recently i finally got my second camera
up and running and i think it would be a
massive
understatement to say that we've
definitely been putting it to good use
in the streams
[Music]
but with a standing area and a second
camera
comes a lot of room for innovation and i
wanted to make some new digital sets to
really put it over the top
so this week i made a kitchen digital
set for
whenever we do food related stuff on the
live stream
and i recorded the entire process so
this video is a little over
six hours of work condensed all the way
down to just 10 minutes
and i've narrated the entire thing to
sort of
explain my workflow that being said
let's get started my name is chris folia
i'm your stream scholar
welcome to stream school
[Music]
so the very first thing i do when i
start any digital set is make sure the
digital camera's sensor size focal
length and
actual position and space match that of
my real world camera
then i also shove in some references for
where i'm going to be standing
and where my back wall is as well as an
actual picture reference of myself
so i can model the scene around me then
here i went on google and found some
reference for a really cool oven for a
kitchen set i just think i searched
retro oven
or something and i found this one and
then this is just pretty much box
modeling 101
and the proportions don't matter 100
here but i did go
to the picture but i did go into my
kitchen and measure the height and width
of my
actual oven using a tape measure to make
sure it matched
and felt correct and you'll notice that
i use
a lot of really destructive modeling
techniques here between all of the
bevels
and the n-gons and just the messy
geometry in general
and i wouldn't recommend that in an
actual production workflow but since i'm
the only one
touching these scenes if it looks
correct it is correct
because nobody else has to mess with
this and i like to get these scenes done
as quickly as possible because i have a
whole bunch of stuff to work on
but overall i think we turned out with a
pretty cool looking oven
and i decided here to do a glass top
instead
so it feels more modern instead of just
like the regular metal cross hatching
burners it's also a lot easier to do
um here i wanted to find a cool tile
texture for the walls and i tried a
whole bunch of different things
and looked through the substance
repository
but i ended up just using a bump map
from a brick texture that i already had
on
a solid white wall to make it look sort
of like painted brick which you'll see a
little bit later
and here i just started laying off the
scene a little bit more making sure i
knew where the cabinets were going to be
and i realized that i was standing
smack dab in front of the oven which was
not great since that's like one of the
primary set pieces that needs to look
cool so i moved that over
then i continued to make the glass stove
top and when i'm texturing things
uh when i need something that would
normally be textured like those stove
circles sometimes
if i can i'll just model them on to save
time
here i added in the wall and the brick
tile pattern and i decided to do a
two-tone wall with the white bricks
and the wall behind it and whenever this
pauses for lengthy times i'm literally
walking over to my kitchen and i'm
taking my tape measure
out and measuring things like how thick
is the granite how deep are the
counters and all of that stuff and i
decided i was going with a
blue and white sort of color scheme for
this kitchen so i
grabbed like a silver gray white-ish
granite
and put that as the countertops and then
decided to make the cabinets of blue
and i wrote down the measurements for
the cabinets from the real world
in terms of inches just so i wouldn't
forget and just so i wouldn't get that
wrong and then i started modeling that
out
here i wanted to use my typical
signature bubbles on the wall
but i just could not get that color to
work it just would not look
good with the retro blue that i really
liked on the oven so i decided to
resign and just go with a plain colored
wall but i added some a little bit of
wallpaper texturing to it just to break
it up some
add some variation because it didn't
look very realistic
with just being solid blue then here's
some more
modeling and texture manipulation but
mostly modeling on the cabinets and
adding the handles and everything
and again i literally measured all of
this stuff out with a tape measure to
make sure it matched the real world
sizes of things
and i decided at this point that this
was going to be an l-shaped kitchen
and the wall would be where my actual
kitchen real life is since i'm not
walking over there and
the chat on stream is generally going to
be here be there
here i added the cabinets into the scene
and just messed around with the position
and sizing of those uh used the same
colors but
most cabinets and most kitchens have
cabinets above the counter
so i figured that would be a good detail
to add and
here i decided to i think get rid of the
second oven
and add some dials to the main oven just
to add that
really cool detail behind me in the
scene just to make it more believable
i didn't get rid of the second oven
quite yet oh there we go there i got rid
of the second oven
and messed with the positioning of it
all just to make sure i wasn't standing
in front of anything
too cool or too interesting i wanted it
to be sort of bare
behind me so i could focus all the
detail on areas that people would
actually see
and here i was just looking at more
reference
um and just tuning the scene and adding
detail and tweaking things
when i'm working on these scenes i'm a
little bit all over the place it's just
sort of what can i work on next what can
i work on next what can i work on next
like there i added a
cutting board that i got back to later
because i decided i wanted to add a logo
to the scene
which uh i wanted to find some cool
fonts to use for a cooking with chris
logo so i went to google fonts which
actually has like
hundreds of really solid open source
fonts that you can use
and i knew i wanted the with chris to be
sort of curved up in a cursive font and
cooking to be more bold
and sans-serif but i couldn't make that
i couldn't get it to work quite well
