamers a different button can be pressed to show by letter what color it is (G for greed, R for red.) And to help the color blind more they can press on of the four regular buttons while holding down a button other than one of those four and the color s/ he chose to press illuminates on the screen. (Hold down button L and pressing the green button anything green on the screen will brighten up and stay so until the gamer hold s down L and presses button green again.

If I made a game pad I'd have on it LED lit buttons, like a blue light one, and other colors. And you could decide which button is which color so you can easily use more than one color.

  178. You can use magic to manipulate the environment. Magic cast on certain things bring them to life. Whereas in an RPG battles are either random of without choice, in this game you can cast a spell to bring forth your own opponents- or just bring them to life for other reasons, like a talking tree or rock. There could be a sword in a big boulder you can bring to life and ask if you can have the sword. Or you can bring to life a miniature statue of any number of things: a dragon, which you fight, an owl on a post which comes to life, etc.

This can incorporate the color scheme mentioned. First you use the life spell. In an RPG the life spell brings you back to life. But in my Anti Christ game it brings other things to life.

  179. The gamer gets a "Memory Palace" in the game. S/ he has inside a biography producer (which could also be a good app/ software.) This shows simple words, like book, animal, park. It then asks you, "What do you remember with this word?" If it is book then the player could type something in like, "I read Beowolf in Junior High and did an essay on it. And I had a collection of all of Anne Rice's book as a teenager. Also when I was a kid I got a book on sea monsters from the library."

These are alphabetized and made into an auto biographical eBook.

  180. The player also gets a taste palace later in the game. There a series of questions are asked as well. It is favorite of questions. A large number of things: what's your favorite candy, what's your favorite book, you favorite song, your favorite game, you favorite.. And these are also compiled into an eBook that the gamer can place inside her/ his other eBook (the memory book.)

  181. Cars pass by sometimes or radio is heard saying things about you. Or you walk at night and there is a person heard saying, "This person has been walking for three days. Some say he's not even human."

  182. There is a ravished spirit in a small room that is perceived/ realized it is ever mad perpetually trying to find something in the room.

  183. At one point you are at a major Church and tell them do not forsake me for I am Jesus. And you are thrown out of the Church by an offended person. They say this is outrageous! You come here, saying your God? Don't out have any sense? What kind of power do you have to back that up, buddy? And after being thrown out a meteorite comes down and destroys the Church- most of it, but leaving witnesses. "God's" voice is heard from above saying, "Hear him, for he is my son."

"I have come to receive those of the true Church of God." Then it's said, "You are, you are the son of God!" and the survivors marvel at it." Tell me Lord how to serve you and it will be done. .

  184. One scene is shown Lilith pretending to shoot an arrow in the sky with her hands. You see an arrow go up into the sky. Then you see a cupid shooting an arrow into the heart of God. Another scene is of the devil strolling down in the rain and lifting an umbrella upward toward God. And another scene is of a child (actually a demon) looking up at the sky and a raindrop falls in her eye and she says "I have God's tears."

  185. In one scene right when you leave a Church service Satan appears to you outside and says, "And the oluv brantch and the uh uuh fig tree. Are you writing thisss down deciplesss? May no one know where.. where I pisss."

  186. And there are a few times in the game/ movie that a Sermon is held in a Church that teaches from the book of Revelations, especially things about the Anti Christ.

  187. As mentioned a life spell can bring any number of things to life. In one instance or so a stuffed animal brought to life begins to dance and sing blasphemous things.

  188. An item is available that changes the weather or effects things in the sky. If you are running from a helicopter you can use it to make it crash. It can also make it rain, or send all clouds to a direction. Or increase fog. It is a stick with a ring on top and like a cross it has a stick horizontal on the upper part. How you look at the sky with it changes things. If you pull the ring inward toward your eye, it pulls down rain. If you pull clouds from further away it brings them closer. And you can pull in fog similarly. If you spin the stick you can spin the wind. And if you tilt it rain can come.

  189. There is a thing called Price Stamps. It is a digital stamp incorporated into a devise that when first bought is connected to its owner. People have a Paycel. It indicates an asking price, if any. If there is, they want it, and have money for it, they transfer money onto its owners own paycel with their paycel and it is theirs. Therefore things can be left laying around anywhere and at any time money will become available to them, as it is sold. It has a tracking thing, too, preventing theft.

