
Chinese: 
德州达拉斯以北28英里的弗里斯科
有一座新开的国家电子游戏博物馆
坐落在弗里斯科探索中心内
博物馆由约翰·哈迪、肖恩·凯利和乔·桑图利创建
占地1万平方英尺，有各种游戏珍藏和展览
（约900多平方米）
还有一整屋的街机
一走进门，就会看到一台巨大的《乓》游戏机
展馆各处都有供游客试玩的游戏体验区

English: 
♪♪
28 miles north of Dallas, Texas
lies the city of Frisco,
home of the newly-opened
National Videogame Museum
at the Frisco Discovery Center.
Founded by friends John Hardie,
Sean Kelly and Joe Santulli,
the museum houses 10,000 square feet
of exhibits, rare items, displays,
and even a full-blown arcade.
As you walk in, you are greeted by
a giant, playable Pong machine.
And along the way, there are
plenty of games to try for yourself.
The museum is set up into 17 different stages,

English: 
each one highlighting an
important element of video games.
Some stages even feature set pieces.
One of the more intriguing ones
is in the Video Game Crash of 1983 area.
This little store display,
so they kind of recreated...
what an independent game
store would have looked like...
as the video game market was crashing.
It's kinda like a somber moment,
I guess, when you look at it.
It's sad.
Of course, there's also a more lighthearted one,
such as an average boy's room in the 1980s,
complete with a small CRT television,
Duck Hunt and...
a fake Playboy under the bed.
After touring the museum,
I met up with Joe Santulli, one of the founders,
and asked him how this all came to be.
JOE: I was a packrat when I was a kid.
It's always really important
for me to start that way
because people are like,
"how did you let this happen to yourself?"
I was a packrat when I was a kid.
I was collecting baseball cards, comic books...
coins, stamps...
board games, right?

Chinese: 
博物馆共有17个展区
分别以一个电子游戏主题命名
一些展区甚至还原了真实场景
其中最有趣的
就是1983年游戏业大萧条展区了
这个场景重现了
游戏商店当时的样子
那时游戏市场面临崩盘
看着这个店面，我会想起那段阴暗的日子
真令人伤心
当然，还有一些轻松好玩的展区
比如这个典型的80年代男孩房间
摆着一台小型CRT电视机
玩着《打鸭子》
（任天堂于1985年在北美发行的光枪射击游戏）
床底还有本假的《花花公子》
参观结束后
我见到了其中一位创始人乔·桑图利
跟他聊了聊博物馆的创建史
乔：我从小就喜欢收藏
这个爱好对我来说非常重要
人们经常问，“你是怎样走上这条路的？”
因为我从小就是收藏狂
我收藏过棒球卡、漫画……硬币、邮票……
还有桌游

English: 
But once video games came
out on cartridges, like the 2600,
all of a sudden I had something to collect...
that was fun.
So it wasn't comic books and baseball cards
that you put in albums and you leave them aside.
This was something I could interact with
every day and I was building my own library.
I started...
in 1991 an organization called Digital Press.
And Digital Press was formed...
to find other people like me
and my friend Kevin and...
build lists because there was
no Internet in 1991–not for us.
And we wanted to know what didn't we have...
as we're collecting.
So Digital Press reached out
to a lot of like-minded people.
And we started to have this audience of...
collectors.
And then we started to
do books about collecting.
And then we started to... um...
build these complete lists with
rarity guides and such. So...
That phenomenon sort of brought my partners
John Hardie and Sean Kelly into the fold.
Those guys were subscribers of mine.

Chinese: 
然而游戏卡带问世后，比如雅达利2600那些
我突然有了新的收藏对象
这过程很有趣
它跟收藏漫画和棒球卡不同，不会整理成册后就束之高阁
我每天都会把玩这些收藏，然后我就开始建立收藏库
1991年时我在《数码新闻》工作
这家报刊就是要找
像我和好友凯文这种游戏收藏爱好者
编写游戏一览表，因为91年互联网还没普及
我们一边收集，一边查漏补缺
所以说，《数码新闻》集结了一群志同道合的小伙伴
我们慢慢吸引了一批
爱收藏的读者
之后我们开始出书
还开始
编写珍藏品一览表之类的东西
我因此认识了合伙人约翰·哈迪和肖恩·凯利
他俩当时是我的订阅读者

