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Welcome back to the Gallant Goblin!
I'm Theo.
Grady is off perfecting his recipe for kobold pot pie.
Today we're here to look at Tyranny of Dragons.
This is the very first set in the Icons of the Realms line
of prepainted miniatures for Dungeons & Dragons.
This was released back in August 2014,
and it supports the adventures Rise of
Tiamat and Hoard of the Dragon Queen.
Now this set comes in larger boxes than
you might normally be used to seeing
for the Icons of the Realms line.
Usually if you have the bigger boxes it
means that there's huge minis included
but to my understanding, this one only
has large creatures as the maximum.
They just have larger boxes because
dragons have longer wingspans
and there's a lot of dragons in this set.
But let's go ahead, open it up, and
take a look and see what's inside.
Icons of the Realms sets usually come with a few
minis that can be used as NPCs or player characters,
being a race and class with which
you could make a full build.
Gnomes start with a +2 to intelligence, which
is the primary ability score used by wizards.
Rock gnomes gain a further +1 to
constitution, which is good for any class
and is more useful to a wizard than the bonus
provided by any other gnome subrace.
That constitution bump can help your concentration
checks to keep those important spells active.
Rock gnomes are the most common
type of gnome in the Forgotten Realms.
Stout heart, also known as just stout, halflings
are one of the most common types of halflings
along with the lightfoot.
Stout halflings may have some
dwarf blood in their ancestry.
Halflings hail from the Lord of the Rings style hobbits
and though they are small like gnomes, a good
rule of thumb to distinguish between the two
is that halflings tend to be lawful and traditional
while gnomes are inventive and playful.
A stout halfling is not necessarily a traditional
fit for a bard, typically a showboat of a class,
but their resistance to poison comes in handy
if a crowd really dislikes their performance.
Quicklings are fey creatures resembling tiny
elves who move at lightning fast speeds.
They were originally a lazy race who offended
the Gloaming Court’s Queen of Air and Darkness
with their constant tardiness, causing her
to curse them into their present forms.
In exchange for their speed, they live
short lives of no more than 15 years.
They enjoy playing malicious pranks on slower creatures
though they usually stop short of direct violence.
Due to their speed, attacks
against them are disadvantaged
and effects requiring a dexterity
save do reduced damage.
Quicklings have a challenge rating of 1
and are in Volo’s Guide to Monsters.
They appear in the Lost Laboratory of Kwalish.
Svirfneblins, also known as deep
gnomes, live underground.
Due to the harsher environment of their homes,
they are more wary and focused on survival
but are nevertheless kind and good like other gnomes,
though you may also find many of neutral alignment.
They gain a bonus to dexterity instead of constitution
like rock gnomes and can camouflage against stone.
Svirfneblins were made a playable race
in the Sword Coast Adventurer’s Guide
but had a monster stat block in the
Basic Rules with a challenge rating of ½,
wielding war picks and poison darts.
They appear in Princes of the Apocalypse
and Out of the Abyss.
This set predates kobolds as a playable race, which
was introduced in 2016’s Volo’s Guide to Monsters,
but we do have the benefit of hindsight.
Of course it could be used to
represent a monster kobold as well,
the base type having a challenge
rating of ⅛ in the Basic Rules,
though the kobold dragonshield in Volo’s is the type
that wields a spear, with a challenge rating of 1.
As a playable race, kobolds are at a disadvantage
with a +2 to dexterity but a -2 to strength,
but the fighter class does offer options for
builds with dexterity as your primary stat.
Kobolds appear in many adventures
and are often found serving dragons.
Like kobolds, goblins became a playable
race in Volo’s Guide to Monsters
and have a +2 to Dexterity and a +1 to Constitution,
making them well-suited to a fighter class build
that uses dexterity as the primary stat.
Otherwise the goblin in the Basic Rules wields
a scimitar and has a challenge rating of ¼.
The Monster Manual also has a scimitar-wielding
goblin boss which has a challenge rating of 1.
Goblins appear in almost every adventure.
Manes are the lowest form of demon, possessing little
intelligence and attacking mindlessly with claws.
They are the souls of evil creatures
and killing their physical form
causes them to turn to vapor and reform after a day.
They may be summoned by a
Summon Lesser Demons spell.
Orcus may transform them into
undead such as ghouls or shadows.
Demon lords like to eat them,
which destroys them permanently.