  190. In a scene you look into the mirror and turn your head around and your face forms into the face of Satan, your arms rise and move around like you are a puppet.

  191. A gargoyle statue can be brought to life with the Life spell.

  192. When heaven is taken over and laid to test a massive imbalance in the world occurs. Space pulls into itself more but could only pull in more from what already is. So all of God's people and things are pulled into Positive, A New Earth. God destroys Hell and likewise a new planet comes forth containing all of Satan's people and that is Negative. The neutral planet separates into one or the other.

That is one concept, here are others a bit varied:

Heaven is destroyed and a new Earth forms from it, but Hell remains and only one new Earth comes forth.

Or when Heaven is destroyed the universe is pulled in from its center, not ceasing until it is compacted into a black hole. God and his angels go inside it, sealed within.

Or the same but with Hell. This can be a story early in the game which the player sees cinematically and during the game he forms a scientific team to open up the black hole and release the Devil and his angels. I person ally prefer this occurrence.

  193. While in Orion scientific knowledge is vast, and so you have an opportunity to create the greatest tech possible to take over it. This is done by replicating a rod, which replicates itself, and alters matter for material to produce more rods. The metal for it is made while taking resources to make them (it changes regular things into a type of metal that can be as fluent as water or tight as diamonds. And replicating and forming into the right sizes can produce any shape. Can pierce. Can beat. Can tear apart. And can change any matter it is commanded to. With this technology created on Orion s/ he can take over all of, Orion.

  194. There are 5 "Devil's Games." These are found on the planet Sefra- a world of fun and entertainment entered into, as detailed before. On Sefra is found the Devil's Playground, a place which glows in the dark. You are greeted upon entering, and said such and such is needed to enter. Then there are five games you can play, games within the game.

The first is called Set Your Chances. This game has a grid of lines. You change the color of each line one by one. You can use any color twice but not three times in a row. So after two greens you have to use red. Or red can be after one green. Green has a 15% chance of passing to the next color but provides the most points if it does. Blue 25%, yellow 30%, red 40%. But with two colors together the chances double. And you bet on what color will make the most points. If you guess right, you win. If not, 5 lines are removed from the grid until that color would have enough points (the most points.) You replace all of the lines with your colors of choice and guess again which line will have the most points. If you guess which color has the most points with a full grid, you win.

  195. The second one is an RPG styled card game. The players have five cards. One of them is a beast card, two are used to impose, another is given to the other player if that player wins against your beast card, setting them into a points pile. If you win you take his, whatever card he chooses to give. And the fifth is placed down to the side if you beat the other player's beast, into the points pile. At the end of the game where all beasts have been fought and won, the player with the most points in their points pile wins. Two impose cards- the higher number wins but one can be used to draw as many cards. So if you have a six and a three, you can do damage of 6 points but get three more cards, or visa versa. The one who runs out of impose cards looses the battle. And the higher number has all of the lower numbered cards removed from the other player.

  196. The board game is based on real life actions being taken. So it says, take a drink, read a paragraph, or two or three in a book. Or clean a little, hear a song, walk around, or whatever it may be. You gain game money in so doing. But some of that money is invested in the game, of which the player has a choice on what the investment will be, adding a something to the game: scenery, objects, better things.

  197. Then there is also a gambling room. This includes the basics of any gambling game before it, from slots to poker, roulette and black jack.

  198. And finally there is an 8 bit game there within. This seems like a tedious addition but the ideas for this game are sometimes far reaching and can be added later as one evolves his original output. And I'm going to take some time to outline the nature of the 8 or 16 bit game, here:

There are 20 areas:

A grave-

Here all of the enemies you've slain can be found and demanded ransom to return to the real world.

A cave-

Here you can dig within further and further to start an underground kingdom. Those enemies you've slain can be made to go there and become an army.

Forest-

A forest isn't already there but is instead made, and must be made in the desert of the game. It's not there because the demonic beings that escaped burnt it down.

A swamp-

In the swamp resides the most difficult enemies and is unapproachable until your character has developed. There is a wizard you seek to meet there who is held being held captive. Once you free him the game has RPG elements indicative of random battles. And venturing through the swamp you defeat enemies one by one throughout.

