Hey, what is up, nation?
In this session I'm gonna be showing you how you can
find  something on the 3d warehouse,
and make it 3d printable.
All right, so what I've done here
is I've found an x-wing on the 3d warehouse
And I've inputted into my model.
And you can see it looks okay, it doesn't look too complex so I think my 3d printer will be able to handle it.
And I've just brought it in.
Now there's a few things that we're gonna have to do 
to get this 3d printable ready.
So what I'm gonna just show you, is what I would do because we're gonna need to edit this actual file.
And there's a quick way to do it,
 but I've tested this out before we started this video.
And there gonna be some extra steps 
you're gonna need to do.
Some of them may be super easy if you find the right model that is what you want to print.
It may just take one of these steps, so we're gonna be doing a little bit more of advanced techniques here.
But I'll break those down and let you know what you might only have to do as you go through this.
So the first thing I wanted to do is just explain to you what the objective is.
When you're working with 3d printers you want to have sort of just basically one shape, one solid.
And so in order to do that,
we just need to clean up all the geometry.
So that everything is connected.
And so that there's no like interior geometry that will confuse any sort of slicer that you're using.
So we need to make sure everything's connected,
clean up any interior geometry or extra polygons 
that may be outside or inside of this,
and then finally we just need just scale it down 
to whatever size were printing at.
It'll just make it easier when we go into our 3d software and we start slicing.
So you can see here we have this guy down here, 
our scale figure.
You can see our X wing is much bigger than...
then we currently need.
So what we're gonna do is just delete that guy for now, because the scale of this is kind of irrelevant.
And then you can see here that we have, if we click into this group we have an additional thing stuff in there.
So I'm just gonna explode this a little bit 
until I get some items that I can select.
Okay, so here we have the wings, 
and you can see that these are actually groups.
So a little bizarre the way this is done.
So I'm just gonna trim click into this, make it a group.
And then I'm gonna take this and then actually, control X, and then go into this group.
Edit, paste in place.
So now that is inside of here.
What I want to do is I want to take this,
and I want to make it a component.
So we'll call this wing. So now we have this wing here, I'm just gonna take this off to the side.
And then click it, right click, flip along.
And then we want the green axis.
And I'm just gonna really roughly...we take this line here and I'm just gonna draw a line there
delete this, and this. So this is a little bit backwards.
You may not have to do this but because I know we're going to end up needing to edit the components.
Both of these sides.
It just makes sense to make this a component so that I only have to do it once on one wing and not all of them.
So we're gonna start there.
But just really quickly as they come into here 
you can see if I make this a group.
These...these 4 actually all the same. So if I make this  a group and then click and make component
I don't know what you would call this, 
it's like a blaster or something.
I take this, and then copy this down.
So I'm just moving it.
So these are both the same, 
so when I edit one it should edit all of them,
which, in turn, edits and it's all four of these.
But when I click on this,
you can see it says "solid component".
Essentially, everything that we have in here we eventually want to be able to get at this whole model.
So if I come over to here and I explode these,
so that like everything is completely exploded,
this is the final set that we want to do.
We want to be able to come over here, 
make this a group.
And we want that to say in here, we wanted to say "solid group".
It doesn't currently, 
so that's why we're going to do some other steps.
But if you had something a little bit more simple,
what you could do is select this.
And I've installed a plug-in called the...
I want to say it's called "solid inspector", yeah.
Solid inspector squared. 
This is a little bit more of an advanced tool
because there is a regular one and a squared one.
So right now I've been using the squared one.
So basically you select the group that you want,
and then it gives you these different tools 
that you can use.
So you can delete stray edges, it's just simple.
But if you do internal face edges, 
it basically is telling you it doesn't know what to do.
Because the geometry is 
really really messed up in this model.
What we're gonna do here...basically let me take this
and for this first guy it should be pretty simple, 
just for that.
So yeah, it looks like we were able to sort of figure this out for this guy, at least.
So for this guy, what I wanted to do for all of these as well is these textures that aren't here.
I want to get rid of them.
So I'm just gonna double click into this and make sure I have the default material selected.
If you don't have that selected you can just click this little icon over here and then paint it.
So you can see there we got rid of those other faces.
I'm gonna here and do the same thing with this.
Just allows me to see everything a little bit better.
