(dramatic music)
- Welcome back to your Starter Kit.
I'm your dungeon master,
Jason Charles Miller.
This is it: the big boss fight.
In this episode, our players
are gonna have to combine
all of their strengths
and everything they've learned until now
to defeat the most formidable
foe in this adventure.
Will they make it out alive?
Only the dice know for sure.
(dramatic music)
Okay, and we're back.
So, the two goblins, the
cowards, they ran through
that other door.
- Follow them!
- Yes.
- Yeah!
- Get 'em.
- Okay.
- Get in there.
- Absolutely, and--
- Let's all crouch
(mumbles) up to the door.
- I will say though, should she go in,
or we should follow her into the room,
since she's been hanging back, our orc?
- Lalagra.
- Yeah!
- Lalagra, you're not fighting with us.
- Yeah, what's up?
- Let's make her go in.
- Why don't you go ahead?
- That wasn't part of the deal.
You were the heroes.
You're the fighters.
We made a deal for you to
clear this dungeon for me.
- Uh-huh.
- And I will split any
of the treasure with you.
I took you this far.
The hobgoblin chiefton and
shaman are in that room,
I know it.
- Alright.
- I'll open the door for you,
but you'll have to go in.
- You're gonna help us fight this, right?
- Then this is...
We now know the (stutters)
- If they are, we believe her.
If not, then we know she's...
- (unison) Yeah.
Before we pop in that door,
if you guys wanna do, like,
a healing potion or something?
I wanna save my spells.
- I'm gonna do a healing potion on myself.
1d8 plus two is what my thing lays out to,
so that's helpful.
- I have the same, 1d8 plus two.
- Is there a "get your
cantrips back" potion?
- Cantrips are all back.
- Cantrips are good.
You've always got them.
- Oh, the other ones...
- No, there's no "get your
first-level spells back".
- Except sleep.
- Yeah.
- I am one less than my...
- Perfect.
Push me up to the door, if you could.
I'm the one in the white.
- I hear ya.
- Yeah, I wanna be ready to get in there.
Maybe right behind them.
- ( laughs) Okay.
- Yeah.
- We'll put them...
- Yeah, yeah, yeah.
- Not so close to that door.
- She's first through the door.
- So the lockers will open the door.
- Oh, right, right, okay.
- Let's do the open the door for you...
- Open.
- And let you guys in.
- Is she also fighting?
Lalagra, are you going to
fight with us at least?
- I will fight.
- Alright.
- Alright.
- I'm not much of a fighter,
I'm more of an ambassador.
(multiple people talk and laugh)
- It's gonna be really
anticlimactic if we open it up,
and it's just, like--
- A closet.
- Right?
- Yeah, the last three rooms
haven't been impressive,
Lalagra, so...
- What's in there?
Got to know.
- Alright, let's find out.
- (mumbles)
- Oh, it's a dorm.
- Okay, so, as soon as you open the door,
a loud voice barks at
you in broken Common:
"Stop! Put down your weapons
and leave with your lives."
20 feet inside the door,
spread across the room,
are four goblin archers,
each with arrows pointed
at your hearts.
Another 30 feet behind
them stand two hobgoblins.
One is small and hunched,
no more than five feet tall,
possibly female, dressed
in a brocade cloak
of red and gold, hair and
cloak covered in tinkling beads
and shells.
She holds a crooked staff in her hand.
The other's tall and lean,
an archetypal, middle-aged
hobgoblin warrior with a
long scar across his cheek.
It is his voice that you heard.
He wears heavy, laminated armor.
His hands grip the hilt of
a huge, black greatsword.
He has an air of command
and danger about him.
So, let me set the miniatures,
and we'll roll for initiative
- Alright.
- Initiative!
- Watch out for these guys.
- 18, plus hope, plus two, so 20.
- Nice.
- Look how tiny he is.
He's little.
- Filthy 20.
- Yeah.
- I got 16.
- I got 13.
- Seven.
- Nine.
- So, I'm last.
- Tell me what everyone got?
- 18.
Wait...
- 0r, sorry, 20.
30-20.
- Oh, that's a one.
I keep getting the sevens
and the ones confused.
I got three, actually.
- And you got?
- I got 16, and then what
do we have after that?
- 13 from Deb.
Ready to help, ready to prove somethin'.
- Little Debbies.
- Debbie's raisin' hell.
- Taking a break from making sweets.
- And what else we got?
- I thought I was last.
I don't remember my number now.
- Nine, she got nine.
- Yeah, you got nine, so...
- Yeah, I'm last.
- Okay, here we go!
- Haldor.
- Yeah.
- What do you do?
- (sighs)
- Fight!
- Who dares, wins.
I'll fight.
I'm going to charge in
straight at one of the archers.
- Yes.
- They're all archers, right?
- No, they're not.
Are they all four archers?
- Four are.
- Those four are archers.
- Okay, cool.
