Serious sam 2 review:
Think of a great game (or the greatest) like
Serious Sam, they made first and second encounter,
then think of a great effort, new engine,
a very long game, lots of new enemies.
But now take all this and put it into
-a Cartoonish play doh style,
-a Colour palette made with fruity loops cereal,
-A fairy tales enviroinment
-A gameplay that gives you motion sickness
after only few minutes of playing
(even without having a VR set),
-Enemies that neither a 1 month baby think
they are enemies or dangerous, (like if be
charged by clowns for 4 hours is fun)
Take all this extreme effort and you have
Serious Sam 2 the LSD encounter.
The first time i play it, intro and cut scenes
was good, i liked the humour,
then tried the first minute and was ok,
but just by playing
it, for more than ten minutes, and, already
you get what is all about the game.
So clear, that
this game is completely broken.
Number one:
The main issue is the Gameplay,
it gives you only unsatisfaction, you click
with the mouse just to get weapon animation,
is not like you shoot to anything, just aim
to those plastic enemies, through
all the game. The gore system and physics
is totally cheap or broken, you don't get
any fun by killing those creatures, you just
have silly plasma unreal weapons, easy plasma
explosions and a tons of enemies fastly placed
to fill the level, all this beyound even the
fact of the fairy tales crap or cartoonish style.
But i repeat, is so cheap the gore system
and the gameplay physics, you don't get any
fun, instead the opposite, instinctly you
ask yourself: is so cheap, so why keep shooting
to those random caotic fairy tales crap for
hours!? No fun in playing it.
Number two, inconsistency of the wackiness:
Shortly, this game should had been a minigame
bonus found into an Arcade placed into a real
well made Serious Sam 2 game, just one level,
The point of have an entire
game whit this LSD style, and even make some
enemies like the Kleers, cartoonish (!"£$), is useless, pointless.
Serious Sam has been influenced from quake doom,
Schwarzenegger, Stallone, if you detach that
realistic style from the game you don't have
Serious Sam, like if you try make a Quake
or doom sequel with Peppa Pig style, it doesn't
work, quake style cannot ever be cartoonish.
You can put some silly parts, some bonuses,
but if make an entire game. It ends to be just crap.
You can make a heavy
metal or an orchestral music with a plastic
flute, but for some minutes is really funny,
for an entire game is pointless
(or funny to the wtf).
Luckily they made different for
SS3 and that game is really
well made and have a lot of consistency.
Serious sam with the majority of enemies that
are witches, clowns, rhinos, flying things,
spiders, giant useless things and a lot more,
is not Serious sam, is just a trash game,
a junk game, it loses to be silly.
And with those enemies most of the time they
explode with plasma or a cheap repetitive
animation.
If you think of Doom the original Doom, the first one,
it have 3 frames when a enemie dies
and you feel it, on SS2 you have hundreds
of frames and you feel how cheap
and badly made it is.
Number Four: Weapons are toys.
Some weapons are ok,
but too many are just toys, from the
worst toys. Just the shotgun or the double shotgun
make you want to uninstall the game.
All the The plasma gun are so cheesy, the
double UZI or machine gun sounds electronic even.
Where is the steel? The Hardened Heavy metal,
wheres the two strokes oil!? I see like only
plastic and useless electric stuff. Ah, i
know, you think you are in the future cause
your new car have a LCD screen and tons of
electronics stuff in it, but, the
engine it uses is the same of 100 years ago,
and it last 4 times less than the cars made
30 years ago.
Number five: The game tried too much to copy
Halo and was likely build out of the plasma
colour effect, as if is high quality graphics. Is just
cheesy easy effect.
Some good aspects:
With the issues i said, you can't have a good
game, so is already broken, but i say some
good points of the game even if they ends
unfortunally wasted.
-Cutscenes are creative and well made, to
me those are the best parts of the game, if
they had made real SS2 game with those cutscenes,
every fan of SS would had remeber it as a
part of the SS series,
instead they seems
more part of a MOD made by some fan.
-The music as always is well made, many pieces
are great, and most of the times the music
is better than the game.
-Screenplay is good, liked the humour, if
only thru every events, the game wanted
to be played for fun and not for pass the level
to see whats next...
-The game it never ends, so many levels, a big effort,
unfortunally is a pain if you want to finish it,
you end getting post LSD drugs symptoms.
And final have to say that SS2 on paper is
a good or great idea, but when you transfer
idea from paper to actual reality, thats prove
if is a good game, and above all to say that
apart from the cutscenes, to me this game
is not a Serious Sam game. I said ten times
Gameplay, style, weapons and enemies are broken,
and What it missed is the reality against
the LSD world,
that contrast, you cant make without it, or will
be badly made, like SS2 to me ended to be.
If you put a guy like Serious Sam wasting
time killing some cartoons for an entire game,
how can his classic humour works?
It loses emphasis with so many silly enemies. Like
if a Serious Sam sitcom could ever be funny,
it will only ruin the character. Or would
be like is your birthday every day?
Just the second day you start run away or puke.
Ok this is my short review, my final vote
is 4 on 10, very low for the fun it doesnt
give you, good cutscenes, but zero fun by
playing it.
SS3, in my opinion made way a
lot better with consistency, and style, and
SS3  is instead a very very great game,
i will reveiw it maybe in the future, still
after you finish it you can play it again,
cause is fun to play.
Now I wait for the future
SS4, but i am even scared cause I saw recently
some videos of Serious Sam the last hope,
and some enemies like a flying Dragon, and
i start worry, for the consistency and style,
that they can fall back with the LSD encounter...
again.
Ok that was my review, see ya
