Hello. 
I'm the author.
I am sorry.
The last video has too little information.
By the way, this is an image, the cover of "Hetalia Part3".
This time, let's make Chaina pose.
And let's study how to move moving bones while reviewing the last time in this practice.
At first, you load the image file into MMD screen to make it easy to refer it.
Beforehand, you store the image file in the "Background" folder in the "Userfile" folder in the MMD folder.
You select "background" -> "load background picture file" at menu bar.
Then, the image file is loaded into MMD white space.
Only AVI movie file is loadable in the same way, too.
The example is China pose.
So, I use China model.
You push the "load" button at "model manipulation" panel, push the "open" and "OK" buttons. OK?
China is coming!
China! You are so adorable, China!
Wel... The China model hides China image.
So, it's difficult to refer it.
In this case, you move the background image.
You left-drag the cross icon in the upper right of the screen while pushing the Ctrl key.
The magnifying glass icon is usable in the same way, too.
Let's adjust a position to be easy to work.
Prussia disappeared!
Then, you move the moving bone.
At first, you will be at a loss as to what to do for a while.
I know.
I was at a loss, too.
People start working in different ways after seeing a whole image.
I introduce my way in this video.
Everyone is different.
Please do it in your easy way.
At first, you make the body direction.
I often make it from lower part of the body.
I always make it from the leg.
But I postpone the leg this time.
At first, you pay attention to a waist.
The movement of the waist is made by the "lower body" bone.
You switch to selectable bone mode by shortcut C like in the last time.
You display a rotation handle by shortcut X.
The example waist faces to the right side well. So, you turn it.
Furthermore, the example waist is hiked to the upper left well.
So, you hike it like this.
And the example waist slightly forwards.
So, you do it like this.
If you look at the direction of the belt, you will understand the direction of the waist easily.
If you guess this is about right, let's fix the position.
It's a key frame registration.
Let's push the Enter key.
The movement was registered with the left "frame manipulation" panel properly.
If you want to delete this movement later, you delete that diamond.
Then, the movement disappears.
To delete the movement, you click the diamond to select it, push the "delete" button at the foot of "frame manipulation" panel.
When you cancel the movement that you made,
you use the "undo" button at the "bone/frame manipulation" panel.
When you cancel the "undo", you use the "redo" button.
Next, you change the direction of the upper body.
The example upper body turn to the right side. So, you do it like this.
This is about right, isn't it?
You push the Enter key.
The directions of the bodies are about done.
Next, let's make an arm pose.
The point of making arm pose is it. 
Look.
The example left arm raises.
There are arm bones as upper arm at MMD.
But, you should not rise arm bone to rise arm simply.
When you rise your arm, you should move your shoulder.
If you rise your arm, you will understand it.
When you just bend and stretch your arm, your shoulder doesn't move.
But, definitely, the shoulder bone moves when the arm bone moves.
So, first, you should move the shoulder bone to make the arm pose.
When you select and move shoulder bone drastically, you will know how much movement the arm moves only with the shoulder movement.
Then, at first, let's move the left arm.
The example left arm raises.
Naturally, the left shoulder rises, too.
You select the left shoulder bone, display the handle by shortcut X, rise the left shoulder.
If the arm is forward, you move the arm forwad.
If the arm is back, you move the arm back.
You push the Enter key to register the key frame.
After making the shoulder pose, you rise the arm.
This is about right, isn't it?
The directions of the arms and the elbows are rotatable.
But, if you rotate them too much, these will twist.
Please be careful.
You bend the elbow to this side horizontally.
All right?
You adjust height a little.
You push the Enter key.
That's all for now.
Next, let's make the right arm pose.
The example right shoulder falls down.
So, you lower it.
You use the shortcut X, move the shoulder bone, push the Enter key.
You can't see the right arm well.
So, that's all for now.
You register the key frame.
Then, you move the elbow.
You drag the green part of the handle and rise.
What? The direction of the low arm is misplaced.
You had no choice. You draw it here.
There is something wrong. Where is anything wrong?
I selected this model straightforwardly because China is so adorable.
The cuff hides the wrist. 
So, You can't see the wrist well.
If you zoom in the wrist, you will distinguish that the direction of the wrist is different from the example.
The example back of the hand is in a downward direction.
The model one is in an upward direction.
Do you think that "It is only necessary to twist the wrist" ?
It's a bad idea.
The MMD wrist bone is rotatable freely.
But, the human wrist is not rotatable.
If you do it actually, you will understand it.
When you intend to rotate your wrist, you move your elbow actually.
The wrist looks rotating by the rotation of the elbow.
So, that last movement is not good.
The correct answer is this:
You drag the red part of the handle, move it to this side, and move it horizontally.
Look.
The direction of the wrist becomes like the example one.
The direction of the wrist is very important for making precision pose.
You should not adjust by rotating the wrist bone.
When you make a pose, you should change an angle diligently, and check it from right and left.
Especially, it's hard to understand the depth of the arm from only the front view.
So, you should change an angle and check diligently.
By the way, I have nothing to hide with this angle.
I don't think that China's waist is so enjoyable.
After you look at him from various angles, you will think that his arm is tucked in.
So, you move and tuck in the arm.
Then, the direction of the elbow changed a little.
You adjust by rotating the elbow with watching the direction of the wrist.
This is about right.
The example hand is in a fist.
And If you zoom in the hand, you know that there are a lot of bones in the hand.
The finger bones are quite tricky.
It is difficult to move it to the right direction.
I faint when I think that I have to move all finger bones to make a fist.
At a time like this, you use the pose data loading function.
The pose data is a fixed bone position data.
You select "file" -> "load pose data" at menu bar.
There are the right/left fist, the right/left half open hand pose data files as standard.
You select the right fist pose data.
Then, all right hand bones are selected.
And the right hand is in a fist.
Incidentally, the key frame are not registered at the time.
Please push the Enter key properly.
Look.
You know all finger movements are registered from here.
Then, you look at the left arm and adjust the pose.
It's no problem that the back and forth wrist movement like this.
This is about right, isn't?
Maybe, you become curious that the moved bone turn in green, not red.
That means that the bone status is moved and unregistered.
Please don't forget to register the key frame when you make the pose.
Incidentally, you push the "unregisted" button at the foot of "bone manipulation" panel.
Then, all unregisted bones turn in red and get selected.
You might want to push the Enter key and regiter the key frame.
I am what I'd like to say "Next, let's make the leg pose".
But, already, 12 minutes have passed because I made this video without a plan.
If I explain making the leg pose, this video will be over 30 minutes.
So, I divide the explanation.
I'm really sorry.
Next time, I'll explain making the leg pose.