Well then--
- Regardless of what
they look like right now,
those four are archers.
- Well, then, I'll take the one to my left
that's the main one there.
Kinda flank him out.
I'm gonna go right up
to his face like that--
- Great.
- And I'mma attack him with a longsword.
A four plus four is eight.
No, I missed, sorry.
- Thumper, you're next.
- I'm running up right next to...
You know what, I'm gonna
go over to this side,
and go after this guy.
- Great, okay.
- It's a good plan so far.
- 12 plus four is 16.
- You hit.
You hit that guy.
- Yes.
- Yeah, I did.
- Smash him with your
maul, hope for damage.
- And 2d6, how much?
To the tune of (dice clatter) 11.
- Nice.
You're done.
- You know, you turned him into soup.
- Nice.
- Nice.
- Later.
- You got 'im?
- Yeah, we're keepin' our baddies.
- Oh, no, that's good.
Yeah, yeah, alright.
- You'll need one later--
- They're trophies.
- 'Cause there's more coming, I bet.
- No, no, no, no, no, no.
Don't give all the minis back,
and then he can't add new monsters.
- Now it's Lalagra's turn...
- Alright.
- And Lalagra will...
- Lalagra stops to tie her shoe.
(all laugh)
Just continues to hold the door.
- Yeah, she does.
- Thanks.
- What?
- Appreciate it.
- I told you I'd fight.
I'm fighting my urge to fight.
- Deborah, it's your turn.
- Alright, I am gonna hop in.
This is what I propose:
I haven't done it yet,
but I would like to use
my Burning Hands spell.
It is a 15-foot cone from me,
so I wanna get in there and try
to get as many guys as I can
in my cone without hitting my friends.
A little geometry involved.
- Probably the best move
would be either if you stood here...
You could get this--
Okay, well, actually, if you stood here,
you could probably cone out
and get these two as well.
- Perfect, let's do it.
I shouldn't be this close to combat,
but Deb is ready to play.
- And you know what, they're archers,
so what's the difference of five feet?
Like, they're mad at you,
they're gonna attack you.
- They're holding the big spell for last.
So tell us about Burning Hands.
- Okay, Burning Hands:
as I hold my hands with thumbs
touching and fingers spread,
"a thin sheet of flames shoots forth
from your outstretched fingertips.
Each creature in a 15-foot cone
must make a dexterity saving throw"
which I assume is against my
spell save DC, which is 13,
and then, they take 3d6
fire damage on a failed save
or half as much on a successful one.
- Okay, I like it.
- Yeah, on those three guys.
- So, we got three, so I'm
gonna roll saving throws
for three people.
- Okay.
- Against yours.
One was not good, that was not good.
Okay, so, one...
He failed his saving throw.
She failed her saving throw,
and the little archer didn't--
and the little archer
made his saving throw.
- Well, I mean, he's very
dexterous, he's tiny.
- If you were to have one
to get their saving throw,
it would probably--
that's a good one.
So now, you're gonna roll 3d6
and see how much damage
you did for everybody.
- Ebb says, "By the power
of Helm, I protect you."
He's very into protection.
With fire, that's 11 damage.
- 11 damage, okay.
- That's good.
- Good, that's really good.
The female hobgoblin looks pretty tore up.
- Nice.
- Not yet.
She's not dead yet.
- Not dead, but she looks pretty bad.
- She's sort of fiery.
Oh, I should add that
any flammable objects
that aren't being held or
worn also do catch on fire.
- That aren't or are?
- That are not--
- That are not being worn or held, okay.
- But the beds they're standing on,
they're basically on a
funeral pyre right now.
- Yeah, (stutters)
- 'Cause they're on beds.
- Yeah, they have to move off of that.
- So there are flames anywhere.
- It's actually their turn to move, so...
- They're water beds.
- And so that means that your...
That this guy took five points of damage.
- Yeah.
- So, he's still alive.
- Yeah.
- He's definitely still alive.
- That's fine.
I feel like I accomplished something.
- That was a very good move.
Very, very good move.
So, this guy, this big old
hobgoblin guy with his greatsword
is gonna go first, and he is
charging right at the dwarf.
What can he do, you know?
What can he do?
- Good thing you healed.
- Oh, yeah.
- Good thing.
- He gets to attack twice, also.
- You have the most hit
points of all of us, so...
- He missed the first one.
- Slash, slash.
- Oh, nice, he missed the first one.
- Yeah.
- The second time he did not miss.
- He hit ya the second time.
- You got hit for...
Sorry, I've got all these
drawings everywhere.
- Is there a thing that I
could do to not get hit?
- You got hit for...
Oh, boy.
- Uh-oh.
- That was a bad noise for him to make.
- Eight points of damage.
- Oof.
- I'm still all right.
- If you're alive, that's good.
- I'm alive, I still got five.
- He's a big dude.
- Okay, so that's it for him.
