What's up my dudes, how are you? Rayuur here
Be welcome to one more video on the channel.
This time I'll be bringing you up a topic...
Today I have mentioned on Instagram and Twitter if you guys would be interested in this sort of content
And I had a huge answer from people who agree and have encouraged me to produce this sort of content,
And today I'm gonna be talking about the Dota scenario, how it grows,
And how it grows way more less compared to the other games.
And for that, I brought you some topics I think that may be more relevant for us to talk about,
I may have forgotten something but I'll try to be as quick as possible in this video.
I warn in advance that this video is gonna take at least 30 minutes,
There is no resume, if you want to know you're gonna have to watch it all.
I brought, for me, the most relevant topics from the scenario.
For those who don't know me...
If you're coming from another game, another scenario,
My name is Gabriel, known as Rayuur,
I play DotA since 2016, I stream and get a living out of it,
Creating content, playing tourneys since then.
I didnt have so many expressive results in this lifetime,
Had some victories there, but way more losses than victories,
but I'm basically a veteran in this scenario
And played basically with every single player who have played the game internationally,
So I may have some experience to backup what I'm saying, so let's go.
I have separated some big topics, some base topics and some sub-topics
And I'll be talking about it.
The first thing...
I'll be playing a replay in the background,
But for now I'll be showing you some images,
So it's gonna be something for a little more ahead.
The first thing I wanna say, is about the game and the producer.
DotA exists since I remember, I'm from 1998, I'm 21 years old,
And I started playing it with 7-8 years old.
So DotA exists before I have even start playing it, I believe since 2002-2003,
It's a pretty old game, acquired by a really good producer which was Valve. That was amazing.
But the Valve's formula of dealing with the game is pretty wrong
And in my opinion it harms the game by a lot and we will be talking about it.
What I think about the game having problems to attract new audiences and new players:
Because the game has a really high complexity, the learning curve is huge,
I know, I have students who have played from 6 to 10 years ago,
And has 2-3k of MMR, 1k, 1.5k,
It's a really hard game to learn from zero, so the difficulty already starts there
To get more players and keep them active, because even though you know about DotA,
Next week may come a new patch and change everything you know...
Maybe Quelling Blade becomes useless, maybe Teleport Scroll becomes extremely expensive,
So the game is always changing, always evolving, and this is for me a crucial factor,
DotA is a game known for having serious changes, extreme changes throughout the years,
Different from Counter-Strike and League of Legends.
And the lack of investment?
"What do you mean by investment?"
I want you to compare the trailers from LoL and DotA,
Compare it and you'll understand when I say lack of investment.
LoL is a game that invests a lot in marketing, a lot, its way ahead of DotA,
Not to mention it has a easier vibe, a smaller learning curve,
The advertisements and releases are able to reach the media,
I don't even remember when I saw DotA on TV for example,
I really don't, not even on The International.
But when CBLOL is happening (Brazilian Championship of League of Legends) in any stadium,
It's transmitted on TV.
When there was a Counter-Strike ESL One here in Belo Horizonte,
Was transmitted on TV. Was here in my city in Mineirinho (Stadium),
I do not see anything like that related to DotA,
It's a game with zero marketing attention from Valve in my opinion,
And that's really sad because it does not bring much people to it.
Secondly, the game is not living a good time,
And it has the smaller peak since 2014.
Let me show you here, for you who don't know.
If we open SteamCharts, and we pick the smaller peak, was 378k in 2020 January.
If we compare, this is the smallest peak since 2013 December.
So, the game has reached a lot of audiences, it reached it's pinnacle here in 2016-2017,
And since then it got into a continuous fall,
You can see the numbers are only decreasing, decreasing, decreasing,
Until we reach this 370-ish,
This is was some sort of warning for the international community.
People started to ask themselves:
"Is DotA really dying? What's happening?"
And I want to talk about this number here:
What about this number?
This number reflects a bad management from Valve, and a negligence especially about this:
The problems about toxicity.
DotA nowadays is the synonym of stress.
You think about DotA, you think about getting stressed,
You don't think about having fun, about having a good time.
