(Every edit will be marked with two * (one before and one after the changed text))
Hello everyone this is my guide for the
Fairune Origin Any% Speedrun.
So I've literally just set the world record
like half an hour ago
and I promised I would make this so yeah.
Let's just get right into it.
So for the movement in this game, you have to take a strict route and just stick to that so
it can become muscle memory.
Like if you do different movement every
run, it'll be really hard *for your brain* to memorize that.
So you have to *choose a route and stick to it in every run you do*
Most of the time it doesn't actually matter what
movement you do. Like whether you go two 
up, three right here or whether you
go three right, two up. It doesn't
matter, it doesn't save any time either
way. So just pick your route and just stick
with it all the way through. This just
minimize error in the long run.
It means that you will make a lot less
mistakes when it comes to movement, which
is really good. So yeah I'll do it the way that I usually move.
Since its Any% you can just ignore
all of the enemies. Here you can do 
something like this, for example:
You go three right, one up, two down and one left. What I usually do is I go like this.
*You're
trying to minimize the amount of movement inputs you have to do throughout the run since more inputs generally lead to more mistakes. This expecially applies to sections where you have to do a lot of inputs in quick succession as I mention here.*
Then you get the axe here, go down.
And that was what I call a "fast
menu". So as an explanation for the fast
menus: If you take a look at the manual
you can see that generally if you're
only supposed to use Z and enter for
your menus. And you're only supposed to
use arrow keys and WASD for moving
around and navigating through the
menu. But actually, there's a lot more
keys than Z *that do the same thing as Z/Enter. You only can use WASD and the Arrow Keys to move.* But you can use use a lot
more keys than Z and Enter to navigate
around the menu. I have no idea why this works but:
C, V, Q, right shift and numpad *do the same thing as Z.*
Hold on a second...There we go.
Those keys also work to open up and navigate
through the menu. We can abuse
this in a lot of different ways.
The way I do it and the way I
did it just now is: instead of doing Z,
right,  Z, which is what it's called a slow
menu (only using Z and arrow keys). I
actually do Q, D, V. So I do Q to open the
menu
D to go right and then V to select the
axe right there. And if you do it really
quickly it looks like that.
You can do it in a couple of frames and that will be necessary if you
want to get a quick time. So what I would suggest to you is to make
a save right here. Save before you before you do this menu
and then just do this over and over
again for a couple minutes before you do
runs and get really consistent at
it. Practice is everything
in this game. If you only have
like a 10% rate of doing it in practice
then don't try to do it in runs.
Get consistent at it. It's just
muscle memory. There's
actually four different types of menus.
Again, this is what I found to be the most consistent
for me. But you can use your own
combination of these like: you can do Q, D,
Z, you can do Q, D, C, you can do Q, D, enter. The reason I
do Q, D, V is because you only have to use one hand
for it. So if you're doing Q right arrow Z, you're
losing a lot of time and consistency,
because you have to alternate
timings between your hands and doing a
menu on one hand is a lot easier *for me*
than doing it on two. It's a lot
quicker, it's a lot  *more consistent*. I would
suggest you do it the same way I do it, but you
can create your own way of doing
it. You can do Q, D, Z, that works Q, D, C
still works. There's a
lot of different ways of going about it.
I'm just giving you the way I do it. And for this *menu coming up*, this is the second
type of menu. Here I use C and
V,  because they're right next to each
other. You could do something like Q and
Z, you could do Q and C, Q and V,
whatever works for you. I just use C and
V. Optimally it should look like that.
When doing these menus you have to look out that
you're not doing *the menu* too early.
What happens to me a lot in runs
is that i'm approaching this *tile* and
I press C and V too early. The way
*input buffering* works in this game is: You can buffer inputs while you're in-between
tiles. You can buffer an input
and that input will immediately be
executed on the first frame possible,
once you enter the next tile.
What you have to look out for with this is
that: the game only buffers up to one
input at a time. So if you do C and V
while you're in between two tiles,
it will only register the C and then
this will happen. So you
maybe heard two inputs there, but the game actually just *executed* one. So that's
a thing you have to look out for.
*(The first "cutscene" happens here after you talk to the blue Fairy (I go into detail about this later))*
This is really useful when doing menus
but it can also backfire if you go too quickly.
*(I also use this a lot when moving, meaning if I have to, for example, go one left and then one up I will only press left for a very short time and immediately press up once I start moving. This is to prevent any downtime in between the 2 inputs, which would result in a time loss.)*
And right here you turn down and do another C V menu to get the grass medal.
