UFO: Hello everybody!
It is the Amonkhet Release tournament.
We are currently waiting
on the final setup
for round one of the top eight,
the quarter finals.
We have a very interesting match-up
coming up today.
We have
SeismicLawns also known as Stompy
on Blue White Control.
Verus Catmoozi on a very interesting
blackless Onmiscience deck.
BLIGHTNING: Correction,
I believe it's SupremePhantom
who is Stompy.
UFO: SupremePhantom?
I always get them confused, I'm sorry.
That is a constant problem for me.
Thank you for correcting me.
Anyway...
So I think this is an interesting match-up
because they're both looking to be
somewhat controlling decks.
All things considered.
BLIGHTNING: Yeah.
The white blue deck
is pretty classic control.
This deck got a lot
of tools from Amonkhet--
UFO: So many.
BLIGHTNING: From the classic
Sphinx's Revelation,
Cast Out is a huge one.
Cast Out is so good.
And it's just looking to
control the board.
Stompy is playing both Ugin's
and Agent of Treachery on the top.
Which is...
I don't love the larger Ugin
in a deck with Banishing Light effects
and a lot of cheaper planeswalkers.
But, it gets the job done.
UFO: Yes,
I find...
Eight mana Ugin is in that spot,
especially in control
where it answers some questions
that you have no other answer to
and you usually want that.
On the other hand,
keep an eye out for Agent of Treachery.
It is one of the best tools
that this control deck can get
out in the late game.
The four colour Omniscience decks usually
care about some very specific things.
If the Agent of Treachery get a chance
to steal a Gilded Lotus, Mirari's Wake
or a Chromatic Orrery.
Anything like that.
The game swings very quickly
in their favor.
BLIGHTING: Mm-hmm.
We do, thank you.
UFO: So, we'll see how this turns out.
There we are!
So, it looks like we've got
Catmoozie or FreeCats going first.
Looking at a hand of seven.
BLIGHTNING: Yep
UFO: It's not a hand I'd keep.
BLIGHTNING: Uh, no.
UFO: There's some very very small
one land keeps I've been tempted by
on Redless Omniscience.
But this is not one of them.
BLIGHTNING: Obviously the split cards
swing it a bit, but the combined CMC of
this hand is astronomical.
UFO: Yes, it is.
It is very very high.
I would say though...
Having Omniscience in hand in a deck
that doesn't have the tutors to find it,
is a very big plus.
BLIGHTNING: Yeah.
UFO: There are some concessions
you will make.
Much better hand.
BLIGHTNING: Yeah.
UFO: I don't think it's--
BLIGHTNING: It's a bit slow and--
UFO: It's iffy, it's iffy actually.
I'm not used to the Triome colours.
BLIGHTNING: Yeah.
UFO: Is that a White Triome?
The Raugrin Triome?
BLIGHTNING: Yes.
UFO: It's Jeskai, right?
BLIGHTNING: Correct.
UFO: So we are guaranteed
a land on turn three
with this The Birth of Meletis.
BLIGHTNING: Yeah.
The Wrath is a bit awkward
because you're probably not going
to be in a position to use it.
But being Cleansing Nova means you
might be able to hit a Banishing Light
or something.
UFO: Yeah, Cleansing Nova is actually
the best wrath to have against
these control decks.
Exactly for that reason.
Like you said, Banishing Light
is a very important removal tool.
Elspeth Conquers Death as well.
The second and third abilities of that are
very real against this Omniscience deck.
BLIGHTNING: Meanwhile on
SupremePhantom's side.
There's a Supreme Will into Teferi.
Just a good solid curve.
Supreme Will is probably one of my
favorite cards from the new set.
UFO: Mm-hmm.
BLIGHTNING: It just does
everything you want it to.
And being able to set up
into planeswalker.
Also, this ECD.
Things are looking very good here.
UFO: Yeah.
Catmoozi has an interesting decision.
Are they jamming Teferi, Time Raveler
into three open mana
against a control deck.
BLIGHTNING: I think on three
they're more likely to--
UFO: be set up.
BLIGHTNING: Yea, they're set up to have
something on three into playing
something that develops their own state.
But, Teferi is also one of
the best cards again control
So I can't really blame you
for trying to get it down early.
They have been times where
I asked the question:
"Do you have a counterspell?"
and if that answer is "no",
I'm basically winning the game
with that Teferi.
BLIGHTNING: Yep.
UFO: The Omniscience deck is definitely
going to be setting the pace
for this game.
I think Supreme will be content to go
as slow as Catmoozi going to let them.
Especially with
Teferi, Master of Time out--
BLIGHTNING: Yea.
UFO: where that is a guaranteed
win condition if it's not answered.
And there's not many answers
actually being run.
UFO: I think...
As it stands, sorry about that.
The cleanest answer I see to
four mana Teferi here is
five mana Teferi or Ugin.
BLIGHTNING: ECD also works,
Elspeth Conquers Death.
UFO: Yes, yes yes yes.
That was in a weird spot for me
in the list.
So we're looking at five mana plus
answers to this Teferi.
Which is going to give Supreme
more than enough time to find at least one
if not several counterspells to protect.
BLIGHTNING: Interesting choice here
discarding the land.
I'm not sure I would have gone for that
because hitting your land drops
in control is always important.
UFO: Mm-hmm.
I find I'm often discarding lands
a little more heavily,
just because I'm somewhat attached
to the other non-land cards in my hand.
BLIGHTNING: Yeah.
UFO: Interesting note.
The extra discard and looting through
the library got Into the Story
into it's alternate casting cost
from Catmoozi.
BLIGHTNING: Yea. Into the Story,
just setup, even--
I'm not too sure...
What you're looking for with this
but it's four more cards.
UFO: What I would be looking for,
in this position
is for this to be countered
so I can get this
Whirlwind of Thought down.
BLIGHTNING: Yeah.
UFO: Often times you'll see
especially in combo decks like this
looking to do something on
your control opponents end step
and try to pull something
out of their hand.
Like this Wizard's Retort.
You want to ask as many questions
as you possibly can that need answers.
BLIGHTNING: And they get there
with the Whirlwind.
UFO: Whirlwind--
BOTH: Oh...
UFO: Yeah.
I was going to say, Whirlwind might
pull out this Elspeth Conquers Death
but Narset just answers it.
BLIGHTNING: There's also Narset
and now this Teferi gets to ultimate.
UFO: Yeah, guaranteed.
Basically guaranteed
ultimate on the Teferi.
UFO: This is...
BLIGHTNING: I'm not even sure if you
want to ultimate it this early
because you don't have too much setup
to take advantage of the extra turns
and you're happy to just keep
drawing cards here.
UFO: Yeah.
Well as it stands with the plus structure
that has gone.
Supreme is going to come back
with eleven loyalty on their next turn.
BLIGHTNING: Yeah, so they can...
I've generally tried to
get to the Teferi ultimate
and pop it at ten.
But, I think you're safe to just
save the Teferi.
UFO: Yea. So this is a...
I don't want to call it early but,
this is going to be a very hard climb
back up and out.
Out of this position for Catmoozi here.
BLIGHTNING: Yeah.
UFO: There is, a few things
that could do it.
