[ SILENCE ]
[ APPLAUSE ]
>> YEAH.
>> YEAH, NO.
WE'RE VERY HAPPY TO BE HERE.
I KNOW THAT YOU'RE ALL
KIND OF IN DIFFERENT FIELDS
WHICH I THINK IS A GOOD
THING FOR THIS DISCUSSION.
BECAUSE-- SO THIS IS--
BECAUSE WE ARE TALKING
ABOUT VIRTUAL REALITY.
AND THE TOPIC OF THIS LECTURE
IS NOT JUST ABOUT EDUCATIONAL VR
BUT JUST HOW VR CAN IMPACT
REALLY ANY KIND OF INDUSTRY.
SO WHAT WE DO SPECIFICALLY IS
WE CREATE EDUCATIONAL VIRTUAL
EXPERIENCES WHERE YOU TRAVEL TO
A DIFFERENT LOCATION YOU LEARN
ABOUT IT, BUT MOST IMPORTANTLY,
AND HOPEFULLY YOU GET INSPIRED
TO WANT TO LEARN MORE
ABOUT THE SUBJECT.
SO THIS IS ACTUALLY
A VIDEO OF PART
OF WHAT THE EXPERIENCE
LOOKS LIKE.
AND IN THE DESCRIPTION OF
THIS LECTURE, WE HAD THIS--
SO I FIGURED I'LL READ THIS JUST
TO GET EVERYONE UP TO SPEED.
IT SAYS VIRTUAL REALITY HAS
BEEN CALLED THE FINAL MEDIUM
BECAUSE ONCE WE ARE FINALLY ABLE
TO RE-CREATE A WORLD WE CAN
LIVE INDIVIDUALLY WHETHER
IN REALISTIC OR ABSTRACT FORM,
WHAT MEDIUM COULD
POSSIBLY COME BEYOND THAT?
AND ESSENTIALLY THE IDEA IS IS
THAT IN A COMPUTER YOU
CAN GENERATE ANYTHING
THAT YOU CAN IMAGINE--
DIFFERENT TYPES OF PHYSICS,
DIFFERENT TYPES OF WORLDS--
AND SO THIS IS PRETTY MUCH IT.
WHAT EVERYBODY'S ALWAYS WANTED.
SO, WE'RE GOING TO COVER IN
THIS LECTURE, HOW WE GOT STARTED
IN VIRTUAL REALITY
BECAUSE AS WESLEY SAID
IN THAT WONDERFUL INTRODUCTION,
I STARTED AS A FILMMAKER,
BUT NOW I'M A SOFTWARE
DEVELOPER.
SO WE'RE GOING TO DISCUSS
WHAT STONEHENGE VR IS,
HOW STONEHENGE VR WAS MADE,
HOW VR WILL AFFECT EDUCATION,
A BRIEF HISTORY OF VR, SO WE'RE
GOING TO TALK ABOUT HOW VR
IN A WAY SORT OF
GOT STARTED ACTUALLY
IN THE 1800S BELIEVE IT OR NOT.
AND IT'S EVOLVED TO THE
POINT WHERE IT IS NOW.
VR TERMINOLOGY, SO I THINK
YOU LEARN A LITTLE BIT
ABOUT WHAT MAKES VR WORK.
AND OUR BUSINESS AND
DESIGN PHILOSOPHIES.
AND PART OF THE STORY OF
OUR COMPANY IS THAT IN 2015,
NOVEMBER-- I STARTED
TEACHING MYSELF HOW TO PROGRAM
AND WITHIN THREE MONTHS,
CREATED THE FIRST VERSION
OF STONEHENGE VR
AND THEN IN LESS
THAN A YEAR WE INSTALLED THIS
SOFTWARE IN A COMPUTER JUST
LIKE THIS INTO TWO DIFFERENT
OF THE BIGGEST MUSEUMS
IN THE COUNTRY.
SO, WE'RE GOING TO
GET STARTED NOW
WITH HOW WE GOT STARTED
IN VIRTUAL REALITY.
IN ORDER TO DO THAT,
THOUGH, WE'RE GOING TO HAVE
TO GO WAY BACK IN TIME
TO WHEN I HAD THIS REALLY
AWESOME PONYTAIL.
[LAUGHTER] SO, I'M 15
YEARS OLD IN THIS PHOTO.
AND ACTUALLY, VERN, YOU
MIGHT REMEMBER THIS ROOM
AND THAT COMPUTER BECAUSE
I REMEMBER WORKING ON SOME
OF YOUR FILMS BACK THEN.
SO WHAT I'M WORKING ON
HERE IS A-- IT'S A--
I WAS RE-CREATING MY SCHOOL
IN A VIDEOGAME ENGINE.
YEAH. I DECIDED TO REMODEL MY
SCHOOL FOR THE SCIENCE FAIR.
AND SO YOU CAN SEE
THIS IS LIKE A DESK.
THIS IS THE SCHOOL HERE.
I EVEN DIGITIZED THE
TEACHERS INTO THE GAME.
NOW KEEP IN MIND THIS
IS LIKE 1998, RIGHT?
SO THIS TOP-OF-THE-LINE
BACK THEN.
OKAY? SO, ALONG WITH
THAT, ALONG WITH THIS,
THERE WAS ACTUALLY A WHOLE
TOUR MODE WHERE YOU WOULD WALK
AROUND IN THE DIFFERENT
LOCATIONS IN THE SCHOOL
AND THE PRINCIPAL WOULD POP OUT
AND I ACTUALLY RECORDED
HIS VOICE,
AND HE BE LIKE THIS IS THE
LIBRARY [INAUDIBLE] RIGHT?
AND SO WE TOOK THIS
TO THE SCIENCE FAIR
AND THESE ARE ALL
THE KIDS DOING IT.
AND IT WAS NETWORKED TWO.
SEE COULD BE IN THERE
WITH THE OTHER STUDENTS.
AND SO ALL THESE COMPUTERS,
THEY'RE ALL TOGETHER
AND THEY'RE RUNNING
AROUND TOGETHER.
THERE'S THE PRINCIPAL.
THERE'S-- THAT WAS ME
SHOWING TO THE JUDGES
AND SO YOU WOULD THINK THAT THIS
WOULD HAVE DONE FAIRLY WELL.
BUT THIS IS ME GETTING THE NEWS
THAT I WAS GETTING A
PARTICIPATION AWARD.
[ LAUGHTER ]
OKAY? SO NOW YOU SEE WHY I
STARTED AN EDUCATION COMPANY
BECAUSE IT CLEARLY
NEEDS IMPROVEMENT.
SO THIS IS THE MOMENT OF
HEARTBREAK AS YOU CAN SEE.
AND IT WAS THIS GUY'S
FAULT HERE.
THIS IS HIM.
OKAY. WELL THE TRUTH IS IT
WASN'T ALL THIS GUY'S FAULT.
THERE WAS ACTUALLY A
BUG IN THE PROGRAM.
AND THAT BUG WAS YOU KNOW HOW
I WAS TELLING YOU HOW YOU WALK
AROUND THE SCHOOL AND THE
PRINCIPAL WOULD APPEAR
AND HE'D TALK TO YOU?
WELL THERE WAS A BUG IF
YOU STOOD ON THIS ONE SPOT
FOR TOO LONG, SEE THIS
IS MY FRIEND BEN HERE.
HE'S VERY UNCOMFORTABLE.
IF YOU STOOD ON THIS
ONE SPOT FOR TOO LONG,
THE PRINCIPAL WOULD APPEAR
BUT HE WOULD KEEP APPEARING.
AND WHEN HE KEPT APPEARING,
HE WOULD MAKE HIMSELF
EXPLODE LIKE THIS.
[LAUGHTER] BECAUSE IT WAS
PROGRAMMED IN A VIDEOGAME
AND THIS IS WHAT HAPPENED
DURING OUR PRESENTATION.
SO THAT'S LESSON NUMBER 1.
DON'T MAKE YOUR PRINCIPAL
EXPLODE AT THE SCIENCE FAIR.
AND THAT WAS THE END
OF MY VIRTUAL REALITY
CAREER FOR AT LEAST A WHILE.
SO THE NEXT PART OF THE STORY--
-- ACTUALLY COMES BACK TO HERE.
AND MY BROTHER STARTED
GOING TO SCHOOL HERE.
AND I WOULD-- I WAS IN
MIDDLE SCHOOL, HIGH SCHOOL,
AND I'D COME IN AT GO
TO THE FILM FESTIVALS
AND I WOULD BE IN
HIS SHORT FILMS.
AND SO, IT'S COOL TO BE HERE.
YOU KNOW, COOL TO BE
WHERE YOU KNOW KIND
OF I STARTED LEARNING HOW
TO DO ALL THESE THINGS,
YOU KNOW, AS A YOUNG KID.
AND SO WE ARE HAPPY TO BE HERE.
BUT I GOT TO TELL
YOU I DON'T KNOW--
WHO'S GOTTEN OLDER BROTHER HERE?
OLDER BROTHER?
OKAY. SO YOU KNOW
HOW OLD OF BROTHERS
LIKE TO GIVE YOU A HARD TIME?
I DON'T KNOW.
MINE DOES.
AND SO, YOU KNOW, OBVIOUSLY
I'M HAPPY TO BE HERE.
I WANT TO SHARE THESE STORIES,
BUT THE TRUTH IS IS YOU KNOW,
MY BROTHER GIVES ME A
HARD TIME SOMETIMES.
AND NOW IT NEXT TIME
HE DOES I'M GOING TO BE
LIKE WHO IS IT THAT'S
GIVING LECTURES
AT THE SCHOOL YOU
GRADUATED FROM?
I'M GOING TO USE
THAT, I PROMISE YOU.
OKAY. SO, NOW TAKE IT SERIOUS.
LIKE I WAS SAYING
I GOT INTO FILM
AND WHEN I WAS JUST GETTING
STARTED I WAS PROBABLY
LIKE 23 YEARS OLD.
I MADE A MOVIE CALLED
"HOW TO BE EMO".
AND I JUST WANT TO KIND OF
GET YOU UP TO SPEED REAL QUICK
ON KIND OF WHAT LED
TO WHERE WE ARE NOW.
I MADE A MOVIE CALLED "HOW
TO BE EMO", AND IT WAS ONE
OF THE FIRST VIRAL
VIDEOS ON THE INTERNET.
IT WAS ACTUALLY BEFORE
YOUTUBE EVEN EXISTED.
AND SO, YOU KNOW, I DID WHAT
ANY OTHER 23-YEAR-OLD WOULD DO
WITH A VIRAL VIDEO,
DROPPED OUT OF SCHOOL
TO GO START AN INTERNET
VIDEO COMPANY.
SO I DID THAT, AND
ENDED UP HAVING CLIENTS
LIKE ENBC [PHONETIC] UNIVERSAL,
AND I WOULD PRODUCE TELEVISION
PILOTS THAT SOLD SHOWS.
SO THAT WAS WHERE
I LEARNED TO KIND
OF PUT TOGETHER A SALES
REAL AND SELL A CONCEPT.
WE WORKED IN THE GAMING
INDUSTRY ON THE MEDIA SIDE.
THIS IS A GAME THAT
RECENTLY CAME
OUT ABOUT A YEAR OR TWO AGO.
IT SOLD A MILLION COPIES IN LIKE
A MONTH AND I DID THAT TRAILER
FOR IT AND SOME OF
THE PROMOTIONAL WORK.
I CO-CREATED A-- AND INTERNET
SHOW CALLED PARTNERS PROJECT
WHERE WE WOULD INTERVIEW PEOPLE
THAT MAKE CAREERS ON YOUTUBE.
SO I DON'T KNOW IF YOU GUYS
KNOW JENNA MARBLES, FRED, SMOSH,
THAT KIND OF THING,
BUT WE WOULD--
IS BASICALLY KIND OF LIKE
THE INSIDE THE ACTORS STUDIO
OF YOUTUBE.
AND THEN TOWARDS THE END OF
THIS PART, JESSICA AND I MET.
AND WE STARTED A
NEW COMPANY TOGETHER
WHERE WE WOULD CREATE
VIDEOGAME--
LIKE LIVE-ACTION
VIDEOGAME CONTENT.
AND SO ONE OF THE SHOWS WE MADE
WAS CALLED BEST GAME SHOW EVER.
AND THIS WAS THE LAST THING
WE DID BEFORE WE STARTED GOING
INTO VR.
AND SO BASICALLY, WE WOULD--
HAD ALL THESE PEOPLE
OVER TO OUR HOUSE.
WE'D FILM THEM PLAYING VIDEO
GAMES, AND IT WAS A GOOD TIME.
IT WAS. BUT, WE WERE KIND OF
GETTING A LITTLE TIRED OF IT.
AND JUST-- WE REALIZED
THAT THERE'S JUST--
THERE'S MORE TO LIFE THAN
VIDEO GAMES AND YOUTUBE VIDEOS.
AND SO, WE DECIDED TO
GET INTO VIRTUAL REALITY
BECAUSE IT REALLY-- IT WAS--
THE FIRST TIME WE TRIED IT IT
JUST KIND OF BLEW OUR MINDS.
AND I DON'T KNOW HOW MANY
OF YOU GUYS HAVE TRIED IT,
BUT MOST PEOPLE TEND TO HAVE
THE SAME REACTION AND SO,
WE STARTED-- SO WE
CREATED STONEHENGE VR.
AND THIS NEXT PART HERE, I'M
GOING TO SHOW YOU A VIDEO,
AND THIS VIDEO IS KIND
OF A DEVELOPER STORY
OF HOW THIS COMPANY GOT
STARTED, HOW WE GOT STARTED.
IT'S LIKE THREE, FOUR MINUTES.
AND IT'S ACTUALLY HOSTED
ON HGC'S YOUTUBE CHANNEL
WHICH IS THE PEOPLE THAT MAKE
THIS VIRTUAL REALITY HEADSET.
SO IT'S VERY COOL THAT THEY
WERE ABLE TO DO THAT FOR US.
AND I'M GOING TO PLAY IT NOW
AND IF THIS STARTS
BUFFERING I'M GOING TO SWITCH
TO A DIFFERENT VERSION
ON THE HARD DRIVE.
JUST SO THAT'S CLEAR.
[ MUSIC ]
>> HELLO, EVERYONE.
