Troy: In 2007 I was on the set of a terrible film.
My only solace was the PS3 that was on loan to me in my trailer,
and in between setups and after I wrapped I would come back to my trailer, or
take it home to my hotel room and I would pop in a disc. That disc was Uncharted.
Now, cut to 13 years now later,
there's no way that you could have told that person sitting in the trailer, sitting in his hotel room,
that he would be sitting next to the person that played the seminal character in the series Uncharted, the one and only
Nolan North as Nathan Drake. Now, in that amount of time he and I've become fast friends,
which means we never go slow. We always go fast and we're also good at it. What we haven't done though,
is ever played Uncharted. When I say "we",
I mean him.
So we present to you, for your viewing pleasure, and especially for mine,
Nolan North plays Uncharted.
Nolan: Sic parvis magna. Let's do this.
Troy: To be properly inducted into this thing, I want you to have the full experience, alright?
Nolan: Okay.
Troy: You- there's one thing to have it coming through like a shitty TV speaker, but the music, the sound, the dialogue,
Nolan: Well that's key, that's key.
Troy: uh, is part of this experience- it's key.
Nolan: The dialogue is- yeah.
Troy: Really key to this experience. So the lovely people of Astro,
Nolan: Yeah.
Troy: uh, have given us these badass headphones, the A40s with a MixAmp Pro.
Troy: Put these on and I want you to fully immerse yourself in the world. You'll be able to hear me, don't worry.
Nolan: Oh.
Troy: What perfect timing that was. Hey?
Nolan: Yeah, it's nice. I like that.
Troy: So...
Troy: I want you to experience this just like anybody else who'd never played this before.
Nolan: Okay.
Troy: So imagine yourself, it's 2007.
Troy: You were not on the set of a terrible film.
Nolan: No.
Troy: This is a little bit of a different menu that you would see in front of you, we're playing off the Uncharted: The Nathan Drake Collection,
Troy: which has all three of the games on there, so we're gonna start with the very beginning, the genesis of this, Drake's Fortune.
Troy: So, to begin our adventure, press X.
Nolan: Alright.
Nolan: Here we go.
Troy: Now it's also been a minute since I've played this too, so a lot of this is gonna be fresh for me as well.
Nolan: This is underwater.
Nolan: "There must be a beginning of any great matter, but the continuing unto the end until it be thoroughly finished yields the true glory."
Nolan: "Sir Francis Drake, 1587."
Nolan: We did not mocap this part.
Troy: You didn't do the underwater?
Nolan: No, I didn't do that part, but we did do this.
Troy: Ahhhhh!
Nolan: Emily!
Troy: Emily got the first role- she got the first line.
Nolan: Emily Rose, yeah.
Nolan: That's me.
Troy: Look at that handsome devil.
Troy: How far into shooting was this? Was this, like, the first thing you guys shot?
Nolan: We did this- yeah.
Nolan: "An empty coffin." I remember that.
Troy: Okay, okay, okay.
Nolan: Here we go.
Nolan: I remember doing this.
Troy: Do you?
Nolan: Oh yeah.
Nolan: Something about it.
Nolan: I remember we actually used like a- we actually used a real crowbar,
Nolan: and first time I went through it, it was just a box, and I went right through the box.
Troy: You shot this at- this was House of Moves, right?
Nolan: Uhhhhhh, nnnnnn- yes. House of Moves. "Pirates!"
Troy: How weird did you feel? Like, you had done some mocap before, but was this like-?
Nolan: Is there a pause button?
Troy: No, brother. Don't you dare press A to skip.
Nolan: Okay.
Troy: Did you actually do that flip?
Nolan: Yeah.
Troy: I'm gonna ask all these questions.
Nolan: No, no, it was- you know, they said yeah, we could do that, just- I did a little flip, turned it to her.
Nolan: It was no different- the technology obviously advanced, but...
Troy: L to aim, R2 to shoot, okay?
Nolan: L2, is that...?
Troy: See? There you go.
Troy: Now... the game is known for its kind of hard targeting, alright? Especially the first two games, and then they started bringing in...
Troy: Now you can probably blow some stuff up?
Nolan: What? Oh, circle-
Troy: Circle goes-
Troy: Circle to hide cover- to take cover.
Nolan: What's that? Oh shit.
Troy: Circle.
Nolan: Circle takes cover?
Troy: Circle takes the square. There you go.
Nolan: Come on.
Troy: Nice.
Nolan: Where are those guys-? Okay.
Troy: Real easy...
Troy: Just gentle movements.
Nolan: And what do I-? What do I-? Oh.
Troy: Fast and furious combo, square. Go to 'em.
Troy: Square.
Troy: Great melee combat.
Troy: And then triangle...
Nolan: What's the triangle? The triangle just grab- is that grab- gonna grab the gun?
Troy: Grabs ammo, yeah.
Troy: So, like, if you see stuff like that. So triangle's gonna be interact, it's gonna be...
Nolan: Oh where are they, where they coming from? Oh, here we go.
Nolan: You clown, where are ya? I saw you runnin'.
