>> AND NOW, ELON MUSK IN
CONVERSATION WITH TODD HOWARD!
PLEASE WELCOME YOUR MODERATOR!
>> THIS IS GOING TO BE REALLY
SPECIAL.
E3 I THINK IS A SHOW ABOUT
CELEBRATING GAMES BUT IT'S ALSO
ABOUT TALKING ABOUT THE IMPACT
GAMES HAVE ON THE WORLD AND
PEOPLE FROM ALL WALKS OF LIFE
TALKING ABOUT WHAT GAMES MEAN TO
THEM.
TODAY IT'S MY HONOR TO INTRODUCE
ONE OF OUR INDUSTRY'S MOST
RENOWNED DESIGNERS WITH AN
INDIVIDUAL WHO IS CHARTING THE
FUTURE OF THE WORLD IN SO MANY
INCREDIBLE WAYS WHO ALSO HAPPENS
TO BE A BIG GAMER.
PLEASE WELCOME TODD HOWARD AND
ELON MUSK!
WELCOME TO E3!
>> THANK YOU.
>> WHEN WE ANNOUNCE THIS, THE
BIGGEST QUESTION EVERYONE HAD
WAS TO THESE GUYS KNOW EACH
OTHER?
YOU GUYS ARE FRIENDS, RIGHT?
>> YEAH.
>> HOW DID YOU GET TO KNOW EACH
OTHER?
>> PEOPLE TRIED TO CONNECT US
OVER SEVERAL YEARS, WE FINALLY
CONNECTED I THINK WHEN I BOUGHT
MY TESLA.
AND SOMEBODY -- I WENT INTO THE
STORE, YOU DON'T BUY TESLA, YOU
ORDER THEM ONLINE.
I CLICK THAT BUTTON WHEN
ORDERING OUR TESLA AND THEN WE
CONNECTED.
>> I'VE BEEN A BIG FAN OF YOUR
GAMES FOR A LONG TIME AND I
PLAYED "FALL OUT 3," I PLAYED
THAT GAME A LOT.
I EXPLORED EVERY CORNER OF THAT
GAME.
I DID NOT COMPLETE "SKY ROOM."
AND THEN, I ASKED FOR THE DASH
CAN I HAVE THAT STATUE OF THAT
WEIRD LOOKING GUY WITH THE
1950s GUY?
THAT GUY.
LIFE-SIZED STATUE OF THIS
1950s JUMPSUIT.
DO YOU HAVE THIS AT HOME?
IT WAS SO WEIRD HAVING THAT WITH
PARTY.
TO PARTNER TO MAKE EVERYONE ELSE
IS LIKE, THAT'S WEIRD.
ROLLING BACK IN TIME, WHEN YOU
WERE A KID, YOU PROGRAMMED A
GAME, IS THAT TRUE?
>> PRIMITIVE.
IT I THINK I WAS PROBABLY TEN OR
11 WHEN I PROGRAMMED THAT GAME,
IT'S A SIMPLE GAME.
YOU ARE A SPACE FIGHTER, YOU
FIGHT ALIENS.
YEAH.
I WROTE THAT GAME, THE GRAPHICS
AND THE SOUND AND EVERYTHING.
IT'S A VERY SIMPLE GAME.
>> DID YOU EVER ASPIRE TO MAKE
GAMES OR GET INTO MAKING GAMES?
>> THAT WILL BE FUN.
>> THERE WERE A FEW PLACES WHERE
YOU KEPT DOING A LITTLE BIT OF
GAMING STUFF.
>> I WORKED AT A GAMING START UP
WHICH WARILY WAS CALLED ROCKET
SCIENCE.
FADE TO LOVE'S IRONY.
I WORKED AT ROCKET SCIENCE, IT
WAS LONG TIME AGO.
IT MUST HAVE BEEN '93, '94.
IT WAS TRICKY.
>> YOU NEVER APPLY TO BETHESDA,
THOUGH?
>> HE WAS DOING OTHER THINGS.
>> MY ORIGINAL PLAN WAS TO GO TO
GRAD SCHOOL AND DO STUDY FOR
ELECTRIC VEHICLES, I ALWAYS
WANTED TO DO ELECTRIC CARS AND
WORK ON SUSTAINABLE ENERGY, I
CAN SORT OF TALK A LITTLE BIT
ABOUT IT.
BASICALLY, WHAT OF THE THINGS I
THINK ARE IMPORTANT FOR THE
FUTURE, WE HAD TO HAVE
SUSTAINABLE ENERGY, SUSTAINABLE
CONSUMPTION OF ENERGY.
SO THAT MEANS MAKING SOLAR
PANELS LOW-COST AND ELECTRIC
ELECTRIC CARS APPEALING.
AND THEN WE WANT TO BE,
MULTI-PLANET SPECIES, ROCKETS,
AND THEN -- THERE IS A SOME
THINGS I THOUGHT WOULD AFFECT
THE FUTURE BUT I'M NOT SURE IF
IT'S GOOD OR BAD, LIKE A I.
THAT WORRIES ME, THAT ONE.
[LAUGHTER]
>> I JUST MADE A VIDEO GAMES.
I WAS GOING TO DO ALL THAT.
BUT I ACTUALLY DON'T KNOW HOW TO
DO THAT.
>> THAT AI BASICALLY CAUSED
WORLD WAR III, AS I RECALL.
>> IS THERE A LINK THERE, YOU
TALK ABOUT AI AND VIDEO GAMES
AND THE TECHNOLOGY AND
VIDEO GAMES, IS THERE ANYTHING
THERE THAT SORT OF HELPS PUSH
TECHNOLOGY THAT YOU THINK?
YOU LOOK AT SELF-DRIVING CARS OR
OTHER THINGS, ARE THERE THINGS
FROM VIDEO GAMES YOU THINK HELP
PUSH TECHNOLOGY FORWARD?
>> PART OF THE REASON I GOT
INTERESTED IN TECHNOLOGY, THE
REASON WAS VIDEO GAMES.
