

The Bible of Steel

Lucifer Jeremy White

The Bible of Steel

Lucifer Jeremy White

Public Domain

Not held under copyright

I can be found online under my name (Lucifer Jeremy White.)

Can be emailed: GreatDamuel@Gmail.Com

Just write to give me your message and good news.

The secret of steel has always carried with it a mystery. You must learn its riddle, Conan. You must learn its discipline. For no one - no one in this world can you trust. Not men, not women, not beasts... [points to sword] This you can trust.

Conan The Barbarian

The Four Books:

Christian Satanic Teachings

A Course in Christian Philanthropy

Free Video Game Idea Book

The Book of Godism

For a debt I owe to all Human Kind..

Christian Satanic Teachings

Introduction:

Why do I write? I write to make a positive change in my life, in yours, hopefully, and the world. I feel quite indebted to write. My experiences in life have been broad. Have been mentally strenuous. Have been unique. Have been mentally deep.. in a different way. I was placed in such a way to learn and to come to know, and to teach those things. It is my responsibility. The world needs to hear what I have to say. And kind of similarly I write simply because it is in my nature. I began writing religious stuff early on. Must have been about 12. I began on paper. May have found a mechanical typewriter. Wasn't until I got my first computer when I started making digital files. Then came internet, etc., and now I wouldn't have any other hobby. No more important hobby anyway. I work hard on this stuff. I am always at it. Really I'd rather be playing my video game right now. Then again, I really feel that this should be started. And the first few pages are always the easiest.

They are all first pages for awhile. I decided to start writing several books at once. I realized it's better that way. Can talk about different things. I don't only write about Christian Satanism. Would like to surprise myself. To perhaps get three or four books done at about the same time. You understand.

This book doesn't have to be read from the first page to the last. Not at all. It can be read randomly. That until it is absorbed. It isn't a novel with a beginning and end as such.

Yes I want to make a positive change in the world. And I've always thought about how the world could be better.

My books are all free (as eBooks ) are available as paperbacks if you prefer. And are all in public domain. Currently I've written nearly forty books. You can share them, and please do. You can sell them, and do that too. And thank you all for your interest in the religion of Christian Satanism.

A grey religion.

Of duality.

One anti-sided-minded

One advantageous.

And perhaps a joke on the whole universe!

Let's Play

Come to the show! There is Bob in one corner. He is angry all day. It's not your fault. He is that way to everyone. There is a person picking out the nicest clothing they can. They want to impress everyone. Then there is the homeless man. He doesn't know how badly he smells. He is just after a few dollars. There is a man in an ally right now, maybe not far away, smoking crack. There is a guy that attacked someone a few minutes ago. Now he is going to jail for awhile. Isn't as bad as the person that killed someone. He's got a secret to keep. What he doesn't know is that in a few months he is going to prison for life. There is a person at a desk filling out some rather frustrating paperwork. A person just got paid. Will spend the next hour shopping. But too bad for the others in the world who have just gotten fired.

Some have fought for peace and have gained it. They can tolerate the worst of things. They have stamina. Some have worked hard in life and gained much. They have vigor. And those that have gotten a good education have high Mind. Some have come into a life they fully enjoy. They have vitality. And let's not leave out the others, such as strength.

For me the world is much like an RPG. Even if it is more a choose your own adventure kind of RPG.

However you can make your life as any kind of game you wish to. Mine is an RPG. Yours may be an adventure, a simulation, a beat-em-up like Bob. As for me I feel like I'm playing many different RPGs at once. And I don't play with others doing different things. Not the Bob type anyway. Not one to draw the fool card often. I learn and adapt. I grind and evolve. And most importantly: I survive.

My Current Life Vs. My Desired life

Laying out all of the cards on the table

I think I have the master plan mastered as mastered plans could possibly be. Christian Satanist was born of air and fire, no doubt. You could call Christian Satanism a controlled fire. You Would be very accurate. That's all one part of my life. It came from quite a lot of toil and plain hardship. I was tested to the limits mentally. In so succeeding without dying I earned the moniker Christian Satanist. Take heed, Christian Satanism done wrong is dangerous. More so than Satanism. More so than Christianity. While one juggles if s/he doesn't know how, things are going to fall.

This is a wonderful philosophy. A useful one. Who among the Christian Satanist can stand before the seat of judgement? That isn't so for you because I have stood there already for you. Unless you a are going to proudly seek the seat of leadership for it.. to sit next to "us," a seat of which I have nothing to say. You will have to find that seat on your own.

Lots of work. Little rest. Hard times, few soft times. But vitality gained in full. If you are going to find that place I have only one thing to say: leave no stone unturned. Do not overturn constantly, either, because you will need to be on time. To be timely. Keeping an eye on the hourglass. Being pre prepared for your fate.

*Destiny," that is.

And you will be watched whom among this is so. And you will meet your watcher. And if they can be proven your earnest qualification then they will speak to you on that day about who you were all along. Among the arch angels. And all of your memories will be restored if you listen to me. So start there. Your tastes will bring light to the abyss. But that is all covered elsewhere. May you find yourself among The Counsel of Goats Someday. I promise you, I will prepare you.

Being All

Much of my personality comes from many personalities. I achieved this by imitating every character in my favorite movies, one by one. I watched just a handful of films many many times. The characters within them I individually personified. Therefore I am very many different things. Those split from good to bad. For in movies you will not find the gray. But through them I became gray.

Let Your Tastes Light the Way

Your tastes are the truth and the life, the light of your ways. Come to terms to that which you like the most. Rest and meditate on them. Gather them and store them in your abyss. Protect them. Cherish them. For those that do not like anything have nothing. But those who like a great big bundle of things is full of treasures. Your tastes: think about them often. Add and build upon it. Increase your desire for them. Do not question it all. Just run with it.

You will then always find something. You will never be without. Not an empty person but one as full to the brim as could be. And cherish your time in the face of the Earth. We are making fir ourselves a home here. And doing everything we can to earn it.

Find Your Class

Consider them. There are many. A myriad of them. What kind of person will you be today? What will you embody? What kind of voice will accompany it? What are its choice actions and methods? You can be many many things. Why be just one thing. A typical self? A normal human doing customary things. What's the fun in that?

The Value of Good Clothing

Its been said before by many people that being dressed and suited well is as close to opulence as some can get. Whenever something new is happening in my life I personally like to get new clothes. Brings about an easy form of pride. You can never have too much pride! Maybe you cant afford a $1,000 ring but you can afford a $500 ring. And another one later. Hell, you've got eight fingers. Sometimes a crystal necklace is just as attractive. Plus it has its magic. The Christian Satanist has more options. Ever wear an inverted pentagram shirt with a large dangling Christian cross? As for me I won't be seen in the same hat twice. And I will have an assortment if pins to wear according to my thoughts and doings at the moment. Black cargo pants. Durable sandals. Mood rings are nice. Everyone likes a mood ring. I remember an episode of a sitcom in which the army men were out in Korea in the frigid cold, at a medical base. One guy had a pair of warm long johns and the others greatly envied him.

Living the Ritual

There are those magicians that know their rituals well. They know how to perform them in a separate room of the house. They have a ritual chamber. An altar. They practice magic only there. And it is very limited to that.

One step above them are those that go out to look for magical items. They may have a few ideas, usually not many. Like taking a tree branch from a weeping willow tree to use as a magical wand. And they may perform rituals in a glade.

A step above them all are those whose natural actions are rituals. Like as with me, I pray silently to idols that a store may carry. Especially if it is on my way home. While I was homeless I did this sort of thing all the time. Every other thing I did involved magic experimentation. Used a mirror among a set of large statues. I knew what I was doing. I seen this fountain (a bowl beneath this pig demon looking figure) in town and would use it as an altar. It was at midnight. Nobody was around. I am a person that doesn't sleep in such a condition.

Took pennies from the wishing well. Threw them back in. Recycled wishes.

Always looking up at the stars making my wishes.

Doing superstitious stuff cause why not.

And writing down prayers, art and music, sigils and things with trash paper. Or just lighting a candle and sitting to it all night praying.

Visualizing to music coming from a person or radio, wherever it was from, incorporating taste as which falls in line with my taste magic. Something I derived from the scripture involving The Last Supper.

In short I would certainly say that my whole life was a ritual. But that's something that can be done whether or not you are homeless. Have your fun little magic tools laying around. Form magic words. You'll have to experiment with names and sounds that work fir you. And then you can truly say I am a natural witch.

The Silent Party

The ability to throw a personal party for yourself with no one even knowing it. You could be around a dozen a dozen people and they'd never know you are. Thankfully we have earbuds to help us. Some of the things that will aid you in this are candy in your pocket, sweet drinks in a thermos, an artful magazine, or a cell phone. There cant be a party without good music. But there can be one with just one person enjoying it. Just involve the others in heart or mind and they will be there. Don't worry about how realistic your representation of them is. Consider it a costume and make-up party. Enjoy life in full at any time. Carry a tune in your head. Whistle along the path that you are only on. Or just whistle to yourself. Hum if you like.

The Most Important class distinctions you will ever know

There exists in the world Stupids. They are those engaged in things that have been established as unlawful. Then there are the regal. They impose the law. And there are the productive who are well educated. Those are the only three you will ever need to know about.

The Stupids: they are always hooked on drugs. The do criminal things. Socially they are in gangs that do the same as them. Emotionally and mentally they are often broken. They have been slandered and abused many times. They must emit an aura of coolness around their peers because of it. And they are altogether shallow and basic. They don't care much beyond the drugs they use, the power gothey get, and the pleasures they find. But they are very dangerous. You must do well to separate yourselves from them. Do not be where they are. You could be harmed by them. You could become one of them. Fortunately that lot is usually left for those of low self esteem or just those whose parents and friends were that way.

The Regals: They make the law. They protect. They hold things together. Because of them we can expect to sleep safely and walk around safely, as much as possible through them. They protect our lives and the lives of our loved ones. Unfortunately some societies become too out numbered by the stupids and they must flee.

The Productive have jobs. They are sometimes well educated, such as through college. They have money. Live responsibly. And protect themselves and those they love. They won't have anything to do with the stupids. And fortunately they do t have to.

Very admirable are the Regal. That's why I call them regal. Not just the police but the FBI and such too. They have more power than any gang could form. Thank God! In fact God Himself could be called the same. Some societies have them and fund them, build upon them, etc., allotting much authority to them (hopefully ethically.) Although some governments and their workings can be very corrupt.

But thankfully in America gangs have never achieved the threshold that they have achieved elsewhere.

Let it grow on them

Though the initial response of a person may seem not what you wanted, they may ruminate on it awhile, and come to your terms. Whatever those may be. Not just terms, sometimes just acceptance or appreciation that you seek from them. Yeah a person can be bolted by some of the things you say. But don't be afraid of saying what you need to. Give them a few days. They will learn to handle it.

Not to not say, just to say it the right way

It's been often with me that I felt I should li d never had said one thing or another. I am a person with easy guilt. I should have considered much sooner that there are always things I will need to say. Just that it must be said a certain way. I would be held over with a certain person working towards my next place of employment. Sitting there after work was over at my current job. I had an internship. Time on it was nearly done. Thought that his prepping me could have been done more efficiently. Was about to boil over. Would have if I lingered there even longer. So I walked up and told him I was frustrated and going to leave. He could understand that couldn't he?

I was such a person that could not speak his mind. Like this: cant say this. Cant say this! Cant say this! Blah! RA RA! So I learned it is important to just express how you feel lightly. If they don't understand then bring it up a notch.

Beware the Rage Zombies

There are those that would preach misanthropy over philanthropy. There are those easily disgusted with you. They will treat you harshly for anything opinion said. They are cloaked in misogyny. They'll slaughter people who they are annoyed by on the open road. They are atheists yet practice magic. Are taught to be entirely selfish and hateful towards others. They are bitter towards anyone who don't meet them at their standards. Have principles that are too strict. If they don't like someone in their place they are told to severely lash out at them. They are made to think a certain man is in all ways superior, to the point of worshipping him. They idolize him. And they aren't aware that they are in a cult. They'll call every good deed fake, insincere. Their primary goals are queer. They are molded both in thought and speech entirely by one man, someone whom they conform to in all ways. And they are able to find any meaning in life apart from him. From such turn away.

The Greatest Solution

Nothing changes life's woes for the better like good employment. As a thing of monetary gain and pride, and in the reduction of focus. Work gives you a focus like nothing else can. There is a twin to this though. And that is education. I would encourage you every way I can to work. To have a job, for money. For your favorite things. If I had said it two years ago I would be a hypocrite. I admit! But I took a chance. Really I was just after money. Focus? Pride? What if that? I realized though they go hand and hand with work and are two things I may have really never known until I began working. I finally have the money that I need. I have awesome things, like expensive name brand shoes. Great clothing. Wonderful electronic devices. I didn't grow up working. I had no chores. It took a lot of personal strength way back. In my twenties. I found that with maturity came patience. And remember: there are many job choices. Even as a receptionist. A person that sits to get paid. As for me I am a cook in a private café for now. My next step is coming. That was a paid internship. Paid minimum wage which isn't bad in San Francisco. I would like two simple certificates: in electronics and programming. And I have a certificate that is easy to get: a food handling license.

Meanwhile I am writing. Several books at once. For the variety of it. The shift in topics. I would always think well that would be a good idea for my next book but not this one.

True Evil

I am not true evil. Not at all. Ask true evil of me and they will tell you the same. I have a sense of what true evil is. It is a profound feeling that emerges. Satan and his representations. Doesn't have to be him alone I guess. But every time I perceive some such thing I am astonished. Imagine walking down a path. Let's say you are the chosen one, a hero to all. You stop. There is a person.. a thing there. You think he's just a regular guy along the path. He asks if you want to join some club or some BS. You think in the back of your mind the guy is a little moronic. He asks if you know about the club he is in. The hero says no. The guy says "well we are a club put together to fight the hero that we heard was here. And I'm going to take your life!"

I certainly don't represent pure evil. Neither does Christian Satanism. When a Christian told me once before that I was pure evil, I knew he didn't really know what he was talking about. They know these things about the Devil but they do not know that blackest of darkness within him and the feeling that gives fir those who have felt it.

Don't mistake me for all of that. As I know what pure evil is, I didn't set to bring about Satanism for people. But to decide a line and create it for people that have a substantial enough goodness to them. These pure evil people cant have any care for humanity. They want it dead and gone. And I would say to pure evil: I am not one if you. Neither are the Christian Satanic. So let me just peacefully turn from you and be gone, I am not here to interfere with you.

Witchcraft that is fun!

Let's keep positive and constructive with magic. Not negative and destructive. Negative things will pull us down. And like Jesus said "if you live by the sword you will die by the sword." Magic can be fun. Bright. Build you and others up. Even bring up the world around you. And it can remain simple but still work. A lot of its success just depends on belief and faith. As well as a relationship with higher beings. Ones that are there, seen or unseen.

Wicca is a load of fun. It is simple. It entails the use of crystals, candles, the tarot, herbs/ potions, prayers and chants. Like wearing a crystal you energize. Gazing into a crystal ball. Using runes etc. One good book is all you need to get started.

And apart from Wicca (actually magic I created myself) there is "taste magic." Kind of relatable to the Last Supper. You taste something and relate that taste to something you visualize. So money is an easy example. You imagine getting wealthy to the taste of something. And with another visualization a different taste. And you have music to help you.

And I created trash writing. I call it trash writing because during my time homeless I would do this with paper from a trash, place it all in a plastic bottle, and throw it away. Came from the trash. Went back into the trash. You don't have to use paper from the trash. But you do throw it away, wherever. In your trash can at home. What do you write? Well that is what makes it magic. You write prayers, draw art, write music, drawing symbols and sigils for your chosen deities. Like for Shiva or whoever's else. I like to tape a foreign coin onto an index card and request something.. from Santa Muerte. I put it in an envelope and throw it away. And remember, higher powers can see what you write.

Just let me smoke!

When I am at work I allow my co workers to make their own mistakes. I am unique in this. Some I've worked with keep a close eye on me and if I don't do things their way they will tell me what to do. Like they would do it. Like I'm supposed to say their way is better. But if I notice a person is making a scramble egg instead if the omelet they are supposed to I leave it to the boss to correct them.

And I don't snitch. I don't threaten to call the police or any such thing. Whatever authority. I don't tell the staff about someone.

We ought to forgive people of mistakes. Readily so. Of vices. Of which we all have. There was a woman who told me not to smoke on a narrow bench because she needed to sit there. She was obese. That is why she needed to sit down. I really felt like telling her she needed to go on a diet. Smoking has at least kept me thin. I was on a work break. I just wanted to relax a moment.

I was told once that if a car accident happened then insurance shouldn't be involved. Stuff like that just happens. Hopefully no one wants to get into a car wreck.

There is gambling and going bankrupt. But then there are those who get rich. There is promiscuity and catching a deadly STD. There are drugs that get you hooked for life. There are drunkards and DUI. There are those who make idiotic choices like robbing a bank or worse, or much worse. I think these things are worse than smoking. Me whose only vice is smoking. But I feel like my little freedom is being nudged off the ledge. I am here but for a short time. The thing helps me remain productive.

The Dire Need for Intellectual Freedom

Society invests in you a cult like thinking. If you don't adhere to the philosophy of it then you are ousted, ostracized. Even condemned. Fired from work. Shamed. I feel that my thoughts and opinions are no one else's business. But they will pierce into my mind and find things. Sometimes things not really there. But they want the upper hand.

Worse than that they blame things on others. Or on institutions or whatever else.

You shouldn't have to care about other lifestyles. Other cultures. And by the way, Christian Satanists welcome all kinds of people, race, gender not our concern. However we don't make a culture out of things we were born as, and that is strictly so. That we maintain our identity from this religion and its fellow adherents. Keeping it our sole identity. That we may be separated from other cultures and the norms they try to impose on us making us just a little bit unlike ourselves keeping us from focusing on our own ways. Forcing us to stare at them and know them. So we will be stratified from them and their entanglement. We will pursue and fight for our right to exist independently from them.

The Importance of High Level Comfort

There should be an occupation of people making others more comfortable. And I don't mean mentally like a therapist does. But in physical form. They could go through your home suggesting new seats. More comfortable seats. A better bed. They would know just the right covers. They'll help you find just the right clothes by the right size and design. Will know the right ice maker fir you to get. And drinks they may never have heard about otherwise. If something in the home is frustrating then they would address it. If they see dirty dishes everywhere then they may suggest paper plates. Or just getting rid of multiple dishes. One plate and one fork and spoon. Mice and pests they would address. An occupation of making others as comfortable as they can be in their home.

Energy Healing

Where does one turn after they had been holding negative energy for a long time? It may be released as total inhibition. That may come from alcohol or drugs for some. As periodic, habitually. And so they really depend on it. But for others, it could come after a breaking point. And I know all about being broken. It dawns on me an evil side. More accurately a twisted side. And so I am one split into two. But right perspective may be required after a build up of worry. Of irrational concerns. That feeling of guilt that makes us feel as though our choices can never be right. Developing the right perspective and along with it just a resolve. A resolve to break through obsessive compulsive thought. My initial diagnosis from a doctor was OCD. It takes a leap of faith to break through. To refuse to worry. Worrying won't fix anything. I wouldn't say anything but only you will know when and how and what it may really fix. What a problem I have! I am such an intelligent person though there are those less smart than me who are full of happiness, if not more angry than me in general. I turn to music sometimes. I love to conceptualize it. To momentarily uplift my self-ideas through it, as much as I can. Sometimes more able to than other times. Most times not so well. But when I can pull it off it can become quite euphoric. My Schizophrenia causes grandiosity. Grandiosity coupled with music has an especially powerful euphoric effect.

My worries are things very silly. They don't feel ridiculous but they are. Like accidentally handing the cashier too little money. Walking out. Having unintentionally stolen. Causing a car wreck if I darted across the road or bumping into someone.

I feel the best thing I can do about my future is to write. I wish to be famous. I wish to be a popular figure. Just what others want so do I. Just what you want. What we all want. When it comes to people wanting things I am among everyone else. I have the right experience. Been through hell in back like Odin venturing into the under realm to collect the runes. Philosophy is my cup of tea. Religion is the ice. Or maybe the other way around.

My job sure helps. I used to worry about being fired for simple mistakes. But I've become the most experienced worker there in just 6 months. I get the money I need for sure. And what I buy with it helps my life more too. I love my new gaming console. The game I am currently playing. Drinks help too. Not alcohol. But having a nice big thing of cold tea beside me have always geared me toward more positive concerns. And I can easily get list in rumination sometimes. From certain things. My self identity when I feel it is right. My friends who had really been a joy to be around lately. Sitting alone on a bench. No one around for miles. Just rolling over the more bright sided things. Getting paid. That sure changes my day. I don't lose sleep over it the night before. And if there is one problem many have that I don't it is that I can sleep. And I do, every night, with little effort. It just happens. It has always just been that way for me. At least I don't have insomnia. At least I don't attack others. At least I am a free man. Without any real concern of others to legitimately have. But there are none I hate more on this Earth than a false accuser.

You'll never know unless you try

People have all kinds of ideas. But they want to just keep coming up with the better idea and the one better still. So they may not get off the ground. Maybe they just like the idea better than actually doing it. Doing it requires more work. But you gotta start somewhere, right? Even if it's the smallest thing. I too have all of these problems. I am interested in electronics. The kind related to repair of old computer bases systems. Video game stuff. Some of it is child's play. Like putting a new battery in an old cart. And I must have formulated as many money making schemes that I could concoct. I wanted the money. Not the work. It wasn't until I found employment that I had the money I wanted. It started out small. I had been receiving SSI for nearly 20 years. It isn't much money. Working was too hard for me for a long time. So when I began my first day at work for a job I set my heart on I thought I'd just be there a day and be too stressed out about it to continue. I was wrong. All of my concerns were nothing. Maybe I just needed the right job all along. And to have been conditioned into it. Like the way I was doing some rather difficult chores in a group home. But I ended that day of work quite surprised with myself!

Now I am working and have lots of money.

It is often true for me that I purchased something I thought I wouldn't really ever use. That's rarely the case though. Like a laptop. A tablet. A video game system. As for video games I thought that was a missing habit. I mean, I enjoyed them so much in the past. Where had that gone? Maybe I had too much at once. I did the rom and emulator thing. I had classic systems with many games. Too many new games and switching around before I could get far into just one tit little. "If you have everything you want nothing." So I evaluated this in me. I discovered the problems and set up a rule to just have one game at a time. And for a long time one of my most favorite series had come up with some rather kooky stuff before they got serious again. The newest game out for it though is a masterpiece! I gotta say, they did it well!

I remember the days when I may have had just a few books written. I had no idea that a day would come that I could say I've written dozens. What's more I am sure before much time I would have written 60. I decided to lower the font size even. I can surely say at least I tried when it comes to writing.

Just get your feet out of the door. The two sayings "you'll never know unless you try," and "just get your feet out the door," are very much married. You will be its child I guess you could say." It is very strange to me why I've held so many dreams since my earlier days that I am yet to even try. I have got to do something about that! One after the other. Whatever past dream I've had. I've got to.

A Wonderful Place to Live

And to develop especially. No pain no gain. Life may have high doses of strife bit is a place to grow. Anyone who has lived a full life will know. Difficulties to surmount are a necessity for growth. It is one hell of a diploma we are getting. So long as we lived a whole life and not failed. There are some that haven't accomplished much but even they have earned something. Like Buddha said "Life is suffering."

Hopefully at least most of the time you are well and happy. And those harder times you grow from. Continuing not to diminish but to climb. You could rise very high!

What we have now helps in some ways but not in others. There were more simpler times. One where not so much was had. No electronics. Not so much everything being perfected. But they had more time to just sit and think. There is a balance. Also things unproportioned. But the world that was wanted by our ancestors is the world we live in today. Just as they would have had it for themselves and their future, it is ours. It is realized through us. And we make the future what it will be today.

At least our books are cheap as hell. Come to think of it free. Digitally anyways, in some instances. We have music going far back readily available. Shoot in the past one may have had a few records. We can pull up thousands of songs and music videos!

At least we have shows and movies in a relatable fashion to that.

Not to mention a smart phone. This little device that does it all. No more large paper maps that are complicated to use. Or a yellow page book and a dozen of calls.

We have very nice clothing. And showers and hygienic things. Nice beds. Colling devices. Cold drinks year round. All sorts of drink concoctions. Food preparation as we do. The food that has been developed for the past few ages we now eat. Spices used to cost a fortune way back when. Worth its weight in gold.

We have video games that have come a very long way. And believe me, I once thought that 16 bit games could never be outdone. We didn't know much about 3D stuff or what it could develop into.

Capitalism makes the new thing into the old thing quickly. You could have paid a thousand dollars for a computer that is outdated in a few years.

We have more than the richest person had just a few decades ago. Apart from maybe a mansion. But they didn't have a car equipped with digitally playing music. They just had a radio. Maybe a cassette player. Or CD. No GPS. No smart phone map. Etc., the greatest things of yesteryear are the least of things today.

Christian Satanic Art

It is simple concept really. Taking things traditionally good and evil, or just good and bad, negative and positive, and bringing them together. Personally I am naturally good at placing hidden images in my art that are only noticed with attention. That works best by combing two images into one. But more simple is the color gray. Inclusion of crosses. Yin yang stuff. Inverted and upright pentagram, and, more creatively, black rainbows and black and white angel wings. I may do a book of it just CS Art.

A unique appreciation to music

The approach I am suggesting for it is simple. Make it about whatever you wish. Bot just about what it is about off hand. In fact it can be about all of your angelic friends. The Devil. Or God Himself. Not just humans.

Visualizing is good, too, and an effective form of magic given practice.

And off topic but a composer/song writer can prevent atonality altogether simply by emphasizing the tonal triad of the scale. That was a way long sought. It lead to things like minimalism and the twelve time row.

Martial Art Stepping

I don't know if I've ever even brought it up before but it is a good idea I came up with long ago. It is very simple but effective. It is to step in squares. Those squares can be as big or small as you want them to be. That covers the footing at least.

Traditions

Usually they are for me a once a year affair. Every Halloween or at that time I buy some Halloween pencils (the kind with orange erasers) and a Jack o lantern bucket.. a few. I like to store my things in them.

I get a new phone once a year. I get new shoes twice a year. I buy a game after I've beaten the one I have. I do things as I have promised myself to. I buy a drink for myself after work, as much as I can. Like bottled cold tea that I so much enjoy.

Gift giving is important to me. I never miss a birthday or Mothers/ Fathers day. And there is always one or a few things I get them each such time.

If I could take about just two days in any given month to do something I repeat, as long as I love to do it, then I will enjoy those days and return to them. Like returning to my life. Having set forth things that I never fail to do. And having a thing to anticipate again and again.

Logic Wins

I am so paranoid about breaking the law that when I pay for something I fear I didn't give them the right amount. Returning home I have a monkey on my back. I cant seem to let go of my fears. The only thing that helps is the piece of logic I need to realize my fears couldn't be true. So I think back. If I gave him four quarters then why do I have another one? I thought I had just four quarters. So I have to think back about how many I should have, according to what I bought before that and the change I should have. Got a pizza. That returned 2 quarters. Got a drink, and one quarter returned. Got an energy drink later. Got two quarters back. So I guess my fears were not valid all along. Five quarters was what I had this morning. I still have one left.

You can imagine the struggle I have. I can only defeat it with the right logic. But it seems to always be there if I look hard enough. And hell, maybe it makes me smarter.

Were all trying to stay alive here!

I don't know. I've done some deadly things in my time. Slit my wrist. Drank poisons. Bleach. Raid. Oven cleaner. A whole bottle of rubbing alcohol. Years and years ago. My life is too good nowadays for that. I didn't die. I survived a lot if things really. And I'm not afraid to smoke. I'm just along for the ride. Life is short. Really it is kind of a very long time but those final years or so really creep up on you. Not that only old age could kill you. But today's people fear mortality. They aren't structured to believe in the after life. The way I see it though is that if I came from nothing I can come back from nothing. What was I before I was a sperm? I just kinda popped up out of thin air. But I am surrounded by atheists who want me to be vigilantly safe. Eating fatty and sugary foods is a no no! But how far really could I extend my life anyway? I eat a lot if junk food. Practically live off of it. But I have moderation. I don't really need to moderate. My appetite keeps me from eating a lot. Too much maybe. Anyways though I am a very healthy person.

I'd sure love to see what's next. Like everyone I fear death. I don't want to do something like jump to my death. Not at all. I may want to see what will be next. But I am enjoying my life here a great deal. If I didn't have unhealthy things I think it would be quite unbearable. Besides, they will say fir a century that sugar is God awful. A little while back they wanted to ma kg e caffeine illegal. Then some new study comes out that proves it all wrong. Like Hawking who wrote an elaborate book about black holes. Turned out it had holes in it.

Give me good food and drinks, good entertainment, and I am the happiest person you'll ever know. I just do t have to scratch my head on that one.

Different Uses for Pre existing Things

I like to use Halloween buckets- those like plastic jack o lanterns, to store non candy stuff in. Some people use Q-Tips to clean things other than their ears. A catholic candle to light my cigarette. Those things last for days. Some people use a calculator to pass time. That spider web Halloween stuff looks attractive in the house if used right. Having a coin to make a heads or tails decision. Taping together playing cards as a doorway to a poker game. Or Tarot cards for a spiritual place. My Mickey Mouse doll I have as an idol. Devil or angelic looking action figures, too. Glow sticks as a source of light. Having a ton of them (and those things are surprisingly cheap.) A trash bag to keep a pillow clean. I've torn up a shirt before to have as shoe laces. There are highly numerous uses of things that aren't normally used that way as shown as life hacks online.

The Greatest Magic (.)

Maybe you don't care so much about the philosophy I give you. In calculating the greatest magic however only technique and approach really matter, as long as you are dedicated. You must pursue it seriously, with all your heart. The effect of the greatest magic includes turning fantasy into reality. Becoming a thing if greatness adored by higher beings and the power and purpose they lay upon you. You may stumble into things, you who are open minded. One thing that I stumbled into (or perhaps just as a thing offered me) was a psychic connection with the world. Meaning we are to some extent one and the same. And in my youth I sought to see both Satan and spirits. I did all I could. Performed all the magic I could. Working off both intuition and inner mind powers. Even through self abuse at one point. Then one day came that I walked right into the Devil and his fellows in the wild. It was not a good meeting. But I learned from it. I believe that God sent me to him. And much of what I pursued I gained.

Don't give up trying.

And back to the point of making fantasy a reality I should provide to you more information, to clarify. Certain people have found the power to change their reality. For them it comes upon most of the self but not others. In other words it is kept true for them but not others. Existing as a duality of their reality and the reality of others being separate. But the truly powerful make it true all the world others changing the existence around them and for others as well. For example, you could in fact be a reincarnation truly enough. True fir you, an actuality, but others would never know it. Would never be able to, and as such with secrecy. As for secrecy, the trustworthy will be granted more revelations. The spoils of magic could be great upon you, but to go about blabbing to others all of it could be lost.

Powerful visualizations I'd say practice them. Use my method of taste magic. Refer to my instructions of trash writing. Come to know my Principality List. I have written about them many times. Approach Satan as a kid- not as though He is your Father. Pray to idols, not in a deadly serious kind of way. But going about it in a more human-relation, if they are to be befriended. Wish upon a star. Throw a coin in a wishing well. Go ahead and incorporate "superstitions," because they do sometimes work. Open the doors to the other side. Become a meaningful person. Ask for a purpose and do your best at it.

Where am I coming from? I am telling you from a place well and difficultly earned. I am "Schizophrenic." That's not split personality as some think. Schizophrenia has nothing to do with multiple personalities. That's a misnomer. Rather Schizophrenic people are stuck in terms of fantasy through and through. Hearing what psychiatrists call "voices. " Having these talk to them and referred by doctors to just be hallucinations. The other side of things is right there before their eyes. But doctors cant hear what they do. Whole conversations are heard by Schizophrenic people. They'd never know it but it is right there in front of them. And Schizophrenic people are forced into fantasy thinking. And dwell in a world as such. More importantly in all of this: I have a true sense of true evil. And know their nature and characteristics. It us not easy to convey to others what they make me feel like. I can say that when I listen to old rock music it must sound to me like it would for a middle eastern person of the Muslim faith. Purely diabolical, strange, and twisted. Odd, in an iniquitous way.

We see things in the clouds. Images presented us. The "other side" or whatever you could best call it, is laid before us. Like my most favorite vision. That I witnessed one twilight morning. It was at dawn in the park. Very early morning as I laid in the grass. A black cloud fell down from the morning star, that looked like a bat. You could say a black angel with bat wings. Just like that, falling down. It turned into a serpentine figure. It swept to the left of the sky toward the sun which was emerging, but not quite yet. And when the first day of the sun appeared it rolled right over it, somewhere in the east.

After that a white angel that looked much more like a bird appeared below the morning star looking straight up at it. A "black rainbow" then appeared in the upper western portion if the sky. And a murder of crows scattered outward and all around.

I've gone through a lot of strife to bear the mark. To speak to the serpent. To be before the Goat Council. Maybe the harshest of it came from severe isolation. After jailed one month of my life I was placed in solitary confinement and not medicated, was severely Schizo. Was cold very cold in there. Was drawing with stuff on the wall. Drink packs and mustard, plus things I'd rather not mention. I created a very Satanic sign of one upward cross in the middle. One to the right and left if it upside down. And later into it created an image of the Devil. In my most worst state I asked for God to give me a psychic connection to the world, after He asked me what I wanted. As for that image it looks like a Hebrew letter 6. Except the upper part goes downward. To the right if that of a corner it had a another diabolical image. One ghostly. Ghoulish. And for its eyebrow I plucked an eyelash and made a wish. As for the wish I don't remember what it was.

Taste Magic, The Principality List, and how I came up with it: Best of all perhaps it was during this time that I created taste magic and the Principality list. I was instructed later to call it as such. That ghoulish image I spoke of earlier, the one to the right of The Devils Image, had a bowl of things in it. Things regurgitated and fermented piss with insects that had been crawling about (due to the scent inside.) I was a bit if a Renfield in there. After I consumed that my next meal suddenly showed up and things were going on in my mind. I began to think of my family. I decided to give them four items that were as well balanced as could possibly be. I decided which four of them were the best for them, as I wanted them to have, and also the best fitting. Looking at my food I gave one person red (which you could relate to bologna.) Another brown (which you could relate to peanut butter.) And after seeing sugar, bread, and salt, I couldn't deny myself white. After making four items for each of my immediate family I used it toward visualization. I used magic through them as they are contained within me, spiritually. And I used movies and video games to provide ideas and imagery for myself. As for The Principality List, it is below:

Person One:

Red, Bird, Staff, Hand (Very relatable toward Satan.)

Person Two:

Bear, Bee, Cane, Brown

Person Three:

Green, Rabbit, Seed, Stage

Person Four:

White, Ring, Thief, Goat

Person Five:

Pig, Sword, Gold, Swine

Person Six:

Red, Whip, Cat, Fairy

Person Seven:

Yellow, Mouse, Wind, Lord

Person Eight:

Bomb/Blast/Wand, Black, Beast, Fox

Person Nine:

Yellow, Horse, Toad, Dust

Person Ten:

Lion, Assassin, Word, Creature

Person Eleven:

Blue, Elephant, Spirit, Stone (Very relatable toward Jesus.)

Person Twelve:

Dragon, Purple, Mask, Wolf.

They are all found in movies, books, games, and so on. To understand them is as an occult and magically sourced one. And as for your Principality—simply take twelve people with or without yourself included, going from oldest to youngest.

I owe all of my greatest ideas through harsh, homeless, incarcerated, and certain-way controlled Schizophrenia (largely do to the extreme sleep deprivation and "mind opening" conditions it lead to. My memory technique can easily bring back every memory a person has ever had. How's that? That is by using a basic dictionary. One thin with just basic words. To go through it and use every word inside to remember so nothing with. Using a dictionary to remember things with. So if you see the word car, remember your first car. If you see the word book think back to every book you've read. Or book programs, covers, and things. Coloring books, anything like that. Given time you will remember an incredible lot.

And books: I was in the library one day. I spent a couple of hours there to find what the best type of book was, specifically. And the most wicked you could say. I narrowed that down to Del Rey books that were made in the 80s.

Five worlds came to my mind during these days. And a lot of my visualization was used to create them. Those five worlds then being named Orion, Link, Pippy, Sefra, and Ler. I formulated the most diabolical syllable/ short-sound I could. And landed on Ler. Certainly the worst of worst types in in that sound Ler.

As for the five worlds I have written a lot about them in my Five Planets series. I am trying to get around to writing a Bible of those.

I came up with my Twelve Names during those days. I thought about what my best influences were, for good or bad. I had always thought about them a little. But having the list is a convenient reference for myself. Instead of neglecting or forgetting them. A what would ( ) do kind of thing.

I had what I consider a great idea for a video game gamepad. One whose buttons are a light of color. Pressing the green light does something in the game that relates to that color. Like go to the green crystal, toward the green trees, or buy the green listed thing. The buttons themselves could change color if that helps.

And not to forget trash writing during those days. I would have a few pens and as for paper, pull that out of the garbage. On it I wrote prayers, art, music, and such for the deities I offered it to. Then I would put them in a plastic bottle and throw it away. These days I incorporate gifts to Santa Muerte. Like taping a foreign coin onto an index card along with a request from Her. I draw sigils. Diabolical art (if I am lucky enough, great stuff) Write music for Shiva, for example. Shiva is my favorite. I put them in a envelope and seal it. I use my "magic name" as from to. As to for, I just write Gahanna, then throw it away. Oh- and before I put them in an envelope I put them in a zippy bag.

I learned a lot about putting together sounds in a magical way. Most have heard a wizard from an old cartoon making up words. This is what I am talking about. Words like those with double or more meanings within them have a magical effect. Are magical words. That only their creator knows how to use. Most recently I created my new name, one I like a lot, of Damuel.

And in such a way made a magical phrasing below

Do the shake Do the Shake Do the wake Do the Hip-py Shake

Daylight com mon me wanna go home

Iza-day Iza-day Iza-day-yay-yul.

...It is a magical chant about a demon tormenting a man.

And for the first time ever I offer you The Ritual of Doublement.

Doublement is a ritual to copy yourself and place it in other realms, such as Heaven or Hell. While roaming into it can be a difficult and mostly unlucky occurrence, you can have your spirit placed into those places that mirror yourself. And have your mind enter into such a place from time to time. You may not so easily be there in physical form but you can make a spiritual copy of yourself to be there in spiritual form. Wherever you want their to be. And for its greater success this ritual should be done often. It may take practice. And the more that it is done, the better. After it there have it concentratedly so simply by repeating the ritual.

I created this ritual in San Francisco while I was homeless next to a rather large Goddess statue. What makes the ritual a little inconvenient is that you will need such a thing as it. A statue of such a nature. A good one. A very large one. However, if you can, you may found one around in your city or someplace else. The more it had been prayed to the better. You can do some of that. And have others to in a group effort of this ritual, helping others out. So let's say you have that in hand. Where do you proceed from there?

You'll need two small mirrors. Four things serving as torches. One for four corners. North, East, South, and West. You look through a mirror reflecting your image to the other and around the torches. Lighting the torch and remaining in the corners one at a time. Seeing yourself escape, being pulled out and moved into that place through the mirrors. And imagining as such that it us not your hand lighting the torch you see in the mirror but that if your double. Placing the mirror onto the ground look down upon it. Don't see it as your face but your double's face looking up at you. Do these things as such for a while. Try to give yourself a lot of time doing this in one direction then another. Go to the center statue periodically and bow praying to it. With as much inhibition as you can garner praise the statue and believe fully in two things: that it is powerful and has helped you. To include that element of faith, that element of unlocking doors through it.

Those ideas are substantial enough for success. For sure. That's what I did one day. And nothing more did I do to get it to work for me, which it did. I didn't know it right away. But afterward I was laying down on a bench. I saw myself! It scared me! I saw myself say to me "hello" and then leave. I witnessed him go through the gates of hell after waving at Mammon (a demon that appears in elephant form.) And pass on through. And sometimes I enter into that spiritual body sometimes, being in hell. Even for long periods, where time doesn't work the same way. If the question had to be answered why God is in all places, it is because of the same. TIME is a worldly phenomenon whose rules are different from certain kinds of presences.

These are a mirror image of yourself to project to those places. Not an independent clone. But a true representation of yourself cast below, or cast above. Our thoughts are more naturally cast above. That which is known as Nether. Your strongest feelings go "up," stay there awhile, change, "perfect" and come back down onto your reality. That is a concept of magic I know well.

And may you have a lot of success in magic from all that I've said. Real success. Not some mumbo jumbo most people get caught up in.

The Road Others Have Detoured On

There is the easy way that most would take. If not easier in the long run at least more natural. There is the more difficult road. Those that take it become the strongest and most adaptive of people. Most other people find a way around it and waste and lessen their lives because of it. They remain all the more weak. While those that pass through the more difficult become the strongest and best adapted. Just in the spirit of that which doesn't kill us will make us stronger. It includes things like controlling your emotions. Especially that, and enduring difficulty. Otherwise you might bite the hand that feeds you. You may ruin a relationship. Might be left with a scar. May miss an opportunity. May lower your chances at true success. Like missing an interview because the guy showed up a half hour late. Or an hour late. Might not get through college because of being unwilling to study. Finding that too difficult. Consider it all a plane of negativity. Instead of being consumed and overtaken by it, learn instead to incorporate it. That can come forth with the right perspective and determination to deny your conflicting interests. Building a ladder. Over that wall, bring one with you.

They that don't learn these things will live in misery. Will hold an enemy for a lifetime. One that wouldn't normally even exist for those who have become strong. For the week it comes at then like falling boulders. For the strong are giants walking over pebbles.

Consider how doing the more difficult things could better you in the long run. Repeat it to yourself and conquer that weaker past self. You may find it was all easier than you thought. And rejoice on those days that you could have been angry, but were not.

The Good Among the Bad

Sometimes there is an awful bad thing that one focuses on intently. But a good thing is right there beside it, totally unseen. But those who are looking at the silver lining in the cloud have it clearly visible.

So have an ace in the hole.

Be bright sided.

Make the bad good.

Turn the tables.

Use it as an opportunity.

Learn and build on it.

Because handling the bad is a good habit to have. To manage it. To learn and grow from it. To become stronger. More prepared. To become more resilient. To exhaust bad feelings. To let just a little slip by is acceptable. It could have gone much worse sometimes. Sometimes just a little self control is rather extraordinary. Look for the second best thing if you have to. You may be fired. Maybe it's time for college. You may lose a driver's license. At least you have the bus. Maybe then people will stop bugging you for a ride. You may not ne liked by a person. At least you are being yourself. I mean let people like you for who you really are. Then your friends will be true.

