This video concludes my coverage of the Update
27.2 Patch Notes by covering the Damage & Status
Changes.
Before I get to those there are a few minor
changes to start.
DE have cleared low end count rewards such
as 15 endo & 50 endo from drop pools but have
kept the high low end rewards such as 80 endo.
This doesn’t just apply to endo but to credit
caches too.
Sentinel Weapons can now use the exact same
mods that your weapons use.
There’s no need for the duplicate serration
etc.
Titania has been updated to have 100 armor,
you can now hold the spellbind cast to receive
its immunity, Tribute now has a gear wheel
to select which buff to cast.
Lantern is now static & Razorwing has updated
a new flight model in line with skywing and
it also received an effect update.
Corrosive Projection, Shield Disruption & Infested
Impedance now have -18% stats applied to their
respected faction debuff when at rank 5.
Status Chance Mods those being Rifle Aptitude,
Melee Prowess, Sure Shot & Shotgun Savvy all
offer +90% Status Chance to their respected
Weapon type.
The Infested Enemies have received a melee
damage buff.
The Enemies AI Accuracy will no longer scale
based on their level.
Self-Damage has been removed entirely from
Warframe and as its replacement we have a
stagger system.
The severity of the stagger will vary based
on the weapon used.
It can come in the form of a simple animation,
a reload cancelling animation, all the way
up to a recovery animation that will lock
all movement.
The recovery animation does have a short window
of opportunity to exit indicated by a pulse
around your Warframe.
It is a very small opportunity and you will
need to use your jump key.
This window has been added to all knockdowns
in Warframe plus DE have made it so we’ll
need to manually move in order to get up from
any knockdowns we experience.
The Recovery & Stagger system was also added
to non-self-damage Area of Effect weapons
alongside, at the time of the updates release,
90% damage fall off.
The fall off also applies to all Area of Effect
Weapons.
The fall off has since been adjusted per weapon
thanks to a hotfix.
Any mods that reference or affect Self Damage
have been converted to reference or affect
Staggers, It should also be mentioned that
Cautious Shot has changed to be rifle compatible
including the use on bows.
No Damage Buffs were made to explosive weapons
that previously dealt self-damage but all
Area of Effect weapons have had their range
increased by 20%.
Enemy Armor, Health & Shields have been changed
so that it no longer scales exponentially
and now scales on an S-Curve.
This means enemies will be less tanky than
they were before.
Players no longer have any debuffs applied
to them since DE made a tenno health, armor
& shield type that at the moment of launch
has no negatives.
We do have a few positives and that comes
in the form of taking 25% less damage to our
shields.
We also have a 1 second recharge delay for
shields if our shields are partially damaged
and a 4 second recharge delay if our shields
were depleted.
Shield Gating has launched for both us the
player and enemy units with shields.
In regards to the player, we will not take
any health damage from a shot that would have
previously killed us if our shields are up.
When hit with said shot our shields will now
deplete, we’ll have a brief moment of invulnerability
with no damage to our health from that shot.
Enemy Slash procs as well as our own no longer
bypass shields.
As for the enemy units.
The same system applies but instead of immunity
to one hit knockouts, 5% of the damage we
dealt to a units shield will penetrate and
damage their health.
A headshot or weak point shot will bypass
the shield gate mechanic on enemies.
The Toxin status effect will continue to bypass
shields but as stated before, The Slash status
effect does not.
The following Warframes had their Armor buffed
to the stated value.
