Hi everyone guys...
I released my Dark Seer guide yesterday, was making it a lot of time
and Valve decided to release patch on the next day...
New patch review guys :) Patch is not that big
they nerfed all meta items and heroes but some changes 
are important, Drums should've been nerfed 
cause this item could be bought almost on any hero, but I don't think
that it will matter much that they nerfed stats, now 
it will give the same amount of stats as a Crown (+4 stats) 
so there's no extra 2 stats from Drums, Halberd will be 
still good item, 400gold hurts, they doing the same change like with
Pipe before, with Hood, all good items 
are being nerfed by adding extra recipe with extra money on it
so by that item being nerfed, Soul Ring recipe price should've been 
decreased long time ago, because 350 gold recipe price
was high
I didn't want to buy Soul Ring and was forcing to buy Bottle
but not Soul Ring, Dominator min. health 
reduced from 1500 to 1000 and now it grants bonus 4 armor
it will not affect Dominator at all, this item is still bad
when it released it was imba, but now it've been nerfed a lot
by increasing cost, nerfing stats
so this +4 armor are not affecting this item at all
Lets check heroes now, finally Arc Warden's illusion does not reveal Smoke
because it was very weird, when you're going in smoke, finding illusion
someone in your team don't know that this illusion can reveal smoke
your team panicking, pressing dusts, pinging  and almost pressing BKB xD
it was typical situation in pubs
this is not crucial nerf, Brain Sap manacost increased...it will not affect Bane at all
Blood Seeker, in my previous patch review I said that BS 
can be very good hero with Dagon and spell build
but turned out that this hero is not very good to say the least
what did they do now? Gave him 2 damage (that was problem for sure)
now Bloodrage making less damage on Bloodseeker and higher spell amp.
Spell amp. is much higher now, at lvl 1 
is not that great, was 6 and now 15
Spell amp. at lvl 1 is not that needed 
2nd spell is pure and this damage is not that important
So as I think this hero is still bad 
Base damage on Bristleback increased
not even increased, but difference in damage reduced it was 47-57, now 52-58
you can lasthit creeps a bit easier, they nerfed Web movement speed
on Broodmother,  I don't know why would they do it cause I didn't 
see that hero much, maybe she had higher winrate than before
so they decided to do something with it, but in general it doesn't matter
CK has higher bonus agi now, its okay, its like with Dark Seer
he head low agility, it was hard to lasthit creeps, now its much easier
so now they doing the same with CK, I don't think that its crucial
because CK was still strong on lane, he had other troubles
by why he was not picked a lot. So this is not important
upgrade
Clockwerk being nerfed, reduced 5 movement speed xD
Rocket flare gives vision for 2 seconds less now
this is not that important,  but this talent've been upgraded
This is good, cause in late game Power Cog's was useless spell
Because everyone could've break it 
you could've use it to push heroes only, now you can close people with it
now you need to do 4 hits to  break it
so this is good upgrade of that talent
now it makes sense to take this talent
Dark Seer now, as I said before, I released guide  and they nerfed him immediately
what's the most important nerf and is that cruciall at all ?
yeah, they nerfed right talent at lvl 15 but this is not important
you should take it anyway all the time
400 and 350 hp is not that important
What's important is that Surge now Haste, what does that mean ?
It means you have limited amount of movement speed, you cant buy 
Spider legs for example, and press it as before togather
and run whole map in 3 seconds
this is not good for Dark Seer for sure, cause 
he had a lot of good combo's with other heroes like Windranger with Agh's
I think all people saw that, also he could've run with Spider Legs himself
and it was much higher amount than Haste movement speed, but hero is very strong still
because he can't be slowed in surge
so hero is very good and this nerf is not that important
if they replaced talents, for example right lvl 15 talent 
instead of Ion Shell damage at lvl 20
 and nerf amount of damage ofc, after that 
this nerf would be very important, Surge=Haste is unpleasant
but nothing crucial I'm sure. Doom being nerfed
hero, that've been picked a lot now, reduced Scorched Earth duration for 1s
Devour hp regen nerfed for 1 point at every lvl
maybe, makes sense to buy Ring of Regen now
to fix that nerf in game, you can try something like that
this 2 nerfs are not important
Important nerf is lvl 10 talent nerf, they reduced
3% movement speed from Scorched Earth
What was the main Doom thing ? 