THIS IS JESSICA AND CHRISTIAN,
COFOUNDERS OF VOYAGER VR,
THE COMPANY THAT FOCUSES
ON EDUCATIONAL VIRTUAL REALITY
EXPERIENCES THAT INSPIRE
AND THE CREATORS
OF STONEHENGE VR.
>> IN OUR FIRST YEAR
AS A COMPANY,
WE'VE MET SOME FANTASTIC PEOPLE
WHO HELPED US PROGRESS QUICKER
THAN WE EVER WOULD'VE IMAGINED
AND GIVEN US SOME
UNFORGETTABLE MEMORIES.
AND SO WE WANTED TO SHARE
WITH YOU THE IMPACT
THOSE MOMENTS HAVE HAD
ON VOYAGER VR IN 2016.
>> IN NOVEMBER 2015, CHRISTIAN
DECIDED TO TEACH HIMSELF HOW
TO DEVELOP VR SOFTWARE IN
THE UNREAL [PHONETIC] ENGINE
OVER A THREE-MONTH PERIOD.
SHORTLY AFTER, HE CREATED OUR
FIRST EDUCATIONAL EXPERIENCE,
STONEHENGE VR.
SINCE THEN WE HAVE
HEARD FROM MANY PEOPLE
ABOUT THE LIVES WE TOUCHED,
HAVE BEEN FEATURED ON SOME
OF THE BIGGEST TECH AND
ENTERTAINMENT VLOGS,
HAD TELEVISION NETWORK A&E
FILM A SHORT DOCUMENTARY
ABOUT OUR MISSION AND WHAT IT'S
LIKE OWNING A VR COMPANY
TOGETHER, BECAME A LAUNCH TITLE
ON HTC VIBE'S [PHONETIC]
STOREFRONT, VIBEPORT [PHONETIC]
AND HAVE INSTALLED
VR EXHIBITS IN TWO
OF THE MOST ICONIC
MUSEUMS IN THE COUNTRY.
AS YOU CAN SEE, WE'VE
HAD A BUSY YEAR.
BUT HOW DID THIS JOURNEY START?
>> AFTER THE FIRST BUILD OF
STONEHENGE VR WAS UPLOADED,
WE RECEIVED A TOUCHING
MESSAGE FROM CURTIS ROBINSON
WHO IS TERMINALLY ILL
FATHER WAS FINALLY ABLE
TO VIRTUALLY TOUR STONEHENGE,
THE TRAVEL DESTINATION HE
HAD ALWAYS WANTED TO VISIT
BUT NEVER FOUND THE TIME.
>> MY DAD WAS DIAGNOSED
WITH LIVER CANCER VERY LATE.
I THINK THAT HE'LL BE
ABLE TO LIVE THE REST
OF HIS DAYS KNOWING
THAT HE'S SEEN HISTORY--
A SLICE OF SOMETHING
THAT FOR HIM WAS REALLY
PRETTY SPECTACULAR.
>> WE ALSO GOT REACTIONS LIKE
THIS ONE FROM A WOMAN THAT GROW
UP NEAR STONEHENGE BUT DIDN'T
REALLY APPRECIATE THE HISTORIC
LANDMARK UNTIL NOW.
>> IT REMINDED YOU OF
LIKE THE BEAUTY OF IT.
I FEEL LIKE [INAUDIBLE] I GUESS
I TAKE THINGS FOR GRANTED MAYBE,
BUT THAT I WAS LIKE WOW,
IT'S AN AMAZING CREATION.
[ MUSIC ]
>> THIS WAS THE SPARK
THAT INSPIRED US
TO KEEP MOVING FORWARD
IN THIS DIRECTION.
>> SHORTLY AFTER THAT WE
MANAGED TO CATCH THE ATTENTION
OF THE PACIFIC SCIENCE CENTER
IN SEATTLE WHO INVITED US
OUT TO SET UP A PUBLIC
EXHIBIT OF STONEHENGE VR.
ONCE THERE, WE WERE PLACED
WITHIN THE SCIENCE CENTER'S
ICONIC LASER DOME FACILITY
AND THEIR HISTORY OF 3D ROOM.
>> THIS IS THE HISTORY
OF 3D ROOM.
WHILE WE WERE IN SEATTLE, WE
EVEN HAD AN AMAZING OPPORTUNITY
TO ACTUALLY GO TO VAL
[PHONETIC] SOFTWARE HEADQUARTERS
AND DEMO STONEHENGE
VR IN THE SAME ROOM
WHERE THE ORIGINAL HTC VIBE
WAS FIRST CREATED AND TESTED.
ANOTHER HUGE MILESTONE FOR
US WAS WORKING DIRECTLY
WITH HTC THEMSELVES WHO
ASKED US TO BE A LAUNCH TITLE
ON THEIR STOREFRONT VIBEPORT.
IN ADDITION TO THAT,
THEY COMMISSIONED US
TO TRANSLATE STONEHENGE
VR INTO MANDARIN CHINESE--
[ FOREIGN LANGUAGE SPOKEN ]
-- AND HAVE INCLUDED US
IN SEVERAL HOLIDAY
BUNDLES INCLUDING CHRISTMAS
AND VALENTINE'S DAY.
>> AND THAT BRINGS US
TO WHERE WE ARE NOW.
THE MUSEUM AT PRAIRIE FIRE
AND OBERLIN PARK, KANSAS.
STATIONED RIGHT NEXT TO ONE OF
ONLY THREE CASTES IN THE WORLD
OF THE VERY FIRST TORONTO
SOURCE REX EVER DISCOVERED.
THIS IS OUR SECOND
MUSEUM EXHIBITS THIS YEAR.
AND WHAT A TREAT IT'S BEEN TO
SEE PEOPLE OF ALL AGES LEARN
ABOUT STONEHENGE
WITH OUR APPLICATION.
SO IN CONCLUSION, WE WANTED
TO SAY THANK YOU TO EVERYONE
WHO HAS SUPPORTED US
IN OUR FIRST YEAR.
THANK YOU FOR BELIEVING IN
US AND SHARING OUR VISION
OF THE POTENTIAL OF
APPLICATIONS LIKE STONEHENGE VR.
WE HAVE MORE EXCITING
OPPORTUNITIES AROUND THE CORNER
AND WE CAN'T WAIT TO
UPDATE YOU ON WHAT'S NEXT.
[ MUSIC ]
>> OKAY. SO THAT'S OUR PROMO.
JESSICA AND I JUST PUT THAT
TOGETHER ABOUT A MONTH AGO.
AND SO NOW I'M GOING TO START--
-- DISCUSSING A LITTLE BIT
ABOUT WHAT STONEHENGE IS
AND THEN HOW IT WAS MADE.
AND I'M HAPPY TO
DO A Q&A AFTERWARDS
IF ANYONE HAS ANY QUESTIONS.
SO, STONEHENGE IS A FULLY
INTERACTIVE VIRTUAL GUIDED TOUR
OF THE ANCIENT MONUMENT
STONEHENGE.
AND WHEN I SAY FULLY
INTERACTIVE, I MEAN--
AND WE'RE GOING TO DEMO
THIS HERE LATER ON TONIGHT--
IN THIS WHOLE AREA YOU CAN
WALK AROUND IN THIS AREA.
YOU HAVE THESE CONTROLLERS
THAT ARE
DOWN HERE YOU CAN
PICK OBJECTS UP.
YOU CAN TAKE PHOTOGRAPHS,
AND YOU CAN EXPLORE THE MONUMENT
WHILE YOU LEARN ABOUT IT.
SO IT'S COMPLETELY IMMERSIVE.
THIS HEADSET HERE
THAT'S ON THE GROUND,
YOU PUT IT OVER YOUR HEAD
AND YOU KNOW IT LOOKS
AS THOUGH YOU'RE ACTUALLY THERE.
SO YOU CAN EXPLORE AND SEE THE
MONUMENT AT DIFFERENT POINTS
IN HISTORY AND PERSPECTIVES
NEVER BEFORE POSSIBLE.
SO WHAT MAKES THIS
INTERESTING AS OPPOSED TO JUST
IF YOU WENT THERE IN REAL
LIFE, OBVIOUSLY THAT'S AWESOME.
BUT YOU MAY NOT HAVE GONE THERE
DURING THE WINTER SOLSTICE
OR THE SUMMER SOLSTICE.
MOST PEOPLE HAVEN'T BEEN
THERE DURING THOSE TIMES.
YOU ALSO CAN'T IN REAL LIFE YOU
CAN'T GO-- YOU CAN GO NEAR IT.
SO YOU'RE KIND OF PUSHED
BEHIND BY THESE ROPES
THAT YOU CAN'T REALLY
GO UP CLOSE TO IT.
SO THERE'S ACTUALLY ADVANTAGES
TO DOING IT IN VIRTUAL REALITY
AS TO ACTUALLY GOING
THERE IN REAL LIFE.
AND THEN MOST IMPORTANT TO US
IS LEARN WHILE BEING INSPIRED.
SO, I GET THIS QUESTION
ALL THE TIME.
SO WHY CHOOSE STONEHENGE?
SO AS YOU SAW IN THE VIDEO,
NOT ONLY WAS I LEARNING HOW
TO DO THIS, BUT I WAS
ALSO DOING IT BY MYSELF.
SO IF I WOULD HAVE
PICKED SOMETHING
LIKE THE ROMAN COLISEUM
OR SOMETHING LIKE THAT,
IT WOULD HAVE BEEN
A LOT MORE WORK,
A LOT MORE METICULOUS MODELING.
I MODELED EACH ROCK MYSELF
AND PLACED PRETTY MUCH
EVERY PIECE OF GRASS.
SO, IT HAD TO BE SOMETHING THAT
WAS ACHIEVABLE WITH ONE PERSON.
ANOTHER REASON WOULD BE--
STONEHENGE IS A LOCATION THAT
A LOT OF PEOPLE KNOW ABOUT
BUT THEY DON'T KNOW--
THEY KNOW OF IT
BUT THEY DON'T KNOW
MUCH ABOUT IT.
THERE IS A BUILT
IN MYSTERY TO IT.
THERE WASN'T A LOT OF
HISTORY AT THE TIME--
REALLY NONE-- RECORDED.
SO, THERE'S ALL TYPES
OF SPECULATION ABOUT IT
WHICH JUST ADDS TO THAT MYSTERY
AND MAKES IT MORE INTERESTING.
AND IT'S AN IMPORTANT
PART OF HUMAN HISTORY
BECAUSE IT WAS BUILT IN A TIME
WHERE I THINK MOST PEOPLE
DON'T EVEN BELIEVE LIKE--
CAN'T EVEN REALLY
COMPREHEND HOW IT WAS MADE.
WE STILL REALLY DON'T.
IT'S JUST ALL SPECULATION.
BUT I THINK IT'S-- THAT'S
WHAT'S SO AWESOME ABOUT IT.
AND I TRIED TO RELATE
THOSE FEELINGS THAT I HAVE
ABOUT IT IN THIS EXPERIENCE.
AND, IT'S BEAUTIFUL.
WHICH YOU CAN SEE.
SO, HOW WAS STONEHENGE VR MADE?
IT WAS DEVELOPED IN THE
UNREAL ENGINE [PHONETIC]
WHICH IS A VERY POPULAR
VIDEOGAME ENGINE.
I DON'T KNOW IF ANY OF YOU
HAVE EVER PLAYED GEARS OF WAR
OR MASS EFFECT, ANY OF
THOSE TYPES OF GAMES.
SAME-- IT'S MADE WITH
THAT SAME TECHNOLOGY.
THE STONES AND VARIOUS
MODELS WERE MADE
IN MAYA [PHONETIC] IN CINEMA 4D.
FOR REFERENCE, A LOT OF PEOPLE
ASK LIKE, OH, DID YOU GO?
AND I WAS LIKE NO.
I JUST LOOKED AT PHOTOS ONLINE.
AND BASICALLY I LOOKED AT AERIAL
PHOTOS, 360 PANORAMIC PHOTOS.
SO LIKE PEOPLE HAVE
ALREADY GONE THERE
AND THEY'VE TAKEN 360
PHOTOGRAPHS THAT I WAS ABLE
TO LOOK AT AND ESSENTIALLY
JUST RE-CREATE IT.
BUT THEN ALSO YOU CAN FIND
REAL MEASUREMENTS ONLINE
TO ACTUALLY-- YOU
KNOW, TO MODEL IT.
BECAUSE HERE'S THE THING.
IS THAT IN VR, YOU ACTUALLY--
WHEN YOU PUT THE HEADSET ON,
YOU SEE IT FOR THE
ACTUAL SIZE THAT IT IS.
SO IT'S SUPER IMPORTANT THAT
THE MEASUREMENTS ARE CORRECT.
SO THE ORIGINAL VERSION OF
THIS WAS ACTUALLY DEVELOPED
ON SOMETHING CALLED THE OCULUS
DK2 WHICH WAS A DEVELOPMENT KIT.
SO IT WASN'T A COMMERCIAL
PRODUCT.
AND AT THE TIME, I
DIDN'T HAVE THIS ABILITY
WHERE YOU COULD WALK
AROUND THE ROOM.
IT BASICALLY YOU WOULD SIT IN
A CHAIR WITH AN XBOX CONTROLLER
AND YOU WOULD JUST
KIND OF MOVE THE--
YOU WOULD MOVE YOURSELF
AROUND WITH A JOYSTICK KIND
OF LIKE YOU WOULD A VIDEOGAME.
BUT THEN, JUST GO WAS ACTUALLY
ABLE TO GET US AN HTC VIBE
WHICH IS WHAT THIS IS AND SO
THAT ORIGINAL VERSION
TOOK TWO MONTHS
AND THEN THIS FULLY INTERACTIVE
VERSION TOOK ANOTHER FOUR
BUT IT WAS DEFINITELY A
GOOD DECISION TO SWITCH
TO THIS NEW TECHNOLOGY.
IT CERTAINLY WOULDN'T
HAVE BEEN A MUSEUM EXHIBIT
WITH THE GAME CONTROLLER.
SO WHAT WERE THE ORIGINAL
DESIGN GOALS OF STONEHENGE VR?
SO, I WANTED IT TO BE
SOMETHING THAT EVERYONE
IN THE WORLD COULD ENJOY.
