Hello and welcome to the rainbow 6 siege intel
report.
I'm Shaoling and in today's episode we'll
be covering the recent AMA with the developers
on reddit.
So the AMA took place yesterday and I thought
I'd just make a video summarizing what was
covered for those of you who haven't gotten
and chance to read through it or those of
you who prefer to have a video summary of
it all.
They took the most up voted questions and
answered those.
So hopefully some of the answers you are looking
for can be found here.
They've said that they know some improvements
need to be made, that they are working on
multiple issues . Some which can be addressed
with quick fixes and other that will require
development time.
I've categorized everything as best I could
for this video so as not to jump all over
the place
So without further ado lets get started
Tickrate:
So lets start off with one of the most widely
asked questions.
What is the tickrate.
For all of you wondering about the server
the server tick rate you can rest easy.
They've said that current tick rate for the
servers is 64, but that the players position
is updated 30 times per second, and that they
do have plans to increase the update rate
to 60.
If they are satisfied with this they will
be deploying it a future update as soon as
possible.
Servers and lag:
So there's been a lot of discussion about
this issue as well.
So there is a "pawn rotation latency" issue.
Here's how they explained it.
The difference between a player’s action,
the server’s perception and another player
seeing said action had an extra delay due
to a bug.
This had even more impact on shield wielding
Operators since sometimes players using those
would think they were protected while they
were not because of the additional delay caused
by the pawn rotation bug.
This has been fixed.
Other issues that have been fixed are as follows
Certain shield angles were not being replicated
properly, this caused the shield wielding
player to be overprotected in certain cases.
This caused hit detection issues for the player
shooting at the shield wielding player.
When moving and shooting while in rappel,
the hits were sometimes not registered properly
by the server.
The kill cam was not displaying an accurate
representation of hit positions.
The point of view seen after death was not
the exact point of view of the killer.
Moreover, we have instances in which the kill
cam shows body parts sticking through walls
while they actually weren’t being seen from
the killer’s perspective.
This has been improved for the next title
update, but we still need additional work
on this.
It is still considered under development.
They are also aware of the issue that some
players are connecting to the incorrect data
centers, they believe it's best for players
to be able to select what data centers they
will be playing on, and are working an a solution
to this issue,
So we can expect some of these changes to
make their way into the mid December update.
Other issues:
They are aware of the issues with voice chat
system and are working on a fix and hope to
bring that to us ASAP.
The Character limit in chat will be increased
to 128.
So we can finally type an actual sentence.
The wonderful orange blood slash red cartoon
blood is a bug, the blood issue and the character
limit increase will be patched into the game
in the mid December update.
They've said that they already released several
updates for server stability and will continue
to do so as long as the game is live
With regard to team uniforms, they said that
they do not have plans for that at the moment.
However, they are looking at improving the
current system to help distinguish friends
from foes without disrupting the experience
or the immersion.
In addition they've said that they wil be
addressing separately team killing and friendly
fire issues based on the data collected and
that they'll be communicating those plans
to use soon.
They went on to say that they cant disclose
too much about the anticheat solution (fairlight),
but can confirm that they are satisfied with
it.
And they will be releasing monthly patch-notes
for our viewing pleasure.
Maps, modes and content:
You guys will be glad to know that they are
currently working on making the article 5
map, university, available for all PvP and
PvE modes.
It is not part of the 4 maps that will be
released throughout the course of next year
for free.
When asked about what new game modes, they
said that the New games modes will be a surprise.
And finally with regard to post launch content
beyond 1 year, they said it is their ambition
to keep supporting the game post launch for
as long as possible
Customization:
There will be No customization for recruits
weapons since it doesn't fit their vision
for the operator system
And there will also be no selection of other
weapons for recruits since it doesn't fit
their vision for the operator system.
They are discussing the possibility of new
weapons attachments in the future updates,
and yes there will be more weapons skins.
Character customization between rounds is
a feature that is on their wishlist for future
improvements, unfortunately there is no ETA.
But it's great to see that they are planning
it.
And finally they said they have no plans for
custom Terrorist hunt matches.
Future update plans:
They are working on something similar to clan
tags apparently.
They are also working on something along those
lines of a "Statistics and info graphics:"
and said they would share more info when they
were ready to do so.
When asked about global leader boards, they
said not yet , but are looking into it for
the future.
They also said there will be no live spectating
for public games, but they are planing to
bring a spectator camera on all platforms
and dedicated servers within custom games
in early 2016.
they went on to say that they have no plans
to change the renown bonus for season pass
owners at the moment.
They are tracking the game's economy and if
they believe changes should be done they will
address it.
They went on to say that they have no plans
for additional single player situations at
the moment and that there are no plans to
have advanced functionality for in-game lights
since it has strong design implications and
is also very demanding GPU wise.
There are no plans to release a map creator
or steam workshop support.
And no plays to integrate the tactical board
into the game itself
They do not plan on bringing back the stats
score timeline.
It was removed to save time between rounds
and was one of the main closed beta feedbacks
that they received and do not intend to bring
it back.
And in closing they said they are continuously
collecting data as well as listening to community
feedback with regard to balancing, and that
all feedback of the game is being evaluated
by the team regularly.
And that wraps up the summary of the AMA.
It is possible I may have overlooked something,
if I have please let me know.
I have put the link in the description below
for those of you who still want to go ahead
and read the entire post.
Obviously they didn't get around to answering
ALL the questions and concerns.
I'm sure there are plenty more.
There was only so much time, so hopefully
there will be another AMA soon.
All in all I think what we've heard so far
is pretty positive.
I'm glad to see that there is a lot being
fixed, and other quality of life changes are
in the pipeline.
I wanna say thanks to the dev's for the AMA
and the reddit community for all the questions
and feedback.
Keep up the good work guys.
Rainbow 6 Siege is already a great game and
will just get better!
If you guys enjoyed the video please like
and subscribe for more content.
If you have any questions feel free to let
me know in the section below.
I've been Shaoling, until next time.
