Welcome to this new episode of the
features discovery of Microsoft Flight
Simulator. Hi, i'm Martial Bossard Lead software
engineer at Asobo Studios,
and today we are going to talk about
piloting and what is happening
once you've seated in the cockpit
Let's talk about the cockpits themselves
and how realistic that can be in this
new microsoft flight simulator and I'd
like to start this presentation with
this good old fashioned analog
instruments all instruments have been
modernized with extreme details and
script to behave exactly as they should
be in the real life. In order to do so we
have introduced new simulated data as an
example in this DR 400 we added a
complete management of the electrical
systems so the needles of the battery
instruments will change depending on the
consumption of the electrical devices we
also added a new management of the oil
pressure that now depends on the
temperature. Since the flight during the
night is now possible even a VFR we have
recreated the lighting system on each
planes giving the possibility to set up
and dim every single light in the
cockpit to mimic exactly the actual
plane. Modern
aircraft are equipped with very
high-tech glass cockpit. We have created
a completely new engine for the
management on the rendering of these glass cockpits.
The engines will display
all the data in 2d or in 3d synthetic
vision. Touch screens are now embedded in
these modern airplanes. This is now fully
simulated and operational. The system is
now able to display real were stirring
on a environmental awareness it allows the
management of the flight plans that
includes SIDS and STARS for departures
and arrivals.
Mastering cockpits can be very
challenging in order to understand the
consequences of each actions contextual
cursors and tooltips will indicate how
to performs actions and what could be
the consequences depending on the state
of the plane. We are also introducing a
completely new management of the
checklist. You will be able to choose the
complexity of it from manual to fully
automated these seconds can also be
skipped and the simulator will set up
for you the plane as it should be at the
end of the sequence the system can
highlight on instruments or a switch to
show what is the next action to perform
the checklist is directly linked to the
simulation so it provides automatic
feedback of each sequence completions as
a consequence even when flying for the
first time with a new plane you will be
able to start from cold and dark.
About peripherals the simulation is now
bringing a complete calibration and set
of tools of all the inputs. External
tools are no longer needed. We also kept
in mind that many of the simmers have
done an incredible job for building
their own cockpits. To make them keep the
benefit of their hard work
Simvars are going to be exposed are they
where by the past and have been even
extended with new functionalities. Multi
screens and windows are also supported
there is a home cockpit we've built at
Asobo. It's a replica of a DR 400, a
plan that we are actually piloting here
in Bordeaux. This is helping us to check
the quality of the simulation itself but
also the quality of its inputs.
Microsoft Flight Simulator will also bring
some technologies to improve the
immersion. The rendering engine is the
very first one of them we have brought
the new techniques of the video game
industry to the world of simulation.
Screen space ambient occlusion and
radiance, screen space reflections
screens space shadows on cascade shadow
maps 4k PBR materials allow us to make
cockpits feel real. And this is not only
a cosmetic matter with the right
position of the Sun and the accurate
weather system the lighting in the
cockpit will reproduce the exact same
flight conditions that you would get in
real life in the same time this is
modifying the readability of the
instrument that can sometimes very
difficult to read. We have used a lot of
references to create our cockpits. We had access to the actual planes to
perform some photos and video captures
we are using the very last technics of
scanning and some manufacturers has even
given us some CAD files. The Sun is also
very important input when flying in
order to have a great simulation we have
introduced a completely new scripting
system based on lights this system ties
the simulation data to the sound banks and
is using a real-time GSP to modulate the
sound to make it match the plane
parameters, as for the rendering we had
an access to planes and a dedicated team
here at the Asobo did recordings of
every single sounds in hi fidelity. In
addition to this we have created a new
dynamic camera that brings physicality
to the sim. This camera read every
single reactions of the planes to
simulate the pilots head movements. This
give a better understanding on how the
plane behaves so you can feel the
consequences of your actions understand
the environments like winds or the
variation or the density of the air but
also any kind of mechanicals events like
buffeting of fluttering when the plane
is at its limits and when the pilots
needs to act quickly
this camera is filling the need for
pilots to feel physically natural in a
cockpit. To conclude what are the
highlights of these presentations
Microsoft Flight Simulator will provide
realistic cockpits, a new glass cockpit
engine with touch screens, and you check
systems tied to the simulations with an
assistance. A massive lighting audio and
camera engines. Thank you very much for
watching this video please stay tuned on
Microsoft Flight Simulator website for
any further information
