[ELECTRICAL WHIRRING]
[OMINOUS MUSIC PLAYING]
[GUNFIRE]
[ELECTRICAL PULSE]
[OMINOUS MUSIC PLAYING]
 Hey everybody,
we've got a new patch.
That means it's time to do
another highlights video.
I'm joined by Graeme,
so we're going
to talk through it right now.
Graeme, do you want to dive in?
This is a pretty good
patch because it's
addressing a number of specific
community feedback pieces
that we've heard since
the season launch.
 Yeah, I'm super happy to
launch this patch next week.
So first thing to talk about
is really weapon balance.
We've had a lot of feedback on
two specific things, mostly.
First ones the hexfire.
[ELECTRONIC MUSIC PLAYING]
Lot of people use the hexfire,
lot of people love the hexfire,
but it was a little bit too OP.
So we've decided to reduce
the clip size on the hexfire
to bring it more in line
with the other weapons.
Second one's actually
makes me a little bit sad,
because it's my favorite
gun, the mammoth.
But we're going to reduce the
damage across the mammoth.
It was a little
bit too powerful.
 Bit much.
 Yeah, a little bit too much.
 Um, so one of the
really interesting things
that we learned coming
out in season one--
console players have a different
experience than PC players.
So they talked a
lot about difficulty
aiming with the controllers.
 Yeah.
So I mean, we looked at that,
we looked at the feedback,
we played a bunch
in the studio too.
And then we had a
high-- you know,
high level list of things
you wanted to go after.
The first one is really adding
the linear response controller
curve.
Um, so this will give
players options and choices
so they're able to
set the control up
a bit better than the
way they want to play it.
We decided to add a toggle
to disable aim acceleration,
so you can turn it
off if you want.
It's really about giving
choice to players, for what we
call player comfort.
You know, so controller
comfort should be high.
And then we changed the default
controller sensitivity too,
because it was too high.
So if you came new to the
game, and you like that,
it's like-- ping ping!
So now, it's a lot better.
So these were key things
to make sure the controller
experience is this just as
solid as a mouse and keyboard.
 Cool.
Another piece of
feedback we heard
a lot from our console
players was the crown phase.
The showdown phase, when you
get to the end of a match.
It's really difficult for
them to actually catch
the guy with the crown.
 Yeah.
It's really weird,
because yeah, on PC,
they seem to have no troubles
catching the crown bearer.
On console, it was a huge issue.
So yeah, we decided to make
a couple of changes to that.
The first one is we've decided
to increase the cool down time
for your hacks.
So if you have the crown,
and you use a hack,
it's longer until you can
use another one again.
It stops you chaining hacks
together and, you know,
going everywhere.
So, that should increase that.
We've also made it harder
to win by crown victory.
So, we took the
timer from before
and we changed it to 60 seconds.
So now, from the
point when you have
the crown to the
point when you win,
you have to hold
it for 60 seconds.
That, paired with
the fact that it's
going to be longer between
times when you can use hacks,
should even be crown victory
overall to the kind of style
and percentage we want.
 Cool.
And then one new
feature that we're
introducing with this
patch is player stats.
 Yeah, so we're
dipping on our toe
in the swimming
pool for this one.
So we add in base level player
stats to the hall of champions.
So when you're in
playscape, where
you go to normally look
at your memory shards,
there will be another option
now to look at the high level
player stats So you
can see you kill
death ratio, things like that.
 Cool.
But that's just the first
step, is what you're--
[INTERPOSING VOICES]
 It's really the first step.
Season two, when
it comes out, we'll
have a bunch more on that.
We have, you know, a lot of
things coming in season two.
And there's a lot more
work around that coming in.
 Cool.
And just mentioning
open beta again.
One of the big topics during
open beta was anti cheat.
We talked a lot about what
we're doing to anti cheat.
Maybe it's worth
giving an update now.
 I think, you know, we always
talked about quality of service
for the game.
Part of quality service
is good anti cheat.
So, Battle Eye is obviously
our weapon of choice.
That's working well.
We've been banning
a lot of players,
we've been hardware
banning them.
So we're doing our best to keep
the cheats out of the system.
What we decided to add to this
now, as part of this patch,
is when you're killed-- if
you think you've been cheated,
you can click on the player's
card of the player that
killed you and you can
report it for cheating
if you feel it's justified.
 Right.
Which is also good
for anti toxicity.
If someone is
harassing you in game,
that's your moment to
kind of report them
so our team knows about it.
We can deal with it.
 Yeah.
 Cool.
And then just to
wrap up the video,
um, I thought it might
be worth talking about--
What's your top priority
tech wise right now?
 I mean, we've had an
audio bug for a while.
When the audio
cut, it's annoying,
it's annoying players,
it's annoying us too.
We know what it is, we
took one step this week
earlier on by removing
the magnet hack, which
made that issue worse, but isn't
the core reason for the issue.
We've identified the core
reason for the issue,
we are actively fixing
that now, and we'll
have it fixed for season
two at the latest.
 Cool.
Awesome.
Well, this is really highlights
from the patch, the full patch
notes will be out next
week early in the week,
so stay tuned to our channels
so you can get linked
to them as soon as they're up.
Graeme, thank you so much.
 Thank you.
 And we'll see you with patch
1.1 when it drops in next week.
Thanks.
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