[Class Assembling]
Welcome to Filmmaker IQ.com, I'm John Hess
and today we're going to look at the largely
forgotten special effect technique of Slitscan
and try to recreate the Stargate Sequence
from 2001: A Space Odyssey using Legos.
Imagine it's 1966... this director named
Stanley Kubrick comes up to you and says,
"I want you to create the Stargate sequence
for my new film, 2001: A Space Odysseey where
Dr. David Bowman travels through time and
space before landing in a cosmic zoo and ultimately being reborn as a Star Child.
Yeah Buck Rogers this ain't. No film at
that point treated space travel so seriously.
Oh Well this shouldn't be too hard... We'll
just pop open After Effects, drop in a couple
pieces of artwork, throw on the 3D camera
and animate it flying through this stargate tunnel.
Oh wait, it's the mid sixties and the computers
at the time were the size of living rooms
and had less computational power than a modern
calculator. Kubrick was making a serious space
film and he didn't even have a full picture
of Earth as seen from space - this famous
one, the blue marble - the first of it's
kind, was snapped by Apollo 17 Astronauts in 1972
How was this stargate effect created by the
real life 2001 visual effects supervisor Douglas
Trumbull? Well to find the roots of this technique
we need to go back to mid 1800s and the origins of slit scan.
The Pioneers of photography in the 1800s were
apt to try all sorts of experimental techniques
including a technique called slit scan. Slit
scan is the process of putting a sliding slit
between the subject and the photographic plane.
The photographic medium under the slit would
be exposed as the slit travelled from one
side of the frame to the other.
One of the earliest uses was for panorama
photography. Originally developed Joseph Puchberger
in Austria of 1843. the Ellipsen Daguerreotype,
was a swinging lens system to capture 150
degree views onto 19-24 inch long plates - keep
in mind this is the era before flexible cellulose
film. The following year in 1844, Friedrich
von Martens, a german living in Paris, made
the Megaskop camera a similar device using
a swinging lens but controlled by gears and handles.
But slitscan really started to gain popularity
when flexible film came into use - especially
as a relatively inexpensive way of creating
panoramic shots. By the turn of the century,
cameras were developed with that ran the film
along a curved imaging plane. The Slit would
then orbit around this curved image plane
creating a panorama.
Slitscan had other uses as well - one really
really important use was at the Race track.
Gambling on races had become very popular
in the 1940s and avoid the air of corruption
in tight finishes, race tracks needed a photograph
of who came in first. Contrary to what movies
or cartoons depict, these photo finishes weren't
just some guy with a flash bulb at the finish
line and a hair trigger. Instead they used
a variation of the slitscan called Strip photography.
Strip photography uses a stationary slit and
the film is moved underneath.. This photo
created a record not of spatial relationships
but of temporal relationships - time. The
slit doesn't move - only what's in front
of it. So when you look across the photo,
you are looking at the exact same spot only
recorded at over a period of time - the slit
scan concept and it's digital derivatives
continues to see use today in race tracks
around the world.
Slit Scan in Film
So how do we get from panoramas and race track
betting to a technique that can be used for motion pictures?
Well in 1964 a short film titled "To the
Moon and Beyond" premiered at the World's
Fair in New York City. In was shot in Cinerama
360 which was a 70mm single film process using
fisheye lenses and projected onto a domed
screen. In attendance was Stanley Kubrick
who was getting ready to shoot his grand space
opus. Kubrick hired the special effects company
behind "To The Moon and Beyond" to create
some preliminary test shots for the 2001.
One of the special effects artist working
at that company, a young Douglas Trumbell,
cold called Stanley Kubrick and asked to work
on the film. Kubrick accepted and Trumbell
spent 2 and half years working on the special
effects for 2001: A Space Odyssey.
For the Stargate Sequence Trumbell was inspired
by the work of Animator John Whitney who also
worked on "To the Moon and Beyond". John
Whitney was the animator that worked with
Saul Bass on the spiral graphics for Alfred
Hitchcock's 1958 film Vertigo - which happens
to be the first film to use a computer for
animation (the computer happened to be a world
war 2 artillery targeting computer). During
the 1960s Whitney had been experimenting with
leaving a film camera shutter open for long
durations while moving artwork on motorized tables.
Trumbell took Whitney's experiments and
combined it with slitscan concept. His approach
was to to put the slit outside of the camera.
The camera was placed on a movable platform,
aimed at a 4 foot slit - behind the slit were
a wall of gels patterns on a moving table.
When the shutter was released and the camera
would dolly in toward the slit while the gels
behind the slit were moved from left to right.
After each 60 second exposure, the graphics
on the gels would be advanced just slightly
creating the animation of flying through a
stargate made of light - a fitting process
which bends the relationship between time
and space for a scene where Doctor David Bowman
is doing the same thing.
