(upbeat music)
- Welcome back to your Starter Kit.
I'm your dungeon master,
Jason Charles Miller.
In this episode, our
players are getting closer
to their ultimate goal in the adventure,
but they're not there yet.
They're going to have
to learn to improvise
when their plans don't
quite go as expected,
and I'm gonna have to
do the same, as I'm sure
they won't go into that
one room I didn't want them
to go into yet, right?
(upbeat music)
Hey, and we're back.
- Mm-hmm.
- So, you just defeated
the hobgoblin patrol group.
- Duet.
- And yeah,
and the goblin duet.
So, Lalacra, who you noticed
didn't join the combat
until the very end says I
see you are indeed worthy.
We should make our way to
the hobgoblin chieftain.
I've taken you to the library.
Now I want you to do something for me.
- What is it?
- We agree.
- Well, what do you want us to do?
- Well, let's take out everyone here
so that my orcs can move in.
- Oh, I see.
- Mm!
- Can we have
- Do we
- The library, though?
- Like orcs?
- You can have the library.
- We just want the,
- That's okay?
- We want the contents of the library
- You can absolutely
- In the deal.
- Take the (mumbles).
Also, we can't read.
- It feels bad.
- Most of my orc
friends can't read common anyway.
- That's right.
- Yeah.
- Then--
- I don't trust orcs.
I'm just gonna say it.
- I had a feeling.
- I don't wanna be bad,
but I don't trust orcs!
- I can hear you!
- I know.
(laughing)
- They're animal spawn.
- I'm sorry about my friends.
- Do we trust orcs?
- I don't have
a charm.
- Have we (mumbles) out.
- I'm okay with it.
They're fairly earnest beasts,
unless they have a evil leader.
- If we're out of here before
they come in, we don't care
'cause what we're mostly looking for
is treasure
- A treasure.
- And experience.
- Yeah, and we've gotten
the experience, we found the library,
and she says we can keep
the contents of the library,
any of it we want that might--
- I say that
we move forward and I'm--
- Yeah, but I would
suggest to her, let her
know that our great magic
needs time to rebuild
before we confront them,
- We need a nap.
- So that
we'll bring everything,
so we need to rest.
- Rest.
I am familiar with spell casting.
Yes.
- Yes.
So, we all need to shut
the door, lock the door,
and we are going to rest
in here for eight hours.
Are you cool with staying
in here with us?
- Will you keep
an eye out first?
- Yeah.
One of us outside.
- Should one of us
stay awake with her?
- Yeah, we'll do,
I can sit.
- Shifts.
- I can stay awake with her.
- Half the time
'cause I only have to do
a four hour trance.
- I have nothing
to regenerate other than,
I mean, I'm at 14, so I could actually--
- Take turns watching her,
- We'll do shifts.
- But basically we'll
- Yeah.
- Respirate out.
- You could do it in shifts.
- Let's do it.
- Okay.
- All right.
- I'm okay with that.
- Uh-huh.
- Great.
- All right.
- Door locks, kuh.
- Door lock, barred.
- This is us.
- You could use some of the
hobgoblin weapons to bar it.
- Yeah, jam that in there.
- You know?
- Mm-hmm.
- Okay, perfect.
- Somebody turn
out the beetles.
- Everybody take back your,
(laughing)
take back your spell slots,
take back everything.
- Great, thank you.
- Mm-hmm, we're keeping
an eye on you guys.
Sleep.
- Thank you.
- Everybody's healed up,
everybody feels okay?
- Whoa!
- Yeah.
- Yeah.
- Anybody need a hug
- Good to go!
- Or a sandwich,
(faint speaking)
or a pep talk or anything?
- Do they have coffee?
- What kind of name is there?
- I'll take a juice box.
- Patch.
- Half of me that isn't elf
needs a hug and a juice box.
- Okay.
(laughing)
- I'll tell you stories
about Helm and how powerful
- Aw!
- And protective he is.
- Eight hours have passed.
- Okay.
- Did anything happen?
- Lalacra's still there.
- Okay.
- She's chilling
with you guys.
- Everything good?
- Everything seems
Normal.
- Why are my pants
on backwards?
- Yeah.
(laughing)
Yeah, yeah.
- What happened?
(laughing)
- Okay, so Lalacra basically says I know
where hobgoblins are, but
we need to make a plan.
It's not going to be easy.
Your rogue may be able
to do some reconnaissance
for us as well.
- Ooh!
- They may know by now that
the rest of my emissaries
have left and the orcs are
not really interested anymore
and negotiating with the hobgoblins.
- How big is the hobgoblin army?
- There's only a few hobgoblins,
but they have lots of little
goblins working for them,
and that is hard to figure
out how many were here.
I counted at least 20,
but I knew you took out
probably at least 10 while you were here,
so let us get closer to
where their hideout is,
and I will show you
a few things along the way.
- Okay (faint speaking).
