Hiho, welcome to the next Tibian Movie.
Today I will discuss Project Tibia 3D.
I have heard about this project before and I wanted to try to play it for a long time.
Only recently, however, I found a moment to get on the server and explore the Tibian world in 3 dimensions.
But let's start from the beginning.
Project Tibia 3D  is actually a Minecraft server
that completely reproduces the world of Tibia with its mechanics.
Regular Tibia is kind of pixelosis,
but here you can experience real pixelosis only in 3 dimensions.
Not everyone will like this type of graphics.
I was having a little minecraft affair so I didn't see much of a problem with that.
The entire server has been in development for 8 years
and it is made up of a main team of 4 people and many other volunteers who helped in building the map.
The project is based on TIbia 8.6
and the mechanics used in that version of the game.
The map from this version is almost completely reproduced, although work on it is still ongoing.
Maybe not all from school players remember the tutorial added before rookgard in tibi 8.2
but this tutorial begins the adventure.
Then you can feel a certain breath of nostalgia.
However, it is only during the first steps after the rookboard
that the real Tibian atmosphere can be felt in one hundred percent.
The 'WOW!' effect is almost immediate.
Going through the center, visiting Tom's store, completing a quest on Doublet
or chasing Installments in the sewers brings back a lot of memories,
even though I'm on the server for only 10 minutes.
The Project Tibia3D  is not only Rookgard.
Of course, the entire Mainland is available to players and,
as in the case of rookgard, very well reproduced.
Currently, the map available to players is almost complete one-to-one to real Tibia.
And this is not an exaggeration.
Probably every SQM from real TIbia is realistically reproduced in the Minecraft version.
Thanks to this, every Tibian who decides to visit the three-dimensional world
will find it without any problem
and can look at Thais from a whole different perspective.
We are also accompanied by a minimap held in our hands
which perfectly shows the Tibian version of the minimap
which only confirms the compliance with the original.
My first visit to Yalahar was probably what impressed me the most.
I did not think it would be so well build!
Anyway, just take a look at the cities from above. Impressive isn't it?
As I mentioned before, the map is almost completely recreated
but a few places are missing.
At the moment, work is underway on Zao and adding missing some places to the already available areas.
However, the map is not everything.
What about the machanics of Tibia itself.
And here too, basically no changes.
And this is unchanged from the original.
We still have 4 pfofessions that can get promotion.
Each of them has their own spells and must train the appropriate skills.
You need to buy spells and use them after placing them on the hotkey bar
Here, the system of using items and spells is completely Minecraft,
so if someone has not played minecraft before,
it may be a bit difficult for him to understand, but it is not impossible.
In general, you can always trigger a spell by entering its incantations in the chat,
which is the same as in real Tibia.
Before we go any further, however, I must also mention runic spells.
They are also available for purchase
Runes can be created by having a blank rune, some mana and by casting the appropriate spell.
In total, you can also buy them from NPCs,
only at the beginning it will definitely be hard to earn to buy supplements from NPCs
and we will often have to stand and make runes like in the good old days.
It makes the game much more difficult, however, it is this difficulty that, among other things,
makes us remember the good old Tibia and that we want to continue playing.
And speaking of the difficulties.
It is also here that we lose the backpack and lvl after death and the skills you worked hard on.
It would be worth mentioning about the PVP system,
but I haven't managed to get the required level to test it well.
We can definitely fight other players from level 50,
after the death of PVP, as in the case of death of PVE
we lose the backpack and items with eq.
You can use runes, also Magic Walls or Wild Growth.
Certainly, the fight requires reflexes using hotkeys, so it will be difficult
A lot of information for one movie, but that's not all
Tibia has much more to offer, and much more can also be found in Project Tibia 3D.
While on the server, we can observe raids appearing on all islands.
In cities, you can find houses for rent and the opportunity
to show off trophies from hunts in the form of plates representing the acquired items.
The Tibia Quests are also mapped.
From the simplest crates where you just need to click on the prize box
to Desert Quest, Annihilator or Pits of INferno Quest!
Personally, I have not experienced the last two yet
but it is one of the goals of my adventure in the three-dimensional world of Tibia.
