the unrighteous will return
hey so this is gonna be my take on an
Archmage Blade Vortex character. It's life
based so we get lots and lots of regeneration with the agnostic Keystone. Gets a
bunch of dodge and ends up having
solid clearspeed and single target, too.
There's bit of a disclaimer though -
I think storm brand is generally just
way way stronger so if you want to go with the best build for Archmage, go with
Storm brand, but I just wanted a bit of
Blade Vortex action. So the general premise
of any Archmage build is that we'll be stacking lots of mana. Archmage turns the
mana cost of our skills into a
percentage, so if we increase the mana
cost of our skills by using for example
Voidbringer or fevered minds we can
get that mana cost super high, we gain a
bunch of flat damage and then we just
need to scale up with some generic
lightning or spell damage, crit multi
and elemental penetration. at the same time, though, mana also works as a defense
mechanic mainly because of the mechanic
that we take damage as mana before life
and because of the agnostic Keystone, that
sacrifices mana to gain life regeneration
which is a metric fuckton
for the skill tree we're going to go for
the Scion mostly just because Pathfinder
is absolutely insane for this build, it
gives movement speed, flask charges,
elemental penetration and since we're
scaling so much of our mana flask we can't
really get any better option. It also
gives good starting position to get
phase acro eventually and a bunch of
flask nodes to the side of the tree.
For the Templar ascendancy we're gonna go with Inquisitor, it's a fairly solid option
give us a whole lot of damage and
immunity to elemental ailments while
on consecrated ground alternatively you
could go Hierophant for a bit of a tanky option but I
prefer the Inquisitor. On the tree does
not too much special happening for an
Archmage build. Firstly we get increased
skill effect duration for blade vortex
around the Scion area with elemental
equilibrium we get the agnostic Keystone
by using Militant faith with High Templar Venarius. Our Watcher's Eye is going to
be mana recovery rate while affected by
clarity and for jewels we are also going
to be using three fevered my jewels. Apart
from that we're just skilling life mana
and flask stuff on the tree that's
basically the entire thing will be
scaling and we get a bunch of crit here and
there. When we come from the ranger we
will be scaling more life more flasks stuff, a
little bit of crit multi and then we
eventually get to Phase Acro, but that's already about it -
tree's pretty simple. For the gear as our
weapon we're looking for any generic one
hand weapon that's got critical strike
chance for spells
crit multi mana and some spell damage so
we can get a wand or scepter doesn't
really matter as long as we can shield
charge around with it, and with said shield
we're also looking for spell
damage some life some mana, mana regeneration
and perhaps some resistances too if you
can get it also critical strike chance
to spells
for the helmet there is the easy option
of going Crown of the Inward Eye, it's an
amazing helmet gives you a lot of damage
and it's also fairly easy to get a Blade Vortex enchant on it. For the Blade Vortex enchant
I recommend a crit
multi for each blade or duration if you
really need it. for the Amulet, there's
really only the choice of going
Atziri's foible it's just way too good
gives so much mana, mana regeneration and
the added bonus of having less attribute
requirements for items and gems which is
kind of an overlooked stat, but it's really
helpful. For the anoint we also have
several options the first one is gonna
be Thunderous Salvos, it makes it so we can
get our Blade Vortex up to ten stacks
with just two casts, due to unleash
it gives a little bit of extra crit chance
which is handy but the top damage option
is gonna be Arcane capacitor it gives
a bunch of mana which is great for
damage and defense but it increases the
effect of arcane surge up to 50% and
since we can permanently run a level 20
arcane surge this basically means
that we get 10 percent more damage which
is pretty insane those two options are
rather expensive though so if you're
looking for a budget version you could
go with any generic mana node in the
tree like dreamer or you could go divine
judgment which is always a good option
for elemental build for the body armor
it's also really simple we just
go cloak of defiance, gives Mind over Matter,
10% of damage taken from mana
before life some extra mana, maybe if you
have a lot of budget and a lot of luck
you could awakener orb craft a chest that
gives you frenzy charges on hit for
12 percent more damage during even
boss fights and damage taken from
mana before life because our path goes
to Mind over Matter anyway so it's
not that much of a cost and then if you
can get life
maximum mana and perhaps some other stuff it
might be worth and viable to replace
cloak of defiance. for the Rings I have a
Cerulean ring that gives crit multi
mana, mana regeneration don't forget to
quality it with life and mana same for
the Amulet.
