Hello, I´m Boetar from Method Triforce. I hope you liked the last video.
Hey, my name is Swapxy and I play together with Fabss & Boetar in Method Triforce and today we show you...
...the match-up LSD vs FMP
Right here I´m trying to juke Stormkeeper and trying to get my cast through before feral opens on me.
I didn´t succeed but Boetar lands a good bash out of sight.
I immediately cast my Stormkeeper so we are ready to burst.
I´m spamming chain lightning on the DDs and a lightning bolt for Maelstrom generation to have Earth shock ready.
I use Earthquake instead for damage, if I get a proc then Earthquake is worth it even for single target damage.
Fabss pressured the Mage well here while we also had good split pressure here. Mage drops to low HP...
Earthquake -> Fel Lord -> Infernal -> Vortex. So we use our full wombo combo and cooldowns
We make it difficult for the enemy team to get out of this.
The Fel Lord destroys their entire team, everyone is low HP.
Priest 70%, Mage 50%, Feral was also low HP.
Making it difficult for the Priest to recover.
The Priest plays Vim and Vigor, 20% healing increase, but he isn´t able to use it because we keep him low.
This is very useful because most Priests play with Vim and Vigor in arena.
If you keep the Priest low HP then it´s difficult for him to keep the team up.
Once again, we play LSD vs FMP, so we want to drag the game out.
They have Priest healer, we got a druid, which means you want to get them OOM.
At the same time you want to burst them frequently so the Priest can´t deal much damage.
Because if everyone is full HP in FMP then they deal heavy damage.
As I said, we want to survive and they push right now which is why I´m running away.
We don´t want to stack up, because that makes it easy for Feral to swap, he can easily stun and deal damage.
So I run into the middle, but get hit by maim and ring.
Subsequently Swapxy runs away, he lines the Mage and Priest
The feral is only bleeding him and doesn´t know what to do - thus good positioning.
That´s the only reason that we did not die right here.
The priest runs into me to fear
But that means the Priest is offensive now, therefore we can cast on him and get off Vim and Vigor.
Getting VIm and Vigor down is very important in situations like these.
This way the Priest heals less and they can´t play as offensively.
So if Priest pushes -> CC or damage him.
The target, Swapxy, always runs far away from the Priest.
That´s important and he does it well.
Priest pushes again and we run away. Rinse and repeat. You always want to run away if they push.
Especially as LSD, we don´t have much CC. Only short or random CC. So we run away and use positioning.
Here we can tank them without problem. We don´t go low HP. So we try to apply pressure.
The mages tries to CC me
I call in voice chat - it´s always important to always make the call if you get CC´d.
So your team mates know to interrupt and so they know what to do.
As soon as CC stops, we can go offensive again.
That´s what makes a good healer - if he tells his team mates what to do
In the heat of battle it´s not always easy to have an overview of which CC needs to be interrupted.
Here, for example, I had shock ready and could´ve interrupted but wasn´t necessary in the end.
Fabss gets MC´d, I shock it but should´ve simply purged instead. MC can be purged so I wasted my shear.
In regards to positioning, I try to position myself as annoyingly as possible for the enemy so they can´t reach me easily.
That´s why I stood below the bridge, casting up from below.
Therefore they go on Fabss.
Here I could´ve stopped the Poly. I still have Gift of the Naaru ready. Could´ve used my racial for Fabss.
That was Incarnation. As always, Boetar used his Incarn for Feral´s Incarn.
That´s a very good strategy for Resto Druid. You can just line up these 3 minute cooldowns.
Fabss calls his Fel Lord and as before in this game we stack all cooldowns to get maximum efficiency of the Fel Lord.
Again, we get the team low in this burst.
We try to keep the pressure up.
It´s important that the Priest is low HP so he doesn´t get Vim and Vigor. He has at roughly 80%.
Fabss is kiting. It´s my job now to keep him alive while Boetar is in CC, to stop CC if possible and to defuse the situation.
For me as a healer it´s always important, especially against feral/mage as LSD...
Well the enemy team generally doesn´t want to interrupt Shaman or Warlock. That doesn´t do much.
Most of the time, when you cast as a healer against a comp with 2 interrupts, you want to try to fake cast as much as possible.
Because most of the time they focus interrupts on you. Watch out that you don´t get spell lock. If you get lock´d then they can CC afterwards. You want to avoid that.
So you want to rather fake cast a lot than get spell lock and give them the opportunity for big burst.
So always look out for interrupts with whatever addon you use.
And watch cooldowns. Their combust is soon ready, so they´ll have a lot of damage. So play less offensive. Watch Cyclone.
Don´t get interrupted into Cyclone because you´ll die.
That´s very important, especially as a defensive comp like LSD. Exactly know when they can deal a lot of damage.
Because that dictates how offensive you can play. If they have a lot of damage then play very defensive.
When they have nothing ready, you can push into them, try CC, drop healer and try to get a lot of pressure to end the game.
As you can see dampening started.
Contrary to common belief, dampening isn´t just in favor of a comp like LSD. Single target comps with for example mage can dampen you as well.
Single target damage is difficult to heal in dampening, therefore you want to end the game at some point.
And that´s what we do here. We get all of them low, feral gets call and stunned. We try to focus someone. Mage almost dead, no cauterize for 5 second, he blinks.
We swap on the feral, because mage is far away, and he almost dies through wall with fragility (less hp) on him.
We need to finish them soon. He uses a last Incarn, so I use bear. We don´t want to lose here. I use tree, skin, everything I have. This is the last chance for them to win.
We just have to survive here and we´ll win.
At this point of the game, you want to avoid dragging it out, even though we win here any moment.
You want to try to win the game before the big cooldowns like Incarn become available again. So ideally we should have won the game 30 seconds earlier.
Otherwise you´re always in danger that in deep dampening a single target comp, with a lot of CC, can turn around the game and win.
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