When you think about DotA, you think about getting mad, peruvians, brazilians breaking items...
And Valve had never done anything to solve those problems.
So what happened throughout those years?
The players have given up on playing it due to this extremely large stress curve,
But DotA has something really special,
Which is the part of people who are still in love with the game.
They stopped playing but they still watch it.
That's why the number of viewers on the tournaments,
At least the international numbers,
Are always huge, they never fall, always increasing,
Because people are giving up on playing but they continue watching.
You can enter Reddit at any time and search for it,
There is gonna be countless threads
Of people speaking that they have stopped playing,
They don't play a match since 2-3-4 years ago
But they are updated with all the tournaments and know everything about the competitive scene.
So those problems in the management from the producer is something critical,
And Valve does not seem to be caring to change it.
There is no judgement like LoL to punish toxic players,
There is no heavy punishments, people have to lose their account for being toxic,
They have to take like a 2-year ban,
There should be some sort of warning on their steam account "Banned for being toxic",
There is no punishment, and since there is no punishment people keep on ruining the game.
And nowadays, thats one of the biggest problems in the game.
DotA = Stress.
Fourth: The production of didactic content in portuguese is zero.
If I open Youtube and type "Tutorial DotA",
We find a video from "Monark", who is a youtuber talking about DotA,
He has 3k MMR I think.
We have "DotA Play", nice. Content creator.
We have a video from "MFA" from 2 years ago doing a introduction to DotA,
I don't even know how it has that amount of views,
MFA used to create content but has stopped I think.
We have "ColdFox" which is someone who lives only from Youtube and DotA,
But now there is only content in english.
There is a basic tutorial of DotA from 8 years ago, DotA 1.
English content, Henry content,
Dota Alchemy,
So look at how dificult is to find content.
If we type "Tips"...
I'm using my Youtube so the result might seem manipulated, but that is only a example.
"Tips for patch 7.25 Dota portuguese"
We have like, no one talking about it.
No one talking about it.
if we put 7.23 there is gonna be my video and ColdFox.
And that's it.
So, the content creation is pretty scarce, that means...
People can't learn about the game.
From what I know there are only three DotA channels on Youtube
Creating content which is me, ColdFox and Dota Play.
I don't know any other channel who does didactic content, and high level content is only from mine.
So.. Ops!
So people have a lot of struggle on learning the game because there is no way to learn,
There is no content, who does not know english won't be able to understand
A 10 minute video talking about complex mechanics inside the game,
So it is pretty serious.
The content production is scarce, which dificults even more people to come check the game.
The fifth thing here is the lack of incentive to keep people playing,
Like events, Diretide, Frostvus, those things are gone on DotA.
Events are a perfect way to call people to play the game and have fun,
This does not exist anymore, there is no fun in DotA anymore.
The events they give us now are mediocre events like Dota Bloom,
Which is basically to keep you playing to earn things to throw inside the game.
That's irrelevant, no one really cares about it.
So one of the biggest problems here is the content production,
The game's complexity,
I believe those factors stops by a lot DotA's growth in Brazil.
A lot indeed.
And internationally too,
Some of those topics here can be brought to international scene,
But this destroys Brazil.
I think that the biggest game's problem of growth in this country is related to that.
Now we are about to talk about the more interesting part.
I have separated two periods for us to comment about,
Which were the most remarkable moments on brazilian DotA for me,
The SG era in 2017 April Kiev Major,
And the the time of paiN on WESG and ESL One,
With w33haa,
WESG had Arms, and ESL One had w33haa.
SG in Kiev has changed national DotA.
When the brazilians got classified for Kiev, was like the whole scenario said:
"Holy molly, it's possible to make a living out of it"
Because SG made something that back then was insane, a real madness,
Which was to give them a gaming house and salary.
The DotA players used to live...
I'm gonna use this word because it seems to be the best:
They used to live as homeless people.
They didnt have salary or the salary was mediocre,
They didnt have conditions to actually play,
The ORGs just wanted to scam them,
So what SG made was beautiful to remember,
It's beautiful because they were responsible for the scenario's first steps.
