
Chinese: 
Undyne的真实身份是方济各教宗吗？
天主教的领导人！
我怎么会这么瞎？！
所有证据都指向这个结论
证据1：
相似的帽子
又长又尖的帽子
×2
又长又尖的帽子
BOOM！
证据2：
Undyne的长枪明显就是教宗的牧羊人权杖
证据3：
Undyne是类鱼的怪物
*耶稣用五饼二鱼喂饱五千人*
天主教堂多与饼和鱼相关
他们不会无缘无故地称那些保险杠装饰为耶稣鱼！
Undyne是不死的
这设定根本就是参考神子耶稣的典故！
所以，Undyne就是教宗
BUT HEY
IT JUST A THEORY
一个半成品理论
但至少比Sans-Ness那集好，对吧？

Korean: 
언다인의
진짜
정체가
프란시스 교황이라고?!
카톨릭의 지도자?
어떻게 내가 이걸 몰랐지!?
모든 증거가 '예스'를 가리키고 있잖아요!
첫 번째 증거, 비슷하게 생긴 모자
여기도 뾰족한 모자, 저기도 뾰족한 모자
BOOM!
두 번째 증거
언다인의 창은
당연하게도 명확히,
교황 목장의 상징이죠
세 번째 증거
언다인은 물고기를 닮은 괴물이고
카톨릭은 빵들하고 물고기로 설명될 수 있죠
범퍼 장식을 괜히 Jesus fish라고 부르는게 아니에요!
그리고 불사의 언다인은 당연히 하늘에서부터 우리에게 내려온 불사의 존재를 비유하는 거겠죠!
자, 우린 이제 알게 됐어요. 언다인은... 교황이에요
하지만 헤이, 이건 그냥 가설인걸요
되다만 가설이요!
적어도 샌즈가 네스였다는 것 보다는 낫잖아요, 그쵸?

Portuguese: 
Seria Undyne
a real
identidade do
Papa Francisco?!?
Líder da Igreja Católica?
Como pude ser tão cego?
Todas as provas apontam que sim!
Prova nº1: Chapéus parecidos.
Chapéu longo e pontudo, chapéu longo e pontudo.
BOOM!
Prova nº2:
A lança de Undyne
é obviamente um paralelo direto
ao cajado do papa.
Prova nº3:
Undyne é uma monstro peixe
E a Igreja Católica tem o peixe como símbolo de amor.
Eles não chamam os adesivos de carro de ``Peixe de Cristo´´ atoa!
e Undyne é uma clara referência a imortalidade testemunhada nos Céus!
Então está aí. Undyne... É o papa.
Mas isso é só uma teoria...
Uma falsa teoria!
Hey, pelo menos é melhor do que o Sans ser o Ness, né não?

Thai: 
ตัวตนของอันไดน์คือ...
สมเด็จพระสันตะปาปาฟรานซิส ผู้นำของโบสถ์คาโทลิกงั้นหรอ
ทำไมผมถึงมองไม่เห็นตั้งแต่แรก!?
หลักฐานมันบอกว่าใช่!
หลักฐานแรก: หมวกเหมือนกัน
หมวกทรงตั้ง, หมวกทรงตั้ง
บูม!
หลักฐานที่สอง:
หอกของอันไดน์
มันเหมือนกับคฆาที่พระสันตะปาปาถือ!
หลักฐานที่สาม:
อันไดน์เป็นมอนสเตอร์คล้ายๆปลา
และโบสถ์คาโทลิกมีสัญลักษณ์แบบนี้อยู่ทั่วไปหมด
เขาไม่เรียกของประดับพวกนี้ว่าปลาพระเยซูโดยไม่มีเหตุผลหรอก
*หายใจ* และชื่อ อันไดน์ ผู้ไม่ตาย มันแสดงถึงความเป็นอมตะที่ได้จากสวรรค์!
และนั่นไงล่ะ อันไดน์... คือพระสันตะปาปา
แต่เฮ มันเป็นแค่ทฤษฏี
ทฤษฏีมือใหม่!
เฮ... อย่างน้อยก็ดีกว่า แซนซ์คือเนสส์ ใชไหม?

English: 
Is Undyne's
True
Identity
Pope Francis?!?
Leader of the Catholic Church?
How could I have been so blind!?
All the proof points to yes!
Evidence the first: Similar hats.
Long pointed hat, long pointed hat.
BOOM!
Evidence the second:
Undyne's spear
is obviously a direct parallel
to the Pope's shepherd staff.
Evidence the third:
Undyne is a fish-like monster
and the Catholic church is all about those loaves and fishes.
they don't call those bumper decorations Jesus fish for nothing!
*gasp* and Undyne the undying is clearly a reference to the immortality bestowed upon us in heaven!
So there you have it. Undyne... is the Pope.
But hey, that's just a theory.
A Half Baked theory!
Hey, at least it's better than Sans is Ness, right?

Spanish: 
Sera que
La verdad
identidad de undyne es
¿¿el papa francisco??
¿Líder de la Iglesia Católica?
¿Cómo pude haber estado tan ciego?
¡Todas las pruebas dicen que sí!
Primera evidencia: sombreros similares
Un largo sombreo puntiagudo, largo sombrero puntiagudo
¡BOOM!
Segunda evidencia
La lanza de Undyne
Es una obvia referencia
Al Baculo del Papa
Tercera evidencia
Undyne es un monstruo similar al pescado
y en la iglesia católica todo es acerca de esos panes y peces
Elllos no la llaman a esas pegatinas  Peces de Jesús por nada
¡Y Undyne la Eterna es una clara referencia a la inmortalidad concedido a nosotros en el cielo!
Así que ahí lo tienen. Undyne... es el Papa
Pero oigan, esto es sólo una teoría.
¡Una teoría improvisada!
Oigan, al menos es mejor de que Sans es Ness, ¿cierto?

Spanish: 
Intro Música
Hola internet. Bienvenidos a teoría del juego.
Donde en primer lugar, vamos a aclarar los hechos
Me gustó mucho la teoría de que Sans es Ness, muchísimo
Ése fue el momento en que la teoría del juego saltó a un tanque de Tibu...
¡NO LO HIZO!
¡NO LO HIZO!
Estén o no de acuerdo con la conclusión,
Tienen que admitir que hay una gran cantidad de pruebas que se alinean ("alejarse de", "liberarse de") muy bien
Sólo decia...
De todos modos, literalmente volé de regreso de Roma
Y amigo mis brazos están cansados
*Ba-doom Psss*
Está bien, pero en serio
Hace apróximadamente un mes tuve la suerte de tener la oportunidad de representar a Youtube y la buena USA
en una entrevista con el Papa Francisco
música
Por primera vez, el líder de la Iglesia Católica fue entrevistado por youtubers
Podrían decir que estaba #bendecido por ser parte de ello
¿No? ¡Vamos! Éste es el uso más legítimo de ese hashtag que jamás se haya visto
Básicamente, el Papa pidió reunirse con usuarios de Youtube por todo el mundo

Chinese: 
HELLO INTERNET
WELCOME TO GAME THEORY
首先我们要把话讲清楚
我很爱Sans-Ness那集
非常爱
就是大家觉得游戏理论要过气的那集
才不是呢！
才不是呢！
不管你同不同意结论
你必须承认，有很多证据可以推出这一点
只是说说而已
回到正题，我刚从罗马飞回来
哦天，我的手超酸
哦天，我的手超酸
剪辑师：我没Get到
好啦说真的
大约一个月前，有幸能代表YouTube和美国与方济各教宗会谈
历史上首次有YouTuber访问天主教的领导者
你可以说我是#受祝福能参与这个活动
不是吗？
拜托！ 这可是标签符最合法的用法
基本上教宗想要和各国的YouTuber们见面

English: 
Intro Music Plays
Hello Internet. Welcome to Game Theory
Where first of all, let's just set the records straight
I liked the Sans is Ness episode, a lot.
Thats the one where Game theory jumped the shark-
NO it ISN'T!
NO, it isn't.
Whether or not you agree with the conclusion,
You have to admit, there's a lot of evidence there that just lines up really nicely.
Just sayin' ~
So anyway, I literally just flew back from Rome,
and uh, boy, are my arms tired.
*ba-doom crash*
okay, but seriously.
about a month ago I was fortunate enough to have the opportunity to represent YouTube and the good ol' U. S. of A.
in an interview with Pope Francis.
*music*
The first time ever, the leader of the Catholic church has been interviewed by YouTubers
You might say that I was "#blessed" to be a part of it.
no? Come On! That's like, the most legitimate usage of that hashtag ever.
basically, the Pope asked to meet with YouTubers from around the world,

Portuguese: 
♪abertura tocando♪
Olá Internet, bem-vindos ao Game Theory
Em primeiro lugar, me deixem esclarecer.
Eu gostei do episódio do Sans ser o Ness, bastante.
E é aí que o Game Theory piorou...
NÃO PIOROU NÃO!
Não piorou
Quer vocês concordem ou não com a conclusão,
Precisam admitir, há bastante provas de que essa teoria se encaixa perfeitamente.
Só dizendo...
De qualquer forma, acabei de voltar de Roma,
e hum, cara, meus braços estão cansados.
*ba dum tss*
Ok, sério agora.
A um mês atrás fui agraciado pelo YouTube para representar o bom e velho EUA.
Em uma entrevista com o Papa Francisco.
*música*
Pela primeira vez na história, o líder da igreja católica foi entrevistado por YouTubers
Você pode dizer que fui ``#abençoado´´ por fazer parte disso.
Não? Qual é! Esse é tipo, o melhor uso de hashtag de todos os tempos.
Basicamente, o papa pediu para se reunir com YouTubers de todo o mundo,

Thai: 
[เพลงเปิด]
สวัสดีอินเตอร์เน็ต ขอต้อนรับสู้ ทฤษฏีเกม
ก่อนที่เราจะเริ่มกัน ผมขอพูดให้เคลียร์
ผมชอบตอนแซนซ์คือเนสส์มาก
ใช่อันที่GTกระโดดไปให้ฉลาม-
ไม่! มันไม่ใช่!
ไม่ มันไม่ใช่!
ไม่ว่าคุณจะพอใจกับขอสรุปไหม
คุณต้องเข้าใจว่า หลักฐานมากมายมันสนับสนุนเรื่องนี้
แค่พูดไว้เฉยๆ
จะยังไงสะ ผมเพิ่งกลับจากโรม
และแม่เจ้า แขนผมล้ามาก
[ไม่เข้าใจมุก...]
แต่ พูดจริงๆเลย
เมื่อประมาณเดือนก่อน ผมโชคดีที่ได้รับโอกาสเป็นตัวแทนของยูทูบและประเทศสหรัฐอเมริกา
ให้ไปสัมภาษณ์กับพระสันตะปาปาฟรานซิส
*เพลงมา*
และนี่เป็นครั้งแรกที่ผู้นำของโบสถ์คาโทลิกถูกสัมภาษณ์โดยยูทูบเบอร์
คุณอาจจะบอกว่าผม "#โชคดี" ที่ได้มีส่วนร่วม
ไม่หรอ? ไม่เอาน่า! นั่นเป็นการใช้แฮชแท็กที่ดีที่สุดตลอดกาล
ว่ากันง่ายๆ พระสันตะปาปาต้องการที่จะพบปะกับยูทูบเบอร์จากรอบโลก

Korean: 
 
안녕하세요 인터넷, Game Theory에 온 것을 환영해요
자 첫 번째로, 기록을 바로잡기 위해서 하는 말인데
저는 샌즈가 네스라는 에피소드를 많이 좋아했어요
그거 Game Theory가 상어한테 뛰어들었던거 아-
아니거든!
아니에요!
당신이 그 결론에 동의했든 아니든,
인정해야 할걸요. 많은 증거들이 매우 확실하게 이어져 있었다는거요
그냥 하는 말이에요~
자 그래서, 저는 말 그대로 방금 막 로마에서 비행기를 타고 돌아왔어요
오, 그리고, 팔이 매우 피곤하네요
에디터 노트: 나도 이해할 수 없는 말장난
알겠어요, 근데 진짜로요
한 달쯤 전에 저는 운이 좋게도 유튜브와 우리의 미국을 대표하는 영광을 얻게 되었어요
프란시스 교황과의 인터뷰에서요
 
전례없이, 카톨릭의 지도자가 유튜버들과 인터뷰를 하게 된 거죠
제가 그 중 한명이 되다니 '#축복받았다'고 할 수도
있겠네요
아니라고요? 아, 좀! 그건 뭐랄까, 그 해쉬태그 역사상 가장 적절한 사용법이었다고요
어떻게 된 거냐면, 교황이 전 세계에 있는 
유튜버들과 만나서,

Spanish: 
No para hablar acerca de ser católico o algun tema religioso,
Pero sí para hablar sobre cómo el internet puede unir a la gente
No el estilo Tinder para unir a a la gente
Sólo el un tipo de unión "oye, somos diferentes pero todos somos humanos en el corazón"
y en el proceso, me llevaron junto a George Clooney
EL George Clooney
¿Lo ven? Éste soy yo hablando
y ahí está George Clooney
Estábamos en la misma fila y asiento, sólo de lados opuestos en el eje vertical
Aquí está él escuchando todo lo que yo digo
atento a cada palabra que sale de mi boca
Es decir, claro que esta imagen se ve como una mancha borrosa
pero, tienen que creerme
Estaba cautivado
Prácticamente ahora somos mejores amigos
 
OTP Georgie
Pero ya es suficiente de mi nuevo Bae
Para prepararnos para el evento, nos pidieron a todos que trajeramos un regalo personal para el Papa,
y nos alentaron a traer un objeto representativo de la cultura de nuestro Pais
Y no me tomen a mal, aunque me hubiera encantado presentarle al Papa una Hamburguesa gigante, un sombrero de vaquero y un Aguila Calva cargando una Ametralladora,
 
Seamos honestos. El sujeto conoce acerca de Los Estados Unidos

English: 
not to talk about being Catholic or anything Religious,
but to talk about how the Internet can bring people together.
Not the Tinder style bring people together,
just the, "hey, we're from different walks of life but we're all humans at heart" kind of bringing people together.
and in the process, I was brought together with George Clooney.
THE George Clooney!
see? This is me talking,
and That is George Clooney.
Same row and seat as mine, only mirrored across the vertical-axis
There he is intently listening to everything I am saying,
enraptured by every word coming out of my mouth.
I mean, sure, he might just look like a blurry speck in this picture,
but, you'll have to take my word for it.
He was Enthralled.
we're practically BFFs now.
*music*"people let me tell you 'bout my best friend"*music*
OTP Georgie
but enough about my new bae.
In preparation for the event, they told us it was customary to bring the Pope a gift,
and encouraged us to bring something that was representative of our home country's culture.
and don't get me wrong, while I would've loved to have presented the Pope with an oversized hamburger, a cowboy hat, and a bald eagle carrying a machine gun,
*gun shoots*
Let's be honest. The guy knows about the United States.

