This is Marty from Blue Lightning TV.
I'm going to show you how to create powerful,
cinematic text in space.
I provided a Photoshop template, so you can
follow along.
Its link is in my video's description or in
my project files.
It includes a black and white text design
that you can use or replace with your own,
lens flares and a scratched metal texture.
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First, we'll create a vast star field.
We'll make a new layer at the bottom of the
layers panel by clicking the bottom layer
to make it active and Ctrl-clicking or Cd-clicking
the New Layer icon.
We'll fill it with black, but first check
your foreground and background colors.
If they aren't black and white respectively,
press "D" on your keyboard.
Since black is the foreground color, press
Alt or Option + Delete.
Let's name it "Star field".
Hide the metal texture layer.
We'll convert the "Star field" layer into
a Smart Object, so we can modify later if we want.
To do this, click the icon at the upper, right
and click "Convert to Smart Object".
Go to Filter, Noise and "Add Noise".
Make the Amount: 35%, Gaussian and check Monochromatic.
Go to back to Filter, Blur and Gaussian Blur.
Make the Radius: point 3 pixels.
Click OK or press Enter or Return.
Open your Levels window by pressing Ctrl or Cmd + L.
Make the Input black level: 120  the Input white level: 180.
Make the design layer visible and active.
If you want to use your own black and white design instead, replace this layer with your own design.
If you'd rather type out text instead, I'll
quickly show you how to do it
and then, we'll return back to the black and white design.
Hide this layer or delete it by clicking the
Delete key or by dragging it to the Trash.
Click the New Layer icon to create a new layer.
Open your Horizontal Type Tool
and invert your foreground and background colors by pressing "x" on your keyboard.
Pick a font and type out your text.
If you want to adjust its size, highlight
it and drag the Size icon to the right or left.
Then, open your Move Tool and position it.
Going back to the black and white design, we need to delete the white background around the design.
To do this, open your Channels panel.
If you don't see it, go to Window and Channels.
Ctrl-click or Cmd-click the RGB thumbnail
to make a selection of its shape.
Open back the Layers panel
and press the "Delete" key on your keyboard to delete the white background around the design.
Deselect it by pressing Ctrl or Cmd + D.
Since there's a slight white fringe around the  it allows us to make out its shape for now.
We'll convert it into a Smart Object, so we
can modify it non-destructively.
Make two copies of it by pressing Ctrl or
Cmd + J, twice.
Name the bottom one, "Radial Motion Blur",
the middle one, "Main Effects"
and the top one, "Inside Bevel".
Hide the top layer and double-click an empty area of the middle layer to open its Layer Style window.
Click "Bevel & Emboss".
The Style is "Outer Bevel", the Technique
is Smooth and the Depth is 370%.
The Direction is Up, the Size is 7 pixels
and the Soften is 0.
The Angle is 120 degrees and the Altitude
is 30 degrees.
Open the Gloss Contour fly-out list and click
the gear icon.
Click "Small List" and click "Ring -Triple".
If you don’t see it, go to Edit, Preferences
and General.
Click “Reset Preferences of Quit”.
Make sure you save your document as a PSD
file and quit out of Photoshop.
When your open your document back up, hopefully,
it’ll be there.
The Highlight Mode is Color Dodge, the color
is white and the opacity is 85%.
The Shadow Mode is Multiply, the color is
black and its opacity is 100%.
Click "Contour".
Open the Contour list and click "Half Round".
The Range is 70%.
Click "Stroke".
The Size is 7 pixels, the Position is Outside,
the Blend Mode is Normal and the Opacity is 100%.
The Fill Type is Gradient.
Open the Gradient list.
I'll click the "Violet, Green, Orange" preset,
but feel free to experiment with the others.
The Style is Linear, the Angle is 90 degrees
and the Scale is 100%.
Click “Inner Glow” and the color box.
In the hexadecimal field, type in: F779FF.
The Blend Mode is Linear Dodge and the Opacity is 50%.
The Technique is Precise and the Source is Edge.