The players were used to receive 200 to 400 reais (brazilian currency) per month
IF they receive.
Then SG just appeared and said:
"Yo boys, you're gonna get a minimum salary, gaming house, everything paid, we are really going for it"
*Boom* SG in Kiev.
The qualification of SG to Kiev has changed the scenario, and their performance changed too,
People started to say "We can stop living as homeless, stop boosting accounts..."
Because the reality was like that, 3-4 years ago,
Every professional player, except by a few, like two or three, didn't got into boosting,
The other ones all did, and they had to do it to get a living out of it.
I'm into that slice as well, I have boosted a lot of accounts to get a living from it,
And I'm not ashamed of doing so because it was necessary for us back then.
So SG has changed it, it's like they said:
"Guys, let's focus on the game, let's stop with boosting accounts, coaches..."
And boom, we had results:
2-0 on Secret,
1-2 on EG unfortunately.
That changed the whole scenario of DotA.
The second was the paiN time.
PaiN in ESL One which got into 3rd place,
In this tournament,
With w33haa, they won against the TI champions Liquid,
So it was insane that time.
And WESG which was the biggest prize a brazilian team has earned.
With Arms they won like 300k USD, which is around 1 million reais.
So those were the golden times, in my opinion was a period where Brazil was in the spotlight.
Like they got qualified AND got in the spotlight.
Those two periods changed DotA, people got to take DotA more seriously.
At paiN things were a bit more stable, they invested to keep the line,
And harvested good results at that time.
So we have to keep this in mind before talking about what's coming up.
Okay, now I'm gonna talk about the players.
Why do I feel like DotA in Brazil has a lot of struggle to evolve?
Because of the players.
There is some sort of amateurism and a ego war that I cannot describe in words for you.
Everything you know about the scenario, everything you know about fights, gossips,
its just the tip of the missile, the tip of the iceberg, you know nothing.
Its not up to me to bring it all up, but the scenario is way more dirty and disgusting than you think.
The players didn't lose the amateurism, this word should not be here,
But it is here because the players are still too amateur when it comes to behavior.
And this is something that gets in the way of the game,
Because we have players with the personality of a child, spoiled boys,
Players who fight on Twitter, Instagram,
Bad-mouth "him", bad-mouth "them",
Then this person gossip to someone else, spreading a lie...
And another fight is created...
In the old days it used to be like that:
So-and-so won't be playing alongside him because on a ranked game they insulted each other's mom.
That was just like that.
Why the SG and paiN era changed it?
Because the money started to get in and the players thought:
"If I avoid a ego war with this guy, I can call him to my team,
He plays well, I assume he plays well,
We assemble a team and do well at this tournament"
So the players have stopped one by one this sort of ego war.
But there is still a lot of them, players are really arrogants,
The biggest problem of professional brazilian DotA today is the ego,
You cant even imagine how arrogants they are.
You can't even imagine.
Its bizarre.
The second thing is:
The lack of communication from the players to the fanbase.
We do not have players who approach their fanbase and ask:
"What do you want guys? Let's interact".
We do not have players who promote, they do not create content for their social medias,
They do not get in touch with their followers,
They do not do what the professional players from other games do.
They do not do what the biggest names in DotA do.
I see n0tail posting things on Instagram, opening boxes,
Responding, playing with them, having fun...
This generates some sort of intimacy between the player and the fanbase that is really good.
So I think there is a lack of communication indeed, people do not interact,
Do not chat, do not respond.
Countless times people send me messages in Instagram starting by:
"IF you read this message"
or "IF you respond me"
Then I answer and they be like "OMG you just talked to me!"
Man, if I do not respond you, I do not have my fanbase,
If I ignore you I'm losing my own audience and that's bad to me.
And I'm a just small guy man, I do not have 10 million followers,
1 million, 300k, I just have 5k on my Instagram.
So the fans are like...
Being treated like garbage,
You send a message to someone you like from playing DotA, they do not respond you,
And we are used to it, I think this is really bad for DotA,
Looking from the marketing perspective,
Thats terrible even for their personal marketing.