until i
messed with adding a knife there and
here
i could not get the lowercase g to work
for my life
so i decided to just add an apostrophe
and make it cooking with chris
and here i modeled the knife the handle
and the knife blade
weren't too bad the knife blade was a
little bit more challenging than
originally anticipated because i had to
model the actual shop
sharp part so to do some cuts with the
knife tool there
just to make it look like an actual
knife move everything around model the
detail and here i added the
text to the scene and i re-topologize
text by just
making it a bunch of n-gons and then
in-setting the text so i have clean
edges to bevel
i don't worry about the topology for the
interiors of the text at all though it
doesn't really matter
here i noticed the with crisp font
wasn't actually connected when it came
in so i decided to just manually trace
that with bezier curves or bezier curves
however you pronounce it
and that was a lot of work and a lot of
effort it took a decent amount of time
but
in the end it's worth it for the payoff
i think it looks really cool
and i didn't even end up having to
convert this one into geometry i just
kept it as a curves object and used the
bevel and extrude tools there
and it worked out pretty well it ended
up staying pretty clean it looked pretty
good
and i messed with the colors there ended
up with a white and a black which i
later changed to have
a wood kind of kind of like a wood
specular highlight texture on
and here i'm messing speaking of
specular highlights i'm messing with the
cabinets
and i didn't want to unwrap all of these
and add an actual wood texture because
that would have taken a really long time
so i decided to just use a procedural
noise and mess with the scale of it
using an object-based coordinate to sort
of just break up the specular nobody's
going to notice it's not real wood since
i'm literally only using it to break up
the specular some
here i found a tileable wooden texture
for my cutting board
i like to use tileable materials in
these scenes a lot of the time rather
than manually texturing everything
just because they're nice and reusable
and it lends itself to the fast workflow
really well
obviously i have to import my fish logo
into the scene somewhere
and here i decided to add some wall
outlets if you look in your kitchen you
probably have a lot more than you
originally thought you did
these took a little bit longer to model
than originally anticipated but it's one
of those details that
you notice if it's not there but you
don't really notice
if it is there if you do it properly
again i measured this to make sure it
matched the real world size
measuring things is very important
and i added six here i actually have
like 14 outlets
in my actual apartment kitchen i tried
to get the bubble texture to match again
but i just couldn't i resigned and made
the wall just a little bit different
color
and i decided i wanted some stuff to
hang from the wall like various pots and
pans and kitchen things so i modeled
this using just a cylinder some spheres
and tauruses
and some cubes shoved that rail there
then i started
messing with the scene again i'm all
over the place but you notice i open
some of the cabinets and drawers if
everything is too perfect that makes it
look cg and not believable so just
slightly tilting doors open slightly
opening drawers lends to the
believability of the seam for sure
so i messed with that a lot and i had to
model some interiors to cabinets
here i wanted to make a pan to hang from
some of the hooks on that bar we just
made
and this is where i realized that an 11
inch pan was too big so i had to go with
an eight inch one
and this again is just basic box
modeling 101 except it started with a
cylinder
and a cube for the handle and uh shoved
that on the hook i thought that turned
out looking pretty well i just used
solid colors for all of the materials on
that but i thought it looked pretty cool
and here i decided to make a metal bowl
to hang from the other one
which i ended up actually just
duplicating to the third hook and making
it plastic for
variation and a little bit bigger of
course but yeah
i thought that looked pretty cool just
adding additional detail to the wall
there and then i added another pan to
one of the stoves on the oven which i
spent more time than i'd like to admit
just fiddling trying to figure out which
burner to put it on
and here i'm just going around the scene
adding additional details making
everything look better
uh filling empty spots the one empty
spot is pretty much where i'm going to
be standing
i decided i wanted a knife block here
just because it's a typical thing you
would put in a kitchen
and i figured that that would might
match the cutting board maybe they came
together in a set
at the store who knows move everything
around tweak everything make sure it
looks good
added in hdr for lighting just to get a
little bit more blue tint
in there and then mess with the textures
of some things add some glass
texture to the oven at an interior to
the oven then i decided i wanted to
texture the knife and add some actual
detail to that if i spent more time on
this i could probably make it look
a little bit better but overall i'm
pretty happy with how it looked
do a little bit more tweaking with the
lights and the materials and everything
and it uh this is pretty much done this
is where we ended up
and tweak the lighting a little bit more
and render it in cycles
instead of eevee and we end up with
something that looks like this
and i've gotta say i'm honestly always
really impressed with how close i can
get
with just eevee i mean cycles is
obviously gonna be more realistic with
the bounce lighting and the nicer
reflections
but having that eevee rendered preview
up while i work is honestly
so useful anyway if you want to see my
blender work in use
come hang out with us live every tuesday
friday and saturday at twitch.tv
oracle fish live and if you found this
video interesting or
helpful make sure you hit that like and
subscribe button below the video for new
content
every single week until next time my
name is chris folia i'm your stream
scholar
and class is out
you
