Dear Customer, we are updating our Privacy
Policy. If you agree to our terms,
please continue watching.
Inspired by Vinesauce 's recent Japanese indie
game streams and also by the desire to get
all these games off my hard-drive, it's time
to dive into the 8.5GB Japanese indie games
archive once again.
We've got more Fighter Maker games than you
can shake a stick at.
Oh wow, this is a good one to start off with,
Kabashima's Diary.
I've had a hard time tracking down the game's
developer, design philosophy, anything.
It didn't come with a manual, webpage link
or documentation.
Sometimes I wonder if the game even existed,
or if I'm on a divergent timeline and John
Titor's gonna show up in her time machine...
or maybe, Kabashima's Diary is a figment of
my imagination.
No way.
There's no way I could make up some of these
characters.
These characters only exist in nightmares.
Oh yes. Somebody woke up fabulous this morning.
I must say!
This is what happens when you have too much
grape flavour bubblegum.
Everybody looks like they're modelling for
a fashion magazine. "Oh, get my good side, darling!"
"Ouh!! It's ALL my good side! Every side is
my good side!, Oooh hoo hoo~"
Minami Momochi!
Holy hornbeam, it's me! Who put me in this
game? It's missing the facial hair, but-
They got my arthritis down.
There's something about flat-chested girls.
Here's a bit of wisdom for you.
When you hug a flat-chested girl, you're closer to her
heart.
I feel it's my duty to let the world know
Kabashima's Diary exists. It feels like a
living, breathing slice of madness.
The game has two modes - Story Mode (Single
Player), and the Multi-Player Versus Mode.
There are seven main characters, and sixteen
bonus characters to pick from.
The main characters have story content with
cutscenes, dialogues and character renders.
Bonus characters do not, they only get a block of text, explaining how their lives were changed somehow.
One excellent addition is the command list on pause, something I didn't expect out of Fighter Maker games.
Do be aware the moves on either half of the
screen relate to Player 1 or 2, so don't do
what I did and try to input the wrong moves. Special characters appear to have no special moves.
This version, 1.4, was released on 24th October
2010. I don't have any other versions,
can't find them on the Internet either.
I managed to find the homepage, , the Wayback
Machine provided a bare skeleton, no images,
and all links lead to archived 404 errors,
meaning they never went anywhere to begin
with. I was hoping to strike gold, but I
got nothing.
You can therefore extrapololate this biased
information and conclude that Kabashima's
Diary would be all but forgotten, nay
unknown, if it wasn't for me. That deserves
a Patreon pledge, right?
Right?
Next up, a break from fighter maker games.
Here's a weird game named Saintpaulia, after
the plant you may know better as the African
Violet.
It was developed by IkachiSoftware, with music
from FTKmusic.com.
Saintpaulia would be best described as a mecha
combat game, if mechas meant models that look
like they were hawked straight from Omega
Boost, and combat meant holding down spacebar
to shoot an endless stream of bullets.
The game has this lovely PS1 visual style,
probably helped by the 320x240 screen resolution
I'm surprised my monitor was even capable
of displaying.
The game has this antiquated charm and because
it's so short I really can't find anything
mean to say about it.
It's certainly an experience I wasn't expecting.
Especially all the trippy backgrounds and
out of place music. This was quite frankly
a silly thing. So utterly silly.
Saintpaulia, bringing dem life lessons yo.
Smash dat mofoing Like button
and don't forget to Subscriiiiiieeeb.
[Music clearly made with Acid Music 2.0's basic royalty-free loops, because I recognise them]
More Fighter Maker, because that seems to
be what 90% of this indie games pack consists
of. The concept of Shadow Arts is described
by it's creator as "easy, easy, just a woman"...
Ok, this is probably Google Translate butchering
it but I think they're saying the game consists
of female characters only, not that it is
so easy even a woman can play it.
The Japanese aren't THAT regressive.
There's two versions. Original Shadow Arts,
and Shadow Arts Plus. The major differences
between the two are a refined HUD, an extra
character, more modes and some spit n' polish.
The fighting appears to take place between
virtual versions of the characters, containing
their own idealised appearance.
There isn't much else to say, couldn't get
past more than two fights. Have a go yourselves,
and see how you fare.
EscapeLine is pretty self-explanatory.
You play as this puke yellow ball and have
to avoid the red lines emitted by these dragon
quest slime knockoffs.
It starts out easy but gets progressively
harder when more threats appear. Getting touched
by the line doesn't mean gameover, it just stops you from accruing points for a short while.
Hitting an enemy will initiate a game over.
Stage 1 has few obstacles, Stage 2 has more
obstacles, and Stage 3 has invisible obstacles.
The score climbs faster in Stage 2 than Stage
1, and the same goes for Stage 3. I dislike
this because with relatively little effort
you can smash your highscores on earlier levels
- and there is just one ranking table across
all three stages.
EscapeLine is pretty bland. I can't give it
much of a positive spin, really it just sort of exists.
Last one today is Baru Mei, which... means
Balloon Mage... bahahaha I like how it just
says that on the title screen. Just so literally,
"means Balloon mage". Huh. I like that.
It's a scrolling flight game not too different
to the Hello Kitty game a few weeks back,
but you get points for knocking into things.
I managed to get to a boss battle once but
got knocked offscreen. Getting knocked offscreen
in Level 1 takes you to Level 2, and getting
knocked offscreen in Level 2 results in a
gameover. The only controls are to move around
and fly higher.
The game saves a replay along with your high
score, which you can watch back if you desire.
Baru Mei also has a music player than can
play the eight tracks featured in the game.
Yeah, sure, it's nothing special but I loved
the little tagline, that's not the entire
reason for including it, it's just... hahaha,
means balloon mage. I just find that funny
for some dumb reason.
...five more indie games. As with the last
indie games episode I'm going to search high
and low for download links to all of these
on various current free game websites. I hope
something here has piqued your interest, and if it has, please DO try it out.
This has been SushiBites, thanks for watching.
[Melancholic music from Shadow Arts+ that seems to swallow my entire soul in sadness]
[Seriously, what about this music says 'Character Select'? It says to me 'Sharp Instrument Select'.]
[I know, real classy joke. Forgive me.]
