Hey everybody Jorphdan here the PH is silent.
I was digging around for video topics and
realized I knew little to nothing about the
celestial bodies that orbit the sun in Realmspace.
Realmspace being the crystal sphere that houses
Toril, the Sun and the moon.
There are other heavenly bodies that are floating
around in Realmspace.
You’re probably wondering how I craft such
an interesting video well…
I PLANET!
Cause of the planets… in the sky…
Let’s dive in.
Realmspace is the term to describe the solar
system that Toril belongs to.
On Toril, Realmspace was referred to as the
Sea of Night, and the Netherese referred to
it as the Skyward Realms.
Realmspace contains a Sun, eight Planets,
and wildspace which is the vacuum between
planetoids.
When spelljammer came around there was an
idea that all D&D settings could be connected
through that setting.
I could fly a spelljammer ship from Toril
leave Realmspace and visit Greyspace and the
world of Greyhawk.
So little solar systems were created for each
campaign setting housed in a crystal sphere,
adventurers like yourself can move from crystal
sphere to crystal sphere by navigating the
Phlogiston that crystal spheres float in.
Realmspace is about 6,400 million miles in
diameter.
From both the outside and the inside of Realmspace
its viewed as perfectly flat, a solid wall.
This is confusing because we have three dimensional
space within the crystal sphere… but that’s
what the game supplement said.
Unique to Realmspace are the hundreds of millions
of glyphs and wards that cover the inside
of the Crystal Sphere.
These words are miles tall and are illegible.
These glyphs hold powerful defensive spells,
and if one was able to read them would activate
a spell much larger than average.
A blade barrier that covers most of the solar
system.
Nobody knows who wrote them or where they
came from, but most believe they were put
there to protect the inhabitants of Realmspace.To
ward off greedy visitors that might try to
destroy the planets for resources.
The flickering of pseudo-stars shine with
their light, they’re actually portals that
open to the quasi-elemental plane of Radiance.
Giving the illusion of stars in the sky at
night.
In reality the only star in Realmspace is
the Sun.
A spelljammer ship could travel through one
of these quasi-elemental plane portals, but
to travel into the plane of Radiance is suicide.
Your ship would combust, metallics would melt
within two rounds, and all living creatures
would die instantly.
It’s nearly impossible to accidently travel
into one of these portals, as the light and
power can be felt before arriving in the quasi
elemental plane.
This next part gets weird.
Only found in Realmspace there is a large
group of humanoids that continually walk across
the inside of the crystal sphere, chanting.
All kinds of races are present, orcs, elves,
humans, dwarves, etc.
They walk side by side across the inside of
the sphere in a north south trajectory, all
possessing the mark of Torm on their palms.
There doesn’t appear to be a way to communicate
with them, or stop them from their journey.
Legend says they are souls of individuals
who died performing evil deeds.
Coincidently it is these souls that make it
possible for spelljammer ships to pass in
and out of the crystal sphere.
If these wanderers were to leave so would
the ability to produce portals outside and
inside of Realmspace.
Let’s talk about the planetoids in Realmspace.
First off there is the Sun.
It’s a huge spherical body of fire that
warms the solar system.
Dotting the surface of the sun are hundreds
of small openings to the elemental plane of
Fire.
From these portals certain fire elementals
or fire loving creatures come to live on the
sun.
They have the ability to return to their native
plane, but living on the Sun is nice and plenty
stay there.
No magical protections can allow someone from
the Prime Material Plane to live here.
Even the strongest items are overwhelmed in
seconds.
But perhaps in your game someone’s figured
out a way.
I’m sure you could come up with a solar
adventure.
Perhaps reigniting the Sun by drilling into
it, that’s an adventure I want to play in.
The first planet is known as Anadia.
It’s an amber and green planet and is populated
at the poles by Halflings, and around the
equator by umber hulks.
Much of the surface is canyons, and because
of its closeness to the sun it’s a very
dry and unlivable planet.
The Halflings here have darker skin and have
lost their ability for dark vision.
They’re a pretty advanced society with thirteen
countries and laws that govern their people.
Coliar is next, it’s a spherical gas giant.
Because of its proximity to the sun the planet
is quite warm, staying above 75 degrees at
the poles and reaching as low as 40 during
the winter.
Within this gas planet float hundreds of earth
and water islands.
This planet is home to arakora, and other
avian forms of life.
As well as lizardmen and dragons.
Elminster has a hideout here, a globe near
the center gravity pull of the planet.
Toril is the 3rd planet from the sun and what
else can I say.
Humanoid races are most prevalent, and it’s
the planet that is most like earth.
For more information on Toril… watch the
other 70+ videos I’ve made on Forgotten
Realms Lore.
Toril has a moon they call Selune (named after
the goddess of the moon), which has a magical
illusion on it to make it appear uninhabited
and desolate.
In fact it is neither of those things and
there are people on the moon, elves and humans.
So yeah take your party on a lunar vacation
to Selune.
Karpri is next and is a planetoid of water.
Aquatic elves, huge insects, and arctic predators
live on Karpri.
There are no islands or land to speak of,
but there are ice sheets at the poles.
Around the equator is a huge bed of floating
seaweed, large and thick enough to support
weight.
Enough in some spots to support a spelljamming
ship landing on the planet.
Chandos is another oceanic world, but its
seas contain lumps of rock.
Creating unstable islands where humans, dwarves,
and orcs live.
It’s been compared to a box of marbles filled
with water.
Rocks shift as the planet rotates making the
inhabitants nomadic, due to caverns flooding
and islands changing.
Glyth is next, the sixth planet from the sun.
The surface is a foul place, with fires, and
a thick smoky atmosphere.
Eighty percent of the planet is land, with
twenty percent of it being a mysterious gelatinous
water substance.
Gylth has a ring that orbits the planet and
three moons.
The illithid have used Gylth as a place to
farm their humanoid hosts and food.
Deep underground is a resistance movement
against the illithids call the Free Thinkers
Union.
They lead attacks against the illithids and
their practices.
Not a fun place to visit.
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Garden is the 7th planetoid, and it’s not
actually a planet.
In reality it’s a massive plant, that holds
earthy masses together.
Non sentient life lives on Garden, but it
is also home to pirates.
Also known as Yggdrasil’s Child most spelljamming
ships that arrive here do so to replenish
their air supply.
Pirate dens hide deep within the rocky asteroids
that make up the center of the planet.
Finally the last planet is called H’Catha.
Hacatha?
H - Catha?
I’m not sure.
It is the eighth and final planet from the
sun in Realmspace.
It’s a weird planet, and I guess I use the
word planet loosely.
It’s actually a flat piece of water 300
miles thick with a mountain rising out from
above.
The water constantly drips off the side of
the flat ocean and turns to mist.
This mist then collects underneath the planet
and becomes water again churning the ocean.
As it revolves around the sun it looks a lot
like a wagon wheel, with the large central
mountain pointing to the sun.
Beholders have taken over this world and killed
its original inhabitants, their current fate
is unknown.
Now there are six ports for spelljammer ships
to land each controlled by a different type
of beholder.
Because of their paranoia only ships with
items to trade or sell are allowed to land,
and when business is done they have to quickly leave.
Traveling to different worlds in Realmspace
could be an exciting adventure.
There are some fun star trek scenarios one
could play out with a spelljammer ship.
Thanks for watching everyone I hope you found
this video on Realmspace interesting.
Special thanks to my patrons on patreon that
keep these videos going.
Check out Dice Dungeons kickstarter in the
doobly do, and I’ll see you all next week
with another video!