And before you get too far, 
you always want to make sure that you save.
I'm gonna save this to a location...okay.
So we've saved that now we want to come into here,
we can probably just run this here, 
there's no errors this is all good.
This should also be good...
just come in, paint that the right color.
Now, I don't...this is good as its own sort of piece.
We just want to make sure these are touching.
So what I'm gonna do is actually,  so it does it for all of them, I'm just going to intersect this a little bit.
And then select this guy and go back into this group.
I'm just gonna select all of these things 
and do intersect faces with selection.
I'm gonna hide everything else,
so I have a little shortcut set up for that.
And now what I need to do is get rid of this face, these lines here, and then I need to get rid of this space.
Then this interior guy, let's do intersect faces...
Choose hidden geometry...
I just want to make sure that I am going along this line...
I'm just going to like copy this off.
Okay, so select that guy
 and then just push pull that down there.
There we go!
Just that bottom piece needed to connect a little bit.
All right.
Now this is probably more work than we need to do.
Just systematically as you go through this 
you may want to group certain things together.
So if I...let's say I think this is good.
Maybe we want to explode these at this point and choose these guy, group it.
So right now it says group two and model.
So just want to save here before you're on any these advanced operations.
Select this, that's giving me some issues in here.
So you can see there's some like weird geometry this is even just a face.
So just want to extrude this a little bit.
Actually, that's the way.
So let's keep these, but we're gonna bring them over it.
Actually we can just get rid of them,
I'll just redraw those faces.
Okay, so if I hit X here you can see there's
some extra geometry in here that we don't need.
So basically what I want to do in this process
is just make it so that the computer can understand what the geometry is supposed to be.
You know, sort of start to understand my intent.
And then basically give it some hints.
So if I hit pasted in place here...
so this is really basically the same thing.
So if I group this and then group this,  
and then make this a component,
I don't know what that thing actually is.
But run this operation again, one internal face now you can see it says "it's a solid component".
So that is exactly what we want.
Just draw this off to the side.
So you can then copy this down,
so that's just hitting M there.
And then as I start to move changing that option 
or pressing ctrl to make it copy.
Okay, so here this one's pretty complex
So this guy's good. Now we just need to figure out 
what's going on with this one.
So let's make this a group 
and then we'll come in and we'll start editing.
So I'm just gonna use the rectangle tool here.
I don't need...so these are like the two wings.
Okay, so that finished that.
Now there's a bunch of like random stuff 
going on over here it really starts to get really busy.
So what I'm gonna do is I'm gonna select all of this and do intersect with selection.
And that's just gonna add a bunch of lines 
where the geometry is connect.
And then it can just come in with my eraser tool and start to clean things up a little bit.
So like here, probably be nice if this just
continued all the way through.
For some reason...offset limited...
ok, let's try moving it.
Okay, so I think it's the top there,
that was having an issue with. Just the top, okay.
So we have that guy, and then we'll do the same thing down here just extruding this.
This will make the face look better, too.
So then we should be able to delete this line,
and that guy, and this guy, and that guy.
And this is just basically how it was modeled, 
just was a model of that great.
So if we...so to make sure. 
So right there I'm pressing the down arrow.
And then we're just gonna erase these lines here 
and that should fix everything for us.
Right now these things close automatically.
Mmm...let's try this again.
So the issue here...if this guy but...
maybe we just have to redo this this geometry here,
that might be the best option.
Because you have this like little see-through portion, 
or actually we'll just be able to close this.
Going from the backside....hmm okay.
So I'm gonna take this,
I'm gonna make it a group for now.
And then I'm gonna hit control X 
to get rid of some of these things.
So I need that guy, so control X here.
And then here it's really hard to tell what's going on.
So but if I turn on hidden geometry, 
I should just be able to connect.
If I come to here, to there, and then here to here, 
and here to that endpoint,
I should be able to race these things,
and that'll give us our geometry.
And then I can edit, paste in place to get that other stuff back.
And then just...as I'm in this group exploded it, 
is that shape again, same thing here.
We could just close this off, 
I'm gonna be able to do the other side.
I think we're going to do the same thing we did before.
So what I did here is just make that a group,
and then come into the group.
Okay, so again choose the midpoint here, go straight up.
Luckily they did Center that 
so that works out in our favor for this.
