Hey, what is going on guys, in this video
today we're gonna be going over how to tunnel
for console Fortnite players.
As I've stated a few different times in previous
videos, I personally believe that tunneling
is one of the most important skills to learn
if you want to be a good Fortnite player.
However, if you're a controller and especially
a console player, learning how to tunnel may
seem a bit intimidating.
Not only because it's definitely more difficult
to do on controller than it is on mouse and
keyboard, but also because there are at least
6-7 different types of tunnels that players
use.
So the purpose of this video is to show you
guys the methods of tunneling that I believe
are viable on console, discussing the order
in which you want to place the pieces for
each method, and also discussing the positives
and negatives of each method.
So, without further ado let's get right into
it
Alright, so with these tunneling methods we're
gonna go in order from most simple/easy to
most complicated/hardest, so let's start with
by far the simplest tunnel to learn, the floor
ramp.
No matter how bad of a builder you are in
Fortnite, I truly believe that you can learn
the floor ramp tunnel in roughly 2-5 minutes
if you hop into creative mode and practice
it.
It's as simple as placing a floor in front
of you, looking almost straight down at the
ground while continuing to run forward, and
then placing a ramp once you get past about
the halfway point of the floor.
If done correctly this will place the ramp
behind you so your back will be totally blocked
off at all times.
So the positives and negatives of this method
are fairly obvious.
The 2 biggest positives are the fact that
as I already discussed this is incredibly
easy to learn and then execute in-game without
messing up, and also since it only uses 2
building pieces per tile, it's also the cheapest
tunnel in terms of materials used.
But as good as those positives may sound,
at least in my opinion the negatives greatly
outweigh them.
First off this tunneling method only protects
your back, you're pretty much 100% exposed
from your front as well as your right and
left sides.
Also, since the placement of the ramp only
works if you're looking towards the ground,
you're pretty much going to be totally oblivious
to anything going on in front of you.
So honestly calling this method a tunnel is
a bit of a stretch, and in my opinion, it's
only viable if you know you're only exposed
from your back, or if you're ridiculously
low on materials.
The next tunneling method on our list goes
by a few different names, I've heard it called
the sideways ramp tunnel, the triangle tunnel,
and the peanut butter tunnel.
That may make it sound complicated but it's
actually a fairly simple one to execute.
You start by placing a floor, then you place
a wall on either your right or left side,
and after doing that you wanna look towards
the wall that you placed, and while doing
so place a ramp.
If done correctly the wall will protect you
from one of your sides while the sideways
ramp protects you from the other and also
from up top.
And even though you are still exposed from
your front and back, you're more like half-exposed
because of the sideways ramp.
Don't get my wrong if the enemy is right behind
or in front of you it's gonna be easy hits,
but the ramp will protect from some enemies
at certain angles.
The positives with this method are that it's
still relatively easy to learn and use, you're
protected well from your sides, and even though
it isn't as cheap material-wise as the last
method 30 mats per tile isn't bad.
The negatives are you're pretty exposed from
your front and back, plus you have to look
at a bad of an odd angle to place the sideways
ramp.
Your vision won't be as bad as it was with
the last method but you may miss certain things
going on in front of you.
Overall I actually really recommend this tunneling
method for console players, especially if
you aren't super confident in your mechanics.
It may look a bit wonky but it's easy to learn,
pretty light on mats, and you're protected
surprisingly well.
Moving on to what I like to call the standard
tunnel.
The mechanics of this one are pretty straightforward
as a whole, you place a floor at your feet
and above you, then you build a wall on your
left side and right side.
Now even though that's pretty simple, the
placement timing on this one gets a bit tricky.
The first step of turbo building the 2 floors
is pretty easy but it's the wall placement
that messes a lot of people up.
If you try holding down RT/R2 while trying
to build the side walls, you're gonna also
end up placing a wall in front of you which
is going to really mess things up.
So if you want to prevent that from happening
you need to individually tap build the wall
on your left and wall on your right.
