- [luckySkillFaker] Hey
there boys and girls.
It's Lucky here and
welcome back to another
Counter-Strike: Global Offensive video.
Today we will be talking about
how to improve your pre-aiming
and crosshair-placement
in Counter-Strike: Global Offensive.
So I'd say, let's get right into it.
(knife unsheathing)
All right, so why does
crosshair-placement matter?
Many people know they should
use proper crosshair-placement.
But sometimes they don't really
know why they should do it.
And the simple answer is
it's just more effective
and actually also faster.
Let's say you wanna check
connector if anyone's there.
So you move around like this, for example,
and you see, oh whoa.
There's an enemy.
So you have to flick this
distance all the way over here
to this guy in order to hit him.
Which of course takes more time
because you actually have
to move your arm across
or your hand depending,
also, on your sensitivity,
this might be a longer
distance than for some others.
Now.
If you pre-aim properly: So, proper height
and you stay to the corner,
and you always imagine there
might be a target back here,
you're already on his head.
And like that, you only have
to do micro-adjustments.
So just tiny movements, like this.
Which is a lot easier and faster
and it's essentially why
crosshair-placement is so good.
So, this is actually
also called active aiming
versus reactive aiming.
So if you aim like this,
crosshair-placement,
this is active aiming.
You're just slicing the pie.
Circling around a corner.
Boom. Headshot.
He's dead.
If it's reactive aiming,
you would just walk around,
see and then you would
have to flick over here,
which is, of course, a lot
harder and less reliable.
That is why crosshair-placement
is important.
Alright. So now, let's give
you guys a couple more infos
about how crosshair-placement
actually works.
Now, obviously, you have
horizontal aim, like this,
and vertical aim.
One of them is actually
responsible for getting
the headshot level / headshot height.
And the other one's actually responsible
for being on target, in time.
Now, if you only use either of them,
because many people usually only tell you
to go for the headshot,
so only talking about vertical aim.
But then we have the
same problem as before.
So you're walking around,
you are at headshot height, see
but you still have to move across here.
So this is a long way to aim it.
That doesn't make sense.
You wanna stay close
and go around like this.
Then again, if you only use
your horizontal aiming properly
and you're aiming at the floor,
you're on the target.
You see?
You're circling around the
corner and you see him first.
However, you have to move up and aim up.
And again, this doesn't
really work all that well.
So only if you use both of them combined,
you'll get the full
benefit of maximum damage
of the vertical aiming headshot height,
as well as the horizontal aiming
and being on target on time first of all.
Now a quick side note about AWPs and SMGs.
They don't work quite the
same as rifles do right here.
So.
Since the AWP takes some time to scope in
and be accurate, like
this, until the scope
or the crosshair is no longer blurry.
You actually have time when
you're walking around like that
to actually aim.
Because it takes a little
bit of time to be accurate.
This does not necessarily mean
you should walk around like this
but you could do it, technically,
to maximize your field of view;
see as much as possible,
if you would have to watch two angles
because there's time to aim.
You have time to aim with the AWP,
which you do not have with a rifle.
Also, if you're using SMGs,
maybe just sometimes want to
run around, spray and pray.
Also, for center of mass,
same as with the AWP.
Don't go for headshots.
Really don't.
You wanna go for center of mass,
especially if you're crouching down
and you're aiming at their stomach,
you will still hit them.
So they cannot avoid it like that.
So that's just a quick side note
that AWPs and SMGs don't
work quite the same
as rifles or even pistols do.
Alright.
So now let's talk about another thing
that's also very important
for crosshair-placement
and those are actual physical limitations
of your desk space and your arm.
So this might sound weird,
but it's also important
and another reason why
crosshair-placement can help you
to get better at the game.
So, when you're moving
around or looking around,
you've got your hand for
fine aiming like this.
That's the range of motion of
your hand, for my sensitivity.
And you've got your arm
right here to look around.
Like huge swivels.
That's not precise aiming.
This is precise aiming.
And this is looking around.
So you've got two points.
You've got your hand
and you've got your arm, for doing that.
That's for horizontal aim.
That's why horizontal aim
is usually easier for us,
because we can just move it freely.
So you've got two swivel points.
However, vertical aim.
Unless you're a fingertip user,
which gives you a little
bit more range of motion
in this direction.
You only can push your arm
back and forth a little bit
and that is not a lot.
And if you push it more, like so,
you usually won't be as accurate anymore.
Now, the thing is, you always
also have to compensate
for the spray pattern, like so.
Meaning, you already have
to pull down or drag down
more than just going
straight for the headshot.
Especially if you miss the first headshot
and you're gonna commit to a
spray, or something like that.
That's something you have to keep in mind.
So the thing about that is,
always make sure to adjust
for the vertical aiming,
so the headshot height, first.
Because you've got less
range of motion to play with.
And for example, on Mirage right here.
It's not that big of a deal,
because you only have to
aim down slopes, right here.
Or up into pillars.
There's not a lot of range of motion
into vertical aiming parts going on.
However, for example, on Nuke,
this is a whole different story.
So make sure to actually adjust it first.
Otherwise, you just won't be
able to properly compensate
and you have to readjust your
arm, or something like that.
And again, this takes time
and during that time,
you can't aim, you can't shoot.
And people usually will kill you.
Alright. Now for some actual tips
to improve your crosshair-placement.
You want to orientate your
crosshair at the headshot height
of your friendlies.
Because your point of view
player camera is in the head.
And this head,
also has the same POV camera
of all other player models.
So this means, once you
aim at one player model
and they're the same height,
same elevation or plane,
you can just, you don't have
to use your mouse at all,
you just can strafe over and
it's gonna be a headshot.
Same for this dude.
I mean, he's a little higher
right here, but it still works.
So moving over.
I'm at his head.