VIDEO GAMES ARE A POWERFUL FORCE
FOR GETTING KIDS INTERESTED IN
TECHNOLOGY, IT HAS A BIGGER
EFFECT THAN PEOPLE REALIZE.
IF WE ARE INTERVIEWING SOMEBODY
FOR SOFTWARE ENGINEERING, MANY
TIMES, HOW DID YOU START
PROGRAMMING?
"VIDEO GAMES."
I THINK MANY OF THE BEST
SOFTWARE ENGINEERS IN THE WORLD
ARE AT OR SPENT MUCH OF THEIR
CAREER AT VIDEO GAMES HOUSES AND
ESPECIALLY IF PEOPLE HAD TO TRY
TO CREATE REALISTIC GRAPHICS
USING VERY LITTLE COMPUTE POWER,
THAT'S A HARD PROBLEM AND SO A
LOT OF PEOPLE HAD TO WRITE
REALLY TIGHT CODE AND COME UP
WITH REALLY CLEVER IDEAS TO DO
THAT.
IF YOU LOOK AT SOMEONE, AND
AMAZING SOFTWARE ENGINEER AND A
REALLY GOOD AEROSPACE ENGINEER,
IT SHOWS PROBLEM SOLVING, FIGURE
OUT SOFTWARE ENGINEERING,
PROBLEM-SOLVING, IT TRANSFERS TO
OTHER THINGS.
>> THE BEST ANECDOTE BETWEEN
VIDEO GAMES AND ROCKETS, GAMING
AI IS SO MUCH HARDER.
WHEN THE GAME CRASHES, HE PRICES
REBOOT AND WHEN THE ROCKET
CRASHES, A GIANT MASS SPREAD
OVER SEVERAL MILES.
>> THERE'S A JOKE ABOUT, IF
REALITY WAS A VIDEO GAME THE
GRAPHICS ARE GREAT BUT THE PLOT
IS TERRIBLE.
AND THE TIME IS REALLY LONG.
>> HOW HAS THE STUFF ELON'S DONE
INSPIRED OR AFFECTED WHAT YOU
DO, TODD, IN YOUR WORLD?
>> I MEAN, THE SPACE STUFF, AS
WE LOOK AT STARFIELD'S, THAT'S
REALLY KIND OF LOOK, OKAY, HOW
ARE THESE THINGS GOING TO WORK
IN THE FUTURE?
GOT TO GO TO SPACE X LAST YEAR,
THAT PLACE IS LIKE THE AVENGERS
MEETS NASSAU.
WHAT DO THOSE THINGS LOOK LIKE
AS WE DO A SCIENCE-FICTION GAME?
BUT THE OTHER STUFF, IN THE CARS
AND SELF-DRIVING IS SOMETHING
I'M PASSIONATE ABOUT BUT THAT
DOESN'T AFFECT THE GAME STUFF.
AND I KNOW THAT NOW YOU ARE
PUTTING GAMES ON THE TESLA SO
THAT'S DIFFERENT.
>> YEAH.
ACTUALLY, THANKS FOR HELPING OUT
ON THAT, I APPRECIATE IT.
>> WE TALKED ABOUT THAT,
WOULDN'T IT BE PRETTY COOL?
SO WE ARE WORKING TOGETHER.
"SKYRIM" ON IT?
WE ARE GOING TO START A LITTLE
SMALLER.
WE ARE WORKING ON "FALLOUT
SHELTER" FOR THE CARS.
IT WILL BE FREE, YOUR LITTLE
DWELLERS ON THE SCREEN, THEY
LIVE IN THE CAR IN SOME WAY.
IT'S A GREAT STARTING POINT.
>> HOW IS THIS GOING TO WORK
WITH GAMES, YOU'VE TALKED ABOUT
UNITY AND PORTING IT ALL, YOU
HAVE TO BE PARKED WHEN YOU PLAY
THESE?
HOW DOES THIS WORK?
>> YEAH, YOU HAVE TO PARK THE
CAR.
>> [LAUGHS]
>> THE FUN POLICE MAKE US PARK
THE CAR.
WE WERE ALSO GOING TO ENABLE
PEOPLE TO WATCH VIDEOS,
STREAMING.
THROUGH THE BROWSER, TO WATCH
NETFLIX OR WHATEVER.
YOUTUBE, IF THE CAR IS PARKED.
A CHARGING STATION IF YOU WANT
TO WATCH SOMETHING, WATCH IT ON
THE SCREEN IN THE CAR.
BUT THE GENERAL PRINCIPLE, WHAT
CAN WE DO TO MAKE THE CAR THE
MOST FUN POSSIBLE?
AND WHAT DO OTHER CARS NOT HAVE?
SO IT SEEMS LIKE, WELL, YOU
KNOW, IF YOU ARE JUST PARKED
SOMEWHERE WAITING FOR SOMEBODY,
FINISH AN APPOINTMENT, ON A
ROAD TRIP IT WOULD BE PRETTY
COOL IF YOU JUST GO TO THE CAR
SCREEN AND PLAY SOME FUN GAME.
AND WE ARE EXPLORING, HOW DO WE
MAKE IT AS MUCH FUN AS POSSIBLE?
YOU CAN ALREADY PLAY ALL OF THE
OLD ATARI GAMES IN THE CAR, YOU
CAN CONNECT AN XBOX OR PS FOR
CONTROLLER AND HAVE A PRETTY
GOOD CONTROL FEEDBACK.
AND WE HAVE GENIUS MOVES AND --
YOU CAN MAKE THE FART SOUND LIKE
IT'S COMING FROM ANY SEAT.
>> THAT ACTUALLY IS THE FUNNIEST
EASTER EGG.
AND THE NAMES OF THE FART.
THE FALCON HEAVY IS ONE OF THEM,
I BELIEVE.
>> EXACTLY.
>> WE'VE GOT SOME CLIPS, RIGHT?
