hi guys welcome to another projection 3d
video tutorial today we will study some
advanced modeling techniques we will use
different tricks and methods that will
help you achieve the desired result fast
and easy so let's start first of all
let's project this lonely house press
find camera and adjust it
helper gridlines will help you Orient
alright now let's create a projection
make two copies and press ok
double click projection scene 1 so let's
create a ground plane to generate the
position of the house
generate position of the front wall and
create a plane from two points second
position
okay great now let's create a plane
using generate plane from two points
option reduce it a little
and adjust it
okay guys now as you already know we
must draw a mask to get a front wall
great now let's extrude and see what
happens
select the mask
change extrude erection and press create
surface
as you can see we've got a rough model
and as you already know we'll have to
create some animated masks to clean it
up but this method is actually takes a
long while and it's very boring so we'll
do something else so now I'll show you
another technique so remove this extrude
surface because you don't need it
anymore
duplicate mask surface by pressing
control D now drag it to the back wall
of the house
great adjust the mask
all right let's check the result
okay now select both layers and open
mask modeler tool
click create surface great we have a
clean model now we only need to close
the front hall remove this layer we
don't need it anymore and leave this one
it will be the front face as you see the
house model is ready so there is no need
to create any masks you can group these
parts but first let's duplicate this one
we needed to create another part off the
house now select and press group
great all right let's see it let's just
fix this last part now
go back to projection scene 1 select
duplicated layer and move it back a
little since the right side wall of the
house is a bit behind the wrong wall now
drag to the right so that the surface
covers that part of the house
delete the mask should draw a new one
you
okay so let's check it
well done almost ready we just need to
create this small surface now so
generate position points and create a
plane
you
now draw a mask
you
okay looks like our projection is ready
let's go ahead and animate and see what
we have
oh yes don't forget to add a surface for
the background
you
pre-render
as you can see this method is very fast
and it really simplifies all your tasks
a great deal
modeling can be applied same way on the
car that we projected than the main
tutorial just duplicate this layer and
drag it back
now edit the mask but do it carefully
don't move the vertices too far from
their original area
you
that's it now select both layers and
click create surface
oh yes and increase the mask offset
value up to one or two and it's done
remove this layer and enable this one
now select these layers and press group
using this method you can create a clean
model and there'll be no need to use
animated masks but this method does not
work in all the scenes not in this scene
for example
I used the cylindrical surface to create
a Coliseum a cylindrical surface
consists of many polygons and we can
mask h of them separately inside a
composition so therefore we should
create animated masks here in the main
composition nevertheless this modeling
method eliminates the need to create
animated masks 90% of the time so now
that you know this new technique let's
complicate the task
let's model a house with a chimney and
balconies so breasts fine camera match
it turn on the right side off the helper
grid it'll help you orient
you
alright that's enough now look at the
lines
the lines coincide with the image lines
so it looks like we've adjusted the
camera correctly now let's adjust the
horizon height
great select camera and image and click
create projection make two copies now
double click projection scene two we
should create a ground plane to generate
the position of the house
it looks like the green stuff doesn't
let you see the orientation line of the
house so I guess you can draw a line in
your mind okay let's generate a second
position so go ahead and draw a line in
your mind and this is where our second
point should be okay
select both controllers and press
generate plane from points now let's
draw a mask to get a front wall off the
house all right let's do this
now that we have the front wall of the
house we can extrude and get the rest of
the walls so select the mask open
extrude tool and press create surface
okay we just need to scale it a little
along the z-axis
all right the walls are ready so let's
go up to the roof we have a point of
contact between the walls and the roof
so let's generate a position in here had
a plane primitive now we should copy the
orientation of the house and the scene
and paste it on the primitive so that it
has the same orientation as the house ok
well done now I'll open the Anchor Point
editor and move the primitive without
touching the Anchor Point find the right
point great now that we have the front
wall properly oriented we can rotate it
90 degrees and get the orientation of
the side wall and also the roof so let's
do that well done
let's reduce and adjust our plane
move it to the proper place
you
okay now we need to tilt it to the right
you
okay cool we now have a part off the
roof duplicated and change Anchor Point
