Hey folks Landon Rivers here
just a little supplemental video before we get started with the levels
I want to cover some techniques that you'll want to keep in mind throughout your runs
I'm going to cover Proper Movement,
The False Crouch Glitch
Attack patterns to use and avoid
and finally, how to exploit the Revival mechanic
First up is how you should be moving during a speedrun
You control the turning of your character through your camera
controlled by your mouse.
but how you move your camera makes a difference.
If you look at this character,
when I turn them with a smooth movement,
their animation sometimes gives into a walking animation
and for that instant,
they walk a little slower
compared to if you move your camera in short bursts
their animation never changes from running
and no speed is compromised.
I did a little experiment to exaggerate this
by running around a circuit in Divided City
it turns out you go around 5% to 8% faster
If you use this technique of turning in short bursts
that's an extra 8 seconds every 100 seconds
and every second counts
So you'll be doing lots of thinking in trajectories,
but you'll get used to it
and you'll be helping your run more than you imagine
another thing on the note of movement,
is one of the more frustrating mechanics in the game
which has killed a few runs
jumping in Enclave
never seems to work too consistently.
if you're standing still not touching anything,
you can USUALLY,
not always,
jump your highest
if you're up against an object though,
that might make your jump slightly shorter.
However there's also cases where you can use objects to your advantage.
For instance,
Running alongside some walls and jumping can cause you to do
a Super Jump
and glide to an area unreachable by regular jumping
from my experience in this game,
this is a mechanic which needs a deep-dive
and any thorough research to yield definite consistency
would be highly appreciated
Next I'd like to talk about the False Crouch Stance.
Normally, if you need to enter a low area,
you would press and hold the crouch button
and your character would slowly crawl through the area.
There's an exploit I found
where if you have a melee weapon out
and press and hold the crouch button
while that weapon is swinging
The game will register the variable
of your character's height to be that of crouching
but you'd actually still be standing up
and running as normal.
This allows you to breeze through tunnels and cramped spaces with ease
and no loss in speed
Let's discuss yet another mechanic
which has caused a bit of frustration in runs
which is attacking and landing attacks.
so it's best we understand how it works.
There are 5 attack patterns in Enclave
as it relates to the main melee weapons.
there's a 3-hit slower neutral combo
which activates when standing completely still.
there's a 3-hit running combo
when you're moving forward with an axe or hammer.
and it's 4-hits with a sword.
this combo could also be activated by
just tapping forward while attacking.
There's also a 1-hit combo to the left,
and the right,
and a 1-hit downswing to the back
You'll find yourself using the running combo most of the time
but bear in mind that if you are running up a hill or an incline,
you will instead do a 1-hit combo.
You must be on a flat surface
or going down,
for the running combo to activate while moving forward
You can also maintain the running combo
while jumping, otherwise a regular jump attack
will only do one strike downwards.
The big problem faced by most
is the hitbox of the weapon.
It never seems to be consistent,
and more research needs to be done on exactly where the hitboxes are
for each attack.
For now,
The best rule is to keep an even distance,
and to try and line up the enemy's position
with where the blade of the sword or the axe will land.
Crying can sometimes also help :c
Finally, I'd like to share the main reason
runs are performed on the Easy difficulty.
on most levels,
you'll find checkpoints you can activate
and if you die on another difficulty,
the level will be over.
If you die on easy,
you'll respawn at the checkpoint.
There's 2 ways this can be exploited.
If you hit a checkpoint in an area
which you know you'll need to return to later,
then why not head far in to where you need to,
get killed
and jump back to your original spot?
This helps save some significant time on travel.
The other way to exploit revival
is less apparent.
When you die,
there's a black screen and a cutscene with your revival.
it takes about 2 to 3 seconds
for this to transpire.
However,
you can spam the  key to skip the cutscene
but the game will still have advanced 2 seconds.
This means that if you ever find yourself in a level
where you need to wait for something to trigger,
you can try dying a few times,
to advance the time of the game
and reach the trigger sooner.
This is especially helpful
when fighting Mordessa in Jassindra.
Because the last part of the level
always requires you to wait for the final trigger to fire.
The checkpoint is right next to the boss,
So letting her kill you several times is actually a good thing.
That's it for the basic tips and tricks you'll be using throughout the run on many or all of the levels,
And you might be using some of these techniques
when researching a new route or skip in the game
So practice that execution and save those seconds.
In the next video we'll finally begin the game
starting with Level 1: Imprisoned.
This is Landon Rivers, see you there!