Chinese: 
并不是要谈天主教或是宗教相关的事
而是要谈网络如何把人们距离拉近
不是Tinder那种的拉近
而是“我们来各国各行各业，但我们一样都是人类”的那种拉近
我还和乔治·克鲁尼一起出席活动！
乔治·克鲁尼 啊
看，我在这边发言
那边那个就是 乔治·克鲁尼
跟我坐同一排
只相隔数个座位
你看他如此认真听我讲话
赞叹着我吐出的每一字句
呃，当然，从这个图片上看上去很模糊
但你必须要相信我
他被我迷住了
我们现在是最好的朋友了
最佳拍挡乔治哥
对我新欢的介绍足够了
临行准备时，人们告诉我们按照惯例要给教皇带礼物
礼物最好能代表我们祖国的文化
别误会，我当然想送教宗巨无霸汉堡
牛仔帽和背着机枪的老鹰
说实话，他们那边肯定很了解美国

Korean: 
카톨릭이나 종교적인 것에 대해 말하는 것이 아닌,
인터넷이 어떻게 사람들을 하나로 모을 수 있을까에 대해 이야기를 나누기를 원했어요
Tinder 스타일로 한 데 모으는게 아니라,
그냥 그, "야, 우리가 각자 다른 삶의 길을 걸어왔을지 몰라도 본질은 모두 인간이잖아" 식의 한 데 모으는 거요
그리고 그 과정의 일환으로, 저는 조지 클루니와 함께 그 자리에 있게 되었어요
그 조지 클루니요!
보여요? 여기 제가 말하고 있고,
저 사람이 조지 클루니에요
저와 같은 열, 같은 의자에 앉아서, 수직축으로 반대되어 있었어요
저기 그가 제가 말하는 모든 것을 주의 깊게 듣고 있죠
제 입에서 나오는 모든 단어에 황홀한 상태로요
제 말은, 물론, 이 사진에서는 그가 그냥 흐린 점들 같아 보일지도 모르지만,
여러분들은 제 말을 믿어야 할 거에요
그의 마음은 사로잡혔다고요
우리는 이제 거의 베프나 나름없죠
(내 베프에 대해 말해줄게~)
좋아해 조지!
자, 이제 저의 새로운 자기에 대한 것은 그만 하고
이벤트를 준비하는 과정에서, 그들은 저희에게 교황에게 선물을 가져다 주는 것이 관례라고 말했어요
그리고 조국의 문화를 대표할 수 있는 무엇인가를 가져오라고 장려했죠
오해하지 마세요, 제가 교황에게 XXL사이즈의 햄버거, 카우보이 모자, 기관총을 들고 있는 대머리 독수리를
주고 싶었던 만큼이나,
 
솔직해지자구요. 그 사람은 미국에 대해서 알아요

Thai: 
ไม่ใช่เพื่อคุยเรื่องการเป็นคาโทลิก หรืออะไรที่เกี่ยวข้องกับศาสนา
แต่เพื่อพูดคุยว่าอินเตอร์เน็ตพาคนมาพบกันได้ยังไง
ไม่ใช่แบบนัดเดตหรืออะไรแบบนั้นด้วย
แค่ประมาณว่า "เฮ, เราอยู่กันคนละที่ แต่เราทุกคนเป็นมนุษย์เหมือนกัน" อะไรประมาณนั้น
และผลพลอยได้คือผมได้พบกับ จอร์จ คูนนี่
จอร์จ คูนนี่ คนนั้นแหละ!
เห็นไหม? ผมพูดอยู่ตรงนี้
และนั่นคือ จอร์จ คูนนี่
นั่งแถวเดียวกัน แค่อาจเหมือนว่านั่งคนละแถวกัน
และเขาตั้งใจฟังผมมากๆ
ฟังทุกถอยคำที่ออกจากปากผม
ผมหมายถึง ใช่เขาดูเบลอมากในภาพนี้
แต่คุณต้องเชื่อผมเรื่องนี้
เขาสนใจผมมาก
พวกเราคงเป็นเพื่อนสนิทกันแล้ว
 
 
แต่พักไว้ก่อนกับเรื่องเบ้ใหม่
เพื่อเตรียมตัวสำหรับวันงาน พวกเขาบอกให้เราเตรียมของขวัญไว้ให้พระสันตะปาปา
และแนะนำให้เราให้ของขวัญที่แทนวัฒนธรรมของประเทศเรา
และอย่าเข้าใจผมผิด ผมคงให้แฮมเอบร์เกอร์ใหญ่พิเศษ หมวกคาวบอย และอินทรีติดปืนกลเป็นของขวัญให้พระสันตะปาปา
*ปืนลั่น*
พูดตรงๆเลย เขารู้ดีว่าสหรัฐเป็นยังไง

Portuguese: 
não para falar sobre ser católico ou nada de religioso,
mas para falar sobre como a Internet pode reunir as pessoas.
Não do tipo de reunião ``estilo Tinder´´,
mas do tipo, ``hey, somos de diferentes estilos de vida, mas somos todos pessoas de bem´´ e reunindo todos.
E no processo, me reuni com George Clooney.
O GEORGE CLOONEY!
Tá vendo? Este sou eu falando,
e aquele é o George Clooney.
Mesmo fila e lugar que o meu, só espelhado e em zigue-zague.
Ali com fervor, ele escuta tudo que digo,
entusiasmado por cada palavra que sai de minha boca.
Quer dizer, claro, ele parece um borrão no vídeo,
mas, você tem que acreditar em mim.
Ele estava impressionado!
somos praticamente parças agora.
♪música♪ ``Digo uma coisa sobre meu melhor amigo... ♪música♪
Eu S2 Georgie.
mas chega de falar do meu senpai.
Na preparação para o evento, era de costume dar um presente ao papa,
e precisávamos de trazer algo que representasse a nossa terra natal.
E não me julgue, enquanto eu adoraria dar ao papa um hamburguer gigante, um chapéu de cowboy, e uma águia carregando uma metralhadora,
*som de tiros*
Sejamos francos. O cara conhece os Estados Unidos.

Spanish: 
Cuando llegase ondulando las viejas Estrellas y Rayas,
no es como si el Papa repentinamente se caeria de su silla como "¡Que es este pais del que nuesca escuche?"
para mi, si iba a ser representante de alguna cultura,
seria de esta cultura
La Cultura del Internet
y más especificamente, de los Gamers
por que nuestra voz raramente ha sido representada fuera del Internet
y cuando hay discusiones sobre nosotros, es siempre, SIEMPRE, de forma negativa
Los Gamers son Asesinos. Gamers atacando mujeres
Gamers juntandose con Jimmy Kimmel
y es por eso, que como mi regalo para el Papa,
le obsequié, una copia de Undertale
porque sin importar como te sientas acerca de ese juego, Undertale representa una evolucion para los Gamers
y lo que se espera de los juegos que juegan
volviendolo el mejor representante de donde estamos como comunidad el dia de hoy
bueno, eso y porque pensé que la historia de asesinatos de niños de FNAF 3 quizas no seria el mejor punto de inicio para una junta con un Lider Mundial
Pero con toda seriedad
considerando las tragicas circunstancias acerca de Christina Grimmie y
Orlando
Es un tema aun mas importante ahora que lo fue hace unas semanas, y yo

English: 
When I showed up wavin' the ol' stars and stripes,
it's not like the Pope would've suddenly fallen out of his Pope chair, all " What is this country I've never heard of?"
to me, If I was to be the representative of any culture,
it was going to be, of this culture.
The Internet culture.
and more specifically, of gamers.
because our voice has so rarely gotten represented offline,
and when we are discussed, it's always, ALWAYS in the negative.
Gamers as killers. Gamers attacking women.
Gamers putting up with Jimmy Kimmel.
and that's why, as my gift to the Pope,
I gave him a copy of Undertale.
because regardless of how you feel about this game, Undertale represents an evolution for gamers.
and what they expect from the games that they play.
making it the single best representative of where we are as a community, today.
well that and, because I thought FNAF 3's tale of child murder might not me the best foot forward when meeting a world leader.
but in all seriousness
considering the tragic circumstances
around both Christina Grimmie and
Orlando
it's an even more important topic now
than it was just a few weeks ago and I

Chinese: 
如果我挥舞着星条旗去见教宗
他才不会从教座上跌下来
说“这是哪个国家？我从来没听过”
对我来说，如果要代表一个文化
就是要代表这类文化
网络文化
更准确地说，是玩家文化
玩家们的声音很少在线下得到表达
而当人们讨论玩家时，每次的评价都是负面的
玩家是杀人凶手
玩家攻击妇女
在其节目中调侃YouTuber的游戏直播功能
美国喜剧演员，配音演员，作家，电视制作人和主持人
玩家还要忍受吉米·金梅尔
因此，我送给教宗的礼物是一份《地下传说》
因为不管你对这游戏感想如何
《地下传说》代表着玩家的进化过程
以及他们玩游戏时所期待能得到的东西
它是一个能完全代表现今玩家社群的游戏
还有个原因就是我认为FNAF3的杀小孩剧情不适合为会面开个好头
但认真说
有鉴于最近的克里斯蒂娜·圭密案和奥兰多枪击案
比起几个星期前，这个议题更为重要了

Thai: 
พอผมเอาธงชาติไปโบก
เขาคงไม่แค่ร่วงตกบังลังแล้วพูด "นั่นประเทศอะไร ข้าไม่เคยเห็นมาก่อนเลย" หรอก
สำหรับผม ถ้าผมจะเป็นตัวแทนวัฒนธรรมไหน
มันก็ต้องเป็นวัฒนธรรมนี้
วัฒนธรรมอินเทอร์เน็ต
ถ้าจะให้เจาะจง วัฒนธรรมเกมเมอร์
เพราะพวกเราน้อยมากจะได้ออกสื่อ หรือออกสังคมนอกสังคมเกมเมอร์
และพอเราถูกกล่าวถึง มันก็จะเป็นในด้านลบตลอด ตลอด!!!
เกมเมอร์เป็นฆาตกรบ้างล่ะ เกมเมอร์ทำร้ายผู้หญิงบ้างล่ะ
เกมเมอร์ชื่อเสียเพราะ จิมมี่ คิมเมลบ้างล่ะ
และนั่นคือเหตุผลที่ผมให้เกมอันเดอร์เทลกับพระสันตะปาปา
เพราะไม่ว่าคุณจะรู้สึกยังไงกับเกมนี้ อันเดอร์เทลเป็นตัวแทนการพัฒนาของพวกเราเกมเมอร์
และสิ่งที่เราหวังจากเกมที่เราเล่น
ทำให้นี่เป็นตัวแทนที่ดีที่สุดในชุมชนเกมเมอร์ของเรา
และก็ ผมคิดว่าเรื่องราวของ FNAF 3 ที่เกี่ยวกับการฆาตกรรมเด็กอาจจะไม่เหมาะกับการพบปะกับผู้นำระดับโลก
และพูดตามตรงเลย
ถ้าคิดถึงเหตุการณ์น่าสะเทือนใจ อย่างการตายของ คริสติน่า กริมมี่ และ ออแลนโด
ที่เริ่มเป็นหัวข้อข่าวมากกว่าที่เคยเป็น

Korean: 
제가 그 별들과 줄무늬를 흔들면서 나타났을 때
교황이 갑자기 그의 교황 의자에서 떨어지면서, "내가 단 한번도 들어본 적 없는 이 나라는 어디지?" 
할 게 아니잖아요
저에게는, 만약 제가 그 어떤 문화를 대표해야 한다면,
그건, 이 문화가 될 거라고 생각했어요
인터넷 문화요
그리고 보다 더 정확하게는, 게이머들의 문화요
왜냐하면 우리의 목소리들은 오프라인에서 공식적으로 이야기 될 일이 너무나도 부족하고,
혹여라도 공론화된다면, 항상, 언제나, 
부정적인 쪽이잖아요
게이머는 살인자와 같다. 게이머가 여성을 공격했다.
게이머가 지미 키멜과 한 판 붙다.
그게 바로, 제가 교황에게 준 선물이
언더테일이었던 이유에요
당신이 이 게임에 대해 어떻게 느끼던지 간에, 언더테일은 게이머들에게 있어서 진화를 의미하기 때문이에요
그리고 그들이 게임을 플레이하면서 어떤 것을 바랄 수 있는 지에 대한 진화 역시도요
우리가 하나의 커뮤니티로써 어느 곳에 서 있는가를 가장 잘 나타낼 수 있죠
그것도 있고, 프레디의 피자가게 3의 어린이 살인사건 이야기가 세계적 지도자를 만나는데 좋은 첫걸음이 아닐 것 같기도 했어요
하지만 진지하게,
크리스티나 그리미와 올란도를 둘러싼 비극적인 상황을
고려했을 때,
이 주제는 몇 주 전 그랬던 것 보다도 훨씬 더 중요한 이야기가 되었어요

Portuguese: 
Quando eu aparecesse com a velha bandeira estrelada,
Não é como o papa caísse de sua cadeira e perguntasse ``Que país é esse que nunca ouvi falar?´´
Pra mim, se eu tivesse de representar qualquer cultura,
deveria ser essa cultura:
A cultura da Internet.
E mais especificamente: A dos gamers.
Porque nossa voz raramente é ouvida offline,
e quando há uma discussão, sempre, SEMPRE é no lado negativo.
``Gamers são violentos. Gamers atacam mulheres.´´
``Gamers criticados com jimmy Kimmel.´´
E é por isso que, ao presentear o papa,
eu lhe dei uma cópia de Undertale.
Porque não importa o que você acha desse jogo, Undertale representa uma evolução para os gamers.
E o que eles esperam dos jogos que gostam.
Fazendo desse a melhor representação de onde estamos como comunidade, hoje.
Bem isso e, porque o conto de FNAF 3 sobre infanticídio não é a melhor opção ao presentear um líder internacional.
Mas falando sério
levando em consideração as tragédias de Christina Grimmie e
Orlando,
Esse tópico é mais importante agora do que à algumas semanas atrás, e eu

Thai: 
ผมเลยคิดว่ามันจำเป็นที่จะต้องทำวิดีโอนี้
และนี้คือเรื่องที่ว่าทำไมผมถึง ให้เกมอันเดอร์เทลกับพระสันตะปาปา
และทำไมมันถึงเป็นตัวแทนของเหล่าเกมเมอร์
สำหรับเรา สังคมเกมเป็นสังคมที่หลากหลาย
แตกต่างตั้งแต่รูปแบบการเล่น ตั้งแต่เล่นเรื่อยเปื่อย ไปจนถึงนักล่าความสำเร็จ
เล่นแก้เซ็งไปจนถึงเล่นเป็นมืออาชีพ และบางเกมมีชื่อจำเพาะอย่าง  FIFA 'tuber หรือ
Minecrafter เรารู้ว่าเราจะเอาเกมนี้ มาปนกับเกมนี้ไม่ได้
เรารู้ว่ามันมีพวกเล่นเกมเพราะเพลง พวกที่ตั้งเชลนอลเอาฮา
ตั้งเชลนอลเพื่อการศึกษา ตั้งเชลนอลเพื่อรีวิวเกม
ตั้งเชลนอลเพื่อบอกข้อมูลเกม และพวกเซเลบเกม แต่ว่าสำหรับคนนอก
มันเหมือนกัน เกมเมอร์ตั้งแต่เล่น C.O.D. ไปจนถึงเล่น Mario Maker...เออ... Maker
และบอกตามตรง มันไม่ใช่ความผิดของพวกเขา
วิธีที่ผู้คนมองเกมเมอร์มันมีอยู่ตั้งนานแล้ว ผมหมายถึงนานมากแล้ว
ตั้งแต่ก่อนที่จะมีวิดีโอเกม
ใช่ ตั้งแต่จุดเริ่มของเวลา