THE REASON THAT I FELT SO
STRONGLY ABOUT THAT WAS
THAT SO MANY OF THE THINGS
I'VE DONE IN THE PAST HAD BEEN
ABOUT A VERY LIKE NICHE SUBJECT.
LIKE A PARTICULAR
VIDEOGAME OR THE EMO CULTURE
OR WHATEVER IT MIGHT BE.
THEY WERE THESE VERY
NICHE THINGS
AND I THINK PEOPLE
ENJOY THEM, BUT NOT--
IT WASN'T A VERY WIDE AUDIENCE.
SO I WANTED TO REALLY
DO SOMETHING
THAT COULD CONNECT
WITH A LOT OF PEOPLE.
I WANTED IT TO BE
USEFUL AND ENTERTAINING
TO PEOPLE OF ALL AGES.
SO, IN THE MUSEUM ENVIRONMENT
IT'S BEEN REALLY REWARDING
TO SEE-- TO SEE A KID EIGHT
YEARS OLD PUT THIS HEADSET ON
AND GO THROUGH THIS EXPERIENCE.
AND THEN SEE HIS GRANDMA WHO'S
80 YEARS OLD GO THROUGH IT
AND HAVE AN AMAZING TIME TOO.
IT NEEDED TO TRAIN
FIRST-TIME USERS
BECAUSE THIS IS A
NEW TECHNOLOGY.
SO I BUILT A TUTORIAL PROGRAM
THAT TEACHES YOU HOW TO USE IT.
SO IN CASE YOU'VE NEVER TOUCHED
ONE OF THESE BEFORE IS GOING
TO TEACH YOU AND
YOU'LL SEE THAT.
SO THIS WAS ANOTHER
IMPORTANT THING TO ME.
BECAUSE PEOPLE TALK ABOUT WHAT
THE VR KILLER APP IS GOING
TO BE.
AND BASICALLY, A KILLER APP
MEANS IT'S LIKE THE THING
THAT SELLS THE HARDWARE.
THAT WAS NEVER-- YOU KNOW,
THAT WASN'T POSSIBLE BEFORE.
AND SO, I WANTED TO MAKE
SOMETHING THAT WASN'T A GAME.
IT WAS IN A MOVIE.
IT'S NOT LIKE REAL
LIFE NECESSARILY,
AND SO IT'S SOMETHING THAT'S
UNIQUELY SUITED FOR THIS.
AND SO THAT WAS IMPORTANT TO ME.
AND THE LAST THING IS
THAT IT WOULD BE RUNNING
IN REAL TIME IN A GAME ENGINE.
SO I DON'T KNOW-- ARE YOU
GUYS FAMILIAR WITH 360 VIDEO?
HAVE YOU GUYS SEEN
THAT ON FACEBOOK
WHERE YOU CAN KIND
OF WATCH A 360 VIDEO?
SO THAT'S ANOTHER THING THAT
PEOPLE ARE DOING RIGHT NOW.
WHERE THEY TAKE THESE
CAMERAS THAT FILM EVERY ANGLE
AND IT CREATES THIS LIKE--
ESSENTIALLY IT'S A 360 VIDEO.
WHERE YOU CAN LOOK AROUND,
BUT IT DOESN'T HAVE--
YOU CAN'T INTERACT WITH IT AND
IT DOESN'T HAVE THE SAME DEPTH.
AND SO YOU CAN'T
REALLY GET AN EXPERIENCE
LIKE THAT WITH 360 VIDEO.
SO THERE'S DEFINITELY
A DIFFERENT--
THEY'RE TWO DIFFERENT THINGS.
AND SO I WANTED THIS
ONE TO BE INTERACTIVE.
SO--
-- WHEN WE FIRST STARTED DOING
THIS, WE DIDN'T REALLY KNOW
LIKE EXACTLY WHAT--
LIKE WHAT THE ULTIMATE--
WHAT WE WERE GOING TO--
WHAT IT WAS GOING TO DO
UNTIL WE STARTED SHOWING IT TO
PEOPLE, AND THE COOLEST THING
IN THE WHOLE WORLD
FOR ME WAS WHEN WE--
I CALLED UP ONE OF MY
FRIENDS AND I WAS LIKE,
DO YOU KNOW ANYONE FROM ENGLAND?
AND HE HAPPENED TO KNOW THIS
GIRL, JENNY-- THIS WOMAN JENNY.
AND SHE GREW UP NEAR STONEHENGE
AND I WAS LIKE, PERFECT.
SEND HER OVER TO MY HOUSE.
I NEED TO TEST THIS
THING OUT ON HER.
AND SO SHE COMES OVER AND YOU
KNOW SHE NEVER TRIED VR BEFORE
OR ANYTHING LIKE THAT.
AND SO WE PUT THE HEADSET
ON AND SHE HAS THIS
LIKE AMAZING REACTION
AND I WAS LIKE--
I WAS LIKE FILMING
THIS INTERVIEW WITH HER
AND SHE SAYS THESE
LINES IN THERE.
AND YOU GUYS SAW A LITTLE BIT OF
THE CLIP, BUT SHE BASICALLY SAYS
LIKE YOU KNOW, IN LIFE, I KIND
OF TAKE THINGS FOR GRANTED
BUT WHEN I DID THIS--
I EVEN GREW UP--
I HAVE BEEN THERE MANY TIMES.
I NEVER SAW THIS WAY BEFORE.
AND SHE SAID IT REMINDED
HER OF THE BEAUTY OF LIFE.
AND I WAS LIKE HOLY SHIT.
LIKE THAT'S-- WOW.
RIGHT? YOU SHOULD HAVE SEEN ME.
I'M LIKE YEAH?
BEHIND THE CAMERA, AND
I WOULD WATCH THIS CLIP
OVER AND OVER AGAIN.
SO ANYWAY, SO THAT WAS
LIKE THE FIRST THING.
THE FIRST THING WHEN
I WAS LIKE WELL,
MAYBE WE'RE DOING
SOMETHING YOU KNOW,
SOMETHING INTERESTING HERE.
THE SECOND THING THAT
HAPPENED WAS I GOT A LETTER
FROM THIS GUY CURTIS WHO
SAID HIS FATHER ALWAYS WANTED
TO GO TO STONEHENGE.
HE NEVER GOT A CHANCE TO GO
AND HE WAS TERMINALLY
ILL WITH CANCER.
AND HE AND HIS FATHER
GOT TO DO THIS TOGETHER
AND IT WAS THIS A
VERY TOUCHING MOMENT.
AND IT REALLY MEANT
A LOT TO THEM.
AND THAT WAS LIKE-- THAT
WAS ALSO REALLY AMAZING.
TO GET A LETTER LIKE THAT.
AND THEN THE THIRD THING
WAS WE'D HAD PEOPLE
OVER TO THE HOUSE AND
WE'D SHOW THEM STONEHENGE,
AND THEN WE WOULD SHOW
THEM A BUNCH OF THE GAMES
BECAUSE THERE'S OBVIOUSLY
GAMES-- YOU KNOW--
BY THE WAY, THE GAMES
ARE AMAZING.
JUST SO YOU KNOW.
LIKE THERE'S YOU
KNOW, STAR WARS GAMES,
AND ZOMBIE GAMES,
ALL THAT STUFF.
IT'S ALL REALLY FUN.
BUT WE WOULD SHOW
PEOPLE STONEHENGE
AND THEN WE'D SHOW THEM
THE GAMES AND AT THE END
OF IT THEY'D BE LIKE YOU
KNOW, I ACTUALLY KIND
OF LIKED THIS MORE
THAN THE GAMES.
AND I WAS LIKE WOW,
THAT'S REALLY ODD
THAT SOMEBODY WOULD SAY THAT.
THAT THEY WOULD LIKE A PIECE
OF EDUCATIONAL SOFTWARE
MORE THAN GAMES.
AND SO, IT WAS KIND OF THESE
THREE THINGS THAT MADE ME GO
LIKE WOW, LIKE WE NEED TO
DO SOMETHING WITH THIS.
AND SO THAT'S WHEN WE STARTED
CALLING LIKE, THE MUSEUMS,
AND THE NEWS, AND ALL
THAT KIND OF STUFF.
SO THEN, THAT LED ME
TO THINK YOU KNOW--
AND NOW I'M KIND OF GETTING INTO
LIKE THE THEORETICAL SIDE OF IT,
BUT IT LED ME TO
THINK WHY ARE PEOPLE--
WHY ARE PEOPLE HAVING
THIS EXPERIENCE?
WHERE THEY'RE SEEING
THE BEAUTY OF LIFE
OR THEY'RE HAVING THESE
TOUCHING MOMENTS WITH THEIR--
SOMEBODY THAT THEY LOVE.
AND MY KIND OF ANECDOTAL
THEORY ON IT IS THAT I KNOW
FROM THE FIRST TIME I TRIED
VR, I WAS AT E3 IN 2013
AND I GOT INVITED INTO THIS ROOM
WHERE THEY WERE DEMOING THESE
KITS AND THEY SAT ME DOWN.
I HAD NEVER TRIED BEFORE.
I PUT THE HEADSET ON, AND ALL
OF A SUDDEN I'M IN A SPACESHIP.
AND I'M LOOKING AROUND,
AND IT LOOKS LIKE THIS.
IT LOOKED A LITTLE
LESS COOL THAN THIS
BECAUSE THIS WAS
LIKE THREE YEARS AGO.
BUT IT'S BASICALLY
THE SAME CONCEPT.
AND I LOOKED DOWN AND I'M
IN SOMEBODY ELSE'S BODY.
I'M IN A SPACESUIT AND THEN ALL
OF A SUDDEN THIS ROBOT
VOICE COMES ON AND IT'S
LIKE YOU'RE ABOUT TO LAUNCH.
AND THEN THE COUNTDOWN.
AND THEN IT SHOOTS ME OUT INTO
SPACE AND I'M JUST LIKE HOLY--
THIS IS LIKE THE MOST AMAZING--
AND THEN I RAN TO JESSICA
AND I WAS LIKE I JUST
DID THE COOLEST THING
IN THE WHOLE WORLD.
LIKE CHANGED MY LIFE, RIGHT?
AND SO THAT WAS KIND OF
LIKE WHAT SPARKED THIS WHOLE
THING AGAIN.
AND SO, I GUESS MY POINT IS IS
THAT I THINK WHAT'S GOING ON IS
THAT WHEN YOU-- WHEN YOU
PUT THIS ON YOU DON'T FEEL
LIKE YOU'RE IN YOUR BODY.
YOU FEEL LIKE YOU'RE IN
SOMEBODY ELSE'S BODY.
AND THERE'S OTHER
THINGS IN LIFE THAT KIND
OF ELICIT THOSE FEELINGS
YOU KNOW, LIKE MEDITATION--
NEAR-DEATH EXPERIENCES,
HALLUCINOGENIC DRUGS,
AND SO I THINK THERE'S
SOMETHING--
THERE'S SOMETHING TO-- THERE'S
SOMETHING UNIQUE ABOUT THIS.
AND SO OUR MISSION
IS THAT THIS--
BECAUSE WE SEE THERE'S
SOMETHING SPECIAL IN IT--
BUT THIS GETS USED FOR
SOMETHING WORTHY THAT'S NOT JUST
STRICTLY ENTERTAINMENT.
SO THAT'S KIND OF WHAT--
THE VALUES OF OUR COMPANY.
SO, HOW DOES THIS TRANSFORM
EDUCATION BESIDES THAT?
THE ANALOGY THAT I
ALWAYS LIKE TO USE--
-- IS-- SO, IF YOU'RE IN
SCHOOL, YOU'RE IN WHATEVER,
I DON'T KNOW, 11TH GRADER
SOMETHING, AND YOU'RE BORED
OUT OF YOUR MIND LIKE I WAS.
AND YOU'RE LOOKING AT
A PHOTO OF THESE ROCKS
IN A TEXTBOOK IT'S
LIKE OKAY, COOL.
RIGHT? LIKE-- IT DOESN'T
REALLY MEAN MUCH TO YOU.
BUT IF YOU GO ON VACATION
THERE, AND YOU'RE THERE
WITH YOUR FAMILY, AND YOU START
CREATING ALL THESE MEMORIES,
THEN ALL OF A SUDDEN YOU HAVE
A PERSONAL CONNECTION TO IT.
SOMETHING TO TIE YOU TO THAT
LOCATION SO YOU CARE ABOUT MORE.
SO TO GO ALONG WITH
THAT VACATION ANALOGY,
SO THIS IS PART OF
THE SOFTWARE HERE.
SO YOU HAVE A CAMERA, AND
YOU CAN TAKE PHOTOGRAPHS.
YOU CAN EVEN TAKE A
SELFIE [INAUDIBLE]
AND THEN AT THE MUSEUM THERE
IS A LITTLE IPAD THAT SITS NEXT
TO THE COMPUTER AND YOU CAN SEND
THESE PHOTOS THAT YOU TAKE--
THESE DIGITAL VACATION
PHOTOS TO YOUR EMAIL.
AND SO ANYWAY, SO BASICALLY THE
WAY I THINK THIS WOULD WORK IS
EVERY SUBJECT IN SCHOOL WOULD
HAVE A PROGRAM LIKE THIS
THAT WOULD GET YOU STARTED.
YOU GET YOU EXCITED ABOUT IT.
AND THEN YOU GO DO
THE REST OF THE STUFF.
RIGHT? SO YOU HAVE SOME
KIND OF CONNECTION TO IT.
SO THAT'S KIND OF THE IDEA.
AND WE'RE TESTING THIS OUT AS
YOU CAN SEE IN THESE MUSEUMS.
AND IT'S BEEN GOING
GREAT, ACTUALLY.
LIKE THEY SELL OUT
PRETTY MUCH EVERY DAY.
THERE'S THIS COMPUTER.
SO, WHY IS A NEW FORM
OF EDUCATION NEEDED?
I DON'T KNOW IF YOU GUYS HAVE
BEEN WATCHING THE NEWS LATELY,
BUT YOU KNOW, THERE'S SOME
THINGS GOING ON IN THE WORLD.
AND YOU KNOW IT'S FUNNY BECAUSE
I WAS TALKING TO A BUDDY OF MINE
WHO DOES YOUTUBE VIDEOS
A COUPLE WEEKS AGO,
AND HE WAS LIKE OH, YEAH.
YOU KNOW, WHEN THERE'S KIND
OF TROUBLED TIMES,
PEOPLE LOVE ESCAPISM.
