JOSH SCHERR: With Uncharted:
The Lost Legacy,
we wanted to take a lot of the
new combat elements that we
introduced in Uncharted 4
and put it into some newer and
more expansive environments.
SHAUN ESCAYG: Chloe is the
thief, the hustler,
so we brought back
mechanics that supported that,
like the lock picking mechanics.
We wanted to give you options of
you can go in like Nathan Drake,
straight into combat and brawl
and fight,
or you can stealth, or you can
avoid it completely.
NADINE: Hey, Frazier, we got
company up ahead.
KURT MARGENAU: You know, we
always have these big,
bombastic action moments that
kind of happen,
and the players react and use
their core mechanics to figure
out how to survive or get out of
that situation.
We've got those in spades.
CHLOE: It's Asav!
Get to the building!
SHAUN ESCAYG: This is a
collection
or the sum of all that we
thought were really awesome
about the Uncharted series.
