Welcome to the Sword and Shield in Monster Hunter World. This
guide will cover most of the important stuff that you need to know to master this weapon.
If you are new to SnS stay tuned and we will begin with the basic combos
and other useful information. For players with some experience using it we will
also cover some advanced moves and mechanics, so hopefully you can still
learn a new thing or two. I will add time stamps in the description if you
want to skip or are only interested in a particular topic. First let's do a quick
recap of the evolution of the evolution of SnS. In base world essentially we have
2 different styles. The pure slash style that focused only on sword ground combos and
the other style was the aerial shield bash. Now in Iceborne we got an incredible new
combo: the Perfect Rush. In the first couple of months after the expansion
was released, it was, for the most part, a neglected combo, but after the
expansion was released, it was, for the most part, a neglected combo, but after the Stygian Zinogre patch it received a huge damage boost and now is basically
the top tier move for SnS. Another nice addition was the claw uppercut that now can
With the SnS, sword attacks can deal elemental and
status damage but the shield does not and there are a some moves and good combos that
use the shield as an offensive tool, these moves will barely benefit from your
elemental damage, so you will probably want more raw in some cases. Actually you
will want more raw in most cases. It all depends in what
laser you are going to focus on
abuse sword slash style hike element
along with silver rathalos mastery aka
true critical element and give you nice
results with monster with really hike
elemental witness for example Ganga ruga
tigrex Naga Kouga or debido but some
late monsters are not particularly weak
to element this is the case of an
arrogant cherish Bal de sign ogre
stickers I know I growl combined with
blast Attis is way more useful for those
specific monsters this kind of elemental
builds where meta force deviant but and
actually compete against pure raw builds
but now it was left behind it's not that
they were nerfed they stay the same as
before but the beverage was posted
beyond the wildest imagination of any
veteran s Una's user there is another
new variant of this elemental built with
three savage eva armor pieces and two
pieces of banana but the difference is
barely noticeable and both pills fall
behind and he said that optimize the
perfect rot if your playstyle is going
to focus exclusively on the falling bash
or the perfect rush route damage is the
way to go even if you use an elemental
as an S and in a lot of cases you should
use all of them if you want the most
optimal DPS the skills you want to get
are the ones that give you more physical
attack like attack boost agitator big
performance or resentment the last one
only if you're using the sahiba mastery
with that specific are more set
now let's move on to the basic moves and
mechanics how to unseat two weapon if
you stay still and press strangle your
character will unseat this world
attacking with jungle while moving the
joystick in any direction will pull off
this attack called advancing slash it's
a good cap closing combo starter when
your weapon is already out you can
perform the same move by pressing angle
and circle at the same time stay still
and press r2 to unseat with your shield
up use this if you think you are not
going to be able to dodge an incoming
monster attack press r2 and triangle at
the same time to execute a quick attack
that keeps you in place it's called
rising slash after that you can continue
your combos press r2 and circle to two
and horizontal slash is move is bad and
doesn't let you chain it into a combo my
advice is rarities mechanic first and
then try to avoid it all the time I
would like to talk now about the shield
as an offensive and defensive tool you
have achieved which is good to put up in
emergencies and will mitigate a lot of
your damage but you are not a tank
strong hits can deplete a lot of your
stamina and move the heat incoming
attacks can interrupt your moment more
than a couple of seconds I recommend
working on being more mobile and evasive
than a blocker be aware in order to
block some special moves you will need a
shield duel for the guard of skill some
of the moves are required this kill are
the Austral supernova ganas I spread
Kiran straight heavy light involved
Sahadeva horizontal laser beam could
erupt fire breath and Chara is balda une
armor at own wind attacks now I would
like to talk about to shield as an
offensive tool while the sort applies
slashing damage and Airport can't go
tails the chill dose don't damage the
two strongest ro combos the falling bash
and the perfect roach make use of both
both the former relies too much on the
blunt damage as why do you need to know
the most optimal hit zones of all the
monsters to get the best results for
example the Salukis sahiba heat zones
the four legs they create slash damage
while the helix
are weak to blunt damage take a look at
my hunter eating Saffy's him legs with a
perfect rush can you see the gray and
orange numbers the gray ones are large
damage and the orange numbers are blonde
them with moves like the falling boss is
really important because it too strong
is heats are with shield and usually you
want to go for the head except with some
exceptions like behemoth helix or the
already mentioned sediba helix I will
cover later in more depth all the SNS
moves I keep mentioning here another
advantage of chills attacks is that they