SO LIKE WE'RE GOOD.
BECAUSE WE CAN JUST
MAKE ALL THIS CONTENT
FOR PEOPLE TO ESCAPE TO.
AND I WAS SITTING THERE AND
I'M LIKE, THAT DOES NOT SOUND
LIKE A VERY GOOD IDEA.
IT'S LIKE THE WORLD'S ENDING
LET'S ALL GO SEE THE AVENGERS.
[LAUGHTER] RIGHT?
YOU KNOW? SO-- THERE'S
A COUPLE OTHER REASONS.
AND THERE'S A LOT OF
TECHNOLOGIES THAT ARE COMING
OUT BESIDES THIS IN THE
NEXT 20 YEARS THAT ARE GOING
TO TRANSFORM REALLY
LIKE EVERYTHING
THAT WE DO EVERYTHING
THAT WE EXPERIENCE.
OUR DAY-TO-DAY LIVES, OUR
PERSONAL LIVES, OUR WORK LIVES,
IT'S GOING TO CHANGE EVERYTHING.
SO I'M JUST LISTING SOME
OF THE THINGS HERE JUST
TO KIND OF GIVE YOU AN IDEA.
SO THERE'S ARTIFICIAL
INTELLIGENCE
WHICH IS A HUGE DEAL.
I THINK PEOPLE COMPARE THIS
TO AS BIG OF AN INVENTION
AS LIKE THE NUCLEAR BOMB.
IT MIGHT NOT BE AS
DRAMATIC AS THAT, BUT--
AND THERE'S OBVIOUSLY
GOOD AND BAD SIDES TO IT,
BUT THESE ARE IMPORTANT THINGS
THAT ARE BEING DEVELOPED.
AND SO PEOPLE ARE WORRIED
ABOUT ARTIFICIAL INTELLIGENCE
TAKING OVER THE WORLD.
AND SO THEN THERE'S
PEOPLE THAT ARE GOING OKAY,
WELL OF ARTIFICIAL INTELLIGENCE
TAKES OVER THE WORLD,
WE'LL PUT COMPUTERS IN OUR
BRAINS AND THEN WE'LL BE ABLE
TO KNOW, INTERACT
WITH THESE-- THIS AI.
SO IT'S JUST GOING TO
GET VERY COMPLEX, RIGHT?
THERE'S ROBOTICS, 3D PRINTED
ORGANS THAT PEOPLE ARE GOING
TO BE LIVING LONGER, VR AND AR,
SPACE TRAVEL, WE'RE SUPPOSED
TO BE LIVING ON MARS
IN THE NEXT 20 YEARS.
SO ANYWAY, MY POINT IN ALL
THIS IS THAT THE WORLD IS GOING
TO BE CHANGING AND I THINK
EDUCATION PROBABLY NEEDS TO KIND
OF CHANGE AND EVOLVE WITH IT.
SO, OKAY. SO NOW
WE'RE GOING TO KIND
OF SHIFT GEARS A LITTLE BIT.
I'M GOING TO GO OVER SOME
HISTORY BUT BEFORE I DO
THAT I WANT TO SHOW
YOU GUYS A VIDEO.
REMEMBER HOW I WAS
TALKING ABOUT WHEN THAT--
KIND OF WHEN YOU'RE IN
ANOTHER BODY YOU KIND OF LIKE--
YOU FEEL DIFFERENT,
AND SO THERE'S THESE ONLINE
CHAT ROOMS ESSENTIALLY,
THAT YOU CAN GO INTO NOW WHERE
YOU HAVE YOUR HEADSET ON,
SOMEONE ELSE HAS A HEADSET ON,
AND YOU ACTUALLY SEE EACH OTHER
AND YOU CAN TALK AND PEOPLE--
THEY'RE JUST VERY FRIENDLY
AND VERY OPEN AND IT'S A
REALLY INTERESTING THING.
I JUST WANTED TO SHOW YOU
GUYS JUST A QUICK CLIP
OF WHAT THAT'S LIKE.
AND THEN WE'LL GET
TO THE HISTORY.
[ MUSIC ]
>> I CAN SEE YOU.
>> YOU CAN?
WHAT DO I LOOK LIKE?
>> YOU LOOK LIKE A ROBOT.
[INAUDIBLE] OH, HERE.
I'LL SHOW YOU WHAT
YOU LOOK LIKE.
FOLLOW ME OVER HERE.
FOLLOW ME OVER HERE.
>> I DON'T KNOW IF I AM
ALLOWED TO WALK THAT FAR.
I CAN'T--
>> OH, AIM THAT THING
AT THE GROUND.
SHOOT THAT THING AT THE GROUND.
>> OH, SHIT!
I--
>> YEAH, THERE YOU GO!
>> OH, I'M BEAUTIFUL!
OH, I LOVE ME.
[INAUDIBLE] BYE.
[INAUDIBLE] DO YOU GUYS HEAR ME?
>> OH, HELLO.
>> HELLO.
>> OH, GOOD!
OKAY, OKAY.
[INAUDIBLE] THIS IS SO COOL!
[ INAUDIBLE ]
>> LEAVE ME ALONE!
[ INAUDIBLE ]
>> YEAH, I'VE MET-- I'VE MET
A LOT OF REALLY COOL PEOPLE.
>> YEAH.
>> I'VE HAD A TON OF
EXCELLENT CONVERSATIONS.
[INAUDIBLE]
>> HIGH-5, HIGH-5.
THERE YOU GO.
[INAUDIBLE]
>> SO, YEAH.
IT'S-- AS YOU CAN SEE, IT'S
A WHOLE LOT OF FUN THERE.
I HIGHLY RECOMMEND THAT IF
YOU GET A CHANCE TO DO IT.
SO NOW WE ARE GOING
TO TAKE A LOOK AT SOME
OF THE BIZARRE INVENTIONS IN
VR AND THROUGHOUT HISTORY.
SO THIS WAS-- THIS IS
CALLED THE STEREOSCOPE.
IT WAS INVENTED IN 1835 AND IT
WAS POPULAR FOR ABOUT 100 YEARS.
SO ABOUT 1930 AND YOU KNOW,
IT'S SO FUNNY BECAUSE YOU THINK
LIKE OF 3D TECHNOLOGY
AS LIKE THIS KIND
OF RELATIVELY NEW THING,
BUT THEY WERE PUTTING TWO
CAMERAS NEXT TO EACH OTHER
FOR HUNDREDS OF YEARS NOW.
AND ACTUALLY, I HAVE
ONE RIGHT HERE.
AND THIS WAS ACTUALLY
MY GRANDMOTHER'S.
BELIEVE IT-- I COME FROM A
LONG LINE OF VR DEVELOPERS.
SO YEAH, SO NO-- MY GRANDMA
ALWAYS HAD THAT WHEN I GREW UP
AND IT'S JUST KIND OF WEIRD
THAT I WOULD BE DOING THIS NOW.
SO YOU CAN SEE-- OH!
DO YOU GUYS KNOW WHAT
GOOGLE CARDBOARD IS?
HAVE YOU EVER SEEN THAT?
YOU KNOW HOW YOU TAKE YOUR
PHONE AND YOU STICK IT
IN THE CARDBOARD RIGHT?
YOU CAN LITERALLY STICK YOUR
PHONE IN THIS AND IT WORKS.
SERIOUSLY.
IT'S AWESOME.
OKAY. SO, BASICALLY THAT
WAS ABOUT WHAT THEY HAD
FOR ABOUT 100 YEARS AND
THEN IN THE 1950S OBVIOUSLY,
LIKE THE FIRST COMPUTERS
WERE BEING INVENTED,
TECHNOLOGY WAS KIND OF
REALLY COMING INTO--
YOU KNOW THIS WHOLE NEW ERA.
AND SO THERE'S OBVIOUSLY PEOPLE
THAT ARE ALWAYS PUSHING
THE ENVELOPE.
SO WHAT THIS GUY DID
IS HE FILMED A 3D VIDEO
OF LIKE A MOTORCYCLE
DRIVING DOWN THE ROAD
AND SO YOU WOULD STICK
YOUR HEAD IN THERE
AND THE SEAT WOULD VIBRATE
AND EVEN HAD SMELL--
SMELL-O-VISION [PHONETIC],
I GUESS.
I DON'T THINK IT WORKED.
I MEAN I GUESS IT WORKED,
BUT LIKE I DON'T
THINK IT REALLY MADE--
YOU KNOW, I DON'T THINK
HE SOLD A LOT OF THEM.
I DON'T KNOW.
I DON'T KNOW.
SO THEN YOU GET TO THE 1980S
AND WHAT I FIND SO FASCINATING
ABOUT THIS IS THAT IF YOU LOOK
AT THIS IT REALLY DOESN'T LOOK
THAT DIFFERENT THAN
WHAT WE HAVE NOW.
SO, AND IT REALLY WAS LIKE THE--
LIKE I FEEL BAD ALMOST FOR
THESE GUYS BECAUSE IT WAS
LIKE THEY WERE-- THEY
INVENTED THIS STUFF,
YOU KNOW, 30 YEARS AGO.
THE ONLY THING IS IS
THAT JUST THE TECHNOLOGY,
AGAIN STILL WASN'T READY
WHICH I'M GOING TO GET
TO WHY IT'S READY NOW.
SO THEN THE 1990S HAPPENED.
AND PEOPLE WERE STILL
VERY EXCITED ABOUT IT.
IT WAS IN A LOT OF MOVIES.
THIS IS LAWNMOWER MAN, I THINK.
OR MAYBE IT'S NOT-- [INAUDIBLE
SPEAKER] IT'S SOMETHING.
SOME 90S MOVIE.
BUT AND THEN THERE WAS VR
ARCADES SO IF YOU WANTED
TO TRY THIS STUFF LIKE
THERE WAS LIKE ARCADES
IN MALLS YOU COULD GO TO
AND TRY THIS STUFF OUT.
AND THE BUSINESSES
DID ACTUALLY OKAY.
PROBABLY ABOUT UNTIL
THE LATE 90S
AND THEN JUST PEOPLE JUST
KIND OF LOST INTEREST IN IT
BECAUSE IT DIDN'T-- IT
DIDN'T LIVE UP TO WHAT THE
EXPECTATION PEOPLE HAD--
YOU KNOW, WHEN YOU THINK
OF VIRTUAL REALITY,
YOU THINK OF AMAZING
THINGS AND IT JUST--
IT WAS COOL, BUT
NOT WHAT YOU WANT.
BECAUSE IT LOOKS LIKE THAT.
SO, OKAY. SO NOW WE GET
TO 2013 WHICH IS WHEN I--
THIS IS THE THING THAT I TRIED
WHEN I WAS IN THE SPACESHIP.
AND AS YOU CAN SEE IT REALLY
KIND OF LOOKS PRETTY SIMILAR
TO THOSE 80S, 90'S VIDEOS.
BUT WHY IS IT HAPPENING NOW?
TWO REASONS, PRETTY MUCH.
A LOT OF TIMES WITH
INVENTIONS IT'S--
THERE'S LIKE TWO DIFFERENT
TECHNOLOGIES OR INDUSTRIES
THAT HAPPEN TO HAPPEN--
THAT MATURE AT THE SAME TIME
AND THEN THOSE THINGS
GET COMBINED.
THAT KIND OF TENDS TO
HAPPEN THROUGHOUT HISTORY.
AND SO IN THIS CASE, YOU
HAD TWO DIFFERENT THINGS
THAT WERE PUSHING THE
TECHNOLOGY FORWARD
BUT ALSO MAKING IT CHEAPER
SO AS BEING MASS-PRODUCED.
SO YOU HAD VIDEO GAMES
AND THEN CELL PHONES
THAT ARE BOTH CRUCIAL
TO THIS WORKING.
AND THE REASON I SAY CELL PHONES
IS BECAUSE IF YOU OPEN THIS UP,
THERE'S A CELL PHONE
INSIDE OF IT.
AND SO BASICALLY THE SCREENS
THAT DISPLAY THESE
IMAGES ARE WHAT WOULD BE--
IT WAS A CELL PHONE THEN
ABOUT TWO YEARS AGO,
BUT NOW THEY'RE EVEN
MANUFACTURING
LIKE CUSTOM SCREENS
AND STUFF LIKE THAT.
BUT MY POINT IS IS
THAT BASICALLY,
THESE HIGH-QUALITY
SCREENS ARE MASS-PRODUCED
TO SUCH A LEVEL NOW THAT YOU CAN
HAVE A VR HEADSET THAT'S REALLY
HIGH-QUALITY FOR $600
INSTEAD OF $10,000
OR $100,000 LIKE IT USED TO BE.
AND THEN THE OTHER THING LIKE
I WAS SAYING, IS VIDEO GAMES.
SO, THIS IS ONE OF THE
FIRST THREE ACCELERATORS
FROM LIKE 1997.
THIS WOULD HAVE BEEN
AROUND THE TIME I MADE
THAT HIGH SCHOOL THING.
IN FACT, I HAD THIS EXACT CARD.
AND THIS IS WHAT
THE GAMES LOOK LIKE.
AND THIS IS WHAT VIDEO
CARDS LOOK LIKE NOW.
AND THIS IS WHAT THE
GAMES LOOK LIKE NOW.
RIGHT? SO IT'S A
HUGE, HUGE DIFFERENCE.
AND SO BASICALLY
IT JUST TOOK TIME
FOR THE 3D GRAPHICS TECHNOLOGY
AND THE SCREEN TECHNOLOGY
TO MATURE AND THAT'S
WHY IT'S HAPPENING NOW
VERSUS 20 YEARS AGO.
SO, OKAY. SO VR TERMINOLOGY.
DOES ANYONE HERE-- CAN ANYONE
HERE NAME THESE HEADSETS?
DOES ANYONE KNOW
ANYTHING ABOUT THESE?
YEAH? ANY OF THEM.
[ INAUDIBLE SPEAKER ]
YEAH.
[ INAUDIBLE SPEAKER ]
YES. SO THAT'S-- YES.
THIS IS THE [INAUDIBLE] MY BAD.
YEAH, SO THIS IS THE VIBE,
WHICH IS WHAT WE HAVE HERE.
THIS IS THE PLAYSTATION VR,
WHICH RUNS ON THE PLAYSTATION 4.
ANYONE ELSE?