Spanish: 
sentí que merecia hacer un video
Asi que esta es la historia de por que le regalé Undertale al Papa, y por que este es un
gesto tan importante para todos nosotros los Gamers. Para nosotros es facil pensar sobre
la comunidad Gamer como algo super diverso,
creando una gran varidad de clases, desde los jugadores retro a los cazadores de logros,
de casuales a jugadores profesionales a jugadores de estilos especificos como los Fifa'tubers y los
Minecrafters. Sabemos que este juego no es y no debe ser confundido con
este juego bajo pena de muerte. Sabemos que hay grupos musicales de juegos,
canales de comediantes de juegos, canales de educacion hacerca de los juegos, criticos de juegos,
noticieros de juegos, y personalidades de los juegos, pero para el mundo exterior
todo es una sola cosa, de los jugadores de C.O.D a los creadores de Mario Maker. Y
honestamente, no es completamente su culpa
el modo en que la gente percibe a los Gamers viene desde hace mucho tiempo atras. Eh... como muy muy
atrás, antes de los dias en que los videojuegos siquiera existieran
Oh si, hasta el amanecer del Tiempo

Korean: 
그리고 저는 그 주제로 비디오를 만들만한 가치가 있다고 생각해요
그래서 이것은 제가 왜 교황에게 언더테일을 주었는지, 그리고 이것이 왜 그렇게
우리 게이머들에게 중요한 함축적인 제스쳐였는지에 
대한 거에요. 우리들에게는
게이밍 커뮤니티가 매우 세분화되었다고 
생각하기 쉬워요
다양한 분야들, 예를 들어 레트로 게이머들에서 업적 헌터들까지,
취미에서 프로 게이머들까지, 특정 게임만 하는 FIFA 유튜버들에서
마인크래프트 유튜버들까지. 우리는 이 게임이 절대로, 생각만으로도,
죽음을 각오하고서라도, 이 게임과 헷갈려서는 안된다는 것을 알죠. 우리는 역시 게임 음악 그룹이 있고,
게임 코미디 채널, 게임 교육 채널, 게임 리뷰어들,
게임 뉴스 채널, 게이밍 유명인들이 있다는 걸 알죠. 하지만 바깥 세상에게
이건 그냥 하나의 것이에요. 게이머요. 콜 오브 듀티 플레이어에서 마리오 메이커..의 메이커까지
솔직히, 그건 완전 그 사람들의 잘못만은 아니에요
사람들이 게이머를 받아들이는 방법은 굉장히 옛날로 거슬러 올라갑니다. 아니 그러니까, 어... 매우, 매우
옛날이라 비디오 게임이 존재조차 하지 않았을 시절이요
오, 그래요, 지구가 만들었어졌을 그 때로요

Chinese: 
我觉得做一部相关的影片是有帮助的
这就是为什么我要送教宗《地下传说》的背后故事
以及为何这个游戏能象征我们玩家
对我们来说，我们很容易就能接受玩家之间的各种不同
我们的类型各不相同
从老游戏达人的到成就猎人
从休闲玩家到职业玩家
还有特定的游戏
例如FIFA YouTuber和Minecraft YouTuber
我们知道DOTA
它不是，也永不允许与LOL搞混
搞错要判死刑的
玩家们还知道游戏配乐团队
游戏戏剧频道
游戏教育频道
游戏评价频道
游戏新闻频道
和玩家个性频道
但它们对外界来说都是同一个东西，即“玩家”
从“使命召唤”玩家到“超级马力欧制造”的关卡制作者
这不全然是他们的错
人们对于玩家的感觉要追溯到很久以前
不，是要到更久更久以前
到电子游戏还未存在的年代
没错，要回到世界的起源之日
呃，至少到人类头脑演化的时候

Portuguese: 
sinto que isso merecia um vídeo.
Então essa é a história de o porquê de eu ter dado Undertale pro Papa, e porque é um gesto simbólico
de tamanha importância para os gamers. Para nós, é fácil pensar
na comunidade gamer como sendo super diversificada,
que vai desde gêneros de gamers clássicos à caçadores de achievments,
casuais aos profissionais e mais específicos como os YouTubers de FIFA e
Minecrafters. Nós sabemos que esse jogo não é e nunca deveria ser confundido com
esse jogo nem sob pena de morte. Nós sabemos que há grupos de música gamer,
canais de comédia sobre games, educacionais, críticos
noticiários, celebridades gamers, mas para o mundo de fora
Somos todos vistos só como GAMER. Desde o jogador de C.O.D ao de Mario Maker... Maker. E
pra ser honesto, não é totalmente culpa deles.
O jeito que percebem os gamers é bem mais antigo. Tipo hum... muito, muito
antigamente, aos dias que video-games sequer existiam.
Oh yeah, de volta AO INÍCIO DOS TEMPOS!

English: 
feel it merits making a video.
So this is the story of why i gave the
Pope Undertale, and why this is such an
important symbolic gesture for all of us
gamers. for us it's easy to think about
the gaming community as being super
diverse,
spanning a range of genres from the retro
gamers to the achievement hunters,
casuals to pro gamers to game specific
types like the FIFA 'tubers and the
Minecrafters. We know that this game is
not and should never be confused with
this game under penalty of death. We know
that there are gaming music groups,
gaming comedy channels, gaming
educational channels, gaming reviewers,
gaming news outlets, and gaming
personalities, but to the outside world
it's all just one thing gamer from the
C.O.D. player to the Mario Maker... Maker. And
honestly that's not entirely their fault
the way people perceive gamers goes
pretty far back. No like, uh.. really, really
far back to the days before video games
even existed
oh yeah back to the dawn of time.

Thai: 
หรืออย่างน้อยก็ตั้งแต่ที่สมองเราวิวัฒนการ
เมื่อเราพูดถึงตัวตนของเกมเมอร์
และกลุ่มคนที่มีปัญหา แปลกแยกจากสังคม หรือไม่เข้าพวก
เรากำลังพูดถึง ทฤษฏีว่าด้วยอคติที่มีต่อกลุ่มคนนอกกลุ่ม (SAPOHM)
ง่ายๆ คนเราชอบมองว่าคนที่อยู่นอกกลุ่มเป็นคนที่ไม่เข้าพวก
หรือ ว่าง่ายๆกว่านั้น
มันเป็นวิธีที่คนเราใช้ตัดสินว่าใครที่เราจะเข้าไปมีปฏิสัมพันธ์ด้วย
ไม่ว่าจะเกี่ยวข้องกับเชื่อชาติ เพศ ศาสนา การคบกันทางเทศ หรือกระทั้งเรื่องเล็กๆ
อย่าง เกมเมอร์กับนักกีฬา
"พวกที่เล่นกีฬามีแต่พวกบ้ากำลัง"
"โอ้ หรอ ก็มีแต่เนิร์ดแหละที่เข้าสังคมไม่เก่ง"
นั่นแหละที่สิ่งที่โลกนี้เป็น ขอบคุณครับ
จะยังไงสะ ความเนิร์ดของผมอยู่ที่เกมดันเจียนแอนด์ดราก้อนแบบใหม่
และคลังความรู้สตาร์เทรก กับโลกภายนอก
ที่ไม่เข้าใจเรื่องพวกนี้ ผมจะถูกจัดรวมกับ weeaboos
bronies และ whovians
ฟังแล้วเหมือนหายนะเลย! และเรารู้ความต่าง
เพราะเรื่องพวกนี้มันจัดอยู่ในกลุ่มของ
วัฒนธรรมอินเทอร์เน็ต แต่นอกกลุ่ม สตาร์เทรก

Portuguese: 
...Bem, pelo menos até nossos cérebros evoluirem. Quando falamos sobre a identidade
de um gamer, e de fato a identidade de qualquer grupo de pessoas, estamos lidando com
o príncipio antropológico da identidade homogênea fora de grupo. Basicamente a
tendência humana de acreditar que pessoas de um grupo externo são mais similares entre si,
do que as pessoas no seu grupo. Em termos leigos, é a simples ideia de que nós
generalizamos ou esteriotipamos grupos de pessoas quem não somos familiares. Isso
se aplica a etnia, gênero, religião, orientação sexual, e até discussões bobas
também, como Gamers VS Atletas. ''Caras que praticam esportes só um bando de
brutamontes.'', ''Ah, é, mano,
nerds são tão sonsos socialmente.'' E isso foi interpratação com MatPat. Obrigado. Até
minha ``nerdice´´ pode se resumir a estatísticas avançadas de D&D
e conhecimento enciclopédico do design da Enterprise em Star Trek, para o mundo de fora
que não conhece essas coisas, eu posso ser reunido com weeaboos,
bronies e whovians!
Parece uma reunião dos infernos! E nós sabemos a diferença entre esses temos e
classificações, porque em maioria estamos todos no meio de algum grupo de interesse
dentro da cultura nerd da Internet. Mas para outros grupos, um trekkie do Picard

English: 
...well, at least back to the way our brains
evolved. When we talk about the identity
of a gamer, and really the identity of
any group of people were dealing with
the social anthropological principle of
out-group homogeneity bias. Basically the
human tendency to believe that people
from an outside group are more similar
than the people in your in group. In
simpler terms, it's the idea that we
generalize or stereotype groups of
people that we're not familiar with. It
applies across races, genders, religion,
sexual orientations, and even petty stuff
too, like gamers vs jocks. "guys who play
sports are just a bunch of stupid
meatheads." ,"oh, yeh, well bro,
nerds are so socially awkward." That has been theater with MatPat. Thank you. Even
though my "nerdy" may revolve around
Advanced Dungeons and Dragons stat co
and encyclopedic knowledge of Star Trek
Enterprise deck layouts, to the outside
world unfamiliar with those things, I
could be grouped together with weeaboos,
bronies and whovians!
Sounds like a party from Hell! And we all
know the differences between those
classifications, because by and large
these are all part of our in group of
nerd internet culture. But to the out
groups, a Picar trekkie looks

Korean: 
....그러니까, 적어도 우리의 뇌가 발달했을 때요. 우리가 게이머의 정체성에 대해 말할 때,
사실, 무엇이든 특정한 그룹의 사람들을 말할 때, 우리는
사회인류학적 외집단 동질성 가설과 맞닥뜨리게 됩니다
인간은 자신이 속해 있는 그룹 밖의 사람들끼리, 자신이 속해 있는 그룹 안의 사람들보다
더 비슷할 것이라고 생각해요. 간단하게 말하자면, 우리가 우리에게 친숙하지 못한
그룹의 사람들을 일반화하거나 고정 관념에 사로잡혀 바라보는 생각이에요
이는 인종, 성별, 종교, 성적 지향성에 상관 없이 적용되며, 그것보다 더 사소한 것에도 마찬가지에요
게이머 대 운동선수들 같이요. "스포츠 하는 사람들은 그냥 멍청한 고깃덩어리일
뿐이지.", "오, 야, 너네
너드는 사회성이 엄청 떨어지잖아." MatPat과 함께한 연극이었습니다, 여러분. 감사합니다
저의 "너드함"이 
Advanced Dungeons and Dragons 스탯과
스타트렉 엔터프라이즈의 갑판 형식에 대한 백과사전 크기를 가지고 있더라도, 이런 것들에
익숙하지 않은 바깥 세상 사람들에게, 저는 오타쿠,
마이 리틀 포니 팬, 그리고 후비안으로 불릴 수도 있어요!
지옥에서 온 파티처럼 들리네요! 그리고 우리는 모두 이들의 분류에 따른
차이점을 알잖아요, 왜냐하면 대체로 이들은 우리 인터넷 문화의
일부분이니까요. 하지만 바깥 그룹의 사람들에게는, Picard 트레키와

Spanish: 
...bueno, al menos hasta la epoca en que nuestros cerebros evolucionaron. Cuando hablamos sobre la identidad
de los Gamers, y realmente la identidad de cualquier grupo de personas con las que nos encontremos
el Principio de Antropologia Social de los prejuicios homogeneos de los grupos externos. Basicamente la
tendencia humana de creer que las personas de un grupo exterior son mas similares
que las personas en tu grupo. En terminos simples, es la idea de que nosotros
generalizamos o estereotipamos grupos de personas con las que no somos familiares. Esto
se aplica a razas, generos, religiones, orientaciones sexuales, e incluslo cosas pequeñas
como Gamers contra Deportistas "Los deportistas son un monton de estupidos
cabeza hueca", "Oh si, sabes que,
los nerds son completamente torpes". Eso fue Teatro con Matpat. Gracias. Incluso
cuando mi naturaleza friki puede girar en torno a Stats avanzados de Calabozos y Dragones
y la enciclopedia de planos del Enterprise de Star Trek, para el mundo
exterior que no esta familiarizados con esas cosas, Yo podria ser agrupado junto
a Otakus, Bronis y fans de Dr. Who
Suena como una fiesta del Infierno! Y todos conocemos las diferencias entre esas
clasificaciones, porque por lo general ellos son todos parte de nuestro grupo
de cultura nerd de internet. Pero para los grupos exteriores, un Trekkie de Picar se ve

Chinese: 
当我们说到玩家的身份时
特别是任何一种玩家群体的身份时
我们是在讲“外团体同质性偏差的社会人类学原则”
基本上就是，人们倾向于认为外部群体比你所在的群体更具有同质性
简单来说就是我们会对不熟悉的一群人有刻板印象并概括之
横跨种族
性别
宗教
性取向
甚至一些更小的东西
比如说玩家和运动霸
“那些运动的人就是傻*”
“是吗，兄弟，废宅们连社交都难以搞定”
以上是 MatPat小剧场
谢谢
尽管我的宅之脑充斥着《龙与地下城》和其对战参数
以及企业号的甲板设计图
对于外界不懂这些东西的人来说
我可能会被归类在
死宅
小马教
神秘博丝
听起来像是地狱来的派对啊！
但我们自己都知道这些群体分类的不同
因为整体来说，这些群体都算是在我们宅与网络文化的内团体里
但对外团体来讲

Spanish: 
exactamente igual que un Trekkie de Shatner. Los prejuicios homogeneos de los grupos externos es una gran
razon de por que existen los estereotipos, y una gran razon de por que todos odian USA y
porque USA odia al resto del mundo. Pero por que? Por que nosotros como humanos hacemos esto?
¡Bueno, una Teoria comun, una Teoria Antropológica! establece que esto
esta relacionado a la preservacion de nuestra identidad.
Cada uno de nosotros es una complicada coleccion de gustos y disgustos,
miedos, experiencias y creencias.
es dificil llegar al centro de lo que te hace a ti, Tu, asi que en vez de eso nos definimos
a nosotros mismos
no por quien somos, sino por quien no somos. No somos ellos.
Dibujamos una clara linea
blanca y negra. Esto es quien soy y nunca voy a volverme uno de ese tipo de
personas. Y esa es la razon principal de por que le di al Papa un Codigo de Steam para Undertale.
Por ridículo que parezca, es un juego determinado a que nosotros los Gamers luchemos contra
los prejuicios de los grupos externos. Esta tan determinado, que de hecho, ese es el principal objetivo de
este juego

Thai: 
ดูเหมือนกันไปหมด การแบ่งกลุ่มแบบนี้
เป็นเหตุผลที่เกิดพวกสเตริโอไทป์ขึ้นมา
เป็นเหตุผลว่าทำไมทุกคนเกลียดอเมริกา
และทำไมอเมริกาเกลียดส่วนที่เหลือของโลก แต่ทำไมล่ะ ทำไมมนุษย๋อย่างเราทำแบบนั้น
ก็ จากที่ทฤษฏี! ความเหนือกว่าทางมานุษยวิทยากล่าวไว้ว่า
มันเกี่ยวข้องกับการเก็บรักษาความเป็นตัวตนของเรา
คนเราทุกคนมีความต่าง ไม่ว่าจะเป็นสิ่งที่ชอบ สิ่งที่ไม่ชอบ
ความกลัว ประสบการณ์ และความเชื่อ
มันยากที่จะบอกว่าอะไรที่ทำให้เราเป็นเรา ดังนั้นเราเลยระบุตัวตน
 
ไม่ใช่ด้วยสิ่งที่เราเป็น แต่ด้วยสิ่งที่เราไม่เป็น เราไม่ใช่พวกเขา
เราวาดเส้นอย่างชัดเจน
นี่คือสิ่งที่ฉันเป็น และฉันจะไม่มีวันเป็นแบบนั้น
นี่เป็นเหตุผลแรกที่ผมให้เกมอันเดอร์เทลกับพระสันตะปาปา
มันอย่างฟังดูไร้สาระ แต่นี่คือเกมที่ตั้งใจให้ผู้เล่นสู้กับ
พวกแปลกแยก ตั้งใจมากสะจนมันเป็นจุดสนใจของเกมนี้
 

Portuguese: 
é exatamente o mesmo de um trekkie do Shatner. Identidade homogênea fora grupo
é a razão de existirem esteriótipos, e o grande motivo de todo mundo odiar os EUA
e dos EUA odiarem o resto do mundo. Mas por que? Por  que nós, humanos, fazemos isso?
Bem, a teoria predominante, é a toeira antropológica que diz que
tudo está relacionado a preservação de nossa identidade.
Cada um de nós é uma coletânea complicada de gostos, desgostos,
medos, experiências e crenças
é difícil juntar tudo isso que no fundo faz você ser você, e ao invés disso definimos
a nós
não pelo que somos, mas pelo que não somos. NÃO SOMOS ELES.
Nós traçamos uma clara
linha em preto e branco. Este é quem eu sou e jamais serei um desses tipos de
gente. E este é o primeiro motivo de eu ter presenteado o papa com um código da Steam de Undertale.
Por mais ridículo que isso pareça, é um jogo que determinado a fazer com que gamers lutem contra
a homogenia fora de grupo. Tão determinado, de fato, que é o tema principal
do jogo.