You could get the fire medal first but, as you can see in the inventory, the fire medal is placed at the start of your inventory.
So if you pick it up first and then go for this menu, you will
have to go right twice to get to the axe and that loses some time.
So that's the reason why you go
for the grass medal first. And then
I take this line to the temple.
And then you get the switch here. So there's 3 *relevant* "cutscenes"
*(With this I mean the time where you cannot move after you talk to a Fairy/complete certain puzzles (pressing the switch being on of these)))*
,the first ones actually after you talk to
Blue Fairy.
*(In that cutscene the Rainbow Bridge appears)*
*So after you press the switch a "cutscene" starts and you cannot move during the cutscene. This cutscene lasts until a short time after the sound plays. And the exact timing of when the cutscene ends is very weird since there is no direct visual or audio cue that tells you when you can start moving again. So test it out for yourself and find a setup that works for you.*
And you just have to get used to that.
The way I do it is that I listen to the sound cue. And a *short* time
after the sound cue *is when you can start moving again.*
It doesn't actually stop
with the song cue, that's the weird
thing about. It's actually a couple
milliseconds after that. So you have to get used to that.
Because what will happen if you don't is
you will for example: You will start moving too late from this spot,
you will start like you if you hold *left*,
it could
happen that you just bonk into the wall.
You don't lose any speed but
*(This is because you are always moving at maximum speed)*
*you loose time since you are moving into the wall when you should be going down.*
*When coming out of the temple here you can't see where exactly you are, so the timing for pressing left here can be tricky to get used to.*
And here you do another Q, D, V menu. I hope I explained that well enough. If i didn't, please
leave a comment or, you know, something
like that and I will definitely go *more* into detail *about the way the menus work.*
I could make a separate video
about that. This is the
boring part of the run. It's
just a bunch of walking for like a minute.
So here we get the seedling. You can do this on the way back so if you miss it,
it doesn't really matter, you
could get it on the way back.
*(This doesn't loose or save any time)*
I just get it on the way here because that makes it become muscle memory. And here is another
one of those weird delays.
*(This is the 3rd relevant cutscene (See my explanation at 8:00-8:36 for more details))*
I didn't actually follow the delay there, that was probably bad example. Test it out for yourself, take a
look at the delay and get used to it.
That sounds hard but
that's the only way around you can only get used to it and try
your best to not get screwed up by it. If
it happens to you a lot at the start.
*(Here i'm talking about missing the delay aka moving too early/too late after the delay)*
Don't worry, that's normal. For the first 10-15 hours of
running this game for me, I constantly had the wrong timing
after the delay and just you know
bonk'd into a wall and lost some milliseconds there.
So this *menu coming up* is the third type of menu here. This is
the only menu in the game *that you do this way*. I just call it
the key menu because you use the key
here. This is the only menu in
the game where you actually have to move
left one in the inventory. The way I
do it is: I do Q , A, C so if you do
it quickly
Please? Please? *(talking to myself xd)*
Hello? What is going on right now.
Why can't I get this menu. There we
go. Took a while. It's a bit weird
*(talking about the menu)*
like you have told you hand in a
weird position for this. I didn't find a
better way of doing this. Q, A, C is
the way I do it. Again, feel free to
experiment with different setups.
Here's another one of those CV menus.
Again, try to not be too early. Try
to do *your inputs* as late as possible.
You're trying to input the C on the last frame of
you walking onto the tile. And when
you're on the tile
the game will execute the C input,
which will open the menu. And then you
press V, which will then select the
item. More walking.
Walking is a big part of this game. You're just walking for
like four minutes. *Fairune Origin* is not the greatest Speed-game
ever. Here you get the bottle.
And then you go down here. This is another one of those very specific menus,
with a very specific setup or very
special way that I do it. So, as you can
see in my inventory, I have to move right twice. You can also go left twice, I
just go right twice, again feel free to
make your own setup. So the way I do it is
Q, D, right and then I press V. *The timing* can be very tricky. This is definitely a
very very hard menu when starting out.
Don't, you know, be discouraged if
you practice for half an hour and you don't
get this. This can be really frustrating
to get really quickly. So yeah Q, D 
 *right*, V. That's sort of the
fastest way that I *do* it. So that's how it looks like if
you get really quickly. Again, I practiced
this for for a couple hours so, you know,
don't don't be too discouraged if you don't
get it. *The menu coming up*
was the biggest choke point for me on my latest runs. This menu
coming up here. So this is another
one of those special menus. It doesn't
have a special setup, but here you have
to do two quick Q, D, V menus in
succession. So you have to use the
seedling on this patch of dirt
and then you have to use the water
bottle immediately afterwards. What is
weird about this, is that after the first
menu (after you use the seedling), there's
another one of those we really weird delays, where the game will
just not register any inputs. It will not
buffer them either. So any input you do
during that delay will just not happen.