>> I CAN SHOW YOU SOME CLIPS OF
SOME UPCOMING GAMES IN THE CAR,
IT'S MEANT TO BE, WHAT ARE SOME
COOL GAMES PEOPLE MIGHT LIKE TO
PLAY, HOW MUCH PEOPLE PLAY THEM,
ADD THEM TO -- HIGHER ON THE
LIST OR MAYBE PUT IT INTO AN
ARCHIVE YOU CAN TAP TO DOWNLOAD.
THE SCREEN WAS NOT ORIGINALLY
MEANT AS A GAME PLAYER, DOESN'T
HAVE THAT MUCH STORAGE.
SO IT WOULDN'T HAVE THAT MANY
GAMES ON IT AT ONE TIME BUT IT
WOULD BE LIKE -- WHAT DO PEOPLE
ENJOY PLAYING, A GOOD WAY TO
PASS TIME.
>> LET'S TAKE A LOOK AT GAMES ON
TESLA.
♪ ♪
♪ ♪
[APPLAUSE]
>> WE'VE GOT A SECOND ONE, TOO?
>> WE GOT A RACING GAME, SINGLE
PLAYER OR TWO PLAYER.
>> GAME TWO, CHECK IT OUT.
♪ ♪
♪ ♪
♪ ♪
[APPLAUSE]
>> THE STEERING WHEEL, I WASN'T
PREPARED FOR THAT, THAT'S PRETT.
>> IF YOU HAVE A RACING GAME AND
YOU HAVE A STEERING WHEEL
SITTING RIGHT THERE, WAITING TO
BE STEERED.
>> TO GAS AND BRAKE, WILL THAT
WORK, TOO?
>> YEAH.
THE BREAK IS WIRED IN AND I
THINK WE WILL PROBABLY HAVE
MAYBE THE SCROLL WHEEL FOR THE
GAS PEDAL SO WE DON'T
ACCIDENTALLY -- STEPPING ON THE
BREAK IF YOU ARE STATIONARY IS
NOT A PROBLEM.
>> THE GAS COULD BE.
THAT'S AMAZING.
THAT'S SO COOL THAT YOU'RE DOING
THAT INSIDE THE CAUSE.
I WANT TO ASK YOU THE IDEA, YOU
ARE BOTH CERTAINLY KNOWN FOR A
TON OF INCREDIBLE SUCCESSES IN
YOUR CAREERS.
HE SAID BEFORE, SOMETIMES YOU'RE
REALLY ONLY INNOVATING IF YOU'RE
READY TO FAIL OR HAVE FAILURE
ALONG THE WAY, SHOWS THAT YOU
ARE PUSHING RENOVATION.
TODD, YOU'VE BEEN THROUGH QUITE
A YEAR, CAN YOU GUYS MAY BE RARE
LITTLE BIT ON SWORD OUT OF THE
FOR INNOVATION AND HOW SOMETIMES
FAILURE IS PART OF THAT JOURNEY?
>> USUALLY WHEN YOU GET TO
GAMING, THE FIRST TIME YOU SEE
IT, YOU'VE GOT SUCCESSFUL AND
YOU GOT THERE BY TRYING BIG NEW
THINGS AND WE ARE GOING TO KEEP
DOING THAT, OTHER GAME MAKERS DO
THAT AND I THINK IT'S GOOD THAT
THE AUDIENCES ARE WELCOMING TO
THAT.
THEY ARE GOING TO TRY IT OUT AND
SUPPORT US AS WE GO THROUGH THAT
PROCESS TO FIGURE OUT, HEY,
WHAT'S GOING TO MAKE THIS TAX?
WE HAD OUR UPS AND DOWNS WITH
"FALLOUT 76" BUT OUR FANS ARE
INCREDIBLE AND HAVE REALLY STUCK
WITH US AND IT'S TURNED INTO ONE
OF THE BEST ONLINE COMMUNITIES
WE'VE EVER SEEN, IT'S FANTASTIC.
>> THROUGH YOUR CAREER I'M SURE
YOU'VE SEEN THAT, TOO, THE
PROJECTS THAT TAKE TIME TO
EVOLVE BUT THAT'S PART OF WHAT
IT TAKES, I GUESS, HAVING THAT
VISION AND PUSHING FOR IT.
>> SURE, IF YOU'RE GOING TO TRY
SOMETHING INNOVATIVE, YOU ARE IN
UNEXPLORED TERRITORY SO THE ODDS
THAT SOMETHING WILL GO WRONG ARE
PRETTY HIGH.
IT'S ONLY IF YOU TRY TO DO
SOMETHING THAT'S WELL UNDERSTOOD
THAT THERE IS A LITTLE CHANCE OF
FAILURE BUT THERE WILL NOT BE
INTERESTING OR INNOVATIVE.
FOR SURE, UNCHARTED TERRITORY
WILL RESULT IN FAILURES
NECESSARILY.
OR YOU'RE NOT TRYING HARD ENOUG
ENOUGH.
>> SPEAKING OF UNCHARTED
TERRITORY, YOU MENTIONED
"STARFIELD" BUT OBVIOUSLY SPACE
IS GOING TO BE A PART OF THAT.
I'M CURIOUS, I DON'T KNOW HOW
MUCH YOU CAN TELL US ABOUT THE
GAME -- I SHOULD ASK, WHAT CAN
YOU TELL US?
>> I DO NOT HAVE A CLIP.
EVERYONE NEEDS TO BE PATIENT ON
THAT BUT WHAT I CAN SAY IS HOW
WE APPROACH IT.
THIS COULD HAPPEN.
WHAT KIND OF FUEL DO THE SHIPS
USE?
USING HELIUM THREE, WE CAN
DEBATE WHETHER THAT IS A GOOD
POWER SOURCE FOR SPACESHIPS, HOW
DO THE PHYSICS WORK IN SPACE AND
GRAVITY AND THOSE KIND OF THING
THINGS.