A dungeon-

Here you can free others and place them under your control. You must defeat guards of the dungeon to do so. And you could be captured and placed here. If you are then you must venture around inside making your way though until you've defeated dungeon master. And the goal of the game is to conquer all areas of it- with dungeons its done by defeating them. At the end of every dungeon an angel is set free. S/ he then goes into The Temple, and at the end of the game they collectively seal off the cave of demon graves.

In the dungeon there is a "Helping Hand." While the dungeon is littered with riddles, the Hand points you in the right direction. Once the player sees it it will follow him- after he defeats it. However he brings into his room monsters to defeat, too. After defeating his monsters and them him, the hand will follow you around until you press (a certain button) and he will point at things and show what you must do to proceed.

A temple-

"Those of the Temple" need help in vanquishing these demonic beings. They themselves are not able to alone. There are magical crystals they need to cast them away back into hell. So the objective is to acquire these crystals and though it is easier to slay enemies singularly, one at a time, some are particularly difficult to slay, and you will need help- and also, this method casts away many of them at a time.

A mountain (like Olympus)-

Hermes there beside Zeus instructs you to lure the beasts from hell up toward Olympus where there true power is and where they can be vanquished. The graveyard rests at the bottom of the mountain. So then the objective of the game is to slay every enemy within it, those having come into the world from hell. When all of them are in the grave in the cave of the mountain of Olympus the evil will be sealed off. But the player can call any one of them forth to help in this, and if you do they are granted life.

A plain-

The plain is an area of the game that is empty at first, and quite vast, but after you get The Wizard in your party it becomes a random battle area in an RPG sense. In the very middle of the plane the Mighty Tree may be grown.

A crystalline road-

The Crystalline Road is one fabled to have protected warriors in perilous times. This road may be traveled on at any time without instance of being attacked.

A bridge-

Under the bridge is a troll. He says if you can beat his challenge he will give you a gift and return to hell. He asks that you bring to him his friend, his friend from hell that he was separated from as the beings of hell flooded out (at the beginning of the game.) This troll is found in the swamp. The troll gives you a flue and shows you a certain tune on it. He says by playing it his friend will know what it means and come to you. Do this, he says, and you may keep the flute.

An island-

In the island is a pile of wood next to a home that when set on fire lifts up smoke. An angel then comes down and takes residence in the home whose name is Ishar (someone described later.)

A town-

A town (of which there are a few in the game) is a place where you buy items and do other things typical of one in any game.

A castle (a kingdom)

This game begins with instructions from the king in his throne room. You are instructed to take a party and dig into the cave. Going there you begin work. Digging awhile you open the gates of hell and demonic beings and monsters come pouring out. You return to the King after some battles with them and he instructs you to go to the temple and obtain advice from the priest on how to remedy this.

A heaven-

That is, a place above other than Mount Olympus which is also in the game. A special seed grows a mighty towering tree into the clouds. By climbing that tree you arrive at a place where a home is and a person resides. That seed has to be tossed in just the right ace for this tree to grow. Once in that person's home he says, at last, he has been freed. He says he climbed up a similar tree in just the same place as you, but that tree was cut down by the gods, stranding him here. He says he's in your debt, and joins your party.

A hell-

At the beginning of the game all hell is let loose. The object of the game is to slay these foes and seal them in a graveyard. This is done by first putting them in that graveyard, conquering the beast leader within dungeons to free angels, and then the angels collectively seal them in.

Hell may also be an area where you can level up. But you can't go there before you get the ring item which allows you to.

A home-

One of the homes is the prisoner in the skies who after daring to ascend into heaven was imprisoned above. Another home is of the Wizard of the Swamp. And another is the House of Ishar who tells you a new spell for every beast trophy you bring him (as you fight in any random battle and win, you gain a trophy, provide it to him, and receive a new magic spell scroll or added HP one.)

A River, connected to a lake, and its waterfall-

Behind the waterfall are The Seeds of Great Change, which when planted turn desert into a forest of fairies. Those fairies are the only things that can vanquish certain enemies in the game.

An under water place-

This is next to the waterfall at the end of the river. When you jump into it down the waterfall and dive inside you find something you can't yet get. But when the water there moves to the desert it is then available to seize. Likewise other bodies of water can be drained to claim treasure.

An underground place-

Find a hole, jump in, find a different path, maybe one safer, find treasure, or create your own hole to see what is beneath. It is also a place of random battles in the plains. And in the swamp, falling through quick sand brings you underground, where there are more random battle enemies.

