Hate it is a very very strong
word, especially when it's used in the call of duty community and
Perks have been part of the cod formula ever since they were introduced in cod 4
But some perks have been so strong so weird or just so janky that they ended up becoming despised by the community
What is up? Everybody chaos here today on the cod history series
We're going to check out some of the most hated perks in call of duty history
let me know in the comments what your most hated perk is for whatever reason drop a like and if you guys get anything from
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The link is at the top of the description now, let's jump into this
First up is the recon perk in modern warfare 3. Starting things off
today is a perk that you didn't actually see a whole lot of in multiplayer, but
If you played search and destroy or the face-off modes
Which I played a lot of you probably saw people abusing
This one recon was a blue perk that would paint enemy targets on your entire team's mini-map once they were hit by an explosive
Or a tactical grenade and that ping it would stay active for 12 seconds
That's a long time this meant at the beginning of an s d round
You could just toss a flashbang or an xm 25 shot across the map into the enemy spawn
Hit four or five of them with the blast and then you would have a free blackbird for 12 seconds
It was super cheap
Especially in the face-off playlist where the maps were super small
And you could easily just toss flashbangs into an enemy spawn once the round started recon
was super powerful and if you played smd at all in modern warfare 3
you probably know the level of frustration of dealing with recon spammers on the other team or
Were you the recon spammer circle of trust?
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Notifications and let's get the team chaos subscriber percentage up into the 30s. Next up is the juggernaut
in cod 4. Now juggernaut is one of those perks that really shouldn't have been so frustrating but for whatever reason
It was it was a red perkin cod 4 and it would issue a flat
25 damage reduction to all incoming damage both bullet
And explosive it was that as a way to kind of counter stopping power which would increase bullet damage
But for whatever reason getting those juggernaut hit markers on someone was super annoying in normal gunfights
Jug would usually add an extra one to two shots to the time to kill depending on the weapon
but where it got really annoying was in sniper duels because if you're using juggernaut
There was a good chance you would be able to just tank
somebody's shot from an m40a3 or a barrett 50 cal and just keep going which was dumb but you uh,
You know what? You could combo with the juggernaut just to be a d-bag
well
Hold on segway here last stand thank god for if you used both juggernaut
and last standing cod 4
You're a bad person. There's no way around it. Last stand is one of the most infamous perks in cod history
It was a tier three perk that would allow you to fall to I mean you would drop on your back
Take 100 damage pull out your pistol and try to kill as many people as possible before you either bleed out
Or you get hit one more time?
Basically last 10 was a built-in drop shot for the victim as there was no animation for the person falling to the ground
They would just plot down there and instantly pull out their pistol and start shooting. It was fast. It was super cheap
Nobody liked it
there's a reason why in modern warfare 2 last stand was changed to a death streak instead of a normal perk but
But we're gonna segue again. There was one other cod game that had something like this and it was arguably even worse
Can you guess what it was?
If you guessed second chance pro
In black ops one you win a prize. Second chance was the black ops version of last damn, but
It was somehow even more annoying because treyarch thought it was a good idea
To buff it they buffed it from cod four
Second chance actually first appeared in world at war but due to the mechanics of the game
You didn't see it a whole lot on the battlefield. However, when black ops came around
Tons of people were running second chance and it was a nightmare
It was a tier three perk and just like in cod 4
Once you took 100 damage you would fall on your back pull out your pistol
However, there was a twist. Not only were you invincible during the falling animation for some reason
But now you could actually be revived
Once you were on the ground the normal version of second chance would keep you alive for about 10 seconds
But the pro version would keep you alive for 30 seconds giving you more than enough time to get a couple kills
And possibly get revived by a teammate
Second chance was an annoying perk to deal with and i'm honestly glad perks like this aren't really in cod anymore
People would lose their crap
at number six
Ghost in modern warfare 2019. Now frankly i'm surprised the ghost still has not been nerfed at the time i'm making in this video
But here it is it appeared in a lot of cod games
But it's normally balanced out in one way or another usually as a counter
most of the black ops game would make ghost inactive when you stop moving which discourages camping but
Ghost in modern warfare 2019 decided to get rid of that and just make it the most powerful perk in the game
It will keep you off uavs personal radars heartbeat sensors and it works regardless of whether or not you are moving plus
You need to remember that the radar in modern warfare doesn't work like old cod games so you could run
Unsuppressed guns and ghosts and still be totally off the radar
It's extremely powerful in modern warfare's multiplayer and it actually blows my mind that infinity ward still
Has not rebalanced it just go make it like black ops where you only get the ghost benefits
If you're moving I think a lot of people are asking for that at number five today
Requisitions in cod world war ii now. This game had a lot of problems
But this was perhaps the biggest one for a lot of people
Requisitions was a basic training it made it
So your score streaks did not reset upon death, but you could only earn them once per game
So you know what?