WE HAVE TWO A GAME IF I IT SO
IT'S NOT AS PUNISHING AS ACTUAL
SPACE TRAVEL BUT THAT IT FEELS
LIKE TRAVELING IN SPACE IN OUR
GAME IS STILL -- AND IT'S
DANGEROUS, IT'S STILL DANGEROUS
TO GO AND EXPLORE.
EVEN THOUGH LOTS OF PEOPLE DO I
IT.
>> SPACE IS FAR, IS THE THING.
YOU HAVE TO DEFINITELY CUT THAT
SHORT.
FOUR LIGHT YEARS, MAN.
EVEN AT LIGHT SPEED THAT'S
PRETTY FAR.
I MEAN, IF YOU WANT NORMAL
PHYSICS, AND ANTIMATTER DRIVE
WOULD BE THE BEST BUT THAT'S
GOING TO LIMIT YOU TO LIGHT
SPEED WHICH IS A LONG TIME.
YEAH.
OTHERWISE YOU'RE GOING TO BE
STUCK IN ONE STAR SYSTEM.
SO -- JUST HONESTLY, I FEEL LIKE
WE'RE IN A PRETTY GOOD
VIDEO GAME.
WHY IS IT JUST POSSIBLE TO GET
TO MARS?
WHY ARE THE STARS OF SO FAR AWA
AWAY?
PUT THOSE STARS, LITTLE POINTS
OF LIGHT, DON'T WORRY ABOUT IT.
>> ARE YOU LOOKING AT THAT WHEN
YOU ARE BUILDING "STARFIELD"?
I DON'T KNOW HOW FAR IN THE
FUTURE IT'S SET.
>> GOING BACK TO THAT, RISKING
FAILURE AND STUFF, HONESTLY, THE
WORLD NEEDS MORE PEOPLE LIKE
ELON WHO SAY, I'M NOT SURE HOW
THAT WORKS, I'M GOING TO TRY
THAT A DIFFERENT WAY.
A LOT OF PEOPLE WILL DOUBT THAT.
WHETHER IT'S GOING TO SPACE,
SELF-DRIVING CARS, I AM VERY
PASSIONATE ABOUT THOSE THINGS
AND AS IT COMES TO WHAT'S
HAPPENING AT SPACE X, WHAT ARE
THE LIMITS OF THE PHYSICS OF THE
NEW ENGINES OR THINGS LIKE THAT?
TALKING TO ELON, HOW FAR COULD
THIS GO IN CURRENT REALITY, HOW
WOULD WE MOVE BEYOND THAT IN A
FICTIONAL WAY?
YEAH.
>> OBVIOUSLY YOU ARE YOU DOING
WITH THE REALITY OF TODAY BUT
SOMETHING FUTURISTIC LIKE TODD
IS DOING, DOES THAT GET YOU
EXCITED ABOUT WHERE IT SPACE
TRAVEL CAN GO, CAN TODD'S WORLD
EXPLORE THAT EVEN FURTHER ON?
>> I THINK SCI-FI MOVIES AND
VIDEO GAMES, REALLY I THINK IN
VIDEO GAMES AND MOVIES THESE
DAYS, IT CAN BE PRETTY
INSPIRING, TALKING ABOUT THE
FUTURE WE WANT, WHAT ARE SOME
IMPOSSIBLE SOUNDING TECHNOLOGIES
THAT MAY BE COULD WORK SOMEHOW?
THIS CONCEIVABLY THERE IS A WAY
TO DO WORK DRIVE BUT IT'S SUCH
ESOTERIC, SUPER OUT ON THE EDGE
PHYSICS BECAUSE TECHNICALLY YOU
CANNOT GO FASTER THAN THE SPEED
OF LIGHT BUT SPACE CAN TRAVEL
FASTER THAN THE SPEED OF LIGHT.
THAT'S WHAT'S MEANT BY WARP
DRIVE.
THE AMOUNT OF ENERGY YOU NEED TO
WARP SPACES UNBELIEVABLY
GIGANTIC.
YOU'D HAVE TO BE CONVERTING
MATTER AND ENERGY AT A RATE THAT
WE CAN'T CONCEIVE, REALLY.
IT CAN'T BE LIKE SOMETHING WHERE
IF WE JUST CONVERT ONE JUPITER
PER SECOND TO ENERGY, PROBLEM
SOLVED.
THERE IS A LOT, THERE'S NOT MANY
JUPITER'S.
YOU KNOW.
SO -- THERE MIGHT BE A BIT OF
RADIATION AROUND THAT.
THERE ARE THINGS, TECHNICALLY
THE UNIVERSE DID EXPAND FASTER
THAN THE SPEED OF LIGHT, THAT'S
WHY WE CAN SEE LIGHT FROM ALL
THESE SUPER DISTANT STARS.
YEAH.
IT'S A PRETTY WILD THAT SPACE
EXPANDED FASTER THAN THE SPEED
OF LIGHT.
FIGURE OUT SOME STRANGE
BREAKTHROUGHS AND COME TO GRIPS
BETTER WITH DARK MATTER
ESPECIALLY WHICH SEEMS LIKE
SOMETHING FISHY IS GOING ON
THERE.
AND --
>> IT HAS BAD BRANDING.
>> YEAH.
EXACTLY.
THE UNIVERSE IS MOSTLY DARK
ENERGY AND DARK MATTER ACCORDING
TO CURRENT PHYSICS BUT YOU KIND
OF PLUG THEM IN THE EQUATIONS
AND THEY SORT OF WORK.
I SORT OF FIGURE, HEY, IF THIS
IS A VIDEO GAME AND HAD A BUG IN
THEIR SIMULATOR, OH, NO, WE HAVE
TO FIGURE OUT A WAY FOR THESE
MINIONS TO BELIEVE THEY ARE IN
REALITY, INSERT DARK MATTER.
>> THE IDEA OF A GAME AS A
SIMULATION PREDICTING THINGS,
OBVIOUSLY IT'S ENTERTAINMENT ON
SOME LEVEL BUT THERE ARE GAMES
WHERE IT'S MORE SIMULATION.
