Welcome to my Any% Speedrun of the game Rayman 2: The Great Escape!
Any% = complete entire game with an arbitrary percentage
No cheats (except for "NoMovies" which skips cutscenes) or external tools are allowed.
Glitches (exploits, bugs in the game) can be used to your advantage - be sure that I am gonna abuse them a lot :D
First intro cutscene is sadly unskippable (which means I have watched this thousand times in my life)
However, the plot is as follows:
Bad guy called Razorbeard has attacked Rayman's world and inprisoned most of the residents.
Prisoners count exceeds 20 000 and is still growing...
The only hope is the guy you can see in the cell - RAYMAN
This blue frog is called Globox
And btw - I forgot to mention - I play on constant 60 fps, with RibShark's graphics fix - to make the game stable and fair for everyone.
The overlay above is my timer - I am going to compare my time against my sum of best segments (best times for each level that I ever got).
It allows me to guess, what my best possible time is and whether I still have change to beat my record.
If I lose too much time, then of course I reset (try another run), since beating WR is impossible.
There is an autosplitter (times are exact and guessed programatically) and the timer is automatically pauses while loading a level.
Back to plot - Rayman was just given a silver lum - an energy packet which enables him to shoot.
Yeah, just destroy the door and we can save the world.
Typing "NoMovies" code BEFORE the run starts - this will enable to skip all cutscenes (which last almost half on hour).
Ok, let's go - timing starts on first movement.
Jumping while being faced diagonally and holding strafe is apperently faster.
This Murphy "cutscene" is skippable by precise jumps... but I am too bad for it :P
And the second tutorial cutscene. Holding strafe makes the camera rotate faster in it.
Ok, let's go. You have to collect all 5 lums in this level in order to complete it.
I jumped onto the cutscene trigger and skipped it on purpose - this made Rayman teleport a bit further.
That's it!
It is important NOT to save the game - this will enable me to use a "loadwarp" trick, which I will explain later :)
Trying to obtain an airswim glitch... Pretty inconsistent and I have to reset here many times (fortunately it is the 2nd minute of run). :P
Now I just swim to the end.
In this map there is an extra section (played in 100% run) which contains a trigger to Echo Caves 2 (a level somewhere in the middle of game).
If you somehow found a way to enter it early, you could skip a great part of the game.
But up to now it is only a dream and theory - noone has even guessed the way to do it yet :\
Some platforming (once I died here) :P
Spamming jumping is faster for climbing and safer (in case you got hit by a barrel).
Holding strafe fixes camera issues.
Also, the gate with blue plasma (do not mistake it for laser, which is something different :P) can be skipped with void glitch (explained later), but the skip is too hard.
I would like to say something, but this part of game is just not interesting :P
You have to destroy power generator in order to free Ly - the fairy. You achieve it by destroying the 3 plasters on the machine.
We believe the alghoritm done in this speedrun to be the fastest possible.
It is fast but involves a bit of risk.
Also, skipping this fight will NOT be ever possible, since this would also make Rayman not be given another power, which is necessary later.
This cutscene is skipppable. However, it is better to wait until Rayman leaves the cave, so that you have to move a shorter distance.
Now you skip a cutscene and continue the trip.
Rayman was given an ability to grab purple lums (rings) like the one you see. Without this ability I couldn't complete the game.
Ok, the level is almost completed. However, now there is one of the hardest skips coming.
Grabbing the ledge here is a part of the skip setup.
You have to make a sequence of jumps on this sloped floor.
The first one while holding strafe, 2 another ones normally.
Then you keep jumping and try to activate helicopter short before you land.
I did it! Here is a brief explanation of what happened: jumping on the slope made the Rayman teleport towards the place where I had grabbed the ledge before.
As tornado affects gravity parameters, the teleport enabled me to just fly superhigh above with superhigh acceleration.
And the skip is awesome, because tornado section is slow and boring :D
Waiting for the teensie to move... (zzz)
Ok, I have just completed the hardest level in this run (getting both airswim and tornado skips in the run is already hard).
