Welcome and hope you like my little sketch tutorial!
So I start with the head and a little 't' or cross to mark the face, you've seen this before. You know what i mean.
Now i draw a rough spine line, curved to how i imagined the pose to be. Another horizontal line for the shoulders.
For the arms, to make them protrude into the foreground, i draw cylinders to get an idea of the shapes.
Next, the arrow is placed with a line that's extended from the drawing hand, and meets the bow-holding hand
Now i fill in the bow shape roughly and work out the hands and fingers, which i'll refine later.
add in the bowstrings and you've got the basic pose for windranger firing her powershot.
Now to fill out the body, starting with the chest and also refining the arm shapes, which still look weird
Here, i draw a little stick figure of the pose to figure out how her legs and stance looks like.
I settled for a wide power stance, she's doing a power shot after all. Needs a stable base, right?
Now i add her hair, which is roughly drawn in wind-blown fashion, for more dynamism to the pose.
Now to detail her face, i usually start with the eyebrows, eyes, then nose and finally mouth.
To draw the eyes, just go with almond shapes or, pointy leaf shapes, then for pupils, just dots and lines
Also avoid drawing crossed eyes. Unless that's your thing, which is fine. I dig it.
Flipping the picture helps to check if it's balanced, a trick which is useful if you are drawing digitally.
I can see that the face isn't properly aligned, so i redid the nose and mouth.
Redrawing the wireframe lines helps to find the proper alignment for the face.
Now that i'm satisfied with the rough look of the face, i go on to detailing the hair.
Most of the hair detail i sketch is just rough hatching while leaving out gaps like so, to simulate shine.
It helps to look at the hair in chunks or layers, so you can shade a section at a time.
Generally, the top parts of the head will have more light reflected, so i leave more gaps of white space.
The parts of the hair that is supposed to be underneath or around the neck in the back is shaded black.
I erased some of the hair as it was looking a bit too thick
Now i start detailing the body and costume a little.
Shaping the draw arm a bit, i realize it's not the best proportions. But i go on with it. Always room to improve.
Now with a lighter brush, i add some shading to her face. Typically under the eyebrows, nose and lips.
Some cheek definition and neck shading under the chin rounds out the face.
Drawing hands is all about rectangles, and 3d imagery. i can't explain it here. You'll have to trust me.
Fuller lips
Finishing up the hair shading.
Now the arrow
The bow arm should be straight, to effectively hold the bow firmly.
Can't get this arm looking right.
ok deal with the hand first, arm later.
Gauntlets
To figure out drawing limbs that are protruding forwards, i went back to drawing cylinders
Corrected the stance which looked way too wide, but only slightly.
adding the armor pieces in for the legs and skirt
A bit of breast reduction
Detailing the costume
Added these Psylocke leg belt things for fun
added some pouches
And the quiver
Now for the cape
Just a bit of shading similar to the hair, but a lot more sparse gives the cloak a bit of definition
And that's it, i'm tired. So i'll call it done! Windranger
