so i been playing this game for a while, but
surprise surprise i am one of those people
who never actually finish any run and
fantasize about possible cool things i might
be able to do in the game and not actually
commit to it just like what i do on in my
real life too.
but this time, things are different.
did you ever realize that rimworld, our lovely
little story simulator were a communist game?
i mean think about it, one colony.
one storage, they all work for the colony.
and the end goal is building a rocket!
nah man, no matter what you say, it's a communist game.
right?
So i came up with an idea for a playthrough
and i decided to record and make a content
on it.
Its rimworld but its capitalists!
But before we get into the video, this video
was sponsored by raid shadow legends!
nah just kidding.
but this video sponsored by me, you know i
been trying youtube for a while and its been
good.
but to gain more growth i realized i need
to ask people to subscribe and
i think it might work.
who would've guessed, asking people to subscribe...
and there are more things i realized too.
attention.
to gather people's attention you need to master
the art of click bait and deception.
-sun tzu
seriously clickbait thumbnail is one of THE
MOST part of your content.
if they won't click on your video then why
would they watch your video right?
second thing i realized were edit edit edits,
more the better.
well almost..
a really effective way of editing is zooming
in randomly within the video and
adding useless images in the middle of the
videos.
i think these images and random edits will
make your video more...
busy.
imagine watching a video as drinking.
no matter what the drink was and how sweet
it were you will get bored of it eventually
after drinking enough.
you might ask "so making your content busier
will give them more and thus people get bored
of the faster?"
well yes, but if you pour into their mounth
different types of drinks including water
juice, cola or an alchohol they will not get
bored easily because they have variation AND
to stop drinking something you first need
to close your mouth and place the
cup down, but what if you pour your content
into their mouth violently? they won't be
able to close their mouths! thus more watch
time! muhaha
If you look carefully almost
everyone in the platform does these little
edits. if not all the popular content makers!
and global human average attention span is
8 seconds according to google, so adding these
edits at least one in 6 seconds is recommended!
And it will help you to maintain the attention of people
oops we side tracked, anyways thanks for the
watch time and like and subscribing.
thanks, man i really appreciate it, bro. yeah
now that i managed to waste your 3 minutes,
i think i can waste your time more on the
main dish now.
rimworld but its capitalists!
for the run i needed to have some weird setup
and had to have some workarounds for the style
we are trying to go.
we will be going with reload anytime mode
on randy random peaceful.
this is supposed to be just a fun little experiment
so i don't think i want to go with extreme
challenges and since 4 different colonies
will be competing against one and another
i think raids and all of the major threads
are not appreciated.
also the 4 team can only trade with each other,
it is not allowed to trade with travelling
caravans.
each team has 2 pawns, including one regular
assistant who does not particularly specialize
on one task but does the
errands around the colony, and an one pawn
that has a mastery degree on one thing.
So that four teams have some kind of diversity,
forcing them
to go with different playstyles and trades
within the four teams.
With these benefits and limitations who knows
who will be able
to balance trades and possibly create temprorary
allies or some interesting plays.
the main goal of everyteam is to gain monopolization.
any method is allowed.
first team is an engineering team, their main
strategy to get to the monopoly is to overpower
other teams with superior combat abilities
by crafting weapons.
but they have to be careful not do that early
or show any sign of hostility towards anyone,
or else other teams will get scared of the
potential possibility of
mass genocide and try team up three vs one
and put them into their sleep before they
get to reach to the point of high combat power.
second team is planters, their main strategy
to the monopolization is to make other colonies
depend on substances.
since trades with other colonies are banned
by me
they have the chance to make that work slowly
while giving others free food and having just
nice kind face.
But they have to very careful about timing
because bunch of
overly addicted people might do something
in order to fulfill their desires.
third team is tamers, they seemed little bit
weak compared to others so i installed alpha
animals and animals logic mod to enable them.
their main strategy to monopoly
is overpower others with pure brute force
in numbers.
And to reach that point of force they have
the potential of easily having access to early
game necessities such as food,
but getting behind that wall only depends
on slim chance of luck.
fourth team is builders.
their main strategy to mass genocide is to
build turrets and overpower them with bullets.
in terms of potential they might be scarier
than crafters.
but they have to hide their turrets and be
fast with advancing since solar flare can
completely ruin their plan.
Also i installed target-able turrets mod in
order to activate this method.
there's one more way other than mass genocide
to reach a monopoly is 3 life system.
every team has 3 orbs, these are materialistic
things for simplification. if they lose every
3
orbs their team cease to exist but pawns can
still join other teams after that.
i will be following the money and orbs on
other papers because doing it in game requires
just so much micro managing
i seperated the map into four sections without
any consideration in order with equal amount,
and built a little trading zone for them in
the middle of the map.
then while assigning them to their lands i
made sure to edit in floor tiles so its easier
to see their progress and seperate each teams
the researching system is little bit different
here. It's not possible to research completely
seperately
so fast research were turned on from debug
mode and decided to research the tech that
were most needed for each team in queue
crafters team managed to build their cosy
little barrack, and already started on manufacturing
on goods with smithing table.
Also they were idling so they get to deconstruct
massive ruin.
second team, planters were the slowest from
the four teams but they built their barrack
and started their little field of rice.
Food scarcity will start causing problems
if we don't take it into
immediate consideration, but even starting
the field just after building the barrack
might've been little slow to my taste.
third team, tamers they also build their little
barrack and tried to start working on taming
animals, but there were just a few animals
and they didn't have the food that were needed
for taming, so they started their little farm too
last but not least, the builders team.
they were the most productive, they managed
to build a huge barrack.
The food was getting low and in their land
there were an alpaca herd.
so they saw an opportunity of early business and started
their hunt on four alpaca.
Another business idea were to build an bed
for everyone.
Good bed is just so nice to have so i thought
even from other's perspective they
won't decline the offer of a good bed for
the right amount of silver.