OR MAYBE NOT.
IS THERE VALUE IN THAT?
IN TESTING THINGS AND EXPLORING
IDEAS INSIDE THE GAME WORLD?
>> YEAH, AT BEST SO WE HAVE A
WHOLE TEAM THAT CREATES
PHOTOREALISTIC WORLD, TRYING TO
BE PHOTOREALISTIC.
CONCRETE CURBS, SHADOWS, FADED
LINES, THE REASON SELF-DRIVING
IS HARD IS BECAUSE YOU HAVE ALL
THESE CORNER CASES AND THINGS
WHERE THE ROAD SHOULD BE A
CERTAIN WAY ABOUT IT ISN'T,
THERE SHOULD BE CERTAIN LINES
BUT THERE ARE INTO PAINTED
LINES, THEY TOOK THE PAINTED
LINES AWAY, MARK THAT'S OFFSET
FROM THE PAINTED LINES THAT IF
IT JUST LISTENS TO THE LINE AND
IT CRASHES INTO STUFF.
IF YOU HAD CLEARLY PAINTED LINE
LINES, SELF-DRIVING WOULD BE
TRIVIAL.
THE WORLD IS FULL OF THINGS THAT
ARE NOT THE WAY THEY ARE
SUPPOSED TO BE IN THE REAL TRICK
WITH SELF-DRIVING AI IS TO
FIGURE OUT, WHERE SHOULD I BE ON
THIS ROAD THAT HAS NO PAINTED
LINES OR THE LINES HAVE BEEN
PAINTED WRONG.
SKID MARKS AND SCRATCHES AND
ROADWORK, ALL SORTS OF THINGS
THAT ARE UNEXPECTED.
THAT'S THE REALLY HARD PART,
OTHERWISE IT WOULD BE CHILD'S
PLAY.
WE DO A LOT OF -- GOOD
CORRELATIONS, DOES THE CAR DRIVE
OFF THE CLIFF?
YES.
DOES IT DRIVE OFF THE CLIFF IN
REALITY?
CLOSE.
>> I THINK YOU SAID IT ONCE,
IT'S NOT THE LINES, IT'S LOOKING
FOR DRIVABLE SPACE BECAUSE
THAT'S HOW YOUR MIND IS ACTUALLY
WORKING EVEN IF THERE'S A LANE.
DRIVABLE SPACE IS THE PROBLEM.
>> WE HAVE A PRETTY GOOD
RECOGNITION OF LINES AND WANTS
TECHNICALLY DRIVABLE SPACE BUT
WE NEED, WHAT IS THE ROAD AS
OPPOSED TO -- WHAT IS THE MOST
PROBABLY THE ROAD AS OPPOSED TO
DRIVABLE SPACE AND A WHOLE
SUBSET ON CURVES.
WE ARE REALLY INTO CURVES RIGHT
NOW.
SOME CURVES ARE REALLY SUBTLE.
SOME YOU SHOULD CARE ABOUT, SOME
YOU SHOULDN'T CARE ABOUT,
SOMETIMES YOU GO TO A DRIVEWAY
AND THERE IS A CURVE, AND THE
CAR IS LIKE, CAN'T GO OVER THAT.
GOING THROUGH HER NEIGHBORHOOD
AND EVERYONE'S DRIVEWAY IS DRIVE
SPACE.
TECHNICALLY TRUE BUT YOU DON'T
WANT TO GO THROUGH EVERYONE'S
DRIVEWAY, IT'S NOT GOOD.
>> THINK ABOUT, A LOT OF THAT
STUFF STARTED VIDEO GAME WISE,
IMAGE PROCESSING AND AI AND WHAT
THEY'RE DOING THERE, PEOPLE LOOK
AT TECHNOLOGY NOW, THEY ALWAYS
UNDERESTIMATE HOW FAST
TECHNOLOGY MOVES.
IN THE PRESENT DAY, I THINK THE
SELF-DRIVING AND WHAT'S
HAPPENING NOW IS GOING TO
FUNDAMENTALLY CHANGE THE WORLD
IN WAYS PEOPLE CAN'T EVEN EXPECT
AND -- OUR CHILDREN MIGHT NOT
EVEN LEARN TO DRIVE BECAUSE THE
CARS WILL ALL BE DRIVING
THEMSELVES AROUND OR HOW IT
AFFECTS CITYSCAPES, PARKING
LOTS, ALCOHOL CONSUMPTION, ALL
THESE STUDIES ARE FASCINATING.
THE BEST SELF-DRIVING STOCKS,
ALCOHOL COMPANIES.
>> MORE GAMES TO PLAY, TOO.
>> VIDEO GAMES, ALL YOU NEED A
GPU FOR IS TO HELP THE GAME LOOK
BETTER.
THOSE SAME GPUs ENDED UP BEING
VERY USEFUL, HUGE BOOST TO AI.
BETTER GRAPHICS TO AI, THE SAME
THING IS QUITE KEY TO
SELF-DRIVING.
>> I KNOW YOU HAVE OPEN AI,
WHERE GAMES ARE GOING.
IT YOU HAVE RPGs, SIMULATED
WORLDS, EMERGENT BEHAVIOR,
THINGS LIKE THAT.
CAN YOU TALK ABOUT WHERE GAMES
ARE GOING IN THE NEXT FIVE, TEN,
PLUS YEARS, WHAT SORT OF
HAPPENED THERE.
>> I THINK THAT'S THE PART OF
GAMING THAT'S GOING TO MAKE THE
BIGGEST JUMP.
MOST PEOPLE REACT TO INSTANTLY
YOU ARE LOOKING AT A SCREENSHOT
OR VIDEO.
AS FAR AS HOW A GAME FEELS, A
LOT OF PEOPLE, INCLUDING US HAVE
STRUGGLED WITH HOW YOU MAKE THAT
FEEL REAL.
YOU CAN MOVE SOME OF THE
PROCESSING TO THE CLOUD, THAT'S
THE PART WHERE IT'S GOING TO GET
SIGNIFICANTLY BETTER OVER THE
NEXT GENERATION.