[ INAUDIBLE SPEAKER ]
THAT IS THE-- YEAH.
SO THAT'S A BRAND NEW ONE.
THAT ONE'S VERY NEW,
THE GOOGLE DAYDREAM.
YEAH.
[ INAUDIBLE SPEAKER ]
THAT'S RIGHT.
YEAH. SO, THIS IS THE--
OCULUS RIFT, AND THEN THIS
IS THE SAMSUNG GEAR VR.
AND SO-- YOU SEE, I
HAVE THESE LABELS.
SO THESE THREE HERE
ARE WHAT WOULD KIND
OF BE CALLED A HIGH-END SYSTEM.
AND THEN THESE ARE MOBILE.
THE MAIN DIFFERENCE IS THAT
THESE HAVE EXTERNAL SENSORS
LIKE THESE THINGS ON
THESE TRIPODS THAT ALLOW
FOR THE POSITIONAL TRACKING
WHICH IS WHAT ALLOWS YOU
TO ACTUALLY WALK AROUND
WHEREAS THESE YOU JUST PUT THEM
ON YOUR HEAD AND YOU SIT
IN A CHAIR, ESSENTIALLY.
BUT THEY'RE STILL COOL BECAUSE
YOU CAN RUN THEM BASICALLY
ON A CELL PHONE.
SO EACH OF THESE IS PROBABLY
LIKE BETWEEN $600 AND $800
AND THEN THESE ARE A
COUPLE HUNDRED BUCKS.
SO AGAIN WE'RE TALKING
ABOUT VR TERMINOLOGY.
SO I JUST WANTED TO KIND
OF GIVE YOU GUYS LIKE SOME
OF THE KEY FACTS AND
TALKING POINTS ABOUT IT.
SO THE PROBABLY BIGGEST,
MOST IMPORTANT ONE
TO REMEMBER IS SOMETHING
CALLED PRESENCE.
AND THIS IS KIND
OF A BIG BUZZWORD
WITH THE WHOLE VR THING,
AND BASICALLY WHAT IT
MEANS IS THERE'S A MOMENT--
SOMETIMES YOU'LL PUT THE HEADSET
ON AND YOU CAN STILL KIND
OF REMEMBER THAT YOU'RE IN
ANOTHER-- YOU'RE IN THIS ROOM,
BUT THEN OTHER TIMES
YOU GET SO DEEP INTO IT
THAT YOU TRULY FORGET
LIKE WHAT--
OH, I'M GETTING A MESSAGE
ON STEAM [PHONETIC].
SOMEONE WANTS TO PLAY
GAME WITH ME RIGHT NOW.
THAT'S LITERALLY WAS GOING ON.
I GOT TO GO, GUYS.
[ LAUGHTER ]
MY SQUAD NEEDS ME.
I CANNOT LET THEM DOWN.
[LAUGHTER] I USUALLY REMIND THEM
LIKE I'M DOING SOMETHING
RIGHT NOW, YOU GUYS.
BUT I FORGOT TO DO THAT.
SO-- BUT, SO PRESENCE MEANS
WHEN YOU'RE LIKE YOU FEEL
LIKE YOU'RE REALLY THERE.
AND THAT'S WHAT-- THAT'S
THE ULTIMATE GOAL, RIGHT?
YOU TO FEEL LIKE YOU'RE THERE
AND SO THERE'S A LOT OF THINGS
THAT CONTRIBUTE TO
WHAT CREATES PRESENCE.
I'M GOING TO TELL YOU A
QUICK STORY ABOUT PRESENCE.
A COUPLE WEEKS--
IT WAS THE NIGHT
OF THE SUPER BOWL I HAD
A BUNCH OF FRIENDS OVER.
AND WE ALL WATCH THE GAME
AND I'M LIKE, YOU GUYS,
I HAVE A QUARTERBACK
SIMULATOR ON MY COMPUTER.
AND THEY'RE LIKE
HOLY SHIT, I REALLY?
AND I WAS LIKE COME ON
IN, LET'S DO THIS, RIGHT?
AND SO I SET THEM UP.
AND THE WAY THIS GAME WORKS
IS YOU'RE THE QUARTERBACK
AND YOU'RE IN THE STADIUM AND
THERE'S A WHOLE TEAM AROUND YOU
AND YOU THROW THE BALL,
BUT THEN AFTER YOU THROW
AT YOU BECOME THE RECEIVER AND
YOU HAVE TO CATCH THE BALL.
SO MY FRIEND, HE THROWS
THE BALL AS THE QUARTERBACK
AND THEN HE BECOMES THE
RECEIVER AND HE REACHES
UP TO GRAB THE FOOTBALL,
AND HE GRABS IT
AND THEN HE SEES THE
TEAM RUNNING TOWARDS HIM
AND HE GOES OH, SHIT!
AND HE STARTS RUNNING FULL
SPEED IN MY OFFICE DIRECTLY
INTO THE WALL AND LIKE LITERALLY
WE-- ME AND MY FRIEND JUMPED UP
AND HAD TO GRAB HIM
BECAUSE HE WAS SO INTO IT.
HE REALLY THOUGHT HE
HAD TO RUN 100 YARDS.
I'M LIKE, DUDE, I
WISH IT WAS THAT REAL.
[LAUGHTER] THAT [INAUDIBLE]
I WAS DYING.
I WISH I WOULD HAVE FILMED IT.
BUT THAT'S HOW REAL IT CAN FEEL.
SO, THERE'S-- I'M
GOING TO GO OVER THE--
WHAT THE COMPONENTS
TECHNOLOGY-WISE-- CREATE WHAT--
CREATES PRESENCE, RIGHT?
SO, THERE'S A COUPLE FACTORS.
SO THERE'S RESOLUTION.
SO, IF THE RESOLUTION IS TOO LOW
IT'S PIXILATED AND YOU CAN KIND
OF TELL, BUT NOW THE
RESOLUTIONS ARE HIGH ENOUGH
TO WHERE IT LOOKS REAL ENOUGH
THAT YOU KIND OF FORGET.
AND, REAL QUICK-- THIS IS
JUST GETTING A LITTLE KIND
OF INTO IT, BUT ONE THING THAT'S
KIND OF INTERESTING IS THAT--
SO THESE TWO ARE
ACTUALLY THE MOST HIGH
AND YOU CAN GET RIGHT NOW.
BUT YOU'LL NOTICE THAT THESE
CHEAPER HEADSETS ACTUALLY HAVE
HIGHER RESOLUTIONS.
AND THEY'RE LESS EXPENSIVE,
BUT THEY HAVE BETTER SCREENS.
A REALLY THE ONLY REASON THAT IS
IS JUST BECAUSE THESE ARE NEWER.
RIGHT? BUT, THEY DON'T HAVE
ALL THESE OTHER FEATURES
THAT THIS DOES.
SO THERE'S STILL NOT AS GOOD.
RIGHT? SO JUST STRICT NUMBERS
DON'T REALLY MEAN THE WHOLE--
TELL THE WHOLE STORY.
THERE'S OTHER FACTORS WHICH
I'M ABOUT TO TALK ABOUT.
SO THERE'S TRACKING--
IS A VERY IMPORTANT ONE.
AND TO GO EVEN FURTHER
BEYOND THAT,
ACCURATE TRACKING IS IMPORTANT
AND THE REASON THAT IS IS
SO THAT-- THAT'S WHAT'S
INSIDE THESE LITTLE BOXES.
AND THOSE ARE LASERS THAT SHOOT
OUT THAT TRACTOR MOVEMENT.
AND THE THING IS IS IF YOU JUST
KIND OF IMAGINE IF YOU HAD ONE
OF THESE HEADSETS ON,
AND YOU TURN YOUR HEAD,
AND IF IT'S NOT PERFECT,
AND IT LIKE--
YOU TURN YOUR HEAD AND THEN
LIKE A SECOND LATER THE
IMAGE MOVES, YOU GET SICK.
SO IT HAS TO BE LIKE
REALLY SPOT ON
AND SO QUALITY TRACKING
IS IMPORTANT FOR PRESENCE.
THE OTHER THING THAT THESE--
THE MANUFACTURERS DISCOVERED IS
THAT THE HIGHER THE FRAME RATE
THE MORE SMOOTH THE MOTION,
THE LESS YOU WILL GET SICK,
THE MORE REAL IT FEELS,
THE BETTER EXPERIENCE YOU HAVE.
JUST TO GIVE YOU AN IDEA OF
WHAT THIS COMPUTER HAS TO DO,
YOU'LL SEE IF YOU LOOK IN HERE,
THERE'S ALL THESE
FANS AND TUBES.
IT'S ALL WATER COOLED TO KEEP
THE COMPUTER COOL BECAUSE--
SO A PLAYSTATION IS RENDERING
A VIDEOGAME USUALLY AT ABOUT 30
TO 60 FRAMES A SECOND.
THIS
HAS TO RENDER IT AT
90 FRAMES A SECOND,
BUT IT HAS TO DO
IT FOR BOTH EYES.
SO IT'S RENDERING 180
FRAMES EVERY SINGLE SECOND
TO MAKE THIS SEEM SO REAL.
SO THERE'S A LOT GOING ON
HERE THAT YOU WOULDN'T--
THAT NORMALLY YOU WOULDN'T HAVE
TO DO IN A NORMAL VIDEOGAME.
AND SO THIS MAKES THE COMPUTER
MANUFACTURERS VERY HAPPY
BECAUSE NOW EVERYONE HAS
TO BUY A NEW COMPUTER.
THE OTHER-- THE OTHER
THING IS THE FIELD OF VIEW.
SO WHEN YOU STICK THIS THING
ON, THE WIDER THE FIELD OF VIEW,
THE MORE IMMERSED YOU ARE.
LIKE IMAGINE LOOKING THROUGH
BINOCULARS YOU KNOW HOW YOU KIND
OF SEE LIKE THE BINOCULARS
AROUND YOUR EYES?
RIGHT? SO, THE LESS THAT--
THE LESSON THAT HAPPENS
THE BETTER, BASICALLY.
SO THAT'S KIND OF ON THE--
THAT'S ON THE HARDWARE SIDE.
ON THE SOFTWARE SIDE, THERE'S
TWO DIFFERENT TYPES OF PROGRAMS
THAT YOU CAN BUILD
VR CONTENT IN.
WELL, THERE'S ACTUALLY MORE,
BUT THESE ARE THE TWO MAIN ONES.
THERE'S ONE CALLED UNITY
AND THEN THERE'S ONE
CALLED THE UNREAL ENGINE.
AND THE UNREAL ENGINE IS
WHAT WE USED FOR STONEHENGE.
THEY BOTH HAVE POSITIVES
AND NEGATIVES ABOUT THEM.
THERE'S REALLY-- YOU KNOW,
IT'S KIND OF LIKE THE DEBATE
BETWEEN YOU KNOW, APPLE AND
MAC OR PREMIER AND FINAL CUT.
YOU KNOW, IT'S KIND OF
THAT SAME KIND OF THING.
RIGHT? BUT UNREAL IS
DIFFERENTLY BETTER.
SO, I'M GOING TO SHOW YOU
GUYS SOMETHING REAL COOL.
WE'RE KIND OF GETTING
NEAR THE END OF THIS PART
AND THEN THERE'S ONE
OTHER LITTLE PART
AND THEN WE CAN DO
THE Q&A AND THE DEMOS.
I WANTED TO SHOW YOU GUYS THIS
BECAUSE I KNOW A LOT OF YOU ARE
LIKE DESIGN STUDENTS
AND STUFF LIKE THAT.
AND THIS IS PROBABLY GOING
TO BLOW YOUR MIND BECAUSE--
SO NOT ONLY CAN YOU DESIGN
VR WORLDS ON THE COMPUTER,
YOU CAN ACTUALLY
DESIGN THE WORLDS IN VR.
SO THIS IS A DEMONSTRATION
OF CREATING CONTENT
IN VIRTUAL REALITY.
>> ON ONE OF MY MOTION
CONTROLLERS,
I HAVE THIS LASER POINTER THAT
WILL LET ME INTERACT, SELECT,
AND MOVE OBJECTS
IN THE ENVIRONMENT.
TO MOVE MYSELF AROUND THE WORLD
I JUST GRAB ONTO THE WORLD
AND PULL MYSELF TOWARD THE
POINTS I WANT TO MOVE TO.
I CAN GRAB ON TO THE WORLD WITH
TWO HANDS TO SCALE MYSELF UP
AND MOVE AROUND THE WORLD
MORE [INAUDIBLE] THAT WAY.
I CAN ALSO ROTATE THE
WORLD AROUND ME BY GRABBING
ONTO IT WITH BOTH HANDS.
AND I WANT TO GET A BIRD'S EYE
VIEW OF THIS AREA OVER HERE.
SO LET ME DO THAT.
NOW, I WANT TO SEE
WHAT THIS LOOKS
LIKE FROM THE PLAYER'S
PERSPECTIVE, SO I'M GOING
TO TELEPORT TO THE
GREEN ARROW OVER HERE.
ROTATE THE WORLD AROUND ME.
>> SO JUST SO IT'S CLEAR,
SHE HAS THIS HEADSET ON
AND SHE SEES THIS AS
THOUGH SHE'S IN THERE.
>> AND NOW I CAN SEE AS IF
I'M A PLAYER IN THE VR WORLD.
SO THE NEXT FEATURE THAT
WE ARE GOING TO SHOW YOU,
I'M REALLY EXCITED ABOUT BECAUSE
I KNOW PEOPLE HAVE BEEN ASKING
FOR THIS FUNCTIONALITY
FOR A LONG TIME.
I WANT TO ADD A LIGHTHOUSE
TO OUR SCENE,
BUT I'M ACTUALLY GOING TO BUILD
THE 3D ASSETS RIGHT HERE--
THE 3D MODEL-- RIGHT
HERE IN [INAUDIBLE].
SO I'M GOING TO START WITH THIS
PLANE AND LET'S MAKE IT RED.
AND I'M GOING TO SWITCH INTO
THE NEW MESH EDITING TOOLS.
SO I'M GOING TO ENTER
POLYGON SELECTION MODE,
SELECT THE POLYGON
AND EXTRUDE IT
TO CREATE A BASE
FOR OUR LIGHTHOUSE.
NEXT I WILL [INAUDIBLE]
TO CREATE A SLIGHTLY SMALLER
POLYGON INSIDE THE FIRST
AND START BUILDING THE WALLS.
