Okay!
Hello and welcome to a tutorial on the speedrun
of Slime Rancher's Any% Glitchless category.
This category just recently came about with
the introduction of the full release of Slime
Rancher, v1.0.0, and a whole credits sequence
and an ending to the story overall.
So, the goal of this run is to get to that
point of the game as quickly as possible.
I've paused here temporarily to be able to
discuss the beginning of the game as there's
multiple things you need to do in a short
amount of time, and I think it's best to explain
it beforehand instead of rushing through all
the details.
So, the first and most important thing that
you're gonna want to do here is to burst the
Pink Gordo, which is just outside the entrance
of the Dry Reef.
In order to do that, you'll need *30 carrots
or pogofruit combined, and we'll go around
and get some from the starting area and that
should not be too much of a challenge.
Along with that, by the time you've gotten
back, you will want to have collected 350
newbucks to purchase the jetpack which we'll
use throughout the run.
In order to get newbucks you must either break
crates along the way, which I highly encourage,
or, upon bursting the Pink Gordo, any additional
resources you collected you can feed to the
pink slimes to get pink plorts and sell at
the Plort Market.
And the last thing that you'll need to do
at the start of the game is get a cuberry.
Cuberries can also spawn from crates, which
you should be breaking anyway, or, if you
don't get any from crates along the way, there
is a cuberry tree/bush sorta thing by the
Pink Gordo that you can use as a backup strat.
So, I'm gonna get started here.
When you first go out here, you're gonna make
sure that you run towards whatever the pink
slimes are going for just to snatch the food
before they get to it.
So this time they're going to both the pogofruit
and the carrots, so I'm gonna go to the pogofruit
and try to grab a few before they can get
to it.
I encourage you while grabbing things like
this to be wary of whether or not you have
a full inventory because you want to have
at least one slot open to get a cuberry in
the event that you find one from a crate.
It's RNG, and is not super likely to happen,
but if it does happen, it can be a significant
time save, so you wanna be on the lookout
for that.
Anyway, like I said, you're gonna need 30
total combined, and if you don't get all 30
from this area, that is not a problem.
As you can see, I'm one short.
If you look over here, however, where the
Pink Gordo is located there is actually a
pogofruit tree that spawns 4-6 pogofruit,
usually 5.
Anyway, we're gonna feed the Pink Gordo all
of these.
The pink slimes will spawn and we'll give
them the extra four resources that we got
along the way.
So as you can see, I didn't get a cuberry-
at least not yet, maybe I'll be lucky and
get one from a crate.
Like I said, try to keep your inventory open
for the sake of being able to get a cuberry.
In this case, I did, but regardless I think
it's important to showcase backup strategies
that are absolutely necessary to learn.
So for this one, I'm going to be doing a trick
known as the 'Slime Jump', where you will
use a slime to gain elevation, in this case,
because we don't have the jetpack, it makes
it a lot easier to scale this cliffside.
So, in order to perform a Slime Jump, you're
going to jump into the air, shoot a slime
directly downward, once you land on it it
will bounce back up into the air, then you
can jump off of it, vac it up a bit higher
and jump once more... which is a mouthful!
And I'm just going to perform it instead so
that it's much easier to see and visualize
for yourself.
So that's it one time, I'll do it once more
just for the sake of clarity- keep your area
clear when doing it, things can bump into
it and ruin it.
So that is the Slime Jump.
As you can see, this time I didn't get any
cuberries, they don't always spawn here, but
it's a backup strat and I would go for it,
especially if you're doing first runs, and
since you're watching this tutorial, I imagine
you are doing some of your first runs.
So I got a lot of pink plorts this time because
obviously I'm taking things slow so I have
the ability to explain things and, y'know,
it can be more digestible running experience.
But anyway, we're gonna do another Slime Jump
here, to scale this cliffside.
A suggestion I have for Slime Jumping, if
you're struggling, one issue that I used to
have a lot was that I didn't get enough height
even though I seemed to have performed it
correctly.
If that's happening to you, you're likely
shooting the slime too early.
It's important to shoot it about as close
to the ground as you can without just straight
up landing on it and not bouncing at all.