But, we basically need to see...
a lot of whiffs on
Supreme's side.
And then Mirari's Wake into Ulamog.
Sorry, into Ugin as the next two draws.
BLIGHTNING: Yeah.
UFO: Gilded Lotus would also do it.
Anything that gets us up to eight mana,
and then Ugin.
Eight mana Ugin is the only saving grace
I can see right now.
UFO: And there's--
BLIGHTNING: Ugin, but not on the side
we were hoping to see it.
UFO: And I think actually that...
Three turns of Ugin
is just going to take it.
BLIGHTNING: Yeah, because you just get to
ultimate this Ugin.
UFO: To anyone who's just popping in
just to say hi.
I believe that the video for this
will be saved
and available to anyone who wants
to come back and take a look at it.
So, if you need to defer due to internet
or time reasons, it is getting late
for many people in the EU right now.
The video will be around.
UFO: So, this is-- Was that the...
Is this the first of the next two turns?
BLIGHTNING: This is the second extra turn.
UFO: Yep, I see we're getting
the Ugin ulimate.
BLIGHTNING: That's six hits off the Ugin
including a Shark Typhoon.
UFO: Yea, no, that's--
BLIGHTNING: This is over.
UFO: Yeah, we got: Dovin's Veto,
Neutralize, Absorb, Censor.
That is too much counter magic
to fight through.
Like, literally.
So, what are we looking for
this second game?
We're going to see a bit of early ramp,
we want to see as many
early plays as possible.
We wanna see Growth Spiral, Treasure Map,
Search for Azcanta,
coming out of the
four colour Omniscience deck.
BLIGHTNING: The best chance for the
Omniscience deck is to get ahead on mana.
And then push the white blue deck to
use its counterspells where it can
and then force one through.
UFO: Yes that is exactly it.
UFO: Supreme is seeing
what we were talking about.
Where the density of counter magic
that is available to them
is going to close this.
We're looking for early ramp coming
out of the four color omniscience deck.
I don't think there was anything that
happened in this game
that we don't want to repeat if
we're on the side of blue white control.
Early walkers,
a bit of counter magic
to protect them.
And just go from that, compounding value.
BLIGHTNING: There's some important
choices from both of our players here.
UFO: So, opening hands again.
This is an interesting one.
BLIGHTNING: This one's almost keepable,
especially with the cycle land.
UFO: If you count the Sheltered Thicket
as a two mana: draw a card.
Which I believe is what's happening here.
Veil of Summer is a powerful effect
and you're just looking to hit
all your land drops.
BLIGHTNING: Yeah.
UFO: I agree with this decision.
Going down to five is very hard
in this density based deck.
BLIGHTNING: Meanwhile on the
white blue side, a slower hand.
But Dovin's Veto and Absorb.
UFO: Yeah, they're going to do
a lot of work.
Might be playing this Memorial to Genius
as one of the few taps lands that
this hand is going to see for a while.
Dovin's Veto still protects a lot.
Yep. Acuity here,
is...
a very powerful effect.
Although we may we may see
The Royal Scions coming down
or Intervention being held up.
Catmoozi may be a little gun shy
after getting Teferi so handily countered
in that first game.
Which is what happened there,
it looks like.
BLIGHTNING: Yep.
UFO: Now Acuity with Veto backup
is in a much better spot.
BLIGHTNING: Veil.
UFO: Sorry, Veil backup.
Names...
I get them mixed up.
BLIGHTING: Words are hard.
UFO: Oh, they are.
So, Veil of Summer.
This is going to be
a very good trade of resources here.
BLIGHTNING: Yeah.
Acuity is definitely an effect
that I would want to force through.
And drawing the extra card off it
is great.
BLIGHTNING: Not hitting
the fifth land drop hurts.
Well, as I say that they draw it.
UFO: Okay, so Thaumatic Compass.
That's telling me that we're
looking towards a much later strategy.
Which,
looking at the flavor of the two hands
is going to be a harder one to navigate
from Omniscience's side of the board.
Where you have:
two counters and Banishing Light.
Those are going to come in and
really dictate what you
can do in the game.
Okay, sounds like there's something
happening in the stream as well.
The setup we're using for the stream
just to note,
is fairly resource intensive.
It's the first time we're putting
it into practice with this many
different things being beamed
over the internet and combined together.
There's going to be some growing pains.
springs revelation on uh omniscient side
may be
uh very useful where you're you're
getting
we find that sort of turn to
a term where they they tap out and
you get to resolve something yeah using
rev as the bait where if they do counter
it then you're maybe able to resolve
this to fairy or something and if they
don't then
you're still drawing cards i there was a
hover there of mirardi conjecture i kind
of agree with
that thought where you put the mirage
contractor out and you're saying that
you're going to grab this
uh velociraptor
and as we're seeing here supreme has
not much going on in terms of pressure
for a while
yeah where you're wanting you're you're
looking to
like if i'm if i'm getting passed to by
my control opponent that many times
i am looking to
keep asking questions because either our
hand is full of counters or it's full or
nothing
i think at this point they haven't
actually developed anything so you just
try to make them have it
hmm
and there we have it the veto countering
rev
which i assume means mirari conjecture
happens
uh i i would think you're doing
you can do both you can do to fairy here
dominaria and
uh mariah conjecture yeah
although there may be a preference for
search for canta which is also a very
good card
uh in this matchup where it's just
guaranteed
to get you something you want
granted you hit of course
uh
murray conjecture though i expect to be
hit in this veil summer though
things revelation is a consideration
veil yes yes uh
shark typhoon going to
have some amount of
contention
veil is very important uh i would say
veil is
oh
this is this is an interesting uh
we saw i think we just saw asian
attractor yeah we get scribed
believe so okay okay
i
i see this is going okay so we're
almost definitely gonna be seeing a
shark typhoon
cycle happening
in this uh in this next end step
looking to put on some pressure yeah
where uh
supreme is in the under an unenviable
enviable position of not having
the ability to really disrupt too
heavily due to the fact that the feral
summer is now
both online and unknown quantity
and this mirari conjecture coming off uh
uh taking up to three this in this next
term means that
uh kat moozy is looking to go off next
turn if at all possible
so
just i think we're just digging for
neutralize
some sort of counter spell further
interaction because you can force
the veil of summer with aging attraction
and then hold up neutralize
which is looking like it might happen
what do you steal here if you're looking
to land this agent
well you that what you target doesn't
matter
because it's going to get uh the veil
summer is going to come
coming down in response right if we're
assuming they go to neutralize the veil
instead of holding that
for the next turn uh i would i think
you're targeting the mirai conjecture
where uh normally i would say
it's uh chromatic worry but we're uh the
four color admission stack is already at
nana
so you're not cutting them off of
omniscience break points at this point
okay yep agent
coming down
and if we see
if we see a little bit of something here
okay that is
that that makes sense okay so you're
looking to neutralize to
stop the veil of summer but now
whoa
i would prioritize the extra card as
opposed to them having a 2-3 body in
play
might have been just not recognizing
that they could have gotten the extra
card off of it
if they encountered the neutralize
instead
yeah uh look like into the story though
that that should cinch it uh nexus of
fate
uh there's also yeah
uh yeah next to fate is going to do what
two more turns
two more turns there was an invert
invent to grab nexus again
yeah so next to the fate two more turns
invert invent you grab
uh well i was gonna say expansion
explosion but that also was drawn i
believe
so yeah you're just living your best
life after
after that turn there and that's what i
mean with uh this sort of
omniscience matchup where it's this
intense
stare down for the first like five to
six turns of the game
and then the second
that the control deck falters the
ambitions deck will
really take advantage
uh looks like very quickly into this
next game didn't get a chance to look at
the opening hands too badly but look
they both they both
uh kept both kept seven
uh supreme keeping off the merit of
serge vs kanto which i think i'd agree
with essence scatter though is
one of the worst spells they can have in
