Hey what is going on guys, in this video today
I'm doing something that I'm going to call
the 3 levels of console Fortnite players.
If you guys know who destinysjesus is, he
does a cool little series like this on his
channel but for specific parts of competitive
Fortnite games. For example "3 levels of solo
endgame" "3 levels of midgame rotations" stuff
like that. And what it's about is basically
breaking down what a below average, average,
and great player would do in specific situations,
that leads to them either being successful
or unsuccessful. This video is gonna follow
that same format but also with a lot of differences.
I'm gonna be going over a bunch of different
skills like building and editing, aim, IQ
all that good stuff, and basically talking
about what the difference is between a below
average, average, and great console player
in regards whatever skill we're going over.
I think it's gonna be a really interesting
video that should help you guys realize where
you are as a player in each skill category,
and without further ado, let's get right into
it.
Alright so the first skill we're gonna go
over in this video is building and editing
since they both kinda go hand in hand together.
So even though this is a bit of an oversimplification,
I believe that your skill level as a builder
and editor comes down to 2 main things, knowledge
and then speed/consistency. Knowledge mostly
means that you know how to do all the most
important building/editing techniques, and
you also know when the right situations are
to use each of them specifically. Now for
speed/consistency, this one is a lot more
straightforward, it just means that you can
build and edit fast without messing up. So
when I think of a below-average player of
this category, I think of someone who is weak
when it comes to both knowledge and speed.
It's not that below-average builders/editors
don't know how to build or edit at all because
that's incredibly rare nowadays, but these
are the players that don't really know how
to tunnel and if they try they mess up a lot,
maybe they know 1 re-take that's ridiculously
simple, and when it comes to editing they
mostly just stick to super simple and predictable
1 tile edits. These players would really benefit
from spending even just 30 minutes to an hour
one time in creative mode learning some techniques
and improving their speed, but for whatever
reason, they don't do that. An average console
builder and editor in my opinion likely has
the necessary knowledge to be even better,
but they're held back by speed and consistency.
If I had to guess I'd say that the highest
percentage of console players fall into this
category, and it makes sense that most people
would be average. Like I alluded to in the
below-average section, it really isn't super
hard to learn the necessary building and editing
techniques used by even top tier players,
but the real differentiator is always going
to be how fast you can do those techniques,
and while you're going super fast also barely
ever messing up. That's kinda a spoiler for
what I was gonna say for the great level builders
and editors so there ya go. These guys know
all the techniques, they know the perfect
time and situations to use each technique,
their building and editing speeds are both
top tier, and as if that wasn't enough, they
barely ever make mistakes. And I probably
should've said this at the beginning of the
video but just keep in mind that this is revolved
around console players, so great-level speed
and consistency may not be what you're imagining
in your head. I know when I think of top building
and editing speed I think of guys like clix
or faze sway, but it's borderline impossible
to even reach that level on console. So the
main point I'm trying to make is don't think
that you can't put yourself into the great
category just because you're not as cracked
as clix or somebody like that.
The next skill that we're gonna be going over
the 3 levels of is aim. Now this one is a
little tricky because it's going to vary a
bit player by player but here's what I think
based on my experience. A bad aimer someone
who may be decent at medium to long-range
with ARs, they probably don't laser anybody
out of the air, but they can definitely put
their crosshair on and track the enemy decently
well. However, their biggest struggle when
it comes to aim is in close range fights.
It's no secret that in Fortnite, close-range
fights are without a doubt the most important
time to have aim, but sadly it's also the
most difficult. Bad aimers struggle in 50/50
fights, they very rarely hit shotgun headshots,
and their movement and evasion in point-blank
range fights are also likely lacking as well.
Unfortunately, close-range aim is one of the
hardest skills to improve in all of Fortnite,
but the best advice I could give to someone
who really wants to improve that specifically
is to grind box fights as much as possible.
When it comes to average aimers, honestly
they probably aren't thatttt much better than
bad aimers at medium range. Sure they probably
laser or triple dink enemies a little more,
but nothing absolutely massive. The main difference
is going to come in those close range engagements.
