Hi! My name is Gaia and welcome back on my Youtube channel Geek Robot d'Acciaio
As usual I'm here to introduce you a board game that I really liked!
This time is a really new title.
In fact, the game has not come out yet
It will go on Kickstarter into the next days
To reach the goal and produce it.
The board game name is....
FANTASY PUG QUEST
(ta-daa)
Published by Tin Hat Games
This version that I show you is a prototype
so the materials could change in the final game version
but before we see the board game...opening theme!!!
 
 
 
 
 
 
Fantasy Pug Quest is a cooperative cards game
1-5 players or better 1-5 heroic pugs
because if you don't know PUGS are those funny little dogs
Those dogs that seems to snore every time
The pugs heroes will fight the evil (but cuuute) forces
It's a cards game so heroes and monsters will be represented with cards
We have the heroes cards
the magic items cards, naturally all with a funny doggy design
the enemies to defeat
and the evil bosses that will find into the final world
But most of the cards that we find here are the energy cards
The energy cards are important because with them we can activate the heroes powers
Here we have the green for the Spirit, the yellow for Rapidity, the red for Power, the purple for Magic and the blue for Ingenium
the ones here are the jolly cards that you can use for any actions
These are the Worlds cards
each of these rappresents a challenge for the players
Into the core box will be present a battle mat too
you don't need it to play, but it is usefull
If you travel and desire a more portable version of the game
you can take only the cards
so you will have a lite and funny version of the game
Now we see a fast setup
First we need to mix the cards
... the energy cards
...the treasure cards
Each player can now draft or choose his hero
my favorite hero is the Rogue so I will choose him/her
his principal skill is the Rapidity (yellow cards)
Into the core box we will find five heroes
Rogue, Fighter, Bard, Wizard and Cleric
each one with his particular skills
These are only some of the monsters you will fight
They are all fantasy classics
but redesigned into dogs and so on
like zombie, skeleton and mimic
Their cute appearance must not deceive you
Fight them HARD!
The most dangerous enemies are the bosses
and into the core box you will find five
you fight them at the end of the 3rd world of every game
The bosses are Rats King, Feline Mind Supreme, Illusionary Fox, Demonic Poodle and War Mastiff
My two favorites are the Feline Mind Supreme and the Demonic Poodle!
I can't wait to fight them
These are only some of the magic items you find in Fantasy Pug Quest
They are sooooo cute! Like the Funny Coat and the Giant Bone
They will be really helpful in our adventure
Now we give a look to the hero cards
Here we can see the hero class, Rogue
Near the class we have the Iniziative, the Rogue has 18
The Iniziative is really important
the more the iniziative is high and the hero will act first
Under the Iniziative we find the hit points, 5 for the Rogue
Under the hit points heart we find the movement points
the Rogue movement points are 1
the Rogue use the (yellow) Rapidity energy type
and here is the symbol on the card
in this text we have the hero basic skill
into the Rogue case is Stealth
with Stealth, the Rogue have an extra free move but only to move on the back of other heroes
Now we give you a quick preview of the other core heroes
The Fighter use Power
and with Mastery can save an energy card for the treasure card combos
The Wizard is a magic type hero
with Arcane Knowledge can use 2 more energy cards
and the hand cards limit grow too
so in a 2 players game it will be 11 and not 9
Here the Cleric
able to Pray
and can use a combo with only a Spirit energy card
and the Spirit energy is his principal source of power
Last but not for Charisma
the Bard!
The Bard can Improvise
When decide to draw can always take the first card on top of discard pile
He is an ingenium hero
Each hero has a combo list
described into a second card
Tha combos are 3 at 1st level, 4 for the 2nd level and finally 5 at 3rd level
The combos will grow up in power with level
but they will be more difficult to realize too
The hero combos have always the hero type energy inside
as you can see for the Rogue
each combo need one or more yellow energies
The monster cards are really similar to the hero cards
We can find an Iniziative value and the hit points
but the movement is a little different
we have not only the number of spaces
but the direction too!
in fact as you can see the Howlrat move in a direction while the Skeleton in the opposite direction
The mosters have a typical energy type too.