** A desert-

The desert is a place made into a forest with much seeding of many different kinds of special seeds and a river once directed into it, to grow them. The fairies then return and enemies once being unable to be destroyed then are.

And then there are twelve special items of different kinds:

Staff-

The staff is The Wizards defensive item.

Cane-

The cane let's you climb the Mount of Olympus.

Seed-

Seeds grow a fairy tree (if they are fairy seeds) Seeds bring forth birds. They grow The Mighty Tree that ascend to heaven, and they feed creatures who come to protect you.

Ring-

A ring let's you switch between regular battle and random battle mode.

Sword-

A sword is used to slay enemies.

Whip-

Some enemies can only be defeated with the great whip.

Flute-

A flute is given to you by a troll under a bridge after you use it to call and find his friend. There are four tunes that can be played on it. The first casts fire, second casts ice, and wind, and water. Water helps grow a forest in the desert. Fire clears away thorny brush. Ice let's out walk across water. And air let's out transport. Also fire can be cast against enemies, as ice, etc.

Wand-

A wand, simply enough, casts magic. But unlike the flute, it consumes magic power. The flute, however, adds to its effect.

Powder-

When powder is put on top of a seed it grows much quicker. In order to plant The Mighty Tree the seed must first be planted in the right area, but powder must be placed on it. Also, powder brings up the deceased/ vanquished from their grave. And when seed is put on normal ground minerals rise up from beneath, such as items applicable in putting together new items (perhaps.) When powder is put on stones they turn into crystals.

Scroll-

A scroll that teaches magic, and a scroll that increases HP. Every time you defeat an enemy in a random battle you bring to Ishar a trophy and he gives you either added HP or a new spell to cast. And for each beast slain you can get up to two trophies.

Crystal-

A crystal allows you to become invisible and examine the world around much quicker and better, allowing you to strategize. With it you can also find hidden places.

Mask-

A mask keeps you from being attacked as you travel along. No one attacks you while you wear it.

..That covers every general idea for this game within this game. However, it can be its own game apart from the one it's suggested to be in.

And in fact ideas from elsewhere in this book can aid in creating these ideas into a larger game. There are many good ideas in this book. Use them however you wish, and happy programing!

But this book is made far reaching and on the whole isn't meant for a quick result, but a long one that evolves over time, perhaps a first draft, a second and third, improved, and added upon even after it's "finished."

  199. As this game must have ideas taken and used from The Holy Bible regarding The Anti Christ and the Apocalypse here is given attention to them as it is based on them. But it is just a game.

There is turmoil brewing in the holy lands. There is terrorism run amuck. These pour over into other nations. And the player of the game sets up a framing of those nations giving reason to go into an all out war with them.

  200. There is a scene of "The Abomination of Desolation." That is about you. You are desolate while homeless in the game, as others are harassing you. Day and night they harm you psychologically and are trying to make you vomit an atrocious crime, which they are ready to call the police on you about, to destroy your life.

In the midst of these others become sympathetic. They want better for you. In the midst of it, there comes a point where you are such an image of abuse that you are seen as utterly desolated. As said earlier, the government has been watching and though they could not arrest someone who has been harassing/ bullying you, let alone the many who are, as clever as the are, they form a support team and are ready for the instance you break and nearly kill someone. The public wanted it set up that you'd charge with a cheap weopn and in "defending" themselves, kill you. But snipers were ready for that moment, and shoot down all of those around you. The government takes you, in a car, a long drive, to your aunt, with which you live to recover, as has been said.

  201. A temple appears in the midst and angels come forth. Before, there was a worldwide celebration of you The Beast. The whole world has marveled over you. The celebration is on every corner of the Earth. You have made good, drastic changes. You have secured a good regard from the people. At every turn you flipped your enemies on their head. And no one could resist you. A small following became one large. In all your ways you were different and better. The people truly couldn't resist you. And you brought magic back into the world, not really knowing the right way to perform it, not so much as your support from demonic entities enabling it.

Discord had been in the Church. Throughout the game/ movie you had caused conflict and I'll media regarding it (issues within, and controversy.) The people's opinion of The Church was made to be disagreeable, and undesirable. Being a Christian was once the right way, a way all the world must be to have a better place. Those Christians once had credibility, but became the opposite in the endeavors of The Anti Christ in such a way that Christians became the great enemy of the public.

