Hi, guys!
It’s Lady Belles here.
As you know, in a recent update, Gardener
got a rework.
Which is great because Gardener wasn’t really
considered a good survivor by a lot people
before the update.
However, it seems that some are still unsatisfied
with her abilities and are even calling her
useless!
In my opinion, while not S-tier like Mercenary
or Seer, Gardener definitely has potential
to become a great survivor if used efficiently.
So, I’m going to share the tips and tricks
that I use when I play as Gardener.
Here we go!
Let’s go through Gardener’s external traits
first.
There are a few changes to her traits.
The most significant one is Ingenuity- Gardener’s
toolbox.
While it still allows infinite usage, the
toolbox now has a 12 second cooldown for each
rocket chair you break.
Before the rework, the time taken to dismantle
a chair increases as you break more chairs.
But now, it takes around 4 seconds to break
each chair.
Hunters now can also fix broken chairs without
using Abnormal.
There is no cooldown for every chair they
fix.
Next is Protection.
Protection is a brand new trait given to Gardener
after her rework.
It replaces Mech Expert.
Mech Expert used to increase Gardener’s
scope of success by 50% when a calibration
is triggered and decreased the chance of triggering
one by 50%.
Now, Gardener doesn’t have that trait anymore,
but with Protection, she is able to block
one incoming damage during the first 50 seconds
after the match starts.
This effect will be lost after she gets hit
or the duration is over.
Think of it like Seer’s owl.
Protection is also available in BlackJack,
making Gardener one of the best survivors
for that game mode.
The next one is Confidence.
Gardener retains this trait after her rework.
However, besides having 10% more time on the
rocket chair before takeoff, she also gains
10% increase in vaulting speed when near a
chair.
This gives her better kiting abilities compared
to before.
Veterans is exactly the same as before.
You get an additional 2 second speed boost
after getting hit.
Nothing new.
Okay, so, this is the persona build that I
use for Gardener.
I personally go down to get Tide Turner for
rescues, but you can also go left for Broken
Windows if you prefer to be a kiter.
Borrowed Time is a must for almost all survivors.
If you get downed right before the last cipher
is popped, you will be able to regain mobility
and escape after all ciphers have been decoded.
I use the remaining points to max out Will
to Survive.
Will to Survive can give you a higher chance
to struggle out of the hunter’s grasp when
they’re carrying you to a chair.
It’s even better if the chair is broken
and the hunter has a long way to get there.
The hunter will have to drop you and fix the
chair.
Your teammates might not have this trait,
but at least, you can save yourself from getting
chaired.
Prisoner’s Dilemma is added to the build
along with Will to Survive.
This trait can be very useful to see which
chair is the hunter is heading for when they’re
carrying a survivor.
I will explain more on this later.
I also recommend Sticker.
Sticker increases your crawling and self-healing
speed.
If the hunter decides to drop you or leave
you behind for a while to fix a nearby broken
chair, you can use this opportunity to crawl
away and put more distance between yourself
and the chair.
That’s all for Gardener’s traits and persona
build.
Now, I’m going to show some gameplay as
Gardener and reveal the tips and tricks that
I use when playing as her.
Right as the match starts, go find a cipher
machine immediately and decode.
As a gardener, you don’t have the abilities
for aggressive rescuing like Coordinator,
Forward, Enchantress and Prospector.
So, your biggest priority is to decode as
you do not possess any decoding debuffs.
If you come across any rocket chairs, quickly
dismantle them.
This can come in handy if you or your teammates
are being chased by the hunter later.
This includes rocket chairs that are nearby
the cipher machine that you are decoding.
Sure, you will alert the hunter of your presence,
but if it’s early game, you have the advantage
of Protection.
If the duration of Protection is up or you
got hit by the hunter, quickly transition
to a good kiting area and try to contain the
hunter as long as possible.
This is important to note: Do not waste your
time trying to find and break all of the rocket
chairs on the map.
Only break them if you see them and they are
nearby.
You should use that extra time to either decode
or distract the hunter.
When kiting, try to put as much distance as
you can from any rocket chairs.
This includes crawling away when you get incapacitated.
So, if the hunter is carrying you to a chair,
you have more time to struggle free.
Which is why I recommended Will to Survive
and Sticker.
Bigger maps like White Sand Asylum, Lakeside
Village and Eversleeping Town are the best
maps for Gardener since the chairs are further
apart from each other.
This tip depends on the situation.
If a teammate gets caught and you’re at
the other side of the map, don’t even bother
to run over to break the chair- you will not
have enough time to do so.
Instead, only do this if a teammate is nearby
and you are far enough from the hunter to
have enough time to dismantle the chair.
If the teammate has Will to Survive in their
persona build, they might be able to struggle
free.
That’s all the tips that I have.
I want to give a shout out to my friend Floss
for helping me out to get footage for the
hunter fixing the chairs.
Thanks a lot!
Share your thoughts on Gardener’s rework
in the comment section below.
Do you have any tips that you want to share?
What is your playstyle when you play as Gardener?
Thank you for watching!