REACTING TO THINGS YOU DID IN
MORE REALISTIC MANNER, THE MORE
REACTIVE TO WHAT YOU ARE DOING
OR THE SITUATION AROUND THEM IS
THAT YOU CAN GET THAT IN A
VIDEO GAME ALL THE TIME.
>> YOU GET TO A POINT WHERE
THESE GAMES BECOME MORE
INDISTINGUISHABLE FROM REALITY.
WHAT DO YOU THINK, WHERE DO YOU
THINK THIS GOES AS THESE GAMES
CONTINUE TO IMPROVE, GRAPHICS
GET BETTER, SIMULATION GETS
BETTER, DO WE REACH THIS POINT
WHERE THE WORLD IS THE SAME
THING?
>> IMAGINE IF WE WERE TO REACH
SUCH A SITUATION, THAT WOULD BE
CRAZY.
WE SEE THOSE CREATURES IN THE
GAME SAYING WOW, IMAGINE, CAN
YOU IMAGINE IF THERE IS A
SIMULATION?
YOU ARE IN A SIMULATION.
[LAUGHS]
THE SIMULATION IS ALL THE WAY
DOWN.
A SIMULATION IN SIMULATION, IN A
SIMULATION.
SEEMS LIKELY.
ONE OR TWO THINGS ARE GOING TO
HAPPEN, CIVILIZATION WILL END
OUR GAMES WILL BE SO REALISTIC
THAT YOU CAN'T TELL THE
DIFFERENCE BETWEEN THEM AND
REALITY.
I POSTULATE.
IS -- DOES THIS SOUND CORRECT
OR -- DOESN'T SOUND CORRECT?
WE COULD BE SOMEBODY'S
VIDEO GAME RIGHT NOW.
WHOSE AVATAR ARE YOU?
>> WHEN YOU THINK OF, KIND OF,
YOU KNOW, WHEN YOU LOOK AT GAMES
AND OF THE YOU PLAY NOW,
WHATEVER THINGS YOU WANT TO SEE
IN GAMES?
IS THERE ANYTHING WHEN YOU PLAY
A GAME YOU ARE LIKE -- I WISH IT
DID THIS?
YOU ARE OBVIOUSLY THINKING ABOUT
LOTS OF THINGS BUT ARE YOU
SATISFIED, ARE THERE THINGS THAT
FRUSTRATE YOU ABOUT GAMES?
WHAT DO YOU WANT TO SEE GAMES DO
IN THE FUTURE?
>> I DON'T KNOW IF I SHOULD SAY.
>> YOU WORKING ON A GAME, TOO?
>> NO.
I DON'T KNOW.
A BIT MORE R-RATED, I DON'T
KNOW.
TRYING TO BE HONEST HERE.
[CHEERS AND APPLAUSE]
A POPULAR THEME.
>> TODD?
>> I DON'T KNOW THAT I CAN
FOLLOW THAT UP.
I MEAN, WHEN YOU LOOK AT THE
STUFF YOU PLAY NOW, YOU TALK
ABOUT TODD, YOUR KIDS PLAY
GAMES, YOU PLAY GAMES, WHAT
EXCITES YOU?
WHAT
WHAT IF YOU PLAYED RECENT?
THERE ARE A LOT OF GAMES OUT
THERE, WHAT DOES IT TAKE FOR A
GAME TO ATTRACT YOUR INTEREST?
>> I HAVEN'T PLAYED A LOT OF
GAMES, IT'S BEEN SUPER INTENSE,
WORK, GET NOT ENOUGH SLEEP,
THAT'S BEEN THE SITUATION FOR A
COUPLE YEARS.
SO -- JUST HAVEN'T HAD MUCH
TIME.
YOU KNOW, THE LAST GAME I PLAYED
A LOT WAS PROBABLY "FALLOUT 4".
THAT WAS A GOOD ONE.
>> AND THAT HE WAS LIKE I'M
DONE, I'M GOOD.
>> "CYBERPUNK," I LIKE THE THEM
THEME.
THAT WEIRDLY WAS WHAT WE DECIDED
TO HAVE OUR PICKUP TRUCK AS
CYBERPUNK THEMED PICKUP TRUCK
THAT WE WILL BE UNVEILING
HOPEFULLY END OF SUMMER.
YEAH, YEAH.
IT LOOKS WEIRD, IT DOESN'T LOOK
NORMAL.
>> INSPIRED DIRECTLY BY THE
THEME -- THE GAME A LITTLE BIT?
>> I NOTICED ABOUT THE GAME
AFTERWARDS, THIS IS SOMETHING OF
THEM WORKING ON FOR A WHILE.
I LIKE THE GENERAL IDEA.
AND YEAH, SO IT'S SORT OF --
YEAH, SORT OF, SORT OF A SLIGHT
RUNNER FEEL TO IT.
IT DOESN'T LOOK LIKE A NORMAL
CAR, LOOKS LIKE IT SHOULD NOT BE
ON THE ROADS.
BUT -- YOU KNOW, IT WON'T APPEAL
TO EVERYONE BUT IT WILL BE
SOMETHING THAT'S DIFFERENT AND
YOU KNOW, IT WILL BE COMING YOU
KNOW, PROBABLY APPEAL TO -- I
THINK I WOULD BUY IT.
YOU KNOW, IF YOU'RE TRYING TO
WORK ON SOMETHING, IT'S REALLY
HARD TO -- TRYING TO FIGURE OUT
WHAT OTHERS LOVE BUT YOU DON'T
LOVE IT, IT'S REALLY HARD TO
MAKE THAT GREAT.
WHEN YOU'RE WORKING ON
SOMETHING, IF YOU FALL IN LOVE
WITH IT, THAT'S A GOOD SIGN.
DON'T WORRY ABOUT IF OTHERS DO,
IF YOU DO OTHERS WELL.
>> ABSOLUTELY TRUE.