It's absurd.
Now I wanna talk about this, it's applied to marketing as well,
Which is social media management and organization.
The players don't give a damn about their social media, it's crazy man. It's absurd.
They do not produce any content, they do not care for their medias,
And they don't care to standardize it either.
So you see a player using a Twitch name,
Which is different from his Instagram,
which is different from Facebook, which is different from his in-game name...
So like, you can never find the guy,
On a marketing perspective, that's pretty bad.
How can Razer come to this guy over here,
And offer him a sponsorship?
There is no way. He can be awesome,
But how can he get a sponsorship from Razer
if he does not even care to use his team logo/banner on Facebook?
Thats terrible for the players themselves.
So they lose the oportunity to get new contracts, salary,
Because they are unable to run a social media. That's absurdly bad.
I have heard from people behind sponsorships, companies saying things like:
"Dude, I cannot get into the game because there is no one to represent us."
And I'm talking about big brands.
You know... That's lame.
What I'm about to say is really important and controversial:
The players' salaries,
Are way higher than their performance.
"What do you mean?"
SG period in Kiev: They earned like,
900,00-1k reais per month, which was at that time, around a (brazilian) minimum salary.
They got an outstanding qualifier, got money, everyone was happy. Was a blast.
Today we have players earning 4 to 7 times more than that, and reaching mediocre results.
My opinion about it is:
The level of south american DotA is pretty bad, pretty low.
So the players are used to have rewards for such low effort.
Let's remember the most remarkable time related to this which is Chaos period,
Which had w33haa and misery.
They didn't even live here in Brazil,
They come from Europe to Brazil to play and win the qualifiers,
Then get back to EU and get like, the last places on their tourneys, and kept repeating this infinite cicle.
No one could beat them here because our DotA level was too low.
So, since eventually the level of our players got better,
The salaries got better too.
But in the end, they kept receiving a really high salary,
But their performance was way worse compared to their "prime" times.
So in my opinion brazilian DotA is living its worse period, there is no worse than that.
Everyone is playing like sh*t, losing to randoms, losing to casuals, losing to people we don't even know.
The players are living a dream life, earning high salaries,
But gives nothing in return.
They do not dedicate themselves as they did in the past,
They do not show any effort as they did in the past.
Because life is easy now, the level of DotA here is still too low.
So I believe this...
It's the biggest...
So I think this is one of the biggest villains of the players' performance,
The payment is too damn high for their performance.
And the ORGs don't really seem to want to cut those wings off
Because there is no one else to represent them better.
It's like a trap, it's difficult.
The players are dedicating way less than before
And this is ruining our scenario,
Because they play really bad,
The level is really low,
Losing to anyone, qualifiers lost, teams disbanding...
Its terrible.
Brazilian DotA does not have a face like FalleN.
If you follow me you probably have already heard me say that my goal is to become the FalleN of DotA,
And I've always tried to act like this was real,
Like creating content, streaming, playing tournaments.
But what this guy did was amazing,
This fella over here is amazing, it's not easy to be like him.
DotA does not have a face like FalleN,
We do not have someone to like...
That CS player...
Let's use FalleN as an example: that guy over there,
FalleN, has 2 million followers,
If you talk about DotA to him he mention you someone: "That player is amazing,
He plays on that team, look for him, there is a tournament going on..."
Like, none of our players have this morale, this "face",
This personality.
That guy from LoL, Kami from LoL..
"What about DotA?" - "Oh, I remember hFn, I remember so-and-so..."
We don't have this guy.
That's bad because we end up,
Not bringing new players,
We have no power compared to big names from the other games,
Which is really bad for us.
This face here might be Liposa (Lelis),
I think Liposa might be this new name because he is playing for NiP,
Got into the spotlight, 9k MMR, and he is awesome.
I believe he might be the guy,
But we are going to talk about it more in the future. About social media.
We do not get new talents due to the struggle to get a living out of it or infrastructure problems.
"Rayuur, is there any cliques in DotA?"