the match up
um and
kat moozy is looking to get this woman
to thought down
and we know that it's going to hit
the table but
well we don't know for certain because
the assassin scatter could have found
the gate or
dovan's veto and still could for the
cameo
but uh getting tamio down is going to be
big if it can happen where
you now have a constant engine of
of card advantage either in regrowing
spells from your graveyard
plans from your graveyard or just
plusing naming
a ramp they all summer mirari's week
i honestly think there's a legitimate
argument to just
down taking grabbing this fabled passage
and making sure you hit five
uh that is if you think that you're
going to lose the
the cameo because you can you can down
tick now
with uh you can downtick now and just
get
the the thing will pass it the fabled
passage or any other
whatever land you have and now you're
hitting five
uh i would say we're down taking
grabbing a land
i i'm looking at downtick grab a land
play out gilded lotus play out nars
narcissist of your own
because
you're you're looking to do dual nar
sets and having
the tamiya which does not care about
narsat is kind of kind of breaks that
stalemate
um another thing
that we didn't really mention the
beginning was
the the fact that omniscience cares so
little about
about its creatures means that essence
scatter and all the like
sweepers and targeted creature removal
that control decks
will often play to survive the early
turns against creature aggro
are invalidated and
can become very useful dead draws
when looking for that that sort of a
leg up in the matchup
so
uh looking to just
reduce and slow down the main production
of this omniscience deck
uh tameo can get it back right now but
you definitely need to prioritize samuel
on the field especially
with sublime fifty in hand i think
forsake exiles
so oh does it okay
yeah that is true uh anyway well what i
was going to say is that
once kat moozy hits the ability to cast
its omniscience
they have um a game-winning loop in hand
in the form of supply epiphany cameo and
omniscience
so uh more protection like
they're not they don't need more dig
they just need to get more ramp and more
protection
uh because there's there
there's no more the win con is not
needed
it looks like the wind kind of already
found i guess you could is what i would
want to say there
speaking of protection spells um there's
veil of summer here there are a couple
other counter spells
thoughts on pack navigation in this deck
um
i am pretty high on it i think
i i believe i'm playing in most of the
versions of my missions i've built post
almond cat
uh especially i think in
versions with black where you have
the potential for redundant tutors
and a redundant tutor being able to go
find
packet negation when you need to is
very good
looks like though
we may see
uh do we know the graveyard count for
seismic lawns sorry
i don't know how i did that supreme
phantom i
don't believe we have a way to check
that yeah
because if this search first canta is
flipping
in this next turn we're seeing odin
coming down
and that is gonna be
possibly yeah yeah that yeah that's
eight mana
oogin lugin to kill tamio
uh yeah ugin plus one
kill tamio first uh the nars that is
still gonna be there but you're not
drawing cards yet and you're not worried
about drawing cards yet
uh it's not game-winning though
i will note that it's not it
there's still a few more pieces needed
to
needed from uh supreme before
this omniscience and this blind epiphany
is
going to be very close to winning
uh due to the once in future
specifically
being able to rebuy the uh the tamio uh
once ambition sits board hitting nurse
at first
that's i
i i guess the idea is that
if ugin is being answered right now
narset is worse for the long game
than uh tamio
i'm i'm kind of expecting okay so keem
keeping up with the veil summer
okay so tamiya i believe is going to be
naming veil of summer i
i kind of would want to go for the high
roll and go
for mirari's wake or uh chromatic orry
i think the other
uh m-i-r-a-r-i
yes murray yeah
and chromatory would have been there
which
would have been personally would have
been my name in that situation so
maybe maybe i can feel validated but by
that but
it's always it's always always feels
somewhat bad
when you're when you uptick with the
tamio
and the names you get
uh yeah you don't want to return this
ugin
oh actually
no you don't want to you want you don't
want to turn the egg you don't want to
return the
nars set you might return your own cameo
maybe but that also just opens it up to
counter magic here
so i think you're cool to just counter
this and draw
yeah just counter draw um
there there could
uh actually
my thought is you counter
[Music]
no no with the fact that
uh you have one computer in hand still
and
yeah you you you could have returned the
gnar set and draw a card because
the order of the card doesn't mean that
you do draw but i don't
want not on their turn they could have
still drawn because nurse it gives you
one draw each turn
yeah you could have yes it does give you
one draw each time yeah which is
uh i think yeah just just
can't move he's talking about it yep
but uh
the the extra card is
potentially pretty relevant but
again we're not digging for any more win
cons we're just digging for
the ability to cast this omniscience
um hello i am caster the first caster
i am ufo and i'm joined by lightning
introduce yourself man yeah
that's that's me um
i
i i don't i don't have the i don't have
this the exact stream up but maybe
there's a point a place
on the uh overlay that actually has
the caster connections
okay so we're going for mirari's week
again
and this time is up to three just
okay
i like this play it's a shame that the
essence scatter is coming
come in coming down at this point um
the other the other argument there would
be
playing grow spiral and then search for
his cancer
spiral doesn't do anything here is the
problem because nurse it
i'm sorry grow spiral on their turn and
search for that on your turn
yes like looking to develop
a bit more uh
more mana wise because i believe the
search which is guaranteed to flip and
that is another land
you're at seven lands out of ten that
you need
and that that was potentially two more
with a if the top two cards of your deck
are untapped land and
i'm sorry land into untapped land you
have ten mana from missions
in the next turn
so even with all this coming down
uh that elsa's gone who's that that is
at one counter right now
yes okay so
next next turn
yeah so kat moozy is going to be getting
a yeah
that music is gonna be getting a turn
that they're not gonna really be able to
develop the omniscience their
everything's made to extra mana even
getting ambitions down is not gonna be
good enough
uh with the second uh saga counter
on the alpha's conqueror's death
but
we're still in this
position where okay
actually i mean this ugen ultimate
gave us two planeswalkers in the ecd
yeah and i was i i missed the eugen
ultimate
i i didn't i the the negate neutralized
in dovan's veto
are gonna be hard
yeah uh we
are basically only gonna get any of this
counter magic out of their hand by
either threatening omniscience or
threatening the narset
which i don't see happening with what's
currently happening
what's currently happening in uh free
cat's hand
so
ugen some some some may question
eugen's value in these
sort of control builds but it does some
things that no other card doesn't does
in gladiator potentially in magic
and that final counter there is
looking to be a little too much in most
cases
you know i would say the only the only
path
i would know to
to victory at this point would be
a supreme
drawing say sphinx revelation
and going for a greedy things of
revelation
uh cat moosie has nexus of fate in hand
but that that's that's the only time i
see i i
foresee there not being
at least three counter spells waiting to
respond to what is coming
here
so
it's a shame the window the window was
open for a little while
there but we we just didn't have enough
uh ramp didn't have enough land draw
on the omniscient side of the table to
be able to get this omniscience in hand
down
and win the game from it
so now i got a threat on board
even without the to fairy ulting in this
next turn i believe
um fairies two more turns to old
chase also next turn which oh
that's your options even more
yeah because now you need to put a bait
spell into the jace
ultimate just guaranteed
yeah um
although like we said before pull from
tomorrow
opens up that
specific line that we were talking about
where
supreme gets a little greedy and pulls
for
uh all the man they have available
and if this next draw is a nexus there
might be a chance
uh the nexus can't be found off search