And time and time again we expected the worst to happen. Your greatest problem could be one that would be mocked by another. Something relatively trivial. Like me: living in a board and care. One of the staff was an a-hole. Kind of bossy. But damn if that's the worst thing about my life then I must be doing very well! They didn't have your soda. Maybe try something new. Or at least their drinks they do have are colder than elsewhere. Someone may be going about posse off all the time. Why try to change him? Why correct other people's mistakes at all? Just let him boil over. Let some other person take care of him.

Sometimes you just need a break. You may think damn I should have done that today. Like me and writing. But I was at my phone looking at some great videos and couldn't help but think how particularly enjoying they were. And I thought maybe by tomorrow I would be refreshed just enough to write something.. fresher, better. And I was right. I turned out to jump right into it today after I got home from work. I might limit myself from publishing 60 books. But that gives me the chance to go back to them. To add to them. Make them a little better. Because I know I will never stop writing.

Doctoral Excuses

Or of some other types too. I am referring to having a good reason for both one thing and a contradictory other good reason. So they can pick and choose. They can give you both a good and bad reason for any given thing. That way, through reasoning, they can tell you what to do. Pacing is bad but exercising is good. So is fresh air. Do it outside. This medication for acting up. Needles work quicker. Stick it on their hip (where there is the most pain) because it lasts longer that way. Being angry is okay. Don't be angry at me I am trying to help you.

Philanthropy Vs. Misanthropy

I would choose a philanthropist any day. Those that care about others instead of being angry at the world. The bitter. The destructive. Philanthropy is a winning cause. Good morals will always win out. The right cause, the cause for peace and constructive things. Making the world better. Bringing about democracy. Instead of torture. Instead of a mass scale of conquering others, dominating them, oppressing them. To have concern, empathy, and compassion, instead of bitterness. Wishing the world the very worst. And after making it that way, they are further driven to hate it. The misanthropist hates the world that he or she has created.

Generational Curses

We carry the burden of our ancestors until we have overcome them. Maybe it is just genetics that make things more difficult for us than they are for others with other ancestors, and oppositely. Naturally environment goes along with it. Our parents raise us through their Gene's. Gene's, like quirks some have while others don't. My mom didn't like being bothered. My father thought a lot to himself. But when I ignored my father he would become upset. Before that I had no problem not answering people.

My step father (whom I regard as my father now) had raised his own sons better than me. We were not on the same page. He had greater integrity. Didn't speak dirty nor cuss. Told me things like never say the word hate. With the other person I was playing with large knives throwing them at wood. Smoked tobacco all I wanted. Was often left alone for long periods. And that suited me quite naturally.

I think we are appointed to be where we are in life, by God. We were in Heaven. We were sent down. We earned or took the world. Or were born in punishment. We carry the sins of others. We will not see what it us all about until the next time, that passage through death.

Born with more anger. Born with more inclinations. Having stronger or weaker hormones. Have more or less testosterone. In very precise ways we are born into who we will become.

And God blesses those who worshipped and honored Him, who live on faith, father and mother and their daughters and sons, and theirs.

Nit placing us here for no reason. That we meet a criteria. That we win in some ways, fail in others, or have a helping hand later on until Christ is adapted into their lives and the bond and chains are broken through Him. As He created the way to redemption and we must be determined to go to.

Going the Extra Mile

I was at a store yesterday and looking through the clothing. I needed a new sweater jacket. One with a hood and a zipper was my criteria. I stumbled across an excellent one, no doubt. Had a furry appearing lining (I mean, not real animal fur but just as warm, I guess.) And I rushed to the price tag. $50?! Was much more than I wanted to pay for it. So I passed it up. To my regret later. I didn't realize just how much more I would have liked it later. I went home. Was a tad regretful later. Sometimes you just gotta go the extra mile. Had I gotten the sweater I sure would have gotten such more good use out of it. Here in the morning as I am now talking to you, I would be a little less cold. Hell, could be five degrees cooler right now and better looking to my friends all around. But I decided on the $20 far more inferior sweater jacket.

Going the extra mile is important when it comes to buying things. If you are going to use it a lot then you should pay at least a little more. I should think it's better to think about what I want, think about what I want to pay, expect to pay possibly more, and to bump it all up. But base it all on intuition. If at first sight I see what I like, I hold onto that, and capture it. But price isn't always an indication of superiority. Remember that, my friend. I like to shower with 2 different soaps, 2 different body washes, adding a scrubber to that, using shaving razors that don't tear my face apart. And MP3 players that were only a few dollars from China. Which I have, and they broke upon first use. Practically exploded in my hands upon turning them on. Mocking me. I don't buy batteries that come in twenty packs from some off brand at an incredible good price. Those are for the fullest of fools. I won't run my course in life handling the cheapest of things. Things I cant depend on. Things I cant trust in their longevity. That keep the pot barely cooking its food. That at the end of my days cannot be passed on. To my family. My parents. My siblings. And especially not shipping out such things.

But rather I will go the extra mile and exceed my predicted standards.

Personal Failures

My God! I have to go into a job interview today. My employment specialist and I filled out the application. The resume was created. He asked me to be there at 11:30 today. Sheet I don't want to miss lunch where I live. And today's my day off from my current job, one nearly complete. That's not the problem though. The problem is I'm not sure where to go once I get there. It's all confusing. I filled out an application online. He just said "go to (the place.)" Am I supposed to take my resume? I mean I emailed it to them. He got me a work email since I didn't want to provide them one that said warlockjinn or GreatDamuel. Eee my God, it's my day off. But I gotta do all of this or else have a monkey on my back.

I tread lightly. My footing is rather cautious and soft. I go forth without startling others. Without ruffling anyone's feathers. I feel like a controlled cat. I don't want to be accused of something. That is a secret I share with you, so don't use it against me! It leaves me feeling unwise somehow, however. Among the wicked it is the rightly that are persecuted. Niceness turning on them. Rightly it s a word that Christian Satanists should appropriate with regards to words like righteousness.

And worry is my stigma. I'm a smart guy.. who worries a lot.

I can add here that for every word of holly people in holiness (righteous, blameless, pure in spirit) A Christian Satanist should form words more relative to them. Let us have our own vocabulary.

I think a personal failure of self for me would be to get married, have kids. Yes you may have them yourself. Not to speak badly of it. But me? No it's certainly not a thing for me. "Love and marriage go together like a horse and carriage." I'd be more like the oxen pulling a plow. "Love leads to the plow."

Confessing your sins. What would a Christian Satanist call that? I'm sure you could come up with something good. Even if it is a new word altogether. We have failures. Times when we must admit to them. For the sake of truth. Truth does set you free. Sometimes being open and honest with the authorities will get you off the hook. People will have your trust. And most importantly you will be able to speak about your problems and share them. From these you will have a lot of room to work.

And to he or she who confesses every sin they ever had, they would be as gods. If there is a way of a Christian Satanist to confess sins it is in full. For better or worse.

San Francisco

One day in Albuquerque NM I was stopped by an angel who told me I must travel to San Francisco. But damn foolish me thought he was just an unimportant angel. I was on my way to buy clothing. I had it quite well really. Was living in a hotel. Then quickly things started going wrong. So much so that I became homeless. My ID was required for hotel residency to continue in my life there. It was cold in that city. It was even very so in August. So I walked out of my home looking for another. I wound up at a Christian home. You could call it a modern monk residency without the garb. They wanted my phone, my money, and my life. Dedication and asceticism. That sort of thing.

Then I was stopped again by that angel. He told me again "go to San Francisco." And after having walked to this Christian home place miles and miles and miles I had to turn right back around and go to the bus station. I got a ticket and left for San Francisco. And you know, when the thought settled in it began to make me happy.

But I was punished for not listening earlier to that angel. As my funds were halted shortly after I arrived. And I think it was a make a man out if you kind of thing. That store I got new clothing in. There was a data breach. So anyone who used a card there had their data stolen. So my card was canceled. The new one shipped to my address on file. That being in New Mexico. And here I was broken. Every attempt I made to order a new card failed. I used "General Deliveries," tailored to the homeless. But my card never arrived. Not after three attempts. So I figured out what happened and accepted my punishment. Which was a year homeless. A year in jail. A year committed to a psych facility until I finally got a new home. But hey, the punishment you pay is the reward you reap. And I was most bountiful because of it. I learned priceless things.

The HEL

Or Humans Evolving Life. Is a secretive organization whose purpose is to evolve and progress human life. Agents of progression. And that's all that I can say.

The Significance of Intellectual Freedom

The permission from others to make your own "mistakes." To go about your own way without help being forced upon you. Not having to pay for the mistakes of others either. Like a prohibition on alcohol, sugar. To even be able to smoke anywhere in peace. As long as the owner of the place doesn't mind. Like at a bar. To not have medication or emotionally scarring of needles and vaccinations. No help forced on you by family, friends, or strangers. And to stop tying up so much money from taxes in regard to these things. In the process not stigmatizing others. No posting on their forehead "socially flawed." And no targeting and elimination of such people through propaganda that slowly corners and eliminate them. And if a mutual fight breaks out, not being arrested by it. For a person to be overlooked if they aren't really doing any harm.

And as for other kinds of intellectual freedom there are things of popularity among people. To deem one thing good and another bad. Rooting for the same team and enjoying music most largely popular. Shaming those who don't. However, it'll always be that way. So for that I'd suggest one of two things: that you just blend in, liking unpopular things privately. Or you just don't care what others have to say about your tastes.

Among Those I've Known

I sometimes wonder just how different one life is than another. Like according to different lifestyles and mentalities most of all. I could go in great depth about the greatly rich. They have the world handled to them on a silver platter. Hell, a gold platter sometimes. But I'm more talking about different kinds of people right now. I can start by saying I have known for the first time ever a person that likes making others envious of him. I mean really enjoys having what another does not. And parading it. Such as fast food meals while the rest of us in this house are having very plain food. He will cut the entire power off on the TV because he doesn't want another to use it. And he generally thinks he should be privileged to be first. So there's that guy. A first of his kind in this life of mine.

I've known people that spat Jesus said things at others like golden little bullets. The God shall punish you kind. So I didn't give her a dollar. San Francisco is full of beggars. They don't even beg. They just ask all day for things while walking around town. No kidding. I cant smoke without being asked for a cigarette. That never happened to me elsewhere.

Hustlers- I know them well. They can be conniving. Trickly tricking.

People shouting at their voices. I've been around them for a long time. And those sharing babble talk together. People perversely proud of their culture. They should get a religious rooted pride instead but Christianity, Buddhism, most of em discourage personal pride. At least pride from an occupation. Certainly being born into something isn't an awesome source of pride really. Really! Pride should be earned.

I've seen a lot of people erupt in anger on the bus here. I really think it is a "shared experience." That they just need a good argument before arriving home. One gets to be on stage and seen fir a moment. Who will be the better arguer or arguet

People at my hone never ask me for a cigarette. They know I will say no. But it has happened before on the streets that people were seriously hurt for not giving someone one. And they'll go into begging mode if you turn them down. For a person proud to hustle, saying no can hurt their identity.

My favorite kind of people are computer people and video game people. Devil worshippers are cool too, and also Wiccans. I asked God to bring a Wiccan into my life not very long ago. Which He did, rather quickly. And I thought I was going to get one of those cute people with a crystal in their pocket that pray to candles and look for the sacred book. Nope! Turned out to be a total jackass. Maybe among the most desirable are the least desirable.

Video gaming people are my best company. Those into either new or old games. Computer people too. Such as hardware types and programmers. And I can add to it for a top three electronics people. Those who know how to make circuit board stuff and teach me. Patiently teach me. College is free in San Francisco. Halleluiah. I would like to get an electronics certificate and a programmer certificate.

May you have a lot of little pleasures

You know, lots if things to pass the time. If you like working on something I encourage you to. Or if you have just a few sets of things you like, to add to them. Having many. Having lots of things you enjoy throughout the day. It helps to schedualize. Because it builds up momentum. You know that at a time of day you'll do it. You are then both prepared and ready. And so as to not get burned out. I do that with writing and video game stuff. And my job which has a specific schedule. One that doesn't change.

I save my money so that I can have two bottles of iced tea and a nice drink besides after work. And it keeps me going. Depression can set in if you haven't much you regularly do. Kind of should be "methodical" with things throughout the day so it is useable. Otherwise a person is always in bed refusing to do anything, has found or kept nothing. Let your day so shine before you.

I am much more bored in the early hours. I admit. I will wake up in the weekends really thinking well what do I do. And just sit around awhile. Turning to writing always helps. By later in the day I am full of desire to do things. But I'm not sure how I hot into a morning rut. I am slow to rise on the weekend. Way too quickly risen on work days. And during the weekend I just sort of crash down. Where are my old friends? They haven't been here in awhile. Meeting me in the morning. Sharing their appreciation of me and what I am doing for all of them.

But I'm sure that the worse could happen to me and I could bear it. I am as one strong when he approaches a fate unfair. And to slip through the cracks, left to fight another day. Looking upon the news of the world and slightly pleased. Not in a sadistically way. But as recognition of the final days and the return of Jesus Christ. Say all you will about Christian Satanism. But it was approved by God. It was a must be thing. Even if for some it tastes really bad. God made the lion, sheep, the goat, the wolf.

I like to think to myself in ways that furnish pride and positivity. Brighter side things of optimism. Of hope and better days than these.

Daily Victories, Ultimate Success, Ultimate Failures

There are billions of humans. Only an incredibly small percent of them will truly achieve success. Even if that is referring to a high level of success. Yeah you can say holding a job and doing well in life is a success. But I am talking about those who are very wealthy or obtain a degree of power and fame. So few are they among us all. How many can say they were on the news a few times unless some tragedy struck them (which doesn't count.) How many can say that they are talked about on TV. Maybe sold a record beyond a one hit wonder. Appeared in a single movie. Or have a very sizable amount of money? So few! And there are billions of humans!

After all the history of humankind there have only been a few major religions between a few that created them. Given Christianity holds a monopoly on it. But what's there to say but three, maybe four, at most five major religions. I find the topic irresistible. Let's all throw a lot in the pot and see what cooks. Let us be cooking up religion all of the time.

People can be on TV very easily nowadays. Only it isn't TV. It's the internet. I still remember when digital cameras were the newest thing. And terribly slow internet. As for books. Well, I encourage you to write your own. Especially one like a bible. Most people buy their books online nowadays anyway. Certain sites publish them. Maybe your most important objective is to just have them survive. To be preserved. And with that there is power in numbers. I suggest providing them as free eBooks. Get them a rollin. The internet is great. Software too. You can write your book anywhere on a smart phone. That's what is so nice about being an author. If you have a lot to say, you may as well make it into a book instead of spread apart and hidden like it is with posting things instead. No no, what the best thing is about writing is that you can do it anywhere. On the train on the plane. At home or where you roam.

Write all you can about Christian Satanism and trust me, fate will favor you. My words are the instructions for angels. Maybe you can be as well. Trust me, the world will change accordingly, not merely from people but from the angels of heaven and hell as well.

You can be a part of this new great thing. I will give you some advice. Try to write 10 pages a day. Do not count how many pages you have written any given day however. Write until you feel it was enough. Write several books at once. Believe me, it helps. So that you have variety in what you write instead of stuck on one topic for a few weeks. That has actually been the greatest help for me. And make it a draft and get it out. You can improve it all at a later time. Write as much as you can getting out as many books as you can.

Do you talk to ghosts? I am startled by them every time they appear. It feels li kg e a jolt out of reality. Must be how a shift in dimension feels. I talk for a brief time and they go. Sometimes I am staring at the floor. It becomes reflected if something and I see a red demon there. There I stand gazing as my focus becomes forced. And I come out of it knowing things. There was a place in town that I would look into a sewer pit, maybe that was just a large square caged water drain. I sat there sometimes looking down talking to a demon.

And I'd seen demons in certain places. Sometimes not seeing with eyes. But seeing in mind. Knowing them in mind. What they looked like. How they felt. One at a light house kind of structure inside sitting there and thinking. Near that place there was this weird room above a building. It made me think does anyone live up their? Dies anyone ever even go up there? And I saw in my mind's eye a demon in eternal panic looking in there for what he lost.

I can see my demon pets. Others cant. While they are right in front of me I look down at them. If no one is around I pet them. They are these really short demons like you may have seen in the Ghoulies movie. And I play with my Mickey doll sometimes like it is a demon. Having it dance to music. And I have in my mind sometimes the vision of him doing so apart from me.

Going about in town used to bring about certain reactions. Something about me was just off. Usually in a scary way it seems. Like being told things like "you do not belong in the house of God." I mean, apart from a horror movie what priest would ever say that? And I was told I was the Devil and things such as that. Like "The Devil is a formidable enemy." There are so many things that point to Christian Satanism in the Holy Bible. I am sure if you read just a few verses about the Devil you could see that's so. Has two horns like a lamb but spoke as a dragon? Masquerades as an angel if light? Finds another way of getting in? Cannot serve both God and Mammon? If Satan casts out Satan? Iniquity standing where it shouldn't? Better to be hot or cold lest I spit you out as luke warm? A one world religion uniting all?

Believe me, only your own happiness really matters. I told it to many who were hooked on religion. Like Satanists following after every word of a frail old bald guy. I used to practically worship that bald guy myself. Even thought he may have been the Devil. But then thanks to the internet I watched a really late interview of his and saw nothing but an old man who didn't age very well saying his last words. But to anyone hooked on religion I ask them: have you ever really thought about what matters in life apart from this philosophy? Have you ever been able to find pleasure beyond it? Ever just think for yourself and get by on that alone? I told this to people who repeat the words of their religious idols feverishly, those with these urgencies to propagate their beliefs. In short I tell them to think for themselves as only they can find their own happiness and understanding.

Just remember it is the Christian's turn to be fiddler on the roof and we are happy to play fir them. We shall hold the sword they cannot. As genuine Christians really are the salt if the Earth. For genuine Christians we will do anything.

Oh what sad days are those of youth while things still matter. But in old age one has settled down with the truth and has talked with it awhile. It is time for a change and that change will come through Christian Satanism.

The Gray Sheep of the Family

Not too hot headed nor ever cold. But warm in your ways. To be touched upon without being burned by those who would know you. But not frozen still. To be a book that opens wide. To be very considerate of a person's personal choices and thoughts. Think much about the good you could do. Only quicken to anger when another rips out your pages. To worship openly, yet privately, and to look hard for your own route mastering it. To sit next to another enjoying your food and drinks more than they. And to invite another into the good you have learned, but nothing else. Walking out of a fight, even if it us cowardly. Looking upon all the world for the grand show that it us. Viewing what is choice. That which is simply the best of entertainment. Not taking things so seriously. Letting the cards fall only as they could. But betting on only the best chances. Knowing the game before you play it. Not playing the game or fitting into the role that you aren't any good at. Unless you want to learn. And learn about your tastes. Find much to like. Much that is liked would be had. Adorn your family with good things. Accomplish the most. Be the most different. Be the smartest, but in subtle ways. Have a sharp point. Be a person powerful. Go on greater adventures. You will be a golden sheep.

Some Book Ideas

A book of: Christian Satanic art, of video game ideas, of inventions, a journal, a shopping list, of personal tastes, a list and description of everything you love, gray magic, of imaginary worlds, of prayers. They are all good book ideas, most of them never done.

Living in the Coming Kingdom of Science and Technology

With a few ideas in place that Kingdom will become a reality. Just a few are all that's needed. One, a youth formula. Could be a cellular renewal thing. And sciences that extend life, such as a cure for cancer. Anything that preserves life. Second: easier food procuring. Could be quickly growing seeds. Or a food replicator. Third, a hologram room. Solid holograms. Letting you live very much where you want to. Fir example the old west, or a 30s home with holograms that play music. Like a hologram of a record and record player inside, with just the right couch. Fourth: advancements in AI and robotics. So as such they do all of the human work. Even building great homes. Mining fir us. Creating things. Growing crops if we need. And fifth, free energy. Maybe not literally free. But that which is so abundant as easily procured.

With those come the paradise founded upon science and Technology.

Other things can be added. Like AI siding in protecting the innocent. That could be done fairy easily at this point. Could be more implemented and worked on. Like cameras that listen and see when things run afoul. Being seen from point A to B. As long as some spoil sports don't detest being seen by a camera. A few things that will drive our progress but they mostly relate to the five I mentioned. Like solid energy/ force shields. It may be possible to create an anti gravity effect with force shields. Homes, walls, and a personal barrier too. There we go! Makes me wish I was born a hundred years later but who knows, maybe reincarnation is true. It does say in the bible we were with God in heaven before we arrived here. But I greatly digress.

Why You Should not Care.. Not Too Much

Have an agenda. Have a purpose, too. But don't sacrifice the quality of a day too much over them. If you've tried, that's what matters. Consider the fact that things are better than they ever were. I could just be a guy at a type writer myself. At best have piles of paper that I couldn't even staple together. But not so. I have digital copies. As many as I could possibly need. And I could be hanging on the radio all day waiting for my favorite music. I use to do that. But now my music can be instantly pulled up. Things used to be worse for me technologically. Physically too. Was starving at one point. Locked up. Homeless. Committed.

There are highly lucky people who will insist they are being victimized and treated unacceptably. Things all round could be great. But they just want more power. Over others. If you looked at their poor problems and those insignificant trifles of theirs, you'd wonder about people. Why good is never good enough. Elsewhere in the world horrible things are happening to people. They'd probably just off and kill themselves if they had to face the same.

So I say be lazy a moment. Don't stir. Just sit and enjoy the moment. Enjoy a day. Even if it is just for an hour, enjoy it in full. And if a problem comes to mind then flick it away. We call those flies. They are bothersome maybe, but they are harmless.

The Good.. The Great Things About Being Human

Lots of things we take for granted but when given due consideration you can see it's a wonderful life.. or an awful one for the less fortunate. For the very less fortunate I would say.

We get to eat. We have taste buds to enjoy a countless amount of food and mixed foods. I always have to tell myself eat slowly. To enjoy food. Maybe you are better at enjoying your food than I am. But from an early age I took into account the importance of eating slowly and enjoying my food. My grandma's greatest lesson. But what awaits your taste?

Humans are very smart. We can remember things. Or have nostalgia rooted in childhood. We can perceive beauty. Have more or less good aesthetics. There's music to absorb yourself into. Interesting stories from movies and books. We can perceive and predict the future fairly well at all times. What awaits us in a day, a month, a year. We can calculate all things that better serve our future.

We can creatively work. We have great things at our dispersal these days.

Sleeping can feel sweet. And for a lifetime we dream. Our emotions are going to be elated from time to time. Our love for another spurred and taken care of. Taking care for I guess you could say.

Good Deeds

I had an affliction. I felt things weren't right. I didn't really know why. I kind if felt inadequate. Unimportant. Which did awful to my self image. After getting ahold of these concepts I realized that what I needed in life were good deeds to perform.

Consider the People

A gal was arrested and charged with murder. She got pregnant. She couldn't bear revealing it to her parents. It was a horrible thing for her. She had to be secretive about it all. She had no other choice. She forced herself into secrecy. And day by day was full of dread. Felt afraid. When the day of the child's birth came she disposed of the infant. But she was not some kind of brutal murderer. It wasn't such a conscious act. She surely wasn't in her right mind. She had a horrible cloud above her the whole time. But she was found guilty of murder and sentenced to life in prison.

And for the promise of philosophical and societal evolution please read my many other books pertaining to Christian Satanism. However, read also the book A Course in Christian Philanthropy contained hereafter.

A Course in Christian Philanthropy

Introduction

I honestly felt the need for this book to exist. Because, in the enormous pantheon of Christian books their exists few that were focused entirely on philanthropy.

This book is only about that. I will not engage in teaching against the evils of lust and sin. I won't point out "maybe as a Christian you are too greedy, living in sin, etc." So many preachers will go in forever about those things and will have very little to say about simple philanthropy. Philanthropy is about the live of human kind and individuals. It is another way of saying to care, to have compassion, to help. And I will go over a great deal of scripture that emphasizes it.

Let's forget about the sins of others for a moment. Those things that blemish the perfect Christian daily. Those things are pointed out far too much among the teachers of Christianity. In fact I bet that the more they do the less they really are Christian people themselves. I am referring to the hell fire type that will readily point out your flaws in following Christ Jesus.

At the bottom of every page I will list scripture that can be read according to what I was talking about. They will present it all in relevant biblical text and available for those looking for what the true word says about it. I will keep it all biblically supported.

It isn't a work of fiction. It's a book that can be read randomly. You may go from one page to another in the middle of wherever until it is all absorbed and understood. So please with this book just open it to a random page from time to time to see what it has to say and I will not disappoint.

Ephesians 4:2 / 1 Peter 4:8 / John 15:12 / 1 Corinthians 13:4-8 / 1 John 4: 7-9 / Romans 5:8 /

Romans 13:8 / Matthew 5:43-48 / 1 John 3:18 / Proverbs 10:12 / John 15:9-17

You will be much happier with philanthropy

Have you done a good deed today? Sometimes our entire life may be good in every way but a feeling of unimportance lingers. By doing just one good deed a day we may make up for that! It could be giving a person something. It could be helping out in any way. It could be fulfilling responsibilities, too. Like cleaning your place and self for the Lord God.

Do you hate the world around you?

The more hatred we carry the more our existence is full of it. The habit of seeing people the wrong way (by judging them, by being jealous, etc.) Puts us in an awful spot. See instead as others being equal to you, all deserving of love and understanding. Have understanding. Try to make what you think of others most of all to be focused on their innocence.

Are your influences inhibiting a Christian perspective?

Steer clear of entertainment that glamorizes violent behavior. It will make a big difference. Not only from TV but also from your very friends and peers. Remove yourself from bad influences. Place yourself in a place that builds upon your love and kindness. Unfortunately some just don't have any chance. Do all you can to not reach that point.

1 Corinthians 15:33

1 John 2:9-17 / 3 John 1:11

Spiritual happiness is not material happiness

Though to enjoy the things God has given you is biblical (Ecclesiastes 2:24) it is also taught in the same book that in the end only God matters. It is all from God. God will see to your needs, He knows them (Matthew 6:8.) And all of the things you own will soon be lost, but heaven is forever (Matthew 6:19-21.) So work toward the treasures of Heaven.

Instead be very giving. Be as helpful as you are able to be. There are always others out there far worse off than you. Seek them out and help them. Matthew 25:35-40 and Matthew 19:24 teaches us these things.

Philanthropy is about compassion at all costs.. the strength of compassion is very strong and determined for the most philanthropic

While the cares of the world may lead to indifference toward what pain others are going through, the philanthropic have their minds on it all the time. They consider the pain and plight of others and sincerely wish to remedy it.

The one that dismisses any harm done to him or her will be come to be defended.. over time. And through God Himself as well if it is over a lifetime. People may defend you sooner or later. God will keep an eye on you all along and find you to be among the truest of holy spirits.

So there is the path to bitterness, and certainly it is the most likely. The most likely for anyone who is dealt hatred over a lifetime. It's not easy. It excels all other forms of personal strength. It can't be done at all without Jesus Christ.

Ephesians 6:11 / Philippians 4:13 / 1 Corinthians 13 / Matthew 5:38-40 / Romans 12:19 / Matthew 5:43-47

There are those that have devoted their lives toward helping others

There are a lot of them in Christian Churches. Those that have got together to do so, and individually so. Housing the homeless, feeding them. Visiting others in jail, and to help those that suffer in general. What is the right Church? I say it is just that: one that actively helps the poor and suffering any way they can. That rather than hell- fire preachers and the like.

Having consideration helps a great deal in becoming a true Christian

You can just tend to the needy but not really mean it. In such a case you are not really more than a person doing Christian things but not being one. Taking time out daily to consider those that are suffering will bring about philanthropy in you that may not be there otherwise.

Proverbs 19:17 / 1 John 3:17 / Deuteronomy 15:7-8 / Luke 12:33-34 / Ephesians 4:28 / Galatians 6:2 / Hebrews 6:10 / Matthew 25:36

The richest people have their recompense

There are mega-preachers who are convinced that God has given them great wealth. As much as they have convinced themselves this is so they will hold onto millions of dollars. Living rather lavishly. And meanwhile there are people living on the streets and dying under horrible conditions. They believe they are favored over them. That God has made them incredibly wealthy.

Matthew 6:2 / Matthew 19: 16-22 / 1 Timothy 6:16-19 / Acts 20:32-35 / Proverbs 11:23-26 / Luke 12:15-18

Divorce yourself from the world

Even if you have to die in this world for you are doing as Christ did for you. For all of us. Consider the oppressed. They can't freely speak or practice religion. They cannot openly profess the power and love of Christ. They are all left with a terrible lot in life. While Christianity dwindles the world becomes increasingly wicked. Look for the signs of the return of Christ. Await that day that you will be rejoined with Him. If you have done good and continue to then there is nothing that can separate you from your heavenly reward.

John 16:33 / Galatians 1:4 / Matthew 24:9-13 / 1 John 2:15 / 1 John 5:19 / Isaiah 55:8-9

Summary of the previous things:

While Christians hold on loosely to material things, they good on firmly to spiritual heaven-placed things. And all the benefits to that should be taken. There are many: less greed, less envy, less loss in the end of things. God would have you feed the poor, of course, and to have all attention available to them. Money is saved in all of this. And the greatest investments you can make in helping the less fortunate the better. The matters of the world should not be our toil. Helping those in it should be. For as much as it is done to them, as much so for Jesus Christ. Matthew 25:40

Consider it like an investment. While so many invest in things regarding money, the Christian investment is for the Kingdom of Heaven, whose riches far surpass worldly ones. The world being the thing of the Devil is not the right place for a Christian to invest.

One kind will seek and find the treasures of the World, another kind, the Christian, seeks after a heavenly one, one rooted in faith in God. John 20:29 / Matthew 6:19-21 / Mark 8:36 / 2 Corinthians 4:4

There is a difference between just helping and wanting to help. 1 Corinthians 13.

And as a Christian helping others will be expected of you over a lifetime. John 15:13. But our time here is short: 1 Peter 1:24. 1 John 2:17. John 15:13. Material wealth creates insecurities and hope in them is futile. God matters the most. Ecclesiastes 12:13.

And also: 1 John 2:15

Luke 10:25-37

Make a little a lot

It is a great trick to use. It is to appreciate fully what little you have. It is to enjoy as much as possible what food you have. It is to amplify your pleasure of it. Remember that the Bible encourages you to enjoy what you are given by God. Ecclesiastes 2:24. Philippians 4:12. Philippians has the verse about Paul regarding his enjoyment in full of the things he has and seems to demonstrate that this was made possible through Christ. Again, whatever enables you to help those in need is a good practice for a Christian to use. "Give us today our daily bread." Or "Give us what we need." And remember: Christ is our bread. God will have us living on faith.

Exodus 16 (the Manna from heaven.) Matthew 6:26 (God knows your needs.)

And this is a suitable place to talk about the fact that God will help the less fortunate, too. I would say that it is an important thing to keep in mind. Ask God for the help you need to help others. And have faith that He is there.

Do not cast your pearls among the swine

(As stated by Jesus Christ in Matthew 7:6.)

And do not keep company with the wicked. Let's use the word wicked loosely, however. There are some that would spend all of the money you give them on criminal activities. You'll just have to draw a line in the Sand. A little pleasure from them can alleviate some suffering. But some people's habits are such as something that shouldn't be supported. If it backfires on you—if helping another does them no good, and especially worse, if it does you and others bad, then do not help them. At least not in any route where this is so. They don't want to hear the news of God. And I think that was what Jesus was referring to. Proverbs 25:26 Helps a lot with this verse.

As for keeping company with the wicked and associating with them there are very many verses, my favorite of which are:

Psalms 1:1-4 / Psalms 26:4-5 / Matthew 7:6 / 1 Corinthians 5:11 / 2 Corinthians 6:14 / & Proverbs 22:24-25.

But where you find those in need, help them always, as long as you are really helping them.

There are others just like you

Yes! This is certainly so. In fact there are very many others just like you: a true Christian Philanthropist. Has there ever been a Church called "The Church of Christian Philanthropy"? If not then there should be. I will reiterate that the best Church you can belong to enables you to help others—in whatever good cause there is. However if that isn't so where you live then consider making a Church yourself that does so. Naturally you would like to know the Bible very well beforehand. Even take some schooling toward those ends. And if that is so already then I encourage you to leap right into it. Take a leap of faith.

Then there remains the possibility of starting a not for profit group that helps others just the same.

My Testimony

I remember well rummaging through trash cans while I was homeless. Food was so scarce. I slept on sidewalks and benches. I was treated rather poorly, too, for just being poor. A lady at a fast food place was heard saying "they just ruin it for everybody else." And I once heard a security guard say "Homeless alert! Call the police!" And laughing rather hardly about it. Couldn't sit with my eyes closed. Can't really enjoy my pocket radio. Two batteries were like gold in my pocket.

But then some came up to me from time to time giving me some money or food. Sometimes a good drink. Never a cold one unfortunately. Usually a bottle of water. But I'd buy something nice, a cold two liter drink. Something like that. Despite my history I never took drugs ever.

It is brutal out there. I got body lice at one point. And continued with it for nearly a year. I bought some Raid. Stripped, basically, and spent the can on my body. It didn't work! At one point I was determined to die. So I drank some bleach and sprayed oven cleaner and Raid into my mouth.

I was a lost schizophrenic man. I believe that God saw me through it, though. And maybe I was paying for my past sins or something. An interesting story I have is that once I tried to walk out of town (going someplace else, which I felt I really needed.) I walked about 3 days resting a lot. And one night I saw tall buildings before me. Lots of lights, stuff like that. I found a half gallon of orange juice in the garbage. I walked awhile longer and had a strange sense of my surroundings. They looked familiar. The streets were paved in red bricks just like Market Street is here in San Francisco. I looked at the sign and realized I was on Market Street. I walked in a circle for three days.

I'd past by a street simply called "Grace," I asked for God's grace that day. And went off walking in a circle as I had did. Now? I have a job in town that happens to be directly by that street.

In all of my time homeless I was never seriously hurt. I was attacked but not badly hurt. Never got an illness. I'd taken the rooster of tests to determine that. I spent a lot of my time later into it by a famous Mission Street church in town. The people there helped me out a lot. You can always tell a good Church from a bad one by how much they help those who need it. Either the money is going to the staff or to the poor. And it comes in more or less ways. Some just help a small amount, perhaps for show. While others are far more attentive to those they should be out to help.

I grew up reading the Holy Bible and going to Church. That Church would do a lot for the kids. Christmas had them giving out baskets of goodies. In the morning anyone could come and eat a rather good breakfast. At night I'd been reading the Bible hoping not to get into trouble. But my mother came in one night and I thought I was. But she just came in to give me an ice cream treat. I felt that God was happy for the way I was. A strong believer in Him and Jesus Christ, filled with the Holy Spirit.

I went to vacation Bible School every summer. I went on a vacation to a Church camp which I truly enjoyed.

But unfortunately I had become enveloped in ideas of magic. "White" Magic, and later heavy metal. Then the worse most anti Christian music anyone could conjure up. I became a Satanist, the most Satanic anyone could become. It reached a Nexus when I started becoming homicidal. I wanted to sacrifice someone in the Devil's name. I wrote down my intentions at the age of 16. That letter was sent out to a pen pal person listed in a heavy metal magazine. One that was laden with Satanic ideologies. That letter got returned. My parents read it. My mother was in tears. They had called the state psychiatric hospital to possibly admit me. But seeing the reaction of my parents, especially my mother, snapped me out of it. And I am sure God, too, reached out to me that day, straight to my heart. Because I had lost all that I had became that day. I was no longer interested in those things.

I testify now that Jesus Christ abides in my heart. That I am a saved man and a person devoted to God. Living justly. Treating others as fair and kind as much as I possibly can. I would be nothing without the help of God.

Psalm 40:

I waited patiently for the Lord; and he inclined unto me, and heard my cry.

2 He brought me up also out of an horrible pit, out of the miry clay, and set my feet upon a rock, and established my goings.

3 And he hath put a new song in my mouth, even praise unto our God: many shall see it, and fear, and shall trust in the Lord.

4 Blessed is that man that maketh the Lord his trust, and respecteth not the proud, nor such as turn aside to lies.

5 Many, O Lord my God, are thy wonderful works which thou hast done, and thy thoughts which are to us-ward: they cannot be reckoned up in order unto thee: if I would declare and speak of them, they are more than can be numbered.

6 Sacrifice and offering thou didst not desire; mine ears hast thou opened: burnt offering and sin offering hast thou not required.

7 Then said I, Lo, I come: in the volume of the book it is written of me,

8 I delight to do thy will, O my God: yea, thy law is within my heart.

9 I have preached righteousness in the great congregation: lo, I have not refrained my lips, O Lord, thou knowest.

10 I have not hid thy righteousness within my heart; I have declared thy faithfulness and thy salvation: I have not concealed thy loving kindness and thy truth from the great congregation.

11 Withhold not thou thy tender mercies from me, O Lord: let thy lovingkindness and thy truth continually preserve me.

12 For innumerable evils have compassed me about: mine iniquities have taken hold upon me, so that I am not able to look up; they are more than the hairs of mine head: therefore my heart faileth me.

13 Be pleased, O Lord, to deliver me: O Lord, make haste to help me.

14 Let them be ashamed and confounded together that seek after my soul to destroy it; let them be driven backward and put to shame that wish me evil.

15 Let them be desolate for a reward of their shame that say unto me, Aha, aha.

16 Let all those that seek thee rejoice and be glad in thee: let such as love thy salvation say continually, The Lord be magnified.

17 But I am poor and needy; yet the Lord thinketh upon me: thou art my help and my deliverer; make no tarrying, O my God. *******

God is the One true way. God is the one sure remedy. He is our creator. He is the light. He is without fault. Other things can lead into wickedness one way or another. Other things can trick, deceive, and misguide you. But God is our Father. He may be depended on for all things.

We had the Church as a strong part of life.. decades ago. Decades ago people practiced Christianity very seriously. But in recent times look how corrupted the world has become!

So it goes to say that helping not only individuals but the world as a whole, it is essential to turn them to God. Christianity is dwindling and as much as this is so, wickedness is increasing.

Psalms: 9:10 / 25:8 / 33:5 / 37:5 / 41:10 / 103:13-14 ... John 14:6 / Hebrews 13:8 / Romans 8:28

To us it is just the world

But we can all agree that this is no perfect place to be. There are mean people we must deal with, sometimes often. There are murderers about, too. Those that would rob and kill. The world is a very bad place. Of course we live with it and may have lived in it fairly well. But the truth is is that the world is full of evil and wickedness.

To God it is a total wreck. It's a seriously bad disaster area. There are many in need of help. There are many that need God. There are those here that are starving. And abused.

All in all a philanthropist is against these things. They devote their lives to helping others as much as they can. They envision ways here that things can be made better and they act on them. They are nurses sometimes. They are sometimes doctors handling a deadly disease. Or trying to find a cure for it in a clinic. Perhaps their hearts made them fire fighters or police. Maybe they council others and really care about what they are doing. Or they could simply be a person who felt the need for a new not for profit that helps those whom need help.

Those are Christian professions full of people who know very well that the world can use all of the help it can get. In contrast to that there are those that really don't care. That only look out for themselves. That will be as nasty and hateful as they can get away with. Who only care about the pleasures of the moment and will not lift a finger to help out with the horrible conditions set upon this Earth.

Matthew 15:13-6 / 15:16

Psalms 12:1 / Deuteronomy 15:11 / Galatians 6:2 / Hebrews 6:10

Each of you should use whatever gift you have received to serve others, as faithful stewards of God's grace in its various forms. (1 Peter 4:10.)

Good Vs. Evil

How true it is that they are always at war! People will cling to life for their sinful vices. Sometimes in the worst of ways. The most immoral of ways. Doing things like selling drugs to kids. Robbing the innocent. Burglarizing homes. And whatever else, honestly, things I'd rather not mention. Taking a psychological kind of look at it: they'd may have started small and the more they got away with it, the more harmfully liberal they have become. They may have come into a group, like a gang, and found it encouraged and supported by their peers. Maybe they were abusively treated and jail and such wouldn't have been much worse. Whatever the case they do need incarceration—separation from the public who lives honestly and just fully. There is no excuse for some. For others, perhaps. But when it comes to things like harming children or heartlessly slaughtering, they should fall under the wrath of God, Old Testament style.

There was an old cartoon I watched. Maybe you've seen it? In the background the government was becoming increasingly strict to it's citizens. A dictatorship was forming. A single guy was against it. In the cartoon at least. Just one guy. He would tell others to be more loving and peaceful. They pushed him aside. They were the aggressive type seeking power. He was not. He'd just tell them in increasing volume to keep the peace, to not hate as they do. So this dictatorship formed. And the guy realized that it couldn't be stopped in a soft spoken and rational way. He then matched strength for strength rallying with others to stop hate with hate. But is hating hate worse than just hating? Yeah, I think it a case like this certainly so!

Part of philanthropy comes at a very high price. It is to oppose great powers. Those that harm it's citizens. And one is only left to imagine what horrible conditions they remain under until somebody does.

And be warned of this that the more a nation cares little for other nations, one being democratic, the other torturing and restricting any rights for its citizens, the more that they just don't really care about democracy. They are not so worthy of power if they sit by and allow these things to happen. The good side will always win. They will win hands down against the indifferent or the evil. A good nation must defend the world. But unfortunately it may begin as such but the reasons become lost. That what was once just helping became bossing around. Became just national interests. "Putting the nation first." Stuff like that. It's easy to slip from one into the other. Fighting on a moral basis is the most right way. Maybe the only right way really. And that may be so for a nation at first. But it becomes lost in translation.

Speak for others who can't speak for themselves or they will never be heard. They will die in misery.

That is one of the highest prices to being philanthropic. To be among a few that resist and seek to overcome a violent regime it makes you more valuable than all of the gold of Earth. Without a few their will never be many. It must start somewhere.

Our Lord and Savior was against the evils of the world around. God gave Him the power to speak what He needed to. That was God's testimony to the people. The evidence of Satan on trial—that and the things of The Devil. They were examined, weighed, found corrupt, and purchased for the sake of Salvation.

The world would do anything to be able to spit Him out. But they sensed something wrong. They knew that He was right. But yet they clung to their vices because that meant more to them. And so a divide was cast. That is, the choice between the world or the choice of heaven.

It was God's Earth and the Devil stole it. God created the Earth and saw that it was good. The Devil came down to the Earth and stole it from Him. He salvaged what He could (which is a very familiar story, that if Noah.) And also as known by the story of Sodom and Gomorrah. Many examples really, of God establishing the rulers that He would, such as with David and Goliath. And He appointed one ruler after another. No time was wasted before His Son Himself would come down onto the Earth.

But it wasn't until after Jesus Christ that the Holy Ways were expressed and made known. That as found in the New Testament from the gospel and the words of the disciples. Even this was prepared for and long known. The words of Daniel and such that would lead to the formation of the Holy Ways.

As God said "be Holy for I am Holy," that meant to not twist scripture or your doings into those that are evil, or just bad. It means that the right way to be as God would have you be, is not to be any less than what is Holy. It's a very powerful verse beyond that. It means to act in a sacred way. Not like the worldly would do. But in a way that is consecrated to God. A more spiritual manner of acting. All in all to keep God in mind.