This level is way easier :D
Holding strafe enables me to slide faster and destroy enemies in my way.
Activating the switch to the right makes another 4 lums appear in your way.
Rayman is going to slide 3 times around here - so you have 3 chances to destroy each cage and collect a lum inside it.
Well, this level is without a practice actually harder than it looks here :P
Entering menu on purpose - from the point of view of loadless timer, it is shortens your way in hall of doors.
A tricky jump (if only you manage to grab the ledge)
The switch to the right is sometimes annoying - you can aim it with the use of strafe input and it costs 1s max.
This might sound silly, but once I died here because of those chicken zombie enemies - it just made me slide off the platform :P
Make sure the cage is seen in the screen when you try to destroy it.
This pirate is skippable - with a long helicopter jump and a damage boost from the pirate. However it saves ~5s only and is very risky.
I hate the movement here. Probably it would be easier, if I was able to play with an analog controller (but I can't - I tried) :P
Holding strafe here fixes camera issues.
I have destroyed the cage with teensie as first on purpose - while teensie is on his way, I had time to do another stuff.
I really liked this level as a child :D
For a speedrun not anymore, because of the skips that you are gonna watch.
Collecting some extra lums.
Oh dear, I forgot to mention: collecting lums is important - there are lum checkpoint before each level with a mask. For the last checkpoint you need 550 lums total.
And here is a skip coming - I am trying to clip through the wall by swimming against the wall like this
Collecting more extra lums. There is simple thumb rule - if an extra lums takes longer than 2s extra to collect, it is too slow.
Another example of how diagonal jumps make you move way faster in sliding sections.
I really like(d) this part - as a child (funny) and for a speedrun (tricky) :D
It is a boss - Axel. It can be skipped (which saves 10s) and I decided to attempt the skip (which I dislike) :P
So I did it! :D
In the cutscenes I skipped, Rayman got his 1st mask. There are 3 masks left.
This is gonna be a pretty short split :P
Here is a skip coming - with a shell.
Short: I made the shell ride on the wall, I run high and clip through the wall - I activate a Clark cutscene which activates anywhere out of bounds.
Entering the menu is important for a "loadwarp", which I will use and explain later.
Now you revisit Marshes and go to the Cave of Bad Dreams - you have to get Elixir of Life to help Clark in Menhir Hills.
There is a theory of a potential skip of this revisit, but noone has an idea of how to perform it.
Maybe in the future - it is the most beatiful thing about speedrunning :P
You can never be sure :P
Ok, let's begin the Cave of Bad Dreams - the 2nd least consistent level in this run, with hard skips.
No commentary, because raw movement is not very interesting :P
And here is a skip being prepared. You want to grab the ledge out of bounds, so that you can fly to the end and skip 3-min-long orb section.
Here you go!
Using first person camera mode for short to skip Jano cutscene when entering the slide.
And now I have attempted Jano skip. What I want to achieve is to die and enter menu in exactly the same frame, when Rayman respawns.
1st attempt has failed, so another try is coming.
Damn, this skip is hard... :\
YEAH, I got it! It was a frame perfect trick, where 1 frame = 1/60 s of accuracy.
What I've achieved is having made Jano stop chase me. Now I can use it to something tricky...
See? I can get out of bounds here and just fly to the end :D
Also, it is good moment to explaing a movement tip. It is actually faster to fly, if you hold a strafe input and release helicopter multiple times in midair.
Flying normally brings a speed of 5 units, and flying like me is 5-7 units average (depending on how often you release helicopter).
What I have done now: I have skipped cutscenes and loaded my 0.0% savestate - it is the savestate I was given at the beginning, which I had NOT overwritten any time.
Moving while the cutscene, so that I am closer to the Walk of Life entrance.