for us kanta because
then that line would be known
to supreme and
that would
the chance of of getting your opponent
just goes down to basically zero
thanks for one yep that is
satisfying says revelation i mean
you could have put an extra man into it
just gained the extra life but that's
not really mattering
in this particular match yeah
and pull from tomorrow has been
discarded they drew the nexus but the
poll from tomorrow's been discarded so
that line is not open
so close it was so close um
though
okay so the writing nexus of fate right
into this
and supreme is leading on mystical
dispute which
is going to be you know
they're going to try the veto
answered two counters in their hand uh
there's
yeah the the main advantage
on this counter war is squarely in
supreme's court
where negate neutralize veto
supply epiphany i think all are castable
yeah after sorry neutralize veto supply
epiphany
we're all castable with the mana
available
um and
that takes the game to this end
very close
that was that was a very close game
so very close game i think
one of my favorite times to be playing
on missions is against
control decks just because you have
it's almost like you're
this smaller you're looking for this the
small
hole in this giant bulwark that the
control decks are bringing up
and when you it when you find it
it feels amazing
which we did see in that in that game
too
but uh if
you know if you stumble a little bit if
you don't get if if you're
behind on mana versus counter
counterbase control
you're gonna have a lot of trouble
just because uh
you you want to either be at man of
parity or ahead of them a mana so
you are forcing them to answer every
threat you
you give and eventually they'll run out
resources if they have the ability to
answer the threat and
also refill their hand with their uh
with their you know chemistry's insights
thirst for knowledges that sort of stuff
you're you're in a much worse position
uh also any of those three games
would have been warped
heavily if a fairy time raveler had ever
hit the board on either side of the
table
yeah that kurds
i have many things to say about to ferry
and i probably
shouldn't swear on stream so i won't
yeah that's fair
so i believe
that that that three match series
sorry three game series probably brought
us to
the end if not close to the end of
quarterfinals
waiting on the on notification about
what uh where about
when the semis are coming up and who
they're gonna be um
i yeah i think everyone's finished but
there's
something else happening here with the
top eight i'm not entirely sure
maybe another uh match deferment
[Music]
so
everyone's done great
third break so we are
getting round round two the semi-final
set up
we're gonna take a look at the two
different matchups that were gonna be
seen and
we'll bring one of them to you in a few
minutes
and we're back so
due to uh
a drop we only have one match to uh
pick from in the semi-final which is
going to be
gruel stompy you you could call it
versus uh uh the deck we saw
last game in uh blue white control
uh while we're getting things set up we
can take a quick talk about
the uh match that happened
to get brink who is uh piloting our girl
stompy list
to this point uh the only
uh matchup in this uh
the quarter finals that didn't have blue
white control as one of the two decks in
it
it was red deck wins versus uh
their rule build
uh my thought
is that the the
the more top end that the gruel deck was
playing the sort of
the small amount of ramp creatures and
the fives
and uh and the
heavier uh used to the fives glory
bringer
demanding dragon charging monstrosaur
those sort of
big top end pieces were enough to
outpace what the red deck was able to do
once you hit turn four and five
yeah the mono red is
probably
it's probably able to go slightly under
rule if it gets
a chance or if girl stumbles on their
mana but
adding green gives you both the ramp
that lets you get ahead
quicker and also you just have bigger
threats
like being able to slam a turn three
questing beast or
a love struck beast really hurts
the red aggro deck because well
especially
since we don't have too much cheap burn
where you're relying a lot more on
just attacking with creatures to get
your damage through
yep the the ideal situation for red deck
wins is
get creatures on one creature on two and
start shipping it for damage
while protecting and kind of controlling
the creatures that you see against you
for the next two turns and then
ideally you're able to finish the game
of the burn spell
okay great so
sounds like we're getting ready to jump
into this
semi-final match each of these players
are competing for
the honor of playing against brave jrl
on
their build of blue weight control
so
either we're going to see this rule deck
show itself against control
twice or we're going to see a control
mirror for this final match
any thoughts um
i mean i i kind of want to see the
scroll deck get there
um like
this gruel aggro deck's been around
since
like the beginning of the format yeah gr
grew aggro
was my first tournament 5.0
and it was the first it was the first
deck i built
uh it's near and dear to my heart
yeah um uh something i will say though
this deck is definitely
built a little more for speed
where the fives they're choosing on the
top end are
looking at ilharg glory bringer
demanding dragon charging monster sword
there's no um gold in the deck
there's no uh
great hinge in the deck and we don't see
elder gag roth
so what that's telling me is that
the pilot is expecting the
game to end somewhere between turn five
and six
yeah uh just trying to
not trying to spend time grinding with
these slower decks
just getting in damage immediately and
not letting up on the gas pedal
yeah so something that i
that is my personal preference is to run
in your top end
threats that are a little more resilient
to
sweepers specifically i'm talking
cavalier thorns i'm talking
ronis uh uh guytonarones i'm talking
uh nylia kenid and
all those are currently missing i'm not
uh there is clothes i did see clothes
so i think the mo one of the most
important cards in this matchup
is clothes if close clothes can hit the
field
there that is going to
very much switch the dynamic from
uh what needing to go as fast as
possible to get under this
control deck to the control deck needing
to find an answer to clothes or just
dying before
their game plan can be properly executed
i tend to play slower blue decks and
return three clothes
just ruins you a lot of the time because
either they're going clothes into some
five and now we have glory bringer as
another good five
um
okay um or it's just sorry
yeah continue that okay you might have
thought um or it's
just eating away at your graveyard
dealing you damage and
because it's an indestructible
enchantment there aren't that many ways
to deal with it
effectively uh in
in uh stompy's deck we've got
banishing light vanishingly cast out
and settle the wreckage is turned on if
they're attacking with it
prison realm is turned on if it's turned
on
we're saying is another one that hits
these gods
so there's actually more uh
there's definitely a a uh respect
towards indestructible enchantments in
the indestructible gods
especially say uh
hazaret or ronis that could have come
but we're going to be looking at
exile removal as a very important piece
in this matchup
another thing though i'm somewhat
surprised by is i don't see any fiend
artists in this list
uh a few few things i i really like and
rule
are females and i really like fauna
shaman
i personally really like uh the gods
that you guys have got hazaret and ronis
both in this deck
and uh the phoenix package of kindling
phoenix and uh evercoil phoenix or
destroy a perfect life form depending on
what car what card back you know
it's like card style you know on arena
just the the threats that
really are are hard to deal with with
just uh
destroy removal
and it looks like we're good to go both
players kept sevens
oh is it the same link yeah
i was expecting new ones give me a
second to get things set up
i thought the same thing
it's fine it's fine
it
literally took two seconds cool so
gruel is doing exactly what it wants
i think yeah we expect to see a viking
champion in the wilds here
it's not interesting that they're
deferring
deferring this uh one damage for
the uh tapped land and there's the
clothes
yeah that there is the clothes uh
and now that forsake the worldly has
been cycled
uh i'm seeing cast out as
that's probably gonna be the necessary
answer to
clothes and this vivian
really messes with your development as
the control player because being able to
flash in
creatures here and i expect to see
i personally would want to see a plus on
this rover than mighty
untapped land and just passing