Nope, there are no cliques in DotA.
There are players who play well, and players who play poorly. Period.
No discussion about it, if you're not into a big team, you're not good enough.
If I'm not playing on paiN nowadays it's because I'm not good enough. Period. There is no clique.
If you still think there is... It does not exist man,
It's just about being good or being awful.
New talents won't arise due to the struggle to get better at it, to get a living out of it.
I can name countless players who had to give up on DotA due to financial problems
Or not getting enough attention to earn, I don't know, half a salary to at least pay his own internet
And maybe get a living out of it,
So I know a lot of them who give up and get back,
Players who have definitely given up and became Uber drivers,
Became something else,
Because there's no condition, it's too damn hard.
Today in DotA,
The ones who earn the bigger slice of the cake are the ones at the top,
That's why the regional leagues are coming in October, to solve it.
But the ones who are getting the bigger slice are the ones earning money from it.
So it's pretty hard to find new talents, sometimes that guy plays really well,
Like, reaching 6.5k MMR, 7k MMR,
But at home there is a lot of pressure: "Where's the money?", "Why aren't you working yet?"
"I'm paying all your bills!"
Then there are infrastructure problems: His PC is broken,
His keyboard is crappy, his headset is crappy,
Then when he gets there, it's playing well,
He has to fight against people who are in the road for way more time,
Who has a way more advanced computer,
Who has a way more better internet,
Who has a better DotA knowledge than him,
And plays on a acceptable level.
He has to fight against them and that's it.
So it's really hard for new players to arise,
And that's why it takes so long to see new players.
It's one of Brazil's giant infrastructure problem.
Brazil struggles with internet,
Struggles on making money,
Living from gaming around here is nearly impossible.
And the game itself, as I have mentioned here, does not help at all.
Now we are going to talk about ORGs and professionalization.
The professionalization of DotA has happened on "SG in Kiev",
The proccess of DotA professionalization has begun here.
Before that our scenario was like a lowland,
People would enter/leave teams without contract,
ORGs lying about salaries,
ORGs literally stealing players believe it or not,
There are some ORGs still owning 3 to 7k reais to players for tournaments that they didn't pay yet.
There are people who have organized a tournament but didn't even pay the players and ORGs.
So, the dark times of DotA was around 2014-2015 in my opinion,
Where  the scenario was basically a lowland
And the ego problems were way bigger than nowadays.
And at this time, the "dark times",
The players had acquired some sort of trauma from those ORGs,
Because basically you would enter a ORG to get backstabbed.
The owner would scam you, would promise a million of untrue things,
The owner would get the prizes which were already too low at that time,
There were so little tournaments at that time compared to 2018-2019,
So back then,
The players got scared of those organizations,
People would just gather for mix, mix, mix, would never enter a ORG.
In the other hand the ORGs wouldn't want to reach those players either because...
I'm trying to cover the players up,
They were disgusting at that time, so childish, immature, young,
So the ORGs didn't want to touch them, and they didn't want to touch the ORGs either.
The lack of contract was something really serious,
I don't know a team that had a signed contract before Kiev,
I believe there was none, sincerely.
And for those who don't remember,
Before they turn into SG, it was paiN, in 2017.
In the end of 2016.
They left paiN, assembled "Kingão + 4", and turned into SG.
There was no contract, no deal, everyone was on their own, doing what they want,
They didn't honor the commitments, deals, didn't honor contracts, it was a lowland.
DotA in the old days was a pain in the ass and that ruined it by a lot,
What the scenario is nowadays. Why?
The ORGs that have worked with DotA before, don't want to get back because they had terrible experiences,
And the game loses a lot from it,
Because at that time we had like INTZ, CNB, paiN, Keyd...
There were a lot of ORGs.
This ruined the future, it's complicated.
The ORGs were seen like villains for a long time,
And the players felt threatened for a long time, plus the subsistence problems.
This period still reflects today,
And even today we still have some organizations doing similar things.
It's pretty difficult to create a team and live from DotA here in Brazil.
Too many problems turning it complicated to make something solid.