They have a challenge rating of ⅛
and are found in the Monster Manual.
Manes appear in Tales from the Yawning Portal
and encounters tables in Out of the Abyss
and Ghosts of Saltmarsh.
Paladins are adventurers sworn to fight evil,
mixing martial prowess with divine spells.
Due to their versatile attribute scores or bonus
feat, humans are decent choices for any class.
Paladins swear to serve a deity,
taking oaths to follow certain ideals,
though some may stray from their path or
turn evil, breaking their oaths altogether.
This figure does not appear
to have any holy symbol on it,
so it could represent any type
of paladin as well as a fighter.
Sun elves fall under the high elf
subrace presented in the Basic Rules
and are elaborated upon in the
Sword Coast Adventurer’s Guide.
Sun elves incorporate magic as part of their everyday life
and view themselves as the pinnacle of intelligent races,
blessed by the elven god Corellon
and superior even to other elves.
We are not super familiar with
the Tyranny of Dragons plot line
but sun elves do not seem to feature prominently in it,
though parts of the adventure span
areas where sun elves would be found.
Like sun elves, orcs do not seem to feature
prominently in the Tyranny of Dragons plot line
consisting of Hoard of the Dragon Queen
and Rise of Tiamat.
They do appear in plenty of other adventures however,
and since this was the first Icons of
the Realms set for D&D 5th edition,
it’s possible it carried the burden of
introducing a lot of core creature figures.
This is certainly a nice and sturdy orc figure
and can also be used as a player character mini since
orcs became playable in Volo’s Guide to Monsters.
A generic orc from the Basic Rules
has a challenge rating of ½.
The Zhentarim are one of the major
factions in the Forgotten Realms.
Their members are mostly mercenaries
but they also use their financial power
to exert influence with the goal of dominating Faerûn.
It is not their standard MO to turn to banditry,
though members may engage in
skullduggery to accomplish their ends
or be hired for the right price to rob others.
The winged snake symbol of the
Zhentarim is not apparent on this figure,
making it usable as any bandit or
even a playable character or NPC.
A generic bandit has a challenge rating of ⅛
and is found in the Basic Rules.
Continuing the theme of filling out core
creatures that appear in many adventures,
hobgoblins are goblinoids like bugbears and goblins.
They are much more disciplined however,
with a martial society where every member
is focused on preparing for war.
Hobgoblins appear as monsters in the
Basic Rules with a challenge rating of ½.
They wield a longsword and longbow
and deal extra damage in battle when beside
an ally due to their discipline and training.
They became a playable race
in Volo’s Guide to Monsters.
The barbarian class is not the
same as a barbarian background,
which is what members of various
wilderness tribes may also be called.
However there is some overlap as
those who take the barbarian class
value their primal roots over
the trappings of civilization.
They are able to enter a berserker rage that makes
them stronger if they aren’t wearing heavy armor.
This human female barbarian figure would
make a good player character or NPC.
Orogs are orcs born with exceptional intelligence.
They often become leaders of orc war
bands due to their tactical prowess
but are not welcome among tribes because the
regular orc war chiefs see them as rivals.
They may also join together to
form orog mercenary bands
if they encounter too much distrust from regular orcs.
In combat they may attack twice with a greataxe or
use a javelin as both a melee or a ranged weapon.
They have a challenge rating of 2 and
are found in the Monster Manual.
They appear in Dungeon of the Mad
Mage, Princes of the Apocalypse,
Storm King’s Thunder, Out of the Abyss, Tales
from the Yawning Portal, and Dragon Heist.
This mini cuts an imposing figure and is possibly
closer to a large size mini in height than a medium.
Doppelgangers are shapechangers who can polymorph
at will into small or medium humanoids.
They can also read the superficial
thoughts of creatures nearby
and gain attack and damage bonuses
if they make a surprise attack.
They have a challenge rating of 3
and are in the Basic Rules.
They appear in Lost Mine of Phandelver, Princes of the
Apocalypse, Out of the Abyss, Storm King's Thunder
Tomb of Annihilation, Dragon Heist, Dungeon of
 the Mad Mage, and Acquisitions Incorporated.
Wood elves live in forests and
tend to distrust other races.
They are close to nature and able to hide amidst
light rain or snow or foliage where others cannot.
They also have a bonus to wisdom, which
is the primary attribute score for druids,
making them a natural fit stat-wise as well as lorewise.