She's gonna move off
the flaming bed to here,
and will cast...
- So, they each get to
do a thing right now?
- Yeah.
- Yeah, yeah, sorry.
- They each get to do a thing.
(all talk over one another)
- But, you know what?
If we die, you guys could
race in and finish him up.
- Yeah, exactly.
- We'll do our best.
- It's actually a good thing
that everyone's in front of her
because she doesn't necessarily
want to hit her own people.
- She has to do, like, touch?
- Possibly.
So, she's going to...
You see her cast something on herself.
- Okay.
- Her turn is, she's casting
something on herself.
- Okay, healed herself or something.
- Yeah, you're not sure what it is.
- Okay.
- Protection.
- Extra pewter.
- Some kind of protection spell.
And then, now, we've got the archers,
who will at this point all
pull out their shortswords,
because every single one of
them is in melee combat now.
So, to shoot with the bow
doesn't make any sense.
So, this guy's gonna go for you.
- Alright!
- Deb's ready.
- He misses terribly.
- Deb is more than ready.
- Both of these guys are goin' for Haldor.
- Great.
- Okay, one definitely hits
you for four points of damage.
- Okay.
- What are you at?
- I'm at five.
- Hey, so am I.
- And the last one missed.
- (whistles)
- That's very good.
- You'll have to do better than that.
- Your turn.
- Okay, so we're in full combat right now.
- Yeah.
- Full combat.
- It is heavy.
- Everybody needs to bring--
- And she's still holding the door for us.
- Yeah.
(all laugh)
- As I walk up to the door,
how 'bout you be like,
"Dude, help us!"
Okay, so...
- You can race in close, and
since they're all engaged,
you can both hit them and
have your secondary attack.
- Yes.
- Double-stabbed.
- Definitely have a double-stab.
So, I feel like poor Thumper needs help,
'cause he's already hurt, and
there's a big dude right there
so let's go help him.
- Okay, the issue is you
can move through there,
but there's really no place
for you to stand in the combat.
- How far in can I go, is my question.
- Well, you can go--
Your move is, what, 25?
- 25, yeah.
- One, two, three, four...
So, your fifth move would
be in the middle there,
and you can't actually--
So, this is really your best--
- That's gonna be my best bet.
So, I basically have to go to
that square where the three is
and hit the guy in front of me, right?
- Yeah.
- Yeah.
- I'll do that.
- Right.
Okay.
- Thank you.
- Okay.
- So, let's roll the hit.
Nice!
Natural 20.
(all exclaim)
- So, that's so much
damage that I'm not gonna
even make you roll.
- Okay, good.
- Just, explain to me how you kill 'im.
Set the scene for us.
- Wait, what was I using?
- You were using your
dagger, your magical dagger.
- I slit him from the crotch up.
(all laugh)
- Perfect, perfect.
- You learn a lot about people.
- 'Cause I'm short, all I can reach.
- That's true.
- Right.
- It's just practical.
- Then you climb up and
then up a little more,
then climb up and up a little more.
- I'm not trying to be crude,
it's really just the
only place I can reach.
- "Hey, can you come down a little bit?"
- Yeah, right.
Thank you.
- Okay, Moon.
- Get him, Moon.
- It's up to you.
- Get 'im.
- Well, obviously I'm gonna
have to use a fire bolt,
since I don't have any of the special...
- Who are you shooting it at?
- I'm going to shoot it
at the big one over here.
- Great.
The big, big guy?
- Yeah.
- Excellent.
Okay.
- And I start off with a two.
- Oh, well.
- Which is four, which
means I totally miss.
- That's okay, there's
always the next round.
- That's right.
- Haldor, you're up.
- Aight.
I'm gonna...
Let's see.
I'm gonna finish off this
little guy in front of me.
Er, actually, you guys, you
can handle him to the left
if I moved in and went straight
for the second hobgoblin.
So, I'm gonna move in that middle spot--
- Okay, great.
- And tack her with a longsword.
- Awesome.
- Yeah.
Hopefully this works out.
12 plus four, 16.
- You hit.
- All right.
- Roll for damage.
- Roll for damage is eight.
- I love those words.
- Roll for damage.
Five plus two is seven hit.
- You killed her.
(all cheer)
- Finally.
- That Burning Hands really
took a lot outta her.
That was a good move.
That was a good, good move.
- So, thank you.
- So, yeah, hang on to her for a minute.
- You don't want spellcasters around.
- Oh, I killed somebody, didn't I?
No.
- You did, you killed one of the archers.
- Yeah.
- Oh, which one?
- And both hobgoblins earlier,
so I don't wanna hear anything...
- Yeah, we like keeping our guys.
- Keep your kills.
- You are so good at (mumbles)
- He took some of 'em, but...
- What we got, Thumper?
- I'm attacking that dude.
- Okay, awesome
- He attacked me.
- Yeah, that's true.
- Come on!
Forget it.