Too difficult indeed.
You have to find five players with the same mentality,
Play all together, find a ORG, get better, lose...
It's hella difficult.
This period is still reflecting, in my opinion.
What happened back then still has impact nowadays,
And has turned so difficult for DotA to get professional,
For players to get a living out of it.
2014-2015 you could find people at LoL earning 5k to 7k reais of salary.
How many players of DotA didn't think into migrating to LoL to get a living out of it?
So many people thought on giving up...
I'll try not to name them,
But a lot of those players you see nowadays have tried to play LoL,
To check if they could earn some money out of it, because they could not around here.
This was a serious era, I have first showed up around here.
My first team I earned zero reais, and second was 200 reais of salary.
It was not easy.
Let's talk about community and crowd now.
The community does not help itself, it self-sabotage instead. "What do you mean?"
If you check DotA online groups and someone has a question about some hero,
Or something specific, and post there,
People beat the guy up, start make fun of him, call him noob, garbage,
it's like hell.
People is there just for that.
In this way you sabotage who wants to learn,
And does not help those who need a hand.
The community is toxic as hell.
"But Rayuur, we can find this in LoL, we can find this in CS"
Dude, we are not talking about those games,
We are talking about DotA and why it has a growth problem in Brazil.
The community is overloaded with the same players and results.
The community is tired to see the same placements of our teams.
Go, win a qualifier, then get beaten up at the tournament,
Get back like a street dog to play another qualifier,
Win it, play the tournament and get beaten up again, get back again... (over and over)
Then lose a qualifier, disband the team, swap the players for the same old names,
Who were considered awful before, the same guy who had left before is back, so...
The community is tired of the same names, and the same results.
Simply how can you cheer for a team that changes its line-up once a week and still gets the same results?
We have lost a lot of community in the last... We are in 2020, in the last two years.
We lost a lot of audience due to that sameness,
People is just tired to see the same players and the same results.
So this has taken a lot of people away from the crowd.
A lot indeed.
And that's a result coming from the players,  it's their responsibility.
Their ego, their amateurism,
The lack of communication with the fanbase,
Maybe the team was not living a good time, but the player post something like:
"Guys, thanks for the support, it's hard, but we are going to bounce back!"
Or maybe stream for them. We don't have it.
And that's not cool.
One more thing: the community cannot gather new players due to this: The game.
The community can't bring more people because the game has a problem with it,
And the new players are discouraged.
You can check any DotA group right now on Facebook and see things like:
"I'm coming from LoL, just started playing DotA".
You'll see a lot of people saying:
"Do not play DotA", "Get away while you can"
"Stop playing", "Go live your life", "Move it",
"You suck, this game is not for you, you'll never learn."
The person just came in and is already receiving blows.
They nearly stepped in and just became a target.
And it's a game with a huge learning curve, so it's hard for him to learn,
Then he interacts with the community to learn and just receive slap in the face.
Slap my ass, I mean punches!
This discourage them a lot, this keeps a lot of new players away,
And even the new players cannot bring more people to play because they buy this idea,
Like "learning DotA is losing time",
"The game is stress-only"
like I said DotA is the synonym of stress.
That's why they don't bring their friends to play together,
This ruins the growth by a lot,
Because since there is no new players, there is no chance to find new talents.
With no new people the audience won't grow, the proplayers won't find new audiences,
There is no audience to watch so we end up like, damn... It sucks.
The audience never gets renovated since there are no new players, like I said,
And the really casual players, like that guy who used to play DotA 1 and came to DotA 2,
Play twice a week for fun only,
Have no idea of what's happening in the competitive scene.
People don't know who's playing at paiN,
Or what happened in Kiev, they know nothing.
Because the community cannot reach these people,
And the game does not try to make them know proplayers either,
There is no regional incentive here in Brazil.
So that person who is really casual, who plays like 2-3 times per week,
Does not even know that there is a competitive scene,
Maybe they really don't care, they are not interested,
Which makes it even more difficult, to gather new people.
It's complicated.