The Christians were separated from the rest of the people and they fled into little coves, some in knowing that the Beast is about, vomited suicide. Others profused delusional cult like activities. And all were made by you to appear a stigma, an evil of the world, detracting science, taking everyone down the road to destruction. As the Christians were cornered, taxed, prohibited, and restricted, they were identified as too harmful to be kept around. And with much support, the Great Cleansing was implemented. This is the rapture- that Christians were gathered and slain. These became God's Saints. But some were left behind to be tested, and when The Anti Christ had a 666 system implemented (that the number be kept on palm or mind) Some Christians panicked in awe, refused it, raged it's mad against it, and fled into cult like groups. In which rises an enemy of you in the game- an opponent to deal with. It's a kind of scene where Christians burst through as terrorists saying "Jesus is Lord! Jesus is Lord."

  202. Then after these events a temple appears in Jerusalem, much with awe and astonishment. The Christians go to Israel, in very large numbers. They guard it with every will of their life. There the Christians gather, and there are many, many there. It is attempted to be assailed and bombed, with all power, but to no avail. It cannot be harmed. It is protected.

  203. There are scenes of the people undergoing wrathful harm of God, Revelations describes it well:

# Revelation 16King James Version (KJV)

16 And I heard a great voice out of the temple saying to the seven angels, Go your ways, and pour out the vials of the wrath of God upon the earth.

2 And the first went, and poured out his vial upon the earth; and there fell a noisome and grievous sore upon the men which had the mark of the beast, and upon them which worshipped his image.

3 And the second angel poured out his vial upon the sea; and it became as the blood of a dead man: and every living soul died in the sea.

4 And the third angel poured out his vial upon the rivers and fountains of waters; and they became blood.

5 And I heard the angel of the waters say, Thou art righteous, O Lord, which art, and wast, and shalt be, because thou hast judged thus.

6 For they have shed the blood of saints and prophets, and thou hast given them blood to drink; for they are worthy.

7 And I heard another out of the altar say, Even so, Lord God Almighty, true and righteous are thy judgments.

8 And the fourth angel poured out his vial upon the sun; and power was given unto him to scorch men with fire.

9 And men were scorched with great heat, and blasphemed the name of God, which hath power over these plagues: and they repented not to give him glory.

10 And the fifth angel poured out his vial upon the seat of the beast; and his kingdom was full of darkness; and they gnawed their tongues for pain,

11 And blasphemed the God of heaven because of their pains and their sores, and repented not of their deeds.

12 And the sixth angel poured out his vial upon the great river Euphrates; and the water thereof was dried up, that the way of the kings of the east might be prepared.

13 And I saw three unclean spirits like frogs come out of the mouth of the dragon, and out of the mouth of the beast, and out of the mouth of the false prophet.

14 For they are the spirits of devils, working miracles, which go forth unto the kings of the earth and of the whole world, to gather them to the battle of that great day of God Almighty.

15 Behold, I come as a thief. Blessed is he that watcheth, and keepeth his garments, lest he walk naked, and they see his shame.

16 And he gathered them together into a place called in the Hebrew tongue Armageddon.

17 And the seventh angel poured out his vial into the air; and there came a great voice out of the temple of heaven, from the throne, saying, It is done.

18 And there were voices, and thunders, and lightnings; and there was a great earthquake, such as was not since men were upon the earth, so mighty an earthquake, and so great.

19 And the great city was divided into three parts, and the cities of the nations fell: and great Babylon came in remembrance before God, to give unto her the cup of the wine of the fierceness of his wrath.

20 And every island fled away, and the mountains were not found.

21 And there fell upon men a great hail out of heaven, every stone about the weight of a talent: and men blasphemed God because of the plague of the hail; for the plague thereof was exceeding great.

Ideas for its incorporation, idealizing each part:

Christians are crucified and a scene of a large curtain appears, the Devil tears up the curtain and behind it are clowns and circus performers dancing. If you wish you can make the game be declared by God just a game played (that all along the course of events was just a game of the gods.)

A new insect comes into the Earth. First a scene of black widows and deadly insects seen in crevasses hiding from people in a way shown as something "biding its time." And then they assail human kind. Especially a new insect dropped upon man by god: it flies faster than the wind and is small: itty bitty, and sucks the blood and covers people all over.

