- A few months ago, I made
a video about textures
and how you can turn a few
simple recording of egg shells
or other crunchy-sounding objects
into these delicious crispy textures.
The technique I proposed
for this was very simple.
First off, you record
a few crunchy sounds,
stick loads of them on top of each other,
pan each sound left or
right, render it, and boom,
juicy textures.
Hi, I'm WangleLine, and I love my crunch.
(chaotic crunch sound)
But now after some time has passed
and I learned even more interesting
sound design techniques,
I'm here to tell you that there
is actually a way to do
this not only much faster,
but the results will be even crunchier
and nice-sounding.
So please, allow me to introduce you to
granular synthesis.
When we play a soundtrack,
we can hear all of the good
stuff from here to here,
and all of that just once.
(groan)
In granular synthesis,
we take the sound effect
and chop it up into many tiny fragments,
or so-called grains.
We can play these grains
one after another.
(fragments of groan)
In a completely random order
or just anything in between.
(fragments of groan)
For example, I could set up
my grains to be this long,
be stereo panned into
some random direction
and have a different pitch and so on.
And if you understand the
stuff I've talked about
in my how to make
textures with eggs video,
you can probably see
where I'm going with this.
(crackly sound effect)
For this example, I will the
$20 cheap granular synthesizer
called The Mangle, but this technique
should be possible with any other
granular synthesizer as well.
So first off, I import
the sample I want to turn
into a texture, for example,
this egg shell sample,
and then drag this
randomizer onto the position
value of the grains.
Now the egg shell sample is being played
simultaneously from many different points,
and we can change the
rate or amount of grains
with this Rate knob.
(crackling sound)
Now I also drag this randomizer
onto the stereo panning
to make it nice and full.
(crackling sound)
Then I also drag it onto the pitch
to get even more different
and beautiful frequencies.
(crackling sound)
And I also turn this Reverse knob to 50%.
(comedic sound effect)
Now with this knob turned to 50%,
half of each grain is going
to be played in reverse,
which means that it will fill out some
empty spots a bit better
and it sounds more good.
(crackling sound effect)
After all of this has
been done, I usually just
record myself while playing
around with the knobs
and listening to the textures.
Then I chop them up and put everything
in my Patreon sample pack that my
$5 Patreon backers can download.
And here are some examples
of textures I made.
(varying sound effects)
I hope this was a fun
little follow up video
to the original one I
made a long while ago,
and I also hope that
you enjoyed all of this.
If you did, make sure to leave me a like
or subscribe to my channel, and otherwise,
I'd like to thank all of my
patrons for supporting me,
which are ThatsMyJam,
ScotcherDev, Fen Carter,
Tobbun, key Cattie,
CyBay, Jacob Diaz, gr8,
Chantmagick, Christy Kamori, Zak_LM,
I'm sorry, Zak_L-M, Capnbubs, Sora,
ForenzaAudio, WinDEU,
Mikkel Ormstrup, Jonas M,
and Robiaster.
I'm so sorry.
Thanks for all of the
support, and I hope that
you enjoyed this episode
of sound design foolery
with Wangle and Line.
Bye.
(chiptune)