The Choke is 100% and the Size is 2 pixels.
The Contour is Linear and the Range is 50%.
Click "Gradient Overlay".
The Blend Mode is "Subtract" and the Opacity is 100%.
Open the Gradient list.
If you don't have the "Metals" gradient folder
in your list, I provided it for you in my
video's description or project files.
If you'd like to use it, you'll need to place
it into your Gradients folder of the Presets
folder in your version of Photoshop.
Once it's in there, click the gear icon and
click, "Import Gradients".
Click "Metals" and "Load".
The Metals folder should now be in your list.
Click "Silver".
The Style is Linear, the Angle is 0 degrees
and the Scale is 150%.
Click "Outer Glow" and the color box.
Type in 005AFF.
The  Blend Mode is Linear Dodge and the Opacity is 30%.
The Technique is Softer, the Spread is 0 and
the Size is 250 pixels.
The Contour is Linear and the range is 50%.
To save space in the Layers panel, let's collapse the effects.
Make a copy of the layer to brighten the outer glow.
Make the "Main Effects copy" active, scroll
down and make "Flare 3" visible and active.
Change its Blend Mode to "Screen".
Make "Flare 2" visible and active and change
its Blend Mode to "Linear Dodge".
Reduce the opacity to 50%.
Next, we'll fill our design with the metal texture.
Make the "Scratched metal" layer visible and active.
Press Ctrl or Cmd and the right bracket key
until it jumps above the "Main Effects copy" layer.
We'll clip it to the “Main Effects copy”
layer by pressing Alt + Ctrl + G on Windows
or Option + Cmd + G on a Mac.
You can also go to Layer and "Create Clipping Mask".
Next, we'll brighten the texture.
Click the Adjustment Layer icon and click "Levels".
We'll clip it by pressing the hot keys as
before or you can click the Clipping Mask icon.
In the Input Midtone field, type in 1.4 and
in the Input white field, type in 200.
In the Output Levels black field, type in 90.
Next, we'll add a light radial blur behind
our design.
Make the "Radial Motion Blur" layer active
and go to Filter, Blur and Radial Blur.
Make the Amount: 100, the Blur Method: Zoom
and the Quality: Best.
Right now, the radial blur is dark because
its source layer is black,
so we'll invert it by changing its Blend Mode to "Divide".
Now, it's too bright, so reduce its opacity to 20%.
Next, we'll etch the inside of every shape
in our design.
Make the "Inside Bevel" layer visible and active.
Reduce the Fill to 0%.
Doing this makes whatever shape inside this layer invisible,
but it'll retaining the full visibility of any effects we add to it.
Double-click an empty area of the layer to
open its Layer Style window.
Click "Bevel & Emboss".
Change the Style to "Inner Bevel" and the
Technique to "Chisel Hard".
The Depth is 100%, the Direction is Up and
the Size is 10 pixels.
Uncheck "Global Light".
This un-links the angle and altitude of shading for this layer from other layers using Bevel & Emboss.
Make the Angle: 130 degrees and the Altitude:
20 degrees.
Make the Gloss Contour: Linear.
The Blend Mode is Screen and the opacity is 60%.
The Shadow Mode is Multiply and its opacity is 75%.
Click "Contour".
The Contour is "Rolling Slope Ascending" and
the Range is 50%.
We'll group all of the layers that comprise
our text design into a folder.
To do this, scroll down and Shift-click the
"Radial Motion Blur" layer to make all the
text design layers active.
Then, press Ctrl or Cmd + G. Name the folder
whatever you'd like.
Drag it below "Flare 2" and make "Flare 1"
visible and active.
Change the Blend Mode to Screen.
If you want to angle this flare, press Ctrl
or Cmd + T to open your Transform Tool,
go to a corner and when you see a curved, double
arrow, rotate to an angle you like.
Then, press Enter or Return.
I think I'd like to brighten "Flare 3" a bit
more, so I'll make that layer active,
make a copy of it and lower the copy's opacity
to 50%.
This is Marty from Blue Lightning TV.
Thanks for watching!