- So, Lalacra leads you to that door
and says legend has it
that the wizard's chamber
was beyond this door.
- Oh, a wizard.
- The hobgoblins
haven't been able to
break through this door
or pick the lock, but if treasure
is what you're looking for
this might be the place to look for it.
- Mm.
- I've got tools.
- Excellent.
- Let me use them
and see if I can get in the door.
- Excellent.
- Do I rule?
- So, whoever has the highest Wisdom
should do a Perception check.
This is where we're gonna check.
We're gonna check for traps on this tour,
and she's already told you
that the door's locked.
- Right.
- So, but what you're gonna
wanna do is check for traps first.
- And if we know a wizard was here,
it probably a quick magic thing.
- You never know.
- Nothing, no.
- All right, it's okay.
- It could be a magical lock
or just a regular lock,
- Thank you.
- But no one's been able
to get into that room yet.
- I didn't know that.
All right, I'm doing a Perception.
I got high Perception.
I got 20.
- A natural 20?
- No, a modified 20.
- Okay, modified 20, great, or as people
like to call it, a dirty 20.
- Oh!
- Dirty 20.
- You know.
- Modified 20.
Dirty 20.
- Some people call it that.
- That's good.
- Great.
Okay, so there are no traps on that door.
- Ooh!
- Oh, right.
- Yeah, you are fairly certain
that there are no traps
on that door, but the door is locked.
- All right.
- So, I've got,
I pull out my--
- You've got
your Thieves Tools.
Go to work, thief.
So, now you're going to
roll to pick the lock.
Picking a lock is a
straight up Dexterity check,
but if you have Thieves Tools,
you can actually add your
Proficiency Bonus to that.
- I do, so I have, my Dexterity's 18
and there's a four below that.
- Right, so you get--
- Do I add that together?
- So, you add the four to the two,
and then you add that
to whatever you roll.
So, roll the d20 and then add six to it.
- 16.
- So, 16 total.
- Great.
You actually picked the lock.
- Nice!
- Yes!
- You're so good.
- Okay.
- Let's pull that.
- Aw!
- It's a trap!
- As you enter the room,
positioned in the center of this long hall
is a rather plain table and three chairs.
A detailed stone carving
adorns most of the length
of the north wall of the room.
Some 90 feet in overall length,
the wall carving depicts a mighty wizard
on a hilltop casting a spell in the air
over the valley below with an entire army
fleeing in confused panic.
The east and west walls
are devoid of detail,
although there are
several wall pegs on each,
apparently for hanging garments.
In the southeast corner of the room
is an ornate wooded bed.
- Mm.
- Woo!
- That's the bed.
- That's that.
- Is it really?
- Let's examine.
- That's beautiful!
- Let's examine
the table first.
- Yeah.
- Okay.
- Is that a California King?
- No, is that like, or was that where
the wizard--
- See, all I got
was the wizard.
Yeah.
- The wizard.
The wizard (faint speaking).
- I feel like
that's a message of some kind, but--
- What is?
- What, the carving?
- Yeah, or the--
- Yeah.
- The mural.
- The wizard.
- Well (faint speaking).
- Yeah.
- It's just him hanging up his Emmys
on the wall or something.
- Right.
- It's like I did a great job
scaring a bunch of people away.
- (laughing) Yeah.
(faint speaking)
- Amazing!
- So magic.
- Put this in the carving.
- I'm so magic right now.
- Yeah.
- I'm totally magic
right now.
- Okay, so we're gonna examine
the table.
- Yeah.
- Okay, so give me a Perception check.
- Okay, I'm lower on the Perception
(mumbles) but I--
- Want me to do it?
- Yeah, absolutely you can.
(laughing)
- Three.
- Three.
- Maybe I'll do a natural.
Oh, I got an 18, so and my--
- Okay.
- Yeah.
- So, the table and the three chairs
are of typical wooden construction,
they're a bit dusty, but on
the table is a pewter pitcher
and three pewter mugs.
They look like they're
actually worth something,
and they have a Z engraved on them.
- Oh!
- Whoa!
Again, I feel like this is the trap.
- Can I go examine the bed?
- Yes.
Give me your Perception check.
- Absolutely!
It's gonna be 13.
- Okay, the bed in the
southeast corner of the chamber
has a frame of ornately carved rosewood.
- Nice.
- The headboard,
besides showing the carved
designs to advantage
boldly feature Zelegar's name
highlighted in gold leaf.
- This guy is really into himself.
- Hello, ladies!
- The bed, obviously of value,
is of fine workmanship and construction,
but it really feels like there's
no way you could remove it.
It's bolted in with some sort of,
I mean, it's part of the room.
- Got it.
- Can we?
- It looks like it's worth a lot,
but have you ever tried moving a bed?
- Yeah.
- Mm-hmm, uh-huh.
- Probably not gonna wanna--
- What about this?
- It's not like an IKEA one
with the red--
- It's not
the treasure, though.