So we'll sell the pink plorts here, and now
is a great opportunity for you to examine
the price of the- or rather the selling amount
for a rad plort and rock plort because we
will be selling those later to try and amass
enough money for two other upgrades.
While we're on the topic, it's at this point
that we're gonna go to the Indigo Quarry.
Now, we did get a Slime Key earlier, but we're
not going to use that to enter the Indigo
Quarry.
We're going to instead use a fancy jump along
a cliffside to just sorta inch our way into
the Indigo Quarry with the newly acquired
jetpack.
This will save the Slime Key for later as
we need two of them- well, we only need one,
but the other one is used to save a ton of
time.
You can technically skip a door that gets
to the Ancient Ruins entrance, but that would
spend so much time, far more than you would
need to burst a Gordo.
Anyways, so you're gonna start the jump from
here.
Obviously we won't have enough energy to just
fly over there, so we'll be sliding along
the cliffsides along the way to save us some
of our energy, as we don't have very much
at all.
I recommend practicing this, just like the
Slime Jump, a lot just so that you never mess
it up.
It's a bit daunting at first, but once you
get them down it should be relatively easy
to just do it over and over again.
Alright, so, if you wanna grab some rock plorts
here, just to be safe during a run- it's not
fast, but it's not a bad idea.
So, you saw that I grabbed a pink slime there
as well, and that was not a mistake.
Also, just to clarify, you can do a Slime
Jump with I believe every slime in the game,
it's just that pink slimes are usually easy
to get a hold of and don't do anything strange.
And we'll be doing the Slime Jump here to...
Alright, well, this game is well programmed!
We're gonna be doing this Slime Jump here
to scale this cliffside and hopefully my slime
doesn't fall into the floor this time.
Goodie!
Alright, (laugh).
So now we're gonna come out here.
You want to... if you wanna be super optimized,
you wanna grab these guys and then jump down
here and put em back down, because we wanna
get rad plorts most of all because this time
they're worth 50 and that's usually right
around how much they're worth.
50, 40ish.
They can drop pretty significantly low, I
think one of the minimums is right around
20, if that ever happens to you I highly recommend
that you just reset because that is horrible
luck that is really hard to recover from.
But anyway, it looks like I might have to
employ a backup strategy- no?
With these spawns I think we'll be fine, but
I will show off what I'm talking about anyway.
I think that ocaoca fell into the floor again,
so something's... something's going on.
Slime Rancher's not a perfect game.
It's a stellar game, it's very fun, but it's
far from perfect.
In any case, like I said, for the sake of
the tutorial, coming over in this direction
two rad slimes are guaranteed to spawn.
They are rad pink ferals- at least two, I
guess in this case I got three, and you can
feed them any additional ocaocas you have.
You of course wanna be careful to not die,
they can kill you, they are angry and such.
But if you don't get enough rad slimes, and
you think you can get enough off of these
guys- I think there's one left, yeah- you
can go ahead and do that, and you'll also
get some pink plorts as well.
So on certain runs, as long as you have checked
your plort value, which, on later runs, you
might just wanna wing it to save some time.
Usually you'll be able to check.
I can guarantee that I have enough money-
12 rad plorts at a value of 50 is enough to
get you to 600 just as a general benchmark,
so kinda work around that usually.
Anyway, I can't stress enough that you should
not be selling all of your plorts right now,
you need to save one of each for the Ancient
Ruins doorway later on.
But at this point, I'll show off what we were
saving up for.
Firstly, the Tank Booster upgrade, and second,
a garden, and the garden is important because
we need cuberries to burst the Phosphor Gordo.
Now I'm gonna take an opportunity here, again,
to give another backup strategy.
While you are getting your plorts in the Indigo
Quarry, it might wind up being that you are
just barely short- you kinda wanna do the
math in your head if you're gonna do something
like this.
If you're just barely short newbucks, right,
you don't have to end your run over it.
You can actually grow this cuberry tree and
use a pink slime, putting it next to it, to
have it eat some of the cuberries while we
sleep in a second here.
The thing about the strategy is that you will
lose cuberries and you might not get as many
as you need, but you will be able to continue
the run if you decide to do so.
