Okay now this gets more informative since we are actually not that good on summit.
So in addition to my usual style I guess we can try some summit 101
Nice Paddy
Capping crevice alone is a nightmare.
You have a vent right next to you and you can't rly look into the hallway when you build.
And dealing alone vs 2 skulks here is even harder.
With d3 pulling back the early game pressure is weakened this way.
With losing d3 here and still 2 skulks around capping crevice is rly hard again.
So now our early game resflow is severely crippled
And with this our early game pressure was disabled
Killing 4 skulks in complab gave us some room to breathe atleast.
When they play without gorge we usually have the ability to choose our reslane.
Corner checking saves lives.
Atleast mine.
WIth sub dropeed the team did decide for a reslane here.
Me asking for atrium here is a mistake since we can't possibly hold atrium, cross and sub at the same time.
Thank god Preda didn't drop it.
I did not expect pöpi to be back so soon.
Right assumption meph.
I think this is the first time we see an enemy RT atm (reactor core)
We are ignoring cross way too much. This is their main route to our RTs.
I wonder how hurt he was.
That's probably the hurt lerk up there.
Sry mirez. Didn't notice you pushing up. Probably could have killed a lerk there.
Well Paddy and d3 are in a nice position to contain damage.
If d3 would have killed him :P
Lerks focus south, we are north, looks like it's clear which team gets which side.
Well the skulk died, I should be ale to save atrium in time if there wasn't another skulk in reactor.
But I decide to go south instead :P
Time to do some pressure work with the shotgun
and d3 managed to save atrium still.
I should have communicated that the lerk in the vent is very low.
We should have killed a lerk there.
9 Minutes in. All lerks still alive. That's not great.
Good job on cross.
And some nice pressure going on in south to keep the lifeforms busy.
That was unfortunate though.
Actually losing an IP and the pressure at the same time was painful.
Whoops
Okay this is a difficult fight now.
Thank god marsh is greedy
Floating 50 tres atm. Time to get 2nd IP back up and get tech rolling.
PGs are a good start.
As you wish my master.
Suicide squad on the way.
Actually I wanted to die alone to build the stuff in base.
Yep.
We are so lucky they didn't kill reactor core here XD
Yep.
With PGs up I decided to go for a defensive game on my end.
We basically just need a marine on gates, 1 in summit and 1 in glass hallway.
Alternatively the glass guy can be at the other end of the reactor vent.
Well nothing I can do against that skulk.
Thank god he left.
TIme to get back to position.
Damn that was close.
Okay fuck the defensive let me atleast deny complab.
Nice double pressure going on now.
No ammo, no fun.
Just a second too late
Time to start the chase.
And time to get back into position.
I think this is the kind of role that preda does when he plays on the field. I think he does it better than me though.
That crush on cross forces me out of position leaving summit open again -.-
And here the shittalk starts^^
Skip to 20:20 if you want to skip the pause.
Karma
And back to position.
Good thing about that position is that I can respond instantly to crevice, cross and base.
Cross defense successful.
Well there is pressure going on in complab, maybe I have some luck in ventilation
Nope.
And here he manages to go past again.
2 skulks are annoying to deal with now.
I didn't notice preda was busy with medding.
I would have followed the skulk otherwise
I thought the skulk coming from atrium side was the one who bit down the RT
I was wrong but that didn't matter :P
Paddy and mirez did a great job applying pressure this round
Trying to save computer lab here was not a good idea.
I will face a fade without armor here while there is a skulk in our reslane
Hyste saved it atleast.
Fail.
I have no idea how I hit that.
Or that. (even though he survived it).
Paddy and mirez doing some serious work there tbh.
He didn't expect that.
Crevice RT is virtually dead now.
Told you.
Good call by mirez. Unfortunately I didn't hear it...
I mean the information call that they only have 1 fade.
Best call here is to just grab 4 marines and push a hive.
The skulk should have just gone to crevice or atrium.
The amount of skulks are a bit much for me to deal with now^^
I have no idea what I whispered here XD
That was a good defense afterall.
Unfortunately we are defending too much.
Well was to be expected.
I asked that question too late :(
2 onos + lerk + fade is not a good push now.
We'd need to fight them where they don't have PvE
Unfortunately I didn't think of that.
And so the round was lost.
More educational comments on next round.