You make a pact with the Devil on your 18th birthday and it cuts to this scene: "Welcome!" the Goats say (of which there are four sitting on a table, a long, last communion kind of table. "Sit and eat with us." Beside there is a ladder where angels are coming down. Two other angels are side by side proudly talking to each other, and look totally smug. You are in between the four goats at the table. One of the two angels stops talking to the other for a moment and says, "Tonight, it is ribs of the finest female specimen." She is pulled from a cage and beheaded. Her ribs are then taken and cooked, and provided as food, her blood put into a chalice, you are made to eat it and then are told, "You are the Anti Christ, the Son of Satan. Our brother. So as your life will be lead and the place to which you go is with us, as Lucifer, beside the seat of Satan." Go now, and embrace your fate!"

There is a scene of a devil working on the perfect item engrossed in every detail. He is involved, but tinkering, talking to himself, and many such scenes. These Devils make items of great offense and impart upon the world things with brilliant, life improving things. An invention is made where you can walk on air, as though it was either a hall or up/ down stair walking in the air. These things enables the player to do many astonishing things. And the public knows you have them on the right track. But it opens the door to many evils, and people are both made immortal with a scientific fountain of youth formula but also must suffer, as they have unleashed and created great viruses and poisons upon the Earth- an Earth too cold, with thick black clouds above.

There is a Christian Cult of the Red Sun which convenes ceaselessly and conducts masses to bring forth God's New Earth. As they make their intention known that very thing arrives (a large red astral body) that comes into Earth's orbit. Like a moon- but much longer, and stopping in place beside the Earth, it blocks the sun, and the Earth becomes very cold.

But in the nation of God's people are those that stay warm. This area has all urgency to overtake at this point. But they gather on the edge, trying to force themselves through. This is the place of Armageddon where a great battle ensues.

Water is taken by God into very many areas of the Earth, and it could not rain. Water, becoming scarce in all areas other than God's Kingdom lead the people of the Beast to desire his kingdom yet more.

During this time or perhaps at another, there is a vision or scene of Satan knocking on the doors of heaven in a harassing way- and Satan picks up the phone, "Brring bring!" knocking more, even pounding, and is seen stars falling from heaven.

In the game/ movie there is a scene of a man of Israel or person of God arriving in San Francisco, in 1908 or do establishing great wealth to the people there. Investing money into it, making it upper class. (Not to be deemed racist- but just that he would be of God's people, who are the Israelites.) And this angers God, who causes a first quake upon the city, unleashing Satan, in 1909. There is a coinciding scene of demons feeling as though stepped over "under pressure." And Satan comes up from the Quake and proclaims, "Free at last!"

  204. The rich begin investing in private properties and creating hordes of Total Environments (places similar to Disney World- but in the game don't make a Disney World!

This is done in the way that the wealthy own little nations of their own. They have for it their own flags. They control who enters and who leaves, or who there is rewarded, or who is banned, or fined. They incorporate their own total environment currencies. They use every loophole they can. They present contracts. They establish residences within. They incorporate off shore work- in short, do things that put them in a place of power in pseudo- nations that they develop. Some are large areas of land, some are lesser things, like large or secluded hotels. Worst of all, they create shelters that lead to labor, for those who would stay.

So the nation's citizens eventually have to sign contracts in order to live well, or else be all alone and homeless. These contracts from place to place establish personal rights and obligations.

But the government steps in and isolates every person. They guarantee certain needs if they were to remain neutral. They guarantee "substantial food," and a home. The food delivered to their door. This came about to protect the disabled, but poured onto other people due to need of need. And a person can venture out, but at great risk, and must slowly hide from place to place..

  205. You can spit in The Holy Fountains. These are regarded as sacred waters of healing, but when you spit into them you can gather poisonous water from them (or some kind of potion.)

  206. You go into the Church to have a Satanic Communion, performing the rite with blasphemy, and make your intention be known to God that you desire to be the Anti Christ. You pray to the Star, because when you do, it doesn't make any difference who you are. And with faith, you get your wishes.

  207. Revelations chapter 13 is the most useful and pertinent information from the Holy Bible in relation to this game.

    1. The Beast has 7 smart Wo/ men of power working for him- a circle of 7 closest and most trustworthy associates.

    2. He has ten crowns- is in control of ten entities given him the most power, the most dependable and useful power to work with.

