[Suspicious atmosphere Music]
Why do we move
the camera around?
You know, it sure does look
more dynamic, but...
...that's not the only purpose.
[Music]
Every movement tells
a visual story.
And that's why we're taking a look today
at the story behind the camera.
[Music level and rhythm increases]
[Cinecom's Intro music]
Hey folks, it's Jordy here for cinecom.net
and welcome to Creative Tuesday.
A weekly series where we share
some creative filmmaking tips.
And the only thing that you're going to need
for this video is a camera and your hands.
There're various ways to add
movement to your camera.
You can have a subtle handheld
motion, a heavy motion,
push the camera forward
or to the sides and...
...that list continues.
So, expensive equipment
is not always needed.
When you wanna tell
a visual story,
it's important that you first
think about that story
and then about the shot
you wanna take.
Don't just make a movement
because it looks cool.
You know, let's just kick it off with
the first one: the normal state.
Right here we have a shot of
Yannick just sitting at the table.
Nothing much is happening,
there's not much emotion.
However, we do like
to set a certain tone.
The normal state, is a great way
to transition your audience
into the feeling that you
would like to create.
And since Yannick is going
to do something bad,
we're starting our first shot
with a gentle handheld motion.
I'm pressing the camera
against my hip
and breath rapidly to get
a subtle camera shake.
Next up Yannick takes out
his bag of flour.
And he looks around whether
or not the coast is clear.
So, he's doing something
suspicious.
To tell that into a visual story, I'm going
to take distance from Yannick,
zoom in and use
a foreground object.
Now it feels like the audience
looks from a distance to Yannick
as he does something sneaky.
I also retain that same
handheld motion
as long as nothing
goes wrong.
We could have also gone
closer to Yannick
and make the audience
feel part of his actions.
So there's no real answer
to which camera movement
or stand-point that
you have to choose.
Important is that
you think about it.
Next up Yannick hears
something outside.
There's someone else around and
of course we don't want to get caught.
So, visualize that tension.
I'm going to push the camera
slowly closer to Yannick.
I'm gonna try to reduce the shake
as much as I can,
because Yannick
is focussed.
He's trying to get control
over the situation.
And because he's focussing, trying
to hear where the sounds are coming from,
I'm going closer to him.
Focussing on Yannick.
But then he panics.
He loses his focus and tries
to make a rapid choice.
So, we're going to visualize
that panic as well,
by suddenly adding
more camera shake.
And because we also want the audience
to feel what Yannick feels,
we bring the audience to him.
Stand with your camera close to
your subject and film wide angle.
And because we're
so close to Yannick,
we're also trapping him
in the frame.
He has no where to go, visually
and in the story.
And suddenly the dog comes in,
which is a relief for Yannick.
It aren't the cops or his
wife, so he's relieved.
And I'm choosing a pulsation
handheld movement here,
together with a pull out.
And here's why:
the handheld movement is very
gentle, because everything is okay,
nothing bad has happened.
The sudden shakes or pulsation is because
something bad almost happened.
It's kinda like the aftershock
of the tension.
Then the pull out, stepping
away from the subject,
gives him space.
Where we first trapped
him in the framing,
we're now giving him
back that space.
This is also nice to introduce the dog
who's running towards Yannick.
So, these where five simple
camera movements with a story.
If you would like to learn
a whole bunch more,
I invite you to follow me
on Skillshare
where we have an in-depth DSLR
cinematography class.
You'll get the entire foundation
of professional filmmaking,
plus you're in direct contact with me
over there, so that I can help you further
with your filmmaking career.
And by clicking the first link
in the description below
you can actually join me
at Skillshare for 2 months for free.
Thank you all so much
for watching
and like always:
stay creative!
-Now, this right here...
...is a wide monitor!
Whoop!
[Metallic object hitting
the ground]
-That was something important.
Oh! that's the monitor. Almost
threw that in the air as well!
Ha, ha, ha!