The reason for playing Walk of Life are extra lums that I need - it is apparently faster to play this short level than a lot out of your way in other levels :D
All you have to do is to play Walk of Life, not miss lums in your way and...(you will see) :P
Collecting the 4 lums remaining is too slow - it is better to "loadwarp" here and leave Walk of Life that way :D
Collecting that extra cage is fast, if only you make sure that the shell is waiting for you already tamed.
Another extra cage. You can either kill those pirates or sneak towards the gate (I prefer killing them).
Shell Wall Climb trick once again :D
Make sure to touch Clark, so that he actually realises that I want him to move.
Jumping from the specific spot on a floor (with a little dark dot) and a bit tricky movement for an extra cage.
Clark was still in his way, so collecting the extra cage is not even slower, if you are fast.
Landing with helicopter to make sure that I don't hit the shell by accident :P
The last shell ride in this run.
Canopy - it is a pretty nicely broken level, which you are gonna see soon :D
Firstly you jump like this in order to avoid dealing with the spider.
Collecting extra lums here is worth it.
Trying to hit the switch (free Globox) early, by shooting the wall so that the bullets bounce in the correct direction.
The game has an input to take screenshots - F8 - it causes little lags in game and affects some timers/animations.
For instance it makes the range of my bullets longer, so that I can easily hit the mast from a great distance :D
Move your *ss, Globox! xD
Staying close to the pirate while fighting is faster (shorter delay between an attack and an damage caused).
Ok, a pretty tough skip is coming right now - watch out!
Trying to overjump the gate with the use of damage boost.
I failed getting it with a bomb, so now I have to get it pirate's bullets.
And I got it!
Shooting the ring with bounced bullets.
Attempting to pass the gate which automatically closes, if I come too close. Normally Globox would help me pass this, but I have skipped him :P
Again, a screenshot button slows the gate animation and easies my movement.
Canopy was the 3rd hardest level in this run. Having passed it while having lost less than 30s total is a really nice result :D
Whale Bay - a level of airswim abuse xD
You can clip to the left or to the right (I am the only one who prefers clipping to the right, apparently). xD
You need to get collision boost by spamming jump input - it is necessary, if you don't want to drown.
And another airswim coming.
Here you go!
This cage is quick (10 lums), so let's get it!
Spamming dive input makes me swim in a straight line to the end - straght line is the shortest possible distance :D
With a good movement collecting 2 bubbles is actually enough.
Fixing camera regularly, because on 60 fps there are some issues.
I have just skipped a cutscene trigger on boards.
Tricky jump, however I intended to land immediately inside the cave :\
Collecting the rest of lums quickly, while theTeensie is in his way.
Ok, it is time for the Sanctuary of Stone & Fire - prepare for some huge skips! :D
Here is the first one coming. Do you remember the skip in tornado room? Now we will perform similar glitch - it is called Grab Location Manipulation.
So I had grabbed the ledge and I perform some sequence of jumps...
As a result I've grabbed a wall somewhere above - it is a bug. Now I can just fly to the end. :D
Ok, so that was a first room. Now it is a time for the second one :D
I use a plum to get out of bounds. However, I need to get this trick twice to make use of it.
The first clip is used to remove a cutscene trigger. The second one enables me to gain control out of bounds.
OK! Now just fly to the slide and go for the blue orb!
Of course still with a strafe input and multiple helicopter releases to fly faster.
As you might have realised, yellow orb is completely not needed and ignored. :D
Attention: don't hold any camera inputs while this cutscene, because it can break the cutscene and disable your controls (you die)
Another skip coming!
I got it luckily first try, even though it is kinda tricky. You need to dive a bit in water and shoot at correct time.
Going for some extra lums (those are quick) and swimming to the end.
More extra lums
If I collected the last lum, it would be way harder to get the switch to the left.
Making the flying keg hit and kill the pirate :D
Careful: sometimes camera sucks here - fly at the bottom and a bit to the right :P
Destroying the cage and deathwarping in order to skip Teensie dance - the portal will be already open, when I come.
Ok, Precipice - I really hate this level, because the movement is way harder and less optimized with a keyboard. But as said - I can't get used to analog stick.