    3. Those that give him his greatest power, those ten entities, require him to be in service of Satan and to be working with The Devil's purpose.

    4. He is given a throne by Satan, from which no one may remove for him or take away. His words are a fearsome thing. He tramples over things against him. There is no stopping him.

    5. He is overwhelmed and wounded at one point. It is thought, said, and acted on that he must be assassinated. But after every attempt to do so, yet he survives.

    6. The people are attracted to him for his way, which brings about the realization of every persons greatest desires. They feel for him there is no substitute, and none greater than he. They demand he be King.

    7. For forty days he is permitted of God to do anything whatsoever he would do. This in the game could be as a "day one, day two, etc.,"

    8. He proceeds with great blasphemy. He goes about instigating great blasphemous acts, words, of teaching, of doing things blasphemous. And setting up a Satanic Purpose.

    9. He cleanses the Earth of Christians, and HSS great power to do so.

    10. His way becomes as one who juggles too many balls. While he had to ever keep things under his control, but problems with him multiply, and the balls are dropped, he is cornered, and slain as a great power builds up against him, and capture him.

    11. Lucifer is the One created by Satan. Through trial and error. Through tinkering with formulas and running scenarios from the earliest days, the end result is result he'd make: that formula of his son.

    12. In the game magic comes into the Earth by power given to the hand of the false prophet. The false prophet has not been covered in this game, yet. He is The Anti Christ's left hand man.

    13. A living image of the beast is made. It is a scientifically created thing of (such as) solid holograms and AI. You are its master. It operates your will.

    14. That thing it is like a great army in number and power. It spreads the placement of the Beasts number, 666. It is the law. It is like previous conceptions of drones. These have been as in Star Trek, the BORG, in Star Wars, the clones, and in LEXX, the arms of Mantrid. They reproduce themselves controlling everything. (I have no association with those who own the entities of Star Wars, Star Trek, or LEXX. I do not work for those whom own them and I do not represent them in any way.)

  208. As a side note if I can be any help, it helps people who make stories and games to realize that there are hundreds or more of pieces within each movie, story, or game that have simply been ordered and taken differently. For example, in Mario is you climb a bean stock to reach cloud land, and its treasure. This is simply a different use of Jack and the Bean Stock. Mario takes a tornado to another land, like in Wizard of Oz. Or in Star Wars the spherical Death Star. In Star Trek the cubical BORG. The Death Star blows up a planet. So does the LEXX. It is a time of meditation to think from theme to theme, from one way an idea was used to another. And it is a good practice to develop spinning of s good tale.

  209. A life spell can be cast to bring any number of things alive, such as plants, the deceased, or signs- signs coming to life can bestow magic powers on you.

  210. The Counsel if Goats guides you in the game, like an owl or tree would in some other game.

  211. A bard plays the regular music and based on a simple interface you play with him music that changes the game.

  212. When you hear a melody being played you can pull down a four note musical interface that changes something in the game. The music stops, you play four notes in a certain order, and go elsewhere, continue with something appointed, have certain things done. And you know that these things are done for as long as a certain melody continues.

  213. This natural making of music can be produced digitally and reproduced at will. It can all be brought together in the "sound of the game as played." During the playing of the game a natural manner of music was created, which can be heard, and is perhaps the soundtrack at the end of the game.

  214. In jail you instruct a friend to go to the statue of Baal at the temple and provide him a sacrifice. Once done amends are made "fir your lack of faith" and you ate freed. But coming out you are going to have to cover up the mess.

  215. The sigils of Solomon are present in the game and coincide with demons that can be summoned. As their description is provided alongside their name and sigil, so is it used in the game.

  216. When you cause bad occurrences you may have to fix what was caused by them. Certain functions in cities and societies have to be kept up. This implements strategy in the game. The better you do, the more your funds and support. The worse, the more everything falls apart, and you may have to start over from rock bottom while you are endeavoring to take everything over. If you let any problem persist it may not be well for you and your purpose, and credibility would have to be earned again. The game is very credible- related. You will have to learn and know your way around well. And very well the player him/ herself learns what it takes and what does what, when, and how.

