in the previous tutorial we have learned
how to create this floor plan now in
this tutorial
we will learn to create 3d house using
this floor plan
if you want to learn to create this
floor plan then link to complete
playlist
is given in the description at first we
will save a copy
of this floor plan for that click on save
as
then we will name it as 3d house
one save then we want to convert
walls into 3d to make all the other
elements
invisible except wall click here on
isolate
then click on any one line of the wall
suppose i will click here
and press enter so all the elements has
been hidden
only wall layer is on then we don't want
this hatching
so select it and delete it
then we want these lines on window layer
for that select these lines you can use
window selection
for quicker selection
then click here and click on window
and click on close then to switch to 3d
environment
click here and select 3d modeling
then to view z-axis click here on top
and select se isometric then create one
layer for 3d walls
take your cursor to layers click on
layer properties
and click on new layer and name it as
3d wall click outside
and close this dialog box
then take your cursor to layers click
here
and select 3d wall so 3d wall will
become
current layer then to convert these
walls into 3d
click here on presspull
then take your cursor inside walls and
click
then click on multiple take your cursor
on this other set of walls
press enter take your cursor above and
specify height of 3000
enter then to view in 3d look
click here on 2d wireframe and select
shaded with edges then i don't want this
color to change color
take your cursor to layers click on 3d
walls
and click on this box
and from here i will choose this color
31
click on ok now here door openings are
larger
we want door to be of 2100 height
that means we will have to close the
upper portion by the distance of 900
then to create the reference of 900
height
take your cursor to this arrow near
extract edges
click on it and click on copy edges
then zoom here click on this line
then orbit it for orbit you will have to
press shift
press middle mouse button and drag the
mouse
then select this line
select this line now here it is not
selecting that line
because this is a different solid object
and this is a different solid object
so for this line again we will give copy
edges command
so here on this object only two lines
can be selected
press enter then specify base point
click here take your cursor below and
specify height of 900
enter again click on copy then select
this line
then same way this line
and this line so
all these three positions have doors
then again press
enter specify base point take your
cursor below
specify height of 900 enter then to come
out of this command
press enter twice so here
all the reference lines has been created
then to close this portion again click
on press pull
zoom here and select this portion
zoom minus click on multiple
and select all the other portions orbit
it
and one more here
once all the portions has been selected
press enter
then give the direction zoom to your
last selection
and specify direction as per last
selection
then our largest door size is 900
therefore here we will specify depth of
900
and press enter so here this door
opening is closed
okay actually largest size is 1000
therefore it is short by 100 here
we can again press pull this portion
click on press pull then select this
face
and click on this end point so it also
got close properly
and press escape then these portions are
separate
to combine them click here on solid
union
then select both the objects and press
enter
now this has been converted into single
object so our door openings are created
then next is to create window openings
for that click here and click on x-ray
so it will become transparent then i
don't want these grids
so from here you can turn them off then
to make window layer visible take your
cursor to layers
click here and click on this bulb
so here window layer is turned on click
outside
then zoom here then we will have to
create
one rectangle here now during creation
of rectangle we will be using dynamic
ucs
so here is the dynamic ucs now it is
turn on
for our procedures to work properly we
will need to make it on
and if in your case this dynamic ucs is
not visible
then you will have to click on this
customization button here
and from here you can turn it off and
on then click outside
and when it is on it is shown in blue
color and if it is off
then it is in black color so we want it
to be on
so click on it now here dynamic ucs is
on then orbit it zoom it
then click on rectangle now we want to
create rectangle
on this surface so at first you will
have to take your cursor on this surface
it will be highlighted in blue color
then take your cursor below
to this end point and take it above so
it will track it
again for this tracking to work you will
have to
keep this object snap tracking on then
your object snaps
also needs to be on then click on this
arrow
and i am using this object snap endpoint
midpoint center
quadrant intersection and extension
click outside take your cursor on this
surface
take it below on this end point and take
it out
so it will track it then here we want sill
height of 900
so specify here 900 enter
then take your cursor to this point take
it above
and we want lintel height of 2100
so type here 2100 enter
so here this rectangle is created
then we want same window here and here
so we will copy this window for copy
type co
enter then to select last object type
l enter so it will select that rectangle
then press enter then base point will be
this
intersection point click on it make
ortho off
click on this intersection point and
this intersection point
press enter same way
we will create one rectangle on this
face
click on rectangle take your cursor on
this face
take your cursor below and take it above
now here it is not tracking again we
will take it below
now when you take it below if the color
of your surface changes to object color
then it will not work in that case if
you track it
and create the rectangle it will create
that rectangle horizontal
but we don't want it horizontal so press
escape
press enter then take your cursor on
this face
take it below so when you are taking
your cursor below you have to take it
carefully
and avoid taking it outside of this face
then take your cursor above again we
will take it here
take it above then specify sill height of
900
enter then take your cursor here
then take it above and specify
lintel height of 2100
enter then same is required here
again copy co enter then
l for last object selection then enter
enter then base point will be this
intersection point
and second point will be this
intersection point
and press enter then one more need to be
created here
because this is a smaller window again
rectangle take your cursor on this face
take it below and take it above then 900
enter then track this end point take it
above 2100 enter
then these ventilators click on
rectangle
take your cursor on this face take it
below
and track it and specify here sill height of 1350
enter then take your cursor to this
endpoint take it above
and specify 2100 enter
then copy it co
enter then l enter
then enter click on this end point and
this
endpoint and enter so here all the
openings has been
marked then to create this opening again
