Our focus is really to think 
about the richness of 
communication that happens when 
students are physically
in the same room together
and enhance it
by bringing advanced 
technologies to that 
communication.  
Everything that I do comes in 
from tapping into 
how would I look at this if I 
were a little kid playing with
plastic dinosaurs. 
Because everything I need 
to know about wonder and 
imagination I knew back then, 
I just didn't have the tools
to do anything about it.
VR is opening up a door, 
between teacher and student.
Now students can learn from 
each other, all asking questions
and understanding that's where 
the really good learning happens.
"Chalk Talk" is what happens 
if I can draw anything I want
and it really shows up between
me and you. 
Being able to see that drawing 
come to life is a great 
tool for the students in 
a classroom.
Imagine you're the student 
watching a sort of a 360 
or half of a 360 view, 
so instead of it being flat, 
it's something you can look all around you.
And I feel like this is 
something that my students 
will love using.  You can have 
like a student go be the one
who is drawing the chalkboard 
and all the other students can 
see what they're doing,  
which I think would be cool for 
more of student-based learning.
VR is the thing that on a 
sensory level moves us all into 
another world, and to me the
exciting thing happens  when we 
are in that other world 
together.
