Hello ladies and gents, it’s EZScape, and
in today’s video I’m going to be covering
a brand-new glitch discovered in the SpongeBob
SquarePants Movie video game which has shaved
nearly 20 minutes off the any% speedrun.
If you’re not familiar with this game or
speedrun compared to Battle for Bikini Bottom,
it’s fairly linear as you have to play the
levels in order of the plot points from the
movie.
This removes a lot of the routing capabilities
that are normally possible on the other game
but opens the door for much more powerful
sequence breaks.
Normally to advance through the game you must
collect a certain number of goofy goober tokens
to move onto the next area.
The game will literally not allow you to progress
until you cough up these tokens, but recently
speedrunners have found a way to do so in
the late game level Knucklehead.
After completing the level Planktopolis the
game will spawn you to the next level Knucklehead.
Access to this level requires 50 Goofy Goober
tokens, but at this point in the speedrun
we would only have 41.
Since we can’t enter the level Mindy will
force open the menu.
From here we’ll go to the first level in
the game No Cheese to set up for a weird bug.
Once in the level we’ll bowl an upgraded
ball and pause the game in the middle of the
explosion animation.
From here we’ll go to the Spongeball challenge
in Shell City, Dead Ahead, then pause again
and warp back to Knucklehead.
Obviously, we really haven’t done anything
yet as all we’ve done is warp around a bunch
of different levels and throw a ball, so we
still don’t have 50 Goofy Goober tokens
to access the level.
But of course, all that setup wasn’t for
nothing because now when Mindy opens the menu
it will take much longer to pop up.
During this short delay it’s possible to
input buttons.
Even though the camera is locked onto Mindy,
we actually have control of the Patty Wagon.
This usually doesn’t matter as Mindy’s
dialogue box and the menu popup would normally
prevent all input from going through, but
with the added delay we can inch forward a
bit after each menu close.
If you keep doing this SpongeBob will eventually
crash into a box containing nitro.
Once the nitro is collected speedrunners will
listen for an audio cue of wood breaking twice,
then during the next menu close they’ll
use the nitro and the patty wagon will go
out of bounds.
After the hand picks SpongeBob up, it will
place him at the start of the level without
ever actually collecting the 50 Goofy Goober
tokens.
This skips Mindy and cuts 9 tokens out of
the run completely saving nearly 20 minutes.
Let’s watch it all back from start to finish.
It’s unlikely that there will be anymore
big discoveries like this in this game as
40 goofy goober tokens are still required
to unlock the guitar powerup and can’t be
skipped, and currently there really aren’t
any skip theories that are worth discussing.
Still this trick really interesting to see,
and the speedrun so far has been brought from
a 1:28:09 to a 1:09:10 with Purple as the
current world record holder.
Also, I wasn’t really sure where to include
this in the video, but this trick is only
possible to performed on the Xbox and Xbox
360 versions if you end up trying it out yourselves.
Anyways guys that’s going to be all for
today’s video.
Every once in a while, I want to start making
more short videos like these that aren’t
fit for the main channel, which is the main
reason I started up this second channel in
the first place.
If you enjoyed the video be sure to leave
a like as it’s the best way to show support,
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related content.
As always, I hope you all have a beautiful
life.