Druids value nature above all else,
so what better fit than elves who immerse
themselves in the ecosystem of their homes?
Green hags are typically found in wooded or marshy areas.
They enjoy manipulation and
observing the failings of others.
They can mimic sounds and voices as well as use
illusions to change their superficial appearance.
Like all hags, they can join with
two other hags to form a coven,
giving them greater power and access to more spells.
A regular green hag has a challenge rating of 3,
which increases to 5 if the hag is part of a coven.
Their stats are in the Basic Rules.
Green hags appear in Out of the Abyss, Tales
from the Yawning Portal, Ghosts of Saltmarsh,
and Tomb of Annihilation.
I am Groot.
No wait, this is just a needle blight.
Like treants, blights are awakened plants,
but their awakening is brought about by
great darkness that infuses the land.
The first blights are said to have come
from the blood of a slain vampire.
Needle blights are covered in coniferous leaves
and can launch them up to 60 feet at targets.
They can also attack with sharp wooden claws.
Needle blights have a challenge rating of ¼
and are found in the Monster Manual.
They appear in Dragon of Icespire Peak,
Curse of Strahd, and Ghosts of Saltmarsh.
Red Wizards are from Thay, a land ruled by a lich where
the living have begun rebelling against the undead.
They travel surreptitiously when in the Sword
Coast because of Thay’s evil reputation.
Red Wizards that adventurers encounter outside of
Thay are typically seeking power to reclaim Thay
and grow its influence.
Multiple named NPCs in Rise of Tiamat are Red Wizards
and this figure could be used for any of them.
Unless otherwise specified, Red Wizards
use the stat block of a mage,
found in the Basic Rules with a challenge rating of 6.
Red Wizards appear in Hoard of the Dragon Queen,
Rise of Tiamat, Tales from the Yawning Portal
Tomb of Annihilation, and the Lost Mine of Phandelver.
The Cult of the Dragon has long existed with
the mission to create and worship dracoliches.
During the Rise of Tiamat adventure, they
reinterpret their mission to freeing Tiamat,
evil queen of the chromatic dragons.
There are four ranks in the cult, from
the challenge rating 1 dragonclaw
to the challenge rating 7 dragonsoul.
None are called enforcer, and only the dragonclaw
had art in the original Rise of Tiamat,
but new concept art included in the
Tyranny of Dragons anniversary edition
shows this mini was based on
the 4th rank Dragonsoul art.
This figure can nevertheless be used
for any of the cult’s rank and file,
who all carry scimitars or shortswords
with which they can attack twice.
Their stat blocks are in The Rise of Tiamat, which
is also the adventure in which they feature.
Bugbears are another common monster that
appears in many adventures and encounter tables
and belong to the same goblinoid family
of races as goblins and hobgoblins.
They are the strongest of the goblinoids but are lazy
and prefer bullying goblins and other
weaker creatures to do their bidding.
They are not organized like hobgoblins and tend to be
found in small familial tribes that function as gangs.
They became a playable race in Volo’s Guide to
Monsters with a bonus to strength and dexterity
as well as additional reach for
melee attacks due to their height.
Their basic stat block is in the Basic Rules and allows
them to deal extra damage on surprise attacks.
They wield a morningstar and javelin
and have a challenge rating of 1.
Guard drakes were introduced in the Tyranny
of Dragons storyline as the result of a ritual
performed by the Cult of the Dragon
with the aid of a chromatic dragon,
who had to provide ten pounds
of fresh scales for the ritual.
They were later elaborated upon
in Volo’s Guide to Monsters,
given the same stats as their original
appearance except for lightning resistance
but with bonus stats that depend on
the color of the chromatic dragon
that donated the scales from which it was created.
They are obedient and can be trained like a dog,
imprinting on the first creature to
feed them after they’re created.
They attack twice, once with
a bite and once with their tail.
Guard drakes have a challenge rating of 2 and appear
in both Hoard of the Dragon Queen and Rise of Tiamat.
Wraiths are black holes of the soul.
They are created from the souls that
were damned to the Lower Planes,
except those souls were so evil they attracted enough
negative energy that the energy consumed the soul,
leaving only a void with fragments
of memories of its former life.
he wraith sucks life and energy from anything
near it, leaving a wasteland in its wake.