It is important to remember that you not just be a person who does what Jesus said to do and simply that. But to rather do as Jesus would and to know why. As well as do as He did naturally, not mechanically. To not just be a copy but rather a genuine article of the same, with every cell of your body.

A Philanthropic Prayer

If you like you can say this your own way, or just recite it as is. This isn't the only philanthropic prayer you can say, of course. And it isn't made to be the best, trying that would just be mistaken of me.

Pray for to those that are suffering, that are without, that need help both around you and in the world as a whole and its leaders.

Pray "God, help the less fortunate." Pray "God, be with them. Bring about the things they need." Pray "God, comfort them. And pray "God, be of assistance to them and overcome their oppression." Pray for the peace of the Earth. Pray for wisdom and guidance in your heart to bring these things about. To be equipped with what you need, to be sent forth to help the poor and suffering, the oppressed and those in need.

And may you find in life that purpose of helping others. May you find your way into their lives and be given what you need to give to them. May their whole lives be transformed into goodness. And may God be exemplified and exonerated in the process.

May people turn from evil into good. And may the world be a better place. And most of all may God's Kingdom come upon the face of the Earth, where all of these things are so!

Not hating evil but preferring good

It can be seen in a way that good will not just simply come and be. At heart people are wicked. That's a more natural state. So then to cause a change for the better the good things of God must be made so, even constantly worked towards. So I'd say recruit help. Simply by expanding Christianity. Don't deliver hate to the hateful. I've always said, the best way to destroy your enemy is by making them your friend. Jesus never said to force His ways upon others, as though violently (meaning by great force.) Instead be full of the Holy Spirit and hope for the best. Being about the best. Sway people into a righteous life—not with deception. Not with any kind of trickery. Not with any force. Be a good example.

Or would a philanthropic person act as an entirely mean one in their course? That would not be a philanthropist in nature. Could be more of a wolf in sheep's clothing.

Be as wise as a serpent but peaceful as a dove Matthew 10:16.

Summary of the last few things mentioned

Now it came into discussion that the harmful and evil forces of the Earth must be put to and end. May our leaders be both caring and daring enough to do so. They live in comfort. So they may not really care about anything else. It is seldom ever discussed anymore that we should bring about freedom and democracy to nation's existing under a dictatorship. Where's the political campaign of that??

If we are to fight it is best that we fight on a moral basis. Because good is always right. And philanthropic purposes are always the best end result. They will always win out. It is a way of a people that have had enough. But a voice very cleverly and forcefully shut out by the dictatorship they dwell under. Through tactics of paranoia- inducing, through mass slaughter, cruel punishment, they are oppressed. Just as the saying goes "absolute power corrupts absolutely."

Just don't forget that the disciples and Paul, and early Christians preached love and care and could not be silenced. They carried the cross of Jesus. They did as he did. Many of the were punished, even severely, but could not be silenced.

Corresponding Bible Verses:

John 1:11-13 / John 1:13 / John 10:10 / John 8:44 / John 21:18 / 1 John 2:15-17 /

Genesis 1:31 / John 8:44 / 1 Peter 3:11-13 / 1 Timothy 6:12 / 2 Chronicles 20:17 / Matthew 10:22 / Matthew 26:52 / Matthew 5:38-42 / Matthew 18:6

And Proverbs 28:1-26.

Matthew 5:9 (Blessed are the peacemakers, for they shall be called the Sons of God.)

Romans 12:17-21 (17 Recompense to no man evil for evil. Provide things honest in the sight of all men.

18 If it be possible, as much as lieth in you, live peaceably with all men.

19 Dearly beloved, avenge not yourselves, but rather give place unto wrath: for it is written, Vengeance is mine; I will repay, saith the Lord.

20 Therefore if thine enemy hunger, feed him; if he thirst, give him drink: for in so doing thou shalt heap coals of fire on his head.

21 Be not overcome of evil, but overcome evil with good.)

Donating money to those who need it

What is their to say about it really? Simply choose the place you would like to according to whom they help. If your Church diligently helps the community then that's great! Supply to them what you are able to. Considering the large amount of people who give money to certain non profits a little goes a long way. Do so discreetly I would say, as the Bible would have us not brag about any of it (Matthew 6:1.) Before Jesus came along they were doing just that. What an awful misinterpretation of God's Word! That Word that was held by Christ and embodied by Him.

2 Corinthians 9:6-10 is a perfect verse for this instance which reads:

6 But this I say, He which soweth sparingly shall reap also sparingly; and he which soweth bountifully shall reap also bountifully.

7 Every man according as he purposeth in his heart, so let him give; not grudgingly, or of necessity: for God loveth a cheerful giver.

8 And God is able to make all grace abound toward you; that ye, always having all sufficiency in all things, may abound to every good work:

9 (As it is written, He hath dispersed abroad; he hath given to the poor: his righteousness remaineth for ever.

10 Now he that ministereth seed to the sower both minister bread for your food, and multiply your seed sown, and increase the fruits of your righteousness;)

You will be rewarded!

It is a wonderful way of being. It is a wonderful place in the world to have, to help others. On one hand there is a subtle Glee in the heart to have helped. It is kept quiet but yet is there strong. In fact more strong than as by those who just give for the recognition of it. I am talking about the way God would have us give without boasting about it. Yet pride lightly comes through and makes the heart happy.

Nor is it done for reward. But there in lies a trick—not a bad one, at all, but one that rests as a secret between you and Lord God Jehovah. And good to that secret between you and Him. In such comes your reward in full. And though you don't do it for a reward but you do it with faith you may appreciate fully the reward that will come to you, as you should.

Matthew 6:3-4

3 But when you give to the needy, do not let your left hand know what your right hand is doing, 4 so that your giving may be in secret. Then your Father, who sees what is done in secret, will reward you.

Christian Heal Thyself!

The worst poison for a Christian to ingest is hatred, is bad influences. Things that detract who they are. Who makes a loving person a hateful one. Who develops in them wickedness. That is poison of the kind. So remove yourself from any droplet of it. Just as poisons are as such in strength, to some you may be immune, to others perhaps into you a fatal toxin. Pay close attention to any deterrent to your Christian faith. There is not much more that can hinder your practice of Christianity, of the Gospel, than bad influences and things such as these—bad company can keep you from reaching your potential as a Christian.

If that means shutting yourself off from violent and sexualized programs and the lot, then really it's not any loss. Go for the more lighthearted and virtuous lot, it will pay back, it will make a very positive difference.

There are many Bible verses that would have you do just that.

Proverbs 22:24-25 / Proverbs 9:6-8 / Proverbs 6:27 / Proverbs 13:20

Psalms 1:1 / 2 Corinthians 9:6-8 / 1 Corinthians 15:33 / 2 Corinthians 6:14

1 Corinthians 5:11 / 1 Corinthians 10:13

Remember, it is not expected of you as a Christian to associate with the immoral. Ask God for a way out. Find yourself in the company of righteous people.

Tough Love

There is no doubt that sometimes it can save a person or persons. I was disciplined as a child. I thank Lord God that I was. I'd otherwise have grown up spoiled. Probably worse. Proverbs 13:24: 24 He that spareth his rod hateth his son: but he that loveth him chasteneth him betimes. Did some dumb things here and there, like making a fire in the back yard. A slap on the wrist doesn't always work. Can be detrimental to some. Can keep them in high gear down the wrong path. Correction of some has always been a necessity in the world. And it isn't always hateful "non loving" of a Christian to correct another.

John 7:24

Judge not according to the appearance, but judge righteous judgment.

\+ Hebrews 12:6 / Proverbs 23:13 / John 5:17 /

Hebrews 12:11 \- Now no chastening for the present seemeth to be joyous, but grievous: nevertheless afterward it yieldeth the peaceable fruit of righteousness unto them which are exercised thereby.

Why is it important?

Because without it people are lost in sin. They are wreck less. They are lazy. If lazy then then without any kind of pride. They won't get by in life as well. The world as a whole is worse off. They that don't disciplined their children cause them to be spoiled, only making them hateful, expecting things to come freely. The degree of goodness in the world can very accurately be equated to just how much discipline others receive from doing what is plain wrong. However—abuse is a different matter. Which, at some point, discipline is counterproductive—it is abuse. Matthew 18:6: But whoso shall offend one of these little ones which believe in me, it were better for him that a millstone were hanged about his neck, and that he were drowned in the depth of the sea.

Raising a Christian / Bringing up a better world

Overcoming hatred and proliferating the good: the love and fairness towards others is the Christian agenda. Like I've said often here a person's environment leads to a better outcome for them. Quiet towns and less abrasiveness does a person well, of that there is no doubt. I've had an excellent father. He fed us. He took us all on vacations. He deserves recognition for it. Provided our school supplies. Seemed just how to get everything right. Required I get my GED when I came back to town for help. Put me up in an RV. Required me to work or else I was out.

Parents shouldn't let their children get away with everything. Like moving back in and promising to work but never do. Strictness really can teach a person well and equip them for the world. Proverbs 14:23: In all labour there is profit: but the talk of the lips tendeth only to penury.

And In Proverbs: 21:25 / 12:11

2 Thessalonians 3:10-12

Encourage others to work and keep a job. If you are helping the less fortunate – especially the much less fortunate then that is a good Christian occupation. Serving alcohol and dealing cards at a casino is just a little off of the Christian path. Then the jobs born of hell are ones such as selling drugs.

So let's all make the world better by our income and the job itself. Don't follow what I say too strictly. Sometimes we can only take what we can get.

What you sow you reap.

Bringing me to the ultimate thing, really...

The hope and promise of a dedicated Christian

Through so much toil and strife that comes naturally to any resident of Earth their resides some that will fail. I wouldn't say it is their fault. Luke 23:24. (Jesus speaking the words forgive them for they know not what they do.) There is many different fates from one person to another. Just imagine that. Some won't live beyond childhood. Others will live for a very long time. Some will commit horrible crimes and be incarcerated. Some may wound up hooked on drugs. Others will not be a part of these but still harmed or inflicted by them.

If it is your lot to be as Christian as possible living very righteously, helping others, having little material wise, it is an ascetic thing. One disagreeable to the body and perhaps the spirit of a person. But to cling to the Words of Christ and live as a Christian for a lifetime in old age you will have built a home of all homes. One that far surpasses anything found upon the face of the Earth. But if that home is to be built, well, as for that the verse from the Bible:

Matthew 7:24-27

24 Therefore whosoever heareth these sayings of mine, and doeth them, I will liken him unto a wise man, which built his house upon a rock:

25 And the rain descended, and the floods came, and the winds blew, and beat upon that house; and it fell not: for it was founded upon a rock.

26 And every one that heareth these sayings of mine, and doeth them not, shall be likened unto a foolish man, which built his house upon the sand:

27 And the rain descended, and the floods came, and the winds blew, and beat upon that house; and it fell: and great was the fall of it. *******

And can be coupled with the verse of Matthew 24:13

13 But he that shall endure unto the end, the same shall be saved. *******

Be as effective as you are able to to bring up the afflicted from their unfavorable state. Give them the help they need that will last as long as possible. Be as strongly helpful as you can be. Change not just an instance in life if you can at all possibly make it last much longer. Be wise in these doings. Know well how to help others beforehand. And have them magnify God for it. Let them know it is by God's hand that they have received your help. And possibly (hopefully) they will do so. They may turn to Him with thanks, as it should be (though certainly not forced to be.) And continue to do so as long as you live. Matthew 25:14-30. And from my heart I appreciate all of you who live to help others. May God be with you in your endeavors.

Proverbs 2:6 / James 1:5 / James 3:17.

Consumed by anger

Hatred of others and never-ending judgments can make a person's world an awful place. By design. To those whom they have around them are always given a bitter taste, they will be truly unhappy. They have a burning fire inside them. And one that only God could put out, but only if they let Him. They may ask themselves "why do I have so many enemies?" Or, "why are people this way?" But it is their own fault. Kindness toward them will go improved. Worse than that, respect, too.

So naturally in order to love others you must see the good in them. You must not misinterpret them or weigh too heavily on them. Most of all you must not expect too much from them.

A person's own principles may get in the way. If you have set forth principles you may expect them to be observed by others too. Things such as those that others feel unnecessary. People often have a bundle of quirks and pet peeves that can result in a lot of anger towards others.

God will avenge me

How often the verse "vengeance is mine," is thrown out the window! Similarly many people believe that God only loves them. It's true! After all they pray very loudly in public places. They are told to turn the other cheek.

It is one of the least practiced things in scripture. "If your enemy is hungry, feed him; If he is thirsty, give him a drink; For in so doing you will heap hings of scripture. They carry around the thought that if any go against them their God will punish them. There was the verse (Romans 12:20) that goes 19 Dearly beloved, avenge not yourselves, but rather give place unto wrath: for it is written, Vengeance is mine; I will repay, saith the Lord.

20 Therefore if thine enemy hunger, feed him; if he thirst, give him drink: for in so doing thou shalt heap coals of fire on his head.******* Simply put, that is just a verse that says "cool the person down." It is to turn an enemy into a friend. As much as God is forgiving of them and we of them, God will surely forgive those that have forgiven others. And we ourselves may not realize just how much forgiveness we need.

Understanding People

In my studies of Satanism I found that Misanthropy was a key term. And for many years in my youth I came to hate people through those teachings of it. I was miserable. I couldn't like people to my potential let alone love anyone. Misanthropy is a word that means hatred of humankind. Philanthropy is the opposite term that means love for humankind. I'd sooner realize I was duped by Satanism. I started questioning it. I found that I had been indoctrinated by it. And slowly I found that philanthropy was a far greater thing.

We all make each other angry sometimes. Maybe someone had a bad day. Could have been an awful one for all we know. Maybe they just haven't got all of the connections right. Maybe things weren't out together right for them. I mean in their minds, their psychology. Such as being raised wrong. Perhaps abused. Maybe bullied.

At heart we all want to impress. We all wish to shine. In spirit we are weak. We are gentle inside. Maybe fearful. Maybe afraid of being disliked or hated. But we are all basically good.

Some carry the philosophy that whatever a person does to them they will do back. Philosophy can be another inhibiting thing. They may not be Christian. And we may not like it. We will continue being Christian anyway. We may have to force ourselves through sometimes. Someone blast us with hateful words. They may ridicule us as "Jesus Freaks," but we will keep things together and fight the good fight.

Summary of the previous stated things

A Christian must reduce their feelings of hatred down to a number close to zero as possible. It should be observed with insight what of it is there and reduced suitably. It may take a lot of prayer. Don't seek God's vengeance. Do not make it your own. It isn't a gift but just a retribution that God found suitable. Forgiveness is just that. That is what forgiveness is. To not want others to be punished. And to those Christians who naturally forgive others and do well unto them anyway, God holds up high. God will certainly forgive them too.

The world isn't an easy place to live in. Not always. We have good days and bad days. Some just have bad moments from time to time. Some are very good at dealing with anything put before them. Some will laugh at an insulter. Others will become angry. But oh well, that's life, as screwy as it is.

Coinciding verses

Matthew 5:22 / Matthew 5:3 / Luke 6:35 / Genesis 3:18 / Ephesians 4:26 / Colossians 3:13: 13 Forbearing one another, and forgiving one another, if any man have a quarrel against any: even as Christ forgave you, so also do ye.

Treatment of the poor—a testimony

A lot can be said about it. They want to push the poor out of their wealthy places. Most of them are very seriously mentally ill having such things as Schizophrenia. They have to eat from the garbage. They are very cold at night. I've seen a man using newspaper for extra clothing. And I was one of them. So that's two. News paper blankets, too. May as well be dead when it gets that bad. Totally unable to work. But thought they should. When you have "voices" raging in your head and are grandiose to the extreme—you can't. That's all there is to it. Like Schizophrenia—makes you homeless. Gives you ceaseless voices, paranoia, delusional thinking, and grandiosity. It is thinking in an entirely different realm than normal. While one restaurant has a trash can worth of beef to toss out at the end of the day, a man is found, if seen, removed from it. And inside is free cold water in a small little cup. They'll tell you to not return until tomorrow.

I know all of these because I endured all of these. There are the cops nights where you are barely clothed. You just roll up in a ball to die. The sun will come up (never soon enough) as your only warmth.

The rain is terribly awful for the homeless too. You may lay down one night sensing it is going to rain. But see, the buildings with any kind of roof for you is totally off limits. They will call on a security guard in a heart beat. Will kick you out. So you just lay there where you can. And may fall asleep, waking up to a downpour you can't do anything about.

And I walked to a church in town one day after having gotten soaked with rain. I wanted a meal. They had them. But they were mean at that place. They treated us like we were incompetent and needy. I'm not at all kidding. They said I couldn't attend service because I was wet. And "don't come in to eat, either, we will give you a sack lunch" which had much less in it. A peanut butter sandwich and a couple of cookies. What a meal for the day! Thank you!

People cater to the rich. At least the rich of my old standards. They have these smart phones and highly complex gaming devices. Enormous TVs, etc., That's what all of the science and tech is for. Games and social sites, personal entertainment. But while one person is watching the newest movie at home in warmth and all else—food from the microwave about to be devoured meaninglessly. The homeless are out there eating what they didn't. My point is, why isn't anyone making things scientifically that can help the poor? It seems evident that it can do just about anything given rightful development.

I didn't want to eat from the garbage. I thought it would be we get that bad for me. Really I was rather poor at begging. Do I just said to myself one day "I guess I have to."

You may wonder how the homeless relieve themselves. Well, anywhere. As long as they feel they can get away with it. Many don't care at all if they are seen.

About shelters, well, they are full of violent people and lice. And are in parts of town that have nothing for the homeless. Could be a long walk. But the biggest reason may be it just doesn't make much difference to sleep in a bed or on a sidewalk. The lines are atrocious as well. By that time a lot of the night is gone. Besides, I was a helplessly wandering schizophrenic.

You never hear a politician getting on TV, or a scientist, or corporation saying "we are going to do something about the homeless. We are going to make a seed that grows super fast." Or, "We are going to come up with a way to build homes super fast and cheap to house them." Or, "We are going to be handing out raincoats today to the homeless in town. We would appreciate your support." No, what you hear is, "The new smart phone is out! It's a smart phone that turns into a tablet and has the longest lasting battery that has ever been developed!"

This is the wickedness that God sees and it is now seen by you. What horrible conditions there are for so many! While the wealthy live and frolic and become angry if anything is just a little inconvenient for them. They may even be praying in the line at a bank for it to go by quicker. Or that there sport team wins the championship. Or any kind of selfish and ignorant prayer they could conjure up.

Ways that science and technology can help

  1. In any way that has food produced much more quickly

  2. Clothing that cleans itself

  3. Power generated more freely/ cheaply, or just more abundantly

  4. Small homes, perhaps made with 3D printers

  5. AI/ Android or robotics that can help (they can build buildings all their own, do any number of helpful things.)

  6. Universal basic income

  7. Restrooms reserved for them

  8. More water fountains

  9. Self driving vehicles

  10. Donation areas instead of begging places

It's a small list really. It just encompasses a few basic needs. It boils down to shelter with power, a quicker way of producing food, things like that. But instead of using tech to help the homeless they are using it in ungodly ways.

Seeing things in contrast

Obesity is a huge problem in this nation. They try to deter it as much as possible. The soda taxed and more clear labels on the can and such. People will go about proliferating dirty education. It sure isn't a problem for the homeless!

Food has never been so easy to produce, to farm. It's sooner of later going to be entirely automated. The vehicles to plant and harvest automated with self driving technology. Irrigated and all. Even packaged automatically. It isn't a far leap from that time already. Poor cows, though, poor chickens and pigs. Maybe then lab meat will be created. May sound gross. But more ethical. And tastes the same.

The newest clothing hasn't changed much really. Just their designs.

People will take the best shower with the best evolved soaps. Some nice hot water on a cold morning. And the wealthy will just bathe in a Jacuzzi.

The wealthy.. referring to the especially wealthy, they have it better than any else of us know. Their food is cooked for them via a servant. They are driven around by another. They visit places like Italy. Perhaps the Roman Coliseum. Their homes are huge. They have white gold rings splattered with diamonds. As a spouse they can pick their lot. Their children attend private schools. They don't want the poor in their lives, after all. And they sleep on a matters made to fit them as much as it can. When they awake.. whenever, as they don't have to work, they may sit with the best coffee and later turn on a movie in their small theater.

They are never put in harm's way. Their buildings are fortified. They may put others in trouble's way. But never be threatened without the greatest of protection of self. They don't have to have anyone in their lives that may insult them. They will reside peacefully all of their days.

But think of what the world could be if those the least fortunate are pulled up out of it. In other words if we help them we help all, including ourselves and those we love. No one would face those conditions any longer. A great security is thereof. That instead of making fat wallets fatter.

The scope of how much God wants you to do good to all

God would have slaves be good to their masters (Ephesians 6:5.) Wives obey their husbands (Ephesians 5:22-24.) People to do good to their very enemies (5:44.) The Golden Rule (Matthew 7:12.) In fact to let another attack you Matthew 5:38-40.) It all demonstrates that we are to be just like Jesus Christ. The one who was slandered and threatened all of his days. Until the end when He have His life for our sins.

Love is the key word. Keep it in your mind and heart at all times.

An exploration and expedition

Take time to know the many downtrodden and go out to help them. Take interest in these things in the news, as broadly as can be. Consider daily the plight of others. Be a part of those who help. Or, if it suits you better, help them individually. Some go to great lengths venturing into other nations to help the starving. Others work in labs to rid the world if decease. And there is no exact right way to go about it, as long as you are helping.

Teaching others to help themselves

This quickly brings to mind the saying:

Give a person a fish and he will eat for a day. Teach a person to fish and he will eat for a lifetime.

One of my favorite not-for-profits sells donations, mostly clothing, to help people get jobs.

Free college is a good thing for the world.

Encourage your loved ones to work. Your children too. As much as you find it suitable. It may be difficult but it will certainly prepare them for what they must face as adults.

Your Co workers, have them pitch in. Don't let them longer too long doing nothing.

With much work God created the heavens and the Earth and did not rest until the 7th day. As He has always expected us to earn our keep. As for the 7th day we rest now in Christ. God's work was finished in Jesus Christ. Hebrews 4:9-11 / Matthew 11:28-30 / Proverbs 16:27-29

Proverbs 19:15: 15 Slothfulness casteth into a deep sleep; and an idle soul shall suffer hunger.

Strife is easy to stir up

That is to say it is too easy. Like the saying "no news is good news." Disaster entertainment is cheap. Controversy is cheap. It drives the market of many things. People are more inclined to sin then not to. War generals want war (often enough.) Who wants to lead an army that is never lead? Arguments come quickly. This is all so for non Christian people who just don't have the words of Christ to lean on. In other words who have nothing to practice peacefulness with.

Be among peace makers and people of peace. And in so doing be apart from corruption. Preaching the word of God and it's true application, even strictly, is beneficial – certainly a help to the world.

Ephesians 6 says it all.

Beware of selfish doctrines

Pleasure seekers are the pagans. Most non Christian philosophy is markedly selfish. The ways of the wicked are selfish. Modern psychology is "special inducting." It says that people don't have to be anything but themselves. Which sounds good on the surface, but in the end is a lost way of being. It is to "just be."

Don't be coiled and wound up by it, entangled. But walk the righteous path instead.

Matthew 7:13-14: 13 Enter ye in at the strait gate: for wide is the gate, and broad is the way, that leadeth to destruction, and many there be which go in thereat: 14 Because strait is the gate, and narrow is the way, which leadeth unto life, and few there be that find it.*******

Philippians 2:3: 3 Let nothing be done through strife or vainglory; but in lowliness of mind let each esteem other better than themselves. *******

1 Corinthians 10:24: 24 Let no man seek his own, but every man another's wealth. *******

James 3:16: 16 For where envying and strife is, there is confusion and every evil work. *******

Christianity is not a selfish practice.

Have others at heart, always

It is an often overlooked aspect of Christianity that you are to have your minds on others more than yourself. In reading the scripture a Christian may come up with as many tricks and modifications of their mentality as possible. Such as incorporating any possible thing into their lives that involve themselves but not really any other person.

It is far better to read the Bible to discover how you may help others and how to go about it. For an understanding. After all, it is not only about you.

Luke 5:32 32 I came not to call the righteous, but sinners to repentance.

How are we to know the salvation brought into the world only through ourselves? Look instead at the bright glory of those others saved. And then you will see yourself in that picture yourself.

You are saved. All is good and well. I'm sure you try daily to do what is right and hold a good heart. But as a natural Christian you may know: you have the reward already. And so be at peace in this.

I am very fond of the music of Genesis. The music is very Christian. It's singer seems very unselfish and concerned with the plight of others. Intricately. You don't get many of those in modern music (somewhat modern these days anyway.) Was my first cassette tape by the way.

She calls out to the man on the street  
'Sir, can you help me?  
It's cold and I've nowhere to sleep,  
Is there somewhere you can tell me?'

He walks on, doesn't look back  
He pretends he can't hear her  
Starts to whistle as he crosses the street  
Seems embarrassed to be there

2 Timothy 3:1-5:

But mark this: There will be terrible times in the last days. 2 People will be lovers of themselves, lovers of money, boastful, proud, abusive, disobedient to their parents, ungrateful, unholy, 3 without love, unforgiving, slanderous, without self-control, brutal, not lovers of the good, 4 treacherous, rash, conceited, lovers of pleasure rather than lovers of God— 5 having a form of godliness but denying its power. Have nothing to do with such people.

Matthew 24 / John 14:30 / Proverbs 29:16 / Matthew 24:12

Each of these elaborate on the increasing wickedness of the world. The times to come when people will be entirely selfish. Matthew 24 has always been one of my favorite singular chapters in scripture. It summarizes the end times. It tells you how to survive those times. It refers to the rapture. It indicates that in those times people will have cold hearts and out for blood. It says as a Christian what you are to do.

Matthew 10:34 says that Jesus is coming back with a sword, not peace. Does it seem contradictory? What He meant was that He will conquer the wickedness. He will punish the people for their wicked ways. As for Christians, not one hair on their heads will be harmed (Luke 21:18.) Understand the wicked and their ways as Christ sends you out as sheep among wolves (Matthew 10:16.) So be wise as the serpent but as peaceful as the dove.

God would certainly not have you ignorant of their ways or harmed by them. And remember "do not cast your pearls before swine," Matthew 7:6. But rather go forth to spread the message of peace and love to those who would hear. Simply shake off the dust of your shoes and move on (Matthew 10:14.) It can be expected that you will be hated for being a Christian, by the wicked (Matthew 13:13.) But those who fight for the cause of righteousness.. at any price, have gained the Kingdom of Heaven.

Matthew 5:10-12: 10 Blessed are they which are persecuted for righteousness' sake: for theirs is the kingdom of heaven. 11 Blessed are ye, when men shall revile you, and persecute you, and shall say all manner of evil against you falsely, for my sake 12 Rejoice, and be exceeding glad: for great is your reward in heaven: for so persecuted they the prophets which were before you.*******

We are not on this Earth for pleasure and revelry. We are here to give others the Word of God. And to do what that Word tells us to, which is to love and help people. The early Christians were persecuted right from the start. We continue to. These days they ridicule us in every way they can. These are usually under greedy umbrellas. Ones that teach to love all things of the self and seek pleasure at any cost. So naturally they are going to harm and ridicule us. Have you ever thought about how the Roman Coliseum forced faith unto Christians? Like Daniel in the Lions den? They could say well we tortured "witches" and stuff but we didn't. That was done by evil people practicing Christianity. Besides, people have been that way historically, with or without "Christianity." It's a dangerous religion if mishandled. Like be hell fire preachers and Holier Than Thou types.

And many Christians go the route of anti-sin teaching. Be aware of that. The kind that readily judge others. Pay attention instead to the things of philanthropy. Almost all of what the New Testament taught was about love. Then there are these that sexualize that. Be very careful not to let it lead to that. Many things can go wrong, actually. Some Christian teachers become convinced they are Jesus. Be wary of it all. Don't let any one person come to think he is all-inclusive. May they get out while they can and God save them.

2 Chronicles 7:14: 14 If my people, which are called by my name, shall humble themselves, and pray, and seek my face, and turn from their wicked ways; then will I hear from heaven, and will forgive their sin, and will heal their land.*******

And some verses about humility are: Psalm 25:9 / Proverbs 18:12 / Proverbs 11:12 / Luke 14:11 / Philippians 2:3-4 / Colossians 3:12 / Ephesians 4:2 / James 4:6 / Romans 12:3 & 12: 16 / 1 Peter 5:5.

Plant the good crop

A person who doesn't care about his actions is like a person that will just throw seed anywhere. A Christian should plant their things carefully. They should take care to what they do. As you sow what you reap. As you should plow the field for Lord God. Always pay attention to what you do and what will result. This is the work God would have you do. Not looking back (Luke 9:62.) Matthew 13.

Alleviating the suffering of others

A person can be in pain and could tell others about it in trying to find help. It is important to take them seriously. We forget just how bad pain can be. Not only that, their pain may be greater. But while in pain we ourselves take it very seriously. Such as a back ache. Even a minor pain throughout the day is bad. A toothache can be unbearable. I've had stomach pains that made me feel like I was on the brink of death. So when another tells you they are in pain take it seriously and try to assist them. Get them in to receive help.

Depression is even more ignored. Some depression is life threatening. Some say "just snap out of it." But without getting help a person may kill themselves. If it is so bad to lead to that, that is certainly not something they could have done away with and averted.

Compassion is more functional with empathy. Empathy is to try and feel what they are feeling. Take this story: a man while drunk in a car driving with his brother alongside got into a wreck. His brother died in that wreck. He did not. At the hospital was his mother..

Or let me tell you a story about my aunt. She was with her husband one day who was simply blowing up an air mattress. He had a stroke. She rushed to get an ambulance over. They went to the hospital. Unfortunately it damaged his brain so badly that he could no longer mentally function. He was brain dead basically. She decided to have him put under. They'd discussed this before, actually. Which I knew was true because I heard them doing so. On the surface it is a simple story. It's not until you get into the grit of it that things are uncovered. Her feelings of this. The man she truly loved and was around all day was no longer there. I wonder how badly she must have felt coming home after that to an empty house?

I'll tell you the story about how I was starving for awhile, having room for shelter in a hotel, but not food. I went a few weeks with no food in fact. I remember when I was down to just a rotting piece of bologna in my mini fridge. It was awful. A feeling of yearning for something.

So my lesson here is to empathize in order to build up compassion. In so doing you will be eager to help others, as a Christian should not just do but do very eagerly. To take the stories that people have for you seriously. Whether they are in physical or mental pain, or both. Like the tale of the good Samaritan (Luke 10:25-27.)

Love your parents while you still can

That's what I do. I don't let anything turn into an argument. I just blissfully ignore any of that. They are getting older. I won't have them around forever. They will pass on. I will remain. And that could be any year, even any day as far as I know. I'd feel terrible if the last thing I told them was mean. (Proverbs 23:22) I remember my earlier days at my grandparents house. On Christmas, or Thanksgiving, and sometimes just visiting them. None of them are any longer around.

And now my parents are grandparents, taking that seat. Things change. "Seasons change." As you find in Ecclesiastes. That's the nature if existence. That is a book in the Bible all about it "life under the sun."

Non-Christian agendas

There are many of them for sure. Usually they deal with the support and power of a kind. They are a distraction. They are a double life if you are a Christian. Life for God and life for that beside. Or they are a lifestyle. Like goths and martial artists, whatever else: there are many. But the Christian way of being has nothing to do with them. They are things that get in the way, actually.

Some are so strong these days that their word is law. And have seeped deeply into our culture. So much as to form an expected cult of thought. And to think differently than it is modern heresy.

Do you see Christians marching in large numbers down the road in support of God's cause? Like proclaiming help for the poor? Do you see them similarly fighting for that cause in the name of Christianity, on TV? Well the other kinds of causes flood the street and TV. All parts of it. But little is seen Christians doing the same. But they should.

And we shouldn't have to be quiet about our religion. Which we are made to. But rather express it openly and loud enough that anyone could hear. Mark 16:15.

Defending others

Whether is be an abused child, a person being bullied, or a wan being abused by her partner, they need someone to defend them. They are usually too weak to do so themselves. A person bullied in school is outnumbered. And so with nation's as I have stated before. Those under cruel and inhumane dictatorships. Going against these is always the right thing to do. Lord knows. They are trampled under. Their lives are miserable until they give that they need. Sometimes direly.

A task suitable to only the strongest and most daring of Christians.

An area to clean

The mind is the greatest area to clean. To wash out hate. To turn against judgment, by remedies such as understanding, empathy, compassion. To sit awhile on these. To perform meditations Christian in nature, to purify the mind and heart. We may become coiled in hate over time. And much that lingers seeming impossible to remove. We shouldn't let it go that far. But if we have gotten to the point of bitterness then we have a lot of work ahead of us.

None like to clean really. Some, perhaps, but for some a lot of toil. But when we get into the rhythm of it we will find a spotless house that we would never do without. We will come to like the place clean and to keep it that way.

That is the meditation of a Christian. It's mantras can be:

I will have understanding.

I will forgive.

They just don't know Jesus Christ.

They may not have it well.

They need blessing, not curse.

I will help them.

May God be with them.

May they be lead to salvation.

May perfect peace be found in every part of the world

As I am a person of peace.

I am a person of love.

I am a Christian. I will not hate or judge others.

I will just do all I can to help them.

And may Jesus Christ be with them to help them as I care for them.

And pray for them always. It helps a lot.

But what do you find when you look into the minds of others? In the wicked who are the majority? You'll hear things like "How dare he say that," or "I wish I could say this (bad thing) or that (bad thing) about him." "We all know it's true." You'll even find murderous plots. Some will even take those thoughts that far, into slaughter. All sorts of evil thoughts abound in them. Feelings of hate are easily stirred up.

And on one hand they say they are Christians. But they use the other to attack and slander people. They are hypocrites for sure. More than anything g else a Christian must love others. That takes the most purified of minds to do. It is not just going to be automatic. It must be practiced in.

A summary of the last things said

Have empathy and understanding. When you hear of another's plight take time to consider their pain, emotional or physical. Don't just glance over what they tell you. Through empathy compassion pours forth.

Avoid non Christian causes. Don't fill your time, thought, and energy into them. They are not rooted in Christianity. Fight for the Christian cause of helping others and spreading God's Word as much as they do theirs.

Some may direly need your defense. Stand up for the downtrodden. Do not tolerate cruelty towards others. Speak our against it if that is all you are able to do.

Build within yourself Christian thinking. Meditate on the things thereof. Purify your thoughts with compassion. Wash away the negative. Do not teach yourself to hate just as "letting it vent out" only accomplishes. And on that note: psychologists have long said that to vent out anger stops it from building up. But they are starting to understand the application of that only teaches you to hate.

Verses for them:

Mark 7:8 / Mark 4:19 / John 15:13 / Proverbs 23:22 / Colossians 3:5-11

Creating Christian things

The gospel of John says at the end of it that were all of the things Jesus Christ did were written in books, they'd fill up the whole Earth. No other book than the Bible has sold so many copies or seen so many prints. Lots of Christian books besides. Those that teach it's contents, such as this book. People are eager to talk about Jesus Christ.

Some things though lack Christian types. For example video games. Movies abound. Some have done very well (in accurately protesting Jesus Christ.) But in some kinds of things we will find little to no Christian stuff. So I say: create those things that are just not there.

Send out free merchandise. Like a pen. Help the poor with proceeds. In fact.. while I was homeless I loved having a pen, when I did. And paper. And that puts it all well together. That the video game or whatever else you create produces proceeds for the poor.

Not so much magic or summoning card game as much as one that gets you out the door to help people.

Creative ways to help

It's a lot more fun to be creative in what you do, is it not? To put your mind to work in how to help people. Do things others are not doing. Get help to get it done.

Then there are things just not considered. Like having a cold water fountain beside the Church.

Passing out music of better influences. Movies, too, like Christian ones. Having a large library of these for the members. Receiving a donation for their rental in order to fund important causes.

Some churches I've known of had parking lots in the back or allowed tents to be set up for the homeless. Unfortunately this doesn't always go over well for them.

The homeless need things that aren't really ever given. They think only in terms of food and perhaps clothing, bit nothing or much else for them. I'd gotten a can of soda once without ice. Not to be picky. Does anyone like a luke warm drink? They need radios. Those are about the best entertainment a homeless person can get. Just a pocket radio. Takes AA batteries. The batteries in those things last about three weeks. Pretty impressive really. And are cheap, using just two. And still that is if you use the thing all day.

Like I said earlier, I liked having a pen. Often when a person gave me a few bucks I would buy some colored pens and paper. If I had to I would write on trash paper. One day there was this whole big number of pens on the ground. Don't know where they came from. They were apparently just garbage to them so I took them.

I actually had a hard time finding a belt.

And let me tell you, I went around barefoot a few times. My crazy self lost his shoes. I jammed my foot into a wooden spike at the pier. Had to walk on it the days following. A few days later luck graced me when a man gave me some flip flops. Things that just cost a few dollars but kept me from further injury.

Matthew 5:42 / Matthew 7:11

As for this book it is in public domain. I am not holding it under copyright. It may be freely shared by anyone who has it. It may be sold. But if it is, I hope that some of the money from it helps those who are poor.

It is a book made to help those in the world who need it the most. It is about human kindness and philanthropy. It doesn't speak of anything other than love for others.

Please pray for the success of my book and have it sent out to as many people as you are able to. And may God bless us all in so doing.

Modern distractions/ Bad influences

There are very many and they can easily pull you away from Christianity. They are the Devil's tools for they were created by wicked. They are fueled and funded by the wicked. Through controversy, whatever it may be for: movies are popular through controversy, so are video games, even books. Cartoons not exempt. Phones being used immorally. It's so hard to believe that kids are allowed such easy access to this stuff! The murdering of others through video games? The illicit things online?

They say that they do not cause violent behavior. But something is going wrong. People have filthy mouths. Are more aggressive then ever. Are morally insufficient. But to look back when it didn't exist but rather Christian things in its place: mass slaughter was not common at all. People didn't have to "walk on egg shells" around each other. Violent imaginations were kept from them. Such thoughts probably never entered into their minds.

And a person can either read the Bible for an hour before bed time or fall asleep to material such as this. Having enacted out the most horrible of things as realistically as could be. There was the story of the guy who lost at a video game and called the police on his opponent. He pretended to be him. He said he had some powerful weapons. Was going to finish killing his family. So the police came over. The guy was totally confused. And was shot dead.

Who wants to read the Bible anymore? Usually people of older generations. Younger people will by majority not care about "that book" at all. They will just be posting things online until they die. Unfortunately these things are powerfully alluring. For some inescapable.

But as for the Christian they should spend their time posting Christian things instead. To watch things of Christian topics. Buy a good Bible perhaps. Associate with other Christians. And to ward off any bad influence that they may come across.

1 Corinthians 5:11 / James 3:6 / Proverbs 6:27

Technological deficiencies & other ones

Tech can certainly put you at an advantage. You are able to make calls. Take online courses. An ID is needed for many things. And a social security card.

You need them to work. Or apply for governmental help. Some people don't have them. Some don't even have a mailbox.

When I moved from New Mexico to California something awful happened. I shopped in New Mexico at a certain store that was the victim of a massive data breech. I was collecting social security. I had my money go onto a card. One issued by the government.

So I make it to California. I was hoping to live in a more suitable place as homeless. Somewhere less cold. That seemed good for me overall. But when I would at least have money. For a few days I did. Was able to have food and stuff. But one day I used my card. Just three days after arriving. And it wouldn't work.

I couldn't figure out why. Had no phone to find out. Later I found out it was because of that data breech. My card was automatically replaced. However it was sent to the address they had for me.. in Albuquerque.

I looked for an address to have a new card shipped to me. I found this stuff out thanks to a toll free number and a pay phone. Went to a church to help me. Certainly a church would? They told me to go to "general deliveries."

That is a post office for those without a home. I'd finally make it over. Not being good with directions in my new city. But I did, I had them issue a new card. But it didn't arrive. I tried twice more. And nothing. For whatever reason. I think I was too mentally ill to know to include a zip code. Can't really recall. But after three attempts I gave up. I wound up homeless for a whole year.

I wanted a job. But really, I needed my schizophrenia medicine to at all function right. The story turned out better for me when I was finally placed in a group home. They got my ID, birth certificate, etc., And a special bus pass. For the first time I am working. I have been for over a year now. My life has never been better.

Free phones.. you know what I would have felt about one? That would have been incredible! For awhile I was thinking I'd never get out of my rut. Would never again feel safe. Would never again know the comfort of a bed. Could barely hold my pants up. Smelled awful I'm sure.

There are those that have and those that don't. May as well call them two types: modern and ancient-fitted. I mean it like this: that sure tech has helped us, but only some. You may as well be two hundred years backward if everywhere you go is gotten to by walking. The modern times doesn't apply to all.

And I couldn't pull up a map to find General Deliveries. I wound up on a large Hill in a strange part of town misunderstanding the name of the street I thought it was on. Had to look all around. That took me like three days.

I ate right from the can. Had to smash it with a rock. May as well have been a cave man out there. In fact I started a fire in a metal bucket for some warmth. The police were called by those munching down on lobster at a bench across from me. They didn't really care. Just told me to put it out and left.

Some building would radiate heat and it felt enormously satisfying. Or when I could get away with sleeping in the subway. There was never anything like it that I recall. It felt warm and cozy.

Jesus was homeless as we know. I wonder what he felt like when his feet were washed? He felt in pain when he said that the fixes have holes and the birds have nests but "the Son of Man hasn't any place to lay His head." (Luke 9:58.)

Now we can add to that: people have heaters and they have large TVs, they have phones and rapid transportation, but the homeless haven't any of them.

Universal basic income

While it is certainly true and biblical that those who work should take home what they have earned and enjoy it, it is also very Christian to have appropriated funds for the poor. Those that are elderly. Those that are mentally ill, etc.

How better would be all feel to know we can rest on this if we have to. The confidence to know that we will not become homeless or without food, nor those we love. Or those we wish better for.

They have been testing out this system in certain areas. They find a lot of people want to work anyway. Those that do will get more money than those that are receiving it. It's on pause if you are getting a certain amount. If you don't have enough, it is there. That is the gist of it.

Increasing resources, greater tech and science

Can potentially help millions of homeless people. As well as those in pain. Those that are sick. Those that are mentally ill, etc., you name it.

And I think it is good to pray for these things. We were charged with conquering nature and subduing, after all. Genesis 1:28. God appointed us to do with the world what we wish to. Not toward each other, but that's a different matter.

God gave us resources that are incredibly abundant. He created the laws of physics that we dwell under. And has made us in His Image, has made us as gods. John 10:34. Genesis 1:27.

And scientifically what I am referring to is very simple: quicker food generation, things that would eliminate the slaughter of animals, turning instead to scientifically procured meat. Quicker and more cheaply built shelters. Jobs that can be performed by AI and robotics, as we need them to. As well as those things that prevent crimes.