all he's talents've been combined very well, at lvl 10 with Phase and Drums
he had a lot of movement speed
its good even now, but its less for sure, yeah he runs fast still
I  used to buy travel's before, but this nerf hurts
instead of Devour and Scorched earth 
yeah its unpleasant also, cause you don't want to buy extra item for a regen
but in general, you need to take Devour lvl2 always
after you should've max Scorched Earth, just in rare situations
you could've skill something different, for exmaple if you stay 1vs1
you could've max Devour so here even without ring you will not feel any difference
DK got bonus 2 extra strength
nothing crucial, Ench nerf, is that nerf or not 
I'll try to understand now, just like with Helm of Dominator max creeps hp
reduced for 100, at lvl 1 its the same, at lvl 2 reduced for 100
at lvl 3 its even for 400, and at lvl 4 for 700
so on lane is still strong hero
nothing changed for her on lane, she's even better a little bit 
because lvl 1 creep has 2 bonus armor, even lvl 2 Enchant -100 hp is not that important
because creep is much harder to kill on lane now
but during the game this creep is weaker
so Ench is better on lane, but creeps is worse during the game
nothing crucial, I think its even good for Ench
because this creep with large amount of hp 
was not that important at all
about Faceles Void, they removed 2 base strength, nothing important
Timelock damaged reduced by 5, but in general with double bash
its 10 damage, even sometimes 3x bash so its 15 damage
this is not important for sure, this is funny change, now his talent 
for backtrack, you can turn it off with Silver edge
with any break ability, I don't know why they did so
Because nobody will buy Silver Edge vs Faceless Void
There will be no situation when people saying
Void is lvl 25 we need Silver Edge
On minute 50 xD this is very unlikely 
so this changes is not that important, Leshrac got buffs with extra strength
and Pulse Nova radius, btw they give him buffs every patch
I think soon people will start to pick more this hero
espacially some good Lesh players, base Luna armor increased by 2 
its okay, now Magnus Empower's self multiplayer reduced from 100% to 75%
How it was before? Magnus cleave damage that he buff with Empower
now its 40%, before it was even higher but he was nerfed a lot
but when he's buffing it for himself its not 40% but 80%
so now its not 80% and something arround 60-70% on himself
so they just decreased 
his farm ability, cause this hero back in meta, he was picked a lot 
in pubs for sure
so this nerf is okay, it will slow him a bit, but in general this hero is good still
they removed lvl 10 hp talent 
200 hp it was huge amount of hp, I don't even know what hero
had 200hp talent after all talents nerfs, sure thing 
that core Magnus took damage talent all the time, but still 
oh, they just replaced it on lvl 20 with 350 hp
but I don't know if its good at lvl 20 to take this talent, maybe its  okay on offlane Magnus
but in general I think that nobody took it
this left lvl 10 talent nobody will take for sure
cause this is a joke, not a talent
Mars int. is increased and also his mana regen
he's getting buffed every patch but nobody still picking it
I think that he's already on that point that people can pick it
it gives good teamfight, tanky hero, buying aura items and can be core
I once played on mid, this hero is decent for sure
Medusa is buffed, base damage and also manacost reduced 
nothing crucial but okay, Monkey King stuns duration is increased
okay, it stuns a bit more on low lvl's, this is joke for sure
I don't know why they do it, cause its not changing anything
+5 movement speed buff for Omni, guys Omni problem is not
low movement speed, but lvl 10 talent
he had gold talent before
he had very good +90 gold talent 
and after they removed it this hero is not good anymore
cause you need to run with your team, protect your cores
and cause of that you have no networth at all
Orb damage  increased for OD nothing special
Phoenix is one of the most playable heroes nowadays, espacially Meteor Hammer
GH once showed it so everyone buying now, default thing, base damage reduced, strength reduced
and Sun Ray coldown increased, I think hero is the same 
nothing crucial happened with this hero
Base attack speed reduced, I don't know why they did so
btw Silencer, he has good damage from Last word now
now you can take it on lane maybe
because as I understand before nobody was skilling it at all on lane
while playing Silencer, but now maybe it's a decent option
you can skill 1st and 3rd and deal a lot of damage
Spectral Dagger damage reduced, this is great, cause Spectre with 
lvl 1 dagger could've lasthit range creep all the time 
and harass with AoE spell, so this is good nerf on lane
Desolate damage at early lvl's reduced
I think this is cause people were skilling 1st spell and Dispersion 
so she can be more tanky, and Desolate people were skilling last
now maybe you need to combine it, so you can  farm faster with Desolate
but in general nothing crucial, Haunt CD is increased 
at lvl 2 and lvl3, this is nothing special
Movement speed reduced by 10!!! On Tiny
not minus 5, but minus 10!