I CAN MAKE THE LIGHTHOUSE
AS TALL AS I NEED TO
AND I THINK-- LET'S SEE.
THAT LOOKS LIKE A PRETTY
GOOD HEIGHT FOR OUR SCENE.
AND I'M JUST GOING TO KEEP
WORKING ON THIS-- ALL RIGHT.
I LIKE THIS BOARD HERE WITH THE
[INAUDIBLE] ON IT SO I'M GOING
TO JUMP IN AND CATCH
A WAVE WITH IT.
YOU CAN ACTUALLY JUMP RIGHT
INTO TESTING THE GAME.
AND THERE'S MY BOARD AND
THERE'S THE LIGHTHOUSE
UP THERE ON THE BEACH.
HERE WE GO.
[ MUSIC ]
>> IT'S KIND OF COOL.
I DON'T KNOW, WHATEVER.
I DON'T KNOW WHY I
SHOWED YOU GUYS THAT.
OKAY.
BUT REALLY, THOUGH,
WASN'T THAT COOL?
[INAUDIBLE] SO, THE VERY
LAST PART OF THIS SECTION--
I JUST WANTED TO
BRIEFLY GO OVER THIS
BECAUSE I ALSO THINK THIS
IS SUPER INTERESTING.
THERE'S ANOTHER TECHNOLOGY
CALLED AUGMENTED REALITY
WHICH IS VERY SIMILAR
TO VIRTUAL REALITY
AND THE TECHNOLOGY IS ACTUALLY
REALLY KIND OF BASED OFF
OF THE SAME-- A LOT OF
THE SAME PHILOSOPHIES.
THE ONLY DIFFERENCE IS INSTEAD
OF THE WORLD BEING
COMPLETELY CUT OUT,
YOU ACTUALLY SEE THE REAL WORLD
BUT THEN HOLOGRAMS
ARE PROJECTED INTO IT.
SO, SNAPCHAT IS DOING
SOME STUFF.
I DON'T KNOW IF YOU-- WHAT
IS IT-- POKÉMON GO, YEAH.
THAT'S AUGMENTED REALITY
BUT IT'S ON YOUR PHONE.
THIS IT'S LIKE IT ACTUALLY--
YOU'RE WEARING IT AND
YOU SEE IT IN REAL LIFE.
AND SO THIS IS GOING TO BE
ANOTHER THING THAT'S GOING
TO BE MORE AND MORE
BEING INVOLVED
IN EVERY DAY-TO-DAY LIFE
IN THE NEXT 10 YEARS.
AND IF YOU LEARN HOW
TO BE A VR DEVELOPER,
THIS ESSENTIALLY YOU KIND OF
WOULD KNOW HOW TO DO THIS TOO.
SO THIS KIND OF AN EXAMPLE
OF WHAT IT WOULD BE LIKE.
WELL, IT IS WHAT IT'S LIKE.
SO, EVENTUALLY THESE
THINGS WILL GET TO THE SIZE
WHERE YOU CAN WEAR THEM ON YOU
KNOW SUNGLASSES OR EYEGLASSES
AND WILL BE WEARING
THEM EVERYWHERE
AND THERE WILL BE ADS
POPPING OUT AT YOU
AS YOU WALK DOWN THE STREET.
I DON'T KNOW IF YOU'VE EVER
SEEN BACK TO THE FUTURE 2,
BUT THIS MOVIE CAME
OUT IN LIKE 1987
AND THIS IS EXACTLY WHAT
IS GOING TO BE LIKE.
THIS WAS-- SO IN THE MOVIE,
FOR THOSE THAT HAVEN'T SEEN IT,
THIS IS-- I THINK THIS IS
SUPPOSED TO BE 2015, 2016,
BUT IT WAS MADE IN 1987
[ MUSIC ]
>> WELCOME TO TEXACO [PHONETIC].
YOU JUST LOST YOUR CAR TO
THE SYSTEM WITH THE STAR.
[ INAUDIBLE ]
>> THE SHARK STILL LOOKS FAKE.
>> HI, FRIENDS.
>> SO, THAT PRETTY MUCH
KIND OF COVERS THE MAJORITY
OF WHAT I WAS GOING
TO TALK ABOUT.
I ALSO KNOW THAT YOU KNOW ONE
OF THE THINGS THAT I WAS TALKING
WITH ONE OF DAVID'S-- TWO
OF DAVID'S STUDENTS EARLIER,
AND HE WAS-- WE WERE TALKING
ABOUT HOW YOU GUYS DON'T JUST
LEARN HOW TO DESIGN THING
BUT YOU HAVE TO LEARN
HOW TO SELL THEM.
AND SO, I THOUGHT KIND OF
DEEPLY ABOUT LIKE OH, WHAT--
YOU KNOW, WHAT WAS IT THAT-- YOU
KNOW, WHAT ARE OUR PHILOSOPHIES
THAT GOT US TO THE POINT
WHERE WE ARE AT NOW?
AND SO I WROTE SOME OF THEM DOWN
IF YOU GUYS WANT TO HEAR THEM.
SO THE FIRST THING THAT I ALWAYS
TELL PEOPLE IS DOING SOMETHING
IS BETTER THAN DOING NOTHING.
BECAUSE I FOUND THAT
SO MANY PEOPLE
THAT DON'T SUCCEED YOU SIMPLY
CAN LOOK AT THEIR ACTIONS
AND WHAT THEY'VE--
YOU KNOW, THE WORK--
THE AMOUNT OF WORK THAT
THEY'VE DONE AND HONESTLY,
LIKE WHAT I'VE REALIZED
IS IS THAT ANYTHING--
ANYTIME IN MY LIFE WHERE
I'VE EVER FOCUS ON SOMETHING
IN PARTICULAR, AND
THEN WORKED ON IT,
NO MATTER HOW INSIGNIFICANT,
IT ALWAYS IMPROVED
MY LIFE IN SOME WAY.
SO THAT'S HOW-- I
JUST FEEL, YOU KNOW.
SO, THAT'S ALWAYS AN
IMPORTANT THING FOR ME, I FEEL.
THE REVERSAL OF THAT WOULD
BE MEANING THE COUNTERPOINT
TO IT WOULD BE THAT THE MORE
YOU REFINE YOUR CRAFT THE MORE
VALUABLE YOUR TIME BECOMES AND--
BECAUSE WHAT HAPPENS NOW
IS LIKE PEOPLE THAT WE WORK
WITH WILL SUGGEST AN IDEA AND
THEY'RE LIKE OH, LET'S DO THIS.
AND I'M LIKE, THAT'S
GOING TO TAKE TWO MONTHS
AND WE COULD BE DOING
SOMETHING MUCH BETTER.
YOU KNOW? BECAUSE THERE'S--
YOUR TIME BECOMES MORE LIMITED
AND YOU START TO REALIZE
THAT EVERY DECISION
THAT YOU MAKE IS GOING TO
AFFECT EVERYTHING ELSE.
YOU KNOW? BUT IN THE BEGINNING,
JUST DOING ANYTHING IS GOOD.
FIND A PROBLEM YOU
WANT TO SOLVE.
SO, JUST A REAL QUICK
STORY ON THIS.
BASICALLY
AS YOU KNOW, I KIND OF YOU
KNOW, EARLY ON I THOUGHT
THAT THERE COULD BE WAYS
TO IMPROVE EDUCATION
IN THE SCHOOL SYSTEM.
AND I BECAME A FILMMAKER AND
I ALWAYS THOUGHT OH, WELL,
AFTER I MAKE ALL THESE
MOVIES, I'LL HAVE INFLUENCE
AND I CAN YOU KNOW, I CAN DONATE
MONEY OR SOMETHING OR WHATEVER.
BUT REALLY, I WAS KIND
OF IGNORING WHAT I ACTUALLY
REALLY WAS PASSIONATE
ABOUT AND WANTED TO DO.
WHICH IS IMPROVE
THE EDUCATION SYSTEM
AND AS SOON I STARTED LIKE,
DOING THAT, AND LISTENING
TO THAT VOICE, DOORS JUST
STARTED OPENING UP FOR US.
AND SO I THINK LIKE IT'S REALLY
KEY TO KIND OF FIND THAT THING
THAT YOU REALLY ARE
PASSIONATE ABOUT.
BECAUSE IT MAKES A DIFFERENCE.
AND PEOPLE CAN TELL.
ANOTHER PHILOSOPHY
THAT WE BELIEVE IN IS
THAT YOU CAN TEACH
YOURSELF TO DO ANYTHING
BY A MODELING THE PEOPLE
THAT CAME BEFORE YOU.
I DON'T KNOW IF ANY OF YOU HAVE
HEARD OF THE 10,000 HOUR RULE.
BUT IT'S A PRETTY
INTERESTING ONE.
AND BASICALLY WHAT IT SAYS IS,
IS THAT IN SOCIETY YOU TEND
TO LOOK AT MASTERS OF THINGS
LIKE PEOPLE LIKE TIGER WOODS,
MOZART, PEOPLE LIKE THAT
AND YOU GO OH, THEY'RE,
YOU KNOW-- THEY'RE GENIUSES.
THEY WERE NATURALLY
BORN THAT WAY.
BUT IF YOU LOOK AT THEIR LIVES,
YOU FIND OUT THAT TIGER WOODS'S
FATHER WAS A GOLF INSTRUCTOR
AND HE WAS TEACHING HIM
HOW TO GOLF FROM AGE 3.
SAME THING WITH MOZART.
HIS FATHER WAS A COMPOSER
WHO WAS TEACHING HIM HOW
TO COMPOSE MUSIC AT
YOU KNOW, AGE 3 OR 4.
AND SO THE THEORY-- THIS 10,000
HOUR THEORY, IS THAT NOT--
IT'S NOT-- I MEAN MAYBE
THEY WERE YOU KNOW,
OBVIOUSLY SOME PEOPLE, YES.
THEY DO HAVE SOME, YOU
KNOW, INBORN TALENTS.
BUT, THIS THEORY SAYS THAT
THOSE PEOPLE THAT WE SEE
AS MASTERS JUST PUT
THOSE HOURS AND SOONER.
AND SO A LOT OF PEOPLE
DON'T EVEN TRY
BECAUSE THEY THINK YOU
HAVE TO BE BORN WITH IT
BUT THE REALITY IS
YOU REALLY DON'T.
SO THESE ARE JUST THESE
IDEAS OF EMPOWERING YOURSELF
TO BELIEVE THAT YOU CAN DO IT.
OH. WELL, YEAH.
SO THIS IS THE KIND OF THE
COUNTERPOINT TO THAT IS
THAT YOU CAN'T BE AN EXPERT
AT EVERYTHING AND SO YOUR TEAM
AND YOUR NETWORK
ARE VERY IMPORTANT.
PERSISTENCE-- I THINK THIS KIND
OF GOES ALONG IN THAT SAME--
THAT SAME VEIN AS THAT LAST ONE.
AND JESSICA AND I
TALK ABOUT THIS A LOT.
AND WE'RE LIKE YOU KNOW,
WHY DO PEOPLE QUIT?
WHY DO PEOPLE QUIT A PROJECT
OR YOU KNOW, SOME NEW BUSINESS
THAT THEY'RE TRYING TO START?
A LOT OF-- YOU KNOW, I'M SURE
YOU ALL KNOW LIKE SOMEBODY
THAT WILL START SOMETHING AND
THEN THEY STOPPED OR WHATEVER.
AND I THINK PART OF THE REASON
IS IS THEY NEVER HAVE FELT
THAT REWARD OF GETTING TO
THE END OF IT AND YOU KNOW,
GETTING ALL THE PEOPLE TO SAY
OH, YOU DID SUCH A GREAT JOB
BECAUSE THEY NEVER
FINISHED ANYTHING.
YOU KNOW? SO-- BUT, SO-- YOU
KNOW I THINK IT'S JUST IMPORTANT
TO REMEMBER THAT DURING THAT
PROCESS IT'S GOING TO SUCK.
YOU'RE GOING TO BE BORED.
YOU'RE GOING TO QUESTION
EVERYTHING THAT YOU'RE DOING.
BUT EVENTUALLY YOU HAVE TO
JUST KEEP PUSHING THROUGH THAT.
SO, AS MY SISTER WOULD SAY,
NEVER GIVE UP, FIRE EMOJI.
AND THE COUNTERPOINT TO THAT IS
SOMETIMES YOU SHOULD GIVE UP.
AND NOW I'M GOING TO
GIVE YOU A LITTLE STORY
ABOUT THAT REAL QUICK.
SO, REMEMBER THAT
HOW TO BE EMO THING?
SO, I WAS TRYING TO TURN
THAT INTO A FEATURE FILM.
AND I WAS PITCHING IT AROUND.
I WAS LIKE 23 YEARS OLD.
I WAS LIKE GOING TO ALL THESE
STUDIOS PITCHING THIS MOVIE.
AND I WAS TRYING TO EXPLAIN
TO THEM WHAT A VIDEO
WAS ON THE INTERNET.
I WAS LIKE THERE'S THESE
THINGS CALLED VIEWS.
THEY HAD NO IDEA WHAT
I WAS TALKING ABOUT.
AND SO ANYWAY, AND I NEVER
GOT TO MAKE THAT MOVIE.
AND I-- BUT I, YOU KNOW,
I REALLY WANTED TO.
I REALLY WANTED TO TURN IT
INTO A FULL-LENGTH
FEATURE FILM OR WHATEVER.
AND I NEVER GOT TO
MAKE THAT MOVIE, RIGHT?
BUT EVENTUALLY, IT WOULD
HAVE BEEN REALLY DUMB
TO MAKE THAT MOVIE.
BECAUSE WHO CARES
ABOUT EMO NOW IN 2017?
RIGHT? SO, THERE'S A POINT WHERE
IT'S LIKE YOU HAVE TO BE SMART
ABOUT IT AND KNOW
THAT OKAY, WELL,
THAT THING IS PAST IT'S
TIME AND NOW IT IS TIME
TO MOVE ON TO SOMETHING NEW.
AND YOU SHOULDN'T
FEEL BAD ABOUT THAT.
THIS ONE SOUNDS CRAZY,
BUT IT'S TRUE.
SOMEONE GAVE ME THIS ADVICE.