- What was it?
- A one.
- It could be a seven.
- Oh, man, okay.
Yeah, you definitely...
- Paper cut.
You gave yourself a paper cut.
- I trip on my beard.
- Now, don't forget whose
got potions left and things
like that.
Think about that in the
back of your mind, too,
that you've got those
at the ready, you know,
if you're feelin' like you need it.
- Does that--
Like, it takes your
action to do it, right?
- Yeah, it does take an action.
- Okay.
- To give somebody a healing potion?
- Yeah, and to take it.
To take it yourself,
to imbibe it yourself.
- I have two healing
potions, come to find out.
- You're concerned with
some of our deaths.
- I (stutters)
Possibly, yes.
I'd rather you not all die.
- He's a big, formidable dude.
- It's Lalagra's turn.
- Good luck.
- Okay.
- And she's not doing anything.
- What?
- Okay--
- Lalagra, I'm calling you out.
You're supposed to help us.
- I'm not one for fighting.
I'm just here--
- Yeah, you're waiting till
we're weak so you can kill us
after we wipe this dude out.
- I'm just gonna let you do
what you were going to do anyway
which is just plunder this place.
- Then why follow us?
Go wait in the other room.
- Get out.
- Alright, Deborah.
- Deb.
- Alright, I am feeling
concerned for my friends.
I can do some sabbing, but I...
What are you down to?
- I'm at five.
- You're both at five.
- Yeah.
- And you can do a move
and an action, right?
'Cause you should probably
get out of dude's way--
- If I'm healing?
- If you have a move.
- Yeah, heal us from...
Take a couple steps back and heal us.
- Can she get out of
the way of any danger?
- If she gets out of the way though,
they're both gonna get an
attack of opportunity on her.
She should not move.
- So, she cannot move.
- Okay, yeah, 'cause I'm
in there with my knives.
- So, if she steps back, both
of them can take a free swing.
- Really?
- It's probably not the greatest idea.
- Alright, well I'm gonna stab,
'cause I have a lot of
adrenaline right now,
and then if y'all need
it later, I will heal you
when you're unconscious.
- Stabby stab which one?
- I'm gonna stab...
Can I stab--
I'll just stab the guy in front of me.
That feels like that's probably
the least dangerous dangerous thing to do.
- Okay.
- That is a six.
That was not the right choice.
- Sorry.
- I have regrets.
- You have your resistance
thing that you could throw up?
- Nothing that doesn't take an action.
- Oh, all right.
- Yeah.
- Let's huddle.
I can react--
- Guys, there's five of us.
And her, just watching, but we got this.
There's only three left.
Okay?
We got this.
- I feel very inspired by you.
- Goblins are next though, unfortunately.
- Yeah, so, big ol' hobgoblin
guy is gonna take a swing
at you.
Actually, he takes two swings at you.
- Two?
- Yeah, he can take two swings.
- Yeah.
- What?
(groans)
- He's gonna miss both of them.
- The first one he definitely missed.
- Good.
Miss, miss, miss.
- The second one he definitely missed.
(all cheer)
- You're luckin' out.
It's the luck of the die,
only the die will know.
- There is no luck, there is Helm.
- Yeah.
- Okay, so, but we've got this guy here,
and we've got that guy there.
So, the guy that you just tried to stab
is gonna stabby stabby back at you.
- Okay.
- And he missed.
And the one stabbing at Haldor missed.
- (mumbles) Stormtroopers!
- Leave it to Trin to step
in and kick everybody's ass.
- We got you.
- Be very happy for this.
- So, I'm gonna go.
I'm just gonna finish the job.
- They're all threes and
fours, that's terrible.
- Okay, so, is anybody
hurt or what's happening?
- Like, which one has more damage?
- I mean, both of these guys
have five hit points each.
- Do you mean the goblins?
- I mean the goblins.
- Oh, the goblins.
Actually, no, both of these are uninjured.
- Get 'em down.
- Yeah.
- I guess I'll do this
guy, since there's two.
- Okay, so this one right here?
- Okay, and I'm using my dagger, right?
- Yeah.
- Okay.
- Great.
- Goblins are at the end,
so if we each are hit...
- I'm Lucky, I'm rolling again.
- Right, you're Lucky.
You can roll again.
Excellent.
- 18 plus six.
- That was great.
- Okay, you definitely hit him,
so you're gonna roll your
dagger damage, plus the bonus,
plus your backstabbing bonus.
- Come on, come on, come on.
- Three.
- Three, plus five.
So that's eight.
Now roll your backstabbing damage.
- Four.
- Cool.
You took him out.
- Yes!
- He's gone.
- Of course!
- He is gone, yep.
- So, wait, you're a lucky person,
so you get a roll every time?
- I am (talked over)
- Good job.
- Halflings have a special
skill called Lucky,
and if you ever roll a
one, and you're a halfling,
you get to reroll it.
- Oh, rad!