Underlord, I don't know why they nerf him that much
yeah, he had good winrate in pubs
but in pro scene people were not picking him much
and Valve count a lot on pro scene, so this is weird
cast range reduced, this is doesn't matter,  Pit coldown increased
on early lvl's, but on early lvl's they also increased disable duration
this is not bad, but not great either 
This nerf is important
because his passive spell at lvl 1 nerfed twice
you need to wait lvl 3 now 
even to wait lvl 4, because only at lvl 4 you want to skill pasive in 2 points
so you can dominate hard, but now its even nerfed at lvl 2 
1 damage is not that much, but still not good for that hero
but at lvl 1 its  a huge nerf
so on lane this hero is weaker for sure
here they increased this talent, but its not important
Overpower manacost reduced for Ursa, why  they do so?
maybe, cause people were skilling 1st and 3rd spell on Ursa nowadays
so they trying to bring Overpower back, maybe
so people can play with 2nd and 3rd spell as before, but in general its not important
they gave mana ragen at lvl10
Im not Ursa player, but maybe its okay, cause he had no such talent
300 hp talent buff is great
on lvl 15, because 12 agility is not that great
but 300hp is a lot
Venomancer is a hero that people used to pick a lot nowadays
lets watch what they do, ward manacost was 20
and now its increased to 26
on last lvl
In general I think that you need more mana regen items now
now you just need to think more about it
so you don't suffer from mana trouble, gold bounty from wards increased
so its always 15/17/19/21 now
nothing special here, cause lvl 4 wards is hard to kill still
its fine, but not very important,  the most crucial thing is
Poisong Sting slow and damage, every patch they increase damage 
from passive
or they reduce it if they went too far with damage
lets check how much he had in previous b patch
he had 6/12/18/24
so they bring back lvl 1 passive at previous amount of damage
but at lvl2 and lvl3 it deals more damage than in previous patches
so its in the middle of previous patches and current patch
I think hero is good still and 
his main thing was not  damage from passive
his thing was good farm potential
and its hard to pressure Veno on lane
and cause of fast farm he can buy good team items and make a lot of impact
here they nerfed slow a little bit
its not very important, but you need to take slow talent at lvl 15 now 
Zeus 
is decent hero right now, every game I palyed with this hero
I won almost all of them, they removed some strength
and mana regen, so its nothing important once again
What can I say about this patch?  This patch is not that big
They nerfed a little bit some of meta heroes
I'd like to recommend to watch more closely for Mars
Cause he's getting buffs almost every single patch
I think this hero is good, I can't choose some very important changes
cause they just nerfed current meta heroes
maybe some extra hero will come to a play like Silencer
who can pressure hard on lane and during the game after that
something like that
so this is not a big patch and if you watched my Dark Seer guide
you can still pick this hero, I'm sure this hero is strong still
Thanks guys for watching, bye 