never bounce or lose sharpness you can
heat the training pole with directional
circle or days and keep your maximum
sharpness to perform it simple press
circle with the left joystick pointing
at any directions
this combo is really bad for DPS never
spam it I recommend doing it only when
you want to proc ako and just showing it
as an example more into the
possibilities of kayo and mounting with
S&S later
on a sidenote all cheer attacks also
deal at South damage but don't bother
building for stamina thief it's a
possible skill with barely any benefit
and completely useless against Elder
Dragons with asanas you can also use
items with your weapon drown this is a
cheap by holding guard r2 loss square
which will use whichever item you
currently have to select on the item bar
in my experience this is more useful to
put down traps bombs or to equip very
quickly your slinger bots or healing
keep in mind you will move slower while
chugging some stuff like potions or mega
potions so you are better simply putting
off your weapon before using those in
the other games the animation of
consumable items was same for everything
therefore was a bit more useful than S&S
world's person now let's cover the use
of slinger ammo like all the weapons in
the game you can aim your slinger ammo
with l2 and then shoot with r2 it
doesn't matter if your weapon is round
or not but the SNS have two different
kinds of slinger shots the regular one
and the slinger horse you can switch
between them using the r3 button while
aiming
that will be pressing the right joystick
of the controller the slinger balls also
can make some monsters limbs use these
tools to control the fight or help your
allies let's cover some of the basics
world attacks you can use the triangle
and circle buttons to compute them as
light and strong attacks but in
comparison to other weapons both are
really fast if you press strangle
non-stop you will reach a moment where
the combo ends after that you can change
the triangle combo with three more
attacks with circle pressing triangle
and circle at the same time meat combo
will instantly make you perform the
round slash the same move you can do at
the end of the circle combo chain it's
the strongest swirled attack but also
the slowest one as why we can see it as
a finisher combo move spamming only the
triangle button is not optimal to swirl
combos and be summarized in the mini
thing called avoid that clunky elbow
strike with the shield that will be the
deer head of the triangle combo because
it slow interrupts your combo flow and
the damage is just bad most of the
swordplay circles around the idea of
avoiding a smooth and pull of different
kinds of infinite combos we will cover
all of them in the last part of the
video but the basic notion is that after
any action with your sword you can turn
around using the spiral slash by moving
a little bit the position your character
is facing using the left joystick
and that will reset your sore combo
something that you can repeat over and
over again you don't even need to make a
huge 180 turn a small tilt to one your
size will work in other words asanas can
pull off infinite combos practice and
take this as a starting point dominate
the spiral / - torn and wrestled your
conv and get used to the basic attacks
before jumping into more specific
movements that we will cover here - most
basic way to perform a backup is to
start a nice full combo even a single
heat will work and then press back on
your left joystick while holding the
circle button and then releasing talking
about swirl combos if you finish the
whole chain of three circles the next
circle will automatically start the park
absolutely but hope you will have five
different options
Hey dumping slash after holding
unreleased a circle bottom for a
strangle or mid-air
Adam Warsaw attack that applies mounting
damage he falling but after holding
unreleased a sylco bottom press circle
again home meet L see perfect ROG
instead of holding circle until the
jumping animation begins press triangle
before to start his combo be advancing
slut
don't hold circle simple let go all the
bottles don't press any other input
after the back step animation begins he
be back hop cancel press back again
using the left joystick to cancel the
jump animation you will do a rising /
instead the park hop is also a very
useful equation - it has 25 I friends
way more than a regular touch no Walter
weapon has whole toe sea-bathing frames
except for the lungs waterfall slide /
they can even go fieger with a bay
window skill or evasion mantle now it's
time to go deeper into the possibilities
of mounting RKO damage after a backrub
first jungle in the area that single
soul attack we - mounting damage
note that the falling but which circle
will not do any mounting damage only the
downward strangle slash on meet L those
take advantage of lettuce to do even
more additional mounting damage or make
use of so specific words that you can
use to perform a special attack that
killed multiple hits in the air to
perform this move do an advancing slash
the angle with your weapon seated or
triangle and circle at the same time if
your weapon is already drawn in the
direction of that special wall mounting
damage on this is insane and really fun
to pull it off another great way to
mount is when you are slightly press
turn and notice that all the subsequent
hits will be mounting damage even when
you are still sliding if you want to
cancel the sliding and with SNS this can
be sometimes annoying cause it happens a
lot simple press X and your character