For example the Howlrat is a Power one.
Into the text below we find the monster attack
and the kind of attack
If the symbol is a little sword then it is a melee attack and can damage only the hero in first row
If the symbol is a bow
then it is a ranged attack and can damage distant enemies too
But you can see that the attack symbols are not equal
The Howlrat attack have an arrow indicating right in front of him
The Skeleton attack have two arrows that indicate in two different places
It is really important to check the attack type
of the monsters on the battlefield
If we choose the right strategy we can evade all the enemies attacks
Now come here and take a closer look to the mat
The first thing to do is choose the world
You draft one among the 5 possible
I will choose........
....this one: Tha fairy forest!
Every world card has a specific feature
Every world card has a type
in this case Magic
and a text
In this world the heroes need to discard 2 energy cards to take treasure or avoid damage
We will talk about this later
Now we need to find the enemies for this setup
In this little scheme we can see where to put enemies on the mat depending on the number of players
For example is a 2 player game we need to fill the space where is indicated a 1 and a 2
As you can see, there is a red B back here
If we are fighting the 3rd and last world then we need to place the boss too
A monster more dangerous than others.
But always cute :)
Place the world card drafted into this place
and the treasure cards here
Following the scheme on the world card
we place the enemies on the mat
We have filled up the 1 and 2 space because this will be a 2 players example play
We place now the heroes: the Fighter and the Rogue
We place them in first row
but we could have choose to place one of them into the second row too
We are brave so...ready to battle, pugs!
now that the setup is complete, we draft the energy cards
1 player, 10 cards. 2 or 3 player, 9 cards. 4 or 5 players, 8 cards.
After each player drafted his energy cards
make piles of face up cards
1-3 players you need to do 3 piles, as this
4 for 4 players and 5 for 5 players
now we are ready to play!
A game last 10 rounds and every round is divides into turns
1 turn for every cards on the mat
(heros, monsters and boss)
The Iniziative value decide who act first
An high Iniziative make act first
and every hero have 2 actions in his turn
can choose from these 4 actons
1. Movement
The hero moves in a direction as many spaces as his movement value
if a place is occupied by another hero than he can move back him
if the hero is on a limit can move and reappear on the other side of the mat
This movement rule is valid for monsters too
2. Standard Attack
The hero deals 1 damage
with a melee attack right in front of him
to attack he discards one energy card of his type.
You can't performe a standard attack twice in a turn.
3. Draft
You can draft 2 cards from the energy cards pile
or you can take 2 from the face up cards
or 1 and 1, as you desire.
4. Discard
You can discard all the cards you desire and
take the same amount from the energy cards pile
or from the face up cards
Attention!!! Remember that when you take face up cards with the Draft or Discard action
you need to replace them until the right number
A special action type is the Combo.
You can perform as much you desire in every moment
naturally you need the necessary energy cards
Outside his turn
each hero can perform free actions
as Pick up or Defend
When a monster is defeated, every hero in his column can try to Pick Up his treasure
they need to discard an energy card of the same type of the defeated moster
To Defend an hero need to discard energy cards of the same type of the attacking monster
one card for every damage he desire to avoid
During the game, the heroes will attack the monsters and the same on the other side
every time we have a combat
If a hero takes so much damage as his hit points
then the hero will be removed from the game
and discard all the treasures and energy cards
The hero will go return to his dog's bed :(
This unlucky hero will return on the mat only in the next world
If the hero defeats the monster
then the monster is immediatly removed from the game
and the player who did the last damage take 1 experience point
With experience points the hero gains level and is able to perform more combos!
If all heroes are beaten, they lose the scenario
the heroes can go on the next world but without the market phase
If all heroes are beaten in the 3rd and last world,
where the Boss rules
then the evil forces win and the game is lost :(
But if the heroes kill all monsters than they win the scenario and they can enter the market phase
The player draft as many cards as are the living heroes
Following the Iniziative values, the heroes can but ONE treasure
to take a treasure an hero discards an energy card of his type
or exchanging it with one of his treasures
Attention! Each hero can buy only ONE treasure
and all the not purchased ones will be lost
After the market phase,
the heroes can exchange energy cards and treasures
A game is divided into 3 different world
the 1st and 2nd world are full of enemies
while the 3rd have the terrible Boss too
The Boss is the most dangerous enemy into all the game
with a power level even higher than that of heroes!
but if you kill the Boss
The game end with a victory!
