Saving and loading before Diego can talk to us.
Opening the menu on the right frame of the walking animation makes you glide during the pause. Opening and closing the save menu lets you jump while paused. After unpausing you get extreme speed for some reason.
We call it the "catapult glitch".
Pressing the map key (M) lets you survive falls.
Jumping and taking the fists out at the same time.
You can also catapult with strafing. It is usally slower but gives more height.
Repeated jumping in a corner like this lets you eventually clip through.
The map key also lets you jump in the air repeatedly.
Strafing in mid-air makes the priest attack you directly without talking to you.
Why Chinese? Because the unpatched Chinese version translated part of the code which makes the priests use their magic and they can't attack us.
Holding Jump and M lets you slide down and target the priest.
Normally you would lose the target on the priest as he dies, but if you press Up the exact moment he dies you can open the menu and take his sword.
The switch to open the gate below us is supposed to be activated by an arrow but our body works too.
Repeated saving and loading to reapply the damage of the spike trap to the priest 7 times.
The strafe in mid-air makes the priest attack you as long as you hold it until going into his range.
By holding Jump and M we sink into the ground and make the priest charge forward into his own trap.
Again jumping and taking out the fists at the same time.
Falling into his room like that again skips the dialogue of the priest.
Again sinking into the ground to make the priest charge forward.
He now stands under the descending pillar and gets killed by it.
The catapult glitch also works on other NPCs and we will send this one flying.
To keep him targeted after opening the menu you have to repress the Action key the exact moment you close the menu.
And like we did with the first priest we will loot this one from a distance by pressing Up the exact moment he dies.
Opening the menu the moment Cor Kalom talks to us allows us to load while inside a dialogue.
Now we can be neither attacked nor talked to by anyone. But it is also impossible to save or cancel it.
