Alright, so we're supposed turn 
these things I think?
Mm-hmm.
You read out loud.
Welcome to Redhill's developer video.
No, sorry.
Oh no.
I fucked up.
You will find the drinks that you chose for
your colleague under the black cloth.
Okay, let's do it
Three, two, one.
Whoa.
Uh-oh.
Ah for fuck's sake.
Salmiakki stuff.
Is that tree top thingy?
That's actually pretty good.
Well yeah of course it's good.
It's Elderflower thingy lemonade.
I'm so sorry.
This is fucking gross.
Did you try that?
Cheers.
Try that shit.
The first touch with your tongue already hurts.
Yes, it's horrible.
Okay.
So introduce yourself Milos, please.
I'm Milos, the executive 
producer at Redhill Games.
I've been one of the co-founders of the company.
And in the industry for about sixteen,
seventeen years by now.
Czech by origin.
Love Finland.
Love cold, darkness.
So now introduce yourself.
I'm Martin.
I'm Lead Environment Artist here at Redhill.
Yeah that's it.
I'm from France.
So what did you do before Redhill?
What did I do before Redhill?
I was at Remedy in Finland for 
about six years and a half.
Well, what did you do Milos before Redhill?
Because I have no idea.
Well, I was working at Wargaming for two years
as the development director on World of Tanks PC
in Minsk.
Then before I was actually working with some french guy at Remedy for about four years.
I studied astrophysics originally.
Cool. So explain to me, what is your role in the development of Nine to Five?
Well, I'm the Lead Environment Artist.
So I'm working with the other environment artists
to make the environments for the game.
Wow.
Okay, so we open the golden box for more questions.
Alright.
Three, two, one...
You can start if you want.
Compliment the person sitting 
in front of you, Martin.
Okay.
It's gonna be hard for you.
Well, I mean that was really 
good money that you
invested when you went to the hairdresser.
It's beautiful.
I've never seen anything like it.
And your glasses are so thin,
and so kind of clean.
I think we should stop now.
Tell me about something that you saw
 recently that made you smile.
For a certain occasion, I was actually looking
for a very old build of the game and
I actually found one which was like a year
ago or more than a year ago by now.
I smiled a lot.
So we can still play it then?
Potentially.
What are you most excited about 
working with Nine to Five?
Well, when I was younger, I was playing quite
a bit of first-person shooters, and then I
kind of stopped to go more on RTS games.
Now I can't really play them
because I'm just too slow and I 
haven't played them in ages.
So when I started modding
before I worked in games I was modding and
making levels for first-person shooters, like
Half-Life and Quake 3 and Crisis and all that.
It's kind of funny to go back to that because
I never had the opportunity to work on a first-person
shooter since my modding days.
He's actually still pretty good at shooting.
He's just making it up.
No, that's because I build the map 
so I know where to go.
Okay, if you could only use one swear word
for the rest of your life
which one would that be?
Are we allowed to?
I don't know I guess it's on paper.
It would be probably "kurva."
It's hard to not use.
It's sort of like a very Czech thing.
What would it actually be in French?
I don't know.
"Bordel."
"Bordel."
I think it would be "Bordel."
But it's not really like an aggressive swear.
It's more like a resigned kind of...
"Ah, bordel."
Yeah because every single time 
I see a french swearing,
it sounds like he's trying to propose to me.
Maybe they are.
Ouch.
Tell me something I don't know about you.
But how do you know that I don't know?
We'll try one thing.
I'm not sure if you know.
At the beginning, when I started or before
I started in games when I studied,
my dream was to actually work underground
without actually people around me and just
be locked down in a room and do my stuff.
That's fucked.
Okay, truth or dare?
Oh fuck. We're doing this?
Truth or dare? I don't know, dare?
Whatever.
Dare?
You close your eyes and for 30 seconds I will
be actually drawing on your face.
Drawing on my face? 
- Yes.
That's gonna be nice. 
You can't draw for shit.
Are you drawing a dick or something?
It's done?
So I can open now?
Do we have a mirror or something?
Oh no so I have to wait
for the rest of this thing with
that on my face? Okay.
Oh It's a very corporate one.
What makes Redhill stand out in
the gaming industry, Milos?
For me it's two things.
Number one is the team.
You know,  we are bit crazy in many ways.
But for me in a good way.
The team is very senior and many of us
actually worked together before.
It's a bit more like friends.
For me the second one is that
I really can rely on the team.
If something would be fucked, you would actually
come to me and tell me something is fucked.
We will actually go and fix it together.
What behavior or personality trait do you
most attribute your success to, and why?
I would say my eyes because
when you do environment art, 
you just have to look at things.
Most people have no idea how anything works
but they have a very good sense of
figuring out if it looks fake or not.
Like, they won't know why it looks weird,
but usually they have a sense for that.
You just need to spend a lot of time 
just looking at things.
So, I guess that.
For me in your case it would be 
something else actually.
I would say your combination of
There's very few people who...
- Oh we're doing compliments now?
But what I mean, like you were an architect,
you were a level designer, you are an artist.
I can talk with you as a level 
designer and you still get it.
There's actually not so many artists 
who can talk to a level designer
and not punch them in the face.
What are obsessed with right now?
Right now?
The way that this is gift-wrapped.
What's the biggest misconception that
people have about your position?
It's that you do art.
You know, It's like people that 
think they want to do QA
because they think that they're 
gonna play games all day.
No you don't.
You play broken builds and try 
to hunt down collisions.
How nice. Okay.
What animal comes to your 
mind when you think of me?
Puma.
A puma?
Do you know what a puma is?
Yeah, roughly.
You look scary.
But I'm not very agile or very deadly.
But if you would see your...
Oh yeah that thing, yeah.
A bit puma-ish.
Okay.
I'm a fucking puma.
Corporate.
Corporate?
Describe the company culture in three words.
I would actually put there:
"And don't sound like a douche."
Experienced.
Friendly.
I don't know, talent.
Because people are talented.
I like to work in smaller teams, even if you're
working in a big company working in a smaller
team is good because
usually we have less of the communication
problem that will inevitably arise.
Even now that we have expanded a little bit
already in the new part of the office here
you have people here, like 
we are behind the wall.
Then you have people over there
and it's like you need to walk.
It's already kind of...
Okay, you ready for this one?
No.
Who would you want?
No, oh, sorry no.
Who would you hate to see naked?
I'll just leave that here.
So the problem is that the majority 
of people I would like to see...
It doesn't have to be people that you know, right?
It could be like, I don't know Arnold
 Schwarzenegger maybe.
I do have a list
but the the problem is that the 
majority of these people I
unfortunately already saw naked.
Well, I mean it is Finland after all.
Yes. That's the problem.
Okay, honestly.
So the first guy who came 
to my mind was Muumi.
Hmm.
Yeah, but you saw Muumi naked.
Yeah, yeah, yeah.
What do you want most from the year 2020?
What year is it?