I essence crafted this one for crit
multi but I think the Warlord's
Ring gives crit multi, too. Alternatively
just mana life is good enough. I went a bit
of a different route with my other
ring where I wanted lightning damage leached
as life. It's just so we have even
quicker recovery and then still the same
stuff of life mana, don't forget to
quality it the glove spot is pretty
simple to fill, too - we just get the Voidbringer with increased mana costs of
skills basically as much as you can for
the belt slot I needed to fill some
resistances so I've got a Stygian Vise
with as many resistances as it can possibly
fit and mana and life. The Abyss jewel in it
this one's a little bit important I want
life mana and fire damage spells and
the fire damage to spells we need for the
ignite on the Cinderswallow Urn. on for the
boots there is two options either you go
rare boots with life mana movement speed,
resistances if you have some to fill
that's preferable or you go the
Omeyocan boots those are the unique boots
that give you 20% Dodge chance and a
bunch of movement speed and a bunch of
mana. So they're a really good option we have
enough mana regeneration to fill up and
for boots enchants we are looking for
increased movement speed if you have killed
recently, elemental penetration if
you haven't killed recently or mana
regeneration
if you have killed recently. The flasks
highly depend on the budget honestly
you obviously need the mana flask
which is enduring
That one's non-negotiable I have staunching
on it for some bleed-immunity.Quicksilver
flasks of adrenaline
Cinderswallor Urn because it's just
insane the quartz flask of with which
will nearly cap our dodge chance, also of
warding so we're perma immune to curses
more or less because we always have
flask charges now the last one is gonna
be bottled faith and obviously not
everyone can afford one but it's really
good with the Inquisitor choice because
as long as we unconsecrated ground we
get elemental ailment immunity, so it's
kind of insane you could go either
a normal Sulphur Flask
if you're going the inquisitor build, or
you go for a diamond flask that has
freeze immunity on it
another alternative is with the ring
slot where you get Dream fragments and
then you can get another unique flask
if you will, for example Wise Oak that
works, too. for the skill gem set up we want Vaal Blade Vortex linked with Archmage
and then every other support skill to
have as high a mana multioplier as we possibly
can so we use unleash to get up our Blade Vortex stacks really simply
lightning penetration gives insane
damage controlled destruction, same
thing and the increased area of effect
for better clear. I don't use elemental
focus because I think having the ignite
and the sustain from Cinderswallow urn
while mapping is way better.
also we wouldn't be able to shock our
enemies. For our weapon setup we're
looking at flame dash just to get out
of sticky situations here and there also
linked to faster casting this could be
replaced by precision if you happen to
find really a really good Watcher's Eye with for
example crit multi and then also Vaal
Righteous Fire for some burst single
target Our Shield set up it's gonna be
arcane cloak linked with increased
duration arcane surge, because Arcane
cloak has such a high mana cost
because it uses a percentage we can get
a level 21 Arcane surge
by a single press of a button and then with
increased duration we can get that up to
like eight seconds which is pretty
insane. In our helmet
we're gonna have shield charge linked with
faster attacks and fortify just in case we
get unlucky
don't dodge something and then hopefully
don't get one shot also enduring cry
because I just think having the possibility
to get free endurance charges for
essentially free is pretty helpful
there's also a method of animation
cancelling enduring cry if you cast it
and then move right after, the animation
isn't gonna be as long so hey, free
endurance charges, right? Then our boots
with clarity for some more mana
regeneration also storm-brand linked with
power charge on critical strike this is
how we get our power charges and culling strike for
big bosses. Lastly in our gloves
we have wave of conviction linked with
curse on hit and Conductivity, we also
use physical to lightning to guarante
we're gonna apply the lightning exposure
just because we don't really skill any
lightning damage really, so the fire and
the lightning dmage is gonna be the
same amount if you don't have physical
to lightning which you don't want of
course because the highest damage
applies the exposure effect. So, for the Pantheon as a major god we're gonna go
with soul of Solaris which is pretty good
because of the main attributes that give
6% additional phys reduction while there is
only one nearby enemy and 20% chance to
take 50% less area damage. These are
great for boss fights well most of time
is still gonna be more than one enemy
but what makes this Pantheon feel really
great are the additional stats if we
capture the Gorgon for example we take 8%
reduced element damage if we haven't
taken a hit recently and hopefully we're
not gonna get hit too often so 8% reduced elemental damage is
pretty insane and then to follow it up
if we capture the eater of souls we'll
take no extra damage from critical
strikes if we've taken a crit recently
and with dodged builds most of the time
you know how it goes, you get unlucky you get
hit a couple times and you fall over
this way we can reduce some of the extra
incoming damage for the minor god
there's only really the option of going soul
of Shakari really we're lacking on chaos
resistance so reduced chaos damage taken
is great caustic ground - nice quality of
life feature but what's really good is
the immunity poison if we capture the
Terror of Infinite Drifts stuff like the
hunter and of course map mods make
poison really obnoxious some of the time
and because we have no flasks to get
rid of poison this just solves all the
problem in one pantheon
for the Bandits we are going to help out
Alira, mana regeneration, crit multi,
resistances is just way too good to pass
up on and we need literally every single
one of those stats, so two passive skill
points aren't gonna give us the same
returns. so that's basically already it.
If you want more details you can check out
the Path of Building in the video description,
but if you decide to play
this build, I hope you have a lot of
fun this was my first real time editing a
video ever, never really knew how to cut
any clips before at all so what I would
appreciate is if you have some feedback
on the editing part but yeah that's it
for the rest of the video enjoy me not
dying with five thousand ping on this
build I guess see ya