>> PROBABLY HOW YOU FEEL ABOUT
MAKING GAMES, YOU HAVE TO LOVE
TO PLAY A?
>> ABSOLUTELY AND IT'S NOT JUST
ME, THE WHOLE TEAM.
THESE ARE THE KIND OF THINGS WE
WOULD LINE UP AT MIDNIGHT TO GO
PLAY AND BUY.
AND THAT'S WHAT DRIVES YOUR
PASSION TO DO IT.
YOU HAVE TO BE AROUND TASTE
MAKER DAY IN AND DAY OUT, YOU
OFTEN MISS THE MARK.
>> ONE THING I WANT TO TALK
ABOUT HIS ONLINE PLAY, A LOT IN
THE NEWS RECENTLY ABOUT THE
SATELLITES AND THE INTERNET
AROUND THE WORLD, LOW LATENCY
AND GAMING COULD BE ONE OF THE
BENEFICIARIES OF THIS.
CAN WE TALK A BIT ABOUT THAT
PROJECT AND HOW IT WILL TIE AND
POTENTIALLY TO GAMING?
>> SURE.
ONE OF THE CRITERIA FOR STARLIN
STARLINK, IMPORTANT FOR
REAL-TIME GAMING AND LATER, SORT
OF SECOND-GENERATION
CONSTELLATIONS ARE AIMING FOR --
THIS WOULD BE REALLY GREAT FOR
ANY KIND OF REAL-TIME GAMING,
YEAH.
>> ACROSS THE WORLD YOU WOULD BE
ABLE TO ACCESS THAT?
>> ANYWHERE ON EARTH.
I SPEAK ARE PRETTY AMAZING.
THAT'S EXCITING, WE LOOK AT
THESE CLOUD PLATFORMS,
STREAMING, FROM A DESIGNER
PERSPECTIVE THAT MUCH OPEN UP SO
MANY POSSIBILITIES.
WHERE GAMES ARE GOING TO GET IN
THE FUTURE.
>> I THINK IT'S ABOUT
DEMOCRATIZING WHO CAN PLAY,
THERE'S A LOT OF BARRIERS TO I
WANT TO PLAY THAT GAME, I HAVE
TO BUY THIS, BE SOMEWHERE.
HAVING THAT WHERE YOU CAN
APPROACH IT LIKE ANY OTHER
ENTERTAINMENT, YOU DON'T THINK
ABOUT IT AND THAT'S WHERE GAMES
NEED TO BE, WHERE IT'S
UBIQUITOUS, NOT JUST IN OUR PART
OF THE WORLD WHERE PEOPLE ARE
CONNECTED WELL, OTHER PARTS OF
THE WORLD THAT ARE GROWING AND
THESE BILLIONS OF GAMERS COMING
INTO THE SCENE WHO DON'T HAVE
THE ACCESS WE TAKE FOR GRANTED.
>> MAYBE A COUPLE AUDIENCE Q&A,
MAYBE RAISE YOUR HAND, COUPLE
QUESTIONS FOR THESE GUYS.
A RARE OPPORTUNITY.
>> HELLO, HOW ARE YOU DOING?
WE ARE STREAMING ON TWITCH RIGHT
NOW, BY THE WAY.
I HAD A QUESTION ABOUT THE
POSSIBILITY OF LIVING IN A
SIMULATION.
WHEN YOU THINK ABOUT ALL THE
QUIRKS, EVERY INDIVIDUAL
PERSONALITY, HOW THINGS WORK ON
A CELLULAR LEVEL LIKE THE
UNIVERSE, EVERYTHING, DOESN'T IT
START TO SEE MORE FAR-FETCHED
WHEN YOU SEE HOW INTRICATE AND
INDIVIDUAL THINGS ARE?
>> OKAY, THE IDEA THAT --
[APPLAUSE]
THANK YOU, APPRECIATE IT.
NEXT QUESTION, LET'S MAYBE GO
OVER HERE.
>> HI.
BIG FAN.
THAT'S LOUD.
CHARLES.
WHERE ARE YOUR TUSKS?
>> I'VE HEARD THAT BEFORE.
>> THANKS FOR COMING, THANKS,
GUYS.
ELON, IF YOU WANT TO GET TO
MARS, THAT'S GOING TO TAKE A
LONG TIME TO GET ASTRONAUTS OUT
THERE.
WHAT KIND OF ENTERTAINMENT PLAN
DO YOU HAVE?
HOPEFULLY VOTED TO PLAY GAMES ON
THEIR WAY TO MARS, WHAT YOU
THINK ABOUT THAT.
>> ABSOLUTELY, SURE.
AWESOME.
>> PARTY IN SPACE.
>> LET'S DO IT.
>> MINE IS SIMPLE, HOW MUCH DO I
HAVE TO BEG TO GET A SELFIE WITH
YOU?
>> SURE, I'LL DO A SELFIE.
SURE.
ALL RIGHT.
NEXT QUESTION.
BACK THERE IN THE RED SHIRT.
>> IT'S FOR ELON, HOW DO I SIGN
UP TO TEST OUT YOUR NEURAL MAP
PROGRAM?
>> YOU PUT THIS U.S. BC REPORT
IN YOUR HEAD.
IT WILL BE FINE, MIGHT STING A
LITTLE.
>> ANOTHER ONE, SURE, RIGHT OVER
THERE.
>> QUESTION FOR TODD HOWARD.
I LIVE IN ROCKFORD MARYLAND, ARE
YOU LOOKING FOR ANY INTERNS BY
CHANCE?
>> GO TO OUR WEB SITE, THERE'S A
LOT OF JOB POSTINGS THERE.
>> A COUPLE MORE.
SURE, RIGHT OVER THERE.
>> HEY, WOW, THIS IS CRAZY.
SO RIGHT NOW, I'M TRYING TO
BUILD A TOKENIZED GAME ECONOMY
FOR GAMERS, MY QUESTION IS, FOR
TWO KARMA POINTS, CAN YOU SIGN
MY CYBERPUNK HAT?
