What happens if two people kill each other
at once?
Let's face it- none of us have EVER seen two
guys shoot each other on CSGO. One ALWAYS
gets the other first.
I tested this by having both teams pick up
a weapon the moment the round started. This
let me simply hold down the fire button and
they would both fire at the same time.
Conclusion: I'm better than 2kliksphilip.
Either that or I'm winning because I'm hosting
the server and it gives me an advantage, even
if it's only by a couple of milliseconds on
LAN. I then got 2kliksphilip to host and surprise,
surprise, he started killing me every time.
...but in most games, neither team is hosting.
That's why I then called along poor, pathetic
kliksphilip on his potato PC to host and to
see what happened.
This continued for a while. 2kliksphilip,
despite having the same ping as me, would
beat me round after round. Maybe this game
favours TERRORISTS.
I switched teams, and sure enough I began
winning.
Or not.
I had to get to the bottom of this. 2kliksphilip
can't be better than me! Maybe it's the mice.
That's it, stupid wireless Sensei with a bit
of delay. Let's swap them around.
Unfortunately by the time I had done this,
the server had timed out so I had to reconnect
and sure enough, I started winning!
...but then I switched them back AGAIN and
I continued to win, even if I was using the
wireless mouse.
In conclusion, if two players are on a hosted
server with the same ping as each other, one
still seems to have the advantage... apart
from on the first round where anything can
happen.
But there are other ways to die other than
shooting!
When falling it's RANDOM! This is because
there's a bit of variation in how quickly
people fall and it's always the one who lands
first who dies first and therefore loses the
round. I have no way of testing this more
accurately since they definitely start falling
at the same time as I shoot the ground out.
You can see from the scores that it doesn't
favour one side in particular. Not even the
person who fired at the ground.
I finally tested grenades. It's the same test
only the players don't die from the fall this
time, but instead are weakened up for the
grenade to kill them. Time after time, the
CT's won, even when there were no objectives
on the map. No bomb, no hostage. CTs would
always win, even if the two players swapped
teams. There were a few exceptions to this
but it doesn't really count, since the grenade
would explode before the players landed and
the fall would kill them, in which case terrorists
would occasionally win the round if they fell
more slowly. In the grenade fatalities, however,
CTs would always win the round. Moral of the
story: terrorists shouldn't engage in suicidal
tendancies.
In conclusion, when falling, the player who
lands first loses the round, even if both
seemingly began falling at the same time.
With grenades, CTs seem to win even when there
are no objectives. Shooting's the complicated
one. Two players cannot kill each other at
the same time. He who hosts the server tends
to win, at least over the LAN. If both players
are just clients on a hosted server, it seems
random who has the advantage but it's pretty
consistent once the first round is over. But
this makes no sense. This raises more questions
than answers! But really, what do we expect
from CSGO? If two players fire at EXACTLY
the same time, what should it do? Randomly
select one? Ultimately the inner workings
are in Valve's hands. Not the most rewarding
of findings but I'm afraid that it's the best
I can be bothered with, considering the number
of variables and the limitations on my end.