Well, there is not much to tell about this level...
It is just about playing this level many times and being aware of all bad things that the game can make to you. :P
Make sure to start shooting early so that you can easily hit the cage.
An easy way to skip a part of the map - you simply jump on the trampoline from the bottom.
This jump is a pain - if I jump too early I miss the platform, if too late - destroyed platform flies up and Rayman lands on it by accident - bad physics :P
Damn - this waste of a golden fist... :\
A nice facilitation - now if you stay on a platform being destroyed, Rayman automatically jumps - you can just run forward and not worry anymore. :D
Holding strafe while climbing the bars from the bottom makes you move faster.
Now I am going to abuse strafe+helicopter flying technique a lot.
The most optimized flight route involves flying towards the last lum that you can see.
That way you won't miss any lums.
In order to get damage boost from the bomb make sure it hits your back and keep shooting.
Warning: the last platform is broken and will NOT cause the autojump!
Boss fight - I hit the pirate with 1 normal golden shot (because aiming that one is hard), 1 charged one and 2 normal
The last shot is done late, so that I can easily move to the right while the cutscene plays.
Some people use the bombs falling down instead - it takes a lot of damage to the pirate and doesn't involve moving slower, but I don't find it consistent.
It is time for the easiest level in this run (maybe right after Woods of Light). :P
Just don't miss any lum!
The reason why I am spamming so much shots is that I am bored :P
Because this part is really boring... xD
An easy way to not worry about the thunder animation - just hold F1 (thinking input) while you are going to get damage.
A timesaver preparation: in order to make an autoscroller platform have a good cycle, you go a bit out of your way to come closer to it.
Now you just walk with a barrel and don't worry about anything.
You must move quick to actually pass the enemy without killing him.
You don't even have to look at the door you have destroyed. Instead, you just rush to kill yourself.
Thas deathwarp is very important because it makes the final portal already open. Otherwise you would have to escort the Teensie all the way.
OK - the Sanctuary of Rock & Lava - the 4th of the least consistent levels in this run.
I am trying to jump onto this barrel and bounce from it...
That way I've grabbed the green lum early and I've skipped a bit a map.
A quick way to destroy the cage.
This golden fist will be useful very soon.
That's how you can quickly destroy the cage (with a golden fist only 1 correct shot is needed)!
Here is one of the least consistent skips coming - like in Jano skip - you have to enter the menu frameperfectly in order to get a "void" state...
...OK, getting this 2nd try was insanely lucky, LOL
Obtaining the void state makes the gate not appear - you can simply pass it!
OK, I truly don't know what shit happened here. Probably a compilation of unluck and hype with the current pace xD
This place is annoying...
OK, and now I activated helicopter too late - at this point I knew I had to focus again!
Jumping like this skips a "YEAH" animation.
I have to get rid of a stress while trying to make a good pace run to the end... :P
In this level you have an unlimited ability to fly above with your helicopter.
However, it is only possible in this single level. You cannot preserve it to any other levels...
...even with the use of the loadwarp glitch.
This flying part is very exciting, so I will just shut up for a short time :P
I always struggle about opening the bottom gate here. You need to either charge a bullet or preserve a golden fist from the previous level.
OK, now just fly and don't die by accident xD
I almost missed the sideways entrance - this would force me to get 10 backup lums, which would waste at least 30s
Careful: this might sound stupid, but you CAN actually miss those big lums here :P
OK - a boss fight. You can have to run away and hit stalagtites in your way in order to hurt the enemy.
If you deathwarp, you have to do entire battle all over again...
Also, don't be an idiot like me 2 years ago and DON'T shoot stalagtites before the boss stays under them (don't spam shots while running) :P
This deathwarp teleports me to the opposite side of the map - it is easier to grab the purple lum there.
At this point I always have a feeling: "man, it is just 4 levels away from the new WR!" :D
Moving a bit out of your way (too far) and going back in order to enable to autoaim shot for the 1st switch.
