Hey it's Landon Rivers.
Say, have you ever rescued a friend from near death
and then they're just like,
"Oh well you just took your sweet time!"
and I mean yeah it's been 1000 years but...
come on, man
This is 'The Sanctuary'
let's dive right in.
Come check out the Enclave Discord server
where you can chat and learn even more about the game.
The invite is in the description.
Also if any changes happen to a run,
I will pin a comment on YouTube below telling about the changes and giving a link
to a video showing it off.
This has happened for a few levels already.
Jutting from the calm surface of the Northern Lakes
The Sanctuary is an unusual building complex
said to have been created before the 1000 year old rift.
We've come because the Ancestors said High Wizard Zale is found here.
The entire level makes me think of Bioshock
but that game didn't come out for another 4 years(?)
The mission is easy enough with no real threats of death
except for that one part where you should kill yourself.
Hit the pressure valves, power up the Sanctuary,
and poke around to find Zale.
Equipment for this level is easy.
Pick the Halfling and as we will be killing things,
we want the strongest weapon for her
which is the Great Axe.
Select the weapon and press the right arrow to upgrade.
Then we can enter the level.
For those running the level individually,
Here is a list of all available characters and highest equipment based on when the level is unlocked.
And here is the recommended speedrun loadout.
The Halfling is the fastest character making her the clear choice.
You can also explore playing this level without a shield
because there are parts where you WANT enemies to hit you.
Your mileage may vary.
This level can be completed in less than 3 minutes and 15 seconds
using the current route.
Start the level skipping the cutscene
then heading into the house on the right.
this first part we just need to be careful
not to get blocked by doors on accident.
Open the door and grab the key on the table to the right.
Quick turn around and head towards the building with the watermill.
Unlock the door with the Right Mouse button and then head in and click the lever.
This will drop the box which we will ride down underwater to the main Sanctuary.
Skip the cutscene and head into the box.
Now we are introduced to this underwater complex,
and learn how it is these days haunted by a Lich from Hell.
Some lizard people called Scaala have also taken residency.
Skip the cutscene of travelling down, do a 180 turn, and head through the door which is opening.
It's recommended you do a false crouch stance before going through this door
because if you're going really fast, your head could bump the door while it's still opening.
As we go in the entryway, we are raided by the lich.
The lich creates a barrier blocking the way through, and you have to kill the skeletons she summons before you can progress.
Stand next to this standing torch,
and we are going to do a three-hit neutral combo to take both skeletons out in one go.
The skeleton will appear after some green sparkles fly near.
Initiate your neutral combo by clicking before you start moving.
When your first swing starts, run into the skeleton to kill him in one hit,
then keep clicking to continue the combo.
By the time you get to the second skeleton,
your third and final hit will go off killing it.
If you do a running combo, the third hit goes off too soon and doesn't connect.
Sometimes this skeleton moves around, and that can stifle your attempt,
but either way, he dies in one good hit.
The barrier disappears as soon as you kill the second skeleton,
so head through, and up the incline.
Run through the halls, maybe jumping on the railing, going past the cylinder room,
and up some stairs.
Here we get to a trick jump which can save us about 8 seconds if you pull it off.
At this point, you'll want to sidestep and stop before going up the stairs
then run straight up the left most side
and make a jump as you ascend.
If done right, you'll perform a super jump.
Otherwise, the stairs collapse, and you're expected to climb all the barrels in the back.
If you miss the super jump and the stairs collapse
the jump is still able to be pulled off.
If you're having super bad luck
just jump on the damn barrels.
Head up into the hallway, and as we enter this checkpoint room
be ready to spam enter to skip the cutscene.
This checkpoint is very important, because we're going to want to come back to this room later.
Head to the right, then go left.
A scaala warrior will try and poke you, and at this point
damage is actually welcome as we finish our next task.
Continue through, and here we get to an important jump.
This is where we want to take a big chunk out of our health.
