Greetings survivors and friends, Shadowfrax
here and I'm back with more CONCEPT LIMBO..
Bet you thought I'd run out eh? Well not so
fast.. I mean, yes it's true that recently
as far as concepts go, there aren't that many
left in the official limbo bin at Facepunch..
For instance, thanks to so many having been
added over the last couple of years, we can
now ride a horse out of our automatic stable
gates powered by a wind turbine, jump in a
boat and pop round the coast to the scientist
compound to buy a chainsaw..
However, the ever scheming community is only
too happy to fill any gaps in limbo land with
their own concepts and so that is where we
are heading again today.. We've got protection,
NPCs and espionage amongst other things..
but we're gonna start by going nuclear..
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Right, so.. it's been a while since we've
had the power to create all sorts of electrical
contraptions in Rust and use them for good
or evil.. mostly evil.. and our options for
generating electricity are expanding too..
We've already got wind and sun, and soon hopefully
we'll be able to tap into lowgrade, water
and even the raw power of the human spirit,
with man sized hamster wheels that we'll be
able to attach to generators in our walls
and fill with random slaves.. I mean friends..
These clean forms of energy are all very well
and good.. but this is Rust island, and environmentally
friendly options aren't exactly the highest
priority here I'm sure you'll agree..
With this in mind, and with the obvious radioactive
history of the place.. suggestions have been
made to maybe harness nuclear energy in the
comfort of our own homes.. Something which
has been experimented with in basements before
and which was even allegedly used to power
the Aniva lighthouse for a time.. That's the
one in the far east of Russia that Rust's
lighthouses are modelled on.. in case you
haven't seen my back-story vids yet.. Go and
watch them now..
Over on my Discord at the end of last year,
we knocked around the idea of a homebrew nuclear
reactor for Rust and one member: Giuseppe
Gagni drafted some visuals for what this could
look like.. And it was subsequently modelled
by Hawkeye, whose work I've featured before..
I'm not sure exactly how large it would need
to be, this one looks quite small, being crafted
from an old pot and a colander..
But for the amount of power it could potentially
kick out, I'm thinking it should take up a
fair bit of floor space or at least give off
radiation in a certain radius..Rust's inhabitants
aren't exactly known for their super tidy
engineering after all, so the odd leak is
to be expected.. especially if you used a
colander.. maybe they could even glow slightly
at night to help find them.. that would be
a nice touch
Redditor Ahkirox suggested the Mountain dew
barrels in the military tunnels as a possible
source of uranium.. But with great power generation
comes great responsibility, and of course
there should be appropriate risks in the fetching,
storage and use of any radioactive materials..
One other interesting suggestion was made,
that should the worst come to the worst, there
could be an option to send your mini reactor
into meltdown and make life more fun for those
raiding you.. Very Star trek..
Talking of which there are of course other
applications for radioactive elements and
instead of using them in the comfort of our
own home, a suggestion was made by Redditor
eienium in 2018 to use them in the comfort
of another player's home.. to immediately
destroy that comfort and turn it into a microwave
oven with them inside.
The process goes like this, with proper protection
you could harvest some radioactive waste then
craft it into a beacon that would emit rads
wherever you placed it.. and if a player's
walls were under a certain tier, then it would
penetrate and cook them inside.. Sounds good
on the surface, but there are a few issues..
If players have rad suits then it might not
be of any use against them, you won't necessarily
know whether it's working either.. And it's
not going to help you actually raid a base..
Just irritate the people inside.. also presumably
being most effective against players with
less gear, it means more low tier players
getting terrorised.
My suggestion would be, perhaps instead of
an offensive weapon, it would be better to
use as a defensive measure.. placing them
near to your base to prevent the local peasants
from door camping you.. Or if we were going
to use them offensively, perhaps dirty grenades
would be better, creating a highly radioactive
cloud for a short period of time.. But do
we really need something like this? Or are
the players toxic enough as it is?.. Let me
know in the comments.