And I would like very much to tell you of the renewal of the Earth this can lead to. As it has always been a part of my dream. If diseases could be stopped altogether, there could never be a dark age. Let alone with fuel and generators, transportation that we have already created and much mastered. Never again a dark age. We can communicate over increasingly far distances.

Technology that can feed all of the Earth's hunger, leaving none empty stomached. None empty handed. As toys and gadgets, tools, things of creativity, are widely available.

None ever again too cold or warm, as a person's very clothing keeps them warm or cool.

No more pain, as medicine has been made to stop it.

The body can be repaired. People can live much longer. We will have our parents and grandparents around much longer. And our kids, we will have more time to see them fully grow!

Far less crime. One could even hope none. Science can protect us. Can bring us help. Can see those that would seriously harm another.

Isaiah 65:19-25:

in my people: and the voice of weeping shall be no more heard in her, nor the voice of crying.

20 There shall be no more thence an infant of days, nor an old man that hath not filled his days: for the child shall die an hundred years old; but the sinner being an hundred years old shall be accursed.

21 And they shall build houses, and inhabit them; and they shall plant vineyards, and eat the fruit of them.

22 They shall not build, and another inhabit; they shall not plant, and another eat: for as the days of a tree are the days of my people, and mine elect shall long enjoy the work of their hands.

23 They shall not labour in vain, nor bring forth for trouble; for they are the seed of the blessed of the Lord, and their offspring with them.

24 And it shall come to pass, that before they call, I will answer; and while they are yet speaking, I will hear.

25 The wolf and the lamb shall feed together, and the lion shall eat straw like the bullock: and dust shall be the serpent's meat. They shall not hurt nor destroy in all my holy mountain, saith the Lord.

Abuse does not work

Abuse is counterproductive. It comes from hate, not as a lesson taught. It ruins a person psychologically. It is a terrible thing. A living nightmare for the person. They know when their father returns he is going to tell, loudly shouting, and potentially strike him or her over some trivial thing. So why not do anything right?

In whatever form you are being abused escape from it. Tell those who need to know. Seek help from them. Remove yourselves from them. Find yourself into a better place. And may God give you the strength in so doing.

A slap on the back of a head. Being shoved from behind with a foot. Don't think for an instant you deserve being around it.

There are people who are professionals at helping such people and should be sought out and used.

Matthew 18:6 / Matthew 19:14

Helping Without Getting Paid

Philanthropy is natural for most people. Most wish to help others. To be helpful. Some of them have all the money they'll ever need to do so. However some of the richest have let go large sums and should be appreciated for it. We often have get rich quick schemes. I know I have. But these days I have been thinking about doing the same, just without money. Fir me that entails creating something good but not selling it. Instead giving it. That's all the fun anyways. To create something good and to hand them out. Whatever I can afford to. After all I would be using my own money to distribute it. What I mean is this, that I put together the very things that I want to give and others to have. Have my brand on it. Because it takes a lot of luck for the success of an invention or product but success and productivity, helping out, is more than halfway there. Doesn't have to bring in any money. In fact I would call that honorable.

A Look at the Nature of People

We see the evil of people most clearly with those of total power. They will slaughter any political rival. They will perform disgusting acts. They will tax and rob the poor to death. There has never been a peaceful dictator. There are people who exist in the world who commit truly evil acts. But our Lord Jesus Christ must have very truly indeed be without sin. Though He did have all of the power of God He didn't use it to hurt anyone. Just as a Lamb, just as He was, He paid the Devil's price to save us. He could have token Himself off the cross. But He did not. Humankind is a foolish race. That being known by Jesus when He asked of God to forgive us. And the reason of us having things out of hand I suppose is His understanding.

We find it hard to forgive. We are more powerful than any lion. The lion goes around hinting. We cannot. We are prevented by law to act that way. So we boil up things inside not being able to use the power we do. A person could say something bad to us but what can we do about it?

Well the Christian thing to do about it isn't easy. It is to forgive. I guarantee you though it is the most important thing a Christian must do (forgive and love) many Christian's find themselves unable to. But we must. We must calm the fire within so that it doesn't overtake us.

We must smile upon things. Not frown upon them. We must happily abide in Christ's name. We must quell the fire and not let it ever consume us. Then we could say very truly and well that we belong to Jesus Christ. God our Father. Having the Holy Spirit dwell freely within us growing us spiritually.

Ephesians 4:26 / James 3:6 / Mark 11:25 / Luke 23:34

Be around the right people

Christian's are made to be together, no doubt. The outside world has lashed out at us since the start. Even if you only see other people when you go to Church, so be it. Christians are most Christian when around other Christians. There are bible studies to attend. Seminars if you like. And much free time to read the Holy Bible and be in the Holy Spirit.

The wicked will pull you under with them any chance they get. "Misery loves company." They'll want you to smoke.. whatever, and any number of bad things a Christian shouldn't be doing. Are a distraction in the least. They will separate you from God The Father. You cant even discuss the Bible with them. Believe me, it will anger them. They hold firmly to and cherish their atheistic thinking.

Help those you can help. Remain in station. Only wander off to help. Knowing well you could. But stay away from dangerous territories. God will not see you harmed.

There are many verses in the Holy Bible that involve God's protection of you. God will protect and be with you. He will lead you out of harm's way. Be bold as a Christian but smart too. Matthew 10:16 / Matthew 7:6.

God will protect and be with you:

Deuteronomy 31:6 / Luke 21:18 / Daniel 6.

Psalm 23:

The Lord is my shepherd; I shall not want.

2 He maketh me to lie down in green pastures: he leadeth me beside the still waters.3 He restoreth my soul: he leadeth me in the paths of righteousness for his name's sake.4 Yea, though I walk through the valley of the shadow of death, I will fear no evil: for thou art with me; thy rod and thy staff they comfort me.5 Thou preparest a table before me in the presence of mine enemies: thou anointest my head with oil; my cup runneth over.6 Surely goodness and mercy shall follow me all the days of my life: and I will dwell in the house of the Lord for ever. *******

Acts that any Philanthropist Should Know by Heart:

Encouraging good

You'd be surprised to know just how much that encouragement is missing from people's lives. People are always ready to say something about themselves but few words are spoken simply as praise and encouragement given to others. It really leaves people feeling uninterested in them. It gives their personal goals less meaning. They know all that would happen if they brought them up was jealousy. So they seek to make others jealous as a result, if that's all they can get from them. So praise others for their good deeds.

But be sincere at the same time. I actually have that as a problem. I feel they are just saying things because they think they should. I can tell when people don't really care. And Paul brought that up once. Using the phrase "without natural affection." Proverbs 27:2 reads:

2 Let another man praise thee, and not thine own mouth; a stranger, and not thine own lips. *******

A good deed a day

Sometimes a good deed is all that is all that is missing in life. Things could be fine overall but something seems missing. That missing thing is being good, being giving or helpful to those around you. You certainly don't have to empty out your wallet. But giving them a nice little thing can make you feel really good. Or just cleaning something up for them. Whatever you can think of. Bringing a nice new thing into your house where others live can be good. Even if it is just a better can opener. Going out to help a person and get them in their feet can impart an incredible feeling. Like the good Samaritan did (Luke 10:25- 37.) Matthew 5:15-16 reads:

15 Neither do men light a candle, and put it under a bushel, but on a candlestick; and it giveth light unto all that are in the house.16 Let your light so shine before men, that they may see your good works, and glorify your Father which is in heaven. *******

Giving to the needy

Let's imagine that televangelist that made millions of dollars through his televised massive stadium preaching. He became convinced (or her as it sometimes is) that God has truly blessed them. So they go out and buy a massive home on one hand, and teach about giving to the poor on another. Yeah- a person starving to death. Just ignore them. That is their thinking. And followers getting ear of this do not like it, and for good reason. It would certainly have been better if they had turned that money over to help others. It would have been greatly honorable by both man and God. God returns the favor. People would too. If they'd seen this person give away those millions and remain living modesty his reputation would have been spoken of in all the lands. Meanwhile a real Christian may only have 20 dollars and is found giving half of it or so to a person trapped on the streets, just wanting a meal that night.

(Matthew 19:24 / Mark 12:41-44 / Luke 6:38)

Improving the world

Fortunately simply by being Christian we can make the world a better place. That is to say with love and philanthropy as much as we generate. The message of love will never expire. It will always have its place. As said most beautifully by Paul in 1 Corinthians 13.

The Lords Prayer (Matthew 6:9-13.) You are the salt of the Earth (Matthew 5:13.) A city on a hill cannot be hidden (Matthew 5:14.) Spread the Gospel to the world (Mark 16:15.) Jesus' Kingdom is a Kingdom of Truth (John 18:36.) For Jesus is The Way, The Truth, and The Life (John 14:16.)

Forgiving others

That's obvious for a Christian. That is a key tenant. As we are forgiven so should we forgive. What helps me is that I consider a few things. Perhaps the guy us having a bad day. Maybe they are that way to everybody. It makes me feel like an audience, not a victim. I'm sure many shared my feelings toward them. Not hateful feelings. But wishing them better. Like to gain more control over their rampant emotions. What can you do? You'll always encounter mean people. I usually feel guilty for becoming too angry. That's the way it was meant to be. It keeps me more calm the next time. If it was just a little outburst then I am happy it just was. They'll have their words against at you and you them. That's why we should let it go. Meanness occurs from everybody from time to time. I learned that if I am ever going to be truly happy then I will have to not care what they say to me. My older age has helped a lot. I can understand that in youth it is much more difficult. But there comes a time when you are just too beaten around with to care anymore.

Developing understanding

Kindness and from the heart understanding must be cultivated. That is done with practice. Not being harsh towards others. I've been around people that are harsh lately. Everyone is trying to get back at each other. Freedom is geared that way, unfortunately. Meaning that as an advantage to dominate. I was told once we remember the bad things more than the good. And how true! My Christian friend she said this and had a lot of the right perspective to share with other Christians. People will force others to be dignified. Really the equation is dignity plus accusation = superiority. Putting people in their place. Really pushing them in to place when what they did was insignificant. Like littering a small thing and being given a fine. One time while homeless I was pulling out garbage for food. Was in tatters. Probably reeked of death. Was approached and given a heavy fine. But authority imposition comes in many forms. Sometimes not good forms. So yes do indeed give as much consideration as you can. While even those that committed awful crimes must answer to their Creator, all are forgiven who believe in the Lord Jesus Christ. That is all there is to it.

Besides, a person driven into anger will be their own undoing. You just can't correct some people. They may be needing to be corrected by a stronger hand then yours and likely will be. If not just carrying around their own generated strife. And may God do to them what is best for them, bringing them into peace (Amen.)

_________________________________________________ *

Forgiving yourself

While some guilt maintains your personally held ethics, some is just unreasonable and unfair. If you feel that all you do is wrong, then you will feel you can only do wrong. You may then give up. You may find it too difficult to be on the right side of things and relinquish your morality.

We were born into sin. We are only saved through Christ our Lord Jesus. And that gift of salvation isn't earned by us. Only faith pleases God. When you ask for forgiveness then you will be forgiven. And may your Christian faith console you on what is truly right and wrong. God is never disgusted at you. He is never against you. All of your iniquity has been blotted out. Your sins appear white as snow.

Isaiah 1:18 / Romans 3:23 / 1 John 1:9

Carrying Your Cross

That cross is the more difficult parts of Christianity that you must follow. It is largely denial of self. As Jesus said, "If anyone desires to come after Me, let him deny himself, and take up his cross, and follow Me." Matthew 16:24.

It is so wonderfully so that denial of self and those things that are worldly vices pale in comparison to the power of the spirit. They may seem joyful. But spiritually they bruise you. It isn't all for nothing. It isn't to lose a good thing. It us to gain a better thing. It is to train over a lifetime things of live and peace. And if you can accomplish it in this world than you have conquered the world.

Just as Jesus has said:

These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world. *******

(John 16:33)

The disciples argued that love and peace must pour through the heart of a living Christian. To not let hatred dwell within you. To not "buy yourself" into the pleasures of the world but to take up your heavenly residence instead. And the things of Heaven are the things of peace, a place absent if sin. Hell is separation from God. But Salvation comes from Lord Jesus.

The Temple in the time of Jesus was a place that was their to connect man with God. At the crucifixion of Jesus, the curtain of it was torn open. As quoted from in Matthew 27:51.

1 Corinthians 6:19-20 reads:

19 What? know ye not that your body is the temple of the Holy Spirit which is in you, which ye have of God, and ye are not your own?

20 For ye are bought with a price: therefore glorify God in your body, and in your spirit, which are God's. *******

We wouldn't curse and slander people in the Church. Neither should we through our bodies. It is ungodly. So in going forth always maintain the light if Christ burning bright within you, so that sin can be consumed in a fire, instead of you being consumed in the fire of sin. Those angry emotions must be kept from spreading about widely. Kept and extinguished within through the Power of Jesus Christ and the ways he set forth.

As Romans 6:20-22 states:

20 For when ye were the servants of sin, ye were free from righteousness. 21 What fruit had ye then in those things whereof ye are now ashamed? for the end of those things is death. 22 But now being made free from sin, and become servants to God, ye have your fruit unto holiness, and the end everlasting life.

Jesus Cannot be Crucified Twice

That is to say we don't and cannot crucify/martyr ourselves for the sins of others. That was what only Jesus Christ can do, and only He could have done. Nor do we sacrifice ourselves for Christianity. God will have worship. Not sacrifice. Hosea 6:6.

And God is merciful. Not condemning. As Deuteronomy 4:31 states:

31 (For the Lord thy God is a merciful God;) he will not forsake thee, neither destroy thee, nor forget the covenant of thy fathers which he sware unto them.

And will not allow a hair on your head to be harmed (Luke 21:18.)

A very bad mistakes that Christians sometimes make is that they martyr themselves. But Jesus is "The Way, The Truth, and The Life." John 14:6.

And Jesus will not lead you into destruction. Matthew 7:13.

Boldly Loving Others

I knew a Christian man once who stood out. I don't mean to say he was better than other Christians. I just mean to say he was on the right page. He was appreciable for it. That is, he would always compliment others and pull them up. Not in "constructive criticism," and not in insincerity, but sincerely encouraged others. We are often very blank towards others. We may wait for them to initiate a conversation and otherwise just sit next to them saying nothing. What we talk about most of all is ourselves and ourselves. Taking the time to compliment others and being sincere about us can truly earn a friend. To examine what is selfish in what we say and do. Turning instead to engaging with others. And as a result to have gained a real friend who has real meaning to you. We can spend all day telling others about ourselves in quite desperation. Never really fulfilled by it. Or we can gain a world on d of meaningful people.

John 3:16

For the opportunity to help with creating a great game.

Also as my resume for any game making career...

Free Book of Video Game Ideas

Introduction

I can't program a game. But hopefully you can. I will give you my best ideas here for a new game. Or to make an old one better. I'll even throw in future possibilities for game makers. This book will become old, and hopefully they will have become possible.

I'll cover the best method the best things I can teach you in your game making approach. To begin with I'll cover the things that make a good game. Then I will cover different ways that ideas are used- like how a character jumps or uses in-game money. Afterward I will give you ideas you can use in making new games. And whatever good things I can write about concerning video game creation will also be written about.

My ideas here are free to use. With or without credit. With or without profit. And keep in mind that this is a public domain book. I don't have it under copyright. So please share my book. Maybe we can get some great new games made together.

My biggest interest is retro gaming. So maybe this book is better for older game styles. But often they go hand in hand. I am very often online watching all forms of it. Whether it be news, play through videos or just listening to music from them. As well as reviews of old games, top ten stuff, hacked video games and remakes, etc.

It's a great community- the best. A very large one, too. You'll find a large piece of the internet revolves around it. People eager to talk about old games. To share their ideas, and so on. I invite you into it if you have not yet given it much consideration.

And may your game turn out very well and you have a lot of fun in creating it.

You can read this book randomly if you like until you've digested it fully. It is a short book that doesn't have to be read from the first page to the last. And thank you for reading!

Part One: An effective philosophy of game making

Some precepts, instructions, and advice:

The best games are simply those that are fun and involving. Fun and involving should be key words for what you are creating.

Cloning a game should be done as better in a different way.. not just shadowing it.

Consider how the best games have evolved. While the first in the series was thought of as a great game, the second or third may have outdone it a great deal.

Think into themes. The best stories have come from the same pieces, just pieces put together differently.

Games should have good controls. Not frustrating ones.

The best music composers for games have taken obscure music and reformed it into their own music. Its just the inspiration that the best composers have.

You don't have to go from beginning to end when making a game. You can work on things as they come along later tying them together.

Compare games to each other. Like one old fighting game to the next that took it's place in popularity. It's never one that was just a pure rip- off clone. They did it "differently better."

Some games are just copies and they appear as ugly siblings to the gamer.

Many things have been done and redone over and over in video games. They will always work good in any game however they are in it, like the use of money. Some ideas can't get any better, it seems. And so don't feel you have to be totally different. Those things have stood the test of time and will always be things the gamers want in their games.

A good story is going to take the most work. If it is just glanced over in it's creation then you'll not have made a game that can compare to those that have. Some games are successful and have remained so just based on that.

Are you having trouble with knowing where to start? I would say begin by making something simple, gain a talent at it, and move onto bigger things. You might have questions like "its not for the latest going system, so I don't want to bother." Or you find it easy to make a game for a much older platform, but that platform is obsolete. Actually because of the size of the retro gaming community and things like emulators, re-releases of older systems either as clone systems or mini versions, these concerns shouldn't be.

You don't have to know how to program with code. There is software that lets you put games together, with an interface and this-with-that kind of approach. Many of them are good software's, too, letting you make just what you want too.

When you look at the first game to the third game in any gaming era, for 8 bit, 16 and so on, using the same hardware they have multiplied the quality of their games. They were certainly good at taking an old game and making it much better.

Try to keep things simple. Keep it tangible for you. Know what it is exactly what you have done and are doing.

You might consider uniting two or more games and this is the best approach. Again, the best ideas are those that took what was there before and put it all together in a better way. So if there is any meditation for a game creator it is to think in terms of themes.

There are good effects and graphics that are easily come by given some consideration and tricks. Music too and things. With limited possibilities from older hardware these had to have been come up with.

Do what you can to pull the gamer into the reality of the game.

Good games gives the gamer the sense that there is another place/world over there that I can't go to yet (so wants to) and there is going to be things in this area that I can't get, that are better than what I currently have (so is invested.)

Can give the gamer a break from playing—giving theme a little bit of cinematics or story telling. Tell them where they came from and how that lead them to where they are. Give them an idea of progress.

Don't over text the gamer with forced pauses and such to read them. Give it as much as can be assimilated and no more.

Don't be too unfair. Too unfair would be like forcing the gamer to take a bit, and couldn't prevent it.

One game that has you re-routing yourself in different areas does well by making each area important but another would have you going out of your way to backtrack for little or nothing. Yet if you don't backtrack your character will die.

Don't be discouraged if your game doesn't immediately reach great success. There is a lot of competition. But there are many looking for hidden gems in the retro going community. My advice is to advertise it wherever you could.

Be cohesive. I'm sure there are a lot of things that people like to eat but to put it together in a soup could taste awful. Or you could relate this to a person whose clothes match up terribly though individually they are good shirts and shoes and stuff.

Replay ability can be very important. With just a little change one level isn't beaten one way but also another. One level being played twice just for that. And even a flag pole at the end makes the level just a little different each time.

As they expect the game to go let it be. As if every new element wasn't expected the gamer would have no idea of what's going on.

Some games were just too plain to have become successful. All the player did was strike and move forward. Least of all was strategy in them. No diversity really. And not even the platforms were ever different.

Ask yourself how you can include one thing in your game the best more than how it did well in other games.

Avoid over working something as though things must be perfected. They can't be and that approach is like a painter that's never done, ruining what was at one time a good painting.

And some changes just don't matter enough to bother with. Try not to "split hairs."

I've seen some very fun 2D games made by individuals but the graphics ruined them. They couldn't quite know how to make trees and things. They probably didn't practice. Drawing on paper is one thing, drawing on a grid is another.

What lights the fire? What sends the wind? What drowns in water? What keeps afloat?

The best items are sometimes a box of survival tools. The player collects these to proceed safely across.

It should be about what the player wants, not what the game wants.

The questioned has often been asked: how do we combine different styles? Styles such as platforming with overhead views, or with a 3D perspective, sometimes with pseudo 3D. But I've never found these to work well. But you, perhaps, can find the way.

The player should really have the sense that there is an interesting town over there. To be given a good look of a town and places especially with limited graphics.

The player should fall in love with every place they go to.

Be cautious that one thing can make or break the game. The game could be wonderful yet it controls terribly.

There are a lot of sources to pull from. According to what you are creating you can read about old myths, cultures and their gods, ancient weapons and lifestyles, as you choose.

Ask yourself why isn't this ever in a game?

Find a good way to have the buttons used in a game. The most revolutionary games are those that innovated upon their uses. Not just new gamepads, but new uses of them in gameplay. I guess you could assign the color green to button x, for example.

When in doubt look at life itself and the world. It has a lot to say.

You can include biographical/auto biographical things in your game.

Ideas can be taken from history, from the Egyptians to the Romans, the Romans to the middle ages. Or the Dark Ages and the baroque.

They've often tried to change an old idea into a better thing, but to this day people prefer HP and MP and leveling up over variants of it. Good ideas never die.

The game carriage can be made in such a way as to give 32 bit power to an 8 bit system!

It's hard to guess what will become standard. What new things are popular that weren't before. What new things resurface with much praise. Or if innovation will ever be continued.

Some innovation comes too cheaply to be appreciated. Like giving an old character a cartoon look.

Let your imagination be active and fruitful.

There are a lot of ideas around the Tarot that can be used. How these interpretations of each card are broad and applicable in real life lends them well into the life of a game.

Don't lay out all the cards on the table. Mystery is very involving. We want to know what is ahead. We want answers to these things that are hidden in mystery.

Variety is important. Take one area and make it it's own thing. Take steps up and around having the player interested in searching things out and discovering them.

To get the gamers attention is important. Things that put them to sleep or bore them are bad. Tell them things they will remember. Have a "wow" factor. Astonish, dazzle. Perplex, sort out.

It is like Jack and the beanstalk when in a popular game the character climbs up onto one onto a cloud with gold coins. They play the flute and a tornado takes them into a new land.

Somethings may seem entirely bizarre yet work very well in a game. Kind of like in cartoons. Things that not at all appear in real life. Or things in real life that are given life, like a ball and chain. But they are kind of charming, a mushroom making you large?

You may find it very helpful to just draw and scribble on paper to come up with ideas.

Look into the opinions of others regarding games that are popularly considered either good of bad. They'll tell you what makes a game either good or bad.

Is it an acquired taste?

Don't feel as though you must cover all things right off the bat. That's what part two and three is for.

You can provide a lot of chaos as long as you give the player an ability to sort it out and reform it with a natural skill.

It can be a political affair as long as you teach the gamer what they need to know in order to fit themselves into it.

Playing as a new character is a frequent thing done in sequels. You may have one or two characters to play as but before the series ends they have created many new ones for you. They are good contrasts to the original player on many cases.

Then there are those times the character gains it's opponents power. To conquer them is to learn a trick of some kind or to take their spoils.

Added value is when slight things are added to pre existing things. It makes them a little different, a little better than before.

Atmosphere is rain in the environment that may come along with tension. Or when night comes in the game. It could be a swamp. It could be a forest with fairies and light gleaming down. My advice is to set the mood.

Frustration can lead to dedication especially if they are sure they can achieve with enough practice.
Part Two: Frequently Uses Ideas (the best of them.)

With them pick one or another according to what you think is best.

And in all of these think of what you can add to them if you can't find just the one you want:

The player wakes up in a new bed. Or a temple. Or a grave. Or a save point.

The player gets a treasure chest. Or a ball from a statue, or an item dropped by an enemy. Or buys it with in game money. Finds it. Steals it. Earns it. Is given it. Smashes a block, it comes out.

The money/coins buy a new armor, sword, ring, shield, herb. The money buys a weapon of some kind. The money buys a revival from the dead. The coins give you more life. The money is used in auction. The money gets you various items. Gives you faster transport. Cures and heals. Gets you spells. Brings you help.

An over world and an under world. A dark and light world. A devastated world. A moon world. A heavenly world. A world of hell. Under water. On a mountain. In a cave. A dungeon.

An item to continue. A favor. A note given. Permission given. Responsibility to continue. A needed air ship. A train, a car. A raft. By conquering an enemy blocking the path. Magic to continue, the right spell. Buying your way through. Collecting pieces, putting them together.

Jumping on an enemy. Striking or shooting one. Casting a spell on one. Barging right into them. Throwing something at them.

Collecting coins, bananas, special coins, keys, dots, parts.

Food gives you extra health. A herb does. A tent. An inn. Certain accomplishments. A heart.

And certain things give you extra power. Just a dot. A heart. A ring.

The book or scroll gives you new magic. A wand does. A sword or other weapon. Or a spirit. AP. Or by leveling up.

A character dies. A character joins. Changes. Betrays you. Turns out related. Becomes stronger. Does different things than the others. Has new talents, ones needed. Becomes good. Turns bad.

Eight enemies to defeat. Eight gems to collect. A certain amount of crystals to find. The most powerful sword.

A hidden race. A hidden castle. A hidden level. A hidden item.

Transport by flue. By pipe. By item. By air. By beast. By boat. By vehicle. By foot. By raft. By thing on ground. By vine. By moving platform. By cloud.

Bonded by responsibility. By kinship. By shared interests, responsibilities, relation, by fate, by desire.

Rescuing a princess. A friend. Another's friend. Any who are victimized. A race of people. A mistreated being. A kingdom.

Limited time to leave an area. Limited time to beat a level. Limited time to defeat an enemy. Limited time to accomplish something. Limited time before nightfall.

Bonus given for quickness. Bonus given for defeating an enemy. Bonus given for searching more carefully. Bonus given for more fullness. Bonus given for side tasks. Bonus given for help.

Becoming quicker. Being stronger. Becoming more resistant, more immune. Jumping taller. Striking harder. Lifting heavier things. Noticing things better. Becoming more able. Reaching further with newer items.

Fishing for items. Slashing for items. Breaking for items. Finding them in book shelves and wells. Digging for items. Climbing for items. Swimming for items. Saving for items. Talking for items. Store for items. Homes for them.

The platform falls. The platform moves and twists. It hinges. It tips. Is a rainbow beam. Is on a chain. You turn on it in circles. You bounce on it. You are shot out from it. It fades away. Gets bigger, smaller.

There are stairs. There are balconies, rooftops, there are walls, there are gates, and there are tree branches. There are hills, corridors, doors, and rafts taking you over water. There are missteps and some steps are better than the others. Safe places, dangerous places, but wealthier ones.

Non playable characters that are soldiers, or friends. Helpful with advice or items. Reclusive ones, crazy ones. Defiant ones, and ones with a lot of personality that you may find throughout the game.

There are trees and herbs. Flowers and plants. Hills and mountains. Rivers and oceans. Castles and towns, cities and the moon. Dungeons and singular homes. Bridges and caves. Fields and forests. Tombs and graves. Pits. Wells. Other-worlds.

There are games that effectively turn the simple into an entertaining experience. Paper routes, the organ trail, finding San Diego. Point and click games of lesser and greater complexity. Some are very illustrious. A great idea matters a great deal.

The enemies overtake the world politically, through magic, using a powerful item, one that is mystic, or formidable. They gather crystals of power, or they defy the gods and do what was warned against by those who know. Sometimes they were just simply born to take over. Being a greatly powerful being. Sometimes they cheat their way into power. Sometimes they inherited a kingdom of great power and decide to take everything else over.

Boss enemies are often creatures of some kind: dragons, monsters, serpents, spiders. They can also be something .ore of a beast than a creature. They can even be robots. They shoot beams, spit fire, jump onto you, and attack in many different ways. They have weak spots. They are sometimes very difficult to defeat, but much easier given practice.

There are very plain areas. There are areas once plain like home, but something bad happened there. There are rainy areas, dark areas, spooky places, gloomy places, social places, mysterious places. Try not to make any one area the "plain" kind.

And there are areas that would feel risky for the player. There are some that feel sacred, some that feel safer than others. There are some that truly make the player feel as though they've stepped into a new world. And what once was may change.

There are boss enemies that are normal compared to others. The normal kinds are just a regular monster you could say. The others are like an evil group of dolls, a demon wall that inches forward requiring you to quickly beat it. They change forms and such too making them better than just ordinary opponents.

Items can be glamorized to an extent. They can be gotten normally, just by coming across them. Or more difficultly gotten. They may have required puzzles to be solved or things brought together that were far dispersed. And the setting behind getting them could be enchanting like a sword in the Stone in a forest kind of way.

There are countless things an item can do. Far more than just slashing it shooting. They can be used musically, they can give you further reach. They can rock and build holes, make you feather light, they can adjust your stats. And, going into things like relics from a certain game, can cause effects like protecting your comrade's who are low on HP. Or auto cast spells throughout a battle.

There are many adjustments an emulator can provide. It is fascinating how they can make emulated 2D game run in 3D.. to an extent. And I'm sure better so soon enough. They've taken Mode 7 and have sharpen up the edges. And recently they've began work on auto translation for foreign language games.

These more non human characters come in very many forms. They can be angelic or demonic, can be monsters whose origins may not be explained, or they are. They can be things you find on Earth. And they could be things found on Earth but in a different form. There could be aliens. They could be based on old myths, stories and ideas from long ago. From more recent fantasy books like elves. Or a Grecian Goddess. They all can be presented just in the way the game maker desires. Spruced up.

Party members can be handed to the gamer all at once or gradually as the story requires them. They can be bonus characters. They can be hidden. They can be hired for a fee or item. They can be temporary, disappearing/ leaving suddenly.

One party members can know things the others don't. They can have their own talents. They can have you interact with the gaming world in a way that the other characters can't. So they can open the world up more being able to take more from it. Getting into new areas.

Other party members can be switched around in a way that is more suitable for the player.

Each character can have it's own theme. While many games just gave music for every player currently being used other games will have their own music while they are being used. Each player can have it's own areas, in which they lead you to and in which they know everyone there.

Some games are uneven from character to character.. unbalanced, being much weaker than the others and so never used. In that case space was just wasted. Some characters have that one special ability but otherwise are useless. And in such a case the player does the same thing again and again with it.

Some players may want to use a particular power and skill while other players want to do something else. And the player may be invested in one talent but for the sake of variety may turn to another player.

Some special items require a meter of some kind to use, such as a magic meter or just as a point system (like a weapon used takes one point of 20 uses.) So there are hearts or does or some such thing to collect while playing to use more. Sometimes am item can be used non stop until the player gets s hit, and so looses that item or weapon. And some items can be used more if another item is gotten. For example could initially be used, at most, 20 times, but now 30. And some items can be stolen from enemies.

The environment can shift from night to day. It can shift in weather. It can bring up things not there before. Some games are built around it such as simulation games. In them you can plant things, build your own home. The towns have very smart AI that brings it all to life. People change objectives in them. The game is adjusted according to what you do. And in games such as these ask yourself how they should be adjusted. Is it intuitive? Realistic? Predictable enough?

Racing games can let you buy car upgrades or new cars altogether. They can have you zoom around cities to greater or lesser realism. They can be based on the future, or just have a rocking and rolling theme. You can drive in cars or trucks. Go carts or tiny micro cars. They can have weapons, shooting or just throwing stuff, or dropping a banana peel. The tracks can just be a regular road or like a roller coaster ride.

In some of them you run out of gas. Or nitro power.

Some games change based on the actions you take. The player lives under some sort of karma system. To do good brings good, to do bad brings bad, but sometimes good can come from bad. Sometimes a wrong choice can be dire. It can have great consequences. And the game can be adjusted by how it is played by benefiting the player who does extra things. It is like to do so may be difficult but possibly worth it.

Some items like weapons can be enchanted or cursed, forged or blessed. Modified to be stronger. Having put together from other pieces and as strong as those pieces are is as strong as the item becomes.

Some box art is so bad that it makes the game a failure. And certain broken pieces can do the same for an otherwise great game.

Some games try to bring realism into it according to regular reality. For example you have to carry food to survive. You can only walk so far before you must rest. Like based on human limitations. You can only carry one sword, just like regular people. Two maybe. And they don't let you walk all you want in armor. Sometimes even the food you carry in these games spoils after a few days.

Games are often created from real life activities. Simple ones. Like fishing or hunting, playing a sports game, playing poker. A paper route.

Some game money comes just from hitting a thing: a block, a pot, blades of grass. Some come after defeating enemies. Some come once a game day. Some are a salary. Sometimes the money is hidden. Some games give you a whole career to make money. And sometimes it comes from things sold. Either if you bought it earlier from the same place or another, or just found it, or earned it.

Some games have added value. Just an extra touch. And put all together they add up very well, even very well. Too much of one graphic isn't good. Too much "sameness" isn't Water that doesn't at all move is just a blotch of blue. A ride that doesn't roll up is, too. And it's better to show the sword strike and possibly change colors and such.

As a side note it would be useful to come up with a short list of games you wish to take influence from. Like, perhaps, eight games that you'll be best inspired from.

2D side scrolling games/ platformers can have the player riding a skate board, even a little dinosaur or a rhino. A little boot, a mini car, etc. Or the player could be on a whole moving train. Could just be moving bricks.

Gamers have certain things to escape like a prison or cage. A town or other certain area. Perhaps an evil ruler and his kingdom. Or the planet itself which is dying, and food is being brought back and forth to it. A black hole to escape into or out of. Maybe even a galaxy itself! To escape from a ship in an escape pod. Or just from a place that's about to go ka-boom.

The player may be a victim seeking justice or restitution. May just be after saving a person. May want change. To correct the wrong. Or just may be motivated toward wealth. Or to get all of its bananas back which were stolen.

Weapons can whip, can slash, can go straightly, can be thrown, can be tossed like a curve, can shoot flame or ice, can be magic wind or a magic made quake, a lightning bolt, even an eruption for a very powerful effect. Can be called down as a meteor, and so can relinquish a few enemies or a chunk of the world, a town, in good or evil ways.

Items can freeze the rival, slow them down, speed oneself up, shift time, dimension, space, warp the rival, send them elsewhere.

Sometimes you take your enemies power just by defeating them. Sometimes by swallowing them. Sometimes you jump on a turtle and throw its shell. Sometimes you steal the rival's things.

Power ups can make you a beast of some kind (like a wolf or bear.) Or a creature of some kind (like a dragon or spider.) Or just larger. Or give you a power. The ability to fly. To move faster. They can give you an advantage. But there are power downs too. Like making you an imp-pig or reducing your abilities.

Mini games can be added. They range from the simple to the complex. From card memory games to difficult puzzles. They include card games and games based much on luck or skill. They can be a "do at the same time" thing or a fishing game where you need to catch a particular thing. They can have you digging for something or playing a long Melody on a musical instrument.

Some RPG games would have you taking notes to review your progress or just to be able to remember a certain thing you'll be asked for later.

Some RPG games give you a larger part in improving your stats, as you wish them to be. Though some only let you improve your stats by defeating enemies in the game.

Some games will have you asking "what?!" And others may bring you tears. Some will make you angry, either with unfairness or insult. Some will give you a sense of wonder. Others will have you acting precisely, requiring your full attention. Some charm. Others are mysterious. Some are involving. Others are just plain interesting story-wise.

Flying games can be a pilot license simulation. Side scrolling or 3D. Mission based or just finish level based. Can be real life jets or alien spaceships. Can be based on popular sci fi shows or movies. Can include life within the ship. Can be a strategy game. Many power ups can be given, lasers or missiles. Can have you fighting creatures in space or be past war recreation.

Sports games include all the games humankind ever came up with. For your consideration: wrestling, golf, soccer, bowling, tennis, football, basketball, pool, gymnastics of all kind, racing, baseball. Some done more than others. There are possibly some sports games that have not been made into a game.

Likewise card games from hearts to rummy to poker and blackjack. Casino games, too, usually including slots and multiple gambling choices (usually requiring the instruction not to use the game as a real life gambling device and so not a two player game. Among the others are darts, chess and checkers, all pre designed games that are publically of free use. As long as you don't associate them with real life teams and athletes and such.

The end of the level could have the character shooting forward in a star. Could open a door and go in.. or enter a painting. Can jump on a flag pole. Can have you touch an orb. Can be a circular flash of congratulatory graphics. Just be a finish line, sometimes with a victors ceremony.

There could be a magical herb mixture or pill you take that you don't really know the effect of. You may be given a vague description on its effects. Enough for at least a good guess. Then it had raised one stat but reduced another. And with experimentation you find a mixture that balances it all out.

How 2D games are made from a movie they usually have a lot in them that had nothing to do with a movie. But sometimes they do it very well. Keep in mind what lends best to a game, as coming from a cartoon or movie, show or old story.

Some games not only brought characters together and bonded them together one by one, but they devastated the world, causing them to separate, making you a symbol of hope, searching put your old team to save the world from utter destruction.

Interlude: The Future of Gaming

AI is becoming developed inasmuch as it can make games itself, partially, though not yet entirely on its own. VR is on the horizon. More in depth games are being made, more and more. Games are connected through internet. The whole field is being mastered. But there is still a lot of interest in old games. In their original forms, or as remastered. As I've said earlier emulators and mods are able to auto improve games. Like magic they can make graphics much better, automatically.

The future should be considered to stay ahead of the curb. The people that took a chance in putting an arcade machine in a bar came into a fortune. Games were often singularly made. People were making machines of them within their garage.

Now that technology has developed and become cheaper we find people easily making clone machines. Portable ones, sometimes. And collecting tons sometimes, selling them, which is illegal. I don't care about it's lawful status but I do want people to earn their own money, not from the things others have invented. It is a good reason for copyright I believe. Not to digress to much but if a person worked their butt off and spent millions of their own money or more to make a good movie for others, it is just totally unright for another to sell an illegal copy of it!

So to be a part of the newest thing it helps you to know where things are headed. While AI cannot yet make it's own games I can easily predict it someday can. 2D games to begin with, onto much more complex ones. We have AI conditioning new games. Perhaps AI can improve greatly on our old games someday. Honestly I see no reason to say why not.

To make this software that either makes games much better and different enough to not be a case of copy right infringement, or to create all new games on all it's own, would be a good mine. Suddenly many thousands of games could be produced globally in a month.

There is software that lets you make new games, and that software is better than it ever was before. And as I've said before don't worry too much about format. People are looking for new games for their old favorite systems. And it's news worthy to some.

Apart from game making there is console mods. They change the hardware making them more diversified. And there are those that fix old hardware which isn't that difficult, usually. Think things like soldering in new caps. Or swapping out a screen. Or unscrewing an old broken part and screwing a new one in. And these parts are available online, specifically.

Sooner or later games will be incredibly immersive, broad, and what I'd call a second reality.

Some games are just redesigns of other games. This can be tool based as a software that lets you take an old game file and remix it's elements. For the greater talented it can be code based, having all new elements and being modified more thoroughly. And sometimes they will put a pre exiting game onto a new platform.

End of interlude

Beat-em-ups can have the player choice of the strongest, the fastest, or the one in between. One character can have a sword and the other one a bo. One could have one special attack, another a different one. One may have one spell to cast, and another a different one. Characters can be swapped out after they are defeated. And random weapons on the stage can be picked up and used, to great effect. It can be based on just a series of streets or in some time warped place. It can be a mystical place of dragons and beasts or just the streets. Vehicles can be jumped into and used, or creatures, or a horse. Enemies in them can drop items that you can take. Somethings when stricken explode while others burst out hitting your rivals.

Different play styles are common. 2D becoming 3D. Over head becoming side scrolling or platforming, becoming a shoot-em-up, throwing in a puzzle. Personally I don't like most of them though some have done it very well.

Some games let you change the appearance of the game, the world and characters on various ways. The on screen character in some, such as in RPGs, the character getting a new suit or new color. The weapons on 2D RPG games are either seen as different from sword to sword or sometimes not seen at all. Some games let you compose the music you want to for the game you are in. Sometimes when you change something and come back it is still changed. Sometimes it isn't, going back to it's original form.

How a game starts there are many examples. It could start with cinematics, a visual and/or text based story. The player could wake up one day in bed and find something bad is going on. They may be entering into a place they were told not to. Some games just start you off on a level. Some find you outside and being told it is dangerous to be there so take this weapon. Some have you find that something was stolen and you need to get it back. Some have your loved one needing to be saved, as s/he is calling out to you. Some find you disagreeing with the king and the course of their kingdom. More common with new games, you are given a brief or sometimes lengthy tutorial. And some first levels are just made to give you an idea of how to play, though without instructions. Some have you building a very specifically generated character. Others just give you a choice on where to start.

One game has you grinding for greater power, defense, or whatever it may be. Another just gives you power ups sporadically. Enough to get you along. So e of these are hidden. Others in plain site. One game has you buying things for greater power and others come more freely. Some have you collecting things for it. Others require you to have skill to use them right, or knowledge of your opponents weaknesses. Some are there just for the sake of variety. While one may be better overall, more often than not, sometimes the alternative is desirable, at least.

Random battles can be very frustrating sometimes. They are sometimes reduced with certain items. If the player goes into an old area, one they left long ago and became stronger after, they may find those old and pitifully weak enemies there getting in the way, without any benefit for beating them. Each area in old 2D games may have had 4 or 5 different random battles opponents. Though in some RPGs there are areas that have dozens and dozens while elsewhere just that 4 or so. Some items stop the random battles as the player chooses. The creatures in them can appear front of you, in a sideways manner, or above you, or more vertically. They may have minimal movement of none in older games, but for older gamers that was enough. Summoning a spirit can provide a bit of animation as added value. And swords of all types, magic and things, provide animation that isn't otherwise there.

The background of a game has countless possibilities. Among some that have been used are the places of Dracula, a land full of robots, an alien planet full of mystery, a medieval type setting full of magic, fantasy, a world of toys, the African safari, lands of the gods, a future world, space, places taken from movies and books, shows and cartoons.

A common occurrence in games are: dropping a letter, someone crashing the party, someone intervening, a challenge being presented, a trick being played, someone calling for help, saving others, gradually becoming more powerful, taking a chance, someone somehow surviving or being brought back, being betrayed, the sword in the Stone, being a part of prophesy, being underestimated, waking up in a new place, falling though surviving, having friends you never knew you even had, a sudden disaster at night forcing you to awake into calamity, something being more powerful than it was once thought to be, and the game not being over when you think it is.

Slight adjustments to the game can be of great effect. And things not there before. Like changing one enemy into another in a second quest. Or the colors of a characters clothing. Or light world to a dark one. Picking a name I guess you could say. Going so where, it is now changed. A hole is there now. A statue now there that gives you power or access somewhere. Turns out there was a moon. Turns out you can go there. A sword is now there. A new kind of coin. You can get things with just that kind of coin. Land goes dark. Sun comes up. Trees grow a bit. Things get rocked into messes. Sword given new power, or arrows. Clouds shift a bit.