IT SAYS BE A RENAISSANCE
MAN OR WOMAN.
AND, I DON'T MEAN BE
LEONARDO DA VINCI.
I JUST MEAN-- THIS IS THE
DEFINITION OF A PERSON
WITH MANY TALENTS OR
AREAS OF KNOWLEDGE.
I'M GOING TO GIVE
A QUICK EXAMPLE.
WHEN WE STARTED WORKING
WITH THIS MUSEUM IN KANSAS,
THERE'S THIS WOMAN NAMED
CANDY MERRILL, AND SHE'S ONE
OF THE CO-OWNERS OF THIS MUSEUM.
SHE BUILT THIS MUSEUM
AND WE ARE--
WE JUST THINK SHE'S THE GREATEST
WOMAN IN THE WHOLE WORLD.
AND HER HUSBAND FRED
IS GREAT TOO.
BUT CANDY IS AN OLYMPIC
GOLD MEDALIST.
IT TURNS OUT SHE WAS IN--
SHE WON AN OLYMPIC GOLD MEDAL
IN SYNCHRONIZED SWIMMING
IN LOS ANGELES IN 1984.
AND WHEN I FOUND THAT
OUT, I WAS LIKE WOW.
YOU KNOW, THIS WOMAN KNOWS
WHAT IT TAKES TO PRACTICE OVER
AND OVER AND OVER AND OVER AGAIN
UNTIL YOU GET SOMETHING RIGHT.
BECAUSE SHE-- THAT'S
WHAT YOU HAVE TO DO
IN SYNCHRONIZED SWIMMING.
AND THERE MUST BE
SOMETHING SPECIAL ABOUT HER.
AND SO WE WENT THERE
AND WE STARTED WORKING
WITH THEM AND IT WAS TRUE.
THERE WAS SOMETHING SPECIAL,
AND SHE UNDERSTOOD THAT IN ORDER
FOR THE MUSEUM GUESTS TO
HAVE A QUALITY EXPERIENCE,
THE EMPLOYEES NEEDED TO
BE TRAINED OVER AND OVER
AND OVER AGAIN TO
GET IT DONE RIGHT
SO THAT THE PRESENTATION
WAS DONE CORRECTLY.
AND I WAS LIKE OH, MY GOD.
FINALLY. LIKE SOMEBODY
THAT UNDERSTANDS
LIKE WHAT-- LIKE WHAT IT TAKES.
SO THAT'S WHAT I MEAN, RIGHT?
SO IT'S LIKE YOU--
IT WASN'T JUST
THAT SHE WAS A BUSINESSWOMAN.
IT WAS THAT SHE HAS
ALL THESE OTHER THINGS
THAT MAKE HER A MORE
INTERESTING DYNAMIC PERSON
THAT IMPROVES OTHER THINGS.
RIGHT? SO I THINK THE
MORE YOU CAN LEARN,
THE MORE DIFFERENT
EXPERIENCES YOU CAN GET,
THE BETTER OFF YOU ARE.
OH, YES. OKAY.
I'M LIKE WHAT THE
HELL DOES THAT MEAN?
[LAUGHTER] I HAVE NO IDEA.
CAN SOMEONE TELL ME?
OH, I REMEMBER NOW.
OKAY. SO, SO THIS
IS REAL SIMPLE.
A LOT OF MY FRIENDS THEY WANT
TO BE DIRECTORS YOU KNOW,
DIRECT MOVIES OR WHATEVER.
BUT THEIR EDITORS, RIGHT?
AND IT'S A REAL SIMPLE POINT.
NO ONE IS GOING TO HIRE YOU TO
BE A DIRECTOR IF YOU'RE EDITING.
SO YOU HAVE TO GO DO THAT THING
AND BASICALLY LIKE YOU HAVE
TO START SMALL AND
THEN WORK YOUR WAY UP.
AND THAT'S-- IT'S JUST A
MISTAKE A LOT OF PEOPLE MAKE.
IN FACT, I EVEN AT ONE POINT--
I WAS EDITING AND I HAD MADE
THIS REALLY AWESOME TRAILER
FOR THIS INDEPENDENT FILM
AND THE PRODUCER CALLED ME UP
AND HE WAS LIKE, OH, MAN.
I LOVE YOUR TRAILER.
IT'S SO GOOD.
WE SHOULD HAVE HAD YOU
EDIT THE WHOLE MOVIE.
AND I'M LIKE [INAUDIBLE].
LIKE, RIGHT?
AND HE DIDN'T SAY WE SHOULD
HAVE HAD YOU DIRECT THE MOVIE.
HE SAID WE SHOULD HAVE
HAD YOU EDIT THE MOVIE.
RIGHT? SO THAT'S IT.
YOU KNOW? YOU HAVE TO ACTUALLY
DO THE THING THAT YOU WANT
TO DO OTHERWISE NO
ONE WILL SEE THAT.
OKAY. WE'RE ALMOST DONE, GUYS.
SO, THIS IS ANOTHER
THING THAT I LEARNED IS
THAT THROUGH WATCHING-- OKAY.
SO WE STARTED THIS YOUTUBE
CHANNEL AND I THOUGHT
IF WE JUST HAD ALL THESE AWESOME
VISUAL EFFECTS AND ALL THIS
LIKE YOU KNOW, ALL THESE
WHIZ-BANG [PHONETIC] YOU KNOW,
EFFECTS IN THIS THING,
THAT IT WOULD ALL KIND
OF WORK ITSELF OUT.
AND IT DID OKAY, BUT THEN AT
THE SAME TIME I SAW THESE KIDS
AND THEY WERE MAKING THESE
VIDEOS WITH THEIR WEBCAMS
AND JUST IN THEIR BEDROOMS.
BUT THEY WERE HILARIOUS
AND I WAS LIKE MAN,
LIKE OUR VIDEOS HAVE SO
MUCH MORE PRODUCTION QUALITY
AND THEY'RE JUST MORE WELL-MADE.
BUT THESE OTHER THINGS
ARE MORE POPULAR.
AND WHAT I REALIZED IS
IS THAT I WASN'T FOCUSING
ON THE ACTUAL CONTENT LIKE WHAT
THE-- WHAT THE STORY WAS SAYING.
AND AS SOON AS I STARTED DOING
THAT, INSTEAD OF FOCUSING
ON THE EFFECTS AND
ALL THAT STUFF,
WE STARTED TO BE
MORE SUCCESSFUL.
I'M JUST GOING TO KIND
OF SKIP THROUGH THAT.
THERE IS NO-- I SKIPPED
FROM 7 TO 8.
I HAVE TO KEEP SOME
SECRETS FOR MYSELF, HERE.
[ LAUGHTER ]
SO, DESIGN IS A PROCESS.
THIS SEEMS TO-- ALL KIND OF
CONNECTS TOGETHER A LITTLE BIT.
I ACTUALLY HEARD SOMEONE
OVER HERE EARLIER TODAY
SAYING DESIGN'S A PROCESS.
I'M LIKE OH, THAT'S FUNNY.
THAT'S IN ONE OF THE CARDS.
AND ALL THAT'S SAYING IS
THAT LIKE, YOU DON'T HAVE
TO HAVE THE WHOLE THING
PLANNED OUT IN YOUR HEAD.
IT'S AS YOU MAKE IT YOU START
TO DISCOVER WHAT IT SHOULD BE
AS YOU'RE MAKING IT SOMETIMES.
IT'S NOT ALWAYS PLANNED
OUT IN YOUR HEAD.
THE COUNTERPOINT TO
THAT WOULD BE THESE
CLIENTS THAT YOU WORK
WITH THEY WANT TO KNOW
THAT YOU HAVE A COMPLETE VISION.
SO YOU HAVE TO TRICK THEM
INTO THINKING THAT YOU DO.
[LAUGHTER] SO THIS IS A BIG ONE.
THIS IS THE LAST ONE.
THAT REALLY KIND
OF WAS FUNDAMENTAL
IN LIKE THE WAY WE
CHANGED DOING THINGS.
I USED TO THINK THAT OH, I'LL
MAKE THE MOVIE AND IT WILL SPEAK
FOR ITSELF AND I DON'T
CARE ABOUT THE REST
BECAUSE IT SHOULD
JUST LIVE ON ITS OWN.
AND NOW I DON'T THINK
THAT WAY AT ALL ANYMORE.
AND EVERYTHING NOW
TO ME IS THE PRODUCT
AND REPRESENTS STONEHENGE AND
VOYAGER AND ALL THAT STUFF.
WHETHER IT'S THE PHONE CALLS,
MEETINGS, EMAILS, AS YOU,
YOU KNOW-- SO WITH THIS, WHEN
YOU'RE IN THE MUSEUM, YOU KNOW,
WE DON'T JUST LIKE, THROW
THE THING ON YOUR HEAD AND GO
LIKE ALL RIGHT, HAVE FUN.
YOU KNOW, WE BUILD
IT UP FOR THEM.
LIKE THE WHOLE THING BEFORE THEY
EVEN PUT THE HEADSET ON HIS PART
OF THE PROCESS AND THERE'S
MUSIC PLAYING THAT MAKES IT SEEM
LIKE ALL HIGH TECH AND THE WHOLE
THING, THE WHOLE EXPERIENCE.
AND SO THAT'S ANOTHER
THING THAT--
TO THINK ABOUT IS THAT
IT'S NOT JUST THE--
IT'S NOT JUST STONEHENGE.
IT'S ALL THE INTERACTIONS.
AND THE VERY LAST THING
I'M GOING TO SAY TO END IT
ON A POSITIVE NOTE IS JUST TO
FIND A WAY TO ENJOY IT ALL.
BECAUSE YOU KNOW, I DON'T KNOW.
YOU CAN GET EVERYTHING YOU WANT
BUT IF YOU'RE NOT LIKE ENJOYING
LIKE THE EVERY DAY-TO-DAY
STUFF, YOU'RE GOING TO BE--
YOU'RE GOING TO BE PRETTY
MISERABLE BECAUSE IT'S
LIKE YOU GET TO THESE THINGS
THAT YOU WANT AND THEN YOU KNOW,
AND THEN THE NEXT DAY HAPPENS.
AND YOU'RE KIND OF
JUST LIKE ALL RIGHT.
AND SO I DON'T KNOW.
I JUST REALIZED THAT YOU KNOW
YOU HAVE TO HAVE THIS DRIVE
TO GET THESE THINGS THAT YOU
WANT AND YOU HAVE TO BE FOCUSED
BUT IF ALL YOU DO IS THINK ABOUT
THAT, THEN YOU'RE JUST GOING
TO BE KIND OF MISERABLE
TO BE AROUND.
SO YOU HAVE TO KIND OF LIKE
ENJOY YOUR TIME EVERY ONCE
IN A WHILE, IS ALL
I'M TRYING TO SAY.
ALL RIGHT.
SHOULD WE DO STONEHENGE?
YEAH. ALL RIGHT.
SO EVERYONE TAKE A LOOK HERE.
SO WE'LL SEE THAT
THOSE REMOTES ARE KIND
OF FLOATING IN FRONT OF HIM.
[INAUDIBLE] AND SO THOSE
ARE HIS VIRTUAL HANDS THERE.
[LAUGHTER]
>> THIS IS SO COOL.
>> SO, THESE ACTUALLY DO HAVE
RIGHT AND LEFT HAND ON THEM.
SO, THERE'S TRIGGER
BUTTONS DOWN HERE
THAT YOU WOULD PRESS
WITH YOUR FOREFINGER.
THERE IS ALSO [INAUDIBLE] HERE.
THERE'S LIKE A TOUCHPAD
RIGHT HERE YOU CAN ALSO PRESS
THAT BUTTON DOWN.
AND THEN-- CAN YOU
LET GO REALLY QUICK--
THERE'S ALSO THESE
GROUP BUTTONS DOWN HERE.
FOR EXAMPLE, IF YOU'RE
PLAYING A--
LIKE A SHOOTER GAME AND YOU WANT
TO RELOAD YOUR CLIP YOU
WOULD ACTUALLY PRESS THIS
AND THE CLIP WOULD FALL OUT.
AND YOU WOULD RELOAD IT.
SO THAT'S KIND OF COOL.
AND THEN THIS IS THE ON/OFF
SWITCH, AND THEN A MENU.
>> SO, YEAH.
SO SHOW THEM WHERE THE
MENU IS BECAUSE WE'RE GOING
TO ACTUALLY-- WE WANT
TO BRING UP THE MENU.
YEAH. SO IT'S THAT
ONE, I BELIEVE.
YEAH. SO GO AHEAD
AND HIT THAT BUTTON.
>> DID I DO IT?
>> IS ANYTHING HAPPENING?
>> WHAT ABOUT THIS ONE?
OH, THERE IT IS.
>> OH, THERE IT IS.
OKAY. SO HAND THEM THE THING.
SO WE'LL SEE HERE IS--
SO YOU CAN ACTUALLY
ACCESS-- GO TO LIBRARY.
CLICK THAT WITH THE TRIGGER.
SO YOU CAN ACTUALLY ACCESS
YOUR SCENE LIBRARY INSIDE
OF THE YARD.
SO, GO-- ON THE LEFT
THERE, IT SHOULD SAY VR.
>> YEAH.
>> AND THEN NOW YOU'RE
GOING TO WANT TO SCROLL DOWN
AND YOU'RE GOING TO USE
THE-- THAT LITTLE TRACK PAD.
CAN YOU SHOW THEM HOW TO SCROLL?
THERE YOU GO, YOU GOT IT.
>> KEEP GOING.
>> KEEP GOING DOWN,
KEEP GOING DOWN.
>> THERE IT IS.
>> AND THEN THE ONE
ON THE RIGHT.
THE STONEHENGE ON
THE RIGHT, THERE.
DO THAT ONE.
GO AHEAD AND CLICK PLAY IN VR.
OKAY ROAMING.
GO AHEAD AND CLICK
ON START, THERE.
USE THE BIG CIRCLE.
>> LOADING MAP NOW.
[ MUSIC ]
[ VIDEO GAME SOUND EFFECTS ]
[ WIND NOISE ]
[ EERIE MUSIC ]
[ LAUGHTER ]
[ EERIE MUSIC ]
>> YOU ARE STANDING IN
FRONT OF STONEHENGE.