The 2nd switch is being skipped (in the room to the left), but you still need the 3rd one.
Rotating camera so that I can easily hit the switch WITHOUT collecting a green lum.
Now you can easily deathwarp to save time.
As I had skipped the 2nd switch, I need to make a long jump, but it is still possible.
Tip: if you shoot 3 times, all of the bullets hit the switch. If you spam bullets, all of them have a shortened range and none of them hits the switch :P
A tricky jump :P
I am always scared of touching this plasma-electricity energy line by accident (it is not a laser!!!)
Laser is a source of coherent and monochromatic light and is capable of cutting, not electrocuting! :P xD
Make sure not to hit those switches too early - otherwise thunders appear again before you pass them :P
More exciting autoscrollers - we need them in this game!
Jumping makes the pirate completely miss the aim.
You can also kill this pirate with one shot, if only you have enough range.
OK, let's get the last 10 lums needed!
You ignore the pirate and just go for the cage.
I really like AI of the enemies in this game :P
Another boss fight - this one is not gonna take long though...
If you strafe backwards, there is no problem hitting Clark with charged bullets. :D
Btw, make sure to skip the last cutscene early - if you skip it somewhen in the middle, you can softlock :P
OK - it was the last lum checkpoint - from this point you don't have to worry about lums anymore!
Grabbing a green lum to be safer, hitting the switch and trying to jump through the thunder, which is actually possible.
Well, I've failed movement a little bit :P
Warning: if you stay on the ground where a pirate is drilling through, you gameover (0 health) - it is safe to just jump there.
At least I have managed to not lose any fist to the last pirate - with 2 golden fists I don't have to worry about the miniboss in Prison Ship! :D
I wish this cutscene was skippable... really... ... ...
...
And this one too... ... ...
Tip for people attempting this jump: you are intended to activate helicopter with a short tap of jump input, not by holding it, otherwise it makes you lose height faster. :P
Some tricky moves, but the major goal is just not to die xD
It is safer to jump earlier and lengthen your jump with a boost - if you try jumping too late, Rayman can just ignore the input...
You can save ~15s by jumping on the branch to the right. However, I was aware of a good WR pace, therefore I decided to play safe...
OK, it is definitely the least interesting part of the run. You have to swim with this slow boat for about 4 minutes.
To be honest, I would suggest you to just skip this part of video :P
I will not comment on that part of the video, so you won't miss anything. :P
Oh really, please don't waste your time watching this shitty part :P
Well, if you really want to - but don't say I haven't warned you :P
OK, as you have calmly watched this entire boring boat section, here is your award: "my real name is Konrad" :P
Finally the ending!
OK, it is time for something more exciting - watch out!
You will it as contrasted with that boat section! :P
Jumping, jumping and jumping - just to save a couple of seconds!
As I said before... diagonal jumps are fast.
I really, really like this level - a nice rollercoaster <3
That's how you beat a miniboss quickly, if you have preserved golden fists from Iron Mountains. :D
YEAH! (dies)
OK, it is time for a flying shell part (very exciting and challenging) :P
Just make sure to touch the switch :P
Now it is going to be a minute of a boring flight, unless I die (then I waste a lot of time)...
Changing direction a lot in order to avoid those lasers (yes, those are actually "lasers", as constasted with other sources of lights in this game) xD
OK, it is the final fight coming!!! :D:D:D
Make sure to stay close to the edge, so that the boss won't jump onto you (because he can't).
Well, sadly I got a wrong RNG - there was 50% chance that the source of ammo appears in the tunnel closer to me. :D
Hold JUMP and SHOOT to enter the secret passage!
Blue orb = infinite ammo!
When Grolgoth sits in lava, you have to shoot him twice again to make him climb back immediately.
Yes, finally! :D
Well then, thank you for watching! :D:D:D
If you liked the video, you can like it or subscribe (but you don't have to, really). :D
You might also be interested in 100% run of this game or maybe some glitch showcases. And I also play different games!
Once again - thx for watching - I hope you enjoyed!