- Wizard.
What about the wizard painting?
What if?
- Yeah.
- Yeah.
- Yeah.
I think (faint speaking).
- That's what
got my attention.
- Yeah, I mean,
the wizard painting is
huge, but it's a carving.
- Oh.
- So once again,
it's not like it's a tapestry
that you could roll up.
- Any chance those little things
that look like pegs are movable?
- You can try.
- Is there anything
next to the bed?
- Can we try the,
pull on it.
- Go for it.
- Pull on the pegs.
- We tried
pulling on the pegs.
What do we think?
- They're regular pegs.
- Okay.
- Is there a way
to use Perception to figure out
if there's anything we need in the room
or if we should just be leaving the room?
- You can, I mean, well, there's also,
there's another door there.
- Oh yeah!
- There's another room.
- Inner chamber?
- Door is what you're saying.
You're so good at doors.
- Yeah!
- I think we should
check the door.
- Yeah, yeah.
- Go over and open that,
let's go in that door.
- So, how does that work?
- Okay, one,
- Is it open?
- It's not open.
- It's locked.
- Oh.
- It's locked.
- It's closed,
- Oh!
- But do you wanna check the door?
- Yeah, should we?
- Okay, yeah.
I think we should.
- Can I try?
- So how do
- Can I try it?
- We know how rolls
when we're checking a door?
(faint speaking)
- You should.
- Anybody.
- When I check the door, I'm
like hey, door. What's up?
Eight.
- The door is unlocked and it doesn't seem
like it has any traps.
- Great, okay, we'll
open the door and go in.
- Cool!
- Look inside.
- Woo!
- Oh no!
It's the number seven!
(laughing)
I hate the number seven!
- Woo.
- The door reveals
a 10 foot wide passage that extends
for 30 feet beyond widening.
As your light source pierces the darkness,
you are greeted by a magnificent sight.
The spectacle is indeed impressive,
two large wooden chests,
each studded with jewels,
overflowing with riches.
A pile of gold pieces is arrayed around
and within them, and scattered
among this treasure trove
is an assortment of
glittering gems and jewels.
- Score!
(faint speaking)
- I mean, GTFO.
(laughing)
Who carries the most?
Who's strongest and carries stuff?
- Uh-huh.
- Do we?
Should we inspect?
- You!
- Wait, wait, wait.
It should (mumbles).
- Who gets to inspect?
- Inspect it for magic
or some (mumbles).
- They're traps, right?
- Like if you grab it and it sucks us in
and kills us, something like that,
should we check it?
- You could do that.
- Arcana or business?
- You could do an Arcana check,
you can do it in tech magic.
- I'll do an Arcana.
- Okay.
- Which one is that?
- It's a d20, yeah.
- Okay.
- 'Cause it's a skill.
- Seven plus five?
- 12.
You feel like maybe there's,
something's not right.
- Oh.
- Mm-hmm.
- Yeah.
- Yeah, you can't
really discern much
more than that.
- Nobody just leaves
a bunch of gold and
jewels sitting out by--
- Locked.
- Two locked doors
in a crypt.
- Yeah.
- So, it's booby-trapped.
- Well, there are ways to figure out
if it's booby-trapped.
We are looking for treasure.
We could start grabbing it.
- Oh.
- We could use
a Detect Magic--
- I was thinking
I have--
- Detect Magic,
that's what I was gonna say.
- Yeah!
- That would be a good,
- Mm-hmm.
- Probably a good time
if you're feeling that.
- I'm feeling it.
- Okay, and read us,
- 'Cause it's just--
- Read to us
what Detect Magic says.
- Read that,
read that Detect Magic.
- Oh!
- Yeah.
- Detect Magic.
For the duration, you
sense the presence of magic
within 30 feet of you.
If you sense magic in this
way, you can use your action
to see a faint aura around
any visible creature
or object in the area that bears magic
and you learn its school of magic, if any.
So--
- All right.
- Detecting!
- Okay, and how long
is the duration for (mumbles)?
Should say towards the top.
- 27 minutes.
- Oh, 10 minutes,
up to 10 minutes.
(laughing)
- Yeah.
- One action self, up to 10 minutes.
- Okay. So you have--
- Can we use like,
so for 10 minutes, anything around her
she could like--
- Yeah, anything matters.
- Maybe you should
- Unless it's protected.
- Quickly check the mural,
quickly check the bed,
quickly (faint speaking).
- Yeah, check it all.
- I already checked all that stuff.
- Cool, so you cast a tech magic.
You notice that her dagger
has an aura about it.
- Sure.
- Mm-hmm.
- Yeah, I mean, I--
- 'Cause the magic.
- Yeah, the magics.
- Yeah.
You don't notice anything
else in the wizard's chamber,
but in that small chamber
with all the treasure,
there's an aura
like crazy around
- Around it.
- That treasure.
- Knew it!
- Oh!
- 100%.