Korean: 
Shatner 트레키가 완전히 똑같아 보일 거에요. 외집단 동질성은
일반화가 존재하는 큰 이유이기도 하고, 모두가 미국을 싫어하고 미국이 세계의
나머지 나라들을 싫어하는 큰 이유이기도 하죠. 하지만 왜일까요? 왜 우리가, 인간으로써, 이렇게 행동할까요?
지금 우세한 이론, 우세한 인류학적 이론은 
이것들이 모두
우리의 정체성 보존에서 왔다고 주장해요
개개인의 우리 모두는 호와 불호,
공포와 경험, 믿음의 복잡한 집합체예요
스스로를 '당신을 당신으로 만드는 것' 수준으로 깊게 파고 들어가는 것이 힘드니, 대신 우리는
 
우리가 무엇인지로 우리를 결정하는 것이 아닌, 우리가 아닌 것으로 결정하는 거에요. 우리는 그들이 아니예요
우리는 매우 선명한, 흑백의
선을 긋죠. 이것은 나 스스로이고 나는 절대로 저 선 너머 종류의 사람들이 되지 않을 거예요
그리고 이것은 제가 교황에게 언더테일의 스팀 코드를 준 첫 번째 이유이기도 해요
이 말이 우습게 들리는 만큼이나, 게이머들이 외집단 동질성에 맞서 싸우는 것을 매우 바라는
것은 게임이에요. 너무나도 의지에 차 있어서, 사실은, 심지어 그것이 게임의
전제 조건이기도 하죠

English: 
exactly the same as a Shatner trekkie.
out-group homogeneity bias is a large
reason why stereotypes exist, and a big
reason why everyone hates America and
why America hates the rest of the world.
But why? Why would we, as humans, do this?
Well, a prevailing theory, a prevailing
anthropological theory states that this
is all related to the preservation of
our identity.
Each and every one of us is a
complicated collection of likes, dislikes,
fears, experiences, and beliefs
it's hard to boil down to the core what
makes you you, so instead we define
ourselves
not by what we are, but what we are not.
We are not them.
We draw a clear, black
and white line. This is who I am and I
would never be one of those sorts of
people. And that is the first reason I
gave the Pope a steam code for Undertale.
For as ridiculous as that sounds, it's a
game determined to get gamers to fight
out group homogeneity bias. So determined,
in fact, that it's the central premise of
the game.

Chinese: 
“星际迷航”粉的皮卡尔党和夏特纳党别无二致
外团体同质性偏差是刻板印象存在的一大原因
也是大家恨美国的一大原因
也是为什么美国恨全世界的原因
但为何？为何我们人类要有这样的行为？
有一个很有力的理论
很有力的人类学理论！
它指出，这一切都和我们为了保存自我身份有关
我们每个人都是一个复杂的群体
喜欢和不喜欢
恐惧和经验
以及信仰
很难归结哪种特性造就了你
因此我们不去定义我们是什么
而去定义我们不是什么
我们不是他们
我们划清界线
这才是我，我永远不会变成那种人
这也是我送教宗《地下传说》的Steam兑换码的第一个原因
听起来很荒谬
这是一个决心要让玩家对抗外团体同质性偏差的游戏
决心到这是此游戏的重心
人类vs怪物
我们vs他们

Thai: 
มนุษย์สู้มอนสเตอร์ เราสู้กับเขา ถ้าในเกมอื่น
มอนสเตอร์คือมอนสเตอร์ เป็นแค่ของไว้ทำฟาร์มเก็บ XP
และการพบเจอแต่ละครั้งต่างกัน
ในเมื่อพวกนั้นดูไม่เหมือนเมกหรือไนค์ งั้นเราก็ฟันผ่าพวกนั้นไป
แต่มอนสเตอร์ในเกมอันเดอร์เทลแตกต่าง ไม่เหมือนเกมอื่นที่มอนสเตอร์
คิดและแสดงออกเหมือนกัน โทบี้ ฟ็อก บอกชัดเจนว่าเขาต้องการให้
ศัตรูแต่ละตัวมีบุคลิกของตัวเอง
ตั้งแต่ ทหาร ไพร่พล และบอส ไปถึง เทมมี่ แซนซ์ และเมททาทอน
ฟรอกกิท คุณแม่เขาแพะ ตัวละครที่มาพร้อมกับชื่อ, ความหวัง, ความกลัว, มันเป็นมากกว่า
ที่จะเรียกแค่ว่าเป็น มอนสเตอร์
ในความเป็นจริงแล้ว เป็นความฉลาดของโทบี้ ฟ๊อก
ที่ใส่ไปในเกมนี้ แม้ว่ากลุ่มตัวละครเหล่านี้จะ
เป็นมอนสเตอร์ในเกม มันมีมอนสเตอร์แค่ตัวเดียวในเกม
และนั่นคือ คุณ ตอนจบของเกมที่คุณฆ่าทุกคน ไม่สนใจใคร
ไม่ใช่เวลาแม้สักนิดเพื่อทำความเข้าใจ
รับฟัง  มีปฏิสัมพันธ์ หรือแสดงความเมตตา แต่มันไปลึกกว่านั้น
ลึกกว่านั้น

Portuguese: 
Humanos VS Monstros. Nós VS Eles. Em qualquer outro jogo,
monstros são só monstros. Apenas combustível para XP com níveis e visual
diferentes entre si.
''Eles não parecem nossos típicos magos e herois, então vamos espancar todos no
caminho!'' Mas monstros em Undertale não são um grupo homogênio
que pensa e age da mesma forma. Toby Fox expecíficamente disse que queria
que cada inimigo tivesse personalidade própria.
Eles vão de brutamontes, excluídos e chefes a Temmie, Sans, Mettaton,
Froggit, Mamãe Cabra. Indivíduos com nomes, esperanças, medos, inseguranças, existindo além
do simples rótulo de ''monstro''.
De fato, a mais sútil e engenhosa das decisões de design que Toby
Fox incluiu nesse jogo. Ainda que um grupo de personagens seja classificado como
''monstros'', nesse jogo, só há um verdadeiro monstro
no final do jogo. VOCÊ ao fazer a rota genocida. Alguém como VOCÊ que não teve
tempo de entender,
escutar, interagir,  e mostrar misericórdia a um grupo de indivíduos. Mas vai bem
mais além do que tudo isso!

English: 
Humans vs monsters. Us vs them. In any
other game,
monsters are just monsters. Just fodder
for XP grinding with stats and visual
design swap between counters.
They don't look like our team of mages
and knights, so let's slash our way through
them! But monsters in Undertale aren't some
homogeneous group who
look think and act the same way. Toby
Fox specifically stated that he wanted
each enemy to have its own personality.
They go from being grunts, underlings,
and bosses to Temmie, Sans, Mettaton
Froggit, Goat Mom. Individuals with names,
hopes, fears, insecurities, existing beyond
just a simple label of "monster".
In fact, that's one of the most subtle
and ingenious design decisions that Toby
Fox included in this game. Even though a
group of characters is classified as
"monsters", in this game, there's only one
true monster
by the end of the game. You at the end of
a genocide run. Someone who didn't take
the time to understand,
listen to, interact with, and show mercy
to a group of individuals. But it goes
even deeper than all this!

Korean: 
사람 대 괴물. 우리 대 그들. 많은 다른 게임들에서,
괴물들은 그냥 괴물들이었어요.
그저 스탯을 위한 XP를 얻는 사료,
혹은 상대방에 따른 시각적 디자인 전환이요
그들은 우리 팀의 마법사나 기사처럼 보이지 않으니, 그냥 쟤네를 다 쓸어버리고 가자!
하지만 언더테일의 괴물들은 모두가 똑같은 것을 보고 생각하고 행동하는
똑같은 종의 그룹이 아니에요. Toby Fox는 특히나 그의 게임 속 괴물들이
각자의 개성을 가지기를 원했다고 말했어요
그들은 툴툴거리는 것에서 시작해서 아랫 사람, 이어 보스에 도달하고, 테미에서 샌즈, 메타톤,
프로깃, 엄마 역할을 하는 염소까지 있어요. 이름, 희망, 두려움, 약점을 가진 개개인들이, "괴물"이라는
간단한 분류 그 이상으로 존재하고 있죠
사실, 이 게임에는 Toby Fox가 숨겨놓은 
가장 교묘하고 기발한
장치들 중 하나가 숨어 있어요. 이들이 비록 "괴물"이라고
분류된다고 해도, 이 게임의 끝에서, 진정한 괴물은
단 하나 뿐이에요. 당신이요. 몰살루트의 마지막에서요. 
시도조차 하지 않은 누군가.
이해하려고도,
들으려고도, 소통하려고도, 각각의 개성을 가진 그 집단에게 자비를 보여주지도 않은 누군가요
하지만 이것은 지금보다도 더 깊이 들어가요!

Spanish: 
Humanos contra monstruos. Nosotros contra ellos. En cualquier otro juego,
los monstruos solo son monstruos. Solo pastos para cultivar XP con stats e imagenes
diseñados para el intercambio de contraataques.
Ellos no se ven como nuestro grupo de Magos y Caballeros, asi que vamos a abrirnos paso a espadasos
Pero los monstruos en Undertale no son un grupo homogeneo que
se ve y actua de la misma manera. Toby Fox declaro que especificamente queria
que cada enemigo tuviera su propia personalidad
Pasan de ser reclutas, subordinados y jefes a Temmie, Sans, Mettaton,
Froggit, Mamá Cabra. Individuos con nombres, esperanzas, miedos, inseguridades, existiendo mas allá
del simple titulo de "monstruo"
De hecho, ese es uno de las desiciones mas sutiles e ingeniosas que TOby
Fox incluyó en este juego. Incluso cuando un grupo de personajes es clasificado como
"monstruos", en este juego hay un solo monstruo verdadero
para el final del juego. Tu, al final de la Ruta Genocida. Alguien que no se tomó
el tiempo de entender,
escuchar, interactuar con, y mostrar compasion a un grupo de individuos. Pero esto va
aun mas profundo que esto!

Chinese: 
在任何其它游戏中，怪物只是怪物
杀他们是为了刷经验
然后每次遭遇其实只是不同的参数和模型而已
它们看起来不像是队里的法师或是骑士
那就一路砍过去吧
但是《地下传说》里的怪物不是表现相同的同质性群体
Toby Fox清楚说明了他想要每只怪物都有自己的个性
从杂鱼下属以及那些Boss
到Temmie
Sans
Mettaton
Frogid
Goat mom
他们是有名有姓的个体
怀着希望、恐惧和不安
是超越“怪物”这单个标签的存在
事实上这是Toby Fox 众多细微巧妙设定中的一个
就算游戏中一群角色被归类为怪物
在游戏最后，真正的怪物只有一个
即大屠杀之后的你
你没花时间去了解他人，去倾听和互动
去对一个群体展现怜悯之心
但其实它的含意更深

Thai: 
คนเราเกือบที่จะถูกสร้างมาเพื่อเกลียดกันและกัน และมันเป็นเพราะ
มนุษย์นั้นขี้เกียจ
พูดจริงๆ! นี่ไม่ใช่การตัดสิน แต่เป็นความจริงทางชีววิทยา สมองสนุษย์
เป็นแค่อวัยวะที่ขี้เกียจ แต่ต้องการความมีประสิทธิภาพ และชอบทำให้เรื่องยากดูง่ายเกินไป
โดยใช้การวิเคราะห์พฤติกรรม การวิเคราะห์พฤติกรรมมีกฏง่ายๆ
ที่ได้รับการเรียนรู้ผ่านการวิวัฒนาการ มันช่วยให้คนเราตัดสินใจในเวลาที่
มีข้อมูลไม่มากพอที่จะตัดสินใจ ตัวอย่างเช่น สิ่งที่เราชาวตะวันตก
เป็นกังวลอย่างมาก "ชาวมุสลิมเป็นผู้ก่อการร้าย" แน่นอนว่า
มีคนเป็นพันล้านคนที่เป็นมุสลิมแต่ไม่ใช่ผู้ก่อการร้าย ในขณะเดียวกัน
มีคนจำนวนมากที่ไม่ใช่มุสลิมแต่เป็นผู้ก่อการร้าย ถึงอย่างนั้น คนหมู่มากก็เชื่อ
ไปกับเรื่องนี้ เพราะ การวิเคราะห์พฤติกรรมจำกัด เมื่อคนเราต้องตัดสินใจ
ขึ้นกับจำนวนตัวอย่างที่เราสามารถนึกได้
ลองถามตัวเองดูนะครับ ระหว่างคำที่มีตัว K นำหน้ากับคำที่มีตัว K อยู่ตรงกลาง
อันไหนมีจำนวนคำเยอะกว่า เมื่อทดสอบ คนส่วนใหญ่บอกว่า
มีคำที่ขึ้นต้นด้วย K เยอะกว่า แต่นั่นไม่จริงเลย
 
มีคำที่ K เป็นตัวอักษรที่ 3 มากกว่ามาก แต่เมื่อใช้

Chinese: 
人类好像注定要恨彼此
这一切都源自于人类的惰性
真的，这不是我主观的判断，是生物学的真相
人脑只是一个渴望效率的懒惰器官
因此，它倾向于使用“启发式”来过度简化复杂的情况
启发式是进化过程中习得的简单规则
当大脑没有足够的信息来决定时，它可以帮助大脑处理困难的情况
比如一个在西方很常见的问题
“穆斯林都是恐怖分子”
当然世界上有超过十几亿的非恐怖分子的穆斯林
而却有一堆非穆斯林教徒却是恐怖分子
但还是有很多人因为单单一个原因而相信他们是恐怖份子
那就是“可得性启发法”
就是当人们透过脑中现有的信息来下定论
请问问自己这个问题
是K打头的单词多，还是K是第三个字母的单词多？
实验表明，大多人会说K打头的单词比较多
但事实是K为第三个字母的单词更多