just get in for one and have five mana
up to
do things on on your opponent's end step
and i think yep that's exactly what's
happening great
so shower the sky
is gonna be something that needs to be
fought through
uh so hard actually
if we don't see elhard countered early
on in this uh
in this game the inevitability of
having a six-six trampler every third
turn
is very real against control
so
oh that's that is
that is very big this cast out coming
down
the vivian opens up
full full room for clothes to come out
in it and uh
she clothes identifies as she yes
yes i believe uh and she is
uh so
i i'm really liking how uh mr pollock is
playing this
not playing out not playing an
incubation druid
understanding that there's probably a
sweeper coming in
yeah excellent forsake the worldly just
in case there's something that can rebuy
that from the graveyard
i think we're seeing a textbook written
on how uh gruel aggro should be playing
against uh controlled
what what in the world is the downtick
it's just it's a bounce got it
jason raffler secrets the most generic
five mana walker you could find
yeah um i mean i opened one back
in shadows of instagram pre-release
yeah i
with wizards looking for a
switch to more uh
online competition and streaming content
i do not know why they made a
battlefield
that uh hates compression
so much yeah the amonkhet battlefield is
not great um i've heard issues
of motion sickness from people it's
it's so visually busy compared to all
the other battlefields
yeah it's i think they were going for
something very interesting here
and i think they got like probably 80 of
the way there
but they missed the mark by quite a
quite a wide margin after that
like sorry
i i i also would say that personally i'm
not a fan
of how the lands even slide around
across the cityscape it doesn't it feel
it doesn't
if the lands had a bit of a drop shadow
to them
and like it felt like they were above
the city
i i would i would
i think it would look a lot better
personally
interesting so are we so
i think if we activate this incubation
druid
we're looking at we're looking at lethal
aren't we where sphinx's right have to
go it has to go for three
and it gains up to nine and then three
more damage from the incubation druid
activation
your opponent is tapped out
beautiful
[Laughter]
exactly brave jrl the sand is a real
problem
in every context here i don't like sand
yep so
interesting hand from uh mr polly k
keeping it yeah uh with respect
probably to how powerful vivian is this
three men of vivian is going to be in
the match up
well also shifting sarah tops just yeah
no i think
like you're you're
you kind of want something to do on two
here but the
power of your threes fours and fives at
this point are
so high that
you're not you're less worried about it
and i
kind of expect to see vivian than
garrick
in most cases
where vivian is just going to take down
and see if it can't find
uh another sin prodder
i like simprodder uh
you tick down and see if they can't find
uh just another threat
then garrett comes down and presents
even more inevitability
and
um hey
uh yeah i don't know is there
on twitch do you know if there's a way
to
give twitch money to increase the uh
to fast track changing your new username
maybe no idea i
i know that i'm still a few months out
from being able to switch things up
myself
okay so like we said garrick's coming
down now
probably gonna uh definitely wants to
minus two because there's only a minus
one at this point yeah
gets that gets the uptick
we are i'm actually a bit interested in
this l smith
from the white blue side like this isn't
it's not a card i would peg to go into
this deck
well what it does and it's not really
at its best here where the elspeth
really is
um an answer to the control mirror
where you just have this recurring
walker that makes
so many uh it it does so much
over the course of this sort of draw go
game that you're looking to play
uh however it also makes two
very good 3-2 attackers so yeah
you know cleaning up those walkers very
nicely monster store going to come right
back
and i don't actually know if this goes
at face or at the elf's path
yeah this elf spits kind of done its
damage here
but
basically the place you want elspeth is
you want your opponent to be sitting
there uh
seven mana that is yeah
that's big uh
i'm probably dropping pelt collecting
into demanding dragon here
yeah just
like you you you're you're not going to
be able to
okay okay i can see this
your opponent is tapped down
probably probably have used most of the
answers that they have
but i think correctly
supreme has sort of seen that they're
they're turning the corner into being
the beat down in this particular
situation
oh that's an interesting choice uh you
can't you really can't say
uh you can't take that action i don't
think
really okay
i guess it it is a punch right that's
the target creature control deals damage
to target creature you don't control i
believe it and the other one is like a
4-4
but yeah yeah
so i think
we're seeing response here
and i think you start with everything
where yeah so sim prodder
is only blocked by both tokens and what
that means is that
in this next turn if demanding dragon
comes down
uh supreme is losing creatures that they
actually care about as opposed to just
one one white tokens
uh wizard's retort might have something
to say about it
but
uh if we can get this charging monster
store off the field
uh shifting ceratops may take over the
game
just with what's available
yeah we we need to find another
uh prison realm cast out and
basically we need right removal for it
because the blue stall and anything else
like that just doesn't do it
i think you do leave with pelt collector
see if
okay okay depending dragon is not gonna
hit the table i don't think
no no chance
but
this ceratops is likely to trade for the
monsters or
i don't think i'm actually attacking
with it
yeah that's fair where
most of the creatures that my opponent
can create at least have some amount of
blue in them
so if this monster store ends up leaving
the table
or attacking ever like once ever
that is our our uh
path to victory in this particular spot
this is also a position where i would
say i really want a got a tonal ronis in
this deck
the ability to break these sort of
smaller board stalls
is almost comparable to crater hoof in
some in some
in some aspects
but crater hoof is not
a not really in a spot where a gruel
a stompy deck like this really can
even think about going up to eight eight
drops
yeah five drops is where is where it
wants to
stop out on
so
so elsewhere is coming back
gonna come down make two tokens and
i i'm kinda seeing this as like an ember
cleaver bust sort of situation
do you see anything else that really
does it like amber cleave wood backing
the list
and glory bringer doesn't kill this
monster sore
there's not really too much else
like the peaks into something good would
be great primal mites would be great
probably actually would be probably the
best
yeah because it lets you break the board
stall with this mantra
and then leave up one green man to give
the the trample and then attack in
with i think threatening lethal
so
another
[Music]
so something that is not as good but
would be very nice to have
would be
yeah shawna can i get to the dyno
couldn't block but you're still
fairly stonewalled by what the l spot
can do
it's not it's definitely one that would
be one of the better draws but it's not
at the same level that admirably would
be
uh collision colossus could also sneak
something out
but as
as uh supreme phantom's life total uh
uh sores here it's getting it was
getting less and less possible
we there i think there was
maybe like a single set of draws that
didn't leave uh leave
mr paulie kay dead on that next turn
with the dream troller out
okay so we're on to game three oh this
is a beautiful six
this is a very good six card hand
kind of gruel here and on the other side
of things
uh this is this is an interesting seven
where you you have a little bit of
interaction and exclude but
it's a little later in the game and i
don't think you can afford to play this
many tap lands this early
yeah so there's
sell the wreckage i'd keep this
put back you commence yeah settle into
ecd if you end up needing that after
it seems like it'll be good settle
basically uh settle is
going is just you saying that you do not
think your opponent
has growth spell breaker
because if we see a google spellbreaker
all this falls apart
there's just there is there's no way
that settle is gonna
that elsewhere conquers death on uh gold
breaker and then settle
will be fast enough to stop the
aggression
okay that
i'd like that choice recognizing that
you've already scribed one so
that the temple over the game land
