Super Monkey Ball has been a target for speedrunners since the very early days of speedrunning.
It's first GDQ appearance happened way back in 2011,
and since then a Monkey Ball game has been seen at nearly every event since.
Over these years a number of players have come and gone,
attempting to make or break new records for a plethora of different categories.
And like most games - within this shrewdness of contenders - you might expect some people have attempted to fabricate proof,
and hope to slip their fake times under the noses of the moderators.
However, with Monkey Ball, mods can say with certainty this has never happened,
and very likely never will happen, ever.
There's a number of reasons Monkey Ball runs are so hard to fabricate,
and I'll outline the main issues within this video.
But first, I'll briefly clarify some preliminary info to ensure we're all on the same page.
To keep things simple, I'll focus this video primarily on the Master category for the first Super Monkey Ball game,
but basically all of the points discussed here will apply to any other main game category in SMB1, 2 and Deluxe.
Master is a simple category. It requires the player to beat Expert, Expert Extra and Master to complete a run.
This is generally considered quite a hard speedrun, as Master stages are only available to play if both Expert and Expert Extra were completed without using a continue,
massively limiting the potential for errors in your run.