- It's a great--
- But you have to accept the second roll.
- Right.
- Oh, great.
Better than one, right?
- But you got an 18, so, you know,
that's where Lucky worked out.
- You would never want the one.
You always want the second roll, right?
- Yeah, but you could roll one again.
You know what I mean?
- And then do you roll again?
- No.
- No, then that's it.
- Oh, I see.
- Okay, excellent job.
- Yeah, fire.
- Which guy?
- Which one are you shootin' at?
- Fire bolts at the big guy.
- Okay.
- Five.
No.
- You missed.
Sorry.
- You need a new die.
- I know, this one's broken.
- Here, I'll give you a different
one to use for next time.
Let's see, we'll try that one next time.
- Haldor, let's go.
- I'm going to use my Second Wind,
'cause I don't trust that this big guy,
and I don't trust her,
so if I'm down to five,
I'm gonna be messed up.
So, I'm gonna use my Second Wind.
It's 1d10 plus one.
- That's a d8.
- Sorry, what did I do?
- So, you use this action to do this?
- Yeah.
- Sorry.
- 1d10 plus 10.
- Great, so you're back to...
- Yeah, I'm back to 100%
- Full health.
- Yeah.
- Nice.
- Cool.
So, that way I don't have to worry about
when we get attacked by
her at the end of this,
and I'm not completely...
- Ah-hah, that's funny.
- Okay, so it's Thumper next.
- Can I do that same thing?
I got five, but I wanna...
- Somebody's gotta kill big guy.
- He's not gonna miss forever.
- Yeah, I know.
Alright, so...
- You can attack, and I'll heal you.
I'll heal you this time.
- I'm attacking, dude.
- You're attacking.
Okay.
- Come on, for once, would you--
18!
- Nice.
- Alright, you definitely
hit him, so let's roll
for some damage.
- Double.
- He's gone, I know it.
- Yeah.
Come on, use this power.
Big damage.
Four plus two.
- Okay, six.
- Six.
- You put a little more of a dent in him.
He's still around, but you
dented him up pretty good.
Okay, Lalagra chooses to just chill.
- Yeah.
- What do you know.
- She's a real pacifist.
- Shocking.
- Useless, yeah.
- Okay, Deborah.
- Okay, I'm gonna do a healing--
Sorry, Cure Wounds.
I'mma touch you, I'm gonna say,
"By the power of Helm", and
I will heal 1d8 plus five.
So, I think you're up to full.
- Yeah.
- Great.
- So, sorry, that was seven
plus five, which is 12.
- Thumper's been refilled.
- Thank you.
I am super thumpy.
- Excellent.
- Get thumped.
- Okay, now it's the
hobgoblins' turn to go.
So...
- I have not been damaged
during this entire game.
- Don't say that!
Are you crazy?
- Yeah, I think--
- Oh, my God.
- You notice something that
the hobgoblin chiefton does,
and he actually does a very similar move.
You're familiar with the move.
It looks a lot like when you
guys call your Second Wind.
(all groan)
He does the same thing.
So, that's what he's gonna do.
- We don't know what this will result in.
- Cinches his belt and
holds in his intestines.
- Looks like he's in a
little bit of better shape.
- That's one action of his?
- Yeah, but that's it.
That's all he's gonna do this time.
- And then there's another little dude.
- Then that little dude is
going to stabby stabby at Haldor
like he was trying to,
and this time he does hit,
and Haldor, you take
five points of damage.
- Damn, okay.
- I mean, that would
have killed you before.
- Yep, you're right.
- Up and downs.
- Okay, Trin.
- Trin!
- But I'm gonna kill
that dude, by the way.
- The little dude or the big dude?
- Not if she does it first.
- That's right.
- Okay, who's after me?
Moon?
- Yeah.
- Which means...
- Maybe.
Lemme think.
- Which means zippo.
- Wait, so that I can go
behind and get the big guy.
Like, she can get him first.
- Okay, yeah, that's an interesting move.
Yeah, I can accept that.
- I think I'll do that.
- Yeah, okay, so, Moon, you...
- Okay.
- She's gonna hold her turn
So that you can go.
- Okay, I'm gonna fire
bolts at the big one.
- At the big one, okay.
- And that's a nine, 10, 11.
- Actually that's not an 11, it is a 14.
= Oh, nine...
- You still missed.
Yeah, you still missed, but...
- Is he hurt at all?
- Oh, I've been doing them...
- No, but it's okay.
I've been watching your die rolls, too.
Yeah, so it just misses.
The firebolt just full-on misses.
- Again, for the third time.
I quit firebolt.
- So, it's up to you.
You can't wait any longer,
'cause you're the last one in line now.
- (sings) The last in line.
- You should try the other hand next time.
- Everybody's engaged--
- to the Gods.
- Right.
- Yes.
- Shine on me.
(die clatters)
- 11.
- Okay, so, 11 plus seven.