English: 
And we would write to each other, and we'd
kind of become this little network of people.
And we decided in 1999 to try doing this show
called Classic Gaming Expo in Las Vegas where...
we would bring our collections
for the first time and make a little...
museum...
on card tables and little standees, right?
It actually turned out to be a really cool thing.
People were like, "Well, this is great!"
"It's only once a year, but it would be
nice if we could see this more often."
So we did that show for a
bunch of years, then we did–
we were doing industry events.
E3 had invited us to do 2003...
as an homage to the 10-year anniversary of E3,
so we brought our vintage collection.
Now we're a traveling museum.
All of a sudden, we're doing...
PAX and Game Developer Conference and...
Comikaze and anybody else
that wanted to have an exhibit...
of a collection.
NORM: While developing and
growing the traveling museum,
Santulli worked full-time in
the pharmaceutical industry.
The pay was good, but it was boring.
He wanted to turn his passion
of video games into a career.

Chinese: 
我们互通信件，后来成了好朋友
1999年，我们决定在拉斯维加斯举办一场“经典游戏博览”
我们将首次展出自己的收藏，摆成一个小小的
博物馆
摆上一排桌子，留一些站立的位置
结果非常受欢迎
人们都说“这太厉害了！”
“可惜一年只有一次，如果能经常举办就好了”
于是接下来几年，我们每年办几场
我们还会参加行业盛会，2003年E3还邀请我们
参加E3十周年纪念活动
当时我们展出了最好的藏品，也因此成了一家移动博物馆
突然间，我们开始活跃在
PAX游戏展、游戏开发者大会
Comicazi等各种有人想看展览的地方
（美国漫画书店）
在移动博物馆发展壮大的同时
桑图利还在制药行业上班
薪水不错，但工作乏味

English: 
So, he decided to quit his full-time job
and open a video game store in Clifton, New Jersey.
JOE: I'll never forget those people
when I told them what I was doing.
They're like... *pfft* "What?!"
"You're gonna start your own video game store?"
It sounds like a crazy thing for a
40-year-old to do after all this time, but...
I didn't really care, and I opened
that store called Digital Press.
I called it Digital Press because I figured, well,
there's a little bit of name recognition here.
Some people might know what it is, but...
it was just sort of a continuation of a product.
NORM: Since opening in 2005,
Digital Press has become one of the most
well-known stores in the gaming community,
holding monthly meet-ups known as NAVA,
where collectors can hang out, play games,
and trade collection pieces.
JOE: I always tell the
employees there at their little...
their orientation is you have
to think of this place as it's...
the Disneyland of game stores, like...
We wanted to always be really clean,
you want your customers to all walk out happy.
And I think we do a pretty good job with that.
NORM: With Santulli concentrating
full-time on video games and collecting,

Chinese: 
他希望把自己对游戏的热情发展成事业
于是，他决定辞职
在新泽西的克利夫顿市开了一家游戏商店
乔：我永远不会忘记他们当时的样子
他们说“什么？！”
“你要开一家游戏商店？”
听起来就像一个40岁大叔在做疯狂的事一样，但是……
我一点都不在乎，我还把商店叫做“数码新闻”呢
之所以这么叫，是因为我觉得这个名字很有标识度
或许有人能领会它的意思
知道它是那份报刊的延伸
2005年开业后
“数码新闻”成了游戏社区最出名的商店之一
每月举办NAVA聚会
收藏爱好者可以聊天、玩游戏
交换收藏品
乔：员工上岗时我总教导他们
要把这个地方当作
游戏商店版的“迪士尼”
保持店面干净，让每个顾客尽兴而归
感觉我们做得蛮不错的
桑图利全职投入到游戏收藏后

English: 
the museum continued to tour conventions
and trade shows throughout the country.
But soon, the three friends concluded
they needed a permanent home
for their traveling exhibit.
JOE: We did a Kickstarter in 2011...
where the goal was...
get our stuff...
into every possible...
industry event that we could find...
and pitch the idea of having a place, permanent.
We were considering anywhere for a while.
Because we had traveled so much,
we had collections all over the country.
And we could have gone
really, literally, anywhere.
Anywhere that had a good space for us.
Lo and behold, we're at a show that we never
would have gone to if it wasn't for Kickstarter...
called DICE. It's also in Las Vegas.
It's an executive-level industry event.
And we were set up in a very
little room, much like this one...
with our typical arcade games, a couple of...
you know...
important pieces for a museum...