click on press pull then
click inside this rectangle click on
multiple
and click inside all the other
rectangles
then orbit it so all the rectangles has
been selected
press enter take your cursor inside
so you have to decide as per your last
selection so i want to cut into this
wall
therefore i am taking it inside then
specify depth of
300 and enter so in this way door and
window opening is created
then here we want to create a fancy
sunshade
for that we will offset this rectangle
click on offset then specify offset
distance of 150
enter then click on this rectangle
zoom there now it is not selecting this
rectangle
so what we will do press escape and
click on 2d wireframe
so it will be easier to select that
rectangle now
here it is selecting it so click on
offset
then 150 is already there press enter
then take your cursor to this rectangle
click take it outside and click and
enter
then we will have to move this both the
rectangles outside
if you press pull here that object will
get merged with
wall but we don't want to merge it
therefore we will
move it type m for move press enter
and select this rectangle and this
rectangle
press enter specify base point here
and take it outside and click then zoom
it
then to convert it into 3d click on
press pull
then click on this rectangle take your
cursor inside
specify depth of 300 enter
then take your cursor inside this
rectangle
to create the hole you will have to
click it inside
and if you click on this rectangle it
will not create hole
so click inside this rectangle once it
highlights with blue color
click there take it inside and click so
it will create
opening press enter then click here
and click on shaded with edges so it
will be shown
in 3d then i want white color for this
double click on it click here
and select white and press escape
then we will place it on all the
openings
copy it type co for copy
press enter select this object enter
then click on this endpoint and
click on this endpoint and click on this
end point
then press enter then i want same on
these three windows
for that we will rotate it click on 3d
rotate
select this object enter then click on
this blue color
then make ortho on click your cursor on
this side and click
and escape then copy this object type co
enter select this object enter then
specify this
endpoint as a base point make ortho off
and click on this end point enter
again enter select this object enter
then specify this point as a base point
orbit it and click on this end point
and this endpoint press
enter then we need to create one more
here
again click here and click on 2d
wireframe
then offset you can also type o for
offset
enter 150 is there press enter select
this line
take it outside and click enter then
move it
type m enter select this object
and this object press enter specify base
point
take it outside and click
then press pull select this rectangle
take it inside specify depth of 150
enter click inside this rectangle
take it inside and click and enter
click here click on shaded with edges
then double click click here
and click on white press escape then
move it m enter select this object
enter click on this end point
and this endpoint then
one more is required here
click on rectangle take your cursor on
this surface
then click on this end point then take
your cursor to this end point
don't click there we will just mark it
for tracking
then take your cursor to this end point
and
locate this intersection point and click
then again 2d wireframe offset
o enter enter select this object
click outside enter then move m
enter select both of them enter
specify base point take it outside click
press pull click on this rectangle take it
inside
specify depth of 150 enter
then click inside this rectangle take
your cursor inside and click
enter click here shaded with edges
double click click here and
white and escape then move it type m
enter select this object enter
then here we will have to select this
endpoint as a base point
and click here click on se isometric
then remove all the other objects type e
enter and select other objects and press
enter
here height was required to be 300 again
click on press pull
click on the surface take it outside and
specify a height of 150
enter escape i think this is also wrong
press pull just adjust it
click on the surface take it outside 150
enter escape then
here we want to create portion like this
for that
click on press pull
we want to break this surface click on
the surface
click on multiple then we want to break
this surface
same way this one
this one so all the corner surfaces we
are selecting
this one and this one
then press enter take your cursor
outside
and click so all the portions has been
removed then we want to connect them
for that again click on press pull
then select the surface click on
multiple
and select these four surfaces once it
gets highlighted then you will have to
select it
then it will not make any mistake
again same way here highlighted click
highlighted click
so select all these faces
orbit it select this face
so all the faces has been selected you
will have to zoom to last face
then press enter
then take your cursor on this side
make object snap tracking off because of
that
it is jumping here and there
then you want to give this depth up to
this
end point so click on this endpoint
there are still gap so we will press
pull it
click on press pull then click on this
face
click on multiple select this face
enter and click on this end point
so those got connected same way on this
side
actually we need to remove this portion
for that press pull
and select this surface now here
this complete face is getting selected
but we don't want to select
this complete face we want to select
this portion only
so to select this portion we will have
to union these objects
press escape click on union select this
object
this object and press enter
then again press pull
click on the surface click on multiple
click on the surface then press enter
take it inside and click so that portion
is removed
same way here
press pull click on this face
click on multiple click on this face
enter
and click on this end point enter click
on this
click on multiple click on this face
enter click on this end point
then union them click on union
select this object and this object press
enter
same way union them union
select this object this object enter so
here all this portion is created
then i want to give different color to
this surface
again if i try to give color directly
then this complete surface will be
selected
so to break this surface into individual
surface
we will imprint this solid object on it
so
it will break it for imprint click here
and select imprint then select a solid
i will select this solid object then
select an object to imprint
i want to imprint this object then
delete source object
no n is already there press enter
same way i want to implement this solid
enter
and this solid enter
then this solid enter
and enter then next is
to apply color to this face click here
and click on color faces then select
this face
this face orbit it this one
this one
and this inside face press enter
then i want to apply here this color 32
okay escape click here
click on se isometric so here
wall door and window openings and this
special design is ready in the next
tutorial we will create
window doors and other details
so thanks for watching we will stop here