>> WE WILL GET IT UP HERE FOR
HIM.
>> TWO AND A HALF KARMA POINTS.
>> ANOTHER ONE RIGHT HERE.
>> KARMA DOES SEEM REAL.
>> ELON, I'M JUST WONDERING,
WITH ALL THE NOISE YOU DEAL
WITH, LOTS OF CRAZINESS, HOW DO
YOU STAY FOCUSED?
I CAN'T IMAGINE.
>> YEAH, IT'S INSANE.
>> HIS PROMISE WAS YOU DO STAY
FOCUSED.
SO MANY THINGS.
>> I FEEL LIKE THE LEVELS, THE
LEVEL KEEPS RATCHETING UP, CAN
WE TURN THE DIFFICULTY DOWN ONE
NOTCH?
THAT WOULD BE REALLY HELPFUL.
IT KEEPS DIALING UP THE
DIFFICULTY.
NIGHTMARE LEVEL.
[LAUGHS]
>> THIS IS A QUESTION FOR BOTH
OF YOU, WHAT'S THE ACTUAL
BIGGEST FAILURE YOU'VE GONE
THROUGH TO GET TO WHERE YOU ARE?
[APPLAUSE]
>> WHO GOES FIRST?
>> THAT'S A TRICKY QUESTION,
IT'S FUNNY, IT'S AN INTERVIEW
QUESTION I ASK PEOPLE AND I
DON'T --
>> YOU DON'T KNOW YOUR RESPONSE.
>> PEOPLE IN THE MILITARY HAVE
THE BEST FAILURES, THEY CRASH
SATELLITES AND TANKS AND THINGS
LIKE THAT.
I DO NOT HAVE A GOOD ANSWER FOR
THAT.
>> I BLEW UP THREE ROCKETS IN
THE BEGINNING.
[APPLAUSE]
SO THAT WAS, THAT WAS BAD.
I ONLY HAD ENOUGH MONEY --
ORIGINALLY, I BASICALLY TOOK ALL
THE MONEY I MADE FROM PAYPAL AND
PUT IT INTO SPACE X, CREATING
SPACE X, TESLA, I FIGURED I'D
JUST KEEP HALF OF IT AND SPEND
THE OTHER HALF ON THESE CRAZY
VENTURES THAT WOULD PROBABLY
FAIL AND THEY UNFORTUNATELY
NEEDED ALL THE MONEY.
SO I HAD TO GIVE THEM ALL THE
MONEY.
AND THAT I DIDN'T HAVE A HOUSE
OR MONEY FOR RENT, THAT WAS
PRETTY DIFFICULT.
THAT WAS BACK IN 2008.
WE MANAGED TO SCRAPE ENOUGH
SPARE PARTS TOGETHER TO A FOURTH
LAUNCH AT SPACE X AND THAT
WORKED.
IF IT HAD NOT WORKED, SPACE X
WOULD'VE DIED, PROBABLY WOULD'VE
LOCKED THE CREDIBILITY TO RAISE
THE REMAINING MONEY FOR TESLA,
WE WOULDN'T BE HERE TODAY.
NOT THIS ENDING.
[APPLAUSE]
>> FOR ME IT WOULD HAD TO BE
SIMILAR, THE GAMES WE MADE IN
THE PERIOD AFTER -- WE MADE A
BUNCH OF GAMES THAT DIDN'T LAND
AND THE COMPANY WAS GOING TO GO
OUT OF BUSINESS.
WE GOT A LIFELINE AND -- LET'S
DO THIS GAME, THAT'S WHAT WE
SHOULD DO AND THAT SAVED THE
COMPANY.
[APPLAUSE]
>> ONE MORE QUESTION, LAST
QUESTION.
YOU WANT TO PICK?
ELON, TODD?
>> EVERYONE UP THERE.
I CAN'T SEE THROUGH THE LIGHTS.
THE HAND WAY UP THERE, YEAH.
YELL OUT YOUR QUESTION.
>> I WAS DRIVING WEST ON BURBANK
BOULEVARD THE DAY YOUR ROCKET
LAUNCHED, EVERYBODY PULLED OVER.
WHEN IS YOUR NEXT LAUNCH?
[INAUDIBLE]
>> WE LAUNCH ALL THE TIME, WE DO
20-30 LAUNCHES A YEAR, MOST OF
THEM ARE FROM CAPE CANAVERAL,
SOME OF THEM ARE HERE IN
CALIFORNIA.
FOR PEOPLE TO REALLY SEE A
LAUNCH LIKE THAT SUPER CRAZY
VISIBLE, LOOKS LIKE NUCLEAR
ALIEN INVASION FROM NORTH KOREA.
SOME OF THE YOUTUBE VIDEOS WERE
PRETTY FUNNY.
YEAH, 911 LINES WENT BALLISTIC,
BURPED ON THE 911 SYSTEM.
FOR US, WE KNEW WHAT WAS
HAPPENING SO IT WAS LIKE -- THIS
LAUNCH.
THE NEXT THING IS PROBABLY THE
DOG AND HAVING LUNCH AT THE END
OF THIS MONTH OUT OF CAPE
CANAVERAL, THIS WILL BE THE
MOST -- WE ARE PUSHING THE
ENVELOPE A LITTLE BIT, SO IT'S
MORE SIDE LOAD, HIGHER DYNAMIC
PRESSURE.
THE AIR PRESSURE WILL BE HIGHER.
THAT WILL BE AN EXCITING LAUNCH
TO SEE IF YOU ARE AT THE CAPE.
>> AMAZING.
ALL RIGHT, I THINK WE ARE
UNFORTUNATELY OUT OF TIME.
THANK YOU SO MUCH FOR COMING TO
E3 AND BEING A PART OF THIS,
THIS IS SO COOL TO HAVE YOU
HERE.
TODD HOWARD.
THANKS, EVERYONE.
APPRECIATE IT, GUYS.
♪ ♪