Their attacks drain life, reducing maximum hit points,
and they can raise a creature that died violently
within the last minute as a specter under its control.
Specters have minis in the Monster Menagerie I set.
Wraiths have a challenge rating of 5
and are in the Basic Rules.
They appear in almost every adventure.
Bronze dragons are found on the coast
and enjoy taking the form of animals to
investigate ships or shipwrecks for treasure.
They are amphibious and swim well.
They also enjoy war and may actively seek
out a side that fights for good to join them.
Once committed to a cause, a
bronze dragon is incredibly loyal.
Bronze dragons have lightning
and repulsion breath attacks.
This mini has a large base, which would make
it a young dragon with a challenge rating of 8,
but the Icons base sizes for dragons
do not exactly correlate.
There is actually a smaller bronze dragon sculpt
with the same size base in Elemental Evil,
so if you have both you could use the
Elemental Evil one as the young dragon
and this one as an adult, which
has a challenge rating of 15.
All dragon stats appear in the Basic Rules.
Bronze dragons appear in Storm King’s
Thunder, Sleeping Dragon’s Wake,
Dragon Heist, and the shipwreck encounter
table in Ghosts of Saltmarsh.
Though sometimes called ogre mages,
these giants are distant kin to standard
ogres and are more commonly called onis.
They enjoy eating humanoid babies
and can disguise themselves to scope
out and get close to their desired meals.
They also seek magical items and will work
for evil wizards and hags to obtain them.
They have regeneration and attack with claws
or a glaive, which counts as a magical weapon.
They are also innate spellcasters who can
cast darkness and invisibility at will.
They have a challenge rating of 7
and are found in the Basic Rules.
They appear in Princes of the Apocalypse,
Curse of Strahd, Dungeon of the Mad Mage,
Tales from the Yawning Portal, Storm King’s
Thunder, and Ghosts of Saltmarsh.
Stone giants are reclusive, contemplative artists.
They value the ability to carve ornate
works of art above all other feats.
These quiet, true neutral giants are generally
happy to be left alone in their caves
to concentrate on their stone carvings, their skill at
which outstrips even the greatest dwarf artisans.
Now, giants, including stone giants, are considered
huge creatures by 5th edition rules.
Huge means that the base is 3x3 inches.
This mini is considered large,
as it has a 2x2 inch base.
Also, there isn’t a stone giant
elder stat block that I can find,
but a regular stone giant has a challenge rating of 7
and is found in the Basic Rules.
Stone giants appear in Storm King’s Thunder,
Out of the Abyss,
Dungeon of the Mad Mage, and
Hoard of the Dragon Queen.
Almost the opposite of the stone
giants in terms of disposition,
the frost giants value brute strength and
pass their time raiding and pillaging
rather than crafting intricate
sculptures or painting murals.
They live in the frozen tundras of the north
and often live amongst the glaciers,
striking out at coastal settlements from their
longships to collect foodstuffs and supplies.
They aren’t much for crafting, instead
reusing what they pillage to suit their needs.
Frost giants are also supposed to be huge creatures.
You can also use the smaller variants as younger giants,
or perhaps just ones who are shorter than average.
Also note that Pathfinder has similar giant clans, but
giants in Pathfinder are considered large creatures,
so these minis can be used for
Pathfinder games without issue.
Frost Giants have a challenge rating of 8
and their stat block is in the Basic Rules.
They appear in Storm King’s Thunder,
Tales from the Yawning Portal,
Rise of Tiamat, and Tomb of Annihilation.
Pegasi are good-aligned celestials who
hail from the Olympian Glades of Arborea
where they serve as the faithful steeds of
the Seldarine, the pantheon of elven gods.
They’re mostly found in the Upper Planes, but
will occasionally be sent to the Material World
to aid in a dire situation.
They are considered one of
the most prized flying mounts
as they are less temperamental than griffons or similar.
However, they are just as intelligent as humanoids,
so they cannot be broken like your common horse.
A bond must be forged between
the pegasus and its potential rider,
but if that relationship is established,
it is nigh unbreakable.
Pegasi have a CR of 2 and are found in the Basic Rules.
They appear in Ravnica and in random
encounter tables in Xanathar’s Guide.
Wyverns are another option if
you’re looking for a flying mount,
but they’re more likely to try to
eat you than let you go for a ride.