English: 
Humans are almost destined to hate each
other, and the root of it all comes from
humans being lazy.
Seriously, that's not a judgment call, it's a biological fact! The human brain is
just a lazy organ that craves efficiency,
so it tends to over-simplify complex
situations using what are known as
heuristics. A heuristic is a simple rule,
often learned through evolution, that helps
the brain deal with difficult situations
when it doesn't have enough information
to decide. For instance, a serious one
that we in the West deal with a lot is
"Muslims are terrorists". Obviously,
there are literally BILLIONS of Muslims who
are not terrorists, and a large number of
non-muslims who are, and yet so many
share this belief based on one such
short hand rule: the availability
heuristic. When people make a judgment
based on the number of examples that
come to mind.
Ask yourself the following question: are
there more words that start with the
letter K or have pay as the third letter?
When tested, most people will say that
there are more words with K as the first
letter, but that can be further from the
truth.
There are far more words with K as the
third letter. But based on the

Spanish: 
Los Humanos estan casi destinados a odiarse entre si, y la raiz de esto viene de
los humanos siendo perezosos.
Enserio, no es una simple crítica, es un hecho Biológico! El cerebro humano es
solo un organo perezoso que anhela la eficiencia, asi que tiende a sobre simplificar las situaciones
complicadas usando lo que conocemos como heurística. Una heurística es una simple regla,
normalmente aprendida durante la evolucion, que ayuda al cerebro a tratar con situaciones dificiles
cuando ni siquiera tiene suficiente información para decidir. Por ejemplo, uno muy serio
con el que nosotros en el Oeste nos encontramos mucho es "Los Musulmanes son Terroristas". Obviamente
hay literalmente miles de millones de Musulmanes que NO son Terroristas, y un gran numero de
No-Musulmanes que si lo son, y aun asi muchos comparten esta crencia basada en una simple
y pequeña regla: la habilidad heurística. Cuando las personas hacen un juicio
basado en el numero de ejemplos que le vienen a la mente.
Preguntate a ti mismo, hay mas palabras que empiezan con la
letra K o hay mas palabras que la tienen como la tercera letra? Al probarlo, la mayoría de las personas diría que
hay mas palabras con K como su primera letra, pero eso no podria estar mas lejos
de la verdad
Hay muchas mas palabras con la K como la terecera letra. Pero basados en la

Korean: 
인간은 거의 숙명적으로 서로를 싫어하도록 되어 있고, 이 모든 일들의 시발점은
인간이 게을러지는 것에 있어요
진지하게요. 당신을 멋대로 판단하려는게 아니라, 생물학적 사실이에요! 인간의 뇌는
그저 효율성을 갈구하는 게으른 장기일 뿐이에요. 그래서 뇌는 복잡한 상황을 일부러 지나치게 간단하게
판단하려는 경향이 있어요. 그 때 뇌는 추단법이라는 것을 사용해요. 추단법은 진화를 통해 학습되기도 하는
간단한 법칙인데, 이는 뇌가 무엇인가를 결정하기 위한 정보가 충분하지 못한 어려운 상황에
맞닥뜨렸을 때 뇌를 돕는 역할을 해요. 예를 들어볼게요. 지금 서양이
계속해서 마주하는 심각한 문제는 "무슬림은 테러리스트다"라는 믿음이에요. 당연하게도,
세상에는 말 그대로 테러리스트가 아닌 몇억명의 무슬림들이 있고, 무슬림이 아닌 사람들 중에서 테러리스트인
사람들 역시 많이 있죠. 그러나 너무나도 많은 사람들이 하나의 매우 간단한 법칙에 의존해
이 믿음을 공유해요. 가용성 추단법이라는 법칙이요. 사람들이 머리속에
떠오르는 예시의 갯수를 통해 어떠한 평가를 내릴 때요
스스로에게 물어보세요. K로 시작하는 단어의 수가 많을까요,
아니면 K가 글자의 세번째로 들어가는 단어의 수가 더 많을까요? 실험을 해보았을 때, 대부분의 사람들은
K로 시작하는 단어의 개수가 더 많다고 대답했지만, 그건 사실에서 매우 거리가 멉니다
 
K가 세번째 글자인 단어의 갯수가 훨씬 많아요. 하지만 가용성 추단법을 바탕으로,

Portuguese: 
Humanos estão quase que fadados a se odiarem, e a raíz de tudo vêm da
humanidade ser preguiçosa.
Sério, não é um julgamento, é um fato biológico! O cérebro humano é
simplesmente um órgão preguiçoso que busca eficiência, então ele tende a simplificar demais situações
complexas utilizando o que é conhecido como heurística. A heurística é uma regra simples,
aprendida durante a evolução, que ajuda o cérebro a lidar com situações difíceis
quando não há informação para se decidir. Por exemplo, uma bem séria:
A informação de que no Ocidente lidamos de que ''Muçulmanos são terroristas''...Obviamente,
há literalmente BILHÕES de muçulmanos que não são terroristas, e um grande número de
não-muçulmanos que o são, e ainda assim compartilham essa crença  baseada somente em uma regra
simples: A Avialiação Heurística. Quando pessoas fazem um julgamento
elas se baseiam no números de exemplos que vêm a mente.
Se perguntem a seguinte questão: Existem mais palavras que começam com
A letra K ou tem K como terceira letra? Quando testadas, a maioria dirá que
há mais palavras no inglês com K como a primeira letra, mas isso não poderia estar mais longe da
verdade.
Há mais letras com K como a terceira letra. Mas baseados na

Portuguese: 
avaliação heurística, somos capazes de lembras de mais exemplos de palavras que começam com K, e
assim assumimos que há mais palavras que começam com K. Nesse
caso, muitos apenas ouviram sobre muçulmanos através de noticiários
que cobriam terrorismo, e sendo que esses eram os únicos exemplos que vinham a mente, como
resultado foi concluído que é um grupo de indivíduos violentos. O ''Out-group' dos
muçulmanos são todos perigosos extremistas religiosos, apesar do fato que
estatisticamente, isso claramente não é verdade.
O mesmo vale para todos os texanos são caipiras racistas, todos os democratas são socialistas
hippies, e todos os republicanos amam armas e corporações e odeiam gays.
sabendo tudo disso, volte para quando a maioria das pessoas ouve sobre games:
pelos jornais ou propagandas. E olhe para a última década de games, quando
franquias como Grand Theft Auto e Assassins Creed eram dois dos
maiores jogos com crimes violentos já em seus títulos e é claro,
Call of Duty, a franquia que continua sendo
a mais vendida ATÉ HOJE! Uma que é sinônimo de guerra e violência
contra outros grupos. baseado na avaliação heurística,

Chinese: 
但根据可得性启发法
我们能想到更多以K打头的单词，因此认为K打头的字比较多
以此类推，大多人（仅）从新闻上穆斯林恐攻的讯息
这也是人们脑中仅有的讯息
所以他们得出结论，“这是一个暴力的群体”
“穆斯林这个外团体都是一群危险的宗教极端主义者”
虽然用统计学来说这并非事实
就像“所有的德州人都是种族歧视的乡巴佬”
“所有的民主党都是社会主义的嬉皮士”
“所有共和党都是仇同性恋和支持持枪者”
回过头来，我们看到人们对游戏的观点都是从新闻和营销中得来的
再回想一下前十年的游戏，我们有以下的系列游戏
“侠盗猎车手”
“刺客信条”
算是最大的两个系列
它们的标题上就有暴力犯罪的词汇
当然还有“使命召唤”，这个系列现在的销量依旧火爆
完全是个对抗外团体战争和暴力的代表作

Spanish: 
disponibilidad heurística, somos mas capaces de pensar en ejemplos de plabras que empiezan con K, y
por eso asumimos que hay mas palabras que empiezan por K. En
este caso, puede que muchos solo hayan escuchado de los Musulmanes a traves de las noticias
que cubren actos terroristas, y como estos son los unicos ejemplos que nos vienen a la mente, como
resultado concluimos que es un grupo de individuos violentos. El grupo esxterno de
Musulmanes son todos peligrosos religiosos extremistas, a pesar del hecho de que
estadísticamente, esto claramente es mentira.
Es el mismo caso con que los Texanos son todos campesios raciastas, todos los Democratas son Hippies
Socialistas, y todos los Republicanos odian a los GAys y son simpatizantes de las corporaciones armados hasta los dientes
Sabiendo esto, piensa de nuevo en el modo en que las personas escuchan acerca de los Videojuegos. A traves de
noticias o mercadeo. Y revisen de nuevo por la ultima decada de juegos, donde
franquicias como Grand Theft Auto y Assassin's Creed han sido dos de los
mas grandes. Juegos con violencia justo en sus titulos, y por su puesto,
Call of Duty, una franquicia que continua
estando en el top en las listas de ventas hasta estos dias! Un juego que es sinónimo de Guerra y Violencia
contra grupos externos. Basados en la habilidad heurística,

Thai: 
การวิเคราะห์จำกัด เราจะเห็นว่าตัวอย่างคำที่ขึ้นต้นด้วย K มีเยอะกว่า
เราเลยเออออไปเองว่ามีคำที่ขึ้น้ตนด้วย K เยอะกว่า
ในกรณีนี้ หลายคนได้ยินแค่ว่าชาวมุสลิมเกี่ยวข้องกับการก่อการร้ายผ่านข่าว
และเพราะว่าเรามีตัวอย่างแบบนี้เท่านั้น เราเลยเออออว่า
มุสลิมคือกลุ่มที่โหดร้าย ทารุณ เป็นกลุ่ม
คนหัวรุนแรง เป็นศาสนาที่อันตราย ทั้งที่ในความเป็นจริงแล้ว
การสรุปแบบนี้ไม่ถูกต้องเลย
เหมือนกับที่ชาวเท็กซัสเป็นคนใจแคบ และเหยียดสีผิว พวกนิยมประชาธิปไตยเป็นพวกฮิปปี้
และพวกนิยมสาธารณรัฐ เป็นพวกเกลียดเกย์
เมื่อรู้หลักการนี้ ลองคิดกลับไปถึงเวลาที่คนส่วนใหญ่ได้ยินเกี่ยวกับเกมผ่าน
ข่าวหรือการตลาดอื่นๆ และลองมองเกมในทศววรตที่ผ่านมา ที่
เกมอย่าง GTA และ Assassins Creed เป็นสองเกมที่ดังมาก
ที่แม้แต่ชื่อยังเป็นการทำผิดกฏหมาย และแน่นอน
Call of Duty เกมที่ขายดี
ที่สุดในแผงจนถึงทุกวันนี้ เกมที่แสดงออกถึงสงครามและความรุนแรง
กับพวกนอกกลุ่ม เมื่อใช้การวิเคราะห์จำกัด

English: 
availability heuristic, we're able to come
up with more examples of K words, and
thus assume that there are just more
words that start with the letter K. In
this case, many have only ever heard
about Muslims through news stories
covering terrorism, and since those are
the only examples that come to mind, as a
result have concluded that it's a group
of violent individuals. The outgroup of
Muslim are all dangerous religious
extremists, despite the fact that
statistically, this clearly isn't true.
Same thing with all Texans are redneck
and racist, all Democrats are socialists
hippies, and all Republicans are gay
hating gun-toting corporate sympathizers
knowing all this, think back to the way
most people hear about games :through the
news or through marketing. And look back
across the last decade of games, where
franchises like Grand Theft Auto and
Assassins Creed have been two of the
biggest. Games with violent crimes right
in their titles and of course,
Call of Duty, a franchise that continues
top bestseller lists to this day! One
that's synonymous with war and violence
against outgroups. bBsed on the availability
heuristic,

Korean: 
우리는 K로 시작하는 단어들의 예시를 더 많이 떠올리고,
이에 따라 K로 시작하는 단어의 갯수가 더 많다고 추측하게 되는 겁니다
아까와 같은 상황에서, 많은 사람들은 무슬림에 대해 테러리즘을 다룬 뉴스에서밖에
접하지 못했을 거에요. 그리고 이것들이 머리속에 유일하게 떠오른 예시였기 때문에, 그들이
폭력적인 개인들의 집단이라는 결론을 내리게 돼요.
 무슬림이라는
외집단은 모두 위험한 종교적 과격주의자라고요. 
이것이 확연히
수치상으로 사실이 아님에도 불구하고 말입니다
모든 텍사스 사람들이 시골 꼰대에 인종차별주의자라는 말이나, 모든 민주당 지지자들은 사회주의자 히피라던가,
모든 공화주의자는 게이를 싫어하고 총을 휴대하고 다니는 대기업 옹호주의자라는 말들이 이와 비슷합니다
이 모든 점을 알게 되었으니, 대부분의 사람들이 게임에 대해 어떤 방식으로 들어왔는지 다시 생각해 보세요
뉴스나 마케팅을 통해서요. 그리고 지난 십년간의 게임들을 되돌아봐요
GTA나 어쌔신 크리드와 같은 프렌차이즈가 게임의 양대산맥이었죠
폭력적인 범죄가 대놓고 제목에 들어간 게임들인데다가, 물론,
콜 오브 듀티도 있죠, 오늘날까지도
탑 베스트셀러에 속해 있잖아요! 외집단에 맞서 싸우는 
전쟁과 폭력의
동의어나 다름없는 게임이죠.
가용성 추단법에 기초했을 때,

English: 
these are the games that gamers are
getting judged off of! This is why our
community has gotten such a negative
stereotype of spoiled foul-mouth kids who
laugh over killing people. And I get it! It
sounds stupid to say, "Oh Grand Theft Auto
has grand theft auto in the title, and
it's crime so people must judge us as
violent killers!"
I get it! It sounds like I'm over-exaggerating, there's no way that this is
all that people judge us off of. But if
you think that, then look no further than
game publishers themselves. I've spoken
to rooms full of game developers, and
asked the number of people who knew of
Five Nights at Freddy's. *playback* "I would hope
that everyone in the audience is
familiar with the Five Nights at
Freddy's franchise" *end playback* to have only five
percent of the room raise their hand!
And these are people who work in video
games! Unaware of what is perhaps one of
the largest most popular games to have
hit in the last two years!
If they don't know the games that are
shaping the industry, the games that
we're passionate about, what hope does
anyone else have? They'll just continue
to learn about the negatives of games on
the nightly news.