position don't forget to uncheck this
box to move the anchor point not the
object rotate the new one to the right
tilt
great our roof is now ready let's switch
to custom view to see what we just did
as you can see with a great job go back
to active camera now we need to create a
chimney
first let's generate a position for it
so had a cube primitive coffee the
houses orientation and paste it on the
cube now we need to place the cube in
the correct position whoops I forgot to
check represent only Anchor Point thing
return anchor point to the center
now find the right point this seems to
be the right place now you need to
reduce in it adjust the primitive
disable scaling on all axes and adjust
the scale for each axis separately
alright it's done uncheck this and
change anchor point position this is the
point of contact between the wall and
the top of the chimney let's create a
plane primitive right here as you
already know we need to copy walls
orientation and paste it on the plane
as with the house here we also need to
rotate at 90 degrees
great now reduce the primitive
and place it to the right position
move it a little to the left
now rotate
and adjust the scale
you
okay copy it and let's make the other
side
you
well done our chimneys ready to
time to make a balcony let's go ahead
and generate position for it and add a
cue primitive
copy the whole orientation and paste it
on the cube
then place the cube to the proper
position via anchor point editor
all right now adjust it a little bit
you
looks like some rotation needed
okay cool looks good
let's switch to custom view to see
what's happening
Wow looks like we did a great job
they're still lower balconies but I
think you already know how to deal with
them
so this is how the house looks in the
main composition as you can see using
this technique you can do modeling of
any complexity now we can select all
parts of the house and group them into
one object and give it a name
now let's move on to the last stage of
our tutorial and create a full scene
using different tools and techniques so
drag your image to the timeline and
press find camera use 28 millimeters now
match it actually I think 15 millimeters
was used in this scene but using this
camera I noticed that distant objects
are very far away that's why during
animation it feels like only the rivers
moving we should see a beautiful vector
movement so I'll use 28 millimeters you
know sometimes you shouldn't play by the
rules if you want to get a beautifully
rendered animation okay
our cameras ready so select layers and
press create projection and make three
copies
double click projection scene 3 and
create a ground plane
let's start with the building go ahead
and generate a position for it now
create a queue primitive and place it to
the right position using anchor point
editor
now we should find the building
orientation and space so scale it
and said X rotation to minus five
rotate along y-axis set Y rotation 223
great this is what we need let's adjust
the scale along all axes now
uncheck and reposition anchor point
create a plane primitive in that point
set X orientation to zero okay now we
need to move the plane without tossing
the anchor point so I'll mark that
option and do it
now a copy cubes orientation and paste
it on the plane primitive I'll just put
90 degrees on y-axis let's calculate 23
minus 90 that equals minus 67 so set
that great now reduce the scale
and it's ready
now we need to move
anchor point to the table to create the
positional point or the roof and create
a plane on that position
so I'll move the plane over here copy
buildings orientation and paste it on
the plane
like so okay now we need to reduce and
tilt it a little bit
you
good job guys now let's create the side
of the roof so reposition anchor point
and create another play
zero orientation move it to the right
position through anchor point editor
now copy the building's site part
orientation and paste it on the plate
well done now let's reduce and tilt it
you
great we're almost have all the parts of
our building
let's create the last missing part we
should move anchor point for that
then create a plane and adjust it like
we did before
copier orientation and pasted on the
plane
reduce it
that's it now we have all the parts
okay now we need to draw a mask along
the contours off the roof so let's do
that
you
all right done increase shadowmap
resolution to get the best quality
okay let's check it it's good now for
the second part
let's mask it
you
cool and the last one
you
that's it we're done with our building
now let's select all the parts and group
them into one object
check it awesome right and so the
building models ready let's move on to
the far riverbank first we need to
generate position points
then select both controllers and create
a plane using generate plane from points
option cool reduce it
check this box and move the layer using
anchor point editor reduce along x-axis
all right let's see it from the custom
view
yes everything seems to be in order
now we just need to mask it
you
congratulations the riverbanks ready now
let's get to a tree and a bush over
there first let's create a bush so
generate the position of the bush and
now import this image called left bush
yet
move it to the left a little
also rotate
okay looks perfect now generate position
for the tree
so I'll import this image called tree
I'll scale and adjust it
okay guys looks like we need to adjust
the position of the anchor point since
