Hi, everyone.
I’m Aaryn Flynn, General Manager here at BioWare.
I'm excited to show you a glimpse
of how Mass Effect: Andromeda is taking
the power of Frostbite to new heights
on the Sony PlayStation Neo platform.
Before we get started,
If you're not watching this on a 4K screen,
find one and come back.
Our game is going to look fantastic
on whatever platform you choose to play on,
but this video is meant to be experienced in 4K.
4K allows the game to take on new levels of depth
making Mass Effect more immersive than ever.
"No sunlight, no water. They should all be dead."
What you're seeing here
is a very small slice of the game in development.
Everything here is in-game,
captured directly from a PlayStation Neo
during pre-alpha.
We selected this segment
specifically to showcase some of the ways
that Neo will bring our environments and characters
to life like never before.
"Remember, they don't turn nasty
unless you get too close."
Beyond higher resolutions,
we will offer high-dynamic range lighting
on supported platforms.
That means every detail will come to life
with a sense of depth, richness, and realism
that simply hasn't been possible in the past.
"Will you look at that."
"Wow. I really was just scratching the surface."
"Feel that?"
"This whole platform's resonating
with something."
"Must be close."
"No question,
this is the heart of the vault."
We leave you now with a cutscene
where you can really see our characters up close.
Be sure to tune in on November 7th
when we'll premiere our brand new trailer,
and officially open the doors
to the next chapter of the Mass Effect universe.
"Is that the Helius Cluster?"
"Yeah."
"There we are."
"All these points could be vaults on other worlds."
"Dormant, like this one."
"Hey."
"Look there."
"The whole place is lighting up."
"Power readings are off the chart."
"REALLY off the chart."
"But if it's back online, we should be... good."
"Go!"
"It's right on our heels!"