Spanish: 
este es el tipo de juegos por los que los Gamers estan siendo juzgados! Es por eso que nuestra
comunidad ha conseguido un estereotipo negativo de niños con la boca podrida que
se rien acerca de matar gente. Y lo entiendo! Suena estupido decir "Oh Grand Theft Auto
tiene 'Gran Robo de Autos' en el titulo, y eso es un crimen asi que las personas deben juzgarnos como
asesinos violentos!"
Lo entiendo! Suena como que estoy exagerando, no hay modo de que esto sea
todo por lo que la gente nos juzga. Pero si piensas asi, no busques mas alla de
los propios Editores de Juegos. He hablado en habitaciones llenas de desarrolladores de juegos, y
le pregunte a un numero de personas quien sabia sobre "Five Nights at Freddy's" *Reproduciendo* "Espero
que todos en la audiencia esten familiarizados con la Franquicia de Five Nights
at Freddy's" *Termina la reproduccion* para tener solo un cinco porciento de la sala levantando la mano!
Y estas son personas que trabajan con Videojuegos! Inconscientes de el que es quizas uno de
los juegos con mayor popularidad que ha aparecido en los ultimos dos años!
Si ellos no saben acerca de los juegos que le estan dando forma a la industria, los juegos por los que
nos sentimos apasionados, que esperanza tienen todos los demas? Ellos solo seguiran
aprendiendo de las cosas negativas de los juegos en las noticias nocturnas

Chinese: 
根据可得性启发法，就是这几款游戏使得玩家们被批判
这是我们玩家社群拥有如此负面刻板印象的原因
被宠坏的臭嘴屁孩
一遍屠杀，一遍说笑
我懂，这种想法很蠢
“「侠盗猎车手」的标题中有「盗车」字样”
“那是犯罪行为”
所以人们会把我们定义为暴力杀人犯
我懂，这样讲好像太夸张
人们当然不可能只靠这些来判断我们
如果你这么想，那先来看看游戏发行者们的作为
我曾经在众多游戏开发者面前说过
问现场有谁听说过FNAF系列
“我想在座各位都知道FNAF这个系列吧？”
现场只有5%的人举手
这些都是在游戏产业工作的人啊！
他们竟然不知道这款前两年最受欢迎的游戏之一的游戏！
如果连他们都不知道哪些游戏在塑形这个产业
也就是我们玩家最热衷的游戏
我们还能期待谁了解它？
人们也只能继续在夜间新闻上获取游戏的负面消息了

Portuguese: 
estes são os jogos que gamers são julgados! É por isso que
a comunidade recebeu tamanho esteriótipo negativo de moleques mal-educados que
riem enquanto matam pessoas. E eu sei! É idiota dizer que ''Oh, GTA
tem Roubo de Carros no título, e é por isso que muitos nos julgam como
assassinos violentos!''
Eu entendo! Parece que estou exagerando, mas não tem jeito de que isso seja
tudo por que nos julgam. Mas pense nisso, e olhe no que
as próprias publicadoras. Eu falei em uma sala cheia de desenvolvedores e
perguntei o número de pessoas que conheciam Five Nights at Freddy's. *gravação* ''Eu creio
que todos na audiência conheçam a franquia
FNAF''. *fim da gravação* E apenas cinco por cento na sala levantaram a mão!
E esses são os que trabalham com os video-games! Não sabem que talvez um
dos maiores e mais populares jogos nos últimos dois anos!
E se eles não conhecem os games que moldam a indústria, os games que
temos paixão, que esperança qualquer um tem? Eles continuarão
a aprender sobre o lado negativo dos games nos noticiários.

Thai: 
เกมพวกนี้คือเกมที่คนใช้ตัดสินเหล่าเกมเมอร์ นี่คือเหตุผล
ที่ชุมชนเราได้รับความคิดเห็นด้านลบในเรื่องที่เด็กปากร้าย
หัวเราะระหว่างฆ่าคน และผมเข้าใจ! มันฟังดูงี้เง่าที่จะพูดว่า "ดูสิ เกม GTA
มีคำว่าขโมยในชื่อด้วย มันเป็นอาชญกรรมงั้นทุกคนต้องมองเราว่าเป็นอาชญากร
ผมเข้าใจ! ฟังดูเหมือนผมจะโอเว่อร์ไปนิด มันไม่มีทางที่
คนเราจะตัดสินเราแค่นี้ แต่ถ้าคุณคิดแบบนั้น ไม่ต้องมองไกลกว่า
ผู้สร้างเกมเลย ผมเคยคุยกับนักพัฒนาเกมแล้ว และ
ถามไปว่ามีใครรู้จักเกม Five Nights at Freddy's ไหม *เล่นเทป* "ผมหวังว่า
ทุกคนในที่นี้จะรู้จักเกม Five Nights at Freddy's กัน"
*จบเทป* เพื่อให้รู้ว่ามีแค่ 5% จากทั้งห้องที่ยกมือ!
และคนเหล่านี้คือคนที่ทำงานกับวิดีโอเกม! ไม่รู้เลยว่ามีเกมที่ดังที่สุด
ในเน็ตในเวลาตลอด 2 ปีที่ผ่านมาชื่อนี้
ในเมื่อพวกเขาไม่รู้ถึงเกมที่เข้าถึงตลอด เกมที่พวกเรา
เล่นอย่างเมามันส์ เราจะไปหวังกับใครได้? พวกเขาทำได้แค่
เรียนรู้เกี่ยวกับผลกระทบด้านลบของเกมผ่านข่าวภาคคํ่า

Korean: 
게이머들은 이런 게임들로 평가받는 거에요! 
이것이 우리의 커뮤니티가
사람을 죽이는 것으로 즐거워하는, 
막나가는 입이 험한 애들로
정형화되는 이유예요. 저도 알아요! 이건 굉장히 멍청하게 들리죠. "아 GTA에는
자동차 절도 범죄라는 말이 제목에 있고, 그건 범죄니까. 사람들은 우리를 폭력적인
살인마로 생각할 거야!"
저도 알아요! 제가 과대포장해서 말하는 것 처럼 들리겠죠. 사람들이 우리를 그렇게 정형화하는
모든 이유가 이것일 리는 없어요.하지만 그렇게 생각한다면, 그 누구도 아닌
게임 배급사들을 보세요. 저는 한 방 가득 찬 게임 개발자들에게 말을 해 본 적이 있어요
그리고 얼마나 많은 사람들이 프레디의 피자가게를 알고 있는지 물어봤었죠
"관객석에 계신분들 중 프레디의 피자가게 프랜차이즈를 아시는 분이 얼마나 되실까요?"
그 방의 오직 5퍼센트만이 손을 들었어요
그리고 그 사람들은 비디오 게임 업계에 종사하는 
사람들이에요! 지난 2년 동안에
어쩌면 가장 크고 인기있었던 게임의 존재 자체도 모르는 상태로요!
만약 그들이 우리가 매우 좋아하는, 그 업계를 주도하고 있는 그 게임이
무엇인지도 모른다면, 대체 그 어디에 희망이 있겠어요? 
그들은 그냥 계속해서
심야 뉴스에 나오는 게임의 부정적인 측면에 대해서만 
알게 될거에요

Korean: 
Mass Effect의 다음 섹스 씬이나, 
Hatred 2가 언제쯤 나올지,
아니면 언제쯤 지미 키멜의 영상들이 다시 신고당할지나 알고 있겠죠. 그리고 그것들이
제가 교황에게 언더테일을 준 두번째 이유입니다. 왜냐하면 게이밍의 좋은 측면에 대해
세상에 알리는 것은 우리에게 달렸기 때문이에요. 그냥 다른 사람들이 해 주기를 기다릴 수는 없어요
그 누구도 우리를 위해 이러한 사실들을 이야기해주지 않을 것이기 때문이죠. 우리는 우리 스스로의 운명을
주도해야 해요
우리가 우리의 이야기를 만들어가는 거에요. 몇년동안, 우리는 우리들만의 포럼에서
부정적인 보도들에 대해 투덜거렸지만, 비교적 적은 수의 사람들만이 이러한 논쟁들을
공식적인 자리에 가지고 나왔어요. 
만약 우리가 그렇게 한다면,
나는 당신이 언더테일을 좋아하든 말든 신경쓰지 않아요,
그 게임이 무엇을 주장하는가, 그게 제일 중요해요. 이 게임은 몇백만명의 사람들에게
불살주의라는 단어의 뜻을 가르쳐준 게임이에요. 
이건 과장이 아니에요!
그 무엇보다도 구글의 세계적 검색 트렌드에서,
모든 웹을 총망라한, 훌쩍 치솟은 불살주의와 불살주의자라는 단어 검색의 빈도를 보세요.
언더테일의 출시와 함께요! 10년간 처음으로,
몇백만명의 사람들이
충돌에 대한 평화적인 해결 방법을 논하고 있었어요.
비디오 게임 하나 때문에요!

Spanish: 
Probablemente la próxima vez que Mass Effect tenga una escena sexual, o cuando Hatred 2 sea
publicado, o cuando los números de Jimmy Kimmels comiencen a bajar de nuevo. Y esa es solo la
segunda razón de por que le di Undertale al Papa. Porque es nuestro trabajo educar al
mundo acerca de las buenas obras de los juegos. No podemos esperar a que otras personas lo hagan,
porque nadie va a entregar esas lecciones por nosotros. Estamos a cargo de
nuestro propio destino.
Nosotros formamos nuestra historia. Por años, nos hemos quejado de la cobertura negativa en
nuestros propios foros, pero muy pocos de nosotros han tomado estas discuciones al
espacio público. Y si vamos a hacer eso,
no me importa si te gusta o no Undertale,
lo que importa es por lo que ese juego significa. Es un juego que enseñó a millones
de personas el significado de la palabra y el pacifismo, y esa no es una exageracion!
Solo miren las tendencias globales de busqueda en Goole, donde por toda la
web, las busquedas de la palabra pacifismo y pacifista aumentan con la publicacion de
Undertale. Por primera vez en mas de una decada, millones de personas estan hablando
acerca de soluciones pacificas a conflictos, por lso Videojuegos! Pero usé

Thai: 
บางทีอาจจะเป็นเรื่องที่ Mass Effect จะให้มีฉากมีเซ้ก หรือตอนที่ Hatred 2 วางขาย
ในตลาดเกม หรือตอนที่ จิมมี่ คิมเบิล เริ่มเล่นอีกรอบ และนั่นคือ
เหตุผลที่สองที่ผมให้เกมอันเดอร์เทลกับพระสันตะปาปา เพราะมันขึ้นอยู่กับเรา
ที่จะสอนโลกให้รู้ถึงเกมดีๆ เราจะมัวรอให้คนอื่นทำไม่ได้
เพราะจะไม่มีใครทำ พวกเราเท่านั้นที่กุมชีวิตเรา
เราสร้างสรรค์เรื่องราวของเราเอง เป็นปีๆที่เรานั่งบ่นบนฟอรัมเรื่อง
ผลกระทบด้านลบ แต่มีเราแค่สักกี่คนที่เอาเรื่องนี้ไปพูดในสาธารณะ
และถ้าเราจะทำแบบนั้น
ผมไม่สนว่าคุณจะชอบอันเดอร์เทลไหม
มีเกมไหนบ้างที่ยืนยัดเพื่อความสำคัญของเกม นี่คือเกมที่สอนคนเป็นล้านถึง
คำว่า พวกรักความสงบ และนี่ไม่ได้พูดเกินจริงเลย
ลองดูในการค้นข้อความในกูเกิ้ล ที่ๆในการค้นหาทั้งหมด
การค้นหาคำว่า Pacifist หรือพวกรักความสงบ พุ่งขึ้นในช่วงที่อันเดอร์เทล
ถูกปล่อยลงตลาด เป็นครั้งแรกในทศวรรตที่คนเป็นล้านพูดคุยเรื่อง
การแก้ปัญหาอย่างสันติ และมันเป็นเพราะวิดีโอเกม! แต่ผมใช้

Chinese: 
下次新闻大概是《质量效应》又有性爱画面
要么是《Hatred 2》发售
或是是怼吉米·金梅尔的人数又飙升的时候
这也是我送教宗《地下传说》的第二原因
因为，我们必须亲自告诉这世界电子游戏的正面影响
我们不能坐等其它人自己发现，没有人能帮我们上这堂课
自己的命运由自己掌握
自己的故事由自己写下
多年来我们在自己的圈子里抱怨这些负面新闻
但很少人把这些议题带到公共场合
如果我们要这么做的话
我不管你喜不喜欢《地下传说》
这个游戏的以下这层含义才是重要的
这个游戏能告诉数百万人“和平主义”的意思
这不是在夸大
请看Google的全球搜索趋势
整个网络在《地下传说》发行当时都在搜寻“和平主义（者）”
十年以来，首次出现数百万人讨论和平解决之道而不是冲突
只因为这款电子游戏

English: 
Probably the next time that Mass Effect
has a sex scene, or when Hatred 2 gets
released, or when Jimmy Kimmel's numbers
start to flag again. And that's the
second reason I gave the Pope Undertale.
Because it's up to us to educate the
world about the good works of gaming. We
can't wait for other people to do it,
because no one will ever deliver those
lessons for us. We are in charge of our
own destiny.
We shape our story. For years, we've
complained about negative coverage in
our own forums, but relatively few of us
have taken those discussions out into
the public space. And if we're going to
do that,
I don't care whether or not you like
Undertale,
what that game stands for that's
important. It's a game that taught millions
of people the meaning of the word and
pacifism, and that's no exaggeration!
Look no further than global search
trends on Google, where for the entire
web, searches for the word pacifism and
pacifist spiked with the release of
Undertale. For the first time in over a
decade, millions of people are talking
about peaceful resolutions to conflict,
because of a video games! But I used

Portuguese: 
Provavelmente da próxima vez que Mass Effect tiver uma cena de sexo, ou quando sair Hatred 2,
ou quando a audiência de Jimmy Kimmel subir de novo. E esse é o segundo motivo do
porquê eu dei Undertale ao papa. Porque cabe a nós educar o
mundo sobre as boas coisas dos jogos. Não podemos esperar que outros façam,
porque ninguém jamais dará essas lições por nós. Estamos no controle de nosso
próprio destino.
Nós moldamos nossa história. Por anos nós reclamos sobre a publicidade negativa dentro
de nossos fórums, mas ralativamente poucos de nós tomam essas discussões ao
grande público. E se formos fazer isso,
Não me importo se você gosta ou não de Undertale,
é o que esse jogo representa que é importante. É o jogo que ensinou milhões
de pessoas sobre significado da palavra pacifismo, e não é exagero!
Olhe pelo quando as pesquisas por tópicos globiais no Google,  onde em toda a Internet,
a procura pelas palavras ''pacifismo'' e ''pacifista'' chegaram a piques e compare com o lançamento de
Undertale. Pela primeira vez em mais de uma década, milhões de pessoas estão falando
sobre resoluções pacíficas para conflitos POR CAUSA DE VIDEO-GAMES! Mas eu usei

English: 
Undertale as a figurehead. The most
prominent example of the evolving social
consciousness of gamers. The cry for games
have options for peaceful resolutions is
really kicked off with the collective
disappointment over human revolutions
lackluster no-kill runs, and now it's
been spreading to some of the most
unlikely places. With examples like
Kent Sheiley's peaceful run of Modern Warfare,
and Kyle Dinkley literally breaking
Fallout 4 as he forced the game to
preserve his pacifist run. And it's
not just that we're playing Undertale,
it's important to remember that we kick-started Undertale, a game that pitched
itself in its Kickstarter as a game
about mercy and peaceful alternatives,
was something that gamers over-funded.
We're actively endorsing games about
communication and understanding at a
time when the rest of the world is
talking about actively building walls
to hideout other groups of people. That is
something that we gamers should be proud
of. But lastly, I gave the Pope this game
because it speaks his language.
This year is his self-proclaimed year of
Mercy for the Catholic Church. A period

Thai: 
เกมอันเดอร์เทลเพื่อเป็นตัวแทน ตัวอย่างที่เห็นได้ชัดเจนที่สุด ของการพัฒนา
ในสังคมเกมเมอร์ การเรียกร้องถึงเกมที่มีทางเลือกที่สันตินั้น
เริ่มพุ่งตั้งแต่ที่คนเริ่มเล่นเกมแบบสันติ
จนตอนนี้มันแพร่กระจายไปในที่ๆดูไม่น่าจะทำได้
อย่างเช่น การเล่นเกม Modern Warfare แบบสันติของ Kent Sheiley
และ Kyle Dinkley ที่พังเกม Fallout 4 เพื่อให้เขายังคงเล่นเกม
แบบรักสงบแต่ไป และไม่ใช่แค่ว่าเราเล่นเกม Undertale
เราต้องจำไว้ด้วยว่าเราคือคนที่สนับสนุน Undertale ตั้งแต่แรก เกมที่
เริ่มต้นใน Kickstarter เกมที่เกี่ยวกับความเมตตา และหนทางที่สันติ
เป็นสิ่งที่เกมเมอร์ชอบมาก พวกเราต้องการเกมที่
เกี่ยวกับการสื่อสาร และการทำความเข้าใจ ในเวลาที่โลกทั้งใบ
พูดเกี่ยวกับสร้างกำแพงกั้น
พวกที่แปลกแยก และนั่นคือสิ่งที่เราเกมเมอร์ควรภูมิใจ
และท้ายสุด ผมให้เกมนี้กับพระสันตะปาปา เพราะ มันพูดในภาษาของเขา
ในปีนี้ เขาแต่งตั้งว่าเป็นปีแห่งความเมตตาสำหรับเราชาวคาโทลิก เป็นช่วงเวลา