- Can I detect what kind of magic it is?
- You can.
Actually, you can use the
spell to try to detect
what kind of magic it is.
- Hmm.
- And you feel
that it is an illusionary kind of magic.
- Oh!
- It's a trick.
- Man!
- It's an illusion.
- It's a trap!
- That's why
- Good to know (mumbles).
- I was gonna, okay, I'm--
- It's not really, yeah.
- So, I'm gonna go over and touch it.
- As soon as you touch it, it disappears.
- Yeah, there you go.
- You complete it,
it completely disappears, and
now you're in a stark room
with a bunch of, on
that farther wall there
is just a bunch of, it looks
like maybe someone threw
a bunch of fireballs or just blast points
all over the wall.
- Ooh!
- Oh, we should
get outta here, shouldn't we?
- Yeah.
- Yeah.
- Let's get out.
- So that maybe
it was used
- Yeah, I think
we clear out.
- For practice or something.
- Let's grab the pewter
mugs 'cause treasure.
- Let's grab.
- Okay.
- Yeah, let's grab the pewter mugs.
- Probably not me 'cause I'm lawful good,
but somebody else should.
- Who wants?
- I'll carry it.
- And then Lalacra
just goes well,
- I read that somewhere.
- He was a wizard.
He was a wizard.
- Well, there's another door here.
Right?
- There is?
- Yeah.
- There's another door
over there, you wanna
try that door?
- All right.
Let's go in.
- Look in there, yeah.
- Hey you!
- Okay, great.
Great.
- Door is open, door is
closed, door is locked.
- That door, you wanna do Perception check
on it really quick?
- I do wanna do Perception
check on it real quick.
Seven, no!
Why?
Come on!
14.
- The door,
to you, the door is a Pegasus.
- Yeah.
- Right.
- Hey guy, it's a window!
- I am drunk.
- It looks a lot like a window.
- Yeah, my Perception is--
- 14, I got a 14.
- Okay, great.
Yeah, it seems like a pretty normal door.
- Not locked?
- Not locked.
- It's just like a door.
- Okay, let's open it.
- I'm opening the door.
- And look inside.
We have not entered, but
we are looking inside.
- Say it.
- The door opens to reveal
a somewhat large closet,
20 feet by 20 feet
with an alcove situated in the
opposite corner of the room.
- A lot of space.
- In one corner of the room,
several bolts of cloth are
stacked, and on one wall,
several garments are hung,
mostly coats and cloaks.
- Hmm.
- Oh.
- Can you do a Magic Detect?
- Wizard wear!
- Yeah, her Detect Magic's
actually still going.
- It's all right.
- It is?
- So--
- Oh, good.
- So, is there any magic from the cloaks?
- Is there?
- Really, I'm gonna have her
check the whole room.
- Yeah, the whole closet
in here, yeah.
- So--
- That in particular just sounds cool.
- Yeah, actually.
- Where's the 10 minutes?
- So, you're getting a glow
from one area,
sort of in that little alcove in the back,
and then as you follow the glow,
you realize that there's also a little,
sort of a little small bookshelf
- Oh!
- With some books on it
and one of, and there's five
books on this little shelf
and one of the books is glowing.
- Mm!
- Is it a spell book?
- It actually, on the outside it says,
written in common, it
says Outdoor Survival.
- Mm!
Can you tell what kind
- Kind of magic, yeah.
- Of magic that is?
- It's actually sort of a general magic.
It looks like it was a book
that was written with magic,
but you can't tell any further than that.
- Should we grab it?
- Yes!
- Yeah!
- (laughing) Okay.
- Okay, great.
- I'll pick it up.
- Just put it in your back,
in your pack.
You also notice that holding
in the northwest corner
of the closet, also there is a small table
with a stack of papers upon it
and they're all very dusty,
and they're held in place
by a stone slab paperweight monogrammed
with a fancy letter Z.
- Take that!
- Okay, great.
Grab all the paper.
- Sorcery notes!
- That might fit in a door or lock later
and we just think it's a
paperweight and it turns out
to be a keystone.
- Right, you never know.
- It's a possibility.
- Oh, I was thinking, okay.
- If you look
- It's freaking (mumbles).
- At the papers a little bit,
if you examine the papers,
they're written in common
and the reveal notes
on mundane matters an
inventory of foodstuffs,
expenses, notes on construction
work for the complex,
a couple of routine
messages received by Zelegar
and other unremarkable writings,
but you know.
- Okay, all right.
So, I'm gonna take the papers
and put them in my backpack,
and with the stone, and
we got the pewter cups
and stuff too.
That should be proof for
the Adventurer's Guild.
- Yeah.
- Yeah, I'm thinking
- Looks good.
- That have blueprints
and wine in his cups!
- Right.
Nice.
- And kill gummy.
- So, Lalacra says,
well, it was worth a try,
but I know where the hobgoblins are,
and we should go there now.
- Let's do it.