But in my opinion, it's a kind of risky strategy
and for the sake of completing runs and figuring
things out, I would just get as many rad and
rock plorts as you can.
Anyway, we are going to sleep twice- be sure
to read your Starmail between sleeping if
it shows up.
And once we leave the ranch, we should have
a bunch of cuberries on the ground, so we're
going to vac these up.
Got 27... that's pretty good.
And we're going to sleep once more, read our
Starmail, and then exit the ranch to go and
feed the Phosphor Gordo.
So there we go.
So there are a couple of reasons to feed the
Phosphor Gordo, firstly, we need to get a
phosphor plort and throughout the run waiting
until nighttime would use up a lot of our
extra time- well, not extra time, rather it
would waste a lot of time for the speedrun
and you wanna be able to be doing things as
much as possible, so waiting until nighttime
is an absolute drag.
Additionally, we need a second slime key in
order to complete this run as quickly as possible,
and that means that the Phosphor Gordo is
our greatest opportunity to cover both of
those checkmarks, basically.
So we'll go down here and feed the Phosphor
Gordo 25 of our cuberries.
It's at this point that I should mention,
getting additional phosphor plorts from the
phosphor slimes is not a bad idea.
Having extra phosphor plorts can be actually
a lifesaver later on in the run when we enter
the Ancient Ruins, so when you burst the Phosphor
Gordo, break the crates, don't feed your cuberries
to the guys- hope for fruit from the crates,
basically, and if they eat the fruit you can
get extra phosphor plorts for them, good,
if none of the fruit drops you'll have to
give them one of your cuberries, it's not
the end of the world.
I also got lucky and got an extra crate, which
did have some fruit.
So at this point, they should go and eat the
fruit- it looks like I'm gonna get extra lucky
here and get a bunch of phosphor plorts.
You shouldn't need more than three but it's
never a bad idea to get additional, it's not
like you'll get punished in the future for
doing so, so I'll just grab all of them.
At this point, we need to get back around
and make our way to the Moss Blanket, where
we will be getting the fourth of the plorts
that we need, the honey plort, and then we
will continue on from there.
So we do have two Slime Keys, and you might
be curious whether or not we're using a Slime
Key on the Moss Blanket, and I can tell you
with certainty that we're not, because it's
actually one of the surprisingly easiest skips
in the game to get into the Moss Blanket it's
a little bit silly.
I'll show it off to you in a second here.
This one you don't really need to practice,
you just need to know where you need to jump.
So for this jump I like to use the visual
indicator of the halfway point between this
section right here and this crack in the walkway.
So halfway between there I like to jump and
then just hold spacebar and you will find
yourself in the Moss Blanket.
A little bit silly.
It's existed for a while though, so I imagine
they don't have any intention to fix it.
At this point you're gonna wanna drop all
but one of your cuberries off in the corner,
um, one of mine phased through the wall again...
I'm really not lucky right now, (laughter)
I don't know what's going on, um, but regardless
it's fine.
I don't need all of my cuberries I just would
like to not lose all of my cuberries to bad
walls and bad floors which I'm just being
cursed by.
Anyway, we've just gotta wait for some honey
slimes to spawn, feed them your last cuberry-
don't let a pink slime eat it, that would
be a tragedy, as it can be quite difficulty
to find an extra fruit around, so be very
careful.
I almost ruined my run there.
So at this point, we're going to use our first
Slime Key to enter the area with the Ancient
Ruins doorway.
As you can see, we've collected four of the
necessary plorts: honey, rock, phosphor, and
rad.
The remaining two are tabby and boom, which
happen to spawn in the moss blanket.
Now there is a chance that your cuberries
could be eaten by some pink slimes or something
while you're out here, and that is kind of
a worst case scenario.
If that does happen, I would recommend performing
a reset because it's a little bit ridiculous
to try and salvage that.
If you lose one like I just did, it's not
a big deal, and even if you lose two you might
be able to work it out because there are backup
strategies.
But if all your cuberries are gone, it's a
little bit of a death sentence.
Anyway, try to remember- uhh, sick shot!
