Hi, tactical gameplay lovers.
I am Hans and I invented the next level dynamic gameboard.
The board we call Vortex holds a growing number of games and puzzles
In this video we will explain the first four games
Give you a sneak preview on some concept games and future extensions
‘Crossing’ the first game of ‘Vortex’
can be played by two, three, four or even
six players.
When played with four or six players it is
best to team-up, but we will explain that
later.
…This is a possible starting position for
a three-player game, each player has 6 coloured
pieces called ‘routers’ and a number of
little round ones, so called ‘controllers’,
which can be used to mark your goal at the
far side of the board.
They serve other purposes as well, we will
also explain that later.
Your goal is to be the first to cross the
board and place your ‘routers’ in the goal zone.
You move your ‘routers’ by rotating the
towers.
To achieve a balanced start, the first player
gets to rotate one tower over one position,
the second player is allowed to rotate one
or two towers, in total over two positions.
The third player subsequently one, two or
three towers over in total three positions.
After this phase every player is allowed to
move a maximum of four towers over a total
maximum of four positions…
‘Crossing’ holds only one rule, you are
only allowed to rotate a tower when you have
the greatest number of ‘routers’, or tied
for, surrounding that tower.
two… three….
Four…
It is wise to try and stay clustered, your strength lies in numbers.
As an option there is an escape rule which allows you to rotate a tower over one position
even when you’re not in, or tied for, the
majority.
This you can do only two times per game, possible
in one turn, each time discarding one of the
‘controllers’ behind your starting zone.
At the start of the game you decide whether
or not to use the optional rule.
one… two… three….
and finished, in this game players decided,
at the start of the game, to finish with all
six ‘routers’ in order to win.
This is another possible starting position
for three players, playing with five … or
seven ‘routers’, you could even decide
to start with seven and only finish with five,
this way you can avoid needing the escape
rule.
Starting with two players like this….
or
maybe this…
or this …,
The inventor’s favourite is to start with 8 an finish only with 6 routers.
Make you could think with your own possible starts and finishes…
Playing with four or six players is best done
in teams, the rules and choices are exactly
the same, you will individually have to have,
or be tied for, majority to be allowed to rotate.
Besides opponents you will have an ally during
the game …. and you have to coordinate your
moves in order to finish together, you only
win when both team players have finished.
suggested start for four …
or this way …
...or this ...
and for six players ….
or this.
‘Crossing Advanced’ is basically the same,
it has the same goals and can also be played
with two, three, four or six players.
We will only show a game play for three, this
is easily applied on the other variants.
The ‘controllers’ are playing a more important
role in this game, you take them with you
on your way to the finish zone.
When you are next to a tower, having a ‘controller’
with you and having an absolute majority over
any of the other players, being tied for is
not good enough now, you are allowed to claim
you are allowed to claim or reclaim this tower.
This way the tower is only yours to rotate.
Your opponents can’t rotate, even when they
have a majority.
You however only have to be present to be
allowed to rotate.
You claim a tower by putting the ‘controller’
on top of it.
This counts, just as a rotation over one position,
as one of four actions you have available.
When you reclaim a tower earlier claimed by
an opponent, you put your opponent’s ‘controller’
on one of his ‘routers’ of your choosing.
It is possible to move one of your ‘controllers’
to another ‘router’, even over a longer distance.
To make this possible the ‘routers’ have
to be connected, in other words, they have
to be positioned side by side.
Moving a ‘controller’ counts also as one
of four actions, regardless the distance.
It is possible to call back a ‘controller’
to be used elsewhere, and thus giving up your
previous claimed tower.
You place it on one of your ‘routers’,
this however uses up all four actions, in other words your entire turn.
The optional escape rule can be used here
as well when called applicable.
Beware, it does allow you to rotate a
tower claimed by one of your opponents as well.
one… two…
and finished.
This is another possible starting position
for three players, playing with five … or
seven ‘routers’, you could also decide
to start with seven and only finish with five ‘routers’,
this way you could also avoid
needing the escape rule.
Starting with two players like this….
or this…
or this …
Or with four players like this….
or this…
Or six….
or maybe this…
There is also a nice variant for two players
called ‘Cat and Mouse’, four cats are
four cats are trying to prevent the mouse reaching the cupboard, the seven positions behind the cupboard doors,
and the cheese in it.
The mouse can rotate and move all over the board but will eventually startle on of the cats,
the mouse can only rotate one cat over
one position, doing so her turn ends.
In reaction the cats may rotate one tower
over one position, but only when there is
a cat present and not undoing the last rotation
of the mouse.
When the mouse succeeds in reaching the cupboard
she wins, she probably will eventually
When the neighbouring cat is called in to
assist the chances of the mouse being captured
increases drastically, when she is not able
to rotate anymore because she is outnumbered
on all available towers, she loses.
Last but not least we present ‘Solitary’
a game or actually a puzzle. Try to create order in chaos.
Position six ‘routers’ of all the colours randomly on the board, designate the towers by placing coloured ‘controllers’
And off you go...
You might try to  improve your personal record or just ease your mind,
towards the end the challenges are growing bigger. You could try and finish like this…
...And now the real stunning part, there will be a constant supply of new games,
available on the website, we call concept games.
Please contact us and share your ideas, I would like to start and show some ideas I have...
hoping you will follow up on this.
This game called ‘Kings Cross’ is based on basically the same rules as ‘Crossing’
only now the pieces are not equal in value.
Only one has to come across and is at the same time threatened to be captured.
Another game idea is called ‘Amázing’, you try to position the red router between the red controllers.
The green towers rotate one or two positions clockwise and the yellow ones the same but counter-clockwise,
the red ones only rotate one position in either direction, try and use as little rotations as possible.
New challenges will be available on our website.
Next to the ‘concept games’ there are already extensions being prepared like ‘wisps’...
in two different variants,…
'Numbers'..
and ‘calculus’. These are basically single user puzzle games.
‘Snakes’...
...and ‘Amoeba’ are also possible games for two to four players.
I hope you will have lots of fun playing Vortex.
And remember...
Follow us on the internet, on social media, and subscribe to our newsletter...
Bye!
http://www.tactrics.com