- Okay.
So as you--
- You said it, girl.
- As she leads you back out of this door,
right there, you actually
notice that there's one
lone goblin right here.
- Oh, oh!
- Oh no.
- Yeah.
- Peace.
- Easy enough.
- We need a poor choice.
- And he totally sees you
and he just goes, ah!
And then runs through that
door and then slams it shut.
- Uh-oh.
- Okay, that's a new
goblin that goes
- What's in that door?
- And warns his friends.
- It's probably nothing.
- I don't know.
- More blueprints.
- Well, so Lalacra says
don't enter just yet.
A lot of 'em could be holed up in there.
- All right.
- Ooh.
- So, we need to make a plan.
- Decent advice, all right.
- Should we do reconnaissance?
What do you suggest in terms of a plan?
- Yeah, I don't see another
way to look into the walls.
- Yeah, probably not.
- They're all
brick and concrete.
Can we cast a spell to
see through the walls
and see if there's
personnel, there's people?
Can we see people through a wall?
Anybody got something like that?
- Nah.
We can shield ourselves maybe
while we go in.
- Can I run into the room
and then run right back out again?
- Yeah.
(laughing)
- You could, yeah!
- I can do 30 feet
in six seconds, and I'm a complete moron.
So, there is no looking around a corner
through a window or a box,
but I could just run in
into the first box and
run straight back out
and tell you what I saw.
- Yeah, we also got, I mean
does anybody have good stealth?
- That's me, I think.
- I mean, your rogue
does for sure.
- The only problem is
the opening of the door.
- Yeah.
- So they would know
- It's probably locked.
- And whoever just saw you
ran in there, so.
- And told everybody, yeah.
- But he already, yeah,
he already knows.
- What do we want
at this point?
- Well, Lalacra wants you
to clear out the goblins
and the hobgoblins for her
and if so, then she'll
- And is she saying
Share whatever treasure.
- This is the only way?
- That's where they are.
She's saying that's where they
were taking about.
- But we need to make
a plan first about how
we're gonna attack this.
- All right, so let's make a plan
because we have to get then anyway.
That's our whole point.
- Right, yeah.
- Okay, is there another way
into that room besides that door?
- That's the only way.
- That's the only way.
- Oh.
Lalacra says.
- Okay.
What if we do the, send someone
in so they go after them
and then the others are waiting over here
to get them.
- I'll go in.
- Okay, we could also go
get sneaky people, too.
- Yeah, but if he ran
in and slammed the door,
- Right, they already know
- I don't see how
- Now you could--
- That there's
only one entrance.
- What?
- Just not to, yeah, so, what would,
that could be good.
- We could have a decoy
and I'd run behind him.
- If he did do that
while he was doing that
or before he did that,
you could use another rogue ability
called Hiding in the
Shadows, and you could use
that ability, hide yourself in the shadows
so that when all, if the
goblins presumably came out,
you could surprise one of them at least
and that's a way that you could use
your rogue abilities for your advantage.
- Does she have a plan
or she's just saying,
suggesting making a plan?
- Right.
- 'Cause there's two ways
to deal with this room
since there's no other entrance to it.
- We have to go in or
they have to come out.
- Can we throw 'em out?
- Besides open the door
and just fill it with fire,
essentially just--
- Which is an option.
- Yeah, literally just
shoot through the door.
Everybody just take turns
shooting through the door.
There's not much
because of that corner, you can't reach.
Everybody would have trouble.
- Yeah.
- Right.
- So, burning them alive in
the room or drawing them out.
- I like that.
- And just, as they come out,
- Killing.
- Pick 'em off
one at a time.
- Yeah,
as they're bottlenecked in that box.
- Great.
Mike go ahead and pull that one off too
because you would be able to see that
around the corner.
- Right (mumbles).
So, there's a little doorway down there.
I think, here's my strategy.
I'm offering this up as a strategy,
that we each position ourselves in a place
where somebody who can shoot really far
could be down the hallway.
You could move, be right here.
You could be, you will
follow whoever runs in,
will run in and run out during our moves,
and you can stay inside,
just inside the door,
hiding in the shadows and attack.
You could stab people as they're engaging
out the door or something, and yeah,
and then each of us have
sort of a position, too.
Will you?
- Yeah.
Now, well, I'm gonna have
a bigger map in a second
for (faint speaking) yeah.
- Basically, I would
run in the door with her
because she can hide
in the shadows and stay
right next to the door,
so if anybody's fighting
at the doorway, she could just.
- Sounds like a good--
- So, you're gonna run in
and stay in?
- No, he's gonna just come
back and draw 'em out.
- No, I'm gonna draw 'em out.
- So, you're gonna
- She's staying.
- Run in, stay in, and try to hide?
- Yeah.
- Right.
- Okay, okay.
- Nice.
- Now let me
caution you though.
If that doesn't work, then you're in there
with all of those, whoever's in there.