Try to remember the locations of these, and
try to get your trick shots down.
I'm gonna do them slow here just so you can
get an idea of where you might wanna shoot
to pull off these things.
Just as a side note, when you're shooting
plorts, I would stand still, at least until
you get a little more adept with the thing
because if you pay attention when you're shooting
stuff in the game, your movement impacts how
the things will move in the air.
So if I'm moving to the left here, the honey
plort will also move to the left, so you wanna-
even if I'm moving straight forward the honey
plort will move forward faster, so you wanna
be standing still, or in that case sprinting
forward, because it won't modify how it moves
very much.
So you're gonna want to get to briar hens,
I didn't this time but that's not that big
of a deal.
If you can feed a boom slime I would recommend
that first because boom slimes are the rarest
of the slimes in this area, there's plenty
of tabbies and pinks to go around and sometimes
you can just find a stray tabby plort sitting
around anyway, like in this case I did.
There's a tabby plort bunch over here.
So it is at this point that we're going to
enter the Ancient Ruins, once we do enter
the Ancient Ruins, we're going to want to
get five quantum plorts along the way, and
that's where the phosphor plorts come in handy.
Cuberries are the favorite food of phosphor
slimes, and if you feed a phosphor plort to
a quantum slime, it turns it into a quantum
phosphor largo.
That means that that slime also has the favorite
food of cuberries, and will give you two quantum
plorts per cuberry.
So if you don't get a phosphor plort, it's
not the end of the world, but if you do, you
can count yourself lucky cause it'll save
a bit of time.
Don't be me.
Don't miss this shot.
Aim a bit more to the right (laughter).
Alright, just making sure I'm not forgetting
anything here, I don't wanna be giving out
a bad tutorial.
I think everything that's been covered so
far is fine though.
And you know, as a side note, don't just use
this tutorial.
I would recommend watching some streams of
the runs as well so you can see it not only
in this form where it's kinda managed and
slow and easy to watch, but also in a more
live and interesting form where you'll see
backup strategies be performed and you'll
see what happens when things go wrong and
how you can handle that.
So I'll include links at least- ooh, that's
not very good.
I'll include links at least to my stream and
to Lynx's stream and as other runners crop
up I will probably include links to there's
as well.
So that might've seemed like a run-ender right
there, because now I'll only be able to get
4 quantum plorts from quantum slimes- and
that's a lesson in fake eating.
Slimes can sometimes appear to be eating what
you have given them but they won't actually
be.
But the run is not actually over and this
is a good opportunity for me to show off another
backup strategy.
This one's a little bit of an education on
how the game works as well.
Because I'm going slow these phase lemons
have grown and you could probably get something
to toss into there but most of the time when
you're doing runs there won't be any fruit
around, and that can become a very large issue.
I'm actually gonna perform a jump here after
I finish my explanation.
So, fruit is based upon a timer but usually
the chicken timers in the game are based upon
proximity, so chickens are going to spawn
in the Ancient Ruins but most of the time
fruit is not going to.
So as a backup strategy, if you have happen
to you what just happened to me where I didn't
have enough cuberries, you can get a pink
plort, feed it to a quantum slime so it can
eat anything, and then feed it a chicken,
and that'll get you one additional quantum
plort.
So that is a backup strategy that you're gonna
wanna remember, because I think it's gonna
apply itself to more runs than you might think.
Anyway, we're gonna perform another Slime
Jump here.
This one is to get onto this little structure
right here so we can get past the door, because
we don't have enough energy to fly over there.
You're gonna wanna be careful because that
surface, unlike other one's that we've performed
on so far, is slightly slanted, so your slime
is gonna bounce a little bit to the left,
and that is fine.
Anyway, now is a good opportunity to show
you what I'm talking about.
As you can see, there is a chicken over there,
because chickens spawn based upon proximity
like I mentioned, and we don't have to wait
for a timer for the chicken to appear- I mean,
there is a timer, but it's not what initially
spawns the chicken.
So now we have ourselves a quantum pink largo,
feed it the chicken, and we'll get ourselves
our fifth and final quantum plort.
At this point, you can just ditch your phosphor
plorts, they are completely unnecessary.
