Armour reduces he-grenade damage by 40%. Here
are some number comparisons to make that sink
in.
I used a nice teleport system to suspend grenades
in various positions around a terrorist. There's
an area that inflicts a maximum, capped damage
value. This is cuboid-shaped with a radius
of 16, going from the waist up to above his
head the same distance. If a grenade explodes
within this area it delivers 98 damage without
armour, or 58 with. Having a helmet doesn't
make a difference.
Is it possible to kill people with a single
grenade? Yes. If you manage to do this, check
the damage in the console, as it will probably
say it was done in 2 hits. Without armour,
hitting somebody with a grenade does 2 damage.
With, 1. IF it hits the player and then delivers
full damage, a grenade can inflict 100 damage,
or 59 if they're wearing armour. Funnily enough,
in these tests the grenade would only hit
the enemy if at a height of around 32 units
or slightly lower.
I could have been here all day testing the
drop-off of the grenade damage. It doesn't
matter if you look towards, or away from the
grenades.
If detonated at ground-level, It takes 384
units to be completely safe from a grenade.
This is the height of a 3-storey building,
or 6 head-height crates. You'll sustain 50%
of the damage at around 128 units, which is
2 crates.
Crouching makes a difference. If a grenade
is in the air, you will receive marginally
less damage if you crouch to get further away.
Likewise, if it's on the ground, don't crouch,
or better still, jump to get further away
from it. That being said, either way you're
still going to sustain similar damage and
if you're in a firefight your last moments
may be better spent shooting back at them.
What if you blow yourself up? I found damage
to be pretty much the same as against enemies.
I wasn't able to achieve the almighty 1-hit
kill since your own grenade seems to magically
pass through you. A shame, I know!
Against team-mates it delivers 85% of the
damage, thanks to this console command.
Grenades also tag players caught in the blast.
That is to say, it slows them down. How much
it does this depends on the distance you are
from the blast, whether or not you have armour,
and just as importantly, which weapon you
have out. I tested with a knife, glock, M4A4
and negev. At most, with a knife equipped
you slow down by 40% and only when the grenade
is within 192 units. Compare that with the
negev, which tags you for 80% of your speed,
even if it only inflicts a couple of points
of damage. This topic deserves a video of
its own. Thanks to Slothsquadron for pointing
out the differences that different weapons
make!
The general rule, regardless of weapon equipped,
is that grenades only inflict considerable
damage if within 192 units of the target.
That's the same as 3 crates or 18 bananas.
Good luck in your quest of throwing the elusive
one-hit kill grenade!