- This is true.
- Well, we would come in
if it becomes bad.
- Well, why wouldn't it work?
I thought I was able to
(mumbles) in the shadows.
- Well, there's always,
you could roll a one
or you could roll.
There's always a chance
- Oh.
- That you can't automatically do it,
especially at Level 1.
- Oh, I see.
- But you can escape past
anybody who's half your size
or your size plus one,
so you can kinda get out,
as long as we keep it clear,
but the point is we need to,
once we get to the bigger
map, we leave a little pathway
and we'd stay back a little
bit, and if as they come
to the door, we just fire
stuff into the doorway
with all of our range
weapons, if it turns out
to be full, but the one
guy in their by himself,
then it really won't matter.
- Yeah, we need to see what's in there.
- Yeah.
- Okay.
- I'll risk it.
- That's great.
- I suppose you could always
- Whoever runs in,
- Run back out.
- Come out,
give us all the stats.
- Right, so I'm gonna open
the door right away.
That's our primary move.
- Yeah, that way we know what's in there.
- 'Cause I have a shield and I have
60 Armour Class (mumbles).
- Pull that off,
but then let's get the map going.
So, on opening the door to this room,
a faint whistling can be heard.
The rock walls of this
room are mostly smooth
and there are carved ledges
within several of them.
Wooden pegs also abound
and there are some items
left in place on the wall, a few shields,
a handful of rusty swords.
Nearby, several spears
lean against the wall
and a wooden cart bristling
with numerous spears
rests nearby, but you
also see six goblins.
So they're--
- Where are they?
Are they down at the end
of the hall or are they
just spread out throughout?
- They're spread out.
So, I'm gonna place those on the map.
- Six regular goblins, no hobgoblins?
- No hobgoblins in this one.
- Mm.
- No.
- I feel like then we
could storm in and take 'em
if we, this is lotta--
- We can take six goblins.
- Yeah, there's enough
space in here.
- We've been through
all kinds of stuff.
- Yeah, and maybe what's
her name will help this time.
- And then we'll take
a nap after.
- Maybe, maybe not.
- Just real quick in between battles.
- Maybe she'll help us, maybe she won't.
I think she will 'cause even
if she's going to betray us,
she won't do it until we've
cleaned out the hobgoblins
and the goblins for her
'cause she's using us
if that's the worst
thing's that's happened
is that she's using us.
So, I'd say then if this is the case
and we don't see any hobgoblins, nobody,
that door down at the end is closed.
- Right.
- Okay.
- You don't see any hobgoblins.
- All right.
- I'm gonna place this
on the map, too.
This is the cart of spears.
- Okay.
- So, just so you can see.
- Okay, so how are we proceeding?
- Okay, so what's your plan?
- 'Cause it's just them,
I think we can take 'em.
I think we enter the
room sort of as a group,
spread out, and start attacking
depending on initiative
and who gets in there first,
but I think they weren't,
do they have to jump on us
because of the screaming dude?
- They knew you were coming,
but we're still gonna roll for initiative.
- Okay, great.
- Yeah.
- Well then--
- And I say surprise
'cause you knew they were
in there and they knew
you're out there.
- Let's engage, I say.
What do you think?
- Yeah.
- Just in it, yeah.
- Okay.
- Yeah.
- Eight!
- Oh, I got it.
(mumbles) Again.
- Eight as well.
- 17.
- Dirty 16!
Dirty.
- Okay.
- 28.
- Sweet 16.
- Eight.
- Eight.
So who had the highest, 17?
- 17.
- Okay, and who
was second highest?
- What'd you have?
- I got six.
- Okay.
- Six.
- Oh, I had 16.
- 16.
Okay, so--
- So you, you, us two.
Will you go first and then--
- But you got that,
the same number.
- We're both eight.
- You're both eight, okay.
- Meh-meh-mer match.
And then Matt, Matt, Matt, Matt, oh,
you're one of (mumbles).
- Undead is last.
- Matt is one.
- They usually have to (faint speaking).
- They're as one, so
they're gonna be third.
- Meh.
- And then Deb,
and oh, I need to roll
for Lalacra, hang on.
Do, do, do, do!
Okay, she's back here, and did I put,
she's not on the map yet.
- No, we need her.
- Oh yeah.
- So, she was hanging back.
- There she is.
- Right there.
- She's not quite there yet.
- Yeah, well, actually
put her in that corner.
- Here?
- Yeah.
It can go. Okay.
- I know it's just
kind of arbitrary spacing
of where they were.
I know that's--
- Yeah, well,
we're gonna charge in.
We can pass each other so
we can go into this doorway
at whatever out initiatives is to go.
Yeah, all right.
- So, who's first?
- I am first.
- Thumper's first.
- I look right
to the door.
- I'm third!
- I think I have 25 feet.
- Okay, so you can reach that first guy.
- Let's do it.
- Okay.
- So. ♪ Br, br, br, br ♪
- Right here.