It's also worth noting that players who use
a lower building sensitivity are going to
find this tunneling method especially difficult
but it requires you to flick your crosshair
all the way from the right to left side or
vice versa.
The positives of this method are that it protects
you from your left, right, and top, plus unlike
the last 2 methods, you're looking forward
the entire time so you'll have a much better
idea of what's going on around you.
The negatives are that it requires 40 mats
per tile which is kinda high and again the
placement of the 2 side walls can be especially
tricky.
The next tunneling method is commonly referred
to as the diagonal tunnel, and this is probably
the method that I use most frequently.
It starts the same way as the standard tunnel
by placing a floor at your feet and on top
of you, but then instead of playing a wall
to your left and right, you instead place
a wall in front of you, and then another one
EITHER to your left or right.
And you wanna alternate direction each time
you build in a new tile.
So in terms of rythm the placement would go
something like: floor, floor, wall in front,
wall to the left, then you'd sprint to the
open right side and go floor, floor, wall
in front, wall to the right.
I think this takes a bit more practice than
the standard tunnel, but once you get it down
it's a lot smoother and easier to execute
at high speeds because this time you can turbo
build the 2 walls since you're placing them
right next next to each other.
It's not like the standard tunnel where you
need to place them individually since they're
on opposite sides.
The other positive of this method is that
due to the diagonal building, you're constantly
protecting yourself from different angles
which makes it really hard for an enemy to
line up a shot on you no matter what angle
they're at.
In my experience, the biggest negative of
this method is that if you don't have good
situational map and positioning awareness,
you can kinda get lost in your rotation since
you aren't going in a straight line.
With all the other methods that isn't really
a problem, you can just go directly from point
A to point B. Also gotta say the same thing
I did with the last tunnel, at 40 mats per
tile this tunnel can drain you pretty quickly.
The next tunneling method is what I and I
think most other people call a "full" tunnel.
When it comes to understanding this tunnel
it actually isn't all the difficult, but the
hard part is actually doing it correctly.
It's basically just the standard tunnel that
we covered earlier, but you also place a wall
in front of you and edit through it.
So the placement mechanics are basically:
Turbo build a floor at your feet, then in
either a left to right or right to left motion,
turbo build the 3 walls as well as the floor
on top of you.
The direction you choose honestly doesn't
matter because if done correctly it'll give
you the same result.
And obviously, since you have a wall in front
of you you're gonna need to do either a bottom
corner 3 tile or 4 tile edit while sprinting
so you don't stop.
Now at least in my opinion, I really don't
think this is a worthwhile tunnel to learn
if you're a controller and especially a console
player.
The positives of this method are obviously
that you're protected at pretty much every
angle, even your back because the triangle
you leave behind you with the edit gives you
some cover.
But this tunnel is obviously going to be incredibly
hard to do consistently.
You need to place 5 different structures and
confirm an edit all while sprinting in about
half a second, and if you mess up at all you
get stopped by the front wall and it throws
off all your timing.
And even if you are able to do it correctly,
50 mats per tile is a really high amount so
that's another major negative.
In my opinion, out of all the tunneling methods
I showed in this video, the ones you should
most focus on are the diagonal tunnel, the
sideways ramp/triangle tunnel, and maybe the
standard tunnel.
The triangle tunnel is a really good one for
beginners and like I said earlier it provides
a surprising amount of cover for how good
it is.
But even if you master that one I would still
recommend going a step further and learning
one of the more advanced tunnels.
If you want my input I'd tell you the diagonal
tunnel is better than the standard one but
I'm sure there are plenty of people out there
who would disagree with that.
The good thing about tunneling is it's a skill
that doesn't take a ton of mechanical talent,
more so just a mastery of placement timing
which you can easily practice on your own
in creative mode whenever you have the time.
So, I hope you guys enjoyed this video and
if you watched the entire thing be sure to
let me know with a comment down in the comment
section below.
Let me know which tunneling method you either
use the most while playing, or plan on using
the most after watching this video.
Be sure to leave a like, leave a comment,
subscribe, turn on post notifications, do
whatever the heck you want, and I, will catch
you guys next time.