The whole thing works very well.
Traveling through this three-dimensional world, we can also come across boss.
Personally, I did not survive such a meeting,
Old Widow on POH sows a skill and rather in the thirtieth lvl there is no point in killing it
Debuffs are also noteworthy.
And despite the fact that poison or bleeding is a normal loss of HP,
I do not recommend getting drunk by, for example, Wyverns.
Dizziness guaranteed.
The whole screen is spinning, and you can't even last thirty seconds in this state!
It is interesting that there are supposedly 2 states of drunkenness
and the second one is even more chaotic and probably impossible to control!
So far I'm probably sweetening it all the time.
But even with such an ambitious design, there is also a bit of bitterness.
typical Tibia player who has never played Minecraft
will notice the first problems at the stage of getting used to the controls.
As just walking or looking around is not a problem
but move items, set hotkeys or picking up loots can be problematic.
Here it would be good to know the keyboard shortcuts and mechanics from Minecraft
to make the acquisition of controls smooth.
The creators to create the mechanics of Tibia also had to combine and invent some solutions anew.
When shopping at an NPC, right-click to buy an item and sell it with the left one
it is easy to make a mistake and accidentally buy something instead of selling it
which at the beginning of the adventure will definitely hurt because every GP is worth its weight in gold,
Sometimes I have experienced some kind of lag in the store or in the depot.
I couldn't move the item, put it on the hotkey bar or even put it back in the depot.
Regarding the above, I will only add not to be scared of the control
because in many places you can find tips and hints on what to do,
what to click or how to do something.
In case of a problem, players or the administration will help.
Other bugs I noticed quite quickly were the disappearing NPC.
When visiting a pot shop or wanting to buy spells,
there is simply no place where you should find the right NPC.
At least physically, because after the talk
it turns out that he is really there and will be happy to serve us.
I saw another strange error with light, for example.
I had to go through the canyon in Kazordoon in the dark,
because despite the use of torch or utevo lux, the light did not come on.
The administration already knew this problem and advised to simply relog.
You could find fault with smaller bugs
such as burning monsters or the lack of certain animations,
but they do not affect the gameplay at all.
Well, what hurt me the most was the lack of monsters' textures.
You can see that the creators tried to diversify each of them,
but there are no interesting original models of monsters here
Despite the fact that dragons spread fear,
something is missing when it turns out that a horse played their role.
You could also get attached to the lags. Although I shouldn't.
The server has been in development for many years and works all the time.
There aren't too many players online,
so there's no point in getting into a better machine.
owever, if there were many interested in long-term game,
I'm sure the server would be upgraded and there would be no lag.
Probably some of you are wondering if the game is free.
Logging in to the server and playing is free, but there is also PACC here.
It unlocks new areas and gives you the opportunity to buy some spells.
unlocks new outfits, increases the amount of experience from monsters
and the possibility of placing offers on the market.
PACC can be purchased by supporting the server with $ 2,
which is tantamount to obtaining premium status for a week.
However, if you absolutely do not want to pay real cash,
King TIbianus will offer you the option of buying Premium for 5K for one day.
The server is impressive, but still requires a lot of work.
still, you can play it.
They will not do a tutorial on how to get on the server
because such tutorials already exist.
It is worth visiting the fanpage or discord Project Tibia 3D
and using the guides they have created.
Of course, I will provide links to them in the movie description.
I had a great time and probably when I find some more time, I will put it on the server again.
I am tempted by the vision of making a POI or Annihilator, which are supposedly not the simplest.
I really like all the tidbits related to Tibia,
and I haven't experienced such a dose of nostalgia and delight for a long time.
3 dimensions and a different game, but...
you know where to go, what to do and you go on new adventures with great desire.
The fact that everything on the server matches the original
allows us to confidently use the information contained on the Tibia Fansites
and there will be many differences,
unless something was not added in that version of Tibia.
Can the Tibia 3D Project become a full-fledged game?
I think not
it will rather be the Minecraft Trivia Server that will always delight.
Nevertheless, I recommend everyone to visit the Tibia 3D Project
and go on a Tibian adventure seen from a completely different perspective.
