Detecting hostiles.
DAMOUN SHABESTARI:
My favorite thing about Firewall
is that it's VR.
It is completely brand new
and it also is just
100 percent immersive.
VR brings an added element
of physicality
so there's no pressing a button
and looking down your scope;
it's you physically
bringing up your weapon,
aiming down the sights.
And you can blind fire.
So that means you can aim around
a corner physically
and fire your weapon.
JOSHUA OCHOA: You can absolutely
use your weapon as a proxy to
motion and signal your team of
"I'm going this way" or "stop."
We actually do that in gameplay.
DAMOUN SHABESTARI: The PS Aim
brings an added VR immersion
level that's just unprecedented.
It's super physical and
everything feels real.
So when you turn your
gun, when you turn the Aim,
they're both
doing the same thing.
You are that character.
JOSHUA OCHOA: The wrist tablet
serves as your minimap.
But we're now in VR,
so instead of having it on a
screen in front of you,
you have it
physicalized in virtual reality
right in front of your face
as if it were your own arms.
It's something like I've
never experienced before,
and it's something that's very
special to Firewall Zero Hour.
DAMOUN SHABESTARI: Directional
audio adds a whole other layer
of immersion.
If someone's yelling at
you from the right side,
you hear it from the right side.
If they're behind you and
they need to get revived,
you know it just from the
direction of the audio coming
out of that character.
You can tell where
gunshots come from.
So if it's coming
from a distance,
you can call it out.
"I'm hearing gunshots from the
far end of the corner of the
map."
HESS BARBER: When VR came around
we didn't really realize how
effective it could be, then as
we started to experiment and get
into it, we kind of clicked.
And then adding the multiplayer
aspect of that and the
communication, it just made this
magic thing happen which we'd
never experienced
in games before.
PLAYER: All right.
I'm going to get the laptop.
Cover me.