I'm using my dagger.
- Great, which one was that?
- So that's 18.
- On the little guy?
- On the little dude?
- No, on the big one.
- Oh, okay, so you should have moved in.
- Oh, my bad.
- I'll let you do that.
- Sorry.
I'm there.
- Oh, but you know what?
One other thing, though,
if you did move in there,
this guy would get a free attack on you.
- Oh, yeah, I can't move.
- I'll let you use that
die roll, if you want--
Yeah, he could miss.
- Just use it on the little guy,
he's still a problem.
- He probably won't miss, I'm thinking.
Dang.
- It's okay, you've got
plenty of (stutters)
He's not gonna kill you.
- Alright, so I'll do that
towards the little dude, then.
Can I use my same--
- Yeah, that's fine.
Okay, so do it towards the little dude.
- I hit him, right?
- You hit the little dude for sure.
- Okay, good.
- Great.
And he's engaged with me, too,
so you get to triple hit
'im and wipe him out.
- Oh, okay, good.
- Two plus five, and now roll a d6.
For your backstabbing bonus.
- There's no way this guy's alive.
- Oh, yeah.
- 11.
He's obliterated.
- Yeah.
- You destroyed him.
- I know, she's awesome.
- Thank you, I just love
collecting my (mumbles)
- Okay, great!
Okay, Haldor...
- I started opening the ketchup bottle.
- Haldor (mumbles)
- Oh, totally, I'm gonna
charge up on this dude.
- Last one, take him out.
- Longsword?
- Yeah.
Longsword.
Yeah, it's all of us, right?
Well, just you and me, right?
Don't move me forward.
I have an idea.
- Okay.
- I don't wanna move forward.
I wanna fire my short bow.
- Okay.
- Which has the same power
as some of my other stuff,
anyways, just a different--
and then my dagger.
So, I'm gonna fire my short bow.
Hopefully that'll work out.
Oh.
- It did not work out.
- Nevermind.
It did not work out.
But I'm glad I moved forward.
- Hey, there you go!
- It was worth a try.
Thumper.
- Yes.
- Get him.
- 11 plus four, 15.
- You missed.
- Come on!
- Yeah, sorry.
- It's okay, Lalagra's coming up.
Certainly, she'll do something.
- Actually, now, Lalagra
Lalagra kind of at least
moves into the room.
- Alright, progress.
- To there.
- Oh, great.
- She doesn't do anything yet.
- She just stabs my back?
- Yeah.
- Do you know what Lalagra's gonna do
and you can't tell us?
- Of course he knows.
- Exactly I know what Lalagra's gonna do.
She may or may not do anything.
- She's up to no good.
- Alright, Deborah.
- Deborah.
- I'm gonna use my hammer,
and I'mma hit that big guy.
- Okay.
- 'Cause that's sort of a fun thing to do.
- That is 16 plus 3 is 19.
- You absolutely hit.
- Awesome!
- Finally.
- Roll my d8.
That's one plus one is two.
- Okay.
- Hit 'im a little.
- You took a little big away, that's good.
- I get my hammer and then
I just stop right (laughs)
- Ne's got a Second Wind that he just did,
so he's back to attackin'.
- Fuck you, buddy.
- The first one...
- Is he attacking me?
- He's attacking you.
- Alright.
- With both swings of the mighty sword,
he actually misses you.
- Nice!
What does it take to hit me?
Like, what's the number?
- Your armor class is 17.
- So like--
- However he rolls--
- Whatever his is...
- Yeah, yeah.
- He has to hit 17.
- But as the dungeon master,
I don't tell you what theirs
are, you figure it out.
- But I just put those together
that he has to roll a 17 to hit me,
just like I have to hit
whatever his magic number is.
- Everybody unload on the big guy.
- Go ahead.
- That's the only choice.
- Unload, I know you're
gonna hit him this time.
- We completely believe in you.
Everyone supports you.
- I want you to hit him.
I'm controlling him, and
I want you to hit him.
- One!
- No!
- What on Earth.
- It's weighted, I swear.
- (in unison) Natural one.
- Give me another dice.
- Do you have an evil black
b20 he's hoarding back there?
- I bet you the black one--
- Let her roll, just make
sure we know (mumbles)
- Okay, Trin.
- Trin!
- You're in.
- Alright, (mumbles)
- You're our finisher.
- I'mma move right in front of his ass.
- I'm just as useful as
Lalagra at his point.
- At least you're trying.
- If you hit, this could be good.
You could get a lot of damage with this.
- With my magical dagger.
Here we go.
(dice clatter)
Okay, so seven plus seven is...
- 14.
Nope.
Sorry.
And we're back to Haldor.
- I'm gonna go for the
longsword, so move me up
to the other side of him.
- Yeah.
- Outside, yeah, I'mma flank--
That's great.
- We're counting on you, Haldor.
- Finally be one that actually...
10 plus...