Lastly, fitting in with the nuclear theme
of Rust and whatever went on here in times
past (watch my back-story vids for more details)
there was this concept from Redditor Western_spy_blyat
for a homemade nuclear bunker.. depending
of course on there being some sort of launchable
nukes on the island.. Now where have I heard
that before?
He suggested a 3 foundation long underground
Oubliette that could be deployed, with a door
that could only be locked from the inside,
that had room for a maximum of 4 storage containers,
and would keep you safe from a nuclear blast
and most raiders, unless they were particularly
determined.. However.. I'm struggling
to see how this wouldn't be abused.. and I
don't think giving players nukes to play with
would be the best idea.. Unless it was some
kind of wipe mechanic as has been suggested
before where maybe you could launch two at
the same time to jam the server and reset
everything... Let me know what you think.
From protection from nuclear blasts, to protection
from each other now, and although I have mentioned
this briefly before in CONCEPT LIMBO, I couldn't
ignore all the other times I've seen it suggested
since..
You'd think after all this time on an island
with people throwing things at each other
at various speeds, someone would have thought
of crafting a shield.. but no.. And whilst
there's always plenty of things for our right
hands to do, our left hands are at worst just
flapping in the breeze and at best left playing
a supporting role for their more favoured
other halves..
Now if you do a quick search on Reddit, or
even the new suggestion page/roadmap you'll
get an enormous list of players saying pretty
much the same thing.. Give us shields pls..
There's also no shortage of artwork on the
subject, ranging from manhole covers and dustbin
lids, to truck doors, and all the way up to
riot shields made from none other than armoured
doors, complete with peep hole of course..
I think personally, different tiers of shield
could exist, from simple wooden affairs that
would fall apart after a few hits, to sheet
metal and maybe even proper riot shields that
were super rare and that maybe slowed you
down a bit.. But how would we use them?
A couple of years ago, Redditor Supercaffienedude
proposed blocking with the right mouse button,
with the effect depending on what was in your
other hand.. Of course if this was the case,
certain other things we take for granted now,
such as throwing weapons would be unavailable,
unless that was remapped.. And naturally bows
and other two handed things would be out of
the question..
I'm going to get a bit nostalgic here, so
forgive me, but Ruin – the medieval Rust
style game that is now sadly cancelled – was
being built with the ability to use shields
and worked in pretty much the same way.. with
the added bonus of being able to shield bash
as well.. So it's definitely doable.. Ahh
the possibilities.. F in chat for Ruin..
Now you may remember a time when Rust island
was a far less populous place.. No scientists,
no bandits, just man vs nature.. and other
men, women and children..
But the seal has now been broken and we are
no longer alone.. Question is, if you could
bring any other types of NPC along for the
ride, who would they be and what would they
do?
Recently Reddit user Nativebutbetter suggested
something that I'd actually mused about myself..
and that is a travelling merchant.. His version
looks like a jaded, modern day, beardless
Grizzly Adams and would sell electronics,
rare components, blueprints, food, water and
resources for scrap.. He'd walk constantly
along the road network and the items he sold
would randomise each day..
I must say I like this idea, because it would
give out of the way players an opportunity
to buy useful stuff, but I have a big problem
with the suggestion that both he and Ben could
be killed for loot.. I think that to avoid
them being murdered instantly at every opportunity,
they shouldn't drop anything of use when killed
and should definitely be able to fight back..
Perhaps with grizzly jumping on ben and charging
at you like a screaming ball of hot burlap..
In my version the travelling merchant would
actually be a special scientist, maybe a red
one.. and as well a killing him not yeilding
any loot, it would also make you public enemy
number one with all the other scientists for
a bit.. Much like flashing steel for too long
in the compound..
I've seen various other new NPC types suggested
lately too, including pirates, or "scientists
of the sea" if you want to use the Latin..
who sound more like aggresive versions of
the bandits and would have low to mid tier
loot.. Cannibal tribes.. which sound like
pretty much the same thing but on land and
with different hats..
And this thing.. called "The cremator".. who's
job description is probably best pondered
on than explained, and looks like a pain in
the arse to take down..
