- So we're just minutes away from
heading into the theater for WWDC Keynote.
While attending Apple's
Worldwide Developer's Conference,
Apple made the announcement
that Mac OS High Sierra
will be natively
supporting virtual reality.
As someone who's dabbled
in 360-degree video,
I was quite intrigued.
After the press event, I
got to try out the HTC VIVE,
a virtual reality headset.
Now yes, I've created
some 360-degree video,
but I also have a visual impairment.
Can someone who's legally
blind appreciate VR?
(light trance music)
I began by trying out a game
that put me in 3D classic
arcade space shooter.
Using the motion controls,
I raised my shield and laser gun,
and shot incoming alien UFOs.
It was very responsive and well-detailed.
I'm positive I could see greater detail
in this space than I actually
could in the real world.
(light trance music)
- What do you think?
- That's crazy.
- [Man] Yeah, does it work okay for you?
- Yeah actually, surprisingly yes,
'cause it's like, it's
pretty close up there,
and well-detailed.
Next I got a demo of 360-degree editing
on Final Cut Pro,
which is my editor of choice on the Mac.
I've edited 360 video in
Final Cut in the past,
but it was never natively
supported before this.
I'd have to create a
custom resolution project
and couldn't preview the project properly.
I'm excited for this.
VR video opens up new
possibilities for storytelling.
Sure it's gimmicky,
but that's the fun part about
exploring new techniques
with this medium.
And who knows?
Maybe we could see some more 360 video
in the not-so-distant
future on this channel.
- [Man] How was that?
- It was neat.
So that was all edited in Final Cut?
- [Man] That was in Final
Cut, played right off the time
- Following that I was put
into a 3D game design editor,
where I could move and
scale objects in real time
to put together a 3D
map for an application.
This felt pretty weird.
It's like you're in this space
and you have full
control over this reality
and bringing objects in and out,
changing the properties, and so on.
I'm no developer or designer,
but I feel like this could open up
some interesting
workflows in those fields.
(light trance music)
Lastly, I got the opportunity to try out
the Star Wars demo that was shown off
during Apple's actual press event.
I was able to watch a
cinematic scene take place,
but also was able to look around
as Darth Vader was, well,
about to murder me.
Overall, I actually enjoy virtual reality.
I have not tried it for
long periods of time,
but from what I have tried so far,
it's been relatively successful.
The high resolution
headsets have been able to
project details I normally miss out on.
I'm stoked to see where this technology
will continuously push boundries.
I strongly believe that audio
makes up 50% of the video.
360-degree audio is
something that's important
for a totally blind person to grasp
what might be happening in a
virtual reality experience.
So keep that in mind if you're
a developer or a creator
creating 360-degree experiences.
That is all for this video.
What is your opinion on virtual reality?
Have you given it a try?
I'm curious.
Let me know down below.
Is is something that's successful to you?
Do you get headaches from it?
Or do you really enjoy the
experience that it's providing?
Let me know in the comments, and
that's about it for this video.
If you like it, give it a thumbs up,
if you like these videos, subscribe
and I will see you guys next time
with a brand new video.
Bye!
