What I look for in a incoming program student is, well obviously a technical background. Computer science, computer
engineering electrical engineering
and then uh...
Just a nature interest in problem solving.
tough programming um...  problems
come up with your when you're making
games
somebody who is not necessarily afraid of those, maybe they don't know how to solve them right away, but their not
afraid to kind of dig in and it's interesting to them.
Game programing presents some unique challenges
when you're getting a bunch of graphics
from the artists and they need to move
smoothly on the screen
any inefficiencies in your code, it's going to be seen by the end user
immediately there used to playing games
that run smoothly and we can't be teaching the
students how to make games that are
they're not up to the caliber they're used
to playing
um.
"And so what is that mean?"
"What kind of programmer are you looking for in relationship to that?"
well somebody they can be creative with their problem solving
somebody that can take
uh...
they can look at books, and they can see  algorithms, but they can put their
own twist on it that makes their own
unique situation
work, games by their nature, are all
unique. The pipelines are unique
um
The designs are unique
and so there's not
uh... one size fits all solution for a
lot of problems the face
so we train and cover as many as we can here
but it's great when a student shows that
natural,
interest in
creative problem solving on an
undergraduate level
so they can come in here and really flex their muscles