Get rid of these lines...do the same thing on this one.
We just clean that up a little bit, so then exploded.
Okay, so we...
as you can see this can take a fair amount of time.
Because basically we need to do a lot of different things.
And so this looks okay. But when you delete it 
it gets rid of some of the geometry.
So we just need to be careful 
about how we go about this.
And if I take everything again and do intersect faces with selection, we'll see what happens...nothing :)
So we just want to go through and systematically 
try to figure out what geometry we can get rid of.
So I just have the eraser tool selected right now,
and I'm just going over any lines that I see that look like they should be planar.
So this kind of looks like it should be planar here...and then you just rotate around and see
if any of the geometry that I want to be there accidentally got deleted.
So this looks okay.
A little bit of weird stuff going on.
Okay, so it looks like we fixed that.
And always you may need to turn on hidden geometry
just to see what is going on.
So it looks like there was like a line behind here.
Yeah, so I deleted that guy, 
this face in here isn't doing anything.
So I can just delete it, |
edit, paste in place, get rid of this line.
Okay, so looks like we lost this face here.
Let's try just connecting this line.
And luckily it did close that in.
Okay, we're starting to shape up.
Okay, so this looks like it got closed or unclosed.
Okay, so now that we're here,
let's try selecting this and see if we...how close we are.
So there are some things that we can fix.
Straight edges, fix internal faces and reversed faces.
So it looks like there are a lot of 
eternal or internal faces.
But because we did the other things, 
it looks like it may have figured that out.
And now our geometry is here.
Now what we can start to do...
we just want to make sure these intersect they do...there's an extra straight line over here.
You want to put hidden geometry on to 
and make sure there's no stray edges.
So we can take this guy...
and what we should be able to do is explode these...
let's start with this first.
So we'll take this guy, 
and we'll put it inside of this group, and will explode it.
And then what we should be able to do...
is fix some of this.
Actually shows this as being reversed, 
but I think what happened
is that this is just getting confused about what's what.
So it looks okay.
We just want to select everything and choose default. Maybe it has...
yeah, I think actually the faces are reversed.
So unfortunately I think that the program 
just didn't do that correctly.
Then select all this again, intersect faces with selection reverse faces, and then we'll run that again.
Just if we did, it would give it a little bit of hint.
Okay, so we gave it a little bit of a start. And then clean some things up and I'll was to figure everything out.
Although, we did we did lose some geometry at some point along the way.
Okay, not sure what happened or when that happened. 
Stray edges, okay.
So it looks like we have to re-do it a little bit, because I didn't realize that something happened up at the top.
So these look like they're okay. 
This guy's gonna get to lead it, just close this line here.
I put just those on my clipboard...
Okay, so edit, paste in place...and then we'll try 
running that operation again just save here.
We still haven't given it enough.
Sure to get rid of some of these guys...
So there looks like I should be able to get rid of that,
but for some reason I...
Edit, paste in place...
Hit edit, paste in place.... just checking to see...
just save here, try to run this operation again, 
stray edges.
Edit, paste in place...
Edit, paste in place...
Should we get rid of some of these lines in here...
So at some point we lost.
Okay, so just make sure you get that stuff back.
So I think the issue here that we're coming into...
you're right there...
try to fix this up...
It's kind of like a...so this is kind of like a big issue.
I think what we just check and see if I delete this.
It deletes, okay. So what I think I what I want to do for this, is just to lead this inner circle.
So I'm gonna actually turn off hidden geometry for this.
I wouldn't delete this guy, and then I just want to extend this enter all the way to the back.
The difference is so subtle that it seems silly, 
they even have a different circle.
Let's choose this, this should close that up.
And then we should just be able to delete this 
without deleting everything else, yeah.
That helps us clean things up a little bit you, 
can delete that line and then close this off.
And I think, yeah. It only does it on the top one.
So we should be good there, let's save, 
and then try our inspector again.
So there are a few more issues 
that we're gonna have to deal with.
So but our geometry is starting to look pretty good.
I do have like this zoom in here,
there's a random shape in here, I did hidden geometry.
Okay, edit paste in place.
Just come back in here and see if there's anything...
This line here is basically...
As far as I'm aware, yeah, I can get rid of this line here.
Then I should be able to get rid of this guy...
