The first hook that you see upon climbing,
can not be grabbed.
just wait for the second one and ride the
hook line.
Upon dropping down we will be doing some Hunger
Skips again, but this time the first trigger
can actually be completely avoided by going
into the foreground and crouching underneath
it following this line.
At this point you can stand up and begin sprinting,
feel free to jump from the bag at the end.
Second Hunger doesn't always trigger the same
every time, doing a double trip like on the
third hunger in the lair can help.
For the third hunger just jump as much as
you can towards the rat, the amount of jumps
you'll get might be different each time.
Try to jump as soon as possible to get the
most.
After eating the rat, proceed further, this
jump near the wall can be a bit tricky, when
pushing the metal lid do it close to the wall
but don't stand on the lip, otherwise it might
fall back.
Don't forget to jump a few times on your way
to the cart.
As you get to it, depending on the world tilt
you can stop pushing the cart earlier and
let it go on its own while you climb it.
Slide into the hole and walk out of it slightly
towards the back wall and then continuously
jump to the cabinet at the end of the room.
Make sure to grab later, when you're closer
to the beam to get faster climb animation.
Be careful jumping on the rafters, look at
Six'es feet and hold grab at all time for
safety.
It's very easy to fall down here.
Run through the bathroom door and start jumping,
you can safely waste all your stamina before
grabbing the key.
Swing on the key and if you pick it up reasonably
fast after it falls down you should be safe
to run out of the room to the elevator.
If the key bounced badly or something else
happened you can hide under the bed until
Chef is gone.
Sometimes touching the music box on the ground
on your way out can help you escape even if
you were slow.
After coming down the elevator, walk through
the door and under the table, walk half of
the table, make sure Chief is not looking
then run out of it and go through the hole,
make sure not to disturb the cans (it's very
rude).
And get to the door.
Jump and grab the middle of the dumbwaiter,
if you try to climb close to the corners sometimes
Six might not do it.
Now the next room is more than meets the eye.
Don't focus on this too much.
It's not the most consistent or easy thing
to do, but it's possible to make both meats
fall straight into the trap door.
For the first meat you want to grab it on
the camera side then drag it straight right
and slightly before the edge tilt your stick
down a bit.
Second meat is much worse.
Climb the cabinet, get to the meat, and there
is no real good way to explain, but what you
want to do is tilt your stick bottom left
and on the back swing top right and you might
get lucky.
It's possible to jump from the dumbwaiter
straight to the table, it doesn't always work
though.
Drop the meats down into the grinder and as
long as it's slightly past two and a quarter
rotations you're good to go.
Jump and grab the sausages, wait for the wiggly
feet and jump into the vents.
As you go out of the vent hold up and grab
the edge of the box then instantly let go
to skip the fall animation.
Jump all the way to the switch then walk to
the left side of the wooden frame and face
Six towards the camera.
You should have your stamina back.
As soon as the doors open run straight down
three tiles, switch direction right and do
a slide evading the Chef, jump inside the
elevator.
Upon reaching the upper floor, hide in the
vent.
Chef will come out of the elevator and as
he starts moving for the second time crouch
walk out of the vent towards the door.
As the door opens uncrouch and run left, do
two jumps get on the stool and this part is
very important - climb the table as close
to the meats as you can, this will prevent
Chef from grabbing you from the camera side
of the table, get the key and run across the
table and inside the elevator, don't trip
on the sausage.
Don't look at the Chief there is nothing really
you can do about him, look at where you're
running and don't bonk anything.
If you happen to die while trying to grab
the key, make your way to the table and jump
on it, grab the key, wait for Chef to run
right then you can go left and circle the
table around and if you go through this smaller
table like this he won't instantly follow
you to the elevator allowing you to escape.
Open the door, try to push the lock again,
and there is a difficult skip here where we
jump and open the door, you might want to
skip the skip for now.
But here's how it works.
To set this up, run past green tiles and jump
from this spot to the edge of the pillow and
then as fast as you can jump second time towards
the door.
The intended way is to take the trash chute
down.
Next we have the hook skip, the biggest time
save of the run.
Normally there is a trigger that drops you
down if you're still on the hook as it comes
close to the wall, but it's possible to grab
it after it.
What you want to do is jump right before the
hook starts tilting and basically just grab
it.
It's all in the timing of your grab.
You can also delay your grab slightly during
a jump to help with the timing.
It is better to try to grab later rather than
early when learning.
If you hold up as you do the jump you are
less likely to fall down and die.
Six will ride the hook into the wall and because
the hooks are reused by the game it will warp
to the end of the level and if we're holding
it, Six will get teleported with it as well.
As soon as the camera tries to catch up with
your new character position, hold down on
the left stick and jump on top of the box.
You need to land on the left side of it otherwise
you might miss the trigger that starts the
next set of hooks.
If you don't want to risk it happening just
drop down without jumping on the box you will
survive the fall, then go through the railings.
From the box you can jump on the table or
try to grab its side to skip the fall animation.
For the pipe just run all the way to the ladder
and after getting out of the hatch make sure
to jump and grab straight right to get on
the chain when the game blinds you.
We're so close to the end.
Pretty much only one chapter is left to learn.