But let's not forget the NPCs who've been
with us the longest.. There are many tales
of unintentional pets in Rust, and of course
we have horses now, which are just the best!
But what if it were possible, with some slight
persuasion, perhaps involving unconciousness
and food.. think ARK.. to harness the wolves
of Rust island and devolve them into the bestest
of bois?
Imagine an alarm that ran on kibble instead
of electricity.. That could carry medical
supplies, and would run back to base if you
died.. Imagine perhaps a pack of them.. What
about armoured kennels, and dog flaps?
And why even stop at doggos? Many suggestions
have also been made to add chicken coops..
some even with detailed instructions.. Find
chicken, hit with rock, put chicken in bucket,
(not KFC), build chicken coop and put on large
planter, insert chickens, feed chickens, profit.
When in the coop they could cease to be entities
and just display as a number in its info panel
if you were worried about the performance
impact..
As a cheeky bonus the chickens would BOK BOK
BOK at unauthorised players, in case you weren't
already using a doggo based alarm system..
Plus mushrooms would grow on the free spaces
in the planter.. Mushroom omelette anyone?
Ok, so say you're raid target doesn't have
a doggo or chicken based alarm system, but
you still want to remain as undetected as
possible.. not only to the owners but to everyone
else in the vicinity.. Well, the next couple
of concepts could help you out..
This first one sparked quite a conversation
when it was originally posted, and it wasn't
received that well.. but the basic idea is
intriguing and that's what I'd like you to
concetrate on.. Also please don't take too
much notice of the crafting numbers as they
are a bit crazy..
Basically the idea, posted in 2018 by redditor
Witchoutname, was for a craftable codelock
cracker.. and in essence would be a stealthier
alternative to just blowing someone's front
door off..
The suggestion was that instead of sulphur
and charcoal, the main ingredients would be
tech trash, laptops and HQ metal.. Making
it more expensive as a trade off for its obvious
stealth properties.. It would take more time
to brute force your way through a door like
this, the device would break after a certain
amount of use but would let you enter codes
without getting shocked whilst it was doing
its business..
A lot of people in the comments were getting
hung up about the cost, but as I say, you
should try to look past that, the main point
is that it would have to be proportionately
expensive compared to the true brute force
method..
Also whether it should actually display the
code or not was another sticking point.. as
if the householder was using the same one
throughout their base, it could potentially
be a very OP raiding method.. But what do
you think? And how would you balance it? Let
me know in the comments..
Lastly, before you even get to the point of
cracking a lock or placing C4, how do you
know that it'll be worth it.. Well this suggestion
by goodmeme3 on Reddit could give you the
answer.. it's a drill, specially modified
with a camera implanted in the bit.. don't
ask me how that works.. and that would allow
you to bypass that restraining order and look
inside a persons base without actually having
to damage anything..
Yes it's a bit pervy, and as well as the cost
of making one, there would be a certain deployment
time depending on the tier of wall you were
drilling through, plus a clear red light on
the tip would let someone inside know what
was going on if they saw it.. But it could
save you a lot of bother, and knowing where
to place explosives for maximum effect might
make it worthwhile.. But would it be too op?
Would it be too much information, and is the
whole point NOT to know what you're getting
yourself into when raiding? Let me know what
you think.
In fact, if you love or indeed hate any of
these community concepts, or would adjust
them in some way then I want to hear about
it.. And remember, I'm not trying to promote
any of them, just showcase..
If you like what I'm doing here and fancy
getting access to a special part of my Discord
where you can ask me stuff, then you can support
me on Patreon, I'd like to say a big thank
you to everyone there who helps me keep the
wolves from the door whilst I make these vids
for you, but even if you could just spank
the like and subscribe buttons then that would
help my channel immensely.
You can catch me streaming on Twitch every
week, and stay up to date with me on Twitter,
Facebook, Discord and my Steeeam group too,
I shall catch you all soon but in the meantime,
keep calm and stay Rusty, Cheerio.
