Mark Bozon: Hey, everyone!
It's Mark Bozon
from Apple Arcade.
We're doing something
a little bit different today.
We're going to take a first look
at an all new game
on Apple Arcade:
Spyder from Sumo Digital.
So we're going to jump on in,
I'll show you the first level,
and you can get
a closer look at it
before you get your hands on it
for yourself.
Now in Spyder,
you play as this mechanical
spider named Agent 8.
And your mission is basically
to save the world.
It's a 1960s throwback
spy thriller.
And by solving missions,
shooting web,
and using all sorts 
of different gadgets
you can thwart
the super evil plans
of a dastardly organization
known as S.I.N.
So let's kick things off. 
So we're introduced
to the character;
he's super cute.
First mission here is called
The War Room.
It's kind of a tutorial
for the game.
Two fingers on the screen
lets us look around
so we can kind of pan around,
look for objectives if we want.
In this case, our objective
is right in front of us.
It's that printer over there,
so we'll make our way over.
Now the first thing I want
to point out with Spyder
that's really cool is since
you're a mechanical spider
you can really just
walk all over
any part of the terrain
in the game.
So walking on walls here,
walking underneath furniture.
There are also some surfaces
that you can't climb up,
and those are used later on
to create some of the puzzles.
In this case, the first step to
this mission is really simple.
We've got this document,
and we need
an unredacted version of it.
So all the black bars
have to go away.
We need all the information
to figure out what
the evil organization S.I.N.
is up to in this first stage.
Now, all the abilities in Spyder
are meant to mimic
an actual spider's behavior
but with a few different twists.
You'll be web slinging
and crawling around
on different surfaces,
as I showed you guys earlier,
but this one is
also super common
where you'll walk up
to an object --
in this case
it's a power button --
and you'll press and hold
on the screen
and then fire a splat gun
to activate the button
that you wouldn't otherwise
be able to reach.
So yes, even in a video game,
we're solving technical problems
by turning them
off and on again.
How lovely. 
All right, let's skip forward
a little bit here.
One little thing to point out
which is kind of cool,
as I walk over this keyboard,
all those buttons
are kind of indenting,
which is a nice visual touch,
but it's actually something
the developers use
in gameplay later on.
So as you're walking around
you can see there
it's like
clickity-clickity-click.
They'll use that
if you want to later on
hack different things,
for example.
They'll actually use it 
as an operational keyboard
in the game, which is cool.
So we've got the new
ink cartridge in hand.
We're going to come over
and plop it into the machine
and see if we can get
a new version
of this document printed out,
so we can find out
what S.I.N. is up.
So it is placed.
We can use our incredible
power of push button,
and a new document
came out.
So we're in good shape.
Unredacted,
we now have the intel we need.
And it basically says
that they are attempting
to launch a missile.
Conveniently, 
the terminal to stop that
is over here on the right.
Not so convenient is that
we are locked out of it.
We need an I.D. card.
We need security clearance.
So we're going to go on our way
here and try to figure out
how we can hack into this thing.
So we'll make our move here.
Oh, super quick here.
Just came into view
of a security system.
So shows an example of kind of 
some light stealth mechanics
that happen in the game.
If you get line of sight,
obviously,
a security camera sees you.
You don't want that because
you're secret agent.
So we're going to go up
and around.
So objective marker
off in the distance there --
that's the little white numbers
that are counting down --
shows the distance
to where we're headed next.
In this case, we're going
to show off another ability
of Agent 8,
which is the grapple gun.
So you just walk up.
If you're playing with touch,
you just touch on the screen,
which is a nice little
interaction element.
So I grapple across.
And of course
you can use a controller
if you'd like to go
that route too.
All the HUD kind of fades away
and it becomes a more
controller-centric game,
but I actually really like just
tapping on the screen
and interacting with the game
that way.
So we've got our next objective;
it's to get inside
of this lockbox.
And there are two
different keyholes.
You can see one here.
And then I'll walk over;
you can see another one here.
So we got to find those keys.
Thankfully, the keys
are not hard to find.
They are floating
off in the distance there.
The first one
is in the other lockbox.
The second one is kind of
hanging from the shelf
up on top.
So we'll make our way
on over.
I like that the game
plays with scale.
Whereas, you know,
things like this,
the greatest nemesis
in all of spy thrillers --
the hot cup of coffee --
nearly took me out.
So obviously,
I've got to go around.
All right, let's jump ahead here
in the interest of time.
The next step is using
a built-in screwdriver mechanic.
I like this one too.
It's a nice mix
of more touch controls.
So I tap on the screw itself
and then I can actually
just rotate my finger
on the screen to unscrew it.
It's really cool little touch.
Again, if you want to use
the controller you totally can.
You don't need
to use those interactions
if you don't want to.
But I actually think they're
done really nice,
and they're fun.
Just kind of jump in,
unscrew the screws,
and we're on our way.
So we are just about there
to the area where we need
to hack the terminal.
Head on through these vents --
you always need vents
in a secret agent movie.
I think it's practically
required.
♪
All right,
go across these reels.
Aw, come on man. No!
Are you kidding me?
I've been destroyed
by a mixtape.
There we go.
All right, perfect.
And we're trough.
Cool, so this is another example
of a different type
of minigame they've got.
This is kind of a hacking one.
So we'll watch the pattern.
So it went four,
three, one, two.
So I just have to pull them out
in the same order.
Don't take notes;
this is random every time.
And we echo it back, and that
short circuits the machine.
So now we go back
to the terminal,
and we can stop the launch.
This is my favorite
part of the game.
I think this is so cool.
We're basically going to go in
and do a manual override
on the machine
using this trackball.
So again, when I'm using touch
I'm moving my thumb
on the screen.
And normally it's moving
the character around.
At this point
I'm moving him around,
but he's on a track ball,
so it's actually a way
to control the computer
in the game.
Which I think is super,
super cool.
Now we can actually go
into the machine
and try to stop the missile
from being launched
using a kind of visual minigame
representation of a firewall.
So you're obviously
not going to code
and jump in
and all do that stuff.
Instead we're going to play
a fun little minigame
that feels like
it's out of Atari 2600
or Pong or something.
So the missiles are coming
across the screen.
I need to let the files through,
and I need to block the missiles
using the trackball
that moves my little paddle.
So not too bad, I say,
as I accidentally
let one through.
That's incredible.
Do not ever trust me
with the fate of the world.
♪
All right, we've got
a couple of them;
we need a few more
to bring it on home.
And then we'll be able to stop
the missile from launching.
And the world will be safe.
All right here we go.
Final file, let's bring it
on home strong.
I know everybody's cheering
for me out in the Internet land.
And we've done it.
Data transfer complete.
The launch has been aborted.
So we stopped the missile
from going off.
But as you will see, of course,
it is the training level only.
And turns out the entire thing
was actually a new employee
orientation day.
So all those guys
are cheering for me.
There was actually no threat.
I'm pretty sure 
the coffee was still hot.
So that part was
a little bit scary.
But outside of that,
I was perfectly fine,
totally safe.
And they're just teaching me
how to play the game.
So that Spyder
from Sumo Digital.
Until next time,
remember you can check out
over 100 awesome games
on Apple Arcade.
Just head on over
to the App Store,
tap on the joystick icon
and go save the world.