You find an inventor who has great things. You find a new player that has the ability you need. You find someone that has a lot to say. Or a good thing to give. You find a person that can give you a lot of powers. You find someone who teaches you a lot of good things. You find a person that tells you where to go next. You find a new opponent. You find a new friend. You find someone that wants to buy something of yours. Turns out you needed it. Are forced to find something better.

Side scrolling games sometimes give a route to take. Like upward on the map, downward, or through the center. RPG games get be you about 3 places to go to before you can go to the next 3, more or less. Simulations give you one area of the grid to work on, and places in different areas of it. Some games let you wander around until you have access to new places. Overhead adventure games let you explore different areas, sometimes all at once, other times when an item allows it.

One fighting game has a lot of blood while fewer don't. Some are only made to shock but have very little appeal. Some incorporate a more wicked tone, not just in the violence of the players. Such as in using background imagery to set a certain feel. A gong sound at the beginning, and very good voice acting. Some fighting games have very uneven fighters, making some useless. Some have been based on absurd things, as most could agree. There are combination attacks in some. Some are based mostly on them if they are different in any way. Some have you fighting as dinosaurs and clay creatures like a snow man. And there's one I know of that has four or more playing on screen all at once.

Consider how one game in a series did very well while it's follow up or subsequent game utterly failed. Like a game that was originally over head while it's sequel was side scrolling. Or the ugly game in the family. It was just too weird to ever be appreciated. Consider that innovation often just went into places that no one wishes to be. Making a cartoon out of a previously realistic looking character. What looks good on paper may not at all be good.

Some games are about making other games, such as a single level for old and cherished games. These people play and share them via online. There's a market for that which surprisingly hasn't been considered. People that made these old games that are loved to this day have yet to make there own () maker game.

There are games that were mimicked in their approach yet just not as good as the thing it intended to copy.. in a better way. They often come across as strange and ugly renditions. They may have been much different however, enough to totally been it's own thing. And perhaps they made a better game than the inspiration they pulled from. But then comes the sequels of there sources and they throw all the others out if the water! It makes you think why hasn't anyone been able to do the same thing but that much better, before they did?

It is good that the player rests as the character rests, fights as the character fights, and feels the emotions the character was meant to supply.

Some games could take ten years to solve on ones own. It used to be a goldmine itself to provide strategy guides and hotlines for them. You could carry an old portable device and have that game for ten years before you'd figure it out.

Passwords have the advantage of never needing a battery. Is it at all possible to create a password system which can, these days, in these more complicated games, work? It depends on the complexity of the game. Passwords using more characters than just numbers or letters. But doing so would never require a battery or limited period flash saving.

A game may have you interacting with the environment in a point or click way. It may have you on a world map giving you more selection as where to go. You may interact with the people of the environment. You can interact with objects apart from the character sometimes, such as with magic. You can in a button mashing way, or a mouse click, or a number pressed, or the A button. You may twirl a stick or rotate a disk. You may use a glove it a steering wheel. You can use motion detection in some. In others you rotate a thumb stick.

Some need more buttons than others. Some become over complicated because if it. Some just have too many menus on screen. Some would have you mashing buttons you'd never figure out on your own.

And retro controllers are being reproduced to this day.

Social conditions in games designed around social based gameplay include criminal behavior, farming, daring, errands and tasks, the regular lifestyles of people, collaborating and fighting in a war. They connect you with some characters specifically, and a handful of them throughout the game. While the others have personalities, just less to say and do. Some side endeavors are present in them which allows the player how to progress in the game. There are some that employ you. Some that request any number of things from you. The opponents in them modern or past-wise, or fantasy based. Coalitions may be present and certain interactions causing each own result.

If choices are in a game for the player they may include which route to take, which enemy or stage to face first, which weapon suits them better, what to spend more time on, what to not bother with, who to employ, who not to, who to build up, who to not use at all, and what to buy, seek out, and what not to.

Games may progress in a way that is natural or brutal, and some don't need "progression," or sometimes it is only needed sometimes. There can be interludes and pauses in the game which let the player rest a bit.

Some bosses are psychotic, others tricksters, some have sought power, may get it, some have stolen their way into power, others were born naturally powerful. Some are mystically powerful. Others have learned magic to get them there. Some have been around for ages, others have gotten there recently by some sort of accident. Some were good but turned evil. Some always were. Some are just lucky to have power behind them like an army.

On some levels fall rain. On some, snow. In some winds blow. Some platforms are ice. On some levels rocks fall and crumble. Some levels go dark and perhaps need an item to bring it light.

Some platforms shake. Some crumble. Some disappear. Some move up or down. Some swing. Others defy gravity. Others are heavier gravity.

Some items have a meter that counts down. And when at zero it stops working. While some spells count down from 10 to 0, at the end of which the player dies.

Some spells are really good at letting you toy with your enemy. Others just attack or cure.

Mastering a game can be from a few things or many and sometimes from a very large amount of components. It can be as simple as jumping the right way. Maybe attacking the right way too. Or it can include a little grinding, or a lot. It could require a lot of attention. To be precise. To find better ways, quicker ways to get the job done. Or it may just be from difficult levels that require practice.

A game could allow you to insert code like a built in code modifier giving you some idea on how to do it.

Sometimes the character jumps very high. Sometimes half as much, sometimes half that much. Some will bend their knees when jumping. Some jump more realistically than others. Sometimes in a game you auto jump when going across a platform onto another. Sometimes the gamer has the choice of jump style according to the player they select. Some spin when they jump. Some flip. And in fighting games each fighter has their own way of jumping.

RPGs, platformers, side scrolling games, beat 'em ups, overhead adventures, first person games, strategy games, you name it, they all have their own way of using magic.

Ideas for weapons can be taken from old stories of magic, wizards and fantasy based things. They can be the weapons the Grecian gods used. They can come from tales of Dracula and weapons effective against vampires. They can be modern weapons. They may revolve around ninjas, samurai, or former wars. They can come from more obscure sources like what weapons were around long ago but mostly forgotten about. A ninja character can have throwing stars. Even popular soda brands have come up with video games and weapons for them.

People have flown on carpets in games, on clouds, airships, space ships. Have flown around within a tornado. Have just flown themselves with their body. They've taken rides on enemy and friendly characters/creatures and beasts. With shoes that had wings on them.

There are countless types of people that are played as. A prince from some land, a dragon or Dracula Slayer, a beast instead of a human, or animal or creature. A robot of some kind, an elf, a soldier. A dolphin. A plumber. As there are so many choices take the time to determine the best choice(s) for yourself in making your game.

Traps along the way include falling spikes, rotating fireballs, bricks with spikes around them (more imaginatively) beams shooting upward and downward and sideways, dripping poison, and skull marked bricks you cannot touch.

More imaginative ways an enemy is made are the ones that come out of coffins, the ones that follow you when you aren't looking at them, ones that you can only attack when they come out if their done shell trying to shoot a dot at you, ones that are more than just attacked to defeat but must be done so in a more particular way. Like one piece then another. Some have been made from a ball and chain idea. These take the game beyond just plain.

Types of spells are numerous. The most often used ones are based on fire, water, and air. Then these kinds of attacks are based on one of them. An air spell can be a tornado spell for example. There are those ultimate spells you get along the way, but then an even better one toward the end of the game. Don't forget summoning spells. Then there are spells that modify stats temporarily. Some weapons have spells within them. In overhead adventure games a book or wand is sometimes used to cast one.

One town may be wealthy. One town may have nuts on them. Or just strange people, who are perhaps secretive, one may be the evil Kings stronghold, another full of your allies or those that need you. One town may be hidden – on the moon, in a cave, underground.

Keep in mind: voice acting can be given to your game some day through AI.

There was a game that was cloned which turned a walking mushroom into a strange looking thing that wasn't based on anything after that. It just made the gamer think 'what's that supposed to be?' And in fact by doing that its original charm was no longer there.

There are many instances where something was done as it wasn't done before. Most racing games were more or less the same. Then came the ones that did it a different way. Like a side scrolling motorcycle game with over heat meter, making the jumps according to a right angle, and it wasn't something that was really done before. Or a fighting game that had four on screen at once each based on old beloved characters that a company had put together the previous ten years. And a go cart racing game that took a regular idea (racing) and made it entirely better.

You could relate it to something like making an entirely new genre of music, and that's a difficult thing to do!

A game may have taken a month to program or many years. It may have been done individually, with friends, or corporately. The process may have been fun or toilsome. And one is true for one person but not another. The potentially best game may have been rushed and come to nothing. And some had been left incomplete.

In one game you die by being hit or coming into contact with something you shouldn't. That is the most frequently used cause. Some will have you "die" by failing a mission or not meeting certain objectives. Sometimes they die when time runs out. Or it could be that a puzzle wasn't solved and they had to start over, try again. Poison may gradually reduce HP. Or consecutive actions expected to be memorized are not done right.

A person place or thing in a game may have been taken from a pre existing movie or story. They are like a homage to them. They aren't really stolen. Just a desired reference to something they enjoy and appreciate. And sometimes one game pokes fun at another.

It's funny that you get a coin to get more playtime in a game you paid a coin to play.

Arcades may just need a little tweak to get them popular again. By who knows which way, maybe giving you a physical prize for beating a level. Maybe by making them more comfortable and leisurely. Allowing you to rent a kind of set up. More game choices. Whatever it is, it can't just be in the current form it is. You can stand and play them or sit and play them. You may even sit on a motorcycle kind of seat. But maybe we need more of a VR set up.

Then again arcades are making a resurgence. But in one's home—as kits ordered and set up in the home.

Handheld games include LCD ones and can be as basic as just dots lighting up or simple calculator style graphics. Some games are very well suited for these, like card games and slots. The technology for them aren't as bad as it appears to be. It just isn't used to its potential. Is used instead cheaply. There's one screen. There could be more than one to make this technology more versatile. It may need different buttons. Not buttons in fact but dials and flip switches (the whole side of both sides.) Instead of them trying to make it play like a home console would.

Wanting to take an old game and make it better? There are those that took an old game and programmed it in a way that you can play it using every cherished character found on the other games if it's systems. There are some that just modified to make it more difficult. There are some that added two player. And they either stick around or get shut down by the copy right holders of them. But my favorite example is called a randomizer. It takes special items found in, say, chests, and mixes them up. As a result you have to have a lot of luck, and progress accordingly. They usually make you beat the game much quicker, and so are used in gaming tournaments.

There are games made around just one concept from another. For example one game had within it among many other things summoning. Then a game was made that was based on nothing more than summoning. But also keep in mind that one game that is just of one thing can be included into a game of many things, such as fishing. You could say that it was a beat em up kind of game that lead to typical two contender fighting games.

They've always tried to find just the right species of animals to make into a game character. Appearance counts for a lot and so does personality. The choice of species doesn't matter as much.

Choices of names come across differently. Some are simple and regular names. Some are hard to pronounce. And to this day there are gamers that pronounce them one way and another person differently. Some names have a meaning behind them, like a link to something. And sometimes you choose your own name in a game.

The name of a sword give you an idea that the next name one is more powerful. For example from copper sword to silver sword, to diamond. And that's so with just more than a sword, of course.

Color is effective in making one opponent more powerful than another. From yellow armor to red, for example. Or to signify royalty, whatever it may be. And although programing such is far easier, it is effective. Colors in a game can be bright and stand out. Too colorful depending on the games settings. But the worst thing is to only use a very minimal amount of them from place to place. AI may be as such that some day in a game it can have the sun set on the level behind you, which wasn't so before.

First the sword is gray, then it is red, and as such feels totally new though all you did was change the color.

Some coins are blue, others are green.

And there is a game where you must spray paint certain enemies.

Personally I always thought it would be a good idea to have color lighted buttons. Like one that lights up blue or green, yellow or red, and as you see things on the screen you can interact with them based on color. Like green text gives you more elaboration when you press the green button. Or a purple color on the screen has you using the blue and red ones. Or to go toward a green tree you press the green button. Or to buy an item from the shop just press the green one. A really good idea, I feel!

There has been games that were playable on just one screen. There were ones that just had you move from left to right. And 3D letting you move all around. There is even 2.5 D games. Games where you just point and click. Games that played as movies. And games that made movies through rich cinematics. There had been overhead ones. Forced side scrolling ones. Vertical ones (isometric.)

Most things have been done in games that could be done, depending on what variations that any one thing was given, and so often changed. If you feel a need to be entirely original then you will miss out on the rich possibilities before you. They've done all the work. You have a lot at your disposal. And the opportunity to put things together the best way they could be, instead.

And there are far many more than just one good looking puzzle to put together.

There are always random battles but you never find random puzzles or games. For example instead of wandering around for a random battles a dots and boxes game is pulled up.

RPG skills can include stealing, using cards or slots, dice, coded button pressing, timer strikes (the higher number you wait for the more powerful the strike.) For a player to shift forms. For a player to jump and come down later upon the opponent. Many others too like having a pet protect you, taking the enemies power and magic, copying what your opponent does, the unique ability to summon, being capable of using more powerful weapons, absorbing magic otherwise harmful to the party.

Taking one thing and making it better doesn't make an overall game better. These things have to fit together better too. And "the more things change the more they remain the same." If everything is just a different version of the same idea then the game is just largely the same as it was to begin with.

Ask yourself how a real life thing is put into a game the best way. Instead of making it realistically adopted, incorporate it in a way that it is best as an element of the game.

The environment of a game can be made up of areas like the inside of a great tree, a graveyard with spooks inside, or a tomb, or a heavenly area. It could have you walking long down a path. There could be a hermit there. Or a person that direly needs help. There are lakes that dry up to reveal a path and places hidden within a large wilderness. There can even be floating continents.

Dogs that shoot out swords, an enemy with a ball and chain.

-Conclusion-

In all of these you should have a substantial idea of your choices. They can be added to personally, or just taken as your intuition suggests. Take your time and find the best things you can put into your game. Who knows what good things you can come up with when given enough ideas to work with? And I hope your game creation goes very well.

I would go on further with them but I feel as though I have exhausted my ideas.

I am continuing now to give you some of my own ideas which you may feel free to use in this public domain book!

Part Three: Some Free Ideas

Technology-Wise

And Game-Wise

Many peripherals have been created from pads to stand on to circles to be in. From gloves to Don to just arcade version of game pads. There have been cards you scan. There have been motion sending devices of all kinds. They are mostly scoffed at for being good concepts, but just not working well enough. Some worked fine, such as gun controller like games. But the glove I refer to and many of the others could be improved by any individual and sold. That goes along the lines of making what didn't work well work well, adding to it what is needed to make it better.

As AI develops and software along with it the next great code modifier (those devices that re programmed the game letting you cheat) could be much more versatile. One could even be made that lets you entirely recreate the whole game.

Password printing on a card. Other kinds of cards printed like accomplishment ones. Membership cards made. Like in a large game world to participate and be a part of a group gives you a kind of card. The story you make printed out. Imagery in the game can be printed out. Your high scores, too.

Further in time when 3D printers cheaply enough allow for it they can create things created in the game. They could be added pieces. Maybe letting the video game create pieces for you for any number of uses. You may beat the game and get a prize created accordingly.

I imagine soon you could tell the console to turn on by your voice. And raise or reduce the volume. Or zoom in and out. That microphones will return to the game pad. You could tell the game to give you a certain weapon. You could ask for help and directions. At first you read the things said to you. Then we had them spoken to us. Maybe in the future we can talk back.

As the world is mapped from place to place down to the roads of any city and with GPS there could be made a game of the world as a game. You could wander around the map looking for others. Or it could be altered in a way more suitable for gaming. The real world could be assimilated into a game. Could be simulated into one. These maps we have and pictures of places upon it can be more fully immersive in any given game or software.

A whole library of in game books could be used. Like an encyclopedia. Letter S could contain Spells. Letter P could include Places. Letter S could have See. See would give you a picture, audio or visual of what you want to look at, maybe understand more. But the game is largely flipping through these books. Like a search engine it will make finding things easy. It is a board game of books you could say in video form.

Ideas I've had for awhile now include music that auto change. Imagine about 20 melodies, short ones, that play in different order. They are kept well enough the same musically from piece to piece. But provide just a little alteration. And a special software built into a game, maybe placed on a chip, can auto change the game in subtle ways. Anything that can change but mostly remain the same. And lighted buttons as I said before, like a button that lights up a color.

There will come a time when you can take just a little video of yourself and make that image do whatever you wish. It's largely possible already. This can be used to put you into a game just like as if you are really in it. This would be especially helpful for social kinds of games. And too for adult natured games. Be a star of any movie. Take one star of stars and make into us all that star.

You could have text prepared and have your image speak it without ever recording yourself. But someday too you could take text and give your own voice through a sample, in a similar fashion.

And there could be themes you select from in having "yourself" do.

People could largely program the game they are in themselves by that point. They would construct questions and answers for any passer by. A series of actions could be set up too according to the more likely reactions between you and others.

You don't have to be in space or on Mars yourself. You could be given a total recording of it you could enter. Or you could go there using robotic bodies. You could see what that sees and, if touch technology is ever made, "feel" the very ground of Mars. And through this make it inhabitable through machinery and Android like things we control from Earth. The Galaxy itself could be made into our game.

An extremely detailed world-environment of a game could be created using the information pulled from certain websites.. the encyclopedic ones. As long as AI can know well enough how to create game world things from it. It would know the nature of a plant for example. Where it grows. How it grows. Physical qualities of it. Pictures of it. How the body uses it, etc. , if it heals or if it is toxic. And like weapons in a video game those that came a long time before. Precious metals, where they are usually found. And best of all old deities and their honorary and magical uses.

Compositions can be made by individuals to buy claim or earn by the player. By those that can notate. And an orchestra could be simulated. Art too could be made by players and likewise sold or something. And if it were me I'd give a person a while eBook.

We haven't yet seen religious based "games." That is, a social type game based solely around ones religion. Whatever religion that may be. Heck, it could contain every known denomination. It could let the person create their own denomination or post a pre existing one. In it could be Churches, sermons, Bibles of all kinds. Hymn music within them and a place to ask questions or have them answered.

Greater contact between players could result in real life errands paying in video game dividends.

You could see a market in the game that you can buy things to get in real life. You could expected to pay a monthly fee. Those that had been playing for a year would have gotten really good. And part of those fees could be paid back or given in merchandise (like as delivered to your door.)

With more portable games a while adventure can come from them. To be told to drive a certain place, to hide a certain item in a type of place. That causes treasure hunting. Or any game that incorporates real life into it. To do a favor. Things which do not put the person playing in any risk. A person could post what kind of thing they want. And that thing would be made for them. Something, maybe, emailed or posted online.

I imagine a game where you can sit at a theater or even take others to one with you. Or attend a pre set up concert. You can have a shelf of movies. Digital format doesn't give you something like that. But in a digital room you could. You could set up one thing or another. You could pull the book off the shelf. You could buy rights to provide these to others. To allow access to them. Kind of like what the radio does with providing royalties.

A person's digital junk yard may be purchased from other players.

A device that beeps or shows texts, that being simple, or an email or online notification could be an extra feature of a console. A light may light up on a game pad alerting you of so etching. Those can be color coded. The console itself could beep. Or have a small two inch screen kind of slanted upward could indicate to the player different things. Like a new game is available to order. Or in making digital software cheaper by providing advertisements. And it may just tell you when your favorite co op player is available to play with you.

A card slot in a console, like a small one, can be included as an extra soundtrack for the game. And these can come with the game or bought separately. It could include bonus content. It would be a much cheaper way to do so than a disk peripheral or a large cart add on. And another example could be it changes the effects of spells graphically, on am RPG. Could provide all new cinematics, any number of adjustments. On just a mini memory card.

And if you are going back to cart games, each cart could have a small slot for these.

Maybe even 2. Maybe even 4.. to get just the right game you want.

The longer and more often you play a game the more a powerful and wise elder you become. Real-life being paused in that time. In the time you left things have changed. Maybe the world updates all the time. Maybe it has its own rules to bring progress. The players make the environment progress from straw hones to brick ones. And civility must be fought for. And Kings come and go. And Queens too. The world is made as the players made it. And changes as the people would have it change. It has its own secrets. It contains gems in one area. Deep in the ground. From which things are made or stockpiled by the richest characters. And gods may be present in the game. The greatest of players perhaps, or just programmed entities. Behind them is mystery, prophesies and all for anyone who would succeed in the game.

Maybe that's a possible game itself. To have in it deities that guide the way and can become friends or enemies. That are behind you according to how you befriended them.

We know the world we live in according to the physics in which it was given. With a lot of consideration all new physics could be created for a video game world. It would take a lot of very smart people to do so. That what goes up may not fall down. That the wind may not produce a twirling tornado but I stead pull upward. These are simple enough but to simulate a world with all new physics that come as an understandable formula, that's more difficult.

There could be a social based game that goes from cave man to jet fighter. And a time machine that goes along with it. And a simulated world that is made from previous interference from player to player. The game could indicate what about the past was changed. The player could guess the result. They could try and go back to change it. Or change something else in a reach of power. Valuable items that the player had could become worthless, for they came from a thing extinct. Or their jewels were gotten before they could have fallen into the hands of other players. I call it a time skipper.

On the back of a controller could be a distance reader. Like a finger is an inch away from it or two. Ideally you'd hold down a front facing button to use it (so it isn't accidentally used.) They could magnify things or reduce them in size. Making them closer or further away. Or pull something in in other ways. They could also swipe upward and downward. As well as rotate, roll around.

There could be a preference button on the game pad to press when the game is going as the player likes, to have them continue that way. Or a dislike button to do the opposite. A more of this button. A less of that one.

There could be a button to freeze things in time. A "set this" button. Or to "unfreeze that" button. A button to propel. One to slow down. One to shift everything. Another to send it backwards. A way to lift. A way to break. And as such the environment can be fully interacted with. So then a plus and minus button. A remove button. And commands such as that.

Classical music is in public domain. From whatever era before the modern one. When notation software becomes developed enough to play them entirely realistically, people will be able to reproduce them freely and in large numbers. Scanning technology can be incorporated into it. As AI develops new harmonies and styles can be added to that. When voice copying develops enough you could say a few lines, maybe a paragraph and have your singing added to it. Be it in whatever style you choose. Rock, pop, rap, metal, etc., And with the copying of your image "you" are on stage with whatever outfit you want. Says quite a bit about where things could go!

Include your own lyrics. Your own visuals or basis from them. Pay homage to your favorite movie. Have yourself put into a music video for it. The possibilities are astounding.

And people could piece together musical themes in a harmonious way. For example one theme by Bach sounds much like one by Beethoven. The AI knows they'd go good together. So they mix forms accordingly. They may even adjust them in a more fitting way so that they fit into own style (instead of baroque sound with Classical sound.)

And much further along I'd assume will be the possibility that AI could understand the instructions you've written down and put them into a game. Just by writing the book clearly enough for the AI to comprehend, so makes a game as instructed. Like commands that include "I want the title screen to have lightning and flashing text on it," or, "the first character you see says this." And (this) area has (these) things." And to help it along you may write down number codes for more specific graphics and the like.
Part Four: Creating From Different Genres

In an RPG:

Imagine a game where you begin with entering or leaving a place. The mood is set right. It could be a calamity you are thrown into. Things may seem peaceful in the other hand. You have to look around awhile for the game to shift into a bold new quest. Maybe you've triggered a kind of sword in stone moment. Or maybe you are cued to investigate something.

You may be funded by a King to help him (or her as a Queen.) You may start out already having money. Or you may have inherited it.

You can start as a person that was a soldier, or magician, or a wonderer/ vagrant, as a prince or princess, or just a person given sudden responsibility. You may have come into an area with a friend or two and in investigating something you feel an urge to look more fully into it.

The people are troubled. By something ominous. Or just seem to need a little help for something that turns out requiring a lot more. And if you like the whole game could be more easy going. In fact many games do just fine with only a little to say.

You may have found to go far beyond the expectations of you and seem to be more needed that they realized. You could be "the chosen one," and so a fairy greets you and sends you on your way, informing you that you are to be of great help to the people of that world.

As for the graphics you can choose to make just one image for a whole area, a point and click thing to go from place to place. Or the player can maneuver it in overhead or 3D. You could do both in case the player just wants to get in and out more quickly sometimes. Or as in some games the places are entered into side- ways. The people of the town can be created into the style of kinds. A merchant with is own suit. An armory labeled accordingly.

Within them merchants, save game people if you choose, the regular lot. No need to cover that. But each can be given any degree of animation. As a picture in a way. With head and upper body movement. Or standing. Running about in certain ways. The graphics of items for sale and used depends on what you feel is the best. You could get a good picture of them or they could just be added to your inventory after they are purchased.

The way the character strokes matters a lot in how games are controlled better. Some have used swings, others, thrust. Some shields are automatic and aren't different from one to another. Others cover more area. I would say keep grinding and difficulty proportionate. But require a lot more for the better items. Give them what they need if they are at least doing so enough.

I've seen some NPC's (non playable characters) just stand. They don't move at all. A lot of them look just the same. And I've seen others leaning against the wall smoking with a pipe. I've seen some erupt into a dance. And I've seen from town to town in some games that the merchant always has the same face.

Have a good way of showing things that seem "off." Having the player feel as such. It can be in different degrees subtle. The grass that can be used is the only grass that moves. And from there be creative. Perhaps that grass only moves in the moonlight. So then the player goes out in the moonlight and sees it moving, luck's it, and uses it.

And remember that players can actually do very well at navigating loaded inventory screens. It's when they have no idea what they are used for when problems arise.

Sound effects for one item or weapon to the next among others are an important consideration. The sound of getting money, finding something. But sound effects can also reveal the nature of something. For example to indicate where another piece is out. So if you hear the forest theme the other piece is there. And sound effects can potentially be used more creatively then they typically are.

Battles range from enemies on the regular screen or put into a random battle one. Or a mix of the two. Sometimes they show you the enemy upfront. Other times sideways. Some in 3D. Some are turned based. Some RPG games having you maneuver in a grid when fighting. Others pull up a circle of four choices. They've been enhanced into patterns and time based ) either push a button at just the right time or wait just 5 seconds, stuff like that.)

There are a lot of adjustments in these games to make the character just a little more powerful, to reduce weakness from specific things. To push forward in position for greater offense, and backward for greater offense.

Older RPGs wouldn't let you simply go up to someone and talk. You'd have to pull up a menu and say "talk to." Often the characters move just a little slower than we want them to. Some NPC's get in you way and you have to wait them to move before you can pass through. Some show all of your characters like in a following row of four. While some have you see just one. And then there are RPGs that let you pick that one character to show.

Some random battles are so frequent that they ruin the game. Others just don't let you progress in any desirable way. Like the graphics for magic are all too much the same. It may have a boulder fall for an Earth spell. Level two is just a larger boulder. Level 3 of it just an even bigger one. Or another problem could be that it gives you a choice to upgrade something but you just invest all the points in a single thing. No one ever really liked the idea that the more you use an arrow in your fights the better you become at it.

One game has you knowing just where you are going. Others surprise you with the fact you can go to the moon or go deep into the ocean.

There is a lot to be said about the relationships between characters. There is the one that is saved and come to be protected. There are those that betrayed you. There are those related. Those you didn't know were until later. There is the protector. There is the one that had something you need. There is the one that had a talent or flying ship you needed or certain access. There are those looking for revenge. Those that became a martyr. Those that become romantically involved. There are those who turned out half mythic creature or able to summon and other various things.

And these are just ideas to consider being a part of your game and their different incarnations:

A ceremony.. of a marriage, of a new ruler, of a sacred date.

A celebration.. on a sacred day, a birthday, a victory.

A "mythical" being.. whose power is robbed, sought out, or that's changed things.

An ominous presence.. that's supernatural, that can't be understood.

A legend.. of a person, of a creature, of a Kingdom, of a sword.

A lost love.. and where they went.

That treasure.. of legend, of great value, that's worth finding.

Orders given.. To slay, to find, to leave, to fix, to obtain.

A visit.. from a dragon, from a person, from a ghost, from a friend, from a King.

A Homeland.. overtaken, pillaged, a threat, destroyed.

A choice.. to rebel, to defy, to refuse, or to accept.

A decision.. that's hard to come by, or handed down from the wise.

Trying to find.. a powerful item, a lost friend, help.

An adventure.. because things are to mundane, ordinary, or following after a legend, to find treasure, or as imposed on a person coming of age.

And for these anything you can add to them.

I've seen some great ideas used that include listing all of the hidden items in the game on the title screen. Seen some awesome gold carts. Title screens that set the stage and the mood of it perfectly well. There are some RPG games that were incredibly diversified in which you had hundreds of choices for from weapon to weapon, armor and items, "relics" magic, and summoning. Stories that could really pull you in, even bringing you to tears. I believe in fact that the most overlooked things in RPGs is the story. While some titles have a damn good story in every one made, others are simply bland. Not there at all, really.

So in all this give the player great tools. Give them great characters, great graphics, the best system of things to work with. Surprise them, reward them, give them great control over things—like the characters they play and the things they use and how they are used. Make it fun for them and have them involved in it as much as you are able. In the end, these are what matter the most.

A formula for a good side scrolling game

As I've said it before: it's been seen that a great new idea came out. The first if it's kind. It hadn't had a sequel yet. In the meantime company after company tried to do the same thing with more or less success. Usually to less the quality of the original. They didn't try to make something unique really, just the same differently. And as for the idea that was imitated, that good new idea for a game, it's sequel out done it's original in every way. It was their idea to begin with. And the creative minds that originated it were able to do one better. Those that were simply lacking in creativity could not.

A good side scrolling game should provide a concept to where the player is and what they are doing there. Or it can just be quarky, like a mushroom land with all sorts of strange things in it. Land of Dracula, land of robots, a theme of some kind gives cohesiveness. Don't worry too much about realism. In fact games are usually better without it (unless that it a part of the theme itself.)

Fun mechanics are a must—like those from enemies or things that make you jump, swing, rotate, ride and fall, spring, burst out, and such.

There are enemies that pester you. I'd avoid implementing them. Such as those that barge into the player at fast speeds. If you do have them then give the player ample opportunity to dodge them.

Some game or games had base ball sprites throwing base balls at you. Sometimes they throw spears and other time cast spells of different shapes (rotating squares, circles, and triangles at you.)

Larger enemies can come in two forms: those that move around and those that stand still when attacking. The pattern of attack from them all should be predictable. And fun in it's evasion, so to speak. And fair enough.

One game would let you progress from one level to the next, only. While another gives you at least a couple of choices to go. Like to take the map upward or to take the lower path. Some lend well to replaying in order that all is found. Some are rich with many secrets.

Some ideas have stood the test of time and should be used. Use them the best way according to what you are doing. As it best fits together.

At the end of an overall level a NPC in the game may give you a gift or a title, a new sword or money, or anything else. At the end of one level they may be trying to get the highest score, depending on where they land. Or at the end of one are two doors. The top is harder to get into but if they do they get extra lives or something. And dispersed throughout are mini game opportunities to gain more equipment, lives, or whatever else.

Power ups can give you a new suit like leather armor up to gold armor, an outfit of some kind. Player sprites can also double or triple like a shadow behind you that makes one strike of the sword into three. Characters can get smaller or larger. They can become their opponent or just take their power.

Compile the best ideas from one to another, to many, making whatever changes you need for cohesion. Give enemy sprites the actions that lead to the player forming strategies against them. That must be taken out each their own way. And provide them curiosity over them.

As a summary it is hard to pin down just what makes a really good side scrolling game good. But these methods listed will go a long way. The player can understand where he is or wonder who he or she is in the game and where they are at. While it may be a world never seen it can still be an interesting one. The enemy sprites or forms can dazzle to more or less degree. The items can be good to hold and use. The exploration can be there in the right doses or just have the player lost. So maybe the best question to ask is would you like to be there? Would you spend a lot of time there? Or is it just too all ugly to begin with?

The best platformers

What game I can think of started this whole genre and took from a movie about aliens the best non-licensed game about a pre-existing movie there ever was.

By definition a platformer has you going in all directions. The player chooses their own opportunity. They can proceed minimally from one area to the next. Or explore everything before doing so, gaining greater power.

Some grinding may include going back and forth from one screen to another depending on where you are able to save. Some enemy sprites are made to rise up consecutively after they are stricken down. In other words reappear right after you kill them. Some have RPG elements that make grinding essential.. more or less of necessity. While others just have energy refilling elements that require much less.

Its largely about what the player wants to see next. It's about them being able to proceed.

Maps are essential in them.

Some have you going ever upward, others all around, some deeper down. Some have you on top of a great castle, others deep into an alien world cavern. But there's no reason that you couldn't have things like an over world map in these and really turning a platformer into a more worldly adventure. Some have a mix of the two. Some have leveling up while others just have weapon and suit upgrades, and all kinds of mixes are possible. While you may include towns or not and more enemy based areas is up to you. Whether it is a quest to save someone or a people is one choice. Another choice is leaving it all up to you, like you are an assassin ninja or on some sort of mission.

It when you come back to a place and it wasn't quite like it was before that makes a good platformer. As does making the player more versatile. Making the enemies true enemies. Equipping you with items of interesting use. Items and weapons that improve your maneuvering and capabilities. Setting the mood. Keeping it intuitive. Things such as those make a good platformer.

Adventure Game Goodness

If I were good at making any game it would be this kind. Doesn't require so much story as an RPG. It is really simple really. You gain greater and greater access to the world or land you are in. Some items let you proceed. Whether it be to get into a new dungeon or to get through that dungeon. Hidden things. That's simple really too. If you burn this this will happen. If you play this hear that will happen. In short if you use this or that here a certain thing will happen.

Puzzles are common in these games.

Weapon upgrades, too. That you begin with the least powerful sword then the next one and the next and so on. Some weapons you don't even need to have to win the game. But they help.

You can dig for treasure, fish for treasure, hack for treasure, uncover a sealed cave, or any number of things. You can take just about any real world action and use it in these games, in one way or another. Like using a net to catch.. a fairy. Like lighting a lantern.. and what are those used for? That's right! Lighting up a dark cave!

The formula is different most of all according to setting. It could be a mythical land based most of all on dragon and wizard and elf lands. Or it could be a tropical land. It could be an alien planet. Or of sometime in the future. I'm sure if anyone thought enough about it they could base it on the real world.

I'd suggest most of all to have good fighting mechanics in them and the coolest looking enemies you could think of. Compared to an RPG the story could be much more minimal, but it doesn't have to be.

Think into what kind of health meter and system you wish to use. Whether it be a meter or whatever else. And what conditions you can add to that. How life energy is regained, what causes it to increase or decrease.

Other things to consider are the particular weakness of enemies. If you will include magic. What neat tools you could use. Could be a mallet or could be a microscope. The best thing you can do is create a list of real world items and neatly for them in. There are countless possible possibilities. Like eye glasses.. they let you see things differently. Or a mirror.. it mirrors your character elsewhere.

Whatever you have in the world you create can be used with the things that world contains. Like a boat to cross the water.

You can have a forest. You can have people living in massive trees.

You can cross by horse or horse carriage. Or car. Or magic. Or foot. Or with special shoe. You can fly with shoes with wings. Or large bird. Or winds. Or plane. The choices are yours.

What I would come up with first is the type of land or world the player will be in.

Personally when I'm playing this kind of game I don't want a ton of backstory. To go wander around a village full of people hinting that I'm the Chosen One.

Often there's a crystal to get.. like four of them. Or special keys, Greater Keys, a raft to cross, the weapon you need to defeat the Corrupt King.

Consider the layout of a village within them. You can have the merchant and the place to get cured. Your own home there. People with interesting things to say. Or helpful things to say. Or that have you do something. Or that have items they didn't have before. They can have inside them money and spell books and items that can only be gotten to with another item. They can have you perform a mini game. Can include gambling. There are many elements you can include within a town.

Graveyards and tombs, massive trees and caves, isolated homes and towns, the desert, the frozen land, the forest, the island, the castle, the lake.. in other words, real life places made special.

Enemy sprites don't have to just barge and attack. Nor all be human. Relatable is nice though, a familiar creature or animal for example. Even if those are sliced up. They can be statues that only attack you when you bump into them. They can be "stay out of my way" types, but otherwise harmless. The sprites can turn out to be friends. They can be followed to get to the right place. Like by color if suit you will know where they go, accordingly. They can be tricky in a clever way.

And I'll reiterate taking real world elements and placing them in your game. Like glasses that each having you see the world in a different way. That one pair opens up and presents things the other glasses do not.

All of this should be substantial advice toward making a great adventure game.

Continuing with (hopefully) brand new ideas:

(An Interlude)

Original Ideas

You can buy a tent that once you place it it stays there. "Camping areas" where you can rest and recharge.

Different coins buy different things. Some used for one type of thing but not another.

When you defend anyone they can be called on at any time to help. Or you can build a rank of people to help you who aren't much playable characters.

Sneaking into an army to spy. Or into some sort of area to do so.

Satellite images to peer down into a town or other area.

Characters that offer you a price to sell what is in your possession.

Merchants that build what you request them to from a very long list. The ability to have far more items, ones more unique and particular.

Enemy sprites can take your power up and use it against you if you don't get to it in time. Or according to many are there you have to choose what will be your power and theirs.

If you don't find hidden weapons in a level then the opponents in the next level will be using them.

In a level you collect things, kind of naturally, and in the next level a merchant asks what you have for them, and with what they take you've made money or a trade.

You can limit your enemies resources. You can reduce them into a point.

You can call it a platform strategy game when you go around acquiring more assistance or change the nature of one area in various ways. For example hanging "the eternal lamp" in dark areas. Or collapse a bridge. Or seal a door. Find the keys bring them to a single character who will send others out to lock those doors.

You could say collecting certain things to bring certain things together. To obstruct your enemies and corner them.

Gives the player choices of how the next level or area will be. Like by checking off a list of things. For example level to be very easy or difficult. Of you choose the latter you'll be better regarded. Tell the game you are faster money or what weapon will be contained somewhere, and then play the next level in a more customized way.

To find a cure for the king. To regain his stolen ancestral crown. To be sent to bring him a ring or do him honor. To perform an act of honor and prove yourself a worthy knight. Or these for a queen, of course.

One puzzle can be of a looping effect that you can't pass through without the right combinations of a actions.

What special items you get determine where you go next. The harder they are found the better the next place will be. Has you collecting four of a kind that opens it's own passage. To open all four doors, or whatever you get first you must then get the other three of and the other ones are then disqualified.

As an angel get your wings. Serpentine wings if you like. Those that you greet the most and help the most you may become. For example if you help a knight then you become one. Or differently if you help a dragon then you can become one. Or if you help a particular species then they will be at your disposal, one and all. Be it a dragon, and elf, a bear or wolf, or a the dwarves.

"Visions" come up suddenly depending on where you are or what you are doing. Just like a nice cut scene that is cleverly put together. They tell you what to do like for a reward. And you'll either follow after it or not. And it may our e the story together in an abstract way. One full of parables and metaphors and the like.

Having a wishing well and making wishes. Having a temple to pray for help. Be it a white or black temple. Memorizing words of spells like a paragraph long. Being given the right combination of action to complete a spell. Randomizing these to prevent cheating.

A magic casting calculator that is possible if casting numerous different spells as things are punched in. Not so much numbers though numbers can be used, too. One that includes things like elements and shows possible weapons on your person that can be implemented. And maybe all new spells can be produced and added into you.

At night time astrological signs—in the stars and there order, brightness and color, using the moon or moons to be told how to proceed or how things are at the moment. If a kingdom/ person is in trouble then a star may have gone dark. And maybe following a good star can make you wealthy.

Color stones or numbers that come up when certain things are around. They give you an idea of what to look for if you are near them or just if you are in any large place where they can be found. Will indicate if someone is in the town or not. If they are in the right place. Or just objectives, what you should come up with or places that have things you are lacking.

A point and click adventure game can be like in a loop that has only one ending. You don't die. You just have to determine the right order of doing things.

There can be the power to glance at an area. A limited one, maybe up to 5 seconds. It'll let you be more prepared, for one. Or maybe to better know where you should go. This power can come from different methods—an item or service you buy, or just available one game world day at a time. I think a good way to have this is as a crystal ball.

And can be used in more ways than that. You can ask to see where a great sword is or a piece of something you need, at lesser and greater prices.

You could adjust the power and appearance of an end level boss just by the course of actions you take. Certain potions can morph them into a weaker enemy. Can de-evolve them. Or that can be prevented. Maybe they've found an item you should have gotten first. Or a wizard wasn't stopped. Or enough of the bosses minions. Maybe you've obstructed their progress during the game and things such as that.

Having "The Underground" in the game (those whose secrets must be hid) the player must try not to run across. Must try to stay out of there way. Night time monsters don't have to literally be them. Not zombies or vampires but people and dangerous groups. Or maybe you can be one of them doing everything you can to not get caught. Maybe the King just has a terrible curfew.

At the top of The Mountain of Storms you raise your sword, lightning strikes it, and is given greater power.

Spells go where the wind goes, as when an area is windy screens across from each other carry the spell more broadly.

The Special Sun raises defensive power of "reflective armor."

Collect The Crystal Eyes placing them into six slots. They are taken from the regular game world unto an outer planet.

Collect The Magical Sands for The Magical Hourglass (s.)

Magical threads of a magical tapestry.

Being pursued, on the run. Chased down. Going into hiding. Evading those after you. Finding the right way around things and such.

Reflecting the sun as a power, given to a shield or sword. Using the sun to charge them.

Being given a throne as an endeavor. Fighting to be rewarded for one. That being the quest. Or a great palace as a reward.

The reaper is always behind you. Following you. And you must defy him, trick him, and outdo him. If you succeed then immortality awaits you at the end of the game.

Buying in game a subscription of items. Things that are automatically added, reoccurring.

About Simulation Games

From piloting a plane to building a city sim games are very broad in their scope. They can include even things like creating a theme park. As the more successful ones evolved, so did their complexity. A lot of time they have you doing multiple things at once and it is good to consider how much is on the players plate at any given time.

Sometimes they require a lot of instructions. Some are easily enough understood off hand. But awfully overload you with more than just occasional instructions. It's so bad as to not really have you playing as being told what to do step after step.

If you want to make a game like this all you have to come up with at first is what you want the player to simulate. Could be a public place or circumstance, war based or talent to gain, a private place, a business or otherwise. Could be mining or a logging industry. A construction or scientific scenario. A medical one. Perhaps stuff of dealing with an epidemic.

Creating towns or evolving a planet, putting things into order or being as a god to primitive civilizations. Warping space and time, concocting new Laws of Physics, time travel, interdimensional travel. Holding together the people of the world. It could be based on society, too, such as steering one in any direction you desire, and to deal with things like riots if you don't take care. As such you make the Constitution and see what results.

It can involve engineering. It can be based on obtaining great game or money (or both) or success in any form.

Could be based on other things such as:

Space travel, restaurants, a profession, a company, treasure hunting, investments, missions and objectives, new inventions, personal pursuits, testing, adjustments, components of these, elements behind them, creating the best way, learning from mistakes and being able to correct them.

