This video contains spoilers of our movie "QVIS I"
Link to the movie
So, my name is Henry Marx and I was in charge of the visual effects
for the Atris Film production "QVIS I".
A happy chance had brought us together.
So, in 2018, I began to work at QVIS I.
I came to the OK54 and got to know Max and Marius
during their pre-production for their movie "QVIS I".
And originally, I was assigned to the camera assistance
and the lighting.
In the evening of the first shooting day, I received this message:
Dear Mr. Marx, I hope you have a wonderful evening.
A little bird, which was actually my own brain, told me
that you're quite familiar with green screen tracking.
Is that the case?
Would you like to practice your skills in this field?
Um, originally, a different person was designated for the visual effects.
When he quit, I worked my way into it.
At that time, the VFX did not make up a large part of the post-production.
We had a few glitches to animate and
and some display screens to replace.
So it was pretty assessable.
But 2/3 of the actual work originated during shooting.
So-called "invisible effects",
effects that you shouldn't see and, in the best case, couldn't see.
For example, people accidentally being in the shot.
Things like that...
For the phone and tablet screens we went for a compromise.
On the one hand we had an app, programmed by Moritz,
which was shown on the screen during shooting.
On the other hand we used green screens with tracking markers,
so the screen could be matched to the movements in the shot.
Then we inserted some images and videos which,
at the time of the shooting, weren't ready or
just not realizable yet.
The poster in Mia's room was a digital graphic as well
which had to be integrated through tracking and masking.
What was easy about it was that it should cover a second poster which was already there.
Through contortion, it was placed in the right position.
For the glitch effects, the person has to be cut out and distorted.
In most cases, the individual shreds are pulled apart.
To make use of that effect, we need the foreground and the background separated from each other.
Let me say it like that:
The most difficult effects certainly are the most satisfying ones
when the result is good.
The final shot initially had three effects.
First, we had a removed power pole which then wasn't shown in the final cut.
Then there was a vineyard to remove and a glitch, of course.
The vineyard, which originally was to see on the right-hand side,
was removed by duplicating the meadow on the other side.
The advantage was that the viewer's focus doesn't lie on that vineyard, but on Vera.
Therefore, it was really fun to work on that effect, because
in a way, it didn't have to be perfect.
Actually, everything was fun, of course.
It has to be fun when you work on it for that long, unless you're a masochist, right?