The community self-sabotage, don't help each other,
And it's hard to find new people because the game is complex and people discourage them.
So we are swimming forward, but we swim so wrong that we are going in the opposite direction.
And it's not even the river current's fault, it's just us doing it the wrong way.
That's sad.
Now we are going to talk about narration/broadcasting.
The two biggest channels are fighting each other.
"Missclick" and "BTS (BeyondTheSummit)",
it's no news for anyone.
I'm gonna say how does this affects the scenario in my opinion.
"But Rayuur, there is a business point of view, there must be competition."
I agree, there must be competition, it's good when they be like:
"Hey they are doing something good, let's make something better, lets create something innovative!"
That's perfect, amazing!
But those channels are fighting each other,
The scenario is already too small, facing disclosure problems,
And the people who is responsible to broadcast the games are unfriendly towards one another,
so it's like everyone is throwing sh*t at the fan at the same time,
And the sh*t splash on everyone, including the scenario and themselves.
I will mention, in my opinion, something that shook the caster scene.
The departure of Aedrons and Sangue (SangueV) from BTS.
The departure of Aedrons and Sangue...
Had a lot of influence into the  broadcasting scenario.
Because we were used to a casting from Aedrons + Sangue + PDS.
They were the main casters after the departure of Skeat.
Those guys had a lot of audience on their hands,
People turn on the broadcasts to watch THEM.
With the BTS break up and divisions,
That little war has begun,
It's not up to me to explain that part...
The audience ended up in the middle of it,
We were like "Should I watch Missclick or BTS?
In BTS there is this guy,
And in Missclick that other guy...
But I just like this guy along that other guy...
This guy from BTS is funny alongside that guy from Missclick"
Then they kept their little war,
Acquiring tournaments exclusivity, gossips in Twitter...
This affected the audience by a lot. I'm gonna show you what I'm talking about.
That's the The International broadcast,
From 2017 to 2019,
By the official broadcast channel.
So Valve give money for this portuguese language broadcast channel,
And this portuguese language channel is responsible to make the casting and pay who is participating.
So 2017 we had an average of 7k-8k of viewers,
And in the last two days we had like 10k-12k of peak in 2017.
In 2018,
We had a even bigger average, 8k to 10k
And in the last days we reached 17k.
I was on this TI casting.
We had a substantial growth from 2017 to 2018.
In the last day of 2017 was 12k, and the last of 2018 was 17k,
Way more higher in my opinion.
I'm just gonna count the Main Event periods okay?
From day 20 to 26.
Six days of TI.
If we check the period from 2019,
See how the average decreased,
After the leaving of Sangue and Aedrons from BTS,
We are reaching 5k to 7k,
9k in the last day.
In the last year we reached 17k, and 12k in the previous.
That's the official broadcast,
If you would open your Twitch in the Dota section, you would find Dota 2 TI-PT,
The official broadcast had those numbers.
Comparing with the same period of Missclick,
In the same date,
In the same days of August, in TI days, 20 to 25,
Its almost the same as the official broadcast,
Missclick has an average of 3k, some days less...
The official one is similar, some days 4k, some days 3k.
Missclick reached smaller numbers because it was pretty new back then.
So the audience was split between both broadcasts,
And what should be a big show became a division.
Like, there was no mix of talents, and why is it bad?
Because when we are doing a World Cup...
Just my opinion,
When we do a World Cup, we cannot gather all casters of Globo (Brazilian TV channel) and say...
"Okay we have all the broadcasting rights,
Gather everyone and throw there."
We could pick the bigger names of the other channels...
It's just an hypothetical example of what could have happened in DotA,
We gather, assemble and mold some sort of Broadcasting Dream Team and make something epic.
But what happened: BTS gathered everyone,
Didn't care for Missclick, for Aedrons nor SangueV and divided the audience,
it was sad back then and it's sad nowadays.
People got confused.
And by the fact that Aedrons and Sangue left, new talents showed up,
Which is really good, we have a lot of new names, people who had no oportunity are now in the scene.
But these new casters are still not on the same level of these two over here.