with stopped sliding like I mentioned at
the beginning to score can apply
elemental or status damage while the
chill does not what a chill can apply K
all damage be aware you probably won't
get as much K up rocks as the hammer all
stays ichiyama bogans you can expect to
see one ko in a multiplayer quest or two
if were pretty good or go playing solo
of course it depends on the monster name
at mantle is a valuable tool to broke
all your K o bastards
also don't underestimate the slinger
balls with your slinger mo
when you got a tone both at hand you can
easily get your frisky Oh in just a
couple of seconds
you
the following box is one of the easiest
moves to execute in the whole game
it consists of four different hits to
quit the Swart
and two hits with the chill but
additionally those long damage who
perform it first to a backup and then
press circle again in the air the real
difficulty of this move lies home
precision through rain difficulties and
the problems to actually connect all the
four hits
when a monster part is flying really
high above the ground like wings and
some monster hits like we mentioned
before a falling patch benefits more
from Rao so build his style taking that
into account this is a great move when
the monster has fallen to the ground or
it's in mobile you can spam it over and
over pressing the same button sequence
back holding circle with another circle
on the air it can also combo very nicely
with a perfect crotch according to the
hunters notes in order to perform the
perfect watch you need to aim with your
slinger do a slinger balls with our two
and next press triangle to start the
combo after this simply spamming the
triangle button will do the whole move
but timing is important to get the best
damage after the backdrop you only
really need three inputs you will
receive a visual and sound cue when it's
time to press triangle again simple
watch for the position of your left and
right elbow
you will read it right after a couple of
tries and some practice but you can also
initiate this move without any slinger
ammo at hand just like the falling but
this is the way to do it after any combo
press circle and back with the left
joystick to start the back up before the
jumping animation starts instead of
holding circle you will push triangle
that way he will perform the perfect
rush there are more ways to initiate his
combo and the falling bash but practice
the basics and the correct timing first
we will cover the rest of possibilities
on the advanced moves section I already
talked about how powerful is a smooth
after the stygian patch right now it
outperforms everything else the s and s
is capable to do so if you see a big
opening or the monster is down go for
the perfect rush is not only the best as
an S combo in terms of damage but one of
the highest dps
mailee combos in the whole game I will
not cover builds in depth here cause
that's a subject that will extend the
length of this document a lot we can
talk about that another time but
basically there are three perfect
project builds that are really popular
right now
a the Masters thought meta said that
every order wrong weapon players usually
plays infinite terminus thanks to treaty
or pieces affinity crit boost attack
boost agitator and big performance be a
mix of 2t Ostra and treats effigy be'
armor pieces with 1p Ostra essence in
the awaken it ability slots of
esophageal weapon this gives you the
advantage and special abilities of both
armor sets
masters dodge and Safie Kiba seal see
the frost craft built using three pieces
of Elkanah with one awakened it
abilities lot going for bug anna's
essence in the weapon the rest of the
abilities calls for dps skills
there's no masters dodge here so her
regulars for combos are usually avoided
to execute the clove uppercut simply
roll in the direction you want with X
and then press l2 before the latest
patches it was pretty much useless but
now it can tenderize parts really quick
if you or another player with a light
weapon already tried to tenderize with a
regular attack with a claw you only need
a very first animation the cloak wrap
and you can let go cause the work is
already done with a special monster
likes of the IVA
you can even tenderize two parts at once
first grab one of certain legs using the
kalau uppercut now move to another leg
using the left joystick press triangle
to attack and as you can see both legs
will be tenderized the startup of his
movement got super armor and ear plugs
he's like a rock steady effect it only
lasts for a second but you can use it to
touch monster world
it is time that we cover some advanced
it moves how to initiate the awkward
without any additional attacks that's a
very useful combination of buttons that
allows you to perform a backup without
the need of any additional attack press
tr2 button quickly and a small fraction
of a second later press circle with a
joystick facing to the back of your
character the timing is a bit tricky at
first but you will get a hang of it
another easy way to back up is to simply
touch and then press circle it will
start the animation right away this is
also a good way to cancel the perfect
Raj in the middle of the convo and
started all over again for more damage
with that the need to reposition
yourself is Dodge Circle mechanic also
works for the following bus so you can
use it anytime you need for two of the
petrol damage combo dodge and then back
up in the opposite direction or any
direction you want this is a tricky one
to achieve it
simply roll and just a little bit before