Chinese: 
这个移动博物馆继续参加全国各地的展览和交易会
但不久，他们仨达成共识
要给这些到处展出的藏品找一个永久的家
乔：2011年，我们在Kickstarter上发起众筹
目标是
让我们的藏品
在我们所能找到的行业盛会里展出
并找到一个永久安置的地方
有段时间，我们觉得去哪都可以
因为我们经常四处参展
收藏品也放在全国各地
我们随便去哪都可以
只要有足够空间就行
后来我们去了一个峰会，若不是为了众筹我们肯定不会去
这个D.I.C.E峰会在洛杉矶举行
是个行业精英汇聚的盛会
我们被安排在一个很小的隔间里，跟这房间差不多
我们放了些有代表性的街机
还有
一些“镇馆之宝”

Chinese: 
并搭建了一个很有代表性的80年代客厅
这是我们每次都会展出的
然后我们遇到了兰迪·皮奇福德
当时IGN带了些人到我们这做采访
他们觉得这里做背景很酷
兰迪采访结束后，往四周看了看，然后问
“这是什么？你们在建博物馆吗？”
“我想建一个博物馆，我的办公室里就有个小博物馆”
“我准备搬到弗里斯科了”
“也许我有适合你们的地方”
于是我们就来到了弗里斯科
最后
跟他一起合作，也选定了这个城市
这地方非常棒
就坐落在市中心
而且各种设施完善，社区很欣赏我们所做的事
与弗里斯科市长的会面让他们确信找对了地方
乔：是的，马索市长……
让我很吃惊，我原以为市长进来时，我们得
“呃！又得跟这家伙解释一遍了”
然后市长会说“噢！这是个不错的尝试”
然而，市长却径直走到一排电脑前
不停地问这问那，比如

English: 
and we have this signature '80s living room,
which we would do at industry events everywhere.
So that '80s living room was the
place where we met Randy Pitchford
because IGN was bringing
people in there to do interviews.
This was just a cool backdrop for them.
Randy, after his interviews,
looking around, he's like...
"What is this? You guys building a museum?
Like, I wanna build a museum.
I have a little museum in my office.
I'm planning–I'm moving to Frisco.
I think maybe I have the right spot for you."
And that kinda got the ball rolling here in Frisco.
So we ended up, um...
partnering with him, partnering with the city.
This place is great.
It's centrally located.
We're in a nice facility.
The community digs what we're doing.
NORM: Meeting the mayor of Frisco only
confirmed that they had found the perfect home.
JOE: Yeah, Mayor Maso...
He kind of astounded me.
You expect the mayor to come in, it's like,
"Uh! Here we go again.
I gotta take the guy through the thing."
And he's just gonna say,
"Oh, this is a great shot."
Instead the guy gravitates towards
this row of computers that we have...
and he's asking these questions, like,

English: 
"Tell me you guys have and ACORN computer system
because that's what I was
running when I was in college.
And we'd run... versions of Colossal Caves."
And we're like... really?!
This is the mayor of this city? Awesome, right?
Perfect guy, perfect fit for us.
It's our collections. It's the three of
us and our collections. There's...
There's a few donated pieces but when I say that,
it's not–now that we're open,
we'll see donations come in. But...
we had accepted to some degree some
donations over the years as a traveling museum.
And if you look around,
you'll see a lot of dev stuff, right?
And prototype cartridges,
so things that you wouldn't have gotten...
through retail channels.
A lot of that stuff was donated
over the years because...
running Classic Gaming Expo and
doing all those industry events, we were...
in constant contact and hunting down...
these game developers over
the years, and telling them, "Look,
this stuff is important
whether you think it is or not."
I think we have a place for it.
There's a place in history for...
all of that development stuff,
which I think you can see here.
You know, if you go over to that third-party section,