This method of creating slitscan effects would
continue seeing use in special effects for
the next 30 years including the Dr. Who intro.
Star Trek the Next Generation would also use
slit scan techniques for when the Enterprise
made it jump to warp speed. But once digital
effects came into prominence, the painstaking
slow slitscan technique fell by the wayside.
Recreating the Stargate with LEGOS
After looking Douglas Trumbell's schematic
for his Slitscan device, I decided that making
a modern day scaled down model wasn't totally
out of reach - Although I may have underestimated how difficult it would be.
Like most mad scientist-slash-filmmakers,
I had a mechanized slider lying around. I
built this a couple years ago by adding a
timing belt and pulleys to a slider with the
intent of being able to automate the movement.
On one end of the slider, I connected the
end pulley to unipole stepper motor which
was controlled by a USB controller. Stepper
motors are good for this application because
they allow precise reproduction of movement.
On the other end of the slider I attached
my LEGO carriage gizmo with a large clamp.
Built out of LEGO Technic gears and bricks
which I had since I was a kid, this gizmo
draws power from slider's timing belt, sends
it through some bevel gears and a chain where
it turns a worm gear. This worm gear slowly
rotates a large gear on which the artwork
carriage sits. The artwork itself is transparencies
with various patterns printed on by an inkjet printer.
In between the gizmo and the camera I placed
a piece of cardboard a large slit. Using gaffer's
tape I was able to get the size of the slit
down to about an eighth of an inch.
Creating the raw film for my stargate is really
a matter of creating a timelapse with a long
exposure. The stepper motor is controlled
by my laptop where I can tell the motor which
step to run to. I designated ZERO as my extreme
close up - I gave myself a little more room
so I had some space to ramp up for speed - usually
setting up at step 700 - the numbers are backwards
just because of how the system was set up..
From 700 I would engage the motor to head
to negative 7000. Watching the motor countdown
on the computer I remotely released the shutter
roughly when stepper motor hit Zero. The camera
would then shoot for a 20 second exposure
- shooting at F22 and ISO160.
The motor travels at 300 steps per second
so the shutter snaps shut right around step
negative 6000. The camera would continue to
travel to negative 7000 - a little extra room
for deceleration. - now that's one exposure
done.
Then it's back to 700 to set up the next
exposure. Once the camera is set to go again,
I advance my artwork carriage first by releasing
the power chain on the gizmo and then spinning
the worm gear one half turn before reattaching
the powerchain. Then it's the whole process
over again for the next exposure.
On and on it went. At maximum efficiency I
could do about 50 frames per hour - 20 seconds
for the exposure, 20 seconds to reset, 10
seconds to advance the carriage and a little
left over for miscellaneous activity.
Although the way I describe the process seems
straight forward, actually coming up with
the setup was anything but. What works in
theory always finds a thousand complications
in application. First off, LEGOs aren't
exactly the most durable building materials
- the first 3 of the 5 redesigns for the gizmo
were the result of dropping the it and trying
to collect the pieces after they shattered
across the floor.
On top of that LEGO gears have some give in
them which isn't great especially when working
on a small level that this model is. But Legos
are easy to assemble and experiment with and
they were what I had available.
Trying to dial in the speed of the carriage
was another difficult thing to accomplish.
I tried manually moving the transparency and
moving the carriage itself but It wasn't
until the final design which used a worm gear
which I could rotate to fine tune the position
did I get results that I found satisfactory.
For 2001, Trumbell's slitscan machine pulled
focus throughout the move and did slight pan
left or right to fill the frame with the light
streak - both of which I was unable to reproduce.
His movement was 15 feet whereas my model
only ran about 3 feet and his slit for his
artwork was 4 feet high - mine was not more
than 6 inches.
But unlike Trumbell's machine which was
fully automated, I had to babysit mine - making
small adjustments for each exposure. Again
and again and again...
But to my advantage I have HAL, or rather
After Effects. Using After Effects, I could
duplicate and stretched out my image sequence,
and apply nifty color effects to create my
very own slitscan stargate.
There's nothing quite as humbling as spending
a 12 hour day creating 16 seconds of footage.
As much as I have a deep appreciation of how
they did it back then, I have a much deeper
appreciation of just what is possible today.
Slitscan has been replaced with digital processes
that can accomplish much more and much more
easily.
The filmmakers who came before us didn't
have CGI, not because they thought practicals
and models or optical effects were better,
but because it just wasn't available to
them. But these filmmakers still strove to
make the best stories they could with what
they had available. Some succeeded triumphantly
like Stanley Kubrick and Douglas Trumbell
with 2001, but many times, as history has
forgotten, some have failed. I don't think
the spirit and the need to stories has changed
much... Just the tools that we have available
to us. The filmmakers before us created great
works in spite of their technology.... So
what's your excuse? Go out there, experiment,
and make something great!
I'm John Hess, I'll see you at Filmmaker
IQ.com