Troy: So you get the fact that the left...
Troy: Okay, square, triangle, square.
Nolan: Square...
Troy: Wait for him to come to you.
Troy: Square, triangle, square.
Nolan: Square, tri-
Troy: [imitates Nate grunting]
Troy: There you go. Alright, triangle to pick up his ammo.
Troy: You're gonna need a lot of ammo in this game. Especially with the way you shoot.
Nolan: Where's the guy, where's the guy?
Nolan: Yeah, Sully. Oh c'mon.
Nolan: C'mon.
Troy: Aren't you glad you didn't have to mocap this stuff?
Nolan: The funny thing is that the beginning-
Troy: Ooooooh!
Nolan: Oh, hold on, I gotta get some cover.
Nolan: Oh shit.
Troy: Alright, so hide behind cover. Oh, and we got our first death!
Nolan: Wait, I got something in my eye!
Troy: Sure, sure you did.
Nolan: Wait, what do I-? Oh shit! How do I jump? How do I get out of the way?
Troy: Alright, circle. Circle to cover.
Troy: So whenever you're near something, there you go, now you hide behind cover.
Troy: And just pretty much always get used to going L2, there you go, now take that mother out.
Nolan: I don't know what that means.
Troy: What's up?
Nolan: It just gave me- this light lit up.
Nolan: I don't know where to go, man.
Troy: Alright, so-
Nolan: This is not fun, watching myself die all the time.
Troy: Okay, so behind cover-
Nolan: Where the hell are these boats coming from?
Troy: There you go.
Troy: And now from cover, L2.
Nolan: L2?
Troy: There you go, there you go.
Nolan: Ugh, this place is- it's a bird!
Troy: Nope, stay down, down.
Troy: You're good, you're good, you're good.
Nolan: Did I-?
Nolan: Did Sully blow 'em up?
Troy: Uh, no, you didn't do that.
Nolan: Oh, so now I'm good, so I just...
Nolan: I remember jumping off this.
Nolan: "My camera!"
Troy: From how high?
Nolan: Uh, higher than you'd think.
Nolan: I do remember this like it was yesterday!
Troy: Really?
Nolan: Yeah, and this was great, they actually
Nolan: built a wood structure that was like an actual plane,
Nolan: and Richard was up, and he was the first one to go, "Heyyy!"
Troy: Water's hard.
Nolan: Yeah, I remember just doing the floating in it.
Troy: Now, true story, Richard does not smoke cigars.
Nolan: No.
Troy: So what did he have in his mouth?
Nolan: Okay, so we started with a cigar. This scene's probably actually a cigar.
Nolan: Uh, yeah, absolutely, I know it was a cigar because the rest of the day- he doesn't smoke, and the cigar over time would get just wet and nasty.
Nolan: And he just- and he was just, ugh, gross, and it ended up being- he took a Sharpie or a yellow highlighter,
Nolan: and they put a little tape on it, and there it is.
Nolan: But they actually made a whole cockpit.
Nolan: They made it out of wood so we could- we actually had to, you know, move through that.
Troy: This is what year? Like, what time were you...?
Nolan: Two thousand s... the game came out in, what, seven?
Troy: Seven.
Nolan: Six?
Nolan: 2006.
Troy: Really, that fast?
Nolan: Yeah. I think, 'cause it came out in the fall of seven, so I think it was...
Nolan: end of five they cast me, and then- so mostly
Nolan: end of 2005, beginning of 2006.
Troy: You guys shot this fast!
Nolan: Yeah.
Troy: 'Cause, like, we worked on Uncharted 4 for a while!
Nolan: Yeah, well, it was- all of 'em...
Nolan: Hold on, I'm very good in this scene.
Troy: Did you know anything about the mythology of this, Sir Francis Drake, beforehand, or did you, like, get the role and then came home like, "Holy shit, I gotta learn a whole bunch of stuff about..."?
Nolan: No, we never- the thing that people always ask about, like, how much- how big was the script?
Nolan: There was no script.
Troy: Just writing it as we go.
Nolan: She would just write scenes as we go, and then because she wanted- Amy Hennig...
Nolan: wanted it to be, uh...
Nolan: you know, do it like, what would happen during the shooting? What interesting things could happen that we might come up with?
Nolan: You know, and then- and she learned our voices rather than we find the voice through the script.
Troy: Wrote it to you.
Nolan: She learned our voices and kind of wrote to us, then we would always...
Nolan: and you know this, we would always- 'cause it was the same on the first to when it was four,
Nolan: we would read it at a table, put it up on its feet, switch it around, make notes,
Nolan: and it just became ours, you know?
Sully: Only... we got one little problem.
Troy: When I played this for the first time, that line scared the hell out of me, I was like, "They're gonna kill the girl?!"
Nolan: Really?
Troy: I was like, [imitates Sully] "We got one problem, kid."
Troy: This is the first time that I really remember them- any game putting, like, a strong female character, like...
Troy: she wasn't a damsel in distress, like, she didn't get kidnapped and he had to go find her. She was just along for the ride.