Chinese: 
“你们有没有艾康电脑系统？我大学时就是用这个的”
（艾康电脑在英国极为畅销，曾被称为“英国的苹果电脑”）
“我们还玩过《巨洞冒险》呢”
（最初的文字冒险游戏，也是所有冒险游戏的始祖）
真是难以置信
“这就是市长？！这实在太棒了！”
我们遇到贵人了
这些都是我们自己的收藏，我们三个人的，另外……
还有一些捐赠藏品
现在博物馆开业了，我们会接收更多捐赠藏品，但……
过去还是移动博物馆时，我们也接收过一些捐赠
这里到处都是开发相关的东西
还有一些原型卡带，这些在外面都已买不到了
很多都是这几年接收的捐赠
都是举办“经典游戏博览”和参展时得到的
这几年我们不停地联络和找到这些游戏的开发商
告诉他们
“不管你怎么想，这盘原型卡带都非常有价值”
“我们有一个合适的地方来保管，那是一个专门……”
“存放游戏开发资料的地方”，指的就是这里
如果你仔细看过那个“第三方”展区

English: 
you can see David Crane's Game Boy system,
development system, that he used to design...
Rescue of Princess Blobette.
That's exactly what happened with all
of that equipment that's sitting there.
So, what we ended up doing with
10,000 square feet is presenting you with...
seventeen stories.
Seventeen things that we want you to...
study, have fun with, interact with,
and learn something about,
so that when you leave,
you can almost say,
Here are the 17 things that I learned
today about how sound is important,
why online gaming is important,
how game developers have given me...
the option to create games within their games.
You know, what does it take to get
involved in the gaming business
by looking at Randy Pitchford's
office as it looked in Plano?
NORM: While the museum is new
and finally open to the public,
Joe admits that this is only
the beginning of their vision.
Eventually, they would love
to add an archive center,
theater room and a game library
where people could come in
and play over 12,000 game titles
from every system imaginable.

Chinese: 
就会看到大卫·克兰用过的Game Boy和开发系统，他用来设计了……
《拯救泡泡公主》
（《男孩与泡泡怪（A Boy and His Blob）》的续作）
这就是这些展品的故事
我们利用这1万平方英尺的空间，向游客讲述了……
17个故事
17个可以用来
研究、娱乐、互动和学习的故事
当你离开时
就能收获
17样新学的知识，包括音效的重要性
网络游戏的重要性
开发者是如何在游戏里提供创造游戏的选项
还有在参观兰迪·皮奇福德位于普莱诺的博物馆后
我们是如何一步步建起这个博物馆的
博物馆全新开业、面向公众开放之际
乔承认，这只是他们实现梦想的第一步
他们还想增加一个街机厅、播映室和游戏库

Chinese: 
这样游客就可以在这玩到超过1万2千款不同系统上的游戏了
乔：你现在看到是1.0版本的博物馆
我们还要加上这些东西，升级到2.0
如果进展顺利
我们会进一步扩充场地
有朝一日完成游戏库和街机厅的建设
所以说，我们只想全心全意地
收集电子游戏、电脑游戏
掌机和街机设备
我们希望能把所有的……
每一件游戏产品都储存在同一个地方
我想我们已经做到了
据我所知，我们是第一家专门收藏电子游戏的博物馆
诺曼：对
真是难以置信
很明显，他们为这个地方投入了大量时间和金钱

English: 
JOE: That's the 1.0 version that you see here.
We still have all of those things waiting for a 2.0.
So if things go well here,
we do plan on expanding even further
and being able to someday have
that library and archival facility.
So, what we really wanted is a dedicated, 100%...
It's video gaming, it's computer gaming,
it's handhelds, it's arcade cabinets, it's...
We want to make sure that all of that...
every piece of that culture was
all contained within one building.
Um... and I think we've done that.
And I know that we're the first place
that's dedicated to simply video games.
- Right.
♪♪
NORM: Pretty incredible.
It's obvious they put a lot of time
and money into this place.

Chinese: 
它不是那种展会上随处可见的移动布景
而是一间真正的博物馆
他们精心设计了展区的名字和参观路线
非常正规，设计得相当好
是一个能让你真正了解游戏历史的地方
“游戏史学家”部分是由Patreon上的支持者们赞助的
谢谢

English: 
This isn't like some little traveling
exhibit you see at those conventions.
This is like an actual museum.
They thought out the different
stages, the walking layout.
I mean, it's an actual legit
museum. It's really good.
Really takes you through
the evolution of video games.
Funding for Gaming Historian is
provided in part by supporters on Patreon.
Thank you.
♪♪