Average aimers are a decent amount more consistent
winning 50/50s, they know when to use their
shotgun and when to use their SMG, they hit
shotgun headshots somewhat frequently, and
even though they may not use many advanced
movement techniques, they at least strafe
or jump while in point-blank fights. And when
it comes to the great aimers, yeah sure they
probably laser people ARs a little more than
the average and bad players, but honestly,
without L2 spamming really being a viable
option anymore,,, the amount of bloom in Fortnite
makes it so that there really isn't that massive
of a difference between great, and average
or even bad players when it comes to medium
range aim. The main thing that makes the great
aimers great is having top tier shotgun aim.
Sure shotguns are at probably their lowest
point right now, they're almost always going
to be the most important weapon category in
all of Fortnite. It's so hard to deal a lot
of damage in Fortnite with building being
such a great defensive measure that you being
able to hit high damage shotgun shots is always
going to be the most important aiming skill,
and it's always going to be what separates
the great aimers from everybody else.
Now let's talk about the 3 levels of console
players when it comes to game sense. Game
sense is a bit of an open term with many different
definitions, but I basically consider it to
be very similar to general awareness. Below
average game sense players are very prone
to losing track of enemies in fights, and
in general, they just make a bunch of little
awareness-based mistakes like forgetting to
reload a weapon before a fight, or not healing
up in the middle of a fight even when they
have shield. Sure, most of these mistakes
aren't going to single-handedly lose you fights,
but they sure do play a huge factor. And if
you feel like you're a below average game
sense player, I'll be honest that's a skill
that's kinda hard to develop, but it really
just comes down to playing the game more and
more and trying to stay super focused while
doing so. Average game sense players don't
really make any of those super simple mistakes
that just requires you to have basic level
awareness, but they still probably struggle
a bit with tracking enemies in fights. They're
probably fine if it's a 1v1 or maybe a 1v2,
but they'll frequently get surprised and shot
from behind anytime a fight gets super chaotic
with a bunch of players. And then for great
game sense players, I compare it to like having
a mini UAV in their brain. These players somehow
are always able to track where everybody in
the fight is at even if it's 6 or 7+ players,
and because of that awareness, it allows them
to position themselves in the best possible
spot. These players also do really little
awareness-based things that make them just
a tad bit more successful than average players.
For example, average or below average players
will overexpose themselves while shooting
at medium range and run the risk of getting
sniped, but great game sense players are always
aware of that, and therefore barely ever get
sniped.
The final skill category I wanna go over is
general IQ, the difference between IQ and
game sense can be kinda blurred sometimes,
but here's my opinion. Low IQ players just
make a lot of bad decisions before fights
even start. For example: The frequently choose
to push bad fights where the opponent has
natural high ground or is just in a better
general position. Low IQ players also struggle
to make the smartest rotations in games and
often get caught in super congested areas
because of it. Chap actually said something
that I think fits really well here it was
like "Low IQ players make decisions but then
can't explain why they made them because they
don't really know." Average IQ players are
kinda hit or miss in a lot of the situations
I just described. They don't always make the
perfect play by any means, but they're smart
enough to not push fights that they clearly
have a significant disadvantage in before
it even starts. And then when it comes to
the great IQ players, they're pretty much
close to perfect when it comes to decision
making. These are the guys that even in super
stacked and chaotic end games can rotate perfectly
to the dead side of zone. These are the players
that just have a great feel for when to push
someone head on and when to not do that and
sort of disengage or re-position. I really
think that game sense and IQ specifically
are probably even more important than general
mechanics especially on console, but I know
that a lot of people would disagree with that.
So, I hope you guys enjoyed this video and
if you watched the entire thing be sure to
let me know with a comment down in the comment
section below. I wanna know, based on what
I described in this video, do you consider
yourself to be a below average, average, or
great level player? Be sure to leave a like,
leave a comment, subscribe, turn on post notifications,
do whatever the heck you want, and I, will
catch you guys next time!
