While it’s been a fairly quiet month for
CS:GO updates, late last week we got an update
that removed Chlorine and the Dangerzone map,
Junglety, and instead introduced 2 new community-made
maps: Mutiny, and Swamp. Of course, you’ll
have known about these already since I covered
both of them in a previous video. They were
2 of the finalists in Mapcore’s exotic maps
competition. Mutiny’s situated around a
tropical village, where the terrorists start
aboard a pirate ship. I find the rotation
times on this map are quite long, and when
combined with how terrifying the middle route
is I find rushing all the way around T-spawn
to be an equally appealing approach to the
opposite side of the map. So I do feel like
this map plays fairly uniquely.
And the other map is swamp, which looks like
somewhere from Left 4 Dead. One of its makers
is Bubkez- the guy who made Mirage. Among
others!
The second update we’ve received has quite
extensively changed both of these new maps.
But since they’re so new, I don’t feel
it’s too important to cover them- especially
with the other things I could be talking about
instead.
The question is: Junglety has been removed,
but what is it going to be replaced with?
I covered two snowy dangerzone maps the other
week. Since then the game’s files have contained
references to Frostbite, and that mapper’s
makers APPARENTLY thanked Valve for bug-testing
their map. AND the update says the drone delivery
system has been adjusted- which happened to
be the one issue I had with the Frostbite
map. I think it’s pretty likely this map
will be featured in the game soon, maybe with
a new case and some other stuff.
It’s interesting that Frostbite has been
chosen. I thought the other viable snowy map
(made by the maker of Junglety) was the safer
option of the two, so the fact that Frostbite
has been chosen suggests that Valve are looking
to spice the gamemode up by experimenting
with different kinds of gameplay to existing
dangerzone maps. I felt the map was a bit
unpolished when I explored it last, but hopefully
an upcoming update will change all that. I’m
looking forward to seeing what happens to
this map!
In other news, Trusted Mode is now the default
launch option. Looks like Valve finally…
has faith in this setting. This feature automatically
blocks suspected cheating programs, though
you can still use them if you don’t mind
your trust factor taking a beating and putting
you in matches with unsavoury types.
I’m pleased to report that the deagle’s
barrel on the main menu is finally circular!
Previously it was octagonal- a callback to
the game’s 2012 origins. But now it’s
finally ready to compete with the next-generation
of consoles.
AND a new console command has been added:
ff_damage_decoy_explosion
This will stop decoys from hurting teammates
when they explode. When the decoys explode,
that is. This only did a few points of damage,
so you might not think it’s that big a deal…
but trolls made full use of this. They’d
get themselves down to low HP then would use
the decoy to kill them, getting the decoy’s
thrower kicked and banned for killing his
teammates.
It’s kind of sad it’s been fixed because
clips like this are great, but this mechanic
punished the wrong people and had no place
in competitive CS:GO. Remember- enemies will
still be hurt by them.
The way shaders and sound settings are stored
in the game has been shuffled about. This
COULD be in response to a game-breaking smoke
exploit that Richard Lewis covered in a video
yesterday, where you could make smokes go
completely invisible unless you were stood
inside them. I don’t know more about it
than that since I wasn’t aware of this exploit
in the first place… but that just means
that hopefully it’s been fixed before too
many people were able to abuse it.
And that’s it for now! Some fun new maps
to play on, though I feel like something bigger
is coming soon.