They're just used to make quantum largos.
So now you're gonna wanna jump down here,
do a fancy action movie jump, and use your
second slime key to get to the Glass Desert
teleporter which required five quantum plorts.
Okay.
So put em in all the little things, and then
a little animation will play and we can enter
the Glass Desert.
Just sorta go back and forth here until the
teleporter works and then make your way into
the Glass Desert.
So you're gonna wanna collect three slimes
while you're making your way to an area because
we need to jump over some slime doors here
as well, and we're gonna be doing a bunch
of Slime Jumping to make that happen.
You can either run that way to skip a slime
spawn or run this way to get what usually
is a dervish slime to spawn.
I can't guarantee spawns because sometimes
it seems like they're inconsistent, but for
the most part you'll get that spawn if you
walk over there, it's up to you- and I've
gotten my three slimes already, so that's
good.
Don't be afraid to use rock slimes, although
it might be jarring to do a Slime Jump on
a rock slime because of the damage and the
animation, it will still work, though I highly
recommend getting dervish slimes instead.
Alright, so we'll be performing the slime
jumps starting from here.
So you're gonna wanna get over here, and once
again, slanted surfaces, you're gonna wanna
move with the slimes.
Once you've done that one, we're then gonna
go up there, so.
It's a little hard, so I'm gonna do my darnedest
to not screw it up too bad.
You don't need to pick up that slime anymore,
once you've gotten to that point just use
the slimes and go.
Nope, gonna wanna redo that one just to make
sure I get it right.
So yeah, definitely practice this, this is
a little bit of a pesky thing to deal with,
this last one's especially easy though, and
it's not horribly precise, it's a little bit
lenient, but you do need to get the kind of
muscle memory of doing angled slime jumps
down before you can do that with any consistency.
Even I had a bit of struggle there, and that
is absolutely fine.
So at this point we're basically going to
be running to the end of the Glass Desert,
and that's all that's really left.
Once that's done, we're pretty much done with
the run.
Just follow this route to get to the end,
and things should go nice and smoothly.
So now we're gonna come around here, we're
gonna drop into this area, walk around, and
get to the end of the Glass Desert.
Once you've gotten to this point, there's
pretty much no risks or real, like, skill
plays left in the run, it's a nice take-it-easy,
sort of breather thing.
Don't worry about the doors, it was just a
storytelling element (laughter), doesn't actually
impact where you'll wind up here.
Alright, and here is the end of the Glass
Desert.
To complete the game, it is required that
you get to this point and read this message
from Hobson, good old H, and at this point
you're going to want to emergency return.
This will respawn you back at the door of
your house.
Just turn around and go to sleep for weeks
on end, really, and keep reading your Starmail.
So at this point, the rest of the run is just
sleeping and reading.
It's very exciting.
Very engaging.
And it is the end of your Slime Rancher speedrunning
experience- at least on a per run basis.
And I 
would not do what I did there where you read
Starmail for no reason, I would keep track
of the days to gauge when you're gonna be
finishing the run, but I'll show off the email
so you can also have a visual cue if you find
that more appealing.
The end of the run is triggered by *Casey's
final message, and once you receive that email,
exiting the ranch will be enough to complete
the game, and end your Slime Rancher speedrun.
I would also recommend checking out the speedrun.com
page, which I'll also include in the description
of the video where you can see a description
of the rules of the run- like, you can't perform
the run on 5-day rush, you must do it on adventure
mode, and you can also use that to view other
runs that people have done, view some of the
best runs, and just get an idea of what your
goals might be to get to with this run.
So far I believe the best run is a mid-15
minute run.
A good starting point is to go for a sub-20
run, and sometimes it can be hard, because
there is RNG throughout the run, but I'm sure
you can do it with enough tries.
And with that, that's the end of the Slime
Rancher Any% Glitchless run, that's all there
is to it!
You can enjoy the rest of the credits and
then your run is over with.
So thanks for watching the video, once again,
buncha links in the description if you're
interested in the run.
There's also a Discord specifically for Slime
Rancher speedrunning that you can join, should
be fun times.
("1,000 Light Years Away" plays)
