Hey what is going on guys, in this video today
we're gonna be going over how to abuse aim
assist in Fortnite chapter 2 season 4. And
man, when I hopped on at like 8 AM when the
season was just released, I didn't think I
was gonna be able to make this video because
aim assist was basically non-existent. Luckily
though, that ended up just being a glitch
that Fortnite fixed within a few hours so
we're good to go. But speaking of the new
season, I legitimately feel like this one
contained the most weapon changes we've seen
in a single update since chapter 1, and that
obviously is going to affect abusing aim assist
pretty heavily. Overall though, I unfortunately
don't think that this season is going to be
a great one for controller players like the
last 2 have been, and we'll get into more
detail about why that's the case throughout
this video. So, without further ado, let's
get right into it.
Alright so the first weapon category that
underwent some pretty massive changes is arguably
the most important one for abusing aim assist,
the SMGs. So right off the bat, the regular
SMG was vaulted, the rapid fire SMG was vaulted,
but the tactical SMG was unvaulted. So as
of right now the only 2 SMGs in the game are
the suppressed SMG which survived all the
vaults and like I just said, the tac SMG.
Now, if you haven't really used it yet you
may be thinking "Eh, I guess it sucks that
the regular and rapid fire SMGs are gone,
but hey we got the tac SMG and that thing
has always been super OP." And in the past
that definitely was true, the tac SMG had
a super high fire rate, did a good amount
of damage per shot, and had a pretty large
clip size, so it was basically the perfect
weapon for barrel stuffing and abusing aim
assist with. Unfortunately though, Epic nerfed
all rarities of the tac SMG before re-adding
it, and they didn't just sort-of nerf it,
they basically totally obliterated it. First
off, they nerfed the fire rate from 13 shots
per second to 9 nine shots per second, so
it now shoots about 30% slower which is obviously
pretty massive. As if that wasn't enough,
they also decided to go one step further and
decrease the magazine size from 35 bullets
to 25. You'd think that if they did both those
things they'd maybe give us some kind of damage
boost to help a little, but nope nothing at
all. So what was once a pretty overpowered
weapon as a whole is now barely even usable.
I guess it is still an SMG at the end of the
day so it isn't the worst option in close
range fights, and just know that if you do
use it, you really need to be in barrel stuff
range for it to be effective. Yes they did
nerf the rate of fire so it's a bit easier
to control outside of point-blank range, but
the bloom on it is still crazy and the range
in general is still bad, so it's basically
barrel stuff or bust. The other SMG in the
game is the suppressed, and since it's been
in Fortnite for a while now I won't talk too
much about it. But overnight it's basically
gone from the worst choice in the SMG category
to the best choice. What's interesting about
the suppressed is that you wanna use it in
a pretty different way than you use the tac.
Sure if you barrel stuff a guy with the suppressed
it'll definitely get the job done, but that
isn't really it's strength. It's one of the
only weapons in all of fortnite that's at
it's best at around that 10-15 meter range.
And since it's the only weapon like that,
if you can get in that spot when fighting
someone, you're at a pretty massive advantage.
You're too far away to get for any meaningful
amount by a shotgun, the tac SMG certainly
isn't going to do anything to you, and even
though ARs are the 2nd best bet there, it's
still really awkward to use them at that range
because of how much they restrict your mobility.
So I personally believe that the suppressed
is better than the tac, however, the way you
abuse aim assist with it is very different
than what you'd do with pretty much every
other SMG.
The next weapon category we gotta talk about
are the shotguns. Much like with SMGs, the
available options for shotguns look much different
now than they did even just 72 hours ago,
The charge shotgun stayed in the game, the
tac shotgun was removed, and then the pump
and the combat were re-added. Now I'll go
into a lot more detail about how to use each
of these weapons in a future video, but what
you need to know for this one is that it really
isn't possible to abuse aim assist with any
of these shotguns. Even though the tac was
pretty terrible last season, I know that a
lot of controller players still liked to use
it because you could barrel stuff with it.
You would get right into your enemies' body,
put the crosshair on them, and then just let
aim assist guide your shots while you spammed
R2/Right trigger. With the pump and the charge
that really isn't possible at all because
those weapons has such a slow rate of fire,
and even though it feels like it should be
possible with the combat because it actually
fires pretty quick, it really isn't because
of it's incredibly small crosshair. With how
small it is compared to the other shotguns,
it's just too hard to track an enemy at point
blank range who jumps or strafes which is
what most people do. So like I said earlier,
SMGs are now a lot worse, and there isn't
a single shotgun in the game that you can
truly abuse aim assist with.... so that's
the basis of why I think controller took a
hit this season.
The final weapon category that we need to
discuss in this video are the ARs. And unlike
with the SMGs and shotguns, this weapon category
as a whole remained fairly similar to how
it was before the beginning of the season.
No balance changes at all, and the ARs current
available are the regular ARs, the SCARs,
the AUGs, the Scoped ARs which haven't been
in the game for a while, and then there's
also the new stark industries energy rifle
which I'd personally consider an AR. Now I
don't think I need to say too much about the
old ARs, they've been around forever so pretty
much everybody should be comfortable using
aim assist with them by now. For the fully
auto ARs you basically wanna stay ADS'd the
entire time while shooting if the enemy is
at close or medium range, but then if the
enemy is at long range, if you have a lower
rarity AR especially you may want to single
shot tap fire while alternating between ADSing
and un-ADSing,,, because what that does is
reset your bloom and also your first shot
accuracy. With the AUG it's really good no
matter how you use it, but now that it's 2-shot
bursts instead of 3, there's really no reason
to ADS spam with it anymore because it has
way less bloom. The stark industries energy
rifle is a really interesting one. This is
the weapon that you get whenever you kill
a bot at one of the jet crash sites thoughout
the map, and if you haven't used it before,
it's basically a cross between an AR and SMG.
If you ADS with it and shoot, it fires relatively
slowly, similar to like the old infantry rifles.
And the really interesting thing is, at the
speed it fires, even if you just hold down
the trigger and stay ADS'd the entire time,
every single shot you fire will be with first
shot accuracy as long as you stay relatively
still. But then if you aren't ADSing, it definitely
doesn't fire quite as fast as an SMG, but
it's pretty close. So it's great for dealing
high damage AR shots at medium-long range,
and then you can even abuse aim assist by
barrel stuffing with it at close range.
So, I hope you guys enjoyed this video and
if you watched the entire thing be sure to
let me know with a comment down in the comment
section below. What are your general thoughts
on any of the weapon changes that we got for
season 4? Be sure to leave a like, leave a
comment, subscribe, turn on post notifications,
do whatever the heck you want, and I, will
catch you guys next time!