What happened after that? The both channels lost viewers,
The channels responsible to broadcast DotA and bring new viewers,
The face of Twitch when there is a tournament going on.
Their left...
After those divisions and the arrival of the new casters,
The quality level has decreased by a lot unfortunately,
Aedrons have mentioned it on Twitter:
Said he was not casting well because the quality is pretty low, and a discussion have started.
I agree, the quality have decreased like hell.
People begun to watch stream from other countries,
Instead of our own channels. Including me!
I started to watch the other transmissions because the quality was so low that I thought:
"Dude, I can't even watch it..."
Like a commentator who does not know what to say, does not know DotA,
Casters with no timing,
Too much amateurism going on.
This got a lot in the way of DotA growth.
Nowadays, both channels, Missclick and BTS,
Are reaching really short audiences. If we check Missclick,
An average of 1k viewers per live, 2k when its good,
800,900..
But always smaller numbers from what it could be if it was still a single group.
Competition is good? It is.
Amazing, but...
I'm not finding the charts of BTS here,
But their numbers are pretty similar,
Sometimes one have 200-300 more, sometimes other have less.
Sometimes 1k more, 1k less, sometimes in front page, some times no....
The level has decreased in this war from both channels,
And due to this lack of good quality,
We cannot bring new people, and keep the older ones,
Because people are giving up on portuguese broadcasts which is already living a bad moment,
Due to this problem with the players and their results,
They are abandoning!
Today I see my students, people who have participated in my coaches and say things like:
"Man I used to always watch them, but now I just watch foreign broadcasts because the level is too low".
I feel like that helps on keeping new players away,
And making difficult to keep the old ones.
The old ones are leaving due to the quality level.
I think this is something serious that have happened in the scenario back in 2019,
This division was something that shook the scenario in terms of visibilty,
The broadcasts are notoriously smaller,
The numbers are even smaller than when they started to do it.
People is struggling to keep watching them.
Then you gather all those bazillion problems I have mentioned,
It's just hard to watch DotA.
So for me, those are the main reasons...
I surely have forgotten something, I could talk even more,
But those are the main reasons why DotA is having such a low growing curve here in Brazil,
In my opinion.
There are more strands, there are more things to say,
It's sad man.
Let's pick the best brazilian player of all time
I mean, nowadays. Let's see.
Who's is it? It's Lelis!
What the heck, who's that muscle guy?
We put Lelis we can't even find Liposa.
Not even Liposa!
I can't find him on Youtube man.
Lelis gamer? There we go, Lelis gamer,
The best DotA player nowadays, in my opinion. The one with higher MMR, if we can put like that,
Has a channel with 700 subscribers on Youtube,
Each video with 70 views-100 views.
So, the audience itself does not valorize the bigger names of the game,
Except by Lelis, I believe none of the other players have a channel on Youtube.
Recording gameplays or whatever.
There's me.
But no one else.
That's absurd.
This shows us how devalued he is on his own country as a player,
And how the audience does not even care for him.
And how what I said about organizations and social medias,
Affects the fanbase.
You know.
There is no player with standardized social medias in the whole country,
Every player is like...
Acting equally.
That's lame.
They cannot use their social medias well, it's complicated.
So I think that's it.
This video reached the time I wanted it to be, 40 minutes.
See with your own eyes when you can, this thing about growth curve,
Open the Instagram of a proplayer you follow,
Check if he has a Youtube channel, the standardization,
if you can find him with the same name on other social medias,
His cover/banner...
Check how is his behavior on social medias,
This kind of problem just ruins it all.
DotA is passing by a really terrible period,
The players are passing by a really terrible period,
That's it.
Those are for me the reasons why DotA has a way smaller growth curve,
And is struggling to evolve in this country.
Comment what you think about this video, there is no problem if you disagree,
I may have said something you didn't like,
I would like you to describe and argue about them in the comments, so we can have an actual discussion.
And that's it, don't forget to follow me on my social medias,
Hit the notifications bell,
Thumbs up
Check the other videos,  try to learn DotA...
And thank you very much for watching this video. Take care!