is coming down with haste um next turn
anyway
this sensor might make things tricky
with the
um settle the wreckage actually
if if we
as long as mr polly kate doesn't
uh play the the shifting ceretops
this might be the game yeah it might
just get there
because yeah
yeah uh
it's i think this this is
uh oh yeah okay nope that i
think that does it
yeah that does it because because now
now the sarah tops means that the game
is over
this turn as opposed to
uh supreme would have been able to
survive at like
one or two after the attack all out if
there was no
no other thing in hand
yeah there was only two more damage
needed to kill
so technically the safer play was to
play out the lightning phoenix and
just uh i think
they'd played out lightning phoenix um
they would have only put them to
one because the pelt collector got a
counter off the ceratops
yes but the uh the
uh the land where elves would have been
untapped right
so lightning phoenix would have also
been lethal
unless i'm very mistaken
no because you wouldn't no because you
would have had to leave up
mana for the sensor if you were thinking
about uh dean account or something at
one at one
one mana if you were looking to play
around specifically settle the wreckage
yeah you're playing looking around all
the wreckage uh
you know you play out the lightning
phoenix you leave up the two mana for
the sensor uh there was nothing at one
mana
that would have gotten that back from
on supreme stance inside and it's very
it's very likely
that that was known
you know because there's an open deck
list top eight
if i if i'm in that situation on an
aggro deck i am
scouring my opponent's deck list to see
what in the world
they could have that stops me from
winning and on that turn exactly
so very good matches
love i love i love when that that's what
stuff happens where it's just
down to some very specific draws
so
we're looks like we're going very
quickly
into this next match although
are we out of the booth at this point
okay no i just i i you you were unmuted
so i wasn't
sure so um
where we we're seeing
another sort of run back of a very this
a very similar
matchup you know another edition of blue
white control
let's see if i can if i have this
because i do have this one up
there's that one
not that one this one
yeah there it is should be so parallel
i would say
looking between supremes
and brave jrl
uh brave is a little more
focused on the top end of things
where uh we've seen naza hall we're
seeing a portrait second sun next we're
seeing
next to fate uh
and less three drops less two drops even
and more of the four mana
uh sort of big stuff uh drawn from
dreams is probably gonna be very awkward
to find timing for i'd stay same for
basically anything at a sorcery speed
there is though a bit more
uh a bit more
just raw life gain in like this face
fetters and
timely reinforcements and that and those
sort of things yeah this face
setters is if it's scene is probably
going to be able to put it in work
yes um and main slayer angel i think for
the
very same reason yeah
but we're definitely
looking at a little less early game
interaction which may
uh swing this a few percentage points
into
gruel's favor just going in just going
out of deck building
uh both blue white lists we're gonna
see have settled on 42 lands as their
base
that's some thoughts on that that's
more than i'd consider playing um i
haven't
touched blue white except the omni
variants
and even that's been a while but
generally i'd probably only be on
like 40 maybe 39 if i was being greedy
um i think
the my guess is that 42 lands
is a
nod to the fact that we have so many
ways of
sort of pitching cars aren't needed
anymore
you know lands go to jace
lands get described the hand size often
like hitting your land drops is very
important
um and
i definitely think uh
we're probably we're probably seeing
like irrigated farmland castle
ardenville archbarasca
[Music]
castlevantrus memorial to genius
lonely sandbar exclude sep
the trioms as all these lands that can
be
turned into spells
and that's probably another
consideration that these players brought
uh brought to the deck building
table yeah i think one of the
biggest things about this format in
comparison to
like canadian highlander or to commander
is that
we want to be on more lands than those
formats tend to play
like i remember starting monored with
what
i think it was 34 lands and
i i haven't played that list since
jumpstart came out but i think
the consensus consensus is to be on
36.37
uh i've i've seen monored
has the most decisive land
counts i've ever seen i once played
against someone who was on 31
and that was
very obviously a mistake based on our
games leaders were having so much
trouble
hitting their land drops they're
spending all their resources to try and
hit land drop as opposed to
actually killing me but
uh going up to even say
33 if you're really
really like low curve like you're not
casting more than like
three drops ever you can get away with
like 33 34 lands
but you are throwing away the ability to
cast four drops
almost in any game yeah um
i just a couple days ago
rebuilt is it blitz and i think that
deck can afford to be on like 3435 lands
because you have blue can trips and
you can basically end your curve at
maybe a couple fours mostly on threes
um even then in the play testing i did
you just
want to be hitting three mana because
all of your haymakers tend to be at
three and four
yeah um
and just going back a little bit to the
comment about
land counts in say canadian highlander
or commander both these formats
the low lane counts in both in those
formats are
are both because of the format that
they're in differently for each format
but
you know part of that is first of all
you have better fixing
so you're not needing to hit that
additional
basic to get the colors you need you
have your fetches you have your shocks
you have
you have so many options for color
fixing
um but also
you'll have uh
in canadian highlander you have more
efficient threats
you have much lower curves and in blue
decks you have so much
more efficient uh cantrips and dig
for those lands that are important
conversely in
commander you have much more time
those games are going a lot longer in
most cases
than a gladiator game will
but you know again that's that is based
on your play group but
in general so people will be playing
very greedy very low land count decks
just because of the fact that if they
stumble they're going to be ignored as
opposed to
just lose the game
and that's not the great best mindset to
come into a competitive 100 card
singleton format with
in some cases uh
like whenever i bring someone in and
talk about ducks i don't even i barely
even
mention the cards they want to play as
long as i'm running 38 lands at least
they can they can play anything
i think everyone from the discord uh
experienced this in the super single
event last weekend where
i'd say about half my wins in that event
were due to my opponents
playing two lands and never playing
spells
just play more lands guys it's not that
hard
turns out you need to be able to cast
your spells for those spells to win the
game
[Music]
so uh i do hope though
that that negative experience in
the sort of land base and
from super singleton doesn't discourage
watsi from
continuing with making that a at their
at the very least reoccurring
uh weekend event
no i didn't get to play in the event um
i i've heard mostly good things about it
but also i've mostly heard that from
gladiator players already who were
just going in and playing more
but sorry
you you said you heard something i have
yet to hear what
um mostly that like
um again most of my uh
magic sorry um most of
the people i talked to via discord on
magic
have been playing gladiator already and
we're seeing this as another gladiator
event
um so i don't have too much of an idea
of how
people who weren't already introduced to
gladiator felt about it
oh but well i can i can bring some light
to that
okay uh that event
popped as i was bringing two of
um some of my good friends into the
format
uh you saw you you've met them they're
they're the two who
were in our practice games right
um and you know they
uh uh
first friend who was bought a little
earlier than the other
was very much on the
uh i can play like realize that they can
play basically anything as long as
they're playing at least 38 lands
like you are not having to have trouble
with a badly tuned
decks but as long as you have the right
land count
and i i have to admit i had
the wrong land count for a good while in
the beginning of gladiator
like i think the first control deck i
brought to i brought like s for control
to the very first term i ever played
i think that was running maybe 37 lands
if not 36.