- Bring it!
14 plus four is 18.
- Nice, you hit 100%.
- Nice.
- Yes!
- And (speaking in foreign
language) using them all.
Seven plus two, nine!
- He's dead.
- Oh!
Awesome, Coach.
- Yeah, you took 'em out.
- Nice.
- Yay!
- All right.
- Sweet.
Okay, and I'm going.
I'm gonna go.
- Thank you.
- I'm gonna go for that guy
'cause I can go five spaces.
So, one, two, three.
I'll just be here.
- Okay.
- You bee with him I guess.
- Great, longsword attack?
- Yes.
Yeah, longsword attack.
- Great.
- Oh.
- No!
- One.
No, no, seven.
Sorry.
- Ah, it was seven (mumbles)
for me, too.
- Seven.
Seven plus a four, so 11,
but I doubt it, 11.
Yeah, and missed.
- You missed, you missed.
Okay, now it's the goblin's turn.
- Uh-oh!
- So, this goblin's
gonna take a swing at you.
- Sure he is.
Ah, he actually hits you.
Four.
Four points of damage.
- Okay, sorry.
- With his sword.
- Can I take my Second Wind
- You can take
- Right away?
- Your second win any time in this combat.
Yeah, you could do it on your next turn.
- Yeah, I'll do it my next turn.
- Yeah, mm-hmm.
Now this guy actually
sees you and pushes,
tries to push
the cart on you, so
he's rushing towards you
with the cart of spears
and just pushing it over
to try to knock you over.
- All right.
- That is (mumbles).
- So, can I step out of the way?
- You can, but he's gonna
have that opportunity
to try first.
So, he succeeds, so, but
I will give you a chance
to try to dodge out of the way
with a Dexterity check.
- All right.
- So that when you give--
- I have one Dexterity.
- Well, you would roll.
That's your bonus, your Dexterity bonus.
So, you would roll a d20 and--
- And it just says saving
throws (faint speaking).
- Yeah, it's a Dexterity saving throw.
- Eight.
- Eight plus nine.
- Whoa.
- So, you miss your saving throw.
It hits you and it
actually, you actually take
six points of damage.
- Oh!
- You take some
bludgeoning damage and you
take some piercing damage.
A few of the spears were faced at you, so.
- It's a cart of spears.
I imagine I'd get (mumbles)
a spear or two.
- The part does
disintegrate upon impact.
- Oh, good!
- Yeah, so he can't
push it at you again.
- Way to go.
- He probably can't.
Oops (faint speaking).
That's fine.
- Sorry we're still on that.
Okay now these three
goblins are going to fire
their arrows at the two of you,
so the first one is firing at Haldor.
He misses.
In fact, he rolled natural one,
so the arrow, he hurt himself
- Right, he shot himself.
- On the boat.
Yeah, he shot himself
in the finger.
- All right.
- Ouch.
- The second one misses
and the third one, they all miss!
All three of 'em miss.
- Good for him.
- So, it's now Moon's turn.
- Nice!
- I think I'll do the Magic Missile
and try to hit as many of 'em as possible.
- Okay, now--
- Maybe the first.
These three.
- From where you're
positioned, you're gonna need
to move yourself into the room.
So, you have--
- I can go 30.
- Right, so that's six squares.
So, show us where you wanna move.
- Yeah, where would you like him to be?
- (laughing) He can't reach it, can he?
- Okay.
- Maybe flip right.
Yeah.
- There or there?
- That's good.
- Here?
- Yeah.
- Okay, great.
So, there are five opponents.
Do you wanna split?
How do you wanna do it?
- I get, with the Magic
Missile, I can hit three
and I get how many?
- Three, yeah, you have
three missiles, so.
- All right, so let's do this
guy, this guy, and this guy.
- Okay, great.
- Okay.
- And I roll 20.
- You roll, no,
because with Magic MIssile,
it hits automatically.
- Oh yeah, that's right.
Bam, bam, bam!
- So, you're gonna
roll a D4.
(faint speaking)
- Oh.
- Three times and add
one to it each time, so three.
- Three.
- So one did four.
Okay?
- That's right!
Okay.
- That's good.
- Four.
- One did five.
- Nice.
- Excellent.
- And two.
- And one did three.
- Okay.
- Okay.
- Those are good.
(faint speaking)
- So none of them are dead
but they all look really
annoyed and injured.
Yeah, especially the one that you did
five points of damage to.
He is not looking good at all.
- Nice!
- Do we know
which one's which?
Is the five guy at the front?
- The five guy's
the first one.
- Nice!
- Yeah, so.
- Cart guy?
- Cart guy, cart guy.
Revenge.
- Try.
- Revenge of the cart guy.
- That's all my special spells
or whatever they are.
- Right.
- Cool.
- Okay, so Tren, your turn.
- Oh.
- I guess we'll do,
I guess I'll go for the
guy who's hurt the most
to start with, so it's this guy?