Wyverns are cousins to the great dragons, and
sometimes it’s difficult to distinguish the two
when you see one flying high above the treetops.
Wyverns are known for their extremely potent
venom which they inject through barbs in their tail.
Many hunters and adventures track wyverns to
attempt to extract their poison for their own uses.
And yes, wyverns can be trained to serve as mounts,
but it’s generally only successful if the
wyvern is raised and trained from birth.
Wyverns have a CR of 6
and are found in the Basic Rules.
They appear in many adventures including Hoard
of the Dragon Queen, Storm King's Thunder,
Princes of the Apocalypse, and
Dungeon of the Mad Mage.
When a true dragon is born in the Shadowfell
or spends too much time there,
they can become corrupted by
its darkness and desolation.
Over a period of years, the dragon is transformed
into a spectral shadow of its former self.
The process is discussed in the Monster Manual, and
an example young red shadow dragon is presented.
They also provide a template to adapt
any dragon to its shadow form.
Another shadow dragon appeared
in the Rage of Demons set.
They were both large minis, which would
technically make them young shadow dragons.
Shadow dragons gain resistance to most damage
types as long as they’re in darkness or shadow.
One appears in Dungeon of the Mad Mage.
Green dragons typically live in the forest and rely
on trickery and subterfuge to get what they want.
Like certain devils, they find perverse pleasure
in turning good-hearted creatures to evil.
They have the usual dragon drive to
accumulate power and possessions,
but, like the bad kid in class, green dragons
will put forth the least amount of effort
possible to attain these goals.
They lie, manipulate, intimidate, and
threaten to get what they want.
Their most prized possessions are those good people
they corrupted and brought into their charge.
Again, as a large mini, this would classify as
a young green dragon, which has a CR of 8.
Their stat block can be found in the Basic Rules.
Copper dragons are almost the
mirror image of the green dragons.
They’re good-hearted but love
trickery, pranks, jokes, and riddles.
As a reminder, the chromatic dragons are generally
evil, while the metallic dragons are generally good,
though pretty much all the dragons would
fit right in on an episode of Hoarders,
as they love to accumulate those items they covet.
For a copper dragon, that would be treasures from
the ground like precious stones and metals.
They do love stories and jokes,
and will become offended if someone
doesn’t appreciate their sense of humor.
You’ll often find a copper dragon who
became fast friends with a traveling bard,
who can regale it with stories and good humor.
Young copper dragons have a CR of 7
and are found in the Basic Rules.
Not to be confused with dragonborn,
a half-dragon is literally that.
They’re usually the offspring of a polymorphed
dragon and another creature,
but they can also be created as
a result of powerful spellcasting
or by taking part in a ritual bath in dragon’s blood.
The dragonborn are a distinct race that
descended from dragons long ago.
There is a template in the Monster Manual for how to
create half-dragons from most any type of creature.
A half-black dragon would gain Truesight,
resistance to acid, the ability to speak Draconic,
and acid breath on top of its original abilities.
One quick way to differentiate between
a half-dragon and a dragonborn:
half-dragons have tails and dragonborn do not.
These large crossbow type weapons
are considered siege weaponry.
The stat block for a ballista can be found in Chapter 8
of the Dungeon Master’s Guide under Siege Equipment.
It takes three actions to fire a bolt from a ballista:
one to arm it, one to aim it, and one to fire.
They can be found on city or castle walls, on ships,
or even on shores to prevent an invasion from sea.
There’s also a stat block for an animated
ballista in Dungeon of the Mad Mage
if you want to forego the middle man.
Ballista show up in many, many adventures.
Here is one of our early mind flayer minis
from the Icons of the Realms line.
Mind flayers, also called illithids, are
bad news all across the universe.
Hyper-intelligent malevolent slavers,
they once had a vast empire that spread
across many worlds, including Toril.
Now they make their home in the Underdark and venture
out from there to engage in their nefarious plots.
Most mind flayers live in colonies
overseen by an elder brain.
The mind flayers possess psionic abilities allowing
them to control the minds of weaker creatures.
When physical work or combat needs to be done,
the mind flayer would prefer to send
one of its thralls to take care of it.
A mind flayer has a CR of 7 and the stat
block can be found in the Monster Manual.
They appear in fewer official adventures than you might
think, but one does appear in Dungeon of the Mad Mage
and of course, one features prominently
in my adventure, I Am Your World.
