Almost every soldier in this area 
will run to the grenade explosion.
Ditch the rowboat, so the Marine
 can run as fast as the others.
The Driver and the Green Beret 
are the fastest runners in the group.
Hold your fire until the last of your men  have
 taken this corner. (and don't run them over)
Aim ahead of your target, 
if your vehicle is moving towards it.
If all your men would get out at once, 
somebody could find himself flat under the tank.
To avoid pushing each other under the train,
 start them running one-by-one.
This sniperbullet we have saved,
 will be valuable in the end.
This crossing at 1m06s is valid, because the guard
 on the right is looking away at the same time.
Wait for the guard on the top 
to move past the patrol group.
Take a detour with the Driver, 
so he won't outrun the Green Beret.
Move this body away, because it is visible from inside.
Notice the position of the patrol group
 when the Sapper blows them up.
The Driver has a Sweetspot left to the second wall-pole.
If the timing of the Sapper was correct, he can
 run straight to the objective without any problem.
Stand up with the Driver as the patrolling
soldier reaches the shack on the left.
Enemy soldiers won't shoot until you move, unless
they are a patrol group, or they've seen a dead body.
Last bullet of the Sniper.
Panicing, the Green Beret has no harpoon.
I can't use knife, because this guard will shoot.
If the Sapper came 1 second earlier, 
he would have been killed at the entrance.
At this moment, the Officer in the army truck knows... 
His home is f***ed. (2m45s)
Who would have thought that 
Mission 4 will be faster than Mission 3?