I've found that fall damage is based on how high and how far you travel
so you'll want to do a high jump, then fall the furthest into this room.
To do this, jump onto this back corner
then turn around, and jump in
remembering not to turn before jumping to get a high jump.
Now be careful here, because you could bump your head on the port hole.
Practice guiding yourself in to avoid this
then we want to try and land a little past the machinery.
A great fall will deal more than 350 damage to you
and set your health bar blinking.
This is assuming though that you have almost full health.
If you're beat up pretty bad before falling down somehow
the fall could kill you and set you back.
You may want to consider a less risky fall
or even consider healing yourself before jumping down to hurt yourself again.
Walk past the machiery
then into this room where we hit two switches to activate some pressure systems.
Now we need to backtrack to that room with the checkpoint.
How do we do that quickly?
We die!
So make your way back and the lich will summon two skeletons.
Let them kill you!
Make sure your shield is facing away from them so you don't block them on accident.
When you die, spam  to skip the resurrection cutscene
and we're back!
The lich is pissed at us at this point and is going to launch a final assault.
If you look around and there is a stray skeleton in the room,
take them out as quick as possible.
Stand here, and two skeletons will be summoned.
This time we want to do a running combo
because the skeletons will be close enough together
and the combo is fast, so it is the most efficient.
Hit and kill the first skeleton with the first hit
and hit and kill the second skeleton with the final hit.
The lich will now fight you herself.
We want to generally guide her towards the exit when we fight her.
Stand here, and the moment you see purple sparks fly past
start up a neutral combo.
If done right
when the lich pops
you can start the fight off having done a finishing hit on her.
Now combo her ass and guide her towards the door.
The fight can sometimes be a pain
especially if she feels like doing a panic attack which pushes you away.
When she is finally dead
run through the doorway back to the entrance.
Head down the hall, down past the broken stairs.
and some Scaala may try to block you, so do some running combos just in case.
Make your way back through the cylinder room
jump on the railing
and fall down into this room.
Be ready to once again spam 
as another checkpoint cutscene will start.
In this room there are two valves which we want to run into.
As soon as you run into one,
the room will be flooded,
and you'll be trapped until you hit the other valve.
The way we pull this off in the run
jump on the right valve
then on this... thingey
then make an angled long jump
over the machinery to land on the other side.
You can then hit the left valve before you start swimming.
This is ideal, and this is sometimes difficult to pull off.
Now swim up through through where you came.
If you pulled the jump off ideally,
the furniture blocking the way
will flow back as soon as you reach it.
The only thing you need to worry about at this point is guys blocking you.
You unfortuantely can't attack while swimming, so dodge as best as you can.
Guess what? since we did that trick so fast
we glitched this big room!
Even though there isn't any water,
we still swim through.
Hold space to swim up and head towards the cylinder room.
Now we can finally hit this valve and see what's on the other side.
Oh my gosh, its a door! my favorite!
So in this final room is a stairwell leading down into a torture chamber
where we find the High Wizard Zale
who is completely trapped and defenseless.
There's some levers that you can pull, but you shouldn't
because they actually kill him.
The correct lever to pull is hidden underneath this arch.
That releases Zale, and lets him bitch at you relentlessly.
So how do you do this final part quickly?
Well first, make sure you have full health, because we're going to be doing a jump again.
As the door falls down, wait a little bit,
then jump to the left.
If done right, during the cutscene you should be falling down to the bottom.
Skip the cutscnee, quick turn around,
hit the switch, the screen fades to black,
and Split!
Now that we've saved Zale the wizard,
we've unlocked the final character for the roster,
the Wizard!
I.. I don't know where he came from!
It's not Zale,
but uh, we got him!
Now Zale tells us if we want his help,
we should just go to Hell.
Nice guy!
So join us in the next episode as we head into the underworld
to recover the Staff of the Earth.
I'm Landon Rivers, and I'll see you
in Hell.