Otherwise the evil forces win :(
We see now a little more about the movement and combat
The first to play is the Rogue with his high Iniziative (18)
There is the Howlrat in front of him and decide to attack him with a Standard Attack
and to do it he discards a yellow energy card
The Howlrat take 1 damage and we report it with a wound token
The 2nd action is to move
He can move left or right
Decide to go for right.
So the Rogue go behind the Fighter that hold the first row
The Rogue turn ends
The higher Iniziative now is the Skeleton one (17)
The Skeleton must move and follow the direction on his card
He must move to the left, but the position is holded by the Howlrat so he must move behind him
The Corgriffin (Corgi + Griffin) has no one in front of him now so automatically advance in first row
The Skeleton attacks and his multiple attack hit diagonally
The attack hits the poor Fighter
but NOT the Rogue because is NOT a piercing attack
The Fighter takes 1 damage
The Fighter could have discarded a green card (Spirit), the same type of the attacking monster, to avoid the damage
Now is the Corgriffin turn (Iniziative 11)
The Corgriffin fly left for 2 spaces
The Corgriffin has a multiple attack too
but this time none of the heroes is hit
ieeee :)
Now arrive the Howlrat (Iniziative 7)
The Howlrat move right and finish his movement in front of the Fighter
unlike the previous monster the Howlrat make a melee attack straight ahead
The Howlrat attack hit the Fighter
The Howlrat attack inflict 2 damage and move the enemy
but this time the Fighter avoid the damages discarding 2 energy red cards (Power)
Finally is the Fighter turn!
Slow but violent!
as only a real pug know to be
The Fighter choose a combo as first action
He performs a Precise Shot discarding a yellow and a red energy card
With Precise Shot deals 2 more damages to the Howlrat that have 3 wounds now
The Howlrat have only 1 hit pont left
and the Fighter also removes that with a standard attack
The Howlrat is immediately removed from the game
The defeated monster leaves behind him a treasure
The heroes in front of him can Pick Up this treasure
to take it an hero needs to discard an energy card of the same monster type just defeated
so the heroes must discard a red card (Power) to Pick Up this treasure
The first to have this possibility is the Fighter because is in first row
but he is unlucky because he has no more red cards in his hand
Now the possibility go to the Rogue
He discard a Power card and so he can Pick Up a treasure
It's a delicious cupcake!!!
Obviously magic! ;)
The player take the card and put it in front of him
As you saw a round is really fast
You need to pay particular attention to where the enemies will move
to know where they will attack
and avoid taking damages
Finally as said if the heroes kill all monsters can go to the market phase and buy usefull magic items
Fantasy Pug Quest is a board game from 1 to 5 players
A game last around 30 minutes
and the young players will like it too
Since 8 years old you can really enjoy it
My brother (5yo) liked it with just a little help
So do you liked Fantasy Pug Quest?
I loved it and I'm ready to tell you a little secret...
...pugs are my favorite dogs :D
The game design is really puppy and amazing
and the game is funny, fast and adorable
One of the best things is the homogeneous design with the canine theme
not only the heroes but the monsters too
and the treasures too are thought for these little fantasy heroes
The game could be a challenge in solo mode too
but it is more funny played with friends
If you liked Fantasy Pug Quest like me than you can fund it on Kickstarter
you find the link below
(or around here)
Funding it on Kickstarter you will recive all the strech goals
not a small benefit
and the creators will realize their game with your help
you will become part of the project
Little Pug Players!!
Remember to follow us on Youtube to be always updated on our previews, reviews and unboxing
and find us on our site, Facebook and Instagram
and if a little girl has managed to explain this game to you, you'll surely be able to play with it!
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na na naaaa
na na naaaaa