Chinese: 
不过我只是把《地下传说》当做一个指标
一个玩家社会意识演化的最明显例子
玩家们已经高呼游戏中要有和平解决的选项
因为对于人类进化中缺乏不杀生之道而感到失望
这现象已经蔓延到一些看似不可能发生的地方
例如Kent Sheely在非必要情况不杀一人通关《现代战争》
Kyle Hankly在不杀一人的情况下通关《辐射4》，差点玩坏游戏
我们不只是玩《地下传说》
我们还在Kickstarter上众筹了《地下传说》
一款在Kickstarter上将自己定位为关于怜悯和和平选项的游戏
玩家们对此也用超目标金钱以示支持
我们踊跃赞助一款关于沟通和了解的游戏
而世界却在积极地对彼此筑墙把其它的群体遮住
身为玩家我们应该感到骄傲
最后，我给教宗这款游戏的原因也有他们心心相通
方济各特别订定这次的特殊禧年
原先禧年是固定每隔25年举行一次的
今年是方济各宣称的慈悲特殊禧年

Korean: 
하지만 저는 언더테일을 하나의 대표로 보고 있습니다. 게이머들의 진화하는 사회 의식의 가장
중요한 예시로요. 평화로운 엔딩을 위한 선택지를 원하는 게이머들의 요청은
Human Revolution 의 재미 없는 불살주의 루트에 대한 집단적인 실망이 있었음에도 불구하고
실제로 개시되고 있으며, 현재 절대로 어울릴 것 같지 않았던 곳들에
반영되고 있습니다. Kent Sheiley가 한 모던 워페어의 
평화주의적 플레이나
Kyle Hankley가 그의 불살주의 루트를 지속하기 위해 말 그대로 그의 폴아웃 4를 망가트린 것이
예시라고 할 수 있죠. 그리고 우리가 언더테일을 그저 플레이하기만 한 것이 아닌,
펀딩을 했다는 것 역시 중요하게 기억해야 할 점입니다. 언더테일이라는, 자비와 평화적인
대안에 대한 게임이, 스스로를 킥스타터로 홍보했고 게이머들의 펀딩이 이것에 대한
목표 금액을 넘어섰다는 점이요.
 우리는 소통과 이해에 대한
게임을 활발하게 지지하고 있어요. 세상의 나머지가
적극적으로 벽을 짓고 다른 집단의 사람들에게서
피하는 것에 대해 이야기 할 때요. 이 점은 우리 게이머들이 자랑스러워해야 하는 부분입니다
하지만 마지막으로, 저는 언더테일이 교황의 언어로 이야기를 하고 있기 때문에 이 게임을 주었어요
그는 올해를 가톨릭 성당의 자비의 해라고 이름붙였어요

Spanish: 
Undertale como un Titular. El ejemplo más destacado de la evolución de la conciencia social
de los Gamers. El pedido por juegos que tengan opciones para la resolución pacífica se
inicio realmente con la decepcion colectiva acerca de las mediocres revoluciones
humanas sin perdida de visas, y ahora se estan extendiendo a algunos de los
lugares mas improbables. Con ejemplos como Kent Sheiley jugando Modern Warfare de forma pacífica,
y Kyle Dinkley literalmente rompiedo Fallout 4 para forzar el juego a que
preservara su juego pacifico. Y no es solo que estamos jugando Undertale,
es importante recordar que apoyamos a Undertale, un juego que se presentó
a si mismo en su Kickstarter como un juego acerca de la compasión y alternativas pacíficas,
algo que los gamers sobre-financiamos. Estamos activamente aprobando juegos sobre
la comunicación y el entendimiento en un tiempo en el que el resto del mundo esta
hablando acerca de contruir murallas
para alejar a otros grupos de personas. Eso es algo de lo que nosotros los Gamers deberiamos sentirnos orgullosos
Y por último, le di Undertale al Papa por que este juego habla su lenguaje.
Este año es su auto-proclamado año de la compasión para la Iglesia Católica. Un periodo

Portuguese: 
Undertale como um exemplo. O mais pro-eminente exemplo da evolução social
consciente dos games. O apelo dos jogos por opção para resolução pacífica
realmente tomou vigor com o desapontamento coletivo com a falta de uma rota pacifista
em Human Revolutions, e agora espalhado para um dos mais inesperados
lugares. Com exemplos como a rota pacifista de Kent Sheiley em COD: Modern Warfare,
e Kyle Dinkley literalmente quebrando Fallout 4 ao forçar o jogo a
preservar sua rota pacifista. E assim como não é só importante que joguemos Undertale,
é importa lembrar que nós financiamos Undertale, um jogo que se bancou
sozinho no Kickstarter como um jogo sobre piedade e alternativas pacíficas,
que foi algo que gamers  bancaram além da conta. Nós realmente apoiamos jogos sobre
comunicação e entendimento em uma época em que o resto do mundo
fala sobre literalmente construir muralhas
para separar outros grupos de pessoas. Isso é algo que nós gamers deveríamos nos orgulhar.
Mas por último, Eu dei Undertale ao papa porque o jogo fala a sua língua.
Este anos é o auto-proclamado ANO DA MISERICÓRDIA pela Igreja Católica. Um período

Chinese: 
当一个人选择去害别人时 他也可能选择庆祝宽恕和怜悯
《地下传说》最常见的主题是什么？
怜悯
从最无辜的受害着到最邪恶的杀人凶手
事实上这次YouTube的访问是由Scholas策划的
它将来自世界各地的年轻人聚集起来
他们来自各行各业
彼此分享各自的故事
让我们知道，即便远隔千里，我们还是有着同样的人类问题
像是霸凌和各种不耐烦
我在其中还遇到了些忠实的理论家，这太棒了
这一切都是为了打破外团体偏差
告诉年轻的领导人们，人类的核心还是人类
但这真的很困难
这是场恶战
《地下传说》清楚地说明了这一切
和平主义不是最简单的路
它比从敌人杀出一条血路困难多了
相似的是，在现实生活中，要克服启发法是很困难的
就拿这期理论举例子吧
我想一定会有一堆人抱怨这哪有什么和游戏相关的理论可言
称我只是个社会正义战士
但我不是
我只是想要大家开始讨论这议题

Spanish: 
celebrando el perdon y la compación, donde uno de otro modo podria escoger hacer daño
a una persona. Y cual es el tema más recurrente a lo largo de Undertale? Compasion. Desde la más
inocente víctima a los más crueles asesinos. De hecho, toda la entrevista
de YouTube fue planeada por una organización llamada Scholas, que reune personas jovenes
de todo el mundo, de diferentes ámbitos de la vida, para compartir historias
entre ellos, y mostrar que incluso cuando algunas veces somos literalmente un mundo
aparte, seguimos teniendo todos los mismos problemas humanos como el Bullying y la intolerancia.
Incluso habian algunos ¡Teóricos leales en el grupo! ¡Fue genial! Es todo un
intento de romper los prejuicios de los grupos externos, mostrando a jóvenes lideres que en su interior,
las personas son personas. Pero este tipo de lucha es difícil. Es una Batalla en una colina y
Undertale nos muestra eso. El pacifismo no es la ruta mas fácil,
es mucho mas difícil que simplemente abrirte el paso a traves
de un puñado de enemigos. Justo como en el mundo real, juntando todo el esfuerzo para superar la
heurística es realmente difícil.
Digo, solo miren este video! Estoy seguro de que habran un montón de personas quejandose
en los comentarios que esto no es una teoría, o no es sobre los videojuegos, o
diciendo que soy una especie de guerrero de la justicia social, pero
¡no lo soy! ¿Solo quiero que empecemos a conversar por que, saben que? Es

Thai: 
สำหรับการสรรเสริญการให้อภัย และความเห็นอกเห็นใจ ในขณะที่อาจจะเลือกทำร้ายคนอื่นได้
และอะไรคือสิ่งที่พบเจอบ่อยในเกม? ความเมตตา
ตั้งแต่ผู้บริสุทธิ์ไปจนถึงฆาตกรบ้าเลือด ในความเป็นจริงแล้ว การสัมภาษณ์ของยูทูบ
ถูกวางแผนไว้โดยองค์กรชื่อ Scholas องค์กรที่หวังจะนำ
เยาว์ชนจากทั่วทั้งโลกมารวมกัน เพื่อแชร์ประสบการณ์
ของกันและกัน และแสดงออกว่าแม้ว่าเราจะ
อยู่คนละซีกโลก เรายังคงเป็นมนุษย์ที่มีปัญหาเหมือนกัน เช่นการกลั่นแกล้ง หรือความรุนแรงในสังคม
และยังมีนักทฤษฏีอยู่ในนั้น มันน่าทึ่ง! ที่คนเราพยายาม
จะให้คนเราลบความแปลกแยกออกไป แสดงออกถึงความเป็นผู้นำ
คนเรายังเป็นคน แต่การต่อสู้แบบนี้มันยาก มันเป็นการต่อสู้ที่ลำบาก
และ Undertale สอนเราเรื่องนี้ การเป็นคนรักความสงบมันไม่ง่าย
มันยากกว่าแค่ฟันฟ่าทุกอย่างที่ขว้างหน้า
มันก็เหมือนกับโลความจริง การพยายามให้คนเราเลิก
ตัดสินคนอื่นมันยากมาก
ผมหมายถึง ดูวิดีโอนี้ได้! ผมว่าต้องมีพวกที่บ่นเรื่องที่
ผมไม่ได้พูดทฤษฏีมากมาย และไม่ได้พูดเรื่องวิดีโอเกมด้วย ในคอมเมนต์
บางคนอาจบอกว่าผมเป็นผู้พิทักหรือยังไง
ผมเปล่า ผมแค่อยากให้เราพูดคุยกัน เพราะอะไรรู้ไหม?

Portuguese: 
que celebra piedade e compaixão, no lugar de escolher ferir
alguém. E este não é o tema recorrente em Undertale? Piedade. Desde a mais
inocente das vítimas ao mais vil dos assasinos. De fato, toda a entrevista do
Youtube foi planejado por uma organização chamada Scholas, para unir jovens
de todo o mundo de diferentes caminhos na vida, para compartilhar histórias
entre si, e mostrar que mesmo por as vezes estarmos a literalmente um mundo
de distância, ainda temos os mesmos problemas com bullying e intolerância.
Haviam até mesmo alguns fãs leias no meio disso! Foi muito legal! E é nessa
tentativa de quebrar com preconceitos, que mostrando líderes jovens que no fundo
pessoas são pessoas. Mas esse tipo de luta é difícil. É uma batalha sempre interminável e
Undertale nos mostra isso. O pacifismo não é a rota mais fácil,
é bem mais desafiante do que simplesmente sair matando um monte
de inimigos. Assim como no mundo real, colocar um esforço para romper
preconceitos é realmente difícil
Quer dizer, olha pra esse vídeo! Estou certo que vão reclamar
nos comentários que não é uma teoria, ou sequer é sobre video-games, ou
reclamarão que sou algum ''Guerreiro da Justiça Social'', mas
não sou! Só quero começar uma conversa e quer saber? É uma

English: 
celebrating forgiveness and compassion,
when one could otherwise choose to harm
a person. And what's the recurring theme
throughout Undertale? Mercy. From the most
innocent victims to the most vile
murderers. In fact, the whole YouTube
interview was planned by an organization
named Scholas, which brings young people
from around the world together from
different walks of life, to share stories
with each other, and show that even
though we're sometimes literally a world
apart, we all still have the same human
problems like bullying and intolerance.
There are even some loyal theorists in
the bunch! It was awesome! It's all in an
attempt to break down that out group
bias, showing young leaders that at their core,
people are people. But this sort of fight
is hard. It's an uphill battle and
Undertale shows us that. Pacifism isn't
the easiest route,
it's much more challenging than just
quickly hacking your way through a
handful of enemies. Just like in the real
world, putting in the effort to overcome
heuristics is really difficult.
I mean, look at this video! I'm sure
there'll be a lot of people complaining
in the comments that this isn't much of
a theory, or isn't about video games, or
claiming that I'm some social justice
warrior, but
I'm not! I just want us to start having a
conversation because you know what? It's

Korean: 
한 사람이 다른 사람을 해하기로 선택할 수 있었음에도 불구하고 택한 용서와 연민을 축하하는 기간이요
그리고 언더테일의 순환 테마가 무엇이었죠?
자비에요.
가장 죄없는 희생자에서 가장 사악한 살인마까지요. 
사실, 이 유튜브
인터뷰는 Scholas라는 단체에서 기획되었는데, 그 단체는 각각 다른 삶을 살아왔던
각기 다른 세상의 젊은 사람들을 한자리에 모아
이야기를 나누고, 우리가 말 그대로 지구 반바퀴만큼 떨어져 있더라도,
우리는 아직 괴롭힘과 편협함과 같은 똑같은 인간적인 문제를 공유하고 있다는 점을 보여줘요
그 사람들 중에서는 Loyal Theorists들도 있었어요! 정말로 멋있었어요!
이것은 우리의 집단적 편견을 깨고, 젊은 지도자들에게 그들의 핵심인,
사람은 결국 사람이라는 점을 보여주기 위한 시도였어요. 하지만 이런 식의 싸움은 힘들어요. 이것은 투쟁입니다
언더테일이 이를 잘 보여주죠. 불살주의는 가장 쉬운 루트가 아니에요
당신의 길목에 있는 많은 적들을 그냥 
해치워버리는 것 보다
훨씬 어렵죠. 실제 세상에서 그렇듯, 
추단법을 넘어서기 위한
노력을 하는 것은 정말로 어려워요
제 말은, 이 비디오를 봐요! 저는 코멘트 창에 불평하는 사람들, 가령
이건 가설이라고 할 만한 것이 아니라던가 비디오 게임에 관한 게 아니라고 불평하거나
제가 무슨 사회 정의를 위한 운동가라고 주장하는 사람이 많이 있을거라고 생각해요
하지만 아니에요! 저는 그저 우리가 대화를 시작하기를 바래요. 왜냐하면 그거 아세요?