*I realize this sounds very dumb but here I'm trying to vocalize the timing of the Q-inputs I do during the menu. The problem with this is that the delay starts after you finish your first menu, however since the delay only lasts for a couple of milliseconds you can't adjust your second menu in time. This means that if you do the first menu slowly your second Q input will not register, which makes the whole thing kind of inconsistent, but this is what worked for me. You should create your own setup for this to make sure you get this menu consistently.
TLDR: Try this menu out for yourself and create a setup that works for you.*
Try it out for yourself. You have to wait a certain amount
of time after the first menu to sort of not get thrown off by
*the delay*. So again the way I do it is. That was pretty
much perfect. I think that was almost
frame perfect. And here you have to enter and leave the screen
twice. And then just go up to this. Again
try not be too early on this *menu*. You do
another one of those C, V menus. And then
it's really the home stretch.
For me there was the hardest
point in the run. Getting that delay down
is just really really hard. It took me
a lot of time.
Another one of those C, V menus here. Here you place the flower.
*You can only click away this textbox with Z and Enter for some reason (Same applies for the text at the very start)*
And now you're on the home stretch basically. Walking down to
the final room. And here we go. This is
the final room. The final room has a very
specific order in which you
should *pick up and place* these fairies. *(The game doesn't require you to pick up and place the faries in this order, this is just the fastest way of completing the final room)*
So basically you
go clockwise from here. You go pick up
the Blue Fairy. And then you pick up the
Red Fairy. Then you go up here and
place the Blue Fairy. That was a Q, *D*, V
menu. *The final room* is really hard to do *correctly* in a run, because you have to
multitask between doing really
fast really menus and also doing
perfect movement. *(Nerves also played a huge role for me)* If I were to
demonstrate the movement again: You do this, pick up Blue Fairy,
pick up the Red Fairy, go here, do the
menu for the Blue Fairy Q, D, V. Then you go
left pick, up the the Purple Fairy go
up three and right one onto this *tile* and here
we do another Q, D, V menu. You go up one , go right here. You can also
do like up, down *and four right*. Again, feel free to do whatever you want as long as
you're not like moving down two
or whatever. You want to go you want to
go here. Here you do another Q, D, V menu go down
three and place the Green Fairy with a
C V menu,. And that's it then you just have
to move two right and up *two (you have to move up twice to finish the game)*.
Time *(talking about RTA (real time) here since you have to submit your real time and in game time alongside video proof of your run if you want to submit it to speedrun.com)*
starts when you're pressing new game in the
select screen *of the main menu of Fairune Origin (See my World Record run for reference)* and it ends *on the first frame of Mega Dark's dying animation.* (Mega Dark is the boss right
here, that's his name.)
The last room is really, really difficult.
*(I'm demonstrating the movement with my cursor here)* 
You have to you know go here, here, pick up the Blue Fairy here, Red
Fairy here, do the Blue Fairy menu here,
go left one to pick up Purple Fairy, go
up three, place the Red Fairy here, get
the Green Fairy here, and
place the Purple Fairy here, place the
Green Fairy there, go two left and
two up and you're done with the game. So yeah that's really it. This last room.
It's something that you really have to just practice. Sadly you can
only have one save state in this game,
which sucks. It makes practicing these *menus*
really tedious. Because if you want
to practice the bottle menu and you
have a save for the last room,
then you have to do a new run
and get all the way to the bottle menu
to a save.
It's tedious, that's just sadly how it is. This room you have to
practice a lot. Getting down the movement and the menus is really
really difficult. Don't be discouraged if it doesn't work
at first. *Getting this World Record* took me like a hundred hours.
I discovered fast menus about 50 hours ,maybe 75 hours in.
Don't exactly know. This took me
quite some time to get right.
That's it for the guide. If you have any
questions feel free to leave a comment
down below. I will get to every comment. And yeah this was my guide
for Fairune Origin Any%. I hope you guys
enjoyed. Happy Practicing *why the frick did I say this cringe lol*
If you have any questions, leave them down in the comments.
Feel free to like&subscribe if you enjoy the video. If not, dislike. 
*(plz no I need views ;-; )*
Write me a comment why and what was
missing.
I'll try to get to it. So I hope
you guys enjoyed and that was it
for my Fairune Origin Any% guide.
*(accidental cut-off at the end...oops)*
