[MUSIC]
When we finally got the game into the hands
of players, it was such a joyful experience,
and such a scary experience.
Players were eager for more content, more
replayability, more end game and so on.
The overall feel of the game is something
- it's not fixed, it's something that continuously
will be added on and tweaked and changed as
we go along, building the product together with you.
And for Creeping Winter, the DLC, we have
two pretty cool things that we'll add to the game.
The first one is merchants. We'll have a lot
more merchants at the camp for the player
to discover, and there they can purchase or
gamble to get new exciting treasure.
We also have a feature called Daily Trials,
and it's literally what it sounds like.
It's a daily challenge to the player to try
to complete a level
with totally new game mechanics every day.
We're adding the Daily Trials as a free part
of the update, and when you play Daily Trials
those are always a little bit more challenging than regular base missions
and they also give slightly higher rewards.
So now in the Creeping Winter DLC, if you
play Apocalypse VII, and you play a Daily Trial
on top of that, then you get higher powered
gear than you've seen before,
and that again increases your effective maximum character level.
It's really important to offer both paid and
free DLC content to everyone.
Like, the paid content is - think of it as
a bite-sized chunk of a biome.
It has a narrative, a little story, it has new exciting mobs,
and a lot of carefully-designed and hidden secrets for you to discover, etcetera.
We also want to have, for the base game, for everyone, lots of continuous free updates
that just makes the game better and better over time.
So we will have things like an end game content, and end game features, where players who want more
of a challenge and want to tickle the treasure-collection fancy a bit more ,
they will have lots of stuff to look forward to.
Also, how can we experience the content and the levels in a different way?
That's something we want everyone to be able to join in on.
Well the first biome was a jungle, we thought that we needed some contrast to that, so
the second one is a winter biome, of course. It was a fun process going from humidity to snow.
In the Creeping Winter DLC we've introduced this mechanic
where you slide around on the ice as you walk on it.
That can take fights that we have in the base game and make them feel really interesting,
and different from what they do normally.
So, fighting a Creeper is one thing, but fighting lots and lots of Creepers while
sliding around on the ice is something completely different.
And then you add the risk of sliding into the water, and getting frozen solid in an ice block,
and it just becomes this very interesting gameplay that I think is a lot of fun to play.
In the paid DLC, with the Creeping Winter, there's melee, armor, ranged and an artefact that you can find,
that are exclusive to that DLC. The artefact, which is an Ice Wand, I think is especially interesting,
because it ties into a new mob that we have for the DLC, called the Iceologer,
which attacks by summoning a giant floating block of ice above the player,
and then it kind of slams down on them, dealing damage, pushing things back and stunning them.
We wanted a mob that was dangerous to the player, kind of regardless of position -
not specifically if it was in front of you and had the line to you, but could attack you from a distance,
with a powerful attack even if you were protected, if you were behind a wall,
and to make that gameplay feel compelling and interesting.
And another new mob for Creeping Winter DLC is the Icy Creeper.
The Icy Creeper started out blue, when we experimented we wanted to fit the overall wintry biome,
but it quickly turned green again because we didn't want to change an iconic mob like that.
But we added some snow particles around it and the explosion is totally different.
So why didn't we ship with all this stuff? Well, obviously, it wasn't done!
I mean, at any given point in time you need to decide, now is the time when we want to release the game,
and then we can start actually adding to it and building it together with the community.
And stay tuned, there will be more updates coming in the future.