14.
- Sorry.
- Alright, that's all right.
- Thumper.
- Here it comes.
14 plus four, 18!
- Just missed.
- Really?
Man.
- Wow, he's got a high...
- 19?
This is 19 now.
- Okay, Lalagra actually moves in
and she starts beating on the guy.
- Aw, nice.
She's beatin' on him?
- Lalagra actually attacks the guy.
Totally misses, but hey.
- She tried.
- It's a start.
- She's fightin' with ya.
- Baby steps, Lalagra, baby steps.
- Deborah?
- Deborah.
- I am going to Sacred Flame,
which is one of my cantrips,
which I have done before.
- Great.
- He has to succeed on a
dexterity saving throw.
- Against your 13, correct?
- Yes.
- Okay.
- What does that mean?
He has to roll something higher than a 13?
- Yeah.
- Yeah, with his bonuses and all that,
and he actually failed.
- Yeah, okay, d8.
- So that means that since did that
and didn't reach the 13,
now you get to do the thing?
- Yeah, he doesn't jump out
of the way of my flaming.
- So now this is all damage.
- Yeah, damage time.
That is a three.
- Okay.
- Take three flames.
I light a birthday candle
and throw it at you.
- What was that called?
What's the first thing?
The getting out of the way thing?
- Saving throw.
- Saving throw is like the
inverse of the do you hit.
- Yes.
- Like on one of these, what's it called?
The first one we roll.
- The to hit roll?
The d20?
- The to hit roll is if we do it,
the saving roll is if you do it.
- Yeah.
- And then the same thing happens.
We find out how bad.
- Right.
- He's got it!
- Now we're gonna find out how bad
he hits the crap out of you.
- Oh, yeah.
- I probably have it coming.
- 'Cause he's still just
not giving up on you, dwarf.
He's still mad.
- I think he wants to hit Lalagra
more than anybody, though.
- I feel like, yeah, he's like,
"wait, where'd you come from?"
- He just needs to hit Lalagra.
She brought us here.
- He hired her, and she betrayed him.
- True.
- I would be mad at her, I'm just saying.
That makes total sense.
- Alright.
- Logically.
- Hit Lalagra.
- He hit you twice.
- Oh no, no, no.
- So, I'm gonna roll for
damage and see how we do here.
- He got two over-17s?
- He did.
- Scrub.
- Helm watch over us at this moment.
Watch over Thumper.
- Oh, hell, no.
- Okay, you are 100% unconscious.
- Alright.
- You've been knocked down.
So, when we get to the
next turn, we'll figure out
what's gonna happen from there.
- We still have--
- Yeah.
- Raise the dead or whatever, yeah.
So, she's got your back.
- I got your back.
I can help you.
- I've got someone's back right here.
- I'll do my best.
- Come on, Moon.
- Okay, Moon.
- I gave you a new 20.
- Just shake it in your hand a whole bunch
before you throw it.
- I'm predicting that's a lucky dice.
- I can't read the numbers at all but...
- Suspense!
- It wasn't a one.
- 12.
- 12 plus five is 17.
- You just missed.
Sorry.
- This was the best shot that I've gotten.
- I know.
- Yeah.
- This guy's hard.
- Trin.
- I actually feel dread and anticipation.
- That means it's working.
- Okay, I'm already
there, my magical dagger.
(dice clatter)
Five plus seven.
- It's not happening.
Haldor.
- Well, he's, like, at least 18, right?
- Whatever.
One.
- What is going on?
They're weighted.
- Thumper is unconscious, so you're--
- Lalagra.
- But, Thumper, are you gonna
roll for saving against death?
- Oh, yeah, right.
- So, you can do a saving
throw against death.
- 20?
- Yeah, you need to roll 10 or higher.
- 12.
- Okay, so you have one success.
- Should I make a note of that somewhere?
- Yeah, sure.
- Make a little dot in the...
- If he did not roll high
enough, that means he's dead?
- He said he's got three chances.
- Three chances to roll good?
- I got one in the happy thing.
Oh, yeah, okay, there we go.
- Fill in those.
Let's Scan-tron.
- So, Lalagra is beatin'
up on the guy now.
Good for her, totally rolled the two.
Lalagra is useless.
- Thanks.
- Useless.
- Useless in every way.
- I tried to tell you guys, uh, Gamora.
- Gabora.
- That guy gets to act
before anybody else does,
so I'm gonna hit 'im
before I stabilize you.
- Okay.
- I'm gonna do Sacred Flame,
because that feels better,
'cause then you have to roll.
- Work a lot better, so.
- Yeah, it's the little...
You go like, bam!
And it's saving throw?
- I'm gonna roll for saving
throw against DC 13, correct?
- Yes.
- He got it this time.
- Aw, dang.
- No damage.
- What's a DC?
DC 13?
- DC is a...
- Difficulty Check?
- Difficulty Check, exactly.
