It’s time for another bug compilation!
I think we can all agree that Valve has done
a pretty good job with panorama and have already
patched countless bugs with it. But some remain!
Perhaps the most game-breaking of these is
one discovered by Psycho Pitcher on Reddit.
It didn’t gain much traction there… but
I saw it. He discovered that having the scoreboard
up on screen reduces your framerate- and correctly
assumed that this gets worse, the more rounds
that go by. I was able to recreate this by
visiting a retake server that was on like,
round 200. Loading the scoreboard dropped
the framerate massively… as you can see
here. I’d like to think I could work out
why, but I’m happy just to point this out
and to let Valve do the hard work.
A bug that map-makers may have noticed is
when building nav-meshes for new maps. Bots
need this to learn how to play a map. Previously,
a notification would pop up informing players
that the mesh was being built, but this seems
to have been forgotten for Panorama so instead
the game slows down until it’s done, without
telling you why. Please add back the ‘building
nav mesh’ popup, Valve!
This one I covered a few videos ago: Cl_drawhud
0 should hide all of the HUD, but bomb and
hostage icons remain, if the applicable gamemode
is being played. These should be hidden!
This isn’t something I’ve ever used, but
there’s a ‘simplified’ HUD option in
CS:GO that removes some of the elements. Here
was how default and simplified compared in
Scaleform. Note the highlighted ammo bit.
Now let’s compare these 2 again, but in
Panorama. Default… Simplified.
CSGOFEEDBACK has spotted that, since panorama,
SIMPLIFIED no longer removes the bullets just
here… and he’d like for it to. It is the
simplified option, after all.
These are the problems that people have sent
to me. But it has also come to my attention
that EVAD3 has been compiling bugs that remain
with Panorama, he has far more than I’ve
just covered here. You can find a list of
them linked to in the description of this
video. I understand that UI bugs can be a
little dry, so now I’ll move on to some
of the other bugs that I’ve been sent. Let’s
find some really minor problems with maps,
shall we.
James Da Batman found some floating wood on
overpass here, letting you see through something
that probably wasn’t intended.
And although it doesn’t affect gameplay,
there are a few problems with Dust2. Come
out from CT spawn, walk up the slope… and
you can see the sky quite easily under the
curb here. I care about this.
After spotting that I was like ‘I wonder
if I can find any more’ and seconds after,
I found this one at long A as well. At this
point I was worried to look any further in
case I found more!
…But I looked any way, and almost immediately
found another bit of sky under the curb here,
looking out of the double doors towards T
spawn.
While we’re on the topic of nit-picky bits
in levels, nilslorand found THIS phantom clip
brush sticking out of the railing on Canals.
As you walk up, your vision JOLTS. This one
reminds me of that bit that terrorised us
for years near the T-spawn of Train.
When it comes to bugs in CS:GO, mentioning
ladders is almost cheating. But check out
this one on Mirage! Making the clip brushes
visible reveals this monstrosity. It’s a
massive sloped ladder brush, with a flat top!
This lets you stand ABOVE the ladder, in the
air, where you’re able to move back and
forth, firing with standing levels of accuracy.
If you head off to the side you’ll be launched
by the ladder brush, and poor Mery Man even
managed to get stuck on it in the middle of
a faceit match, which ultimately led to Team
F1ippy losing the round.
Also on Mirage is a hole in kitchen, leading
to the sky just here. Thanks for finding this,
Horatio Nelson. Now I’ll never be able to
unsee it.
I’m pleased that Ryan over on twitter mentioned
this one. There’s a dodgy areaportal on
Inferno. It messes up whenever I decompile
the map, but for him it did so during a proper
game, allowing him to see straight through
a wall, and into quad! I don’t know how
to recreate this bug in-game, but like I said
I have had problems with it before so I think
Valve should just get rid of this bit. It
serves no purpose other than to swallow grenades
and to break occasionally.
And let’s end with a serious bug that can
be done anywhere, has been around forever
and has the potential to be game-breaking.
Thanks to Tonitoni for giving me an example-
it’s about time I covered this in a video.
All you need is a friend who doesn’t mind
you jumping on his head, setting him on fire
and then lobbing a smoke grenade at his face.
The smoke will then spawn in the air. The
fire continues, but more importantly the smoke
remains, obstructing the vision of anybody
around it. This should let you hold the spot
with ease, shooting at any feet you see below
the cloud!
This is overpowered because, like I said,
you can do it anywhere, all you need is a
friend. A friend. I’d like a friend ☹
