[Everyday I'm mumbling]
[mumbling, mumbling]
What's up?
Everything alrighty?
These guys are paladinous
Patreon Clerics chose GURPS as a subject
It's such an important rpg worldwide
It's such a
generic system
Seriously though, these guys have something with generic systems [nothing in particular, just a GENERIC positive feeling]
BUT THAT'S BECAUSE THEY'RE RAD
Anyways, if you want to become a generic system lover take a look at our patreon
Links on the description
Back to it
GURPS
GURPS is an ancient RPG
It was released in 1986 by Steve Jackson
Maybe you know him for his game, Munchkin
That we've played on this channel
Because of a suggestion from who? Patreon Clerics, of course
Anyways, this guy has made the system as an alternative to the rising Dungeons and Dragons
Imagine
We play a lot of D&D. We get into dungeons, we kill dragons, we save princesses and we get loot
Why not something different like Indiana Jones?
That's seems like a nice idea. I'll be an elf mage
[I'll be rogue]
The thing is that he wanted a generic system that could fit anything
He wanted a system that would fulfil this epic desire to just play [sounds so pretty]
But how do GURPS work?
Well, it's a bit complex [it's always complex with Peter]
That's one of the points of criticism over GURPS - It's really complex
Truth is GURPS' core is simple, 
People that made it complex
GURPS is actually an acronym
Generic Universal Role-playing System
[brief moment of 2 language conciliation]
The thing is that with the right suplements the thing becomes [monstruous] almost a reality simulator
I'll go back to my car then and- (Wait)
The stole your car
They stole my car? (Hold on)
[Get out of mi car!]
It was 3 guys
Police was after them
They went through the avenue
Your wife left you
[Hide yo kids hide yo wife]
She took the dog
[that likes socks]
Anyways [for the 3rd time], the system
In general terms you'll have points to build your character
buy- [lag]
Buy attributes, skills, advantages, desadvantages
Special equipment and shit
Until that part it's ok
The weird thing is how does the rolling go
Yesh! I got an 18, man!
That's a critical failure
No, no way
The dice have 6 faces, it's the maximum value on them it's like 1200 [whaat?]
You failed horribly
[fat feeling doh]
On GURPS you'll roll 3d6
Then you'll have a result between 3 and 18
You'll compare the result with the skill or attribute value you'll need to do the thing [Zhu li!]
If the dice result is equal or lesser that the one of the skill you effectively do the thing
That generates a bit of confusion on the beginning
And people end up getting GURPS fever
Ok then, roll 3d6, man
Yeah! 3, bro!
Yeah, you did 3 damage
[confusion silence]
We're playing D&D, not GURPS
Oh, right, I'm so used to roll stuff in GURPS
Oh, do you control LUCK now?
But with time you'll get used to it
For the people who know the system well, it's perfect [for powerplay]
For those who don't know it well it is SHIT
The thing is you'll need to play to understand it
Not to mention that a good DM with domain over the rules makes a big difference
I'll dig, then
[Belive in the heart of the dice]
18
Yeah, right
The shovel broke
It flies on to the next guys neck
The other guy that had blood spilled in his eye missed the shot
It hit you and you're dead
[Magicka feelings]
GURPS
Generic systems' father
Can you see the influence of GURPS on contemporary RPG?
[petting own beard: +2 INT] Have a nice week
and nice rolls!
k byee