i did not do well
yeah the early days of the format were a
lot of people playing
i think 35 started as the basis
like really early in and people realized
we needed more
yeah um i was on 36 in gruel stompy
for way too long
and like
i think that that's something that
really should be stressed as you bring
people into format where
yeah yeah 30 land decks
i've i've only seen a 30 land deck in
the past few months
once and
uh like i said like i was talking about
it before it was uh
it's been it's been all this resources
trying to find more land
it did not have any chance to try and
interact with me
um but
and
i think what we saw in super singleton
especially
in the the few days
of it was that
as you as the it was on for like three
or four days i believe
i believe it was like saturday sunday
and then into monday
if i my memory serves me and when i was
playing on monday when i was playing on
monday
a lot less of those non-games happened
people started to realize
um and
that event was a big uh
sort of flashback almost for me because
back
in the arena open beta the first few
days of the arena open beta
they had a singleton event
as like a as like a release party this
free singleton event that you could join
into and play
and that was
what i played on arena for months
afterwards
like i would me and my friends would
just build 60 card singleton decks on
arena and play them
because that's what our our uh our
collections could support
because we weren't buying into buying a
hard and to like standard or anything
right and well we mean it actually
wasn't even standard at that point it
was just
the cards that were on arena
uh so like
just revitalizing people on
hey singleton on arena with the card
pool arena gives you
is very fun just because you have all
these random ones of a rare or something
that you didn't even realize you wanted
to play
yeah i remember
well one second we got the final round
happening very soon
we're good to go
there it is
i look i have a oh dude did the second
plot did
we need a new one
okay
okay so we're getting
started cool
so we've got
well you just just play uh just play
well uh casualties award with thousand
year storm hd
hd dabnado
surely that works
now i'll stick here playing anything i
want to build now
i mean you probably don't
but i can suggest to you
i think what my focus is going to be for
the next rest of this week um
okay victoria has loaded in
looks like yep
but my focus is going to be on my team
or omniscience for i think this upcoming
week
because we got three new wraths which is
i think might be enough
to allow a teemo sort of turbo
ramp omniscience deck to really shine
yeah i played
a bit of that um i think back around m21
and the deck was a ton of fun when it
went off but it also
definitely died to aggro a lot more than
i was willing to take
yeah exactly anyway into the game
we have a very uh great looking start
coming out of uh
there's a poly k where this clothis is
gonna get in just
under uh mystical dispute yeah
um opting for the lightning phoenix okay
that that's actually pretty fair um
where we may be seeing
vanishing light uh being pulled out on
this lightning phoenix
uh like looking to see a little bit of
removal used before dropping the clothes
just because of how important it is in
the match up
so i don't know
uh is threat an instant
threat is a sorcery i believe i know
thrash is an instant i think they're
just looking to
adapt this incubation druid right and
then try here
okay okay i that makes so much sense i
was
out my account on that uh oh that was a
little wrong
where i was i was thinking that you uh
they had four man available with him not
five
um so
okay that's intervention being used as a
chemistry's insight here
i think that is reasonable to fairies
yep if we don't see
this second this second white source for
wrath of god bain slayer angel and the
like
we uh rage arrow may be in some serious
trouble yeah this wrath
and especially bane slayer is
there are going to be answers but it's
you
very good at stopping aggro decks
and more importantly very important in
surviving against
early aggression yeah being able to land
a bane slayer
and turn the corner i
i'm gonna be honest with you i might be
pitching this uh pitching this bane
slayer
i could see that um i've probably leaned
towards
the search for his kanta maybe
uh no it depends on
whether you're playing as though you're
finding your next source and being able
to
your next white source and being able to
wrath or
if you're looking to see what you can do
without this second white source
yeah so sofari is gone
clothes is down i would expect to see
vanishing light coming out this turn
yeah uh maybe vanishing light plus
search for escanta
the other option would be holding up
essence scatter which
looks like is what's happening i think i
like
trying to play with the essence scatter
more because
um dealing with this closeness is huge
but if they just
immediately slam another four drop with
haste or something
then you're left with very few options
um what i'm hoping for
as a as the grow deck here is that i get
something i can kill with this uh
collision you know they tap out for bane
slayer they tap out for something
some sort of big flying fat that they
got
and i'm able to get them with this very
efficient removal spell for it
um on the other hand
i'm seeing lethal being
represented with this incubation
colossus and with veil of summer
uh uh yeah we have veil of summer and
then colossus on the
the lightning phoenix is gonna do it
yeah great
i am
the back and forth in these matches is
really nice to see
uh i definitely would say though that
the pro the prevalence of
uh blue white control in
the tournaments of the last few days i
think has a lot to do with just how many
new tools and new toys that those who
are inclined to play it
i've gotten yeah um sphinx's revelation
springs revelation wrath of god
approaches the second son
new walkers new removal new draw it's
they just you know we we just got given
a rel uh one of the biggest
presents we uh you could expect for a
control deck
i think i like this six coming out of uh
gruel
and the
seven that uh brave girl
uh kept is very reliant on
a fourth land but if it gets there
it's gonna get there
so uh
you know mr polly k word is just
looking for as much acceleration
and aggression as can be put out in
these next few turns
uh yes there was there's a note from
the league coordinator as well that uh
back to a comment i i said uh right
after jumpstart was released where
the tools that white wrath give you
against say creature based
uh sort of
what i call uh velocity
that's where you're looking to have some
very specific creatures that
draw cards or make mana or just sort of
speed up your game plan very quickly
but not much other than creatures having
several lasts and having the ability to
comfortably play several wraths is
uh very good
so control
uh control definitely wants to see it
uh personally note noting that
as a my two my two things i'm
on two sides of the spectrum of aggro
versus control where i play either
emissions combo or like cruel stompy
aggro
i think veil summer and heroic
intervention are
almost auto included in any uh
in any green deck looking to fight fight
for the the board
yeah vale is in a weird spot where it's
it's it's high-risk high reward because
you're you're sometimes just going to
draw it against mono red and not have
anything to do with it and sometimes
it's one mana cryptic command
yes
um
the
the other thing though is
i i'm not sure if we've really seen what
the post amonkhet uh
what what post tommy that's our decks
are possible and gonna be coming up
where
that that's probably going to manifest
itself in the next few weeks
yeah where though also just uh
we are on a fast track to getting the
sin prodder back
out with temple with with uh
trium temple once upon a time
you're in a bit of an awkward spot with
this once upon a time because
like you're you know the sin prodders
there
yeah but that is a good once upon a time
it cleared out a lot
of uh dead dead cars in the top of your
deck there
you did not want to draw what was that
like three lands in a row
three lands in a veil of summer yeah the
veil summer would have been fine but
uh always you always want to be
uh activating scavenging use on
your opponent's graveyard especially