So consider the best for the player to proceed and insert that within the game. What mistakes are truly mistakes. How to build upon what they have. What is detrimental. How the pieces fit. How they do not. And at the same time give them ample opportunity to learn and experiment.

3D Games

They can be based on hell, alien Invaders, zombies, a haunted city and it's buildings, an alien world, a war, a secret agent's mission, or nothing really other than an imaginary place.

There are missions usually, objectives to reach to complete level by level.

There is a while world to delve into in these games. Particular RPG 3D games are immense in their world. Some have very realistically portrayed a life in Tolkien style or what ever similar sources they are pulled from whether very uniquely or not so.

Different species like elves and dwarves, dragons and knights are within them. The player starts out taking a look at the world before him or her and the story starts to unravel. What was once the first objective lead to many more. By choice, deciding to pursue one thing or another.

The herbs growing and the branches of trees, the caves and the towns, the towns and the people, bring the world to life. Giving as many uses as can come from it. Hidden within the world are greater and lesser treasures.

The player must cooperate or defy. Align themselves with food or evil, as they choose. Sometimes they need help. Other times are betrayed by that help. And the other obvious assortment of things within them like enemies of greater and lesser strength, magic and swords, fighting, villages, Kings and Queens, towns, etc. The most important thing is how they are pit together and what they consists of.

As is variety and the opportunity to explore, and so be rewarded for it. To build your character up. Yet not have one thing change to quickly for another. Not before the player had the opportunity to enjoy and appreciate it. Some degree of the leisurely us good. Especially if the game knows the gamer has been at it for hours.

Too much and not to know what to choose, it isn't good.

3D Games should have a good camera, good controls, the best use of items (put emphases on making them useful and worthwhile) quality in that case is better than quantity. But a lot of quality of you could. Living environments are required for some. Other kinds of 3D games it is less needed. Storms and weather—go through the roster. Think about conditions caused by different kinds of weather. And Earth conditions to, whatever you like: volcanoes, earthquakes, and the like.

As in a 3D RPG some inspiration goes a long way. Old superstitious fears for example. Like a witches Sabbath stumbled upon. And as I often suggest: think of real life things and how they can be incorporated. Whatever you got. Like mosquitoes in watery areas that hinder you with sickness. Or potions against them. Some are very well known like "the troll under the bridge" story. Or the "Sword in the Stone." But the majority of these stories have seldom been touched upon.

Concepts are often done one better. Or just differently, however the creator of it wanted to use it him or herself. One does a massive spherical space ship. Another a cubicle one. And a lesser known one is about robotic arms that make more of themselves to the point where they made all of the matter in the universe into them.

I've played 3D RPG games that were simply to cumbersome to enjoy. Usually they tried to base it too much on realism. Like having to sharpen your sword. Or carry food. Or having to rest and camp out. Maybe looking for wood first. Being robbed or killed while you were asleep. Only being able to walk so far. Making you learn systems of using magic. I stead of just casting it. Going up down on a grid and around the corner. Some game makers really did seem like they wouldn't include anything that wasn't reality based.

Enchanting, Beautiful, Rewarding, Worthwhile, Incredible, Rich, and Otherworldly, are key terms that should be used in creating a masterful RPG. And have the story keep it all together. Keep it feasible and involving.

And certainly there has been more successful 3D RPG games that didn't much have it's own world. Like just a general world map to stroll around. Not one where the very branches of the tree could be made into a wand. Ones that just had very plain looking towns with a minimal of things to get there. Some story advancement, perhaps. Be it in the skins or a wealthy Providence. The random battles would have perhaps just a few enemies to fight from one place to the next. Still there are nice touches to the over world map like entering into a tomb.

The old ideas remained with them for most part but people still love these games to this day. There is a very strong market for old games.

Some games did not go over well into 3D. The original 2D style was even returned to them. Or they'd attempt to make it 3D only partially. The ideas of them were all designed around 2D infrastructures.

There is a lot less that can go wrong with making a first person shooter game. Good controls, idea weapons, a mission, a theme, is all that matters. That and good maneuvering. That can include ducking for cover or hiding somewhere. If these are done well then your FPS will turn out just fine, just as good as any other.

The tone that an adventure 3D game sets us important. Like having a stone door close behind you and the next area is made visible. It gives you a sense of one place to the next. 3D complements somethings better than their 2D counterparts do. For example being thrust into the air after shooting a hook into it, being brought toward it. A sense of depth and height, of open terrain, most of all, is good use of 3D. Like looking upward at a castle wall, a very high one. Or falling further down. Just ask yourself 'what does 3D give you that 2D doesn't?' And use it effectively.

Going up in a 2D tower doesn't make you feel that high up. So use of looking up and down should be considered.

In 2D games you go on top of a home and get something to just the left or right on it. And you only see the side of it unless you do an overhead view.

Because of improved hardware we have more options. An in game clock, day and night cycle, voice acting, wider areas, more detailed areas and the like. 3D Games are getting g better all the time. 2D ones are, too. At least as far as possibilities are concerned. It's like taking an old canvas and being given new paint and brushes.

The world of 3D will move onto the world of VR. And like it is becoming with 2D, VR will do the same to 3D someday, I'm sure. There are emulators that can sharpen old 2D pixels, that can improve sound, auto translate text, and give a general 3D effect to old 2D games. For 3D games there are AI based programs that can improve the graphics.. effectively so, too. So any old game will be given new life and I'm sure that will continue to be so. AI may largely make new games from old ones, someday.

As long as the world is not too bland or difficult to deal with in a limited or overly complex way, your 3D game will be good. Make it fun and involving. Immerse the player within it. And much of the advice I've already listed for 2D games may be used in 3D games. As long as the translation to it is right. Whatever makes it best in a 3D environment.

Odds and Ends of Other Genres

You may have noticed I am not mentioning strategy games. The reason for that is simple, I've never really played them.

Among racing games there are those that stand out. They can either be realistic or not, more or less. Some will have you racing a car among others, passing by trees and cities. There are many themes that have been used in racing games. Using micro cars, carts that have cartoonish elements, Rock and roll music being played while you are racing, space based racing on spiraling tracks, among others. There is the overhead view. There's the 3D one, the over-head one. There's a side scrolling bike racing game.

Among them are nitro boost. Vehicle upgrades. Cars that are faster but turn worse than the slower ones, and the ones in between. There are weapons the vehicle may shoot out. There are oil slicks to avoid. There are speed boosting bars. And bars that fill energy, without which you'd crash. Or the same being done with coins. And there are racing games that had you in the air, flying planes and things.

Some objectives is to break records with time lapsed, others just to get to the finish line, by either surviving or in the top 3.

In fighting games, a one on one style of them, there are certain coded munching buttons to perform a special attack. You may have a weapon in some or pick one up. You have a number of opponents to fight before you get to the top. Some are 3D and require things like rotating the thumb stick as fast as possible. Roster of characters can be from minimal to very large. In some you can fly. In others you are grounded. In some your weapon only comes out when pressing a certain button combination.

They have their victory dance or opponent execution. Or making them into something silly.

They have hidden characters that only appear under certain conditions.

And certain effects like being able to change into all the other players during battle.

I would suggest changes from the regular as best you could. Letting the player gain power instead of beginning with one and ending with one. The middle of the arena could be safe, and the outside of it more dangerous. Being able to design your own fighter. Incorporating RPG elements. Things that heal, use of magic, being rewarded for doing especially well. Having it be point based.

Creating a team of fighters. When defeated you move onto the second. Like four of these.

Being able to set certain conditions.

Having particular weaknesses and strength. Like being immune to certain special moves.

Recharging for power (as used often in other games) by holding down a button.

Largely there are elements in other games that have been largely ignored in fighting games.

You could have things to avoid while fighting, like a thing shooting out a beam sometimes. Or Rick's falling down from above.

You could possess your opponent and become them. And they become you.

The breadth of the screen could be much further.

For double victories you could be rewarded. Like with a new special move. Or you may steal the opponents power. Like in a way by making contact of a special move.

About fishing games incorporate them into overall wilderness games. Like having a log cabin and avoiding bears. Making traps, hunting, using nature. Collect what you need and make it a type of wilderness survival game. Go into town for fishing lures and food supplies. Sell your goods. Take advantage of early light. Boat down the river. Travel farther. Make friends. Speak to the town folk.

With the fishing have multiple rods and bait, lines, etc., And large areas to fish in. I like these games so I am mentioning them. But the overall concept of the outdoors could be used.

Pinball games—I've seen a few that were really good. Good puzzle games, card games, casino games. They all fit into what I call a "leisurely" category. Beat them within 20 minutes of starting. Chess games, and sports games too fit into that category. Among these free use ones a very large number of games could be put into one game. Dots and boxes, darts, bowling, baseball, there are many. They'd either make sense together or not. Really it seems strange to mix some of these, but who cares?

Casino games

The casino games I've played have been very narrow and not at all graphically impressive. Perks for being a high roller and the ability to exist outside the lines of machine to machine Some little touches would do quite well like getting a better suit the more you win. Or carrying/buying a good luck charm. Getting psychic advice, using a horoscope. Following after the luck. Odds based on the machines that are yet to win, after being used many times. Having a bigger crowd around the more you win.

Going from the poor casino to the better ones.

As with game compilations we most often find compilations of old ideas—which us fine. But a more challenging pursuit would be multiple original games. They've existed before. And they make good games I would say. They are usually not original card games or something. Just a large assortment of mini games. Some of them as simplistic as an LCD game. Maybe spruced up ones. I like to say: that to take an idea that was poorly executed and do it better is in the spirit of game creation—better still it is to evolve them. Many potentially good games just weren't done correctly.

But back to mini games: the best I've seen was a board game that did well into transforming the concept into video upon the TV screen. Like I say: if you are going to imitate a real world idea into a game, have it fitted into the nature of a video game. What you can do with a video game take the advantages it brings over real life physical forms. Most board game video games are very generic, as they are just video forms of the pre-existing physical game. You don't have to make it a piece by piece copy. You can give it a quality, adding things to it, that only video can do. What couldn't be done in physical form doesn't have to determine the limits of it when transitioning it over to a video game!

And to mention some of the things I forgot to: a more 3D based video game could have you betting on graphically impressive horse races or martial art tournaments, anything usually better on. Mini games are simple in their nature: like skipping rope, push the button to skip. Press another to skip faster. A lot of ideas may come from the old single screen or LCD based games—anything that simplistic. Catch the falling thing, don't miss too many, button mashing, things like that.

Games of lesser tech:

It seems that we evolve backwardly sometimes. We had rather powerful home computers. They are big enough these days to pack quite a punch. But people went from gaming on them their cell phones, and that's good—we will evolve with lesser resources. Making a smart phone game has its advantages. They can incorporate GPS on the go. They are wildly more advanced than portable systems not too long ago before them.

We have special game pads that can wrap around our smart phones. Ones of lesser and greater quality. But more choices, for sure.

Assuming that your game design is based in small handheld devices like a phone you should ask yourself things like how you are going to use a smaller screen, and in which ways us portable gaming the best. We never before could say that we can play those old special board games in a car during a trip somewhere. And ask yourself too of other advantages, like GPS or microphones.

LCD games are often under used, quickly and poorly made then how they could be, to less potential. While they can't be expected to dazzle some companies have made highly enjoyable games for them. Others just put together things entirely too dull. But that tech is highly underwhelming compared to what a regular small screen could do, as opposed to "calculator graphics." And So we have a small color screen capable of 32 bit graphics or greater. And LCD just gone out altogether except for maybe poker games or slot amusements.

And people have these days very small computers, ones that don't even cover a whole hand, on which can be programmed, put together, connected to a TV, or used any number of ways. Some just emulate ROM games (which is cheating and spoils the fun.)

Games that are stylized after their own world:

Those in which you reside in a city, a world, or worlds. In which you are in some future world concept (i.e., a science fiction one) or act out the life of a gang member. As good as the AI in the characters are is as good as the game may be, or at least as in depth and versatile. Precious items are procured and forbidden tech is used, sometimes. There are those in the game connected to each other and you gradually fit in among them. You are connected to them in pursuit of money or power. Or perhaps just to set things straight. There could be a dictatorship looming above you and you may operate in the underground. Or a corporation or certain group of people that repress rights. Special technology of all kinds could be used in the game. The player can be placed into missions. Side people can have you looking for things you need or want. People helping you may grow in size. There could be a whole world to explore. The character can choose their clothing in-town. The can go on errands. The can procure what they need to advance. They can prepare themselves for a trip. Can do recreational activities like gambling (whether above or underground) play sports, play unique card games, too. They may set up a little business. They may sell things. They may be asked to perform certain tasks. They can just look around the world and observe it. They want to raise their rank maybe. Maybe the better they do the better off they are. They can take risks or play it safe. They may be trying to become the most powerful group. They may be trying to escape in another land. They may be going around asking questions to get answers. They may be hiding in a park. They may choose from any number of groups to join from good to bad and in between. They may be on an expedition to find a relic or undersea treasure. They could be assembling things for the creation of a powerful item.

A Mental Hospital Simulator:

Inside the Halls of the Asylum you find the upper doctors you simply do not want to mess with. Below them are nurses that could inform of your behavior to the upper ups. You have choices inside. Crazy people to talk with. There are fights to avoid or get into. There is times that would put you in a rubber room. And when the doctors are around you should be on your best behavior. Your privileges will increase. You can start playing basketball and other games in the gym. You can then walk through the lot when getting your food. And if you want to attempt it you can try and escape. Groups are there to teach you valuable life advise and you can either attend them or not. Some have you doing art. At the ring if the bell you take medication. Or other things. You talk to the doctors as persuasively as you can.. or be subtle.. And the objective if the game is to get out as early as you can. Riots can occur. When people are troubled enough. And if you do awfully enough in the game they will lobotomize you.

The game gives you funds, like once a week you are given money to buy things that can be useful in trading and things. To make friends. You can also call relatives to bother them into sending things over, in material or monetary form. Another activity is playing music with the crazy people, a guitar, a flute. Buy a stamp and send a letter home. You may get lucky. You may gain support. Or you may just get a little extra money.

If doctors are abusive you can report them. You can file a complaint. Then they may be removed and things could be easier on you.

If you are pacing (walking around) too much, you are punished. If you bother someone you may be too, especially if they warn you not to. So go about with these in mind.

Part 3: Miscellaneous Things and Additions to the Previous Things—

If we are going over past failures of games it is just because the product wasn't any good. Though there are those that were but not given a chance. Retro gamers call them "hidden gems." Whether they just weren't up to par with their competition or contain broken controls, or just don't spark enough interest, they never went far. Sometimes the port was just too way off.

As for hardware, most failures came from one of these: too advanced is too pricey, lack of support from game making companies, the composition had better controllers, a cart is more limited to a CD in the ways that really count, or the games for them were awful.

One side scroller will have you jump around and frolic, sliding up and down and climbing, bursting through barrels, Hopping on springs, throwing the enemy, while another just has you doing maybe one or two of these, and turns out to be very bland.

For some game making groups the process is a party. It is done in the joy of creating something good. And they have behind them people who know what they are doing. No one wants to be on a losing team. The losing team just wants to get something out on a deadline and are only concerned with instant, though by it's nature temporary, success.

But let's take them and make them better. One by one. Breathing into them the life they should have had.

Game designers are asking all the time "how can things in the world be made into a game?" The first approach that should be taken is to realize it's a game. It is a game version of the real world that fits it in best as such. You may ask yourself what makes a world better and more interesting than Earth? What can we do and see there? What seems magical on Earth that we can include?

We do it all the time. We look around and think how can we make this all more special. The world goes by it's own rules. You won't fi d any book that can let you bring down lightning from the sky. That's why we have movies and stories of dragons and things. Don't have them here.

That's why a game having you be a rock star with a toy guitar was a perfect idea.

And as games become more immersive, smarter and more realistic, they may as well be considered a second reality. To be inside the android's head.

The different ways to produce a game are abundant. Many of the older styles were done by singular people. And these days game making software let's you make complex games fairly easily.

There are game making software to produce a game for many of the most favorite systems. You tell what you want certain things to do and where they will be for most part, even programing things in such as chance. To put text up where you want it and menus, and all else.

Then they can be put into a cart, programed into a CD, a floppy drive, or just kept digital.

Here is a list of questions you might like to ask yourself:

Is the game entertaining enough?

Is it understandable enough?

Are the controls and menus easy to use?

Are the weapons and items fun to use?

Are the graphics appealing?

Are the enemies of a good design?

Is the player rewarded?

Is the music very good?

Is the game not too simple and plain?

Is it rich in content?

Does it lend to exploration?

Is it well connected? That is, are the pieces and components of it put well together?

Can anything be made just a little better?

Is what you have in it working, or should you cut it out?

Is the story a good and compelling one?

Does it evoke emotion the right way?

Are some areas just too frustrating to include?

Is any one thing in it able to be improved?

Are too many things thrown into one place where in others they are inadequate?

Is it fun? Is it involving?

It is like a good meal. The spices are just right. It doesn't burn a whole in your mouth. It isn't to hot or cold. It is served up just right and worth taking the time to enjoy.

If there is no reason to move forward and no wish from the player to do better than they have done before then repeated playing of it is unlikely. However if they find interest in things like the items, the people and places, and given ample reason to go into the next place, they will find themselves there and enjoy every bit of it.

The earlier areas can be more leisurely. It can give the player a sense of how they should proceed. Of how they may learn to play. Or otherwise it just may be too much on the plate.

Unconditionally there will be different degrees of appreciation for your game. Even though the majority may love the game and it becomes a classic, there may still be some that detest it. Don't let it discourage you. Ask of your critics what they felt could have been better and simply come out with a new version. Start with a draft, a fought start, and go from there. And remember: two heads are better than one.

Do quality control. As if you were a health inspector for video games.

Commonly used ideas:

Vacated towns full of homes that you can enter and ransack. Some needing keys. Maybe not easily gotten into.

Lands full of most and fog. Rainbows and night time stars, and the mystery of a star far away. Puzzled scientists and trying to make sense of everything.

The nature of the universe is changing and what was once a law of physics no longer is.

A monstrosity being formed by nature. By science maybe, or through a rite.

Being expelled from your Homeland but returning a savior.

A rush to get to something before any one else does.

The loss of a precious material that saves life. That keeps the world alive. A fountain, a crystal. Or a doorway that was once sealed bit now has been opened, and monsters coming forth. Or them coming from another world or dimension.

To be tricked into setting them free. To be guiled into letting them loose, and now all hell breaks loose.

A greater ability to toy with your opponents. Casting spells that just screw with them. Casting spells that just toy around with them and turning them into whatever you wish to.

A lengthy list of spirits you can summon. Pages long. Having many to find. Earning their support. Having them evolve. Investing them with armor, spells, magical items and things instead of just you and your party. Making them more like playable characters.

More job titles than are currently used. Like a King. He can collect taxes and us above the law. A shape shifter, a spirit, a jinn, a trickster.

The story is sometimes split into more stories. You play the part of one in it's own area, then the part of a character in another.

And sometimes the world of the game depends on who you play with. Each character let's you do the things that you only can with them.

With some you play there's a different game. They can fly, or hover, they go faster, or are stronger. And with some of these comes some pretty intricate strategy.

There are cheap ways to diversify the game and yet they have a good effect. Like just changing colors or appearance. Or a slowly setting sun.

One good game had the great idea of chasing around ghosts on a horse and capturing them. Capturing things can also include funny looking bugs and the kind you see everyday, or fairies. Or a jinn put inside a bottle. Or a spirit that you suck into a machine.

There is starting over from scratch in some games. That you and your team were separated. Or what you had was lost. Or that it was taken from you. Could have just been that after the player dies they lost their power ups. Or could be that the world was rocked with devastation and you awoke on a little island.

Fighting while you fall down a waterfall. Or going through the waterfall. Or a leap of faith. Where the river leads you after many bends. Or a waterfall at the base of which is a great cavern.

Having the stealth to move across safely. Sneaking in. Avoiding contact with sprites, including any eye contact. Passing the soldiers. Going about on roofs. The back door. An unknown corridor. A sewer.

Learning a new sword technique. Spinning. Shooting beams from them. Slashing. Multiple strikes. Piercing through. Targeting and attacking consecutively.

Scores and scores of magical fluids to deposited in bottles. That raise health and magic. Or defense, offense, speed, that make you float. That enhances your abilities or changes your environment. Or just a jar of holy water.

Gathering in one area for The Great War. At a sky high tower. On top of a great mountain. On a great plane. The placed rumored of where good and evil will meet for one last battle.

More quest for the sake of Greydom (or Graydom) than for good or evil. As such a quest not for the victory of good or evil but for the Gray. Becoming a Gray Knight instead of a paladin.

Have interesting boss enemies in RPGs always. Actually they all should be well drawn and animated. Have the player need to adjust their tactics in order to win. Have them change form and go along with a theme, like a wall moving forward that you must stop on time. Or that pesky arm that does you more damage. Or the enemy that changes its weakness.

Transportation: it can be a car or truck, a Jeep or motorcycle. A train or a bus. A taxi or a flying bird. A horse or an unearthly creature. Can be a space ship or jet. There are many possible forms of transportation you can put into a game. Even a magical portal. And a boat.. and a raft.

Shoes that let you walk on air would be cool. I don't mean that just let you fly up and down. But ones more used like an imaginary staircase. Or that let you control exactly the direction you want to go in.

Story twists can include betrayal, an unexpected event, the tables being turned, an unknown relative, a trick, a self-sacrifice, an unexpected ally, person was possessed, had hidden magical gifts, inherited greatness, changed their nature, getting help that saved them from what was otherwise impossible, being lied to, conspiracy.

A build up to an upcoming thing is always a good thing to do. Stuff of legend. That great power. The sword in the Stone, The Greatest Spell, The Lost Kingdom.. stuff of legend. Things most say are impossible but turn out to be true.

They all have level ups. Going from 1-99. But there could also be evolution with these in, say, every ten levels. By the time you reach 100 then, you've evolved to godhood. Every ten levels could give you a new set of magic or a new talent, or greater stature. You start at fire 1. At level ten it turns to fire 2.

There could be a library of games within the games. In areas of books and as such each town you go to will have it's own special game to find, or a set. Simple mini games and stuff as things you can find like treasure in an RPG.

A search engine kind of thing within the game can pull up all kinds of information like where anything in the game can be found.

Species of healing plants, species of poisonous ones, ones with magical effects, one to feed summoned creatures, according to appearance can be collected.

You can rent out items rather than purchasing them. Or make deposits. Or trade two outdated things of your party for one good new item, as you were just going to forever unequip them anyway.

Changing the entire game world could be because the previous one was put to ruin, the new one was a more evil dimension than the light one, or the map could change from one set of levels to the next. Sometimes the player goes to the moon. Sometimes to an underground land. Or a cloud land. And in many games you just have restricted access until you find the right item to proceed.

Some magical items work on a timer. They last from a few seconds to a minute or so. Or until magical power is depleted. Some enemies cast a spell that leaves you with a little time to beat them in breaking the curse. Some curses have an I'll effect on you every step you make.

Cursed items are sometimes present. That when you open or use them a great monster is inside. Or that they could be powerful if the curse was broken.

Some magical rings work very well in casting auto magic. They adjust stats or have you protect those low on HP. They let you double cast magic and make two of yourself for double the power. They shield and protect or augment your power in some way.

There is the helper along the way. It could be a bird that flues up to you from time to time. Or a sage. Or a special message sent through telepathy. Could be a fairy. Some of them help the story along and have good advise. Others must think you are plain dumb.

You get a raft but later you need a boat. You get a hover craft across ragged areas. You get a ship but it is lost. Or you need one that can go to the moon. You get one item that helps, bit later you get one that helps the same way but more.

Things unexpected can come in the form of a treasure chest containing a monster, a powerful sword suddenly breaking and needing repair, a less common random battle, learning new spells based on level ups, a power up like in a side scroller that is only in one area of the game, being deposited suddenly with a lot of money, a city once hidden appearing from nowhere, or an area of the world below you that you had no idea existed.

At the end of a level, a battle, or area, different effects could be made. Sometimes you get extra points or a mini game depending on where you land. Sometimes you fall from the sky with a wand in your hand. Other times you just touch an orb and continue. And sometimes you leap and circular dots circle around you. A cut scene may follow it. A victory may include leaping up and down. The defeated opponent may just disappear, or dissipate into fragments with a booming sound effect.

Inventory can be on a limited basis or as stocked, still more or less limited. Some games let's you have just one item at a time while others may give you a dozen, and some, hundreds. They may appear overhead or just in a sunscreen. Or just the screen before a level, giving you choices if you want to use one before entering.

The roles of the ones you play as can be, among others: a protector, a wanderer, a treasure Hunter, one sent in a quest, one trying to save another or a group, an explorer, a reluctant soldier, just a person who wants to tag along, a person that has no else place to go, one needing help, one on a mission, a rebel, or a person thrown into matters above him or her.

Interlude

Retro Video Game History:

Among one screen games are games that have you fighting in patterns. Tennis kinds of games were the earliest ones. And not always literally one screen. But based on just a few each of limited design. There was evasion incorporated. While enemies were either falling from the screen getting lower and lower faster and faster, or a thing or groups of things chasing you around in maze form. You fought for immunity all you could with a special item. There were safe areas here and there. There was a safe path, sometimes one that altered requiring a bit of strategy. And to escape into an area that was safer was common. To reach the highest part of the screen. Getting help here and there. With enemies moving in different ways: up, down, left, right, diagonally and in circles.

Then came basic 2D going where very much more could be added to this. We then had the player going left to right, most commonly. Some very imaginative minds created some great games with these new hardware abilities. Games had music. Synthetic sounding, but present. And for the first time they could have stories. A new controller layout was needed. Save features became necessary. With them you could continue on your quest and play more in depth games.

The previous era of gaming hadn't any quality control over it and so any game could be released for them. Gamers got screwed over and the market was in shambles. Presenting them in a new way became necessary. And making sure that the games had a level of quality among them was, too.

They wanted better effects in their games. But the hardware was very limited. They'd try for environmental changes, pseudo-3D, things the 8 bit era couldn't do. They had little to work with but still came up with some attractive graphics sometimes. And as the game carts of the time were improved and the hardware was better known, better things could be done. Using every trick in the book they even made some portable games that still pack a punch to this day.

Peripherals became more idea for the 8 bit era. The games were just enough complex to allow for them. Like them or hate them some were a lot of fun. Others didn't work like they claimed to. There was a lot of motion sensing. Then there was the toy gun and games for them. Touch pads, multi taps, and lots of gimmicks existed.

As for portable gaming it had become possible to have good games that could be swapped out and changed.

Game making had become much more intricate already. You could have dozens of different levels each with many screens instead of just playing the game in one or a few. The graphics within them were more developed, and how the game played out from one object to another.

The 16 bit era came next. Many old ideas were reused and made incredibly better. Having more seemingly orchestrated music. Giving the player good looking homes and villages, allowing for more colors and details. The games themselves were bigger. The enemies in them could be far larger and more intimidating. And more controls were possible with new gamepads.

The arcades were breathing their last breath. Certain fighting games were still popular but little else. Those were moved over to the home consoles and the market with them. Fighting games were very popular at this time. And for a time RPG games shined.

The 32 and in some cases 64 bit era followed. But it was a rocky start for many. There were once popular console makers that just couldn't get in the market well enough to stick around. Carts were going out. CDs became the standard. 3D games were now possible. And the way to make them was of a brand new understanding. Some were very basic. Others were quite lush with environments and things. CD offered more space and better music. And again a new controller was needed, most of all the thumb stick.

Some games went very poorly into 3D for the first time. Embarrassingly so.

Games were needing large teams to create them.

Fighting games moved into 3D. As did most other genres. To at least have a touch of 3D they felt, was necessary.

There has never been a guarantee that any one company will be best in the market and remain that way. While 2D games were the expertise of one company or a few, those games may not evolve well. In the days of 3D first person shooters have reigned supreme. And those kinds of games were not even made in the past.

So the market was born and brought up with these. We are still in the 3D era. The gamepads are mostly the same. The games are more in depth but still generally the same in their nature.

$200 for an old 2D console.. and about the same for a single 16 bit system that included a game. That's before inflation. But now there are remakes of them packed in with dozens of games. With wireless controllers too. At what would once cost thousands and take up a lot of space is a hundred modern bucks and tiny in size.. like the size of your hand, and they could go much smaller if they wanted to.

Then there are rip off devices. Like ones loaded with ROMs. Having hundreds of games on them. Being able to hold thousands. Played portably. I do not recommend them because that takes all the fun away. Once you have everything you want nothing.

There is a very large community of retro gamers. There are many thousands of videos of them online from play-throughs to glitch expositions. And retro games are being improved these days due to new tech and software. Giving an almost 3D effect to a 2D game or sharpening it's graphics. So much graphical improvement to impress. Art is collected for these stuff. Shirts, dolls and things too. And some of those old games are incredibly valuable. Like the sought out rare titles that are sealed. Or games of which only a few dozen exist.

And new games for old systems are being made. Or else hacks and reprogramming of them. With modifications that the original gamers of them would have loved to have.

Back to the regular topic:

Villains come in all shapes and sizes. Some made have been entirely unique, some represent old ideas, a mix perhaps. And there is a lot to say about villains. They may have super powers. They may have an army behind them, a group, a gang, a cult. See have been about clowns. Like evil ones or just crazy ones. Some have been taken from mythos. Or old stories like Dracula. In video games they are often animals. A turtle, a crocodile, a toad, a pig man. And there has also been: powerful wizards, a Sorceress, aliens, super minds, scientists, and martial art masters.

They have an array of schemes behind them. While they are seeking or keeping total power you are sent to make things right. And while you may fight on a moral basis they do not. Some of them may be plain evil as a type of game has it. In other types of games you know little to nothing about them. They are just the last boss. Maybe they stole something from you. And are much just in cartoon form.

Their foes of you can be legendary or other worldly. Full of great powers and inhuman. With a dash of the eerie and spooky. They play there part as their strange nature comes into play.

The primary villain can gain more and more power until it becomes godlike. Or be vested with a natural source of power leading them to use it in any bad way. They have the greatest magic, powers, weapons, devices, vehicles. The most wicked appearance. The most intimidating one.

They usually have a particular way to defeat them. They may be weak to but one weapon in the whole game, or they are stricken in that red dot on them style. And sometimes go from one form to another, maybe having four.

All ng the way they have put every obstacle in front of you that they could have. The level leading to them is full of all kinds of evil. It's to reach the top, go through a course of statements, and to deal with an enemy that cannot be changed.

Give the final boss a personality, dazzling power, a build up leading to him, her, or it, and transformations if you like, their escape from time to time, and great weapons that only they could defeat.

But if you are making a more simple games then a simple enemy will do just fine.

The resources of the land (or level, areas) can be stumbled on or only found with a lot of searching around. A merchant may be in a train or residing in a forest to help you along the way. And friends may return to you at an unexpected time. A pearl in the ocean, precious metals buried, trees whose branches make great wands, dust of magic power, herbs in the field for magical purposes. And these things can be taken and used as is or put together in a form of alchemy. In a swamp a sword. A stone in a rocky area that has power. Looking for a lost ring that though it is hard to find is powerful. A spider that weaves magical cloth. A dragons whose scales make a shield. Or a creature providing the same.

Something in a basement of a home. A key found in one place but used in another. Like a key to a home. A fallen knight in a field with a knight offering you his sword for help. An area of once a great battle where armor and things have been left behind.

A place of great power where certain spells can be cast but nowhere otherwise.

A fountain or spring can restore energy. And while some games have multiple ones others are scattered around. Some were just there where a programmer felt they were needed, but being in only one spot on the whole game. Fairies have been used to restore energy, revive life, too. Spells and items can restore energy. That includes dropped items. Some may restore it as time based. When an item used like a ring counts down to zero, that's all you get! Some after battle times restore it, or when you reach the next level. Some towns folk do. Usually at an inn, buy not only. And sometimes you just talk to an NPC and they say, "hey! I'll restore your energy!"

"Leaps of faith" are sometimes put into a game. It may be very literal, like jumping from a cliff. You may think you'd die if you do. But it turns out you landed in a very special area. I've seen before things being timed. You had a couple minutes to get out. But then the game asks if you want to wait another few seconds. You want out. But if you wait then a former party members comes up to you and you leave together. That character would have not been playable afterward if you didn't. The game may ask "look around more?" As a hint that you are about to leave something behind.

Potions can come in purity. The more pure they are the more powerful. And a few percent more or less can make a big difference. Whether it be for attack magic or for curing the higher percent of purity the better. And percentiles can be used to formulate your own concoctions.

Buttons can be used to indicate things through sound. For example a "yes" sound or a "no" sound, or a "you are close" sound plays when you press a button on the game pad. Hold down L and R together, or justly button A, whatever you like. So if you want to know if you are close to someone or some thing, pressing a button will give you a sound, accordingly. One small theme of music per question answered.

Spells of great distance are not commonly used. But they could be used to effect the game from very far away.

From one game to the next sequels have sought to do one better. There has usually been that characters have been added to it. Sometimes the same boss, sometimes a new one. E tea power ups and abilities were added to make the game more fun. The story may have stayed the same or was adjusted a bit. The playable areas were increased in size. The new hardware allowing for far better games, or at least is the hope. But there comes a time when things had changed so much that they cannot be recognized as its own title suggests. And new ideas are just gimmicks that came from all of the leftovers.

Good games are loaded with extras. Things that are only in one part if it. But so many of them that they fill up the whole game. Like a third that at one point in the game could steal the guards clothes to sneak in by. Or that one time when if you walked up to a stove and pressed a button it burns you. That one instance, that one time you could do something in the game but nowhere else in it. Like jump into a large boot and hop around or one enemy that steals from you when no other ever did.

Games haven't always been based on simply computerized graphics as we know them. Some were interactive movies. Some were vector based. Some were LCD or just lights. Some effected a virtual experience with mirror tricks.

Old styles of game making has far greater potential than before in terms of depth. Where it once was the had to cram in what they could, there is a lot of space now besides. There is room for far wider areas with more in them. Music can be orchestrated for it. And cart adjustments could have it fitted in to some extent. I think though it is better to have it somewhat plain. As far as the look of it goes, anyway. Cut scenes and graphical improvements made but they should retain the feel of the 16 bit era, 8 bit if you like. Some of these new games have in them some goofy voice effects.

It's really an art of balance contrasting one with another.

Most spells are based on the elements and guessable things like poison and healing. But there could be simply "color" spells, that strike twisting lightning of colors. Say that a for is mostly green, a green spell can be used on them. That is to say, the green spells effect the green things in any play area as the programmer would have it.

Among non typical kinds of games (and the typical are very typical) are games that would have you playing a guitar, raiding an animal, a farm, exploring the deep sea, going around photographing, games of an educational basis, brain power games.

Games that are transferred over to video games: like TV game shows, or Sudoku, some kind of card game, a number of sports, a board game like Chess, are all easily programmed but tons of fun, and do well enough.

\----

The process of making a game can be as a rough draft fitting pieces as they are needed to be, as they are called to. You may go back and find that something could have been done better. Naturally you don't want to split hairs. Good enough should be left alone. Then, if you need to spend more time on something else you can. You may be able to do it alone. Or you may need help. You can use a game making software or learn programming if you do not know how to already.

Work things out on paper. Save your notes. Use those that were the best. And be aware that although something may seem the best idea at the time it may not seem so later. So returning to your notes tells you that, think about it. Adjust it or change it to be something better.

You may decide to put it in a cart or a disk, as a file that can be used on a computer. Just a digital file. Or co rained within it's own hard drive. Our choices are increasing.

The best games come from passion. Not from lack of desire. People have collaborated and sought the best possible experience out. The most suitable musicians were found and used and that made every bit of difference. Somethings make the best difference. Like the theme of the overall game. Like the graphics. The items and controls.

I always wanted to program a game. I've never been able to. So I did the next best thing. I created a book of ideas for others to use and hopefully come up with a great game from them. I've showed examples of how ideas were used before. And really just about any idea has been used before in some way or another. So I made it a book of choices.

For me early on I wanted to make a game. In my 8 bit days seeing what was there before I'd take to paper and try one better. My ideas weren't that great. I was only 10 years old. But one idea had potential. A major game company told me that they were interested in the concept. They sent paper work to me to establish my own copyright. My idea was for a two headed skeleton. One shot fire, another shot ice. This was in the 8 bit days were general ideas were very simple. But when I got the paper work I presented a whole new idea altogether- instead, and they rejected it!

I'd say "keep on a simple pace." Do not flood an area with ideas. Do one thing that is simple enough and onto the next. In that way you will keep control over the overall design. Otherwise you may decide to add this and that, then ten more of that, and more, until things are out of balance. Rotate your ideas, you could say.

Rip off artists take the same story but with a different theme. Which would be fine, but it never results in a superior product.

So e games are awful for just one reason. If that one reason wasn't so then it could have become a classic. But the controls are broken or something else.

Some game makers are masters at adding extra touches. Just slight things that make the components of the game better.

At some point things are as good as they are going to get. But to continue on them for the sake of perfection changes them around.. changes ideas around that were originally it's foundation.

Some foes are plain. They just charge at you like in a fast pace of walking. Might have a weapon in hand. But aren't really anything special.

Lots of content can lead to over complexity, bit it doesn't have to. They can be picked or choose from. They don't need to be learned about one by one in complicated ways.

For some games like an RPG story is essential. It made one series succeed and another fail, or fall far below it.

Some levels had been made of just a splash of ugly colors. While others have made them very nice looking. Like one with green bricks, another gray with cracks and vines and red brick doorways.

Some required pestering things from you. Like the meat you carry for health automatically rots. Or you are required to camp and required to just the right amount. In other words realism was put in them that is pestering to the player.

Or the gamer can be left totally frustrated by precise jumps needed.

Some games win you over while others push you away.

The story can be totally involving but predictable enough. Could leave you guessing and awaiting the next steps. Can evoke emotion or be sappy. Could pull you in or could be shallow. In any case the pace of it should be just right. Don't just brush over significant occurrences.

The more you know the more you understand. And there are a lot more ideas for games to pull from than there was before. Find the right mix. Do o e thing but in a way that is better. Try to one up your competition in every way, just make sure it all fits together desirably.

Usually with more simple games there is among titles very weak ones with maybe one great one. Maybe the programmers just wanted to push out a fast game. The idea behind them was simple, after all. But then among all those is one very good title that is a staple for genre. Like a casino game for example. One had the works: multiple slots, different tables, more appealing graphics, and so on. The game size of this stuff is so minimal but one would just have one building to roam around in. I guess you could call that "improperly keeping things limited."

Great programmers learn tricks to defy the hardware. And lots of good things can be learned from them. They may have created pseudo 3D or make music that was thought impossible on that hardware. And all they used were tricks to get around it's inherent limitations.

Especially for ports. Taking an arcade game back in the day and doing all you can to make it look as good as the arcade version. While some take the approach of "this isn't a kitchen, you'll eat what I serve," another knows that the fans will not accept a far inferior product.

And remember, save your time for the things that matter. Some things are just fine and good enough as is.

Some games need extra elements added to them to make them work. Like a special move. Or as simple as holding up and A to throw a weapon. While people may want a simple idea to work it may need a thing added to it in order for it to do so. One weapon may have been originally intended but going back on programing they realize a different kind of weapon will be better overall. Or just with sprites. It needed a hat.

Intro..

It's simple really. I can't program games. Game engine wise, maybe. But I find it too much to take on. On the other hand I like to write. And I'm just brimming with ideas. So I can do the second best thing: create a book of video game ideas. My experience is rather simple too, but there in full. That is, I've been interested in retro gaming my whole life. Back since before they were called "retro games." I love the stuff. Whether it be a play through online, new reviews, speed running, whatever it is people had to say about them.

The way this book will be written is to present old ideas that have been used in its numerous forms. Will provide all new ideas of mine. Though it's possible they have already been. There are many thousands of games out there. I'll go through styles and stuff to. Such as adventure, side scrolling, platforming, FPS, etc.

It is a book that can be read in any order of pages. In other words it doesn't have to be read from page one to two, etc., but in any order. It isn't a story I am telling. Just numerous ideas.

I hope you find this book helpful and thank you for reading. I like being a good help to people. I like video game stuff. I'm sure you'll find at least a few good ideas here.

And don't worry if I move too fast. I will summarize things from time to time.

Chapter One

What Makes a Good Game & What Makes One Bad

A good game is easy to control. It is natural. Not awkward. Not unreasonably difficult.

A good game has good music. In fact that can make a very big difference.

A good game is good to look at.

Isn't just a clone. What you could call "differently the same."

Is just fun and involving. If a player enjoys what they are doing then you have succeeded in every way. People may tell you that's an awful idea but if it succeeds, well, "the proof is in the pudding."

Aesthetics matter. Meaning the beauty of it. Like the title screen. The cinematics and stuff. If they are lovely then you've got it right.

So we can go over controls and music, the look of the game, the degree of involvement it generates, and the level of fun the player has. Those are the most important things to carefully go over making sure it is executed right. With those you have the most important things. But I will go over a hefty amount of other things that will help you to create the best game possible.

The smallest elements in a game seem to each have a myriad of ways to do them. For example how many different ways you can equip a character or just strengthen them. A character can even jump many different ways. A short jump, a high jump, a very high one. Floats in the air after jumping. Crouch jumps. Natural jump. Spin jump, you get the idea.

Lots of options. Consider them. Like blasts from a hand gun as seen in Mega Man. That guy has all sorts of kinds of blasts. In Mario Land Mario even used a rubber ball to attack. One game has you throwing axes and daggers. Another shuriken.

I will spend a lot of time listing your options off as I know them. From there you can pick and modify them if you need to. Or just to have as good for thought.

Some things have stood the test of time. While we would want to do something better, sometimes we just can't.

A game not so demanding. One not too frustrating. One not leaving things feel pointless. But rather one rewarding and naturally enjoyable.

Naturally enjoyable means things like intuitive and automatically adjusting, automatically suited to what the player wants.

A game of great design that pulls everything off just right. What could be made better is made better until it is just right. If that means some ideas must be trashed, then so be it. In the pursuit of making a game that is a rule. At any point the player could be lost or just find something too difficult to pass. While there are online guides from games, some systems and techniques, some methods are too difficult to pass, with or without advice.

Many games just try to be the next good thing of the old thing. But they don't come from genuine interest in programming. It is a law of gaming you could say. That you have to have your heart in your work to make a good game. A painter could just say "I'm going to make one of those too." But do painters do that? Or a painter just sloshing around colors in an effortless way. But a game player us less likely to enjoy something like that.

But I would suggest not to overthink things. An over smart game could be awful. Originality doesn't account for a good game all the time. While we want to be entirely new there are some ideas that are the best already and will stay that way. But who knows. The best of the best of the best ideas are very hard to come by. If they weren't they would have presented themselves a long time ago. People making games are constantly working hard to think them up.