  217. Colors an numbers mean things in the game. They are based as such:

1= a start

2= to form, to agree

3= creation

4= stability, the need of rule

5= adventure

6= The Devil

7= God

8= a balance

9= the end

And likewise colors often indicate certain things, as:

Red= fire, or passion

Yellow= the mind, or intellect

Green= Growth, or safety

Blue= Peace, or sometimes just things unusual

Orange= madness, or insanity

Purple= majesty

Black= things hidden

White= universality

Gray= balance

These are incorporated into the game making choices more easily taken and for a general element of intuition given to the player. If s/ he sees one color or a number that itself suggests to him the result of an action taken simply by looking at the numbers and colors behind the elements of the game.

If you see someone in orange, you will just know s/ he is mad, nuts. If yellow, then you know it is someone smart. If you come across the seventh road, there is a church of God. And if green is present, your goings are easy. Red can be a guard, or someone you should leave alone. It provides to the game a certain understanding of it that cannot otherwise be there.

  218. Satan's speech:

"I have prepared for you since the cross. I had set it forth since then your making. And on your first day of life were you known by me to be my son. I even chose your patents, who are the decedents of Mary and Joseph. I have brought you into the world and watched you every day. I had prepared for you the things I knew you'd like. Those things you liked came into being because of me and were made just for you.

I put forth the road which you would follow and those that would lead the way. And the kind of person you are with the thinking you have were all due me. I created others like you before you, to see how one is most perfectly made. And you are my very own perfect creation

I made you to deny God at all turns. I fixed your heart upon me. And I know, you will never betray or deceive me. Rather you will do as I myself would, and are truly a better version of even myself. I have made you my son, in every way sequel or greater that Jesus of God.

Satan shows Adam the Earth and all its Kingdoms, and says these are his.

Conclusion:

The purpose of this book is not to tell of something to create one thing specific, but to provide many ideas that can be picked and chosen from. I am not a good judge of my own ideas as much as another would be. But that depends a lot on consideration. Opinions vary. I can only think as well as I can what would be good. But "for taste there's no accounting."

What I want most is to cause change and improve, to be a good influence, to help. So then a public domain book is preferable. What would have happened if George Lucas put Star Wars in public domain? What if Stan Lee had put his Marvel creations into public domain (if he could have.)? I'm wanting to make much change but causing overall change is much restricted by copy rights, patents and such. What would have happened? Star Wars would have flooded every corner of the Earth!

Public domain work is preferable to me because I am simply wanting to make the best possible difference

If I could choose fame over money I'd certainly choose fame, without question.

It has been a lot of work making this book but for the most part it has been rewarding. I wanted to have my ideas documented and make a game from them, which I may, but I doubt it. The ideas being shared with other entrepreneurs is well enough itself.

It will probably sit around for years, even decades, before it is used. But at least that's something. And maybe with a little luck it may be picked up on much sooner. I know I'll have at least tried. In fact sooner or later this will be continued, when some times gives with it new ideas and a fresh perspective. This is part one, part two will be written before too long, hopefully.

Which most video ideas needed are all here, more than enough really, but as the title and content suggests it can also be a movie- which in order to be applicable that way, needs more content.

Here it all is for you or anyone to use, and I will sit waiting and hoping it is.

Contact information. My email address changes from time to time. You are more likely going to be able to reach me by looking me up online under my full name (Lucifer Jeremy White) especially through google +

Here I show exactly who I am, that there is no doubt identifying the real me. I carry a State ID and to produce fake ones is illegal:

11/08/80.. Adam Jeremy Capps, California USA.

Other books I have written:

The First/ Final Bible of Christian Satanism

Sexism- The Bible for my Sex Cult

The Satanic Book

Satanic Living

A Map for a Christian Satanist

Christian Satanic Doctrine

Christian Satanism

Christian Satanic Book One

Becoming a Christian Satanist

What is Christian Satanism?

In many ways it is a way of not being, an anti-title title. It is an objectionable term for those who have placed themselves on a particular side, one or the other. Like as though in war both sides are supported. It is not agreeable for those "sided minded" with all of their backings- those working for a name and not entirely their selves, if at all.

But though two friends quibble the Christian Satanist yet like and appreciate both sides.

Christian Satanists use either side simply preferring the better crop.

It may be said you can't e both Christian and Satanic, but why not?

There is much material available on the religion of Christian Satanism if you are interested. You'll find it to be very unique and its own thing with many ideas newly incorporated into it.

Thanks for reading, happy being.