when they're on blue
the even if it's just because search for
us kanta
is basically basically an air any blue
deck
search for us can't uh even stuff like
mystic sanctuary
mr sanctuary yep uh oftentimes you're
seeing blue paired with green
arrow uh tameo recollect
uh once in future there's a lot of
things that interact with the graveyard
subtly
um and other than just killing your
killing uh your omniscience opponent
having scavenging who is up with a bit
of mana to activate
it with can often mean that that
you're not able to cleanly uh
assemble a loop yeah
okay we're seeing we're gonna see a
timeline coming down
and that might
cinch this game barring
a uh
this is very important top deck
basically yeah
i i would say if we see
that's not bad it deals with the teferi
in a meaningful way but
i'm this is gonna have things to say
about that
yeah and leaving your control opponent
at 21 with no board presence is
never a good place to be no
um yeah there's
when i build rule i go a little higher
than uh
this current build i go up into a few
sixes i i i go up up to carnage tyrant
um and i go to galta
and something that that actually allows
is
uh something that that actually allows
is a very
a very good line if you have vivian
monster
monsters advocate out where if you can
minus vivian monster's advocate and cast
something and find a tear of the peaks
you're getting instant damage sometimes
upwards of 12 damage instantly
even before attacks happen
um and i would say i think having that
sort of slightly
later game package might be worth it in
rule
going forward especially if the games
are going a little longer stalling out
against
say a uh hoof opponent
or control opponent this is a really
interesting keep
from mr paulie kay here the
like these are great but you really need
to hit three
yep uh i see
i see stone cold something coming out on
two and then if we hit
the mana to dom rion three
you're golden because domri gives you
extra mana
stops your stuff from being countered it
is
it is the teferi time rivaler of the
gruel deck
yep and
it's that there that is absorb and
rewind are looking
uh pretty bad but
to fairy does not protect your walkers
from counter spells
so if
rather sorry domri
i was making comparisons and then
got lost in my own comparisons yeah
uh phoenix of ash
is going to come in
yep yep i see it exclude just for the
uh for the card draw i can't trip at
this point
and that's four more counter spells that
don't matter they matter
but they don't matter in the same way
because we're looking at i actually
think
we're just activating this phoenix of
ash we're not playing into uh
into counters with our with our walkers
interesting
that's
am i am i okay okay
uh okay so the brave jrrl has a absorb
target or signature tab at sabotage
target and i
would probably be more on sabotage for
that extra look at the top deck
you're looking to hit yeah you don't
want the life
sorry um normally you want three life
off the absorb but
at this point it's not enough to save
you so you just want to dig for a wrath
and that's not a wrath
and that's game holly he takes it
our winner of this event is mr polly k
congratulations man
i think that was some amazing play
against uh
control some
very clear decisions made to play around
stuff that
was possible and those decisions won the
game
so i
uh are we back in the booth we're going
back to the booth
yeah only all i can say is that that was
a a great
top eight i think it showed a lot of
very
interesting um sort of dynamics
where you know we did have
a similar matchup twice but just the way
those games played out
just show it shows how close to the
brink
control decks have to play against a
well-tuned
creature aggro deck
yeah seeing
multiple of the same matchup was
actually really interesting between the
slight differences in decklis between
the two
and just the way the games played out
and
yeah this was a good event
yeah so we're
um and we're gonna close this out
i think that what we're looking for
though
uh just as casters and as uh a
tournament
organizer team uh on the other end
is bit of feedback you know if if you're
watching live or maybe you're watching
the replay of this because i
imagine a replay is going to be cut
together and put up for shortly
um you'll let people know how you
thought
you know give give some criticism
give some feedback what what was great
what was bad what what
what were what do you want do you want
more matches do you want
the whole tournament like what how much
do you want of all this
you know i i personally am around to be
able to offer
uh this sort of commentary for most of
the events that happen if i'm not
playing in them
and if there are those that that uh one
wanted i am
excited to provide
yeah um speaking for the to's a bit
feedback is huge um this was
a bit of a large endeavor um
and i i i think it worked out
but just tell us
everything you can think of that would
help improve
things um mainly on the discord is going
to be the easiest way to see
for us to see that um i think this would
go in tournament
discussion no uh yeah tournament
discussion
uh questions and concerns is probably
also a good place to put stuff
and yeah um and then
uh i think the final thing i'll say is
i uh do stream basically all week i
stream glad i content
and uh twitch.tv slash ufo 630 i'll
throw this in
chat uh while i'm talking
i am mostly a combo player
a lot of omniscience i play a lot of
weird combos i think my my focus for
this next
this upcoming week is probably going to
be teamer omniscience and
uh new perspective combos
but also
i am very interested in
taking some time and refining uh uh my
various gruel builds
so i i'm kind of on both ends of the
spectrum if i'm if i'm bored with aggro
i go to combo if i'm bored with if
if combo is burning me out i go back to
aggro
um also having an aggressive deck means
that i can actually
play some games between tournament
rounds and uh not have to leave them
once the next round starts so
i stream after three o'clock
edt basically every weekday
and there may be a special stream
happening tomorrow depending
on my schedule
but yeah check it out i'll i put i'll
always
announce the uh the stream in the
discord so keep an eye on
the content creation channel
um speaking of we should probably
have a link to the discord um i don't
have
an invite link i can grab an invite link
yeah um but
yeah the discord's the main hub of
interaction for gladiator um we have
both the
league queue or not really a q but we
have the league set up
and we also have just a separate channel
to find games
a lot of discussion there i've stopped
being able to keep up with most of it
though i still do talk a lot
i i managed to keep up with most of it
it's
it is an effort i i'll say you i'll say
that much
people are constantly talking you know
uh there's the new
deck construction sort of suite of
channels
and uh the combo channel is where i'll
be talking about a lot of my different
lists
um i
i'm basically personally i'm open to
pings at any time about any of my lists
doesn't really matter what time it is if
i if i'm around i'll be able to answer
it
so basic so
you you can go into the discord and
you'll find a group of people playing
whatever deck archetype you can think of
in gladiator
and they're wanting to talk to you about
it
yeah the community's the best part about
this format
oh so much so much great
um and like there's
there's a lot that people are talking
about like
you already mentioned there's the
various archetype channels
um i'm mostly just gonna be
like if i don't
really have too centralized a brand of
decks i just put stuff together
occasionally and hang out um
provide occasional snark and give ideas
that people
seem to keep taking as good advice
yeah um
but yeah discord's great
yep so i think that is right about the
end of it unless
we have any i guess
we'll we'll put it to the chat if
there's any questions that we that need
to be answered before
we wrap up the stream
or any topics that might have been
missed
in your mind but we're coming to the end
of it
congratulations again to mr polly k for
taking this with
some phenomenal play on uh
gruel aggro school of stomping with an
aggro slant i'd call that deck
it's it's going into fives which means
it's not pure aggro but
it's definitely a very aggressive deck
okay
and that's the end of it
you