Some games make things as real life as they can. But a game is a game. The game world doesn't live by the same rules. So food in your inventory that rots is just pestering, or a sword you have to buy a sharpener for. Or suddenly breaks. Never did like that approach.

A game is a pretend thing in a fantasy setting. If you have to go through schooling in the game to become a secret agent then that's no fun.

Giving the players a lot of options is always a good way to program. Multiple level choices or quests for example. If they get stuck one way there is always another. "Where there's a will there's a way." They aren't left feeling tedious towards things. One person may like one temple or dungeon and another one different. If you only open up one area at a time slowly then it isn't really an open world game. Make the items come in many, weapons, magic etc., give a brief explanation of it, and there you go!

To summarize all of this..

A good game is easy to control. To understand.

Has good music.

Has good looks.

Isn't just a clone.

Is fun and involving.

You have many options these days in programming in things.

Some old ideas couldn't be made any better, it seems..

A good game is neither frustrating or demanding

Is naturally enjoyable

Comes from genuine interest by its maker

Is a game, not real life

And as a suggestion, don't overcomplicate the process, but keep things enough simple. Start from scratch. A draft. Put the pieces together until the fit right.

What else makes a good game or bad game, or makes a good game turn bad..

When the player doesn't know what they are doing or how to do it. While some learning required is OK, too much if it certainly isn't.

Too many buttons and menus= a complicated mess.

Not having the ability to enjoy an area. Being pushed to the next too early. Or changing weapons and items constantly.

Long and wordy cut scenes unless they are very enjoyable. Though not having to watch them every time.

People in the game telling you what to do but making no sense.

It takes a good team. A good musician. A good programmer. A good illustrator, a good designer, etc., in more or less numbers. And it takes time and interest. People that enjoy the process. That may mean looking around. If may mean education. From there it goes to the drawing board. Putting forth ideas. Having a good and solid premise of the game. And going from there. It isn't so much point A to Z. It is a little here and a little elsewhere until it comes together well.

Perfectionism may not be good. As a game of intelligence more than having a firm grasp on what you wish to do and execute. A better approach is to focus primarily on creating something fun and involving.

Word of mouth matters. First impressions to. Like that come from marketing, advertising, presentations, even labels and packaging.

That said, the game you make is bound to succeed and remember to always love what you are doing.

Chapter Two

The Choices You Have

This chapter will go over ideas that have been used before. As examples to what you may do in making your game, as options. If you can add more to them all the better. I will also include a few new ideas here and there.

It will be split into a few types: Character based (those the player controls.) Enemy based (those the player fights.) Environment based (the surroundings of the player.) Mechanical based (how the game is controlled through the player.) Item based (including weapons and power ups and such.) Enhancement based (referring to embellishments mostly.) And game style based (referring to the genre of the game.)

Characters

Characters come in many forms. They could be anime or cartoon based. Movie or book based. Invented entirely. Being altogether unique. Bases on fairy tell creatures or people such as elves and dragons, angels or demons. Could be from old myths like Icarus. Could even be toys. Based on Dracula. A plumber. An animal of some kind. An insect if you like.

And what does Dracula's contender do? Roams graveyards and gothic temples to pursue him. And that's the question to ask. What does that kind of character do? What places such a thing in a game setting? It doesn't have to be realistic. No one really goes down large pipes. No one enters a dungeon as such. So simple take that kind of character and build a world around it.

The world itself doesn't have to revolve around that type of person entirely. But it provides a good set of ideas.

Naturally a ninja has a throwing star. A wizard has a wand.

There are numerous other choices. A thief. A knight. A prince or princess. A robot/ android/ cyborg. A pilot. An adventure. Or simply a human. Your choice.

Think through them. Just by knowing your options and thinking about what kind of game to create around them you will have a few good initial ideas.

Enemies

Naturally there is a lot more to say about enemies in the game. There are a lot more of them in it. As usual I'll list some of the kinds of enemies that are found in games.

There are those that try to overtake a Kingdom, or a dictator, there are crime lords. There are animal based ones. You name it: crocodile, turtle, penguin. The demonic type. Ancient dragons. The undead. Walking skeletons. Robotic. Mad doctor. Wielding large weapons. Throwing things. Spiders, centipede, bees. Walking mushroom. Pig looking things. Human hybrids. Sorcerer casting magic against you. Walking dolls. Shape shifters. Or just things purely made up that do not resemble any earthly thing.

Modern games infuse them with a lot of AI. AI that has them a little bit differently managed. Not so much either more easy or difficult. Older games can be very difficult sometimes. But certainly like you are more fighting something smarter at fighting. They'll jump out of the way, dodge, look for advantages and things. They'll hear you creeping up. They won't see you if you aren't looking. So you can creep past them.

Older games have enemies do basic things. Leap toward you and off the screen. Come slashing at you. Fire rounds that aren't necessarily in your direction. Shoot things in every direction. Move as made to, following a pattern that doesn't necessarily follow you. And there are modern 2D games that have it somewhat like this. But they are still a bit smarter, usually.

Enemies can be created very creatively. Like robotic dogs or hippos. Or just he bats flying around. There is an adage that says flying enemies are always the toughest. They can be a nuisance. Some enemies poison the character. Some immobilize. Some wreck havoc. Most of them have patterns. That has long been so with video game enemies. And while at first they can be difficult, after you learn their pattern, not so much.

Enemy bosses can be Firesome. Have a dramatic approach. Be quite more formidable. Have more tricks up their sleeve. After their defeat a reward comes. The game is advanced "officially." Standing between you and them is the next chapter in the game. And last bosses usually change forms. It is a game making element that has stood the test of time.

Some last bosses have had their own lengthy and elaborate orchestrations. Long music, long gameplay.

Some enemies were at first your friend. Even your brother. Who turned on you. Or was tricked through magical mind control. And a plot twist is always a good thing.

And along the road a person you meet may seem innocent. But then viciously turn on you. Like they were playing with you.

The harder the enemy the better the reward, as it should be. And according to what you defeat, different things are dropped. Like slaying a dragon and getting dragon scales. A wizard and getting a wand.

Environments

These days they can be quite incredible. Those of fields and worn down buildings. Of rivers and lakes. Cities and villages. Hills and mountains. With weather patterns such as day and night. Storms, thunder, fog, etc. Forests, camps, whatever you like.

*This is a public domain book. You may use it in any way you wish. But singular rights for it are not given. You can use it freely with or without crediting me. With or without selling it. The EBooks of this book are free and may be shared with whoever you wish.*

Greater Video Game Ideas:

I want to go over new vs old games first. It is important to know the limits of the past and the far greater variety of things in games now.

For example, in the 8 bit days the programmer was very limited. They may have been able to squeeze out just a little of options between power-ups and things. The world map didn't expand very far. And if it did, not much was there. For example a tree of the same kind over and over again which wasn't that graphically impressive. Now? The player can have hundreds of power ups. Like swords or lances, axes oil r whatever else. And descriptions along side them. And graphical resemblances of many kinds for each.

It used to be that a heart adds to you power/extra energy, and that was it. Maybe a potion too. But now we have video game players climbing trees for apples, or herbs of the land. A melon, a kind of food. And each have their own effect. Not just "one heart for one heart energy." But now, "Apples for half a heart," another fruit more than that, while another less. Not only that that stuff can be cooked in the game to boost its effect. Like on stats. Such as weapon wielding power.

In an old game you may have had around six weapons. Eight maybe. Or weapons of different strength but weren't really shown in gameplay. As in an old RPG things were split between one screen. The monsters very minimally animated.

But isn't it now like a parade! One where candy is tossed everywhere.

It can take you about 2 hours to cross a world map. And while you venture forth you find yourself in the plains, or forest, or mountains. Along the way there is much to explore. You could enter a cave and end up spending an hour inside. The trees look real. The water, the people, etc., and real voices are now incorporated.

Alternative Things To Do

Having multiple missions or good reason to wander around and explore is an important element to include in today's games. A variety of things to do. Some examples can include slaying a demon to get its power. Or perhaps to summon it for help. Or have it drop a weapon. Maybe an element that can be combined to form something given enough different things. (Like iron to improve a sword.)

Dressing in new clothing is good. Each suit has it's own worth. Some better than others. Maybe one suit increases defense and another protects from cold areas. On top of that having appearance changes in general.

Treasure chests containing items is an obvious way.

Diversifying the power ups. Like having different kinds of food. Laying weapons around that you can take and use.

Having a lot to talk to.

Laying around secrets.

Enhancing the environment to co train night and day, snow and rain.

Providing items that will allow you to enter a new area.

Giving as much interactivity with the environment as possible. Having it provide food, precious and semi pop precious minerals. Pieces and parts to put together to create something. Weapons, increase health, etc.

The Artsy Styles of Games

Some are cell shaded. Some come in the form of a very very old cartoon. Others just a modern cartoon (non 3D and 2D alike.) Some graphics have things looking like toys or clay animation. There are those with realism. Those without. Some games have come in the form of comic books.

There are those that are made to be graphically different. Something like perhaps abstract art or impressionism. Just like painters may paint different ways games are sometimes done so that way too. That is, not graphically real but more "artsy."

So if you were to do the same in what way would you? In all honesty I don't like artsy games, mostly. Though there are a few that I do. Nevertheless it does seem to be popular among gamers. Just as many ways there are to paint there are ways to paint a game. You have the canvas. What will you put on it? You don't have to be only abstract, too. You could mix and match as you please.

But I cant really tell you just how. You are the artist, especially in a case like this. I only offer options and ideas and show you what was done before.

So.. So.. Many Options

It is very comparable to old movies and art. Not so much books. But the older films are the less tricks were known. Like special effects. In fact video games lead to CGI. That's mostly what they are using in today's films. Well, considering how games were still very limited even in the 64 bit era (a number really skipped by many gaming companies though) but nowadays an incredibly large amount more is able to be included. Considering the older days things were like preschool images. Not so literally but to illustrate a point. They went from pixels to polygons of increasing realism and depth. And just remember: everything is possible.

A Game Transformer

While it is a bit off the beaten path to talk about in this book I will share my idea for it anyway. After all it is kind of like making a game. It is making an old one better. Those have been called new games before!

It's been done a few different ways that I know of. My favorite is Mode 7 improvement. It sharpens up the edges. Worth taking a look at. There is another that trues to make 2D ROMS into 3D. That one needs a little bit more development. There is another that makes preexisting graphics look like HD. And that's a good one! It does so through AI. Is automated. Then there are hacks. They make the same game different. They reorganize things. A lot of times companies will do that for their games, too. You'll often find individuals just doing it too.

And a man stuffed a 3D game into an old 8 bit cart. It hijacked the system or something. But could be played in the system it was designed to, no matter whose console of that system. Quite remarkable!

You have stuff like mods too. Sometimes used for unscrupulous purposes.

Whatever the effect the aim is the same. Make a better game. Enhance it. Or the hardware. Usually to improve graphics but sometimes for greater depth too.

So Many Unused Concepts

As much movies and shows, comics, books, and things there are, very few of them have been made into a game when it comes down to it. You'll have a lot maybe for one thing, but not many things. Just the top movies most of all. But just look at how many shows and things there are that haven't been made into a game! Whether it was a really old movie or book, Homer's Odyssey, Moby Dick or whatever else. I think that Tolstoy's books could be made into a great game. Machiavelli's The Prince could be a simulator. A run the kingdom one. And that stuff has been in public domain for ages.

About Your Sequel

So you've created the best game you can. Where do you go from there? Well the right approach is taking everything from before and making it better. Adding things you need to. Things that maybe you didn't think of since you made the last game. If you compare one game to a sequel you may see a number of different things. Things the programmer changed the game with from the last title. There could be more and better weapons. Better enemies. The same primary enemy boss or a new one altogether. The music has been spruced up. But maybe the over world doesn't even have it anymore, instead of focusing on sound from the weather. And that worked well. Look at what people did well when making a sequel and their mistakes too. Some were simply brilliant. Others a disaster that ruined the series. Some strayed too far for the sake of idealism. Like turning an adventure game into a side scrolling game. I would say keep the original idea in tact. And some sequels don't totally seem as such, bringing in all new characters. Receive feedback from your games. It's valuable!

Some Loose Ideas Thrown In

Old forms of games- those when we really only had paper or pieces like in board games, chess, or paper games like dots and boxes, hang man, would work great as a portable travel game. A game to play with family and friends. We've gone beyond LCD games. Small displays full of color and reasonably good with graphics are entirely possible to do this. Adventure games and point and click games are easily programmed. But a better option may be an app for a smart phone.

A Self Simulator where you can input things a person may do any given day. So whatever you do you input. For example what you ate. If you exercised. Your current weight. If you napped. If you enrolled for a degree. The grade you got. Whatever. You input these and see what happens to the character. Do they find employment? Do they have a healthy heart? What would the psychiatrist say about you psychologically? In fact maybe you can go to the doctor and see what he says in this simulation. Or predict the future. You can answer questions along the way. And the game will tell you all about yourself.

Online Merchants maybe you don't want to play a game so much. Maybe you would rather just run a store in an online game. You've collected a lot. You want to spend time making money. Maybe your services and products are better than others. And their prices. Or maybe you can include a digital file to sell. The music you composed yourself, orchestral music for the game itself. And includes a very precise way to create things through trial and error. One part one thing, two parts of another, and a spell, with a dose of another thing. And those that learn them have them as a secret potion or item to sell.

Paying or trading for in game services too. Incorporating a lot of sales elements in a game. Basically everything in the game can be sold, horded, collected, obtained.

Permits for a person to enter into your gaming realm they have to buy a permit, which you profit on. Whatever in the game you bought or earned you keep. For others to go there they must provide something in return. Everyone in the game has their own home. Every player could buy another home and its contents at a price. And maybe a person could monopolize all of it.

Good Vs. Evil An online game where good fights evil. Resources in the game is well balanced. Those for the bad side. Those for the good. It could be that the evil side can only gather resources at night, and the good can collect them during the day. The game is based entirely on good verse evil. At the start you choose one or the other. You may listen to pleas from either. You may be rewarded to join one and not the other. Whatever the players of that side would give to you. In other words, like recruitment. And the game may be entirely unbalanced. Maybe more chose one side than the other. The bad side can steal and harm more. The good side is more situated to help each other. Maybe the good side must get permission from God to hunt down certain evils. And the game at large is good side vs. Bad side. Heck, you could even have a "gray" side- those in between. The emissary kind. The in between kind. Or the non sided kind that has a little of both. And you may be bribed in the game to join the other side.

Appointed Time and Place Having a calendar overall. And a different set of special days from area to area in a game, which may or not be widely dispersed. Maybe the upper ranking characters establish what those days will be. Or it is voted on by the players. Maybe it depends on what the people have. The more that is gathered the greater the feast. And work done to condition it, make it possible. A game day is usually quicker. An hour is a day maybe. With moon cycles helping people know the time of year. Fall becomes fall and the like. And there are holidays/ celebrations within the game at given dates. Perhaps some established by the players.

And you could tell another what day and time to meet you, and where. Maybe your real life birthday is celebrated in one area with a total of 365 areas per celebration. Or those could be grouped by month for 12. While in the game you could be "born again" after some sort of Christening by The Holy People as a Paladin. If not "Born into Darkness." In fact you could have as such an initiation in the game. That which aligns you to a group, as so desired. Complete with a ritual or ceremony.

Pulling up resources as a major focus in a game, resources could be used in highly numerous ways. We've seen it before in more simple ways but I am talking about much more attention given it. That would mean that any given resource could be used in numerous different ways. Scientifically, as combined, to create. It doesn't have to be like the resources on Earth but could expand far beyond that in a gaming setting. Magic spells could be cast on items to transform them. Discoveries could be logged. Experimentation would be essential. Pulling up resources could pay the player in game. And who creates first through them could get a patent or keep it a secret before they could afford one. Then they are sold at the right price. Or created to benefit ones own kingdom. Perhaps they were commissioned. Perhaps that was posted. And so one ventures out to create that thing. Like anything: better burning wood, better travel device, something to take you and others beyond The Dead Zone.

A biography based game whether or not you told anyone you did so, you could make the game as your biography. For example, the map of gameplay areas could be every place you lived in. City by city, home by home, and what you did there. The music could be from those times, earlier and later days. The music you liked at age ten there, and twenty. Only it is modified enough not to plagiarize. Has the same basic tune orchestrated or something The friends of your days all there, and enemies too. The obstacles in your life. And achievements. So where you were born is where the game starts. Depending on what game genre you are creating, adjustments may be needed. If a person bullied you, they could be a pig person. The cities may sound similar. I was born in Raleigh. I could call it Rally or Raily. And your whole family could be there along with their qualities and quarks.

Games uncommonly made into video games include bingo, a Tarot "game," one maybe with multiple decks to choose from. Simple dice stuff, or dice with images on each of the four sides, certain card games, just memory, crazy eights, go fish, many sports games exist that are not found in video games, and some may have that are very old.

A Marketing game or a promotional one. One that describes pre existing things too, like books or movies. Art, history of things, like classical music, stuff like that. Maybe you could take a scroll in time. From era to era. The medieval period to the modern one. Placing you in those times. But as for marketing or promotion it could list things for sell. It could all promote a company. It would be like a program to sponsor things and be somewhat educational.

Letting you transfer files it is more of a hardware idea but letting you save many different kinds on files from the game. Like an eBook kind of file. A music one. An image or video. Just by doing a "save as" thing. Buying the game can get you a lot if goodies alongside it. You could print out the manual if you want. You could get a soundtrack out of it. You could print out kinds of certificates of achievement. And maybe a reverse thing to, helping you model the game or insert things.

The Evolution of Maps

Good maps were once a technical leap for games. In earlier games they were just a collection of grids perhaps with markers to get the information you needed. For 8 bit games they were just that. When the 16 bit days came along they could be scrolled along in multiple directions giving a much better idea of what was there. The gaming territory was much more limited than today's games. Help making that possible. A map can either be obtained. Or there already. Or opened up as you simply roam into new territory. That element alone helped the gamers a lot. That element alone made the 16 bit games much more tangible.

The programmer wants the player to uncover a little bit of the map at a time, sometimes. And other times the entire map is opened already. Cursors point out where you are. Some details are there, more or less. And markers indicating important areas. A special marker to indicate where the character is to go.

Sometimes you can climb up.. a mountain, a tower, etc., to view the world around. And that can be a great additional help. Some games let you insert your own markers. Of any number of symbols to differentiate one from another. And some maps let you travel from one area to another by simply pointing that area out and selecting "warp to." With how large modern game worlds are it is a big help.

Considering Peripherals

Gadgets to enhance games are in no short supply. An arcade stick instead of a game pad. A fishing rod. Sonar even. A camera. The list could go on to include hardware enhancement and not game enhancement. But let's just list game enhancement. Like the power glove. Motion sensing things in the form of a square or ring around the player. VR enhancement. Games using guns, or a bazooka. Systems that incorporated these altogether (motion sensing) like with a wand, maybe a camera looking at the players hands.

What I would like to bring up is that when some of these emerged they used very expensive technology. Corners had to be cut. The hardware reduced along with its effectiveness. Hardware has come a long way since those days. Things made more universal too thanks to things like USB connections. Some got a bit rich off of modernizing light guns to be useable on non-CRT televisions. One company was able to place a screen on their game pad. Wireless controllers became more prominent. Rechargeable batteries evolved them. VR became much more feasible. After al li who really likes VR on a 16 bit non-3D system?

Voice activation, voice instructions, rumble features inside a controller, to add to them. Really I could include controller evolution in this topic. Who has the best idea for the new controller? As well. It seems there aren't many more good controller ideas left. It has been awhile since a major change. But one cool recent thing is resistance buttons. Like if you are pulling back a bow you feel the tightness of the draw. Maybe we are depending more on another video game revolution in order to need new controls. Seems like VR but could involve even holograms someday.

Steering wheels for racing games and handle bar joysticks from days of old still work better on certain games. Or at least give them a more desirable experience. To sometimes be used. Maybe not other times. When I used to play ROMS and emulators (before I started thinking it was cheating and moved onto very new games) I actually liked controlling a game with a thumb stick. Most would prefer the D pad on that. And oh, about pads, there is the fun pad thing mostly used for exercise, dancing, or such. Was the coolest thing in its time. Maybe not for the most fun gameplay. But the neatest thing to have.

Controllers have had number pads with inserts to speak of use. Or LCD based compartments. One designer was just a little off. Taking from a four button triangular design after a simple 2 button vertical one (right hand side buttons on an 8 bit then 16 bit successor.) 6 buttons would make the most sense right? Or to add just one, making it three? That would make sense. But the true innovator made that four button diamond shaped design and added to shoulder buttons. The player has their fingers on the top of the controller, after all. So the next system came out and its game pad didn't do any more than add two shoulder buttons. Not much creativity. A company came out with a thumb stick co controller. And three things to grip. Kind of like a valuable thing in an ugly form. I don't know, like good cotton pants that are pink with splashes of blue and green. At least the thumb stick was the best place to go. After that things became more uniform over all. Some fancy stuff maybe. Some oversized thing. But two thumb stick buttons, four on the right hand side, etc., and the time of the remote controller motion sensing thing or the gamepad having a large screen on it. Well, gimmicks really. A company once took such great big leaps and in so doing made an old thing much better. Came up with controller ideas that would become standardized. But now when they take a big leap forward the gamers think 'what are you jumping like that for?' Oh, the sad days of perfection are upon them. They've nowhere else to go but straight. And everyone is there walking alongside them. People who cheated their way there.

Help Along the Way

I know that while playing certain games I could use all the help I could get. Last night it happened. I revisited a character after accomplishing a few things. I needed to know where to go next. 3 other places actually. I happened upon that character again and she opened up three more map areas to go to, to find them. Sometimes I don't know what a thing is even for. Then the game brings it up. Just not until it would have use anyway. I look through the menus. I wonder what a thing is there for. But just with leaving the start a tad they reveal it to me. For example I came across this strange room where it seemed I could warp. But couldn't until a found a second similar room, and a third. And collecting a thing in the game. Seems useless. But I collect them anyway. Then, suddenly, I run into a person that buys them from me and in return he raises my maximum inventory. Or I'd been collecting Monster parts like bat wings. As far as I knew they were worthless. But having talked to a character somewhere in the game, she said they can be here to create elixirs, and how to do so. In a modern game you need a lot of instructions and advice. They are just so more in depth. But fortunately if the gamer misses something they can always find out about it online.

Multi Directional Games

You could say that some games are basically boundless. You go into whatever area you want more or less. Like an adventure game. Then there are side strollers where you can warp to another area. Or maybe have a few choices, skipping levels if you like or a choice between which stage next. That's usually two or three choices for older games. And platformers let you go above or below in your path. Modern platformers let you go a lot of places and has you opening up more areas with special items. That's the way that games evolved. Now the worlds in adventure games are quite massive. Those medieval worlds, online worlds and things based on very large gaming worlds.

Going multi directional can include warping from one area to another. Or flying there. Sailing there and things.

And in more of a basic nature you can fly upward through a side scrolling game, or go down under. Pit and Pit. Icarus and the fall. Newer cart games give you more routes in any given race. You could have one mission in certain games. Or a few to choose from. And as such players have very many options these days.

Choices for the player

A great game will let you do very many things. Ideally, the things that players personally want to do. While one person may not like one route, another may. Modern games are going in this direction. Kind of placing the gamer into a world its own. Allowing to skip missions and just having an abundant amount of things to do. I like a game I am currently playing. It's set up that yes there is the great boss to defeat. But you can basically roam about becoming more powerful until you feel you are ready to defeat him. Along the way are weapons to use learn and refine. There are gradually better armor to obtain. The opportunity to increase your allotted energy reserves. To figure out the right potions "elixirs." In general to learn about the world you inhabit and grow therein until you are powerful enough to defeat the major boss you must to finish the game.

Some weapons players may particularly like. To each player their own. But may either become weaker choices over time, finding something more powerful, or enhanced. For example some weapons can be useful throughout the game since they can be enhanced. Like magically. Or having a blacksmith improve them. Or perhaps finding steel in a chest. And just like that one weapon can be carried throughout the game. But I would suggest taking that upgrades weapon and being able to switch it out with another just as powerful. Because they may not want that weapon throughout the game.

It seems to me that games are not so much games anymore but involvement. No real objectives sometimes. Just going to a place where you do things. That's not true for all games. There are major and minor objectives throughout. But most of the time the gamer is playing is in between things. They grow before they know it. And that's a thing that should be implemented: to have the player grow within the game. Uncovering more all the time. Only needing intuition to do so.

Some possible future things of gaming

SSD drives are now making games load much quicker. VR has been touted around for awhile now. Halo-lenses are making holographic images much more cheaply than actual holograms. Graphics are becoming photo realistic. Gaming worlds vast. Modification to games in the fly through downloaded content. Online players brought together. Controllers that have thumb stick resistance so that you feel the pressure of a bow and arrow. Better rumble features. Plenty of room to save because of modern memory chips. AI becoming better. Much more depth to games themselves, for sure. But whose to say where it will all lead? I think it is just about there and anything in the future from now is quite predictable. It could have you immersed in a room of holograms. Like those that are solid. Quite literally making you a part of an adventure. And how awesome would that be? To really see before you the people of the game. Like really going into a forest full of scents and creatures, maybe a bit of rain falling down. Or being in fog. And finding that sword in the stone right before you. Needless to say that's as good as it gets. That it be so very lifelike. And when that becomes possible I guarantee you the interest in games will explode into great popularity. Like never before seen.

What do we need before that time? Not much really. But in today's time they are not easily come by. That is, solid holograms and the computational power to project them.

When Pieces Fit Together Perfectly Well.. And When They Don't

To set the picture: you have the landscape put together very well. Maybe you have just the right placement of mountains, hills, fields, deserts, trees, and grass. Like God creating the Earth you assigned a meaning for all of these. Like coins scattered and apples on the tree. Food growing here and there. The landscape can generally be used. Night and day made in the game with stars and clouds above. And you get the idea.

Place in certain areas towns. As large as you like. If you think the game would be a lot better with very large occupations, towns, then go about creating large occupations full of.. interesting people, those with personalities, doing there own thing generally. Put in useful spots. Like a current game I am playing myself: it has a pot above a fire in which I can cook the food I have gathered. Places to buy things. Buy them all. They'll restock them later. Bring in materials. They'll put them together. Sell to them. Like things you've mined in the caverns of the game. Have dived for pearls so to speak. Buying items to get money with them. Maybe a shovel. "Spending money to make money." You've got a horse you've got a stable. Later you have your own room in the game. Was without until a special point for the gamer came in which you were given your own room. For what? Well to store your things. To rest. Any number of things.

And so you look at every place in the town giving each area its own special use. Given these it is sure to be good.. worthwhile to be there every time. And one last thing to add to that: make it easy to get around. Especially if the town is really large.

And the landscape while roaming about has its foes of many kinds. Can be a spooky thing, a monster, a weapon wielding person, it just depends on the kind of game. Ideas on traveling around- some are more obvious than others. Like a horse. A boat. A flying machine. Just a raft. You can also hang glide. That's a lot of fun really. Climbing a mountain and hand gliding down. Greater stamina. So you can run farther. A desirable upgrade to. Like greater stamina, also a faster horse or plane. Nit just horses but camels, even elephants.

Those foes in the field can drop cool items. And those foes can be unique. Like one a monster, another an evil fairy, whatever you think is a neat inclusion.

Statues to pray at along the way. Maybe a save point as such. Maybe an upgrade possible through them by different means. Things hidden. Found when picked up or cut down. And also areas in the land that contain special entities, those that could serve you well. Or hidden and mysterious beings under the bridge. In any place that naturally feels spooky. A graveyard with strange noises. In the depth of the depth of a swamp. Or those allusive magical powers claimed after a long journey into darkness.

And the things of the land may include things collected for later use. Like machine parts. Monster parts. Certain metals. Rice seed. Corn seed. Magic crystals of four kinds and certain people in the game can use them to upgrade or create new things with them. A lot of modern games are doing these things. To a good effect, too.

Best of all I like the idea of just going around until you are powerful enough to take on the last greatest enemy, to finish the game. You may even tackle him at the very start.. and be obliterated. But before you know it you've gotten very strong. Along the way you are assisted by old and new friends. Have collected the best weapons, greatest power. You may even come to the point that the whole world is at your side. And after such you defeat the final boss without too much difficulty.

Idea for a "video game" World

Not much of a game you play. More of a residence. Something like this has to be built from the ground up. Video games have always been games. My idea is more of a shared occupation.

You could start by scanning the areas of your home and yard. It could require a peripheral. That scan must translate into a 3D image, a very realistic one. But it could perhaps allow for some enhancements. Some alterations. Like a seat in your bedroom could be altered into the look of a throne. And I could buy into that idea by adding that whoever's in the game has something very similar to yours connects you in a certain way. Similarities are outlined.

All of the games content is based on these. All of the items you share can only come from the real world. Never just programmed in without first actually being scanned in as an actuality. The awesomeness of your items depend on what you actually own.

And one by one items are scanned in. Others will know exactly what you own (as long as you want them to.)

It could translate into a few things. Your net worth. Your tastes. Your style. Your community. Personal interests. The whole thing knows it all through scanning it all in and incorporating it.

Connections are made. Things may be sold. Traded. Bought. Shared. You go to a store and can scan something in to be a part of your realm in this video game place.

And include in it a special map mechanism. Use GPS for that. The more who are in the "game" the larger the map, which is very much real world constructed.

Things are separated into types and included in a data base. You scan it. It classifies it. Its searchable. As a result you can see what all the world offers. Certain storerooms can come at a price, as their access. People can trade or sell. One component of the game is a garage sell. Who wouldn't want such a broad depth of putting up shop and searching for exactly those things they want? People could learn about one thing or another. Can explore the world in a virtual way. Just as long as people don't mind showing the interior of their home in a virtual static way (not with a camera.)

But at its heart is just a place of things to explore and discover with all other things less important.

The power of it is in the fact that people like to show off the things they own. And the presentation of them could be designed within the game. Like if you have a large collection of video games you can create a slideshow of them. One you can flip through. And if you see an item within the program it may say "3" by it meaning three pictures of it can be seen. And you may list the history or a description of the item as needed. For example if something is more valuable than it seems but doesn't appear so off hand.

Along with that pictures in a store. Like one in your community. As allowed. Images of the products inside. Or just from a street vendor. Maybe someone can spot something you missed. Something valuable you were unaware of. Or just to help others. Taking a snapshot of it with a short description. And finally, to answer questions that are posted by others. Simple things like "know anything about this?" Or, "is this a good price?"

I guess I have more to add to this actually. That is being able to rate the things listed within the program. And to search for similar items. Having a precise search. Grouping things together. Like a car lot for example. In the program people list their car. It appears in any number of lots. Of type. Of color much more broadly. Of year, mileage, or condition. Or of books. Organized into first editions, year published, title, genre, publisher, author, as into a library. One with a sales area and one just to show as possible sales. With price or trade listed.

Could it be possible that an entire corporation could be developed out of this program? That they are shipped to and not an individual? And that they ship it out as a middle person, collecting a small royalty? I say that's a brilliant idea!

A List of Ideas for You

Kind of coming from the abstract, speaking generally and not very specifically, here are some ideas you may use.

There is an enemy gaining power early in the game and nobody likes it. But they just cant be stopped. They massacre a lot of innocent people. You have built up a resistance group but have fallen short at undoing the tyranny that has recently emerged. You and your allies are split apart and must retreat.

You need funds to implement your plans against a terrible Kingdom. In a rob from the rich and give to the poor manner you sneakily build up power against it. You must be persuasive to build your team. And you train them in these Robin Hood kind of ways.

The game starts you out in your house and a after awhile of looking around you learn about the person you are. You could be looking through a photo album inside reading a letter laying around. Receive a call. And a mystery is there that Is a bit uncovered. After the game knows you've uncovered enough the mail man comes with a package. A letter inside. A new out fit for your new adventure, perhaps a weapon. A magic item or something.

You start the game in a quarantine. A zombie virus has emerged. Or people are all mutating into monsters around you. Maybe a scientist was fooling around with gene modification and this disaster occurred. Now you are in a world of zombies or monsters and only you and a few others are immune.

You live in a world of anarchy. The territories are split among crime lords and gangs. Your fight for power is constant. You must sneak your way into greater venues and establish power of your own. But in the end you just want a world of peace. Things shift a lot in the game. Those whom seemed to have the greatest power fall the next day. But peace seems to be crying out for.

You are inside a mad scientists home. Like a spooky place. A strange lab room. Lots of books. Stuff the scientist wrote. The scientist himself is dead inside. He was over taken by a Monster he created. But there are these notes he left on how to summon monsters, demon like things. He just didn't do it right. You need a medallion it seems, to protect you.

Special seeds of a special garden. Many special gardens from town to town or beside your own home in the game. A thousand combinations of cooking them and fetching different prices and having different effects. To put on a wound. That a character doesn't just wound their whole body in a battle but the more you swing a weapon the stronger that arm becomes. To be pierced is most deadly but to be cut requires attention. And to sleep take a herb. And to have visions consume another. Then there are the Holy Herbs for sacred use, like calling on angels or a blessing. And Saint Herbs from saint to saint. Magical ones, ones that grow towering vines, ones that purify water so you can drink from a stream. In short there is a lot of emphases on what you grow and take in the game.

Let's say you have some neat ideas. Like an invention. You could put the drawing one in a special place of a game, one meant for that, from you or others, visible to all. And a different place in the game, too, for poets. Or artists, etc., who want to express themselves. Notated music can be heard. Places of personal creations, compositions, artwork, etc. For everyone to share. That could even be the whole game.

The best mini game game ever made. You have it all. And it is presented very nicely. Every old classic is there, from chess to checkers to hangman to dots and boxes. Poker, blackjack, spades and hearts. And going out on a limb, even good renditions of soccer and basketball, baseball, and bowling, and pool.. Call it 1000 Games For Anyone to Enjoy. Sequels will just take everything before and make it better.

What Kind of Prime Enemy to Choose

Going over a list of current types of greatest enemy bosses in a game (the big one) we've seen those that acted like clowns. Those that are mad. Crazy. Insane. And those imparted with special powers, usually that grew over time. We've seen those destined for power and became corrupt. There have been those seeking total power. There had been evil magicians. Crime lords. And simply just fantasy creatures who kidnapped a princess or something. As well, a power that broke through a seal or something like every hundred years and it's up to you to save the kingdom. Maybe a monstrosity was created through science and that being rebelled. And a sneaky King. But there are also those without such an illustrious past. They are just final bosses and the game doesn't have a whole lot to say about them. Which is fine for the games they are.

But if you do want a more complex setting and to establish an enemy as formidable, maybe evasive, as a threat, an interesting enemy, then that can be done in steps. Along they way he or she (the greatest enemy) may be seen to gradually gain power. At the start of the game you may have not even guessed that would result. But over time it became more obvious and they became seemingly unstoppable. Or this King with whom something just seems off. He may have presented himself as a person just wishing for good, but is secretly trying to gain total power.

They all have their allies. Their supporters. From clans to gangs to soldiers. And it stands in your way from taking away their power. But you have your own allies and friends and greater and greater power to claim along the way, fighting for the side of good, and having the chance to obliterate them.

Musical Instruments in the Game

In the past I've seen them as flutes like in really old games. They've been present in some of the oldest games around. And then there's been ocarina and harps and stuff pulling from some obvious examples. They had anything from little use to major ones. Carrying one phrase or melody to many. The pied piper comes to mind somehow. And pan with his pan flute. If you see how these were done in old stories or movies then maybe you can include something similar. I've seen like a puzzle room in a scary kind of game having you play a melody on an old piano. Like the dove goes over the crow to have as a hint (black and white keys.)

More expansive use is possible. To have larger melodies. Nothing to terrible to have to memorize but there. Then again the game can practically have you perform a dozen melodies or more by the end.

Have seen in RPGs the "bard" with his lute or harp. Not much there really to use as a thing to play different kinds of music, though. You'd just say attack with the lute basically and not play any melody your own, nor any different tune than one that was auto played.

But more creative use would simply be having more instruments to play with more melodies able to be played, each having a unique effect.

The Gathering of Things

Going after those crystals or orbs. Obtaining that magic sword or spell. Or just getting pieces for less important though still useful things, is a common element in games. You know, like conquering the separate palaces or dungeons before the end of the game may be played. Ideally they can be in any order. At least in general. Depending on additional skill being able to use what little you have perhaps, but the choice still available to you. Getting all of these together to get that ultimate item, spell, or entry to the previously blocked areas of the game, puts order into it. Let's you know about how far away things are and what you should be doing. To give a reason why you cant end the game right away. You just aren't strong enough yet. You haven't qualified yourself as of yet. You just have three more to go. Or two, or whatever. And you'll be rewarded on the way (hopefully.)

Or you get a thing that lets you enter the sub world. A kind of different dimension. That's cool too.

Less major things to collect may also be present. Still important but not totally necessary. Maybe you don't even know what it's all for until you stumble upon a person who knows how to make things with it. Making what enemies drop a predictable matter. A knight you defeat drops steel. A demonic bull drops horns. In that manner. And using these to upgrade something. It has a nice effect.

Smashing Pots

Items hidden in clay pots, and things like: chests, book cases, boxes, dressers, hidden areas, streams in a town, in a bush, a cave, underground and dug up, fished for, or just handed by a person. Or in grass or under a rock or.. or.. Sometimes an enemy in a random battle is not an enemy at all. But gives you things. Likewise in other kinds of games, like beat-em-ups. Could be money or health items. Weapons or anything else.

Intro..

It's simple really. I can't program games. Game engine wise, maybe. But I find it too much to take on. On the other hand I like to write. And I'm just brimming with ideas. So I can do the second best thing: create a book of video game ideas. My experience is rather simple too, but there in full. That is, I've been interested in retro gaming my whole life. Back since before they were called "retro games." I love the stuff. Whether it be a play through online, new reviews, speed running, whatever it is people had to say about them.

The way this book will be written is to present old ideas that have been used in its numerous forms. Will provide all new ideas of mine. Though it's possible they have already been. There are many thousands of games out there. I'll go through styles and stuff to. Such as adventure, side scrolling, platforming, FPS, etc.

It is a book that can be read in any order of pages. In other words it doesn't have to be read from page one to two, etc., but in any order. It isn't a story I am telling. Just numerous ideas.

I hope you find this book helpful and thank you for reading. I like being a good help to people. I like video game stuff. I'm sure you'll find at least a few good ideas here.

And don't worry if I move too fast. I will summarize things from time to time.

What Makes a Good Game & What Makes One Bad

A good game is easy to control. It is natural. Not awkward. Not unreasonably difficult.

A good game has good music. In fact that can make a very big difference.

A good game is good to look at.

Isn't just a clone. What you could call "differently the same."

Is just fun and involving. If a player enjoys what they are doing then you have succeeded in every way. People may tell you that's an awful idea but if it succeeds, well, "the proof is in the pudding."

Aesthetics matter. Meaning the beauty of it. Like the title screen. The cinematics and stuff. If they are lovely then you've got it right.

So we can go over controls and music, the look of the game, the degree of involvement it generates, and the level of fun the player has. Those are the most important things to carefully go over making sure it is executed right. With those you have the most important things. But I will go over a hefty amount of other things that will help you to create the best game possible.

The smallest elements in a game seem to each have a myriad of ways to do them. For example how many different ways you can equip a character or just strengthen them. A character can even jump many different ways. A short jump, a high jump, a very high one. Floats in the air after jumping. Crouch jumps. Natural jump. Spin jump, you get the idea.

Lots of options. Consider them. Like blasts from a hand gun as seen in Mega Man. That guy has all sorts of kinds of blasts. In Mario Land Mario even used a rubber ball to attack. One game has you throwing axes and daggers. Another shuriken.

I will spend a lot of time listing your options off as I know them. From there you can pick and modify them if you need to. Or just to have as good for thought.

Some things have stood the test of time. While we would want to do something better, sometimes we just can't.

A game not so demanding. One not too frustrating. One not leaving things feel pointless. But rather one rewarding and naturally enjoyable.

Naturally enjoyable means things like intuitive and automatically adjusting, automatically suited to what the player wants.

A game of great design that pulls everything off just right. What could be made better is made better until it is just right. If that means some ideas must be trashed, then so be it. In the pursuit of making a game that is a rule. At any point the player could be lost or just find something too difficult to pass. While there are online guides from games, some systems and techniques, some methods are too difficult to pass, with or without advice.

Many games just try to be the next good thing of the old thing. But they don't come from genuine interest in programming. It is a law of gaming you could say. That you have to have your heart in your work to make a good game. A painter could just say "I'm going to make one of those too." But do painters do that? Or a painter just sloshing around colors in an effortless way. But a game player us less likely to enjoy something like that.

But I would suggest not to overthink things. An over smart game could be awful. Originality doesn't account for a good game all the time. While we want to be entirely new there are some ideas that are the best already and will stay that way. But who knows. The best of the best of the best ideas are very hard to come by. If they weren't they would have presented themselves a long time ago. People making games are constantly working hard to think them up.

Some games make things as real life as they can. But a game is a game. The game world doesn't live by the same rules. So food in your inventory that rots is just pestering, or a sword you have to buy a sharpener for. Or suddenly breaks. Never did like that approach.

A game is a pretend thing in a fantasy setting. If you have to go through schooling in the game to become a secret agent then that's no fun.

Giving the players a lot of options is always a good way to program. Multiple level choices or quests for example. If they get stuck one way there is always another. "Where there's a will there's a way." They aren't left feeling tedious towards things. One person may like one temple or dungeon and another one different. If you only open up one area at a time slowly then it isn't really an open world game. Make the items come in many, weapons, magic etc., give a brief explanation of it, and there you go!

To summarize all of this..

A good game is easy to control. To understand.

Has good music.

Has good looks.

Isn't just a clone.

Is fun and involving.

You have many options these days in programming in things.

Some old ideas couldn't be made any better, it seems..

A good game is neither frustrating or demanding

Is naturally enjoyable

Comes from genuine interest by its maker

Is a game, not real life

And as a suggestion, don't overcomplicate the process, but keep things enough simple. Start from scratch. A draft. Put the pieces together until the fit right.

What else makes a good game or bad game, or makes a good game turn bad..

When the player doesn't know what they are doing or how to do it. While some learning required is OK, too much if it certainly isn't.

Too many buttons and menus= a complicated mess.

Not having the ability to enjoy an area. Being pushed to the next too early. Or changing weapons and items constantly.

Long and wordy cut scenes unless they are very enjoyable. Though not having to watch them every time.

People in the game telling you what to do but making no sense.

It takes a good team. A good musician. A good programmer. A good illustrator, a good designer, etc., in more or less numbers. And it takes time and interest. People that enjoy the process. That may mean looking around. If may mean education. From there it goes to the drawing board. Putting forth ideas. Having a good and solid premise of the game. And going from there. It isn't so much point A to Z. It is a little here and a little elsewhere until it comes together well.