- Difficulty Check?
- Yeah, or Difficulty Class
is technically what it's for.
So, if it's a DC of 13, then
that means he would have to
roll above that to...
- Got it.
It's the limbo bar of what you need.
They got a limbo bar to (mumbles)
- So, now, you've been
really pissing him off,
so he's actually gonna try
to swing one swing at you.
- That's cool.
That's fine.
I'm fine with that.
Please don't hurt me.
- What's your hit points?
- 10.
- You lucked out.
Two whiffs.
- Pretty good, it's 14.
- Moon, bring it home.
- Alright, come on.
- Yeah, yeah, yeah, yeah.
- And it's a five roll, again.
- Fireball.
- Unless I can blind him with light.
- Light won't work that way.
- You can wrap him up like a deuce,
and another runner in the night, though.
(all laugh)
- No, six.
- Dang it.
- Trin, you're up.
- Come on.
- 20.
(all cheer)
Nicely done.
Okay, so, we have lots
of damage to deal here.
- Thank the gods.
- You're gonna roll your d4 twice,
then you're gonna add five to it,
then you're gonna roll
your backstabbing damage.
- Wait a minute, that didn't
just automatically kill him?
- No.
- That was just--
- It's a critical hit, does
not automatically kill him.
- Always roll for your damage.
- And I hit in, like,
the corner of your neck
and your shoulders opposed to
on the side of your shoulder
when you had big shoulder pads.
The idea's that it got in
there, now we gotta see--
- So it got in there.
- How hard you were
swinging, how soft he is--
- Plus five, because that's
how much my dagger is, right?
- Right, but only on one.
So, roll that twice.
Okay, one, roll it again.
It's okay.
- But is it better that it
was a 20 than it was a 19?
- Four, now add five
to that, so that's 10.
So roll a d6 now for
your backstabbing damage.
(dice clatter)
- Three.
- Okay, so you hit him
for 13 points of damage.
So, completely by
surprise, you stabbed him
right where he wasn't looking,
right in between where
his armor meets his side,
and he goes down.
- Nice!
- But he's not dead?
- He's dead.
You got 'im.
(all cheer)
- The sucker's gone.
- Yeah, thank Helm!
- (stutters) Lalagra...
- Oh yeah, what's happening?
- Yay, the Geek Gang!
Now we jump on the beds.
- Not the ones on fire.
So, Lalagra brings you and says,
"Thank you, adventurers, for doing this.
I think you'll find on his person,
you may find some interesting items
that will more than pay for this adventure
that you just went upon."
- Well, while he's being looted,
I'm going to help Thumper
to a healing potion.
- Okay, great, so you gonna pour a--
- Stabilizing--
- Great.
- And we'll look through
his personal effects.
I'll go through his pockets.
- So, on the hobgoblin chiefton,
you have this amazing greatsword.
Turns out it's a greatsword plus one.
- Nice.
- He also has various gems
and jewels on his person,
worth at least 1,500 gold pieces.
- Oh, wow.
- What?
- We will share.
- He also has a map, as well,
to the Caves of Chaos and some other areas
that could be good for adventuring.
- I'm not doing anything this weekend.
- So, you never know
what could happen next.
Do you guys wanna go back to Daggerford
and then go back to Waterdeep to the...
- I think the plan should go,
let's go back and join
that Adventurers' Guild.
- Yes.
- Yeah!
- Get ourselves in, pay
our way, show our wares,
show 'em the pewter thing
and the paperwork to go
"We didn't find anything else,
but we totally went there!"
- Slam that thing down.
- That's right.
- So, let's fast-forward a little bit.
- There's no treasure?
- That was it?
- You just got a bunch of treasure!
(all talk over one another)
- So, we're gonna fast-forward to,
you get back to Daggerford,
you spend a night
in a broken boat ride,
and then you take passage
back up to Waterdeep, you
get back to the street
where the Adventurers' Guild is,
you're so excited, you're going back
to the Adventurers' Guild,
you're gonna show them
all the stuff you got...
The building's gone.
- What?
- The actual building where
the Adventurers' Guild is gone.
There's not another building
there, it's just missing.
It's like there was never
a building there ever.
- It's that hologram thing!
- Right.
- Excellent job, guys.
- Oh, wow.
- You made it through
Search of the Unknown.
- Listen, but we made a lot
of friends along the way.
- Yeah, that was great!
- And only two of us nearly died fully.
- Yeah!
- Nice work!
- Yeah.
- We did it.
- Great job.
- That was great.
- Cool.
Well, I hope you guys had
as much fun as we did,
watching us play.
You know, this is really
a first-level game,
and I hope that you learned
a lot but mostly had fun.
- Absolutely.
- It's so much fun.
- Thank you so much for watching.
Yeah, and that's for coming, guys.
Thanks for playing.
I'm Jason Charles Miller, and
this was Your Starter Kit.
(dramatic music)
