If you didn't know, you can reduce the weapon
movement while running, crouching or walking.
I'll show you how to change it right after
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Hey guys, salut mes amis och hallå gubbar,
Maxim here!
The weapon movement that you're seeing right now is known as bobbing.
If you're using my config you should already
have the lowest bobbing settings possible,
but I'm still going to talk about them and
show you what they do.
Lowering the bobbing settings can help you
focus, it can be less distracting because
of all the movement, it also looks more jittery
when having it set to high, and most importantly
you're allowed to change the bobbing cause
it's normal commands in the game.
So let's start with cl_bob_lower_amt, this
is how much the viewmodel lowers when running,
default value is 21, highest value 30 and
lowest value 5.
This is a personal preference but I like to
use 5 as it lets me see more of my viewmodel.
Next command is cl_bobamt_lat (or at least
that's what I think it stands for).
This is how much the viewmodel moves side
to side when running, default value is 0.4,
highest value 2 and lowest value 0.1.
Having it on 2 looks really goofy, and I obviously
recommend that you lower it.
I have mine on 0.1.
Next command is almost the same, and it's
cl_bobamt_vert, this is how much the viewmodel
moves up and down when running, default value
is 0.25, highest value 2 and lowest value 0.1.
Having this on 2 looks just yeah, it looks
really messed up. I use 0.1.
Next command is cl_bobcycle, and it controls
the frequency at which the viewmodel bobs.
I remember using this command in 1.6 which
is why I'm totally aware of it's existence
in this game.
However, I chose to keep it untouched since
I can hardly see or feel any difference.
Maybe it doesn't do anything.
Anyway the default value is 0.98, and once
again the highest value is 2 and lowest value 0.1.
Now for the last two commands, cl_viewmodel_shift_left_amt
and you have the same thing for the right side amount.
Default value for left is 1.5, highest value
2, and lowest value 0.5.
Default value for right is 0.75, highest value
2, and lowest value 0.25.
This basically controls the crouching animation
of the viewmodel.
I use the lowest settings but it doesn't really
make much of a difference.
So that's all the commands for reducing weapon movement and I hope you learned something new.
If you compare the highest bobbing settings
with the lowest bobbing settings this is the difference.
That's the video, I hope you enjoyed it, let
me know if you want more quick tips, I'll
see you guys in the next one, and go bananas!