It should be noted that half-dragons have not
officially been made into a playable race
at the time of this recording.
Of course you can use minis like this to represent
a dragonborn character if you choose to,
though technically a dragonborn wouldn’t have a tail.
There is a stat block for a half red
dragon veteran in the Basic Rules
and a half red dragon gladiator in Rise of Tiamat.
Half dragons take on many of the personality
traits of the draconic bloodlines,
so a half red dragon would likely be
predisposed to being covetous and haughty.
This mini closely resembles the
half dragon art in the Basic Rules.
Most of the Aarakocra on the
Material Plane are far from home.
They may be refugees, explorers,
missionaries, or scouts,
but you will rarely encounter more
than a few in any one place,
except for the four colonies they’ve
established across Faerun.
Their home is on the Elemental Plane of Air.
Aarakocra were made a playable race in
the Elemental Evil Player’s Companion.
They make popular player characters because who
wouldn’t want a flying speed of 50 feet at first level.
If you’re looking to find a good synergy
between racial stats and class,
aarakocra make natural monks and great rogues.
As an NPC they have a stat block in
the Monster Manual and CR of ¼.
When the angels need to send messages or
complete tasks outside of the Upper Planes,
devas are the perfect agents, as
they are able to change their form
to better blend in with whichever
realm they need to visit.
There are three orders of deva:
the movanic, astral, and monadic.
Movanic devas were the weakest
and most numerous of the devas.
They’re also known as being privileged and worldly,
being the order mostly often
sent out of the Upper Planes.
Devas have a challenge rating of 10.
Devas appear in Curse of Strahd,
Dungeon of the Mad Mage, and Ravnica.
Harpies are just the worst, in
every game I’ve ever played.
In Dungeons & Dragons they are sadistic sirens
who lure victims in with beautiful songs
only to murder and eat them.
See?  The Worst.
They sometimes also use their songs to lure
victims into physical traps or over cliffs.
They’re as cowardly as they are evil, so
they’ll do anything to avoid a fair fight.
They enjoy collecting shiny trinkets from their victims,
and if they don’t find any attractive
baubles, they’ll just take your bones.
Harpies have a challenge rating of 1 and their
stat block can be found in the Basic Rules.
Harpies appear in Saltmarsh, Princes of the Apocalypse,
Dragon of Icespire Peak, and Storm King’s Thunder.
Gargoyles are actually earth elementals.
Their appearance once inspired artists and architects
to add statues of gargoyles to their building designs.
Seemingly lacking in foresight,
it’s now almost impossible to tell which
gargoyles are simply grotesque eyesores
on otherwise perfectly nice buildings, and which
are likely to jump off and claw your face off.
Like the harpies, gargoyles are sadistic little things
that like to torture and torment weaker beings.
They also take pleasure in serving strong masters
and will happily guard their master’s home,
especially if it means they get to
torture the occasional interloper.
Gargoyles have a CR of 2 and
are found in the Basic Rules.
They appear in Princes of the Apocalypse, Tomb
of Annihilation, Dungeon of the Mad Mage,
Curse of Strahd, and can be summoned by other
monsters and the conjure elemental spells.
The final four figures are all large size dragons
which would, again, make them adolescents
by the rules set forth in fifth edition.
Each dragon is known for a primary personality
trait, a favored terrain for their lairs,
a favored item for collecting, and an attack type.
Blue dragons' primary personality trait is vanity.
They respond to insults with deadly force
and enjoy ruling over lesser beings.
They attack with care and thought
rather than flying into a rage.
They attack with lightning breath
and live in barren or arid places,
often burrowing to create crystallized
caverns under the sand for their lairs.
A young blue dragon has a CR of 9 and
its stat block is found in the Basic Rules.
It appears in random desert encounter
tables in Xanathar’s Guide.
Metallic dragons like this are good-aligned.
The silver dragon's primary
personality trait is being moral
and ensuring that their actions
do not harm the innocent.
They are not champions of good
who root out evil in every dark place,
but they do not shy away from action when they
see evil being perpetrated on the innocent.
They also enjoy spending time in humanoid form and
will establish strong relationships with humanoids.
They like to collect relics from humanoid history
and live on mountaintops where
they can be amongst the clouds.
They have two breath attacks, one that causes
cold damage and one that paralyzes.
A young silver dragon has a CR of 9
and is found in the Basic Rules.