Perfectionism may not be good. As a game of intelligence more than having a firm grasp on what you wish to do and execute. A better approach is to focus primarily on creating something fun and involving.

Word of mouth matters. First impressions to. Like that come from marketing, advertising, presentations, even labels and packaging.

That said, the game you make is bound to succeed and remember to always love what you are doing.

The Choices You Have

This chapter will go over ideas that have been used before. As examples to what you may do in making your game, as options. If you can add more to them all the better. I will also include a few new ideas here and there.

It will be split into a few types: Character based (those the player controls.) Enemy based (those the player fights.) Environment based (the surroundings of the player.) Mechanical based (how the game is controlled through the player.) Item based (including weapons and power ups and such.) Enhancement based (referring to embellishments mostly.) And game style based (referring to the genre of the game.)

Characters

Characters come in many forms. They could be anime or cartoon based. Movie or book based. Invented entirely. Being altogether unique. Bases on fairy tell creatures or people such as elves and dragons, angels or demons. Could be from old myths like Icarus. Could even be toys. Based on Dracula. A plumber. An animal of some kind. An insect if you like.

And what does Dracula's contender do? Roams graveyards and gothic temples to pursue him. And that's the question to ask. What does that kind of character do? What places such a thing in a game setting? It doesn't have to be realistic. No one really goes down large pipes. No one enters a dungeon as such. So simple take that kind of character and build a world around it.

The world itself doesn't have to revolve around that type of person entirely. But it provides a good set of ideas.

Naturally a ninja has a throwing star. A wizard has a wand.

There are numerous other choices. A thief. A knight. A prince or princess. A robot/ android/ cyborg. A pilot. An adventure. Or simply a human. Your choice.

Think through them. Just by knowing your options and thinking about what kind of game to create around them you will have a few good initial ideas.

Enemies

Naturally there is a lot more to say about enemies in the game. There are a lot more of them in it. As usual I'll list some of the kinds of enemies that are found in games.

There are those that try to overtake a Kingdom, or a dictator, there are crime lords. There are animal based ones. You name it: crocodile, turtle, penguin. The demonic type. Ancient dragons. The undead. Walking skeletons. Robotic. Mad doctor. Wielding large weapons. Throwing things. Spiders, centipede, bees. Walking mushroom. Pig looking things. Human hybrids. Sorcerer casting magic against you. Walking dolls. Shape shifters. Or just things purely made up that do not resemble any earthly thing.

Modern games infuse them with a lot of AI. AI that has them a little bit differently managed. Not so much either more easy or difficult. Older games can be very difficult sometimes. But certainly like you are more fighting something smarter at fighting. They'll jump out of the way, dodge, look for advantages and things. They'll hear you creeping up. They won't see you if you aren't looking. So you can creep past them.

Older games have enemies do basic things. Leap toward you and off the screen. Come slashing at you. Fire rounds that aren't necessarily in your direction. Shoot things in every direction. Move as made to, following a pattern that doesn't necessarily follow you. And there are modern 2D games that have it somewhat like this. But they are still a bit smarter, usually.

Enemies can be created very creatively. Like robotic dogs or hippos. Or just he bats flying around. There is an adage that says flying enemies are always the toughest. They can be a nuisance. Some enemies poison the character. Some immobilize. Some wreck havoc. Most of them have patterns. That has long been so with video game enemies. And while at first they can be difficult, after you learn their pattern, not so much.

Enemy bosses can be Firesome. Have a dramatic approach. Be quite more formidable. Have more tricks up their sleeve. After their defeat a reward comes. The game is advanced "officially." Standing between you and them is the next chapter in the game. And last bosses usually change forms. It is a game making element that has stood the test of time.

Some last bosses have had their own lengthy and elaborate orchestrations. Long music, long gameplay.

Some enemies were at first your friend. Even your brother. Who turned on you. Or was tricked through magical mind control. And a plot twist is always a good thing.

And along the road a person you meet may seem innocent. But then viciously turn on you. Like they were playing with you.

The harder the enemy the better the reward, as it should be. And according to what you defeat, different things are dropped. Like slaying a dragon and getting dragon scales. A wizard and getting a wand.

Environments

These days they can be quite incredible. Those of fields and worn down buildings. Of rivers and lakes. Cities and villages. Hills and mountains. With weather patterns such as day and night. Storms, thunder, fog, etc. Forests, camps, whatever you like.

And so may a good game be created using these free ideas.

The Book of Godism

I mean there are the philosophical creatures of Christian Satanism. But beyond that are godlike beings who simply do not need any of it..

Introduction

Science really does seem capable of anything. Even when one scientist says "that can never be done," along comes a scientist that makes it happen. We have done astonishing things. Just imagine: we began by placing music on old mediums- like records, and now we are able to place thousands of songs onto a chip no bigger than a thumb nail. Those old arcade machines. They took up a lot of space. But now we have thousands of those fitted into the same size chip. We basically have telepathy. For all intents and purposes we can talk to a person on the other side of the globe without even standing up. Heck, we send for photographs and video, sounds and all of Pluto. So it paints a picture: maybe science really is capable of doing and creating anything.

And that is what I will go by in this book. That educated assumption. For example when we do eventually create a force shield what can we use them to do? Those kinds of questions I will answer here. This book should be great for an inventor. Inventors and labs are always going off of such things, like as found in Science Fiction (books/movies.) Only this book will get around to the nitty gritty.

While I cant say how these things can be done I can say how things possible in the future could be used. And I can say what could very well be there in the future. And I can set forth things that the technologically/ scientifically gifted can try to make.. how that could be used.

And that's really all there is to this book. It is a book of ideas. A kind of book that that can be used for future ideas, given future possibilities to. I hope you enjoy reading it.

Force Shields

A force shield is a solid energy field. Like making matter from energy. And who knows what shapes they can take. Generally when we talk about them we talk about those that are like squares. But they could take on any shape, I imagine. I could predict they could rotate like a wheel and be used as such. Or like helicopter blades. Could function as an elevator. Could form the walls of a home.

Here is a list of other things they could be used for:

Any protective barrier. Including clothing.

A hand that clutches onto things as emulated with a glove on your hand.

Rotating storage.

A bridge.

Cooling, like a fan.

Windows.

Incorporated into very large buildings. Or just as a tent.

A seat. A bed.

Used to lift, almost to an anti gravity effect.

Teli-Robotics

Seems like science always has an answer. While it would be very daunting to travel to Mars maybe we can go there through robotics.. as a suit. Like one that incorporates 3D VR. As we move in an android kind of suit that can include tactile senses.

Power of Rings

We may go from smart phones to smart watches. Maybe. But rings are something not really yet considered. Such as those with sensory buttons. That understand hand movement and "hand code." Like finger and thumb separating. If they can produce holograms before the hand then all the better. Like making a circular movement with the finger to skip to the next thing or speed something up in going through a menu.

And maybe a bracelet could be used to help. A wire going from each ring to the bracelet. For power or whatever else.

You could point at something. A ray goes out to touch it. And it tells you about it.

Paper Thin Displays

I think these would be awesome. To be able to have a visual display as thin as paper. Like using them as stickers that play video, or even better, sound too. You could have credit card sized phones. You could stick a TV anywhere as a sticker of any given size. Could have a bundle of things in a wallet or purse. Like a visual map the size of a credit card. Your favorite movies, songs, games, books.

Can be that you have a watch with displays you screw on. They don't have to literally be paper thin. So you wouldn't have to just use them as stickers. You also could have thin modules to screw on and flip around.

They could roll or fold up. And as such can be expanded as needed, otherwise taking up less space.

No cancer. No diabetes. No obesity.

Or any number of other maladies. These are the real goldmines for humanity. If there was a pill to keep weight down safely and effectively people could eat all they like. Hopefully no more cows pigs and chickens slaughtered as much as we do. And I digress, but lab grown meat would be a great human invention. Consume all the sugar you want. Wouldn't that be great? It really would. None of us really like to eat our vegetables. If we could live on desserts we probably would.. mostly. Of course a person would enjoy a nice piece of meat sometimes, too. But remedies, dietary and nutritional, as well as diabetes, would make for a happy human race!

And going over cancer too. That's what smokers really need. Certain li y not just them but the many whose ordeal it is as well.

No more starvation

We usually think "replicators." But there are other methods to increase food production. Like making the animals bigger. I won't go over that here. That's already being done. However there could be created seeds that spur growth much quicker. Like a seed that grows a banana tree in a week or so. Or a tomato in a few hours. Who knows. Even in a few minutes. Agriculture could be automated entirely. From planting to procuring, from that to canning. Through robotics and such.

No More Work

Well, except the work you want to do personally. Like painting or wood work. Whatever you want. That instead of having a boss or having to keep your eye on your employees. Am talking about robotics and android's that do all of the work itself. "Ethical slavery." A machine- simply that. Not one whom we have given consciousness. They are getting to where they can lift and transport. We are beginning to bring out driverless vehicles. So the idea is: if they could pretty much freely do the work apart from needing power, then humans will no longer need to do tedious things.

Greater Safety

Imagine an AI capable camera. One that could see crimes and call for help on the he victims behalf.

Or a personal force shield around a person.

Or a bio-marker. One that can find anyone.

AI Creating Things

Someday soon enough I believe AI will be able to create fully realistic CGI movies on it's own, or with limited support. Songs too. And books. Auto generated movies. What would be their appeal? Well someone could list what kind of movie they want. They could even make the script to have AI adapt into a movie. And it could orchestrate the music for it too. If a person has a favorite book they could have it make a movie out of it.

And pretty much the same for video games too.

Driverless cars and electric vehicles

They could go their routes and recharge needed. They could make human operated vehicles obsolete. We could possibly afford an RV that goes across the country. With limited assistance. Refueling stations will very quickly be adapted to be done automatically, too. And maybe we won't have to re-board. One vehicle will pull beside another.

Birth of The Super Human

We are closing the gap toward giving mobility toward the paralyzed. Recently a device was created to help a paralyzed man walk via thought.

The gene editing technology that is progressing could improve the human body greatly.

We are going to someday soon give sight to the blind I believe. Hopefully.

Imagine not metallic spaceships as though we are crossing the sea in a wooden boat. Rather imagine the possibility of a more energy based space travel. A suit that can take you anywhere. A device that can contain you in more a force shield kind of way. As that being more energy based than metal based. Could be a belt. It creates things around you to allow for such things.

Universal translators would open many doors.

Making space and Mars inhabitable

Giving it the air we need. The food we need. Though as for food, replicators sure would make things easier for us there. But perhaps a very special suit could be made that allows us to live there unencumbered. The effect of a replicator is underestimated. If we can transform things into metal then we could have a place to live in space fairly easily.

We've sent records of Beethoven and popular music into space. Perhaps they will make an AI program the same way. Maybe containing the contents of the internet (except for the crude stuff.)

Face Recognition

It us already around. Who knows what the future uses of it could be. It would sure help to catch criminals. I wouldn't at all doubt that is in development. And more power to the law abiding people! Maybe instead of an ID every place would just quickly scan your face. They've done so in movies before. But not as just simple identification apart from a CIA kind of room. But the own door of your home! By seeing you you have access. As for people imitating faces I guess that could be a hurtle to cross. But hell we could even have dinner body identification. One that as fully developed as it can get, knows the circuitry of you mind to identify you.

3D Printers

Are becoming evolved enough to make some pretty nice homes. Couple that with drone construction and maybe by throwing a few other things in the pot they could build all by themselves. I imagine if they became developed enough they could practically replicate something. Using food stuffs. Putting it together to emulate a food. We have plastic based 3D printers. But it doesn't have to end there. Other things could be used. Metal. Wood. Food. Chemical reactions. And if we came out with a plastic as hard as metal and conductive of electricity we could make circuit boards on the fly. Just as we collect crops and package then, but with electronics.

Think of the many things they could create and you would no doubt find that a small factory could be found in any home.

Second Reality

Second reality means that when things become so realistic- things like games, hologram rooms, VR stuff, VR suits, that it imparts a second reality to immerse yourself into. So that comes with things like photo realistic holograms, which is possible through VR too, things like touch sensing suits as well. The neat thing is that you can take a limited space and make it boundless. A small room is given thousands of miles, possibly even greater. Social places like worlds individuals wish to "dwell" in become possible. It may be that a game is no longer a game. Not so much anyway. Whatever fantasy world could be concocted is possible.

A Few Great Accomplishments

Like walking on air. Like a staircase or something. Anti Gravity whose effects cannot be underestimated. A fountain of youth formula. A chemical that returns sight to the eyes. Free energy. Or practically so. Very highly abundant energy from few resources. Longer lasting batteries tripling their longevity. Force shields. Highly intelligent AI. Androids with consciousness. Transferring life over to a device right before death. AI knowing you are near death. Automatic help being dispatched. Drone deliveries. Drone construction. Machine replication. Work automated. Self cleaning clothes. And towns upon the ocean, deep beneath the Earth's crust, and incredibly high in the sky. The sky's the limit. Science can do this all.

Things Possible With Anti Gravity

What if its reversed? That could serve as a damn good magnet. Anti Gravity could serve us more than just letting us float around. Who knows, they could be incorporated into a circuit board as far as magnetism goes. Magnets and electronics serve each other well. It pulls upward and downward. Anti gravity can do more than pull up and down (as reversed.) It can also pull forward and backward. Imagine it working in a circle. It spreads things apart like in a diameter. So in essence it can move things all around. Not just straight up.

Instructing AI to do certain things

It could provide greater mobility. For example as a suit that is controlled by telling it what you want done. Walk forward, turn, pick up apple, etc., and the better it understands the better. For example telling it not just walk, but what toward. Like "take me to my mailbox."

It would have taken a massive library in the past to find a particularly difficultly procured fact. Now we can ask a hone device on our couch any question we want to and get an answer (within reason of course.)

When internet becomes available every where- if maybe by the government or something who thinks all should have it, which isn't doubtful. Then we could very freely look up information at any time. Call by word of mouth. Talk to our friends wherever we want. Be told how to get some place. And I wouldn't doubt that I tenet specific tasks would be sold device fork at many stores. One for a map. A small display. A large display, etc.

And we could know the world around us more readily. With a device in hand telling us exactly what is nearby. In that store or wherever else.

We would often be like people talking to themselves for answers and things. When is that movie playing. Am I going in the right direction. How old is this building, where can I find this book in town, do you know where my friend is, which bus to I take, is this place hiring, how many more days, etc., etc.

A great help AI could be is in creative endeavors. A teacher in the pocket like no other. Doesn't tire. Doesn't need to be paid. Knows practically everything. Never becomes frustrated. It could tell you what tool to use. Provide the best videos for you. Suggest the best colors giving you a simulation, fix your grammar, use highly technical math, fine tune your basketball skills, or pool. Hell, given holograms could be a very realistic source of help before you.

And perhaps someday some scans will be possible. Such as scanning a food for its calories. Stating the mineral content deep in the Earth,. Looking around for little viruses and bad bacteria. Telling you if you emit an odor.

Easier Shopping

We have seen for some time now those self checkout registers. Dumping a bag of coins in. Credit cards on phones. Tap on debit or credit card machines instead of sliding. People will certainly get any convenience they can get.

You can look up price and location on a GPS infused map. Times too. Or just quickly order online. Someday having a drone come to your front door.

Maybe someday you could just gather a lot of stuff and a scan scans it all at once, charging your card. Or there could be a machine gathering all for you before you arrive. Could be placed in a lock box and opened after purchase. A garage sell could leave things in your yard near a security camera, a smart one, and if a passer by sees what they want, use a card or something to get it unlocked.

A card? A phone? An implant? Who could say. Maybe a face scan. A hand scan. Data on watch or data on a ring. Data on a key chain, etc., I am surprised that smaller credit cards haven't been made yet. Though maybe they have been, I'm not sure.

Self driving vehicles, drones, and automation is added to the equation.

And maybe buying can be more generalized. To receive things based on predetermined budget. That's somewhat here today. Buying a set of meals as a subscription. Buying in quantity can lower prices. And just make things easier.

Easier Communication

When will someone be in their second reality asleep on a couch? When will a holographic ghost wake them up? When will they go to a chess table on a desk and invite another to play? Them also being holographic representations of real people?

To say a full name to call. To much more often do things on a smart phone without picking one up and turning it on? Longer lasting batteries will have much implications. Really a power bank could do also so much. They are light weight and hold a lot more power. I like to think pushing a button on a ring with a microphone may someday be. Rings are easy.

Calling long distance doesn't incur additional prices anymore. Calling from across the country. Did you ever think that would be?

It could be a scientific axiom to say that we will match what there in science fiction but double it, and double that. Perfection is ever allusive. Something always ahead of us.

Show me my room on a watch display. Send help right away. Speak through a speaker in your living room. Just say "answer." Just say "tell me about."

Possible Uses of a Replicator

The definition I have for one is a device that creates other things. We've seen them before in shows that bring up meals and drinks seemingly from thin air. Let's just say they can create anything and go from there. Maybe they just change molecules and stuff. Rearranging atoms. Transforming them.

This thing would truly be everywhere. Not just in a room where you get food.

You'd have small disks for them to place all around. And a square shaped one in the pocket.

So at your arms reach it creates a drink or meal. Whatever you want. Earl grey tea.

At the desk they would be there to create pen and paper.

Factories would have these churning out things constantly.

A Car would always have a spare tire.

Something even less considered is that it can create new compounds altogether. Like we did with plastic. After all if we can rearrange molecules in such a way we can create all new properties. Things that nature never did on its own.

Precious gems and metal can be created. Or all new ones.

A person could have a whole manufacturing facility in their room. On hand.

Fuel could be produced from them. Not just a drink. But other fluids. A fireplace would never need tree derived wood. And maybe heat could be simulated too. And oxygen. And water. Bricks for a home. Or even better, special kinds of materials for construction.

The Future of Circuit Boards, Software, TV.

One great thing would be conductive plastic. And beyond that of varying levels of conductivity. Effectively incorporating into it things like fiber optics and whatever could serve them well. Which will be over time. Sending electricity through the air would cause a monumental change in them. In fact wireless electricity would cause a monumental change itself. A more universal and far more intuitive programming language would propel the software for it. AI working well alongside. As such you could just write down ideas like for a video game and have the AI program it of the type. It would be of a more "let there be light" way of programming. There could be the "center CPU" in such a case as that. One that has all of the things twist around to suit the needs of their use. A universal circuit board. Those are things I can only provide in the abstract.

But if circuit boards become very small yet very powerful, much more than they are now, and if they can be mixed and matched, then a person is no longer buying ram or a hard drive. Already is with an SSD. But do that a few times over with a few different things and you have a device incredibly small yet awesomely powerful. Pop in your own programs/software/games, ones that you mostly had AI create. Who could then hold a copyright? Well such things will have to be considered.

We already having software improving software, usually known as mods. And we have what we now consider "highly simplistic" software emulating other programming language created things. As with "emulators." USB gamepads are very affordable. And this stuff is in many ways becoming universal. Like power supplies.

If it is going to be small cheap and easy anyway then they may just start including a computer inside a TV. And whatever would go well alongside, like controlling and recording the internet.

And moving onto TV.. I believe that it and internet is being formed into one. Somewhat so, already. Streaming games is being g attempted by at least a couple of companies. Digital projectors and very large TVs have become greatly cheaper. 3D TV didn't really catch on. VR and holograms make simple screens less favorable. Are we going to be more at a stadium then a seat? How much depth do holograms need according to viewing them as a form of entertainment? A whole room? Greater? And where will we sit? Up higher? Not directly in front? And would we walk around in the movie? Would we prefer to be a part, or just a spectator? What would the "filming" entail (or more like programmed to be.)

There are a lot of questions indeed to answer about the future of TV. Will it become obsolete in it's current form? Replaced by VR. By holograms or halo lenses.

Android servants

We tend to be very short sided on androids working for us. We may think they are going to be future maids and not much else. But they could do a great deal more. Not just cleaning. Even more than we could do. AI could be far smarter than us. And they are stronger, more versatile physically as made to be. They could run errands. They could protect us. They could water the garden. As well as cook and clean. I did see a science fiction movie though were some of these existed. That and playing the piano. Working on art. Building things. Construction, electronics and otherwise.

Specific robotics

While the human form can do a lot as an android, different kinds of forms are sure to be present too. Like a thing that paints the wall. A delivery machine. Things that mop the floor or vacuum it. Maybe we will even have robotic dogs someday. Human companion machines you could say. In any kind of form.

Adjustment of entertainment

I'm sure before long that you could filter out content not child friendly using AI to find it and cut it out before it is shown. That could be a thing a media player could do. Saving clips could be easier. Buying whole series would be on a small memory card instead of a boxer set. Music, too. Whatever price they find fair. Different versions of the same movie may come about. And I think that would be an awesome idea. That it includes scenes not there on the first viewing. Making the movie a little different each time you watch it.

And maybe you could make choices for the characters in the movie. You could be a part of the movie in ways like that. N ok t really a video game. Just making the movie what you want it to be. To have a bit of interaction with it. Maybe you could control the camera to a degree as well. Having it pan around. And while another set of people are doing one thing and another set of people another at the same time, you may flip between them. In effect you could "look around the movie."

Designing your own entertainment

In a step by step process you could create your own music through AI based instructions. You could choose just what kind if voice, perhaps with examples, higher, lower pitch, scale, instruments, etc., and of course lyrics. Would sound so damn real you couldn't differentiate it from the real thing. You could say to speed up the playing, make it louder, or softer. When done record it. Save it as a music file. Use it as you wish to. Sell it. Hand it out. Incorporate it into something else.

And they could take old shows and make new episodes of them through AI.

Walking around Earth

Online maps are becoming as such that you can take a look around in all directions. You know, those street maps where you can turn around and go closer. This could be incorporated into a few different things. Like on a tread meal you could jog at home and have a better view. Jog in any city or place you want to. You could take a look at earth itself and everything in it. And with permission you can come in and visit a friend or a family member. You could even make new friends in such a way. Maybe they'll have a special doorbell. A note on the door that is only there in electronic form. A large sign that is really there indicating something. Things posted in general like a wish list or your real property enhanced in some ways digitally to incorporate into the map. A digital garage sell for example for anyone who visits you on "the map."

My house

MySpace will become MyHouse, in fact that's a domain name that could soar in value. A my house website would give a digital representation of a very large home. You could set it up precisely to your desire. You could leave notes on a desk for visitors who have come into the first room. You could have your days favorite videos playing on you TV. More personal ones in your own room. You could have things to sell in your garage. Connected maybe to a selling account on another website. An assortment of your favorite things in digital form. Viewable like as in VR or a multi directional movement (3D.) If you want to see a visitor you can. If you don't want to, they cant come in. And other things could be good to include as well, like photo albums and songs playing on the "radio" while you are able to express yourself with them. Or a book shelf of the books you like the most.

The Effect of Easy Knowledge

Meaning that knowledge is quick to grab and use: readily available and taught in a wide variety of ways. Thanks to the internet this is so. A few decades ago (from the time of this writing) that was not so. If a person was to learn anything they only had books and higher education. Trying to learn a new thing wasn't easy. But now due to internet, people can learn whatever they want. And they are learning new things along the way. The information any one given individual could use is more broad. There aren't as many missing pieces. So knowledge is had by the regular person. Unless they choose not to use any of it, preferring entertainment vices.

Going to Mars in Style

We may haven't gone to Mars yet but when we do we will have a lot more at our disposal than we would have, had we gone already. They'd had been dependent on some very rudimentary things. Imagine, only hearing music on a CD and not having the rich resources we have today for personal entertainment. It is a long trip. Imagine having CRT (fat cubicle) TVs, very Basic computers. Having far less resources to communicate with back those back on Earth. Film based cameras instead of digital cameras. Not having the AI to help them out.

And I'm sure we are a long ways away from going to Mars. Meanwhile we will develop technologically. That includes faster data transfer. Robots with highly refined AI. Faster propulsion perhaps. And if we make it good enough that may suggest cutting years off of travel for those who would sponsor it.

And maybe along the way there would be better materials for space travel. Better oxygen generators. Tougher metals. Tougher plastic. Better computers. More dependable electronics. Like instead of storing a few dozen DVDs, just having all of that on small SSD drives. They'll have better screens. Large, flat, but still more dependable and lightweight. EBook readers taking up the same amount of space as an entire library. Longer lasting batteries. Possibly a very "free energy" thing. Or at least far more abundant energy derived one way or another.

The whole trip is coming out to something great by then. They will have a massive selection of entertainment at their disposal. Will be well able to keep in contact with this world. With less worries involved. More to learn on. They could take high definition video and images with their cameras.

And if they carry the right stuff their, maybe in several trips. Several trips manned and unmanned at once-

Construction drones, mining drones/robotics, highly sophisticated oxygen generators, tough walls, habitations impervious to the weather. Climate defying seeds. If possible water generators, a source of power that is cheaply procured and dependable, easily enough to set up there, and places and things of entertainment, using digital projectors. If we have force shields then that would certainly help with things. As back up walls and doing all the things it can. And with everything else things of climate control, food production- obviously replicators would fill any need, transportation, etc., all brought together to make far away habitation in space and other planets a complete walk in the park.

The Things of Minimization and Maximization

If a seed can start out the size that a mustard seed is, and grow into a great tree, maybe we can replicate this effect either technologically or biologically (or chemically, "scientifically" to put it shorter.) How big could a replicator make something? How do we make metal grow metal? At best we can mix it together making it as one, after heating it up as necessary. Plastic does this a lot easier. If they can make synthetic meat- can they make synthetic leather and ivory, too, that is just the same as from an animal, but more ethical? Reproducing biological things in the lab opens up a whole other topic. Some animals produce bio illumination. Like very deep see fish. Tough things like horns. And to that can be added shifting the essence (genes/DNA) of what is being reproduced. In that there is the question what makes more, what intensifies that which is already there.) And the greatest question answered of a time.

But let's talk things being made bigger or things being shrunken down. I cant really say how that could be possible, of course. If I could I would be rich. And unbelievably smart. For humor's sake, stores would sure carry a lot more. Little one inch box sized things. A box of those. Which, after enlarged, could take up a lot of space. A lot more.

And things could be store away better. Largely on a camp trip the packing would be greatly reduced. Or at home. And tiny little people in tiny little cities but I won't get into that.

I guess things in the mail would be shipped in a smaller form. You could get very large things at a much cheaper shipping cost. But best of all people could create on a large form and have that shrunk down, like things of a computer nature. Sounds like a winner to me.

Toying Around With Electronics in the Future

Have you ever read about it watched the history of electricity and electronics? It is so very interesting. What was once a neat marvel doing very basic things came to be known as quite magically useful. Batteries didn't take long to create after that point. Or generators. All sorts of experiments were taking ace to find new uses of it. Like magnetism, which lead to the telegram.

People were toying around with the idea like a kid and his new toys. People made the TV the radio and things. Accomplished the impossible. A lot of these people were probably mocked when they proposed its possibilities.

But what I'm getting at is that the boxes of toys have become much larger. We have had people thinking up stuff for a very long time now. And it is ever growing. Dream computers of a recent time now fill the space of a little square. Displays have shrunk. You know, from CRT to LED design. Batteries have gotten better. Solar panels cheaper. Old switches are there. And the newer touch sensors too. Infrared to Bluetooth. We have lasers. LED lights. Fibrotic light. Tiny memory cards, plenty of operating systems and software to put together. And circuit designs readily available online alongside video instructions.

So what would you create? They have been asked that for a hundred years now. To say then maybe a light bulb. An incandescent light bulb. But the answers have become many more. The answer could someday be anything.

Future uses of cash

We can see where it is going by where its been, according to how people want it. They want quicker transactions for sure. They don't want to have to slide. Just insert. They say that a device may be implanted in their hands. Apart from governmental enforcement of it, I doubt that will be. Whose going to want surgery when a card or something is just as convenient? And the government making people do this is just absurd. Will paper and metallic money remain? Obviously that depends on others ability to counterfeit it. But also on a government to prevent it a nation vs a person with a copier, to put it simply. Maybe there will be more trading in the future. I mean if resources abound. Like as with the personal creation of things in the home. The machinery to rapidly progress that. And maybe someday people will have wants and not needs. If food is so easily gotten. If clothes are cleaning themselves. If shelter is quickly and cheaply produced. If androids and AI, robotics, and machinery are doing most of the work. And if energy becomes incredibly easy to procure. I wonder what we would produce and purchase in such an instance? Mega machinery doing godlike things fashioning earth as a godly kingdom we inhabit. It is unfathomable!

Ideally a lot more trading will be going on. I'm not saying necessarily, but favorably. Let's say that plants could be rapidly grown. Or a special circuitry worked on in a garage. Or an entertaining program personally written. Or you just 3D print a certain thing. While you could make a lot of things these ways you still have limited space. So you may have what others want. They m.h ay have what you want. It you could throw in another person who wants something from you. And with what they give you you can trade to another for exactly what you want. This suggests that money us still in the picture. Its quicker. You don't want to go through that third or forth guy. You can have money to make money. More than ever in this scenario: money makes things that make money. I think that money will still make the world go round, in fact more than ever.

Somethings however may take on a more trade approach though, like pawn shops.

Some possible future changes to current things

Many have already. Like the post office, heavily catalogue based companies, magazines, even taxi companies, the yellow pages, TV, video stores, along with many other things. Like, for example, music albums. Photo development. A little new tech can change a lot. Let's consider how other things may change in the future. All new food can be created just as plastic was new to the earth, through certain scientific means of making and modifying food. It's a buffalo! Just one of whose meat was entirely lab grown. Doctors may slowly leave the scene overall as pills and things fix the body. Or, perhaps, gene editing. And I do believe that enough pills can repair the heart. If they figured out how. Or a quick cure for cancer: that would reduce hospital visits significantly.

You could imagine the quickness that comes with wireless electricity after the cables are gone. Better fuel, batteries maybe, quicker development of vehicles all go hand in hand to eliminate personal use of cars. That and AI based driving. Sure there will be the app based taxi for awhile. But those days will come to an end, too.

The quicker you can download something and the easier you could share it, could do a lot of harm to the movie industry. However they'd be making photo realistic CGI movies along with help from AI in things like auto programming. When that becomes easier and widely available to the public, then an everyday person will be the movie industry.

What are schools going to do?

No one can complain about a robotic dog. It doesn't bark or bite. Looks quite lifelike, too.

People will prefer android like cooking. At a fast food place or restaurant. Because they always have cleaned hands. They never need to be reminded to clean their hands and dishes. And they are incredibly efficient. They make no mistakes while cooking. Nor do they get sick. Are never late. As a matter of fact they don't rest at all or anything. Taking a 12 hour shift then shutting off. And they know every recipe. As long as you have the ingredients, there you go. Perfectly measured stuff too. Obviously people are going to prefer these things over real people.

Life Like an Adventure

Collect the three orbs in life to obtain a high level of mastery. The first being intellectual. The second being a great accomplishment. The third being success from the two. The intellectual orb could be getting a college degree. The accomplishment anything great. Creating the best thing you can and patenting it. Making the best art, music, or books. Programming the best game you are capable of. Whatever you have your heart set on.

A truly Smart Watch

I think that such a thing would be highly irresistible that your watch could answer any question. You know, like those modern day home devices do by pulling up internet information. You could ask anything to your watch and get an answer. Maybe you are in a store and your watch knows that you are. Maybe such a connection is automatic or you could just say "connect to store." Then ask what isle something is on. Then go to it. Tap it against your watch. It says "is 1.99 okay?" You say "yes," and it says, "Okay. Paid for."

And walking down the street you are told the direction. You ask "way to ( )" And it says "go right." Will tell you too how far away something is. And yes smart phones can do this stuff. But the convenience of a smart watch would be very preferable. When it comes to people and convenience, a few yards is a mile.

Will keep people safe too. To be able to say get the police and have them arrive. Not having to pull out a phone and dial. A watch able to hear you at all times. GPS equipped. And locked onto your wrist. With a vocal unlocking mechanism, preferably. Meaning that when it hears you say "unlock watch," then it will.

And in other ways it may replace a smart phone that does the same stuff. Calls will go to the watch. Just say answer. Talk into it. Say dial. And it will call someone up. I think this is more likely than a pin on a shirt would be. Phones still being used for apps and stuff, whatever requires a big screen.

The Effects of Free Energy

Maybe not literally free but as such that is practically costless and yet highly abundant. One example is that by turning matter into energy. In such a case it would never have to be absent in our lives. It will always be there. And the effect of that? Well people are afraid of using too much heating in their homes. Because of the power or gas bill, naturally. Gas actually would be removed all together. At least by the more practicable. Heaters everywhere though. And the same with cooling. If a battery is in a car then it could more easily be charged. Not only at the home but at power places.. gas stations or whatever. And there is a lesson in that. With how many are pushing for electrical vehicles maybe they should be making them more practical. There's always another way around. People could have multiple batteries of all kinds recharging. People could have a battery generator in the corner somewhere, why not? And such a question it is for this why not? It's no more "because the electric bill is so damn high." It is more like "how can we use it? It's everywhere."

I mean leave the lights on. Who cares?

And power greater things. Up the voltage of the outlet.

Drive greater machines. Recharge the batteries of drones.

And most importantly the poor nations of the earth and it's people will have all the power they need. In areas where it is scarce, they will become areas of abundant, limitless energy. No one has to be cold at night. Or take cold showers. Or be in the dark. Will have better ways to cook. To hear up and purify water And they will have electronics at their dispersal.

Our Existence in the Future

If you ask me how I come up with these things I would have to say "I visualize them." I visualize a future world. And let me invite you into my imagination. The world is much different then. Humankind has become like gods playing with toys. One can be connected to the other very freely. Like scientific telepathy. A person has a small home. But inside it are boundless things. Machines and AI are all around. Personal devices of self protection exist. Either keeping us from personal or outer harm. The body can repair itself quite easily. People don't really ever again have to be alone. Online stuff. Like a window into it hanging on the wall. Beside a chair. A chess board.

Personal factories to a certain extent may flourish. People want the easier jobs. That would certainly perpetuate them. The more creative jobs, home business stuff like printing shirts, designing things through 3D printers. Or like I do: writing. A lit of bad is said about AI and such "taking jobs from people however with all that taken care of alongside the future promises of science, of tech, maybe we can just focus on our own endeavors. Things of a human touch. If personal expression.

Metallic locks set aside for hand prints, face scans, though how about a kind of force shield barrier protecting your stuff. I don't know. Practicality sake cannot be ignored. And let's keep things practical but assume that some will want the nifty. It fuels progress it's own, and is a necessary part of it. As at least things could evolve. Yeah: like those clocks that were nothing more than a neat impression whose tech was found more suitable for something else.

Metal detectors become gold and silver detectors. Universal detectors to put it better.

The ocean is known. The wealthy can vacation deep inside it. Moon residence possible for the wealthy. Traveling there has become very easy at some point. Clever scientists have found a way to make other planets inhabitable. Not my favorite topic to be honest. In science fiction it has been conceptualized over and over and over again. There's nothing more to add to that.

Wouldn't it be great if we could produce gigantic trees? Towering high. A mile. Living upon trees. That's totally silly to mention but having grappled the mechanisms of nature we can fill the Earth or other worlds with whatever we want. Biotech is not elaborated on much in current science fiction. You have maybe one gym among it, that being about a Dinosaur park. Of course I'm referring to that of using DNA to bring back long extinct creatures. And there was a show I quite liked that was all about biotech. They flee around in an insect the size of Manhattan basically.. very basically. That show was just about entirely about biotech.

We've made for ourselves a better life. Where is there room for a single entrepreneur these days? Building what? Basic computers? A light bulb? Phonograph? I don't think one person could have even created the CD. It is a question I often ask myself. Where is the new person going to turn to be a part of the newest thing involving technology? It was often just one person making a video game way back. You need a team of people doing the same thing these days.

Maybe it comes with control of AI. Feeding AI information. For example, writing out like you would an EBook instructions for it to render a product.

Or.. that so many few can become a movie star. But many can become one online. Like on a video sharing site.

Not all of us can be a major clothing outlet. With all the grace of God and the greatest luck. But anyone can print out shirts at home. Or gather desirable vintage clothing to resell.

Education has become much easier. There are numerous videos for any field. While only college could deliver it so well in the past. Now books for any topic are easily gotten. New and old. Thick and small. Your choice. Video help if you like. You've got a teacher. In fact you can even have thousands of teachers. Your choice! You don't have to depend on a local book store. If you choose, you can skip reading altogether. Or go about it minimally. You can put the pieces together as you want them to be. So that if one online teacher upon a video sharing site does not work quite right, you can switch it with another. And go about in your own direction. And have help day and night.

The modern junk store is online and ready to provide you with all you need. You will know treasure from trash. Going to a garage store or second hand store, you can quickly peek online to find its exact value and field of interest. So we can all be treasure hunters these days and how great is that?

I couldn't even change a dead battery out of an old game when I was younger. Long long ago, when the internet didn't exist. Some of my games had dead batteries inside. I'd just throw the thing away. I didn't know where to get one of those special screw drivers to open them. Never crossed my mind that it could be easily fixed. I see a lot of electronic repair people online. They do things like putting in new eproms. Before online videos were present that elaborated on these things I had no idea my portable game thing just needed maybe new caps to solder on. Golly I tell you, so much has opened up to me.

Just consider the future our junk yard. Our playground. Our masterpiece. Our individual expression. Our personal touch. Our own agenda, chosen path, our paradise.

The Future of Education

Hopefully it will be more tailored to the student. In other words hopefully the focus will be on what the student wants to learn to do and accomplish. Giving g them those tools and teaching them how they can be used. Electronics and apps and things can do complicated work. Someday a grammar software can probably fix all grammatical issues in a writing.

Devices are likely going to have to be implemented more broadly. Teaching kids how to use them, things like smart phones.

Whatever the teacher could teach the internet can teach much more, and more personally. History and ethics would become more of an emphasis. That's the last they could hold onto.

Human Rights Through Technology

It used to be that TV stuff was censored. Other things too. But the internet had people saying and doing things freely. You could say certain words all you wanted. Watching a regular video. Hearing the F word. We all thought who cares?

Exchange of information is becoming more accessible and deliverable to others. Maybe we could carry a device to auto retrieve it from other devices. To have downloaded as from a tier of choice files. Perhaps thereby being better connected to our community as a whole. And there is always an eye watching. Yes Big Brother is watching you. And we are watching them.

They can detest our religion bigoted people but cannot attack us in our online place of worship.

I would have to remain neutral on if it is good or bad, but 3D printers are able to produce guns. Though I guess freedom to bear arms is enabled by it where it would otherwise be blocked.

Freedom of speech, religion, expression, bearing arms, personal defense, is all enabled through Technology.

Paper Thin Electronics

I wonder how paper thin magnets could be implemented. Those of varied strength.

I like the idea of electronic stickers. Thin ones. Ines that show text or video. Could be stuck anywhere. Or e-postit stickers. And you could change the text or video on them. Even very far away. Perhaps encrypted so that others cant take and change them. There could be business cards of the kind. Birthday cards too. And while digital picture frames didn't really catch on (not currently anyway) maybe paper thin electronic pictures and video would, the kind to place in a photo album of which it receives power.

And you could have things like a folded up EBook reader.

Or just to label things in a special way.

Idea for a "video game" World

Not much of a game you play. More of a residence. Something like this has to be built from the ground up. Video games have always been games. My idea is more of a shared occupation.

You could start by scanning the areas of your home and yard. It could require a peripheral. That scan must translate into a 3D image, a very realistic one. But it could perhaps allow for some enhancements. Some alterations. Like a seat in your bedroom could be altered into the look of a throne. And I could buy into that idea by adding that whoever's in the game has something very similar to yours connects you in a certain way. Similarities are outlined.

All of the games content is based on these. All of the items you share can only come from the real world. Never just programmed in without first actually being scanned in as an actuality. The awesomeness of your items depend on what you actually own.

And one by one items are scanned in. Others will know exactly what you own (as long as you want them to.)

It could translate into a few things. Your net worth. Your tastes. Your style. Your community. Personal interests. The whole thing knows it all through scanning it all in and incorporating it.

Connections are made. Things may be sold. Traded. Bought. Shared. You go to a store and can scan something in to be a part of your realm in this video game place.

And include in it a special map mechanism. Use GPS for that. The more who are in the "game" the larger the map, which is very much real world constructed.

Things are separated into types and included in a data base. You scan it. It classifies it. Its searchable. As a result you can see what all the world offers. Certain storerooms can come at a price, as their access. People can trade or sell. One component of the game is a garage sell. Who wouldn't want such a broad depth of putting up shop and searching for exactly those things they want? People could learn about one thing or another. Can explore the world in a virtual way. Just as long as people don't mind showing the interior of their home in a virtual static way (not with a camera.)

But at its heart is just a place of things to explore and discover with all other things less important.

The power of it is in the fact that people like to show off the things they own. And the presentation of them could be designed within the game. Like if you have a large collection of video games you can create a slideshow of them. One you can flip through. And if you see an item within the program it may say "3" by it meaning three pictures of it can be seen. And you may list the history or a description of the item as needed. For example if something is more valuable than it seems but doesn't appear so off hand.

Along with that pictures in a store. Like one in your community. As allowed. Images of the products inside. Or just from a street vendor. Maybe someone can spot something you missed. Something valuable you were unaware of. Or just to help others. Taking a snapshot of it with a short description. And finally, to answer questions that are posted by others. Simple things like "know anything about this?" Or, "is this a good price?"

I guess I have more to add to this actually. That is being able to rate the things listed within the program. And to search for similar items. Having a precise search. Grouping things together. Like a car lot for example. In the program people list their car. It appears in any number of lots. Of type. Of color much more broadly. Of year, mileage, or condition. Or of books. Organized into first editions, year published, title, genre, publisher, author, as into a library. One with a sales area and one just to show as possible sales. With price or trade listed.

Could it be possible that an entire corporation could be developed out of this program? That they are shipped to and not an individual? And that they ship it out as a middle person, collecting a small royalty? I say that's a brilliant idea!

Digital File Stores

What we have as files are many things: EBooks, video games, art, images, software, many kinds of useful apps, music, and movies. And in physical form they would take up much much more space. But within a little memory card could be held the same. How about not just a memory card, but to offer download onto your smart phone or something? I'm referring to a digital file store. Rows and rows of everything you could imagine. Keeping it all legal. Not pirating or anything. Establishing a rental fee or allotting for legal purchase. You'd have to wonder how they would be displayed. To minimize space consumption yet make it all clearly visible. There could be a search kiosk. In fact the whole set up that way would just take up the size of a vending machine. Not really even needing that amount of space. But then there are multiple visitors to it. If so then there should be multiple machines to download from. Best sorted into file type. Books, music, etc., and perhaps an opportunity the preview it all.

And other matters to go over, like what to download onto. A flash drive or SD card to you come with for example. Even a CD if you like. And for the old fashioned older formats would be quite appealing like cassette tapes or something.

Thank you for reading The Human Evolution Bible.

And farewell.

I pray my words be taken well.

Hales-Nema. Amen.

So noted in memory.

Publish freely.

A public domain book.