This is starting to look really good
You really not much more that I think I can do here...
Zoom out again, choose the solid inspector here.
So I think at this point it's been able to figure out 
exactly what we need.
So we have that,
everything looks exactly like how we want it on that guy.
And it was the most complex, sorry it took so long.
But sometimes, depending on the complexity like this, guy is pretty complex.
So it could take a little bit of time.
So what we're gonna do now,
 is that I hit control X to cut that.
go back into this group paste it, explode it
and then just get rid of some of the lines here
 to give it a little bit of a head start.
Stray edges...and then we're good with this guy.
Now what we want to do is to take these guys, 
cntr X to cut them. Edit, paste in place, explode
And then just here, 
let's actually come back out really quickly.
This shouldn't...I don't think we need to even have that, do this sort of thing.
Esit, paste in place...yeah it's fine away it is.
Explode, and then explode again.
Select all.
Actually, you want...let's take these two, cntr X...
Cntr X...then here: edit, paste in place.
Explode, save before you run this sort of operation.
Go to intersect faces with selection.
Now if I cut that, I should be able to delete some of these inner pieces, just to make it super clear.
What's going on...for the program...
edit, paste in place...
Edit, paste in place...let's see how that does.
Try running this, fix,
 so we have a bunch of internal services at this point.
So we'll need to fix those, there's some more information we're going to need to give it.
We delete this guy, that looks pretty good.
This should look the same
Does for the most part...there's a little bit of...I'm 
not sure what those are...just actually geometry I guess
This should close here...we've got like a double...
Yes, so I think what must have happened...
Is that at some point I duplicated that, and so there were two sitting in the same, just slightly offset....
So that should help here...
just make things a little bit more clear for the software...
That looks good, this looks good...
I think that guy was good...
Okay, so I can get rid of this line here.
Edit, paste in place
And this should...this should be good.
Let's select this again...
Okay, so we're getting really close to being finished here...
let me just come in here, I can actually explode this guy.
Should say two and monnel...
Make a group...internal faces so I get rid of that, explode...this should say "solid component".
So it does. Now we have two of those guys.
Now the last thing we need to do is merge this guy with one of the sides.
So what I'm gonna do here is...what I basically want to do is split this in half because it's symmetrical...
So what I'm gonna do is select the midpoint there and then draw a large rectangle to here
I think I'm just gonna scale it to cut all the way through, make it a group, control X.
And come into this group, paste, select all,
intersect with selection.
I'm gonna go to the top view here, 
turn on parallel projection.
And then I should just be able to delete these faces...
Okay, so now we have this guy.
What I'm gonna do is hit control X, 
go into this component, edit, paste in place, explode.
You can see there is some intersecting geometry here, so select all.
Hit B really quick to bring up the paint bucket tool 
and then paint that.
Intersect faces with selection. Then we just need to get rid of some of these extra components.
Okay...
And then I just want to scoot these together...
and then just for this last step
what I'm gonna do is end this face, because all of this stuff here should be...okay, it's a solid component.
So what that means is that 
both these sides should be good.
When I come into this I can then delete this line...
And you may at this point want to save this off, 
because everything is pretty much perfect with this
and then we're gonna explode these.
Explode.
And then if I choose this tool...
let's actually just make this a group
Make a group...and you can see that it is a solid group...
and you may want to get rid of these lines, 
the center line that you have put through here...
and you should just be able to select and delete it, because all those faces should be coplanar.
And there you go!
So now that the geometry is all set, what you want to do is you want to scale it down to the size that you want.
So I'm thinking that maybe the height of it is about two inches, it's full height.
So what I'm gonna do is select it...
so they come into here, select this...
choose the tape measure tool from top to bottom here, as you can see it's about 33 feet.
And just select that and then type two inches.
If you want to resize the active group of component?
I'm gonna say yes.
And now we have our model
at a size that we can 3d print at.
You may need to export this to a different software 
so that you can do your supports.
If you need to do that I have another video 
that you can check in the description below.
That will show you how you can generate supports automatically with a different software.
But other than that you guys should have all the tools to find stuff on the 3d warehouse
and to be able to convert it to a 3d printable object.
If you liked this video, please don't forget to Like, subscribe and share this video with your friends.
And as always happy hacking!