They’re found in random mountain
and urban encounter tables.
Gold dragons are the grandest and most powerful of the
metallic dragons and are in fact, champions for good.
They are known for being wise and
fair, but are often considered aloof.
They tend to keep to themselves more
than the other metallic dragons
but will occasionally shapeshift into a simple wanderer
to visit the local town to catch
up on the local happenings.
They collect and consume pearls and gems
and will gladly accept gifts of this nature as
long as the giver is not considering it a bribe.
They live in hard to reach places,
generally fairly far from civilization, like secluded
islands, idyllic lakes, or ancient ruins.
They have fire and weakening breath.
Young gold dragons have a CR of 10
and are also found in the Basic Rules.
They’re found in random forest
and grasslands encounter tables.
Red dragons are known for being covetous, always
wanting more and more treasure to add to their hoard.
They value wealth over all other things and will
collect anything that has a monetary value,
though they also like to take prizes from powerful
foes once they’ve killed them in battle.
They’re also territorial and easy to anger.
Unlike blue dragons, red dragons
will act on impulse when angered.
They tend to live in mountainous or hilly terrain
where they can maintain their mighty
perch and look out over their domain.
This can bring them into conflict with copper and
silver dragons who also prefer mountain lairs.
They attack with fire breath and have a CR of 10,
and they’re also found in the Basic Rules.
They appear in Rise of Tiamat.
Being the first set in the Icons of the
Realms line, released back in 2014,
you can see the progress that has been made in the
quality of the sculpts and the paint jobs over the years,
but this set still contains quite a few figures that are
highly sought after and useful in your adventures.
It’s a great source for large-sized dragons obviously.
In fifth edition, dragon sizes go like this:
wyrmlings are mediums, young dragons are large, adult
dragons are huge, and ancient dragons are gargantuan.
So the ones in this set are technically young dragons.
Another thing to note, this set came out
about the same time as D&D Attack Wing,
which repurposed many of these minis.
They’re identical with the exception
of the style of their bases.
So if you’re trying to track down some individual minis
from this set, be sure to look at Attack Wing as well.
For example, you can buy the D&D Attack
Wing Starter Set for about $40 [USD]
which includes the copper, red, and blue dragons.
And that starter set and the expansion
packs go on sale pretty regularly.
This set also includes eight invisible
minis, which are cast in clear plastic.
Two of them are variants of ones included in this set, the
gnome female wizard and the halfling female bard.
The rest are, interestingly, invisible versions of the minis
included in the original Icons of the Realms Starter
Set which released around the same time.
The original starter set included
a mini of Drizzt Do'Urden.
When the starter set was revamped a bit two years later,
they replaced the Drizzt mini
with a generic wood elf druid.
So Tyranny of Dragons includes the original
Drizzt mini and not the wood elf invisible.
Finally, the Tyranny of Dragons minis are mostly
in stock at game stores and distributors
at the time of this recording to coincide with the 5th
anniversary of the Tyranny of Dragons adventure
and the release of the new Tyranny
of Dragons adventure book,
which combines Hoard of the Dragon Queen
and Rise of Tiamat into one giant tome.
The new book incorporates the errata
that was developed over the years,
tweaks the first chapter to better
ease players into the adventure,
and features a new chapter of concept art which
many of the minis in this video were based off of.
Finally—and I am never going to let this pass—
this set features those little clear pegs
and posts that I really hate dealing with.
I have to just permanently attach the
posts to the minis and the bases
with superglue to make some of these minis work.
They can sometimes be a real pain to put together.
And because they’re so small and clear,
they can be hard to find in my storage box
when they haven’t been glued to the
minis yet, so they’re really easy to lose.
And I’m so happy that Wizkids has
moved away from using these.
I believe Monster Menagerie II in 2017
was the last appearance of these posts.
Overall, this set has a few issues,
which isn’t surprising given its age.
But it’s certainly a good source of young dragon minis.
And it shares some similarities to the Legendary
Adventures set of Pathfinder minis
which you can see by clicking the
"i" in the corner of the screen.
Both sets are designed to serve as
a starting place for new collectors.
Tyranny features lots of basic
creatures like orcs and elves,
goblins, hobgoblins, kobolds, bandits,
and basic player characters.
So let me know what you think of this classic
set in the comments section down below.
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I hope you’re doing well, and I’ll see
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