the rolling animation ends use the
circle button with the left joystick in
the direction you want probably you are
not going to use this mechanic a lot but
it can come handy once in a while how
you roll and unseat the weapon at the
same time this is achieved by pressing
are two very quick and a small fraction
of a second later press the X button to
roll what happens is you are pressing
the car button but at the same time
cancelling with a touch this is very
useful to execute the Clow uppercut
without a need to stop your character or
perform an attack before and you will
need three inputs to achieve this
artoo lost X lost l2 you are not
restricted only to the cloud uppercut
after you execute is roll-on seed
mechanic you can do all kinds of
different attacks swore combos falling
bus perfect Raj there are a lot of
possibilities now let's cover the rest
of the soar combos I'm putting this in
the Advanced section because this style
of playing will require some practice to
get the hang of it in comparison to
falling bus and the perfect Raj are
really simple
if I already told you that the perfect
rose is superior to everything why will
he bother with the Swart well when a
monster is flying over an arbor or just
jumping all over the place the Fallen
bus can be useless and the perfect cross
is slow to pull off
in contrast the swirl combos are fast
you can stop anytime and reposition
yourself almost immediately the swirl
style is neat complex and really fun to
use let's suppose a monster like
behemoth comes to master rank or that
same devilish looking duck eventually
appears again we wanna saw it then you
better learn to use a sword properly
cost 70% or more of the damage will come
from the sword combos for most monsters
in ice-born combos will serve you at
least as in-between damage for when you
actually have the chance to pull off a
strongest ones there are a lot of
combinations you can pull off with your
combos and the damage between all of
them is not separated by a huge cup I
have never seen sword and shield
speedrunners using exactly the same
button combination over and over again
having say that the swore kids with
circle always puts Tiger numbers and the
ones with triangle triangle attacks get
more benefit from pipe elemental damage
but the attacks with circle button won't
benefit as much that's another reason
some players avoid pure elemental builds
is your choice
what combos are you wanna focus on both
as a general advice if your weapon has
no element at all then use the circle
attacks more than the triangle the
strongest of all the triangle attacks is
the truss that will always be a second
attack after you make a quick turn using
the spiral / reset the combo like I say
before the swore combos can be
summarized in the minigame called
avoid that clunky elbow strike with that
shield the question is how many
triangles can you - before that ugly
movement this is where it gets complex
cause it buries if you are completely
still then you can only do two triangles
if you do a spiral slash thorn to reset
the combo then you can now use four
triangles in a row but there's a
different combination that allows you to
use only three triangles in a row it's a
combo that keeps you in place and was
used a lot in the older Monster Hunter
games this is how you do it
press our to a carpet on and a tiny
fraction of a second later press
triangle this attack is called rising
slash starting a combo this way allows
you to use three triangle attacks and
then you can follow with the circle
combos the same tree triangle attacks
can also be executed by doing a roll
first and 10 begin doing the combo
starting from here you can experiment
and combine every single triangle and
circle attack in any order you want
content creators game games and tuna in
collaboration with maestro nuts roll
together on a video tutorial about SNS
along with the help of other members of
the Monster Hunter community and coil
net fancy names whose song of the most
used for combos the round slash combo
the world's combo and the legacy combo
the wrong sludge combo is perform at
using triangle triangle Circle Circle
Circle spiral / - left or right to reset
and repeat the sequence the last circle
can be spared sometimes or be used as a
finisher this combo world's best for I
grow and spanis the worlds combo is
perform at using triangle triangle and
spiral / - left or right and then for
triangles and repeat the last chain from
here you simply repeat those four
triangles and press it with spiral /
this combo works better or hike
elemental s and s and finally the legacy
combo is executed using triangle
triangle with circle circle and spiral /
moon left or right
and then you do for triangles overt by
circle circle spiral / - left or right
and repeat the last chain this combo is
basically using all the different needs
that the Swart alone can pull off mostly
use it when Google want to reposition at
all
these advances combos are a pretty good
starting point
to get the best of this weapon
sometimes you took alpha one combo and
half from another it all depends of the
situation and positioning remember to
take advantage of the advancing slash to
close the gap between you and the
monster after that move you can combo
into any attack button but the circle
chain is recommended for example you can
follow with just one hit or go full into
the circle attacks of the round slash
combo and then reset to triangle using
the spiral slash thanks for watching I
really hope some players and find this
guide a bit useful for their own hunting
quest and countless harming our
you
