Contained within Operation Shattered Web is
a bad word. Can you see it? Valve’s text
filter did, leading to silly situations such
as this, where somebody would unbox an Operation
Shattered Web case only for part of the name
to be censored.
Well, that no longer happens when Valve announces
that a Shattered Web Case has been opened.
…But it still will for us common folk, talking
about it. Talk about double standards. Let’s
hope bad words doesn’t erode your trust
factor!
CS:GO has gotten its 48th music kit- this
one’s by Amon Tobin. In the description
I’ll link to CS:GO Stash’s page for it
since it lets you easily listen to each of
the tracks contained within.
Graffiti won’t spray on transparent surfaces
any more. Because it was only being sprayed
onto one side of glass windows, meaning that
you can stand behind it and see through it
like normal, whilst remaining hidden behind
the graffiti from the other side.
I like to think it was my defenestration gamemode
that got this one fixed, but what did it was
probably a reddit post on Nuke that picked
up a lot of traction recently. But has been
known about for a while. But now it’s finally
been fixed.
https://www.reddit.com/r/csgo/comments/e6mump/graffiti_on_a_window/
And last, spinning too quickly while defusing
will stop the defuse. And you’ll get an
electrical zappy sound to tell you that you’ve
been a naughty boy. Anybody nearby can hear
this sound, so will know that you’ve messed
the defuse up.
Spinning was a great way of making you harder
to hit as you were trying to defuse. I’ve
personally never had it work in my favour
before, but here’s an excellent example
of it being used in a match between Heroic
and Virtus Poo a few months ago.
While I think it’s hilarious, it’s kind
of obvious why something needed to be done
about it.
People wanted me to work out how quickly you
have to be spinning before it stops. I haven’t
tested this entirely accurately- frankly,
I don’t know how useful it would be for
you for me to do this. But it cut out when
I appeared to be spinning at roughly 420 degrees
per second. If I had to guess then I’d say
it would likely be a more -pardon the pun-
round 360 degrees per second. But maybe Valve
has a sense of humour.
It seems based on rotation speed since I could
happily flick my mouse in other directions
without cutting it out. And since it was based
on speed, I could get it to cut out before
I had turned a significant amount in the first
place.
This update is just the latest in a long line
of defuse nerfs. Those cables were added a
few years ago to indicate whether somebody
was defusing or faking it. And I could have
sworn we already received an update to smooth
character animations to prevent this kind
of defusing animation nonsense. But clearly,
that didn’t work.
So, a small update, but a worthwhile one that
kills a number of amusing things about the
game.