I'm at his head.
I'm at his head right here.
You don't have to use it at all.
So this is a big tip.
Now, another tip that
you can actually use is
use boxes or double boxes, as reference.
So you see this dude right here?
A box height, a big box, is
usually the height of a player.
Double box, usually half of that.
Again, right here.
You aim right here, move over,
you go for a straight headshot.
Because all the props
or the objects in CS,
they're made in a way that
if they're really tall, like that,
they're usually twice the
height of a player model.
And if they're smaller,
so you can look over them,
or if they're about your size,
they're usually the
size of a player model.
So use these ones as reference.
For example, like right here.
If we place down a bot, like so.
You can see, if we use
this box as reference.
You can just move over, counter-strafe,
and we're on his head.
So this is a big tip if you
want to actually improve
your vertical crosshair-placement.
Now, for your horizontal
aiming, for example,
let's say you have a piece of cover
that people might be hiding behind.
You want to keep your
crosshair close to that.
Because that's usually where
they will be peeking from.
And if you go around like this,
that's usually where you
will find the enemies then.
Now, you don't have to
completely line it up
with your piece of cover.
You can give yourself
a little bit of space
in order to consider
your own reaction time,
depending on how good that is.
Because you could just set it on here,
but this, again, will
result in micro-adjustments
to actually go for a shot.
So staying in front of it
will actually help you to, again,
minimize the actual movement of your hand.
You can just go for a straight shot
and, again, will usually
give you the kill faster.
Now another thing is you
don't have to swivel around
like this.
That's something you can do,
but it's not very effective.
Because this again, is reactive aiming.
You're swiveling around and you're waiting
for something to appear.
You want to use stutter-stepping
or counter-strafing,
so little bit,
a section at a time.
And always be prepared
unless something there is something here
and just go around like this.
This will actually help
you more in the long run.
Now another tip I have for you guys
is crosshair-placement in close-peeking.
This kind of scenario, you
don't want to swivel around.
Even just counter-strafing and
stutter-stepping, like this,
might not be enough.
In those kind of scenarios,
where you're close to cover,
you could jiggle-peek, like so,
to bait a shot.
And hopefully he will
take the bait and fire
and has to wait for his spread to reset.
However, if you want to peek this guy,
you want to imagine where he is.
You want to prepare your aim
so you only have to move out
and go for a straight shot.
Like this.
Like this.
Like this.
Like this.
You want to set it up again.
Use this as a reference.
Use this as a reference.
And aim through the object.
Imagine where the target is going to be.
This will help you,
because like this, you actually
wanna close-peek, like so.
Otherwise, everything else
will just expose yourself too soon
without being able to set
your crosshair-placement up
properly.
(knife unsheathing)
Now, bonus tip.
This only works if you have
a friendly teammate with you.
But most of the time, your enemies
will also make use of
proper crosshair-placement.
So they'll wait for you,
right here, to appear
and actually go for a kill.
Now what you can do is instead of
peeking and shooting
and running into a crosshair,
you can try to run through
it with a wide peek
and then you have friendly right here,
or actually an enemy,
(gun shot)
or a friendly, like right here,
that will close-peek with you.
Now, from the other perspective.
He's trying to follow you
then there's another guy right
here starting to shoot at him
and you're shooting at him, as well.
So he either has to decide.
Do I go for this guy?
Do I go for this guy?
Is he just going to convert
straight into a spray
and try to hit something?
Either way it is going
to throw off his aim.
It will also increase
your chances of surviving.
So combining a wide-peek with a close-peek
can be useful.
Can be.
Another thing that can
be useful is actually
going for crouch-peeks.
So if you're right here,
and you're crouching down
to avoid the headshot.
This works, however, only
at higher levels of CS.
If you're at lower ranks
or lower levels of play,
people usually don't aim
properly at the head.
They like aiming at the center of mass.
So if you're crouching down then
you're just ducking yourself
straight into a headshot.
You're gifting them,
essentially, a free headshot.
Which is not what you wanna do.
So once you know people are
actually going for headshots,
you can crouch-peek, like so.
However, this can be done,
and I say can because it is risky.
Once you crouch down,
you're out in the open;
you're killing your whole momentum;
you're very slow then,
and you're just committing a lot to that.
So make sure that you
actually want to do this
and it's a good idea before
going for crouch-peek, like so.
(knife unsheathing)
Now, we talked about why
crosshair-placement is important.
We talked about how it is done,
why you should use it,
and how to improve it.
Now we can even get a couple of more tips
for your training sessions
that you can incorporate
in order to get even better with that
and even more consistent.
(rapid gun shots)
Now, first of all, prefire maps.
You can get those from the workshop.
They've just set up a couple
of bots in certain spots.
This'll help you to actually
get to know the places
where people usually are holding from.
This will help you to
clear one angle at a time,
not expose yourself to too many angles,
be safer, and actually know where to aim.
So this pushes the game
sense a little bit,
at least for standard plays
and early round plays.
Now, for late game or late round plays,
usually have a bomb defusal situation.
For that, I can recommend,
you guys, retake servers.
Again, go to the community
browser and look it up.
It's essentially just putting you
into either a CT or T situation
where the bomb has been planted.
Very helpful for late game plays.
Now, for everything else,
CS can sometimes be
weird to rotating, fakes,
whatever and whatnot.
You want to just use simple death match.
Although I prefer free fall death match
and again, that can be found
in the community server browser.
Because you will find gun
fights and engagements
and situations where you
usually would not find any
in normal plays in CS.
This again will help you to
get better crosshair-placement,
even in those weird situations,
to be always prepared to look for enemies.
Once again, don't autopilot.
Use active aiming.
Not reactive aiming.
I think that finishes all for now.
I hope you enjoyed the video
and luckySkillFaker out.
