DIANE WANG: Interested in
immersive design, but aren't
sure how to get started?
TOGETHER: We're
here to demystify
designing for augmented reality.
DI DANG: First off,
augmented reality blends
the digital information with
the user's physical environment.
DIANE WANG: In other words,
AR augments the user's base
reality to provide them
additional content or context
about that reality.
DI DANG: AR is
important because it
enables us to have
interfaces that
are more lifelike,
understandable,
and seamless with the
actual world around us.
DIANE WANG: At Google, we
rapidly prototype for AR
in order to show how blending
the physical and the digital
can help our users.
DI DANG: And we're
going to show you
how to get started prototyping
AR experiences with things you
have laying around the office.
TOGETHER: In 60 Seconds.
DIANE WANG: Let's say a user
is learning a new language.
What if they could scan
the world around them
and automatically
see the translation?
Usually, our next step would
be to jump into 2D wire frames.
With AR, we need
to think in 360,
so we proceed by prototyping
with things around us.
DI DANG: It can be as
lightweight as using paper,
or modeling clay, or blocks
to show potential UI or AR
objects in 3D space.
Plus, we can play with motion.
2D UI tools can be
great for mocking up
AR micro interactions, and it
can be even faster than paper.
To take this to the
next level of fidelity,
we'd bring this into
video editing tools.
And there you have it--
a quick prototype that serves
as an augmented reality
proof of concept.
To learn more, check out
Google's augmented reality
design guidelines for pointers
on the UX of AR considerations.
That's it for now.
Don't forget to
like and subscribe.
TOGETHER: Happy AR prototyping.
