Assassin’s Creed 1 has revolutionized
the seventh generation of consoles
with the ability to climb
every handhold in an open-world.
That said, most surfaces are
not full of handholds, which means
you can’t climb absolutely everything.
This leads to interesting choices.
If you need to infiltrate a fortress -
you can’t just choose any wall to climb,
but have to search for an
applicable route to get to the top.
This applies to all environments -
while running around city rooftops
you often need to plan a little bit ahead.
If you need to run away from guards,
climbing the first wall you see might
not be the best solution.
And even just climbing viewpoints
requires more actions than
just pressing up.
All this makes you more involved
with the process of parkour.
Of course, this doesn’t mean that
being able to climb absolutely
everything is worse, - that’s just
two different approaches.
But the first Assassin’s Creed does
show some advantages of
not being able to climb
absolutely every surface you see.