[ LAUGHTER ]
IT WAS CONSTRUCTED DURING THE
END OF THE NEOLITHIC PERIOD
AND WAS FINISHED AROUND
2300 B.C. STONEHENGE IS ONE
OF MANY STONE RING MONUMENTS
IN THE BRITISH ISLES,
BUT IT'S BY FAR THE
MOST WELL-KNOWN.
ARCHAEOLOGICAL EVIDENCE SUGGESTS
THAT IT BEGAN AS A BURIAL GROUND
AND WAS THEN CONSTRUCTED
OVER HUNDREDS
OF YEARS IN FOUR MAJOR STAGES.
[ EERIE MUSIC ]
THE SMALLER ROCKS CIRCLING
THE MONUMENT ARE KNOWN
AS BLUE STONES.
WHAT MAKES THEM SO INTERESTING
IS THAT THEY WERE TRANSPORTED
OVER 150 MILES FROM SOUTH WALES
AND WEIGH UP TO 4 TONS EACH.
THE MOTIVATION BEHIND THIS
ARCHITECTURAL DESIGN WAS BLUE
STONES WERE BELIEVED TO HAVE
SPECIAL HEALING PROPERTIES.
THIS MADE STONEHENGE A
PLACE WHERE PEOPLE FROM ALL
OVER THE WORLD WOULD COME
TO BE HEALED OF THEIR PAIN.
VISITORS AT THE TIME WOULD CHIP
OFF PIECES OF THE BLUE STONES
TO TAKE WITH THEM
ON THEIR JOURNEY.
[ MUSIC ]
EVERY YEAR AT MID-SUMMER TENS
OF THOUSANDS OF PEOPLE COME
TO WITNESS THE SUNRISE
DURING THE SUMMER SOLSTICE.
WHILE THIS IS ONE OF THE MAIN
USES OF THE MONUMENT NOW,
STONEHENGE HAS SERVED DIFFERENT
PURPOSES TO MANY TYPES OF PEOPLE
OVER THE LAST 4000 YEARS.
LIKE A CHURCH OR PLACE
OF WORSHIP TODAY,
IT WOULD HAVE SERVED FOR A
VARIETY OF DIFFERENT EVENTS:
BURIALS, WEDDINGS, OR FESTIVALS.
WHILE SEVERAL OF THESE
THEORIES ARE TOUGH TO DISCREDIT,
MANY BELIEVE STONEHENGE WAS
INITIALLY BUILT AS A SHRINE
TO THE DEAD TO MEMORIALIZE
THE LIVES OF THEIR [INAUDIBLE]
>> OH, HEY, MAN.
GLAD YOU CAME.
[ MUSIC ]
[ INAUDIBLE SPEAKER ]
>> FIRST TIME OUT THE DOOR.
I KNOW THE [INAUDIBLE] WON.
>> OH, YEAH.
THANK YOU.
THANK YOU.
I APPRECIATE THAT.
>> I KNOW THAT DAVID [PHONETIC]
WANTS TO HAVE YOU BACK.
>> OH, AWESOME.
GREAT.
>> THERE IS STILL MUCH TO LEARN
ABOUT STONEHENGE, ALTHOUGH ALL
OF THE MYSTERIES OF
STONEHENGE WILL NEVER BE SOLVED,
THE LEGACY OF THIS
MONUMENT SERVES
AS A PERFECT DEMONSTRATION OF
WHAT HUMAN BEINGS ARE CAPABLE
OF CREATING EVEN IF IT APPEARS
IMPOSSIBLE FOR THE TIME.
[ MUSIC ]
[ SILENCE ]
>> YEAH. I THINK IT STILL SEEMS
LIKE WE'RE PROBABLY--
I THINK, YOU KNOW.
I ALWAYS THINK ABOUT THE
NINTENDO IN THE 80S AND LIKE
BY LIKE THE EARLY 90S
EVERYBODY HAD ONE.
AND I THINK TO GET TO THAT
POINT, I THINK-- I DON'T KNOW--
FIVE YEARS, PROBABLY, WHERE
LIKE EVERYBODY HAS ONE
LIKE THIS WHERE-- BUT
IT'S A LITTLE BIT SMALLER,
A LITTLE BIT CHEAPER.
EVERY DAY THEY'RE GETTING
LIGHTER AND LIGHTER.
I MEAN THE BIG THING IS IS
GETTING RID OF THIS CORD.
SO ONCE THEY GET RID
OF THIS CORD AND THEN
WHEN THE COMPUTERS ARE--
WHEN YOU CAN RUN IT ON
LIKE A $700 COMPUTER
OR SOMETHING LIKE THAT.
SO YEAH. PROBABLY
FIVE YEARS, I THINK.
AND THEN I MEAN-- FROM OUR
PERSPECTIVE THE LONGER IT TAKES
THE BETTER.
AS YOU WERE TALKING ABOUT THE
BUSINESS MODEL THING, RIGHT?
LIKE SO THE LONGER IT TAKES--
I WANT IT TO TAKE LIKE FIVE
YEARS-- YOU KNOW, WHATEVER.
BECAUSE THEN THE MORE TIME WE
HAVE TO LIKE BUILD THE BUSINESS.
SO, YEAH. THAT'S BASICALLY--
BUT AT THE SAME TIME THOUGH,
THE MORE PEOPLE THAT HAVE IT
THE MORE PEOPLE THAT CAN BUY IT.
SO, I MEAN--
[ SILENCE ]
YEAH. WELL, I THINK-- I
THINK, LIKE I WAS SAYING--
I JUST LOOK AT-- WE'RE
STILL VERY EARLY ON, RIGHT?
SO I KNOW THAT'S KIND
OF A BOLD STATEMENT
TO MAKE, RIGHT, TO CHANGE IT.
YOU KNOW BUT WHAT I MEAN IS I'M
JUST LOOKING AT I'M LOOKING AT--
I'M LOOKING BACK AT
HOW I FELT BACK THEN.
OR PEOPLE THAT I'VE
WITNESSED AND I KNOW
THAT THERE'S SOME KIND
OF DISCONNECT GOING ON.
RIGHT? WHERE KIDS-- I MEAN
SHE FELT THE SAME WAY.
WHERE IT'S JUST YOU
JUST DON'T CARE.
YOU KNOW? I MEAN MAYBE
THERE'S LIKE THE KIDS
THAT THEIR PARENTS ARE LIKE
FORCING THEM TO GET GOOD GRADES
AND THEN THERE'S MAYBE LIKE
THAT FIVE, 10% WHERE THEY DO
FOR SOME-- YOU KNOW--
BIZARRE REASON.
BUT YOU KNOW OBVIOUSLY AS YOU
GET OLDER YOU START TO CARE MORE
ABOUT HISTORY, YOU START TO
CARE MORE ABOUT ALL THESE THINGS
BECAUSE IT IS FASCINATING.
SO IT'S LIKE HOW YOU MAKE
THEM CARE-- KIDS CARE EARLIER?
THAT'S WHAT I WANT TO DO.
AND I THINK THAT'S
WHAT THIS COULD DO.
BECAUSE IT'S SO-- IT'S JUST--
[ INAUDIBLE SPEAKER ]
YEAH. [INAUDIBLE SPEAKER] RIGHT.
YEAH. CREATING AN
EMOTIONAL CONNECTION TO IT.
AS OPPOSED TO JUST
LIKE A FACTUAL ONE.
[ SILENCE ]
YEAH. SO, I DELETED MY FACEBOOK.
[LAUGHTER] I REALLY DID DO THAT.
EVERYONE THOUGHT I
WAS REALLY WEIRD.
YEAH, SO LITTLE BIT
OF BACK STORY ON THAT,
WHY I CHOSE TO DO ALL THAT.
WAS BECAUSE WE ORIGINALLY
WERE TRYING TO GET FUNDING.
THAT WAS THE ORIGINAL
IDEA WAS LIKE OH,
I'LL GO PITCH THESE
IDEAS TO THE PEOPLE
THAT WERE ALREADY WENDING
OUR INTERNET VIDEOS
AND THEY'LL GIVE US MONEY
AND THEN I'LL HIRE DEVELOPERS
AND I'LL TELL THEM WHAT TO DO.
RIGHT? AND IT WAS-- DIDN'T WORK.
AND SO I WAS LIKE YOU KNOW,
I UNDERSTAND TECHNOLOGY--
THE HISTORY OF TECHNOLOGY.
AND I KNOW THAT IF YOU DON'T
DO IT NOW THEN YOU'RE LEFT OUT.
AND SO I WAS LIKE OKAY,
I DON'T HAVE THE MONEY,
SO WHAT ARE MY OPTIONS HERE?
AND THE ONLY OPTION WAS TO LEARN
IT MYSELF AND DO IT MYSELF.
SO, FOR THREE MONTHS-- I MEAN--
>> I MEAN, I BARELY SAW HIM.
I HAD LIKE THIS IMAGINARY
BOYFRIEND THAT EVERYONE WAS
LIKE OH, WORDS THAT
CHRISTIAN GUY?
AND I'M LIKE, HE'S IN HIS ROOM.
[LAUGHTER]
>> YEAH. THAT'S RIGHT.
YEAH. FOR LIKE THREE
MONTHS, YEAH.
LIKE SHE DIDN'T-- YEAH.
SHE'D GO OUT WITHOUT ME.
SO YEAH, IT WAS LIKE EIGHT--
I MEAN, NO, NOT EIGHT.
YEAH, 10 HOURS A
DAY OR SOMETHING,
12 HOURS A DAY, I GUESS.
10 HOURS A DAY.
SOMETHING LIKE THAT.
AND I WOULD JUST SIT THERE
AND THERE'S SO MANY--
BY THE WAY THERE'S SO MANY
TUTORIALS ONLINE IF ANY
OF YOU WANT TO LEARN
HOW TO DO THIS.
LIKE LITERALLY JUST TYPE
IN UNREAL TUTORIALS.
AND I SAT-- FOR THREE MONTHS
AND JUST WATCHED THEM.
WATCHED AND WATCHED AND WATCHED
AND WATCHED AND WATCHED THEM.
AND THEN IT WAS LIKE-- AND
THEN I REMEMBER ONE DAY
AFTER ABOUT THREE MONTHS I
FELT COMFORTABLE IN THE PROGRAM
AND I REMEMBER WALKING IN AND
I WAS LIKE I THINK I'M GOING
TO REBUILD STONEHENGE.
[LAUGHTER] AND SHE
WAS LIKE OKAY.
SHE'S AN AMAZING,
AMAZING GIRLFRIEND.
AND SO YEAH.
BUT REAL QUICK, TO KIND OF
ELABORATE A LITTLE BIT MORE,
IT'S A LITTLE BIT OF A
MISNOMER TO SAY LIKE OH,
I LEARNED ALL THE KNOWLEDGE
TO DO THIS IN THREE MONTHS.
RIGHT? LIKE I WAS A FILMMAKER,
SO I UNDERSTOOD PACING AND MUSIC
AND SOUND AND ALL-- THE WRITING,
ALL THOSE KINDS OF THINGS.
SO IS ABLE TO APPLY THAT
DECADES WORTH OF KNOWLEDGE
TO THIS THREE MONTHS' WORTH
OF PROGRAMMING KNOWLEDGE
TO MAKE IT.
DOES THAT KIND OF HELP?
SO I PROBABLY HAS THE 10,000
HOURS IN THE-- YOU KNOW--
OR I DON'T KNOW HOW MANY,
BUT YOU KNOW WHAT I MEAN?
LIKE THE MAJORITY OF THE HOURS
ARE IN THE STORYTELLING ASPECT.
[ SILENCE ]
GOOD QUESTION.
I HAVE A PROTOTYPE OF THE
PYRAMIDS BUT IT'S NOT DONE.
AND I WANT TO DO MORE.
I WANT TO DO ALL KINDS OF
THINGS, NOT JUST LOCATIONS.
WHAT I WANT TO TELL STORIES
ABOUT ISAAC NEWTON YOU KNOW,
STORIES LIKE SORT
HISTORY THAT HAVE LESSONS.
KIND OF LIKE THE--
LIKE YOU COULD APPLY
THAT 10,000 HOUR RULE
TO LIKE INFORMATION
OR A STORY ABOUT ISAAC NEWTON.
RIGHT? SO LIKE YOU'RE
LEARNING ABOUT HIM
BUT THEN YOU'RE LEARNING
ABOUT THESE OTHER--
YOU KNOW THESE OTHER YOU
KNOW THESE OTHER THINGS, TOO.
YOU KNOW? SO YEAH.
SO WE'RE WORKING ON A
PYRAMIDS THING RIGHT NOW.
I THINK SO, YEAH.
I THINK IT WOULD HAVE.
I THINK-- BECAUSE ONLY--
PROBABLY JUST FOR MY--
JUST MY OWN PSYCHOLOGICAL
WELL-BEING BECAUSE I'M JUST
LIKE [INAUDIBLE]
I MADE THIS THING.
I'VE NEVER ACTUALLY BEEN THERE.
SO I DON'T REALLY
KNOW IF IT'S ACCURATE.
YOU KNOW? AND SO I THINK IT
WOULD HAVE BEEN JUST PURELY JUST
SO THAT I HAD SOME
VISUAL REFERENCE
LIKE I LITERALLY
DID THE WHOLE THING
FROM YOU KNOW JUST LOOKING
AT PHOTOS AND VIDEOS.
AND SO, THAT WAS WHY THAT--
REMEMBER I WAS TELLING YOU
ABOUT THAT GIRL THAT CAME OVER?
AND WHEN SHE SAID SHE LOVED
IT, THAT WAS LIKE OKAY, COOL.
YOU KNOW? AND SO WE SHOWED
IT TO A LOT OF PEOPLE
THAT HAVE BEEN TO-- YOU--
SURPRISINGLY I MET A LOT OF
PEOPLE WHO HAVE BEEN THERE
AND THEY ALL REALLY--
THEY ACTUALLY--
THEY SAY THAT IT'S BETTER
BECAUSE THERE'S NOT A BUNCH
OF SCREAMING KIDS
RUNNING AROUND.
[LAUGHTER]
>> AND THE WEATHER.
>> AND THE WEATHER.
BECAUSE IT RAINS THERE A LOT.
SO, WE HAVE GOTTEN
THAT COMPLEMENT.
BUT I DO WANT TO GO THERE.
I DO I GO THERE.
THANK YOU FOR HAVING US.
[ APPLAUSE ]