Thai: 
เพราะมันสำคัญมาก
มันช่วยให้เราเข้าใจและให้ความเคารพผู้คนที่แตกต่าง นั่น
รวมพวกเราเกมเมอร์ด้วย ความรู้มากๆ น้อยนักที่จะเป็นปัญหา มันทำให้เรารู้
และเข้าใจโลกนี้มากยิ่งขึ้น และมันทำให้เราเข้าใจกลุ่มที่
มันน่าจะง่ายกว่าที่จะตรีตราไปว่าแตกต่าง แปลกประหลาด หรือ น่ากลัว แต่ว่า
ชีวิตมันสั้นเกินกว่าจะมาเกลียดกัน
ผมหวังว่าเมื่อหมดวัน พระสันตะปาปาจะนั่งหน้าคอม
มองแอคเคาว์สตรีม ลองเล่นเกม และล็อกอิน เข้า tumblr เพื่อ
บอกว่า เขาชอบ Papyrus?
ไม่ ไม่อยู่แล้ว เขาไม่มีคอมพิวเตอร์ด้วยซํ้า ผมคิดว่าการให้
วิดีโอเกมกับเขาเป็นสัญลักษณ์มากกว่า เพราะผมเชื่อว่ามันเป็นหน้าที่ของผม
ในฐานะที่ไม่ใช่แค่พวกคุณให้ผมสอนทุกคนทุกอาทิตย์
เรื่องกลศาสตร์ควันตัม และมาริโอ และ จิตวิทยา และ Undertale ในวิดีโอ
แต่ยังรวมถึงคนที่ไม่เข้าใจว่าสังคมเกมมันเป็นยังไง
คนที่ไม่เข้าใจว่าเราทำเพื่ออะไร
มันไม่มีเกมไหนจะอธิบายความเป็นเราได้มากกว่า

Spanish: 
una discusión escencial que hay que tener
para ayudar al mundo a entender y respetar a las personas de diferentes trasfondos. Eso
nos incluye a nosotros los Gamers. Más conocimiento casi nunca es algo malo. Amplia
nuestro entendimiento del mundo, y nos permitiría enpatizar sin grupos, lo que seria
mucho más fácil de escribir que como diferente, extraño, o de miedo. Pero dentro de todo, la vida es
demasiado corta para odiar.
Al final del día, espero que el Papa esté sentado frente a su
cuenta de Steam, saltando a los zapatos de Frisk, y luego logeandose en su tumblr para
postear sobre su amor a Papyrus?
No, por su puesto que no. El hombre nisiquiera tiene una computadora. Queria que el regalarle
un videojuego fuera un gesto simbólico, porque creo que es mi responsabilidad,
en la posición que me dieron, educar no solo a ustedes cada semana
con un video de Fisica Cuántica y Mario, y Psicologia y Undertale, sino
también a los No-gamers que están confundidos acerca de lo que conlleva la comunidad gamer.
Quiénes somos y que representamos.
No hay mejor juego para mostrar todo lo bueno de lo que somos como comunidad
que Undertale. Buena suerte superando la Ruta Genocida Papa Francisco, Sans es

Korean: 
이건 꼭 가져야만 하는 논쟁이기 때문이에요
세상으로 하여금 다른 배경을 가진 사람들을 이해하고 존중할 수 있도록 도와주기 위해서요
그것에는 우리 게이머들 역시 포함됩니다. 더 많은 지식은, 나쁜 것일 경우가, 혹여라도 있다면, 매우 적어요
그것은 세상에 대한 우리의 이해를 넓혀주고, 외집단에게도 공감할 수 있게 해줘요
남들과 다르거나, 이상하거나, 무섭다고 평가되는 자신 그 자체로서 존재하는 것이 훨씬 쉬워질 거에요. 
하지만 대체로,
삶은 그저 증오하기에는 너무 짧은걸요
하루의 마지막에서, 제가 교황이 
그의 스팀 계정 앞에 앉아서,
프리스크의 입장이 되어보고, 텀블러에 로그인해서
파피루스에 대한 그의 사랑을 쓰기를 기대하느냐고요?
아니요, 당연히 아니에요. 그 분은 애초에 컴퓨터도 없는걸요. 저는 제가 그에게
비디오게임을 주는 것이 함축적인 제스쳐가 되도록 했어요. 왜냐하면 저는 그것이 여러분이
저에게 주신 이 자리에 걸맞는 책임이라고 믿기 때문이에요. 비단 여러분에게만 매주 비디오로
양자역학, 마리오, 심리학, 언더테일에 대해서
가르쳐드리는 것이 아닌,
게이머가 아닌, 비디오 게임 커뮤니티가 수반하고 있는 것이 무엇인가에 대해 헷갈려하는 사람들에게도요
우리가 누구이고 우리가 무엇을 상징하는가를요
우리가 커뮤니티로써 누구인지를 잘 나타내기 위해서는
언더테일만한 게임이 없었어요. 
몰살 루트에 행운을 빌어요, 프란시스 교황님

Portuguese: 
debate essencial para se ter.
Para ajudar o mundo a entender e respeitar pessoas de diferentes origens. Isso
nos incluí como gamers. Mais conhecimento é, muito raramente, algo ruim. Isso expande
nosso entendimento do mundo, e nos permite ter empatia com grupos que
são facilmente julgados de diferentes, estranhos ou assustadores. Mas resumindo, a vida é simplesmente muito
curta para odiar.
No fim do dia, eu espero que o Papa Francisco esteja sentado na frente de
sua conta na Steam, se vendo na pele de Frisk e então entrando no Tumblr para
confessar o quanto ama o Papyrus?
Não, claro que não. O cara sequer tem um computador. Eu me projetei dando para ele
o jogo como um gesto simbólico, porque acredito que é minha responsabilidade
na posição que me foi dada para educar vocês toda semana não só
com um vídeo sobre mecânica quântica e Mario, ou psicologia e Undertale, mas
também para não-gamers que ficam confusos quanto aos detalhes da comunidade.
Esses somos nós e é isso que defendemos.
E não há jogo melhor para mostrar todo esse bem do quanto somos como comunidade
do que Undertale. Boa sorte ao zerar a Run Genocida, Papa Francisco. O Sans é um

Chinese: 
因为你知道吗，这是个必须讨论的议题
帮助世界各地的人了解并尊重不同背景的人
这些人中也有作为玩家的我们
多点知识不会有害处
它促使我们去了解世界，并让我们对外团体有同情心
当然把对方相成怪异和恐怖是比较简单的
但总而言之
生命太短暂，不要用来恨彼此
我最终希望是教宗能回家注册Steam帐号...
扮演Frisk然后上汤不热表达他对Papyrus的爱吗？
不，当然不是
他连计算机都没有
我给他这游戏的用意是象征性的
我相信各位选择了我，而我有责任
除了每周放出量子力学、马力欧、心理学和UT的视频之外
同时也要顾到不玩游戏的人
他们不清楚游戏社群意味着什么
我们是谁？
我们代表着什么？
而只有一个游戏能真正代表我们玩家社群的优点
《地下传说》
教宗方济各，祝你在大屠杀那一段一切顺利
Sans超棒的

English: 
an essential discussion to have.
To help the world understand and respect
people of different backgrounds. That
includes us as gamers. More knowledge is
rarely, if ever, a bad thing. It broadens
our understanding of the world, and
allows us to empathize without groups it'd
be far easier to write off as differen,t
weird, or scary. But all in all, life is
just too short to hate.
At the end of the day, do I expect
the Pope to be sitting in front of his
Steam account, jumping into the shoes of
Frisk, and then logging onto tumblr to
post about his love for Papyrus?
No,of course not. The guy doesn't even have
a computer. I intended me giving him a
video game to be a symbolic gesture,
because I believe it's my responsibility
in the position that you've given me to
educate not just you guys every week
with a video about quantum mechanics and
Mario and psychology and Undertale, but
also the non-gamers who are confused about
what the video game community entails.
Who we are and what we stand for.
There is no better game to showcase all
the good of who we are as a community
than Undertale. Good luck getting through
that genocide run, Pope Francis. Sans is

Chinese: 
BUT HEY!
THAT'S JUST A THEORY
A GAME...
实际上是...
A GAMER THEORY
感谢各位让我有机会代表大家
说真的，今天的主题比较简单讨喜一点
但有鉴于前几个星期发生的事件，我想还是有必要谈论一下
我们还得向前看，E3展和VidCon都结束了
该回到一些比较硬核的理论主题了
关于一些我超期待的新公布的游戏
像是《姊妹地点》
“塞尔达”
还有那个等待以久的《地下传说》理论
这都是接下来几个星期的计划
超兴奋的！
现在来点好玩的！
欢迎回到 “结尾超级锦标赛”
今天我想知道和今天的主题完全无关的东西
你喜欢咸零食还是甜零食？
你是洋芋片、椒盐卷饼、爆米花党？
还是糖果、蛋糕、饼干和巧克力党？
很明显我饿了
也很好奇
点击你喜欢的那个
你应该多点些东西的（订阅）
好吗？
好

Thai: 
เกม Undertale ขอให้โชคดีกับการฆ่าล้างเผ่าพันธุ์ 
พระสันตะปาปาฟรานซิส แซนซ์ มองคุณอยู่
แต่เฮ! นั่นเป็นแค่ ทฤษฏี... ทฤษฏีเกม...เอาจริงๆ ทฤษฏีเกมเมอร์!
ขอขอบคุณทุกคนที่ให้โอกาสผมเป็นตัวแทนทุกคน
พูดจริงเลย ผมว่าตอนนี้ค่อนข้างเบานะ แต่ถ้า
ลองดูช่วงสองสามอาทิตย์ที่ผ่านมา มันมีบางอย่างที่ผมต้องพูด
 
 
 
 
 
 
 
 
 
 
 
 
 

Portuguese: 
doce.
Mas hey, essa é só uma teoria...DE JOGOS...Quer dizer, Uma teoria de JOGADORES!
Obrigado a vocês por me darem a oportunidade de me representar.
Falando sério, admito que esse foi um episódio mais calmo, mas considerando os
eventos das últimas semanas, pensei que era digno de nota.
De qualquer forma, estou ansioso com a E3 e a VidCon a caminho, é hora de voltar
a umas teorias complicadas em novos jogos, pelos quais estou
super animado. Tipo Sister Location, Zelda, e sim, Eu também
irei fazer aquela tão aguardada teoria sobre Undertale. Todas essas
estão planejadas para as próximas semanas. Então olha o hype! Agora voltando pra
diversão,
bem vindo de volta ao SUPER AMAZING END CARD TOURNAMENT, onde hoje quero saber:
Isso é completamente sem relação com qualquer coisa no episódio de hoje:
Você gosta de lanches salgados ou doces? Você curte batatas fritas,
pretzel e pipoca? Ou faz mais o tipo de doces, bolos, biscoitos e chocolate?
Claro, estou com fome e curioso, então clique em um deles e seja enviado a
página do canal, onde você pode clicar em mais coisas!
Tá bom? Tá bom! Agora, chega desse tipo de episódio cheio de emoções positivas

English: 
a doozy.
But hey, that's just a theory... a Game...
Actually, a Gamer Theory!
Thank you guys for allowing me the
opportunity to represent you.
Real talk. Admittedly today was a bit of
a softer episode, but considering the
events of the last couple weeks I
thought it was important to address.
Anyway, looking forward with E3 and
VidCon behind us, it's time to get back
to some harder hitting theories on some
new games that were announced, which I'm
super-excited about. So things like
Sister Location, Zelda, and yeah, I'm also
going to go back to that long-awaited
theory on Undertale. Those are all
planned for the next couple of weeks. So,
big hype there! Now, returning for the
fun of it,
welcome back to the SUPER AMAZING END CARD TOURNAMENT, where today I want to know:
Completely unrelated to anything in
today's episode,
do you like salty snacks or do you like
sweet snacks? Are you a potato chip,
pretzel, popcorn person? Or candies, cakes,
cookies, and chocolate nerdy nummy?
Clearly, I'm hungry and curious, so click
on one to choose to get sent to the
channel page, where you should click on
more things!
Aight? Aight! Now, enough of these
feel-good touchy-feely emotional sort of

Spanish: 
extraordinario.
Pero oigan, eso es solo una Teoría... una "Game..." de hecho, una "Gamer Theory!"
Gracias chicos por dar me la oportunidad de representarlos.
Hablando enserio. Es cierto que hoy fue un poco de un episodio más suave, pero teniendo en cuenta los
eventos de las últimas semanas, pensé que seria algo importante que abordar.
De todos modos, mirando hacia adelante con E3 y VidCon detrás de nosotros, es el momento de volver
algunas teorías que golpean con fuerza en algunos de los nuevos juegos que se anunciaron, que estoy
super-cohetes. Así las cosas, como la hermana Ubicación, Zelda, y sí, también soy
va a volver a esa teoría largamente esperada en Undertale. Esos son todos
prevista para el próximo par de semanas. Así, bombo grande allí! Ahora bien, volviendo a la
diversión,
bienvenidos de nuevo a la Super Amazing TORNEO TARJETA DE FIN, donde hoy me gustaría saber:
Nada que ver con nada en el episodio de hoy,
¿te gusta aperitivos salados o te gusta aperitivos dulces? ¿Eres una patata frita?
¿pretzel, palomitas persona? ¿O dulces, pasteles, galletas y chocolate nummy nerd?
Claramente, tengo hambre y curiosidad, así que haga clic en uno para elegir conseguir enviado a la
¡página del canal, donde se debe hacer clic en más cosas!
¿Bien? ¡Todo bien! Ahora, basta de este tipo sentimental emocional para sentirse bien de...

Korean: 
샌즈가 좀 특별하거든요
하지만 헤이, 이건 그냥 가설인걸요. 
게임.... 아니, 게이머 가설이요!
저에게 여러분들을 대표할 기회를 주셔서 감사합니다
솔직하게 이야기해볼까요? 오늘은 조금 부드러운 에피소드였음에 틀림없지만, 지난 몇 주 동안의
일들을 고려했을 때, 저는 이 말들을 하는 것이
중요하다고 생각했어요
자, 우리 뒤에 있는 E3과 Vidcon을 기대하면서, 이제는
제가 매우 기대하고 있는 몇몇 새로 발표된 게임에 대한 제대로 된
가설을 할 때예요. Sister Location이나 Zelda, 그리고, 네
언더테일에서 오랫동안 기다리고 있었던 그 가설 역시 할 생각입니다. 이것들은 모두
다음 몇 주 동안을 위해 계획되어 있어요. 그러니까 기대 하고 계세요! 자, 이제 재미있는
부분으로 넘어가서,
SUPER AMAZING END CARD TOURNAMENT에 다시 오신 것을 환영해요! 이번에 궁금한 점은,
오늘의 에피소드와는 전혀 관련 없는,
여러분들은 짠 스낵을 좋아하세요 아니면 단 스낵을 좋아하세요? 포테이토 칩,
프레첼, 팝콘을 좋아하는 사람인가요? 아니면, 사탕, 케이크, 쿠키, 초콜릿을 좋아하는 사람인가요?
당연하게도, 저는 지금 배고프고 궁금하거든요. 그러니까 하나를 고르시고
채널 페이지로 넘어가셔서, 
더 많은 것들을 클릭해 보세요!
아시겠죠? 좋아요! 이제, 기분 좋은 직접적이고 감정적인 종류의 에피소드는 끝났어요!

Thai: 
 
 
 

Chinese: 
我不要再做这种敏感又自我感觉良好的主题了
你以为这是什么节目？
《小英雄》还是《课后特别时间》？
才不是呢！
是时候谈点黑暗的东西了！
下周见了

Korean: 
이게 뭐야, Leave It To Beaver:방과후 스페셜이냐고요? 
아니요!
이제 어두운 주제로 들어갈 때에요!
다음 주에 봐요!

Portuguese: 
O que que é isso aqui? O especial de natal dos Teletubbies? É claro que não! É hora de
ficar sinistro!
Eu vejo vocês próxima semana.

Spanish: 
¡episodios! ¿Qué es esto, Leave it to Beaver: una después de la escuela especial? ¡Diablos no! Es que el tiempo
¡comienza a recibir oscuridad!
Yo os veré chicos la próxima semana (subtitulo por DarwinCrazyDSB y otros youtubers, chao, chao ;).

English: 
episodes! What is this, Leave It To Beaver:
an after-school special? Heck no! It's time we
start getting dark!
I'll see you guys next week.