- Yep, yeah.
So, you could, ooh.
- Oops.
- Move on in.
- My bad.
- Two.
- There?
Five?
- And you're gonna shoot
or you're gonna,
'cause at that point, you wouldn't be able
to reach him for hand-to-hand.
- Yeah, I wanted to try
something different
anyway, so I'm gonna try
the crossbow now.
- Great, okay.
(dramatic music)
- So, I got nine plus six, so 15.
- That hits him.
- Nice.
- That hits him.
- Good.
- And then at paint side it died in here.
- Please go now.
- My damage, come on!
- Four.
He's down.
- Yeah!
- Nice!
- You got him.
- Good job!
- You got him!
- Yeah!
- You are very good
at killing stuff.
- Yes, she is.
- Debora?
- Yes?
- What do we got?
- I have been thinking
about doing a spell.
I can't
- Go ahead.
- Exactly decide what
I'm gonna do. Hold on.
Mm-hmm, mm-hmm, mm-hmm.
- You got a Sacred Flame,
- You got.
- You got a Guiding Bolt (mumbles).
Bless, you could forgive him for--
(laughing)
(faint speaking)
- For telling.
- You know what? You tried.
Let's see, I have a 30 speed.
Haldor, could you help me out
and just get me into the room?
- Okay, one, two, three,
four, five, just here?
- Six.
- And so,
- You need one more.
- How far can I go?
- Six.
- Six.
- That's the farthest you can go.
- Farthest you can go.
- That'll let you shoot.
- So I'm gonna have to do
some ranged work, but I can do that.
I'm gonna do Sacred Flame.
- Nice, nice!
- I can do it on somebody within 60 feet,
so maybe one of those guys down there?
- Mm-hmm.
- Sure, go.
- Is that within 60 feet of me?
- Mm-hmm.
- Math.
- Yes.
- Okay.
- Yes.
- Great.
Flame-like radiance
descends on a creature.
I can see within range.
The targets must succeed
on a Dexterity saving throw
or take one d8 Radiant damage.
- Okay, and you don't
have to roll the hit.
I just have to roll it safe.
- No.
- Okay.
- There's no role involved, I don't think.
- I'm gonna roll for
the goblin saving throw,
and he fails miserably,
so roll for damage.
- Oh, excellent.
- Nice!
- Let's do some Radiant damage.
Take this seven points of fire, goblin.
- Ooh, Don, he's--
- Nice!
- Yay!
- Lowly!
- He's got a--
- Yeah.
- Yeah!
- You get his soul.
Thank you.
- I love collecting souls.
- So, Lalacra, hmm, what do ya know?
Lalacra hangs back for some reason.
- Again?
- Yeah, she's observing.
- She can't have
a lot of hit points if she's--
- Okay, so Thumper,
it's your turn.
- All right.
(mumbles) Scoot up to Jackson over here.
- Ooh!
- You're good?
Excuse me, pardon me.
- Don't!
- I'm sorry.
I didn't mean to do that.
That was my mistake.
- I'm a lady.
- I didn't mean to do that.
- Trip over that.
- Roll for hit.
- All right.
Come on!
13 plus four, 17.
- Yep.
That absolutely hits.
- And?
Six
- Wow.
- Plus two is eight.
- You mauled 'em
with (faint speaking).
- Hey!
- He's down, he's down.
- Nice.
- He's down.
- Two more to go.
- Right on.
- It's Haldor's turn.
- Okay.
Would my second win take up my turn?
- It would. It would take
up a standard action.
- Okay.
- So you would only be able
to move, but you wouldn't
be able to attack.
- Gotcha.
- How many hit points
are you at right now?
- Well, I took four,
so I'm down to six,
but I'm far enough away
I could do a ranged attack on 'em.
I could use my short bow, and I think
that's a better strategy
than even engaging,
a then I can heal after,
if that's a necessity, so,
- That sounds good.
- So, I'm gonna shoot
the guy right in front of me
right there
- Okay great.
- With my short bow, so, I hope.
- 14 plus four, 18.
- Nice.
- Great!
You hit.
- And a 1d six plus two, three.
Three damage.
- Three, and that was one
of the ones that was, no, he was not--
- He's not yet been engaged.
- Yeah, he hasn't
been doing it.
- Okay, so ya got three.
Okay, great.
- He's single.
- He is still alive.
- Yeah, right.
He's not engaged, too.
- Okay.
So, here's what happens.
The goblins, they have
decided they've had enough
and they're gonna use
both their standard action
and their move action to
get through this door,
so for all intents and
purposes, they're out.
- They're gonna tell on us.
- Yeah.
- So you're not.
- We need to get them.
- So, even though you're victorious,
you're not sure what's gonna happen next,
so we are gonna stop here for now.
- Oh.
- And we'll be back soon
for the conclusion.
- Oh, perfect, okay.
- All right.
(dramatic music)