Ash now has 100 Armor, Ash Prime 175, Banshee
100, Banshee Prime 125, Baruuk 175
Ember 125, Ember Prime 150, Equinox 125, Equinox
Prime 150, Gara 150, Gauss 175
Harrow 175, Hydroid 225, Hydroid Prime 275,
Inaros 225, Ivara 100, Ivara Prime 125, Limbo
100
Limbo Prime 125, Loki 100, Loki Prime 125,
Mag 100, Mag Prime 125, Mesa 100, Mesa Prime
125,
Mirage 100, Mirage Prime 125, Nekros 100,
Nekros Prime 125, Nezha 190, Nova 100,
Nova Prime 125, Nyx 100, Nyx Prime 125, Oberon
175, Octavia 150, Revenant 125, Rhino 225,
Titania 100, Trinity 100, Trinity Prime 125,
Vauban 150, Vauban Prime 200, Volt 100, Wisp
175,
Zephyr 100 & Zephyr Primes armor is now 125.
Weapons with status chance above 100% will
now have a chance to proc 2 status effects
on a shot, with 200% status chance guaranteeing
a double proc.
DE have added a Multishot UI stat to display,
separating it from the status stat.
The Status Chance for Shotguns has been increased
by 3 times, with status chance per pellet
displayed as a stat in the UI.
Status on Shotguns has also received new calculations
which means 100% status chance will no longer
provide a major improvement.
If the information from Devstream 139 remains
accurate with this release, Status on shotguns
now scales on a constant incline over the
course of higher status chance instead of
peaking when hitting 100%.
Now to finish with the Status & Damage Type
Changes.
DE has removed the Impact, Puncture & Slash
proc weighting which means all status effects
now have the same chance to proc.
With this update you can now stack multiple
status procs for improved status effects.
The amount of stacks will appear alongside
the units name and above its health bar.
As stated beforehand, slash will no longer
bypass shields and will now only bypass armor,
Each Slash effect has its own duration and
when stacked on 10 numbered will be displayed
but more do occur.
The Impact status effect now staggers enemies’
moreso than before and with each added impact
proc onto an enemy they will progress further
through the stagger process eventually at
5 procs getting knocked down.
As of recording this script DE has stated
changes will be coming to the impact status
effect due to feedback about the knockdown.
The Puncture Status Effect reduces the enemies’
damage by 30% with each added proc decreasing
their damage by 5% with it capping at -75%
damage dealt.
Each Puncture Status will last 6 seconds.
The Cold Status Effect will slow an enemy
by 25% with each added cold proc increasing
the slow by 5% up to a total of 70% at 10
Cold Procs.
Each Cold Status Effect will last 6 seconds.
Heat has seen no changes with this revision
due it recently receiving an update.
The Toxin status effect as mentioned early
will continue to bypass shields and each proc
will last for 6 seconds.
They also stated that the 25% bonus to armor
has been removed.
The Electric status effect’s AoE Damage
can now reoccur and be stacked via more procs.
The Blast Status effect will now reduce the
enemies accuracy by 30% and with each new
proc the accuracy debuff will increase by
5% to a maximum debuff of 75% at 10 procs.
Each blast status effect will last 6 seconds.
The Corrosive Status effect will now strip
26% of the unit’s armor, with each new proc
the armor debuff will increase by 6% to a
maximum armor strip debuff of 80% at 10 procs.
Each Corrosive status effect will last 8 seconds.
The Radiation Status Effect will now make
affected enemies deal 100% damage to their
allies with each added proc increasing their
damage output by 50% up to a maximum of 550%
damage to their allies.
Each Radiation status effect will last 12
seconds.
The Magnetic status effect will now deal 100%
additional damage to shields with each added
proc increasing the damage output by 25% up
to a total of 325% additional shield damage.
When an enemy is affect by magnetic damage
the enemies shield can no longer regenerate.
Each Magnetic status effect will last 6 seconds.
The Viral Status Effect will now deal 100%
additional damage to health with each added
proc increasing the damage output by 25% up
to a maximum of 325% additional health damage.
Lastly The Gas Status Effect no longer deals
toxin status effects on its Area of Effect
clouds as the clouds now deal gas damage.
Each Gas Status Effect will last 6 seconds.
That concludes my coverage of Update 27.2
a full week after its release on PC.
Thank you for watching and It should be back
to standard uploads from now on.
Once gain thank you for watching.