it's in the wrong place like so and move
the tree to the correct position scale
it again
you
great that's just perfect all right this
part is ready
let's see what we have so far
alright now let's make a bridge
let's start by generating a position for
it
generate a second point
okay now create a plane using these
points now using anchor point editor go
ahead and reposition the plane adjust
the scale let's see from a custom view
whether or not of a primitive plane was
created in the right place that's right
the bridge will start right from the
shore
and now as you may have guessed we
should draw a mask along the contours
off the bridge so let's do that
you
and it's done now open extrude tool
set negative value and click create
surface whoops don't forget to select
the mask
move anchor point to the lower left
corner but don't forget to uncheck
reposition only anchor point open the
scale parameter and scale created
surface using z-axis if the bridge model
doesn't match the picture then it has
the wrong orientation and needs to be
fixed so we need to rotate it along
y-axis
as you can see with this orientation the
bridge model matches the image so what
will we do then
then we'll remove this model fix the
plane orientation when the mask and
extrude again move the anchor point to
the lower left corner and rotate nine
degrees along y-axis now we need to fix
the mask
you
great now the plane have a right
orientation
so select the mask and press create
surface
scale it along z-axis
well that's strange it doesn't quite
match as you can see probably should
have rotated at 10 degrees yes that's it
let's delete this and rotate it 10
degrees
fix it up a little
perfect now select the mask mark front
face and back face and press create
surface move Anchor Point and scale
alongside axis
you
finally now it's just what we need
okay now let's create a tree switch the
top view and move back the plane that
we've created for or the bridge and we
need to generate the position off the
tree behind the bridge go back to acts
of view and generate position
good clothes extrude tool but don't need
it anymore
and import image call bridge tree
double-click the tree
just the anchor point position okay
now the trees in the right place so
let's scale and adjust it
maybe we just need to rotate it a little
you
maybe just a little bit more doesn't
matter actually you can leave it like
that now let's make a position for our
lamp but it looks like we moved back our
plane we've created for the bridge don't
worry we'll create another one in a
second so here we have generate plane
from bounding box option click it and
choose front alright good now let's
generate lamp position
impart the lamp
cool scale it
let's see how it looks
well done the scene just looks better
and better all right guys let's create
the right bank of the river we'll do it
with mask modeler so select our ground
layer generate position and create solid
on that
again generate physician
create a solid
do the same thing again
and just one more time
alright done now using these layers
let's create a river bank so select the
furthest one and start drawing a mask
along the contour off the shore
as you know to make sure mass modeler
works correctly all masks and all layers
must have the same number of vertices so
if you don't want to count you can just
copy the mask and paste it on another
layer adjust the mask
okay good again copy the mask and paste
it on another layer adjusted
and do the same thing one last time
okay well done we did it now select all
layers and open mask modeler
if you won you can mark show masks to
see how it looks
press create surface let's see the
result in the main composition
oh that's just great
you
okay now we can delete those layers we
don't need them anymore
right select this and generate position
for the second lamp
import image called lamp - and scale it
now let's generate a position for our
bush an imporant image called right bush
just it
you
okay good let's see what it looks like
looks great okay now let's put our
project in order select the building
cut it go to projection scene - and
paste it
alright let's correct the composition
sequence
okay it's alright now
now select the furthest riverbank the
tree and the bush and move them to
projection scene one
this is just a helpful error we can get
rid of it this is the bridge this one we
don't need
okay now select the right bank of the
river and the bridge and also move them
to projection scene one
this one
all the other layers except for the
bottom one you can move to projection
see and to good
now let's just create a background go to
top view scale the bottom layer along
x-axis okay let's see it
uncheck bottom check back press okay
move back the created layer
we need to scale it
great now go to the main composition
and let's animate the camera
you
okay pre-render
ah we've forgot to replace projection
images
see that building behind a tree restorer
in Photoshop
also replace projection image of
projection scene 3 now press 0 to
pre-render again
you
well down guys scene is complete now all
there's left to do is to correct the
reflection of the water but this isn't
what this tutorial is about here we
study modeling maybe later I'll record a
tutorial about how to animate water all
right okay that's enough for today
I hope this tutorial was useful for you
and with its help you perfected your
modeling skills thanks for watching
we'll see you next time