That means this meant everybody would run the highest streaks on shipment and then in round two of domination
it would just be gunship and
paratroopers spam streaks are supposed to be something you really work for and you earn and that motivates you to get better at
The game so when you have a perk that literally gives anybody in the lobby the highest streaks in the game
Well, it's dumb. The shipment playlist in cod world war ii was full of requisition spammers
And it's been a while since i've played it, but I wouldn't be surprised if those people are still sitting right there
Stop putting perks like this in cod games streaks are meant to be earned. It's like a rite of passage at number four
Danger close in modern warfare 2 and you knew it was going to be on here if you know anything about perks and cod history
Ever since cod 4 there have been perks and cod games to increase your explosive damage
But danger close to modern warfare 2 was by far the strongest of them all it would give you a flat 40
Damage increase on all your explosives now. It wouldn't increase your blast radius, but
It would make it
So your entire blast radius was almost always a one-hit kill then just add a little insult to injury a little salt on the wound
Danger close pro would apply that 40 damage increase to kill streaks as well
I mean harriers chopper gunners making nukes extremely easy to get
Danger close was such a problem in mw2 and because of all the behind the scenes drama at that time
It was never nerfed you can get on mw2 right now and it won't be long before you find somebody spamming grenade launchers
Would danger close and of course there was a combo with this perk that a lot of people ran as well
But we'll talk about that one in a minute at number three ghost pro
in black ops one now ghost pro was
ridiculously
Overpowered in the original black ops everybody remembers this tier 1 perk as being the one that you put your character in a ghillie suit
But it was also the most used perk in the game because of how good it was like modern warfare
but the black ops ghost would keep you off the radar when a spy plane was in the
air regardless of whether or not you were moving then
Ghost pro would make you invisible to ai control kill streaks
It would take the red box off your character for player control kill streaks and it would take you off infrared scopes
I mean it it did everything it even countered tak mass pro
And it took the red name off your character when somebody was aiming at you ghost pro
was way too good and it quickly became the most hated perk in the game because everybody ran it including myself, I mean
I did there was a point black ops 1 life cycle where people just stopped running spy planes because they were useless
Because everybody was running ghosts now in black ops 2 treyarch nerfed ghosts to make it more balanced
But unfortunately, you all know it go. I mean it's back in its glory form right now in modern warfare at number two
Frag times 3 and cod 4. I love cod 4
But I do not know how anybody at iw thought this was a good idea
Frag times 3 was a tier 1 perk that would you guessed it give you three frag grenades every spawn instead of just one
And remember back in cod 4 frag grenades were lethal
The blast radius was huge in a one. I mean a one hit kill range was super forgiving people
Would take frag times three with them onto maps like shipment or wet work and just spawn in
Spam the right bumper get a whole bunch of cheesy kills before dying and then wash rinse and repeat
Domination on wetwork was almost unplayable because of frag times 3 and in modern warfare remastered
Raven, even disabled it in certain weekend warfare modes because they knew
The spam was too much
but that begs the
question if we ever do get a modern warfare 2
Multiplayer remastered would you want them to do things a little different disable certain perks certain maps being too strong
I know one perk that. I think they would disable and that one perk is at number one today one man army
Yes, there's no surprise
One man
army was a tier one perk in modern warfare 2 that would give you the ability to change your class without dying which
Was actually a cool idea at the time. However, it didn't work
That way people would set up noob tube classes with danger clothes you get to the highest point of the map throw down
A tactical insertion spam explosives while infinitely resplying with one-man army even throw a claymore on there by default
It would take five seconds to change classes
But if you got the pro perk it would take three which just made the spam even worse one, man
Army is another one of those perks. That was so obviously blatantly overpowered and it was borderline
I mean it broke the game. I mean all the drama between iw and activision
It was never actually patched and it's become a huge talking point for people discussing the potential of modern warfare 2 multiplayer remastered now personally
I think if the remastered multiplayer comes out one man army should stay but it should not resupply explosives
Maybe I think that's the best way to keep everybody happy
I don't know. I know people would be salty about the original game being changed, but come on
This this I mean this actually made the game unplayable
It has to be altered somehow. I don't care if it makes me a traitor to the cod golden age one man
one man army tubes
I mean come on, they need to fix it and there you have it my friends
Those are some of the most hated perks in cod history. You let me know where I got it, right?
Let me know where I got it wrong
Let me know one perk that I left off this list. That should have been on there. I'll see you soon