Nolan: No, she was- she was groundbreaking, pretty much.
Troy: How much did you and Richard, like, go into this going,
Troy: what's- let's find this relationship together-
Nolan: No, it was never like that, it was just like, "This is fun!"
Nolan: "Let's go, I don't know what this is, you don't know what this is." He had done television, he's been in a bunch of different things.
Nolan: But... I remember Richard saying it was his favorite job because it was for the first time in his career were his opinion
Nolan: really mattered, and everybody's did on that set, and that was just with Naughty Dog and Amy
Nolan: kind of... "Son of a bitch!" Yep, there you go.
Nolan: This is crazy!
Troy: Dude.
Nolan: I've never seen this, I mean, I've never seen some of this.
Troy: That's insane to me- oh god!
Troy: Ohhhhhh! Those titles, man.
Troy: It's so crazy because, like, playing- especially three,
Troy: makes all of this have more weight because who Sully was to you,
Troy: and this, trying to figure out what's this relationship, like, how did these guys get together? And then once you play through the entire franchise you really get to find out, it's just...
Troy: [whispers] Oh my god.
Nolan: Oh, so- oh, there, ahh! Look, that's me jumping. We had to do these jumps. So silly.
Troy: Nice bell bottoms.
Nolan: So- thank you. So...
Troy: That water.
Sully: Nate, are you even listening to me?
Nolan: No, Sully, I'm not listening to you.
Troy: So what are you doing at this point? Are you guys in the booth? 'Cause you're not mocapping this, I mean...
Nolan: Uh, no- can I just run and jump on that stuff, or what?
Troy: Go for it, dude. This is- there you go, this is-
Nolan: [imitates Nate grunting]
Troy: This is how you find it out.
Nolan: Oh wow, so the X gets me up on things.
Troy: Now here's the beauty of the world, finding out what you can and cannot climb on. Like, finding out what is...
Troy: scale-able-
Nolan: Like that.
Troy: That's it.
Nolan: I got it. Okay.
Troy: There you go. And you'll start seeing in the world, kind of like-
Nolan: Oh cool, that's cool. That's how you do that?
Troy: Yes.
Nolan: Now, if I- if I- if I try to... goddammit.
Troy: You'll start seeing- the world will start kind of, like- you'll start seeing the matrix and you'll start going,
Troy: okay, there's- the world is designed in such a way to lead you in the direction that it's supposed to go.
Troy: That's the beauty of, like, art direction and game design, level design is like, okay, obviously you wanna go
Troy: towards kind of like where you're headed right now.
Troy: There you go.
Nolan: Yeah, you can kinda find it.
Nolan: And a lot of people don't like that 'cause it's just- it gives its, like...
Troy: The challenge of along the way, though, is,
Troy: what happens if I go there? And that's where you start finding all the hidden treasures,
Troy: you start finding all the Easter eggs, all that kind of stuff.
Nolan: Oh, so should I be looking for Easter eggs and stuff like that?
Troy: Depends on how you wanna play, bro.
Troy: Like, if you just wanna go through this, then yes.
Troy: If you wanna be a treasure hunter and you want to go through and find every little
Troy: artefact and every little lost thing.
Nolan: Oh, wait.
Troy: Well you just triggered a cutscene, so never mind.
Troy: Do you remember what you passed under? 'Cause it wasn't obviously a big banana leaf.
Nolan: It was a foam water wing, you know, like the noodles.
Troy: Noodles water wing.
Nolan: With the noodles on a thing, and we'd just- we'd move them out of the way.
Troy: Oh my god, the GPS.
Nolan: Okay, this is crazy, I don't remember this part.
Troy: Really?
Nolan: It was a long time ago.
Troy: Did you have a gun?
Troy: Did you have the holsters?
Nolan: No, a lot of times, until you had to use it you didn't have the holster.
Nolan: You didn't need the holster, and it actually would get in the way of the mocap.
Troy: Well that's like Scott Pocket, we called him Scott Pocket-
Nolan: Scott Pocket!
Troy: and Scott would always be there to hand you-
Nolan: It was always funny when you put the rifle away.
Troy: He would catch you? He would be there behind you to grab it? Or you just drop it.
Nolan: Or John Mulaney. You know, if they just thought of John Mulaney.
Nolan: Quicksand. Quicksand could be a thing.
Sully: Oh, man. This is like trying to find a bride in a brothel.
Nolan: Bride in a brothel? He made that up.
Troy: Really?
Nolan: Yeah, I believe so.
Troy: Genius.
Nolan: He just- he was Sully. He is Sully.
Troy: [gasps] Go through theeeeeere!
Troy: Oh, dude... it's what I'm saying, like...
Troy: this game took us on this adventure, like, it...
Troy: allowed us to be that guy. I'm freaking out.
Nolan: Wow, this is...
Nolan: This is just one of those things- I think you have to climb this stuff, I remember something about this.
Troy: It's January in Texas, it's freezing.
Troy: I'm in a shit hotel on a shit movie. I've got nothing to do.
Troy: And this is what I'm doing, like, what you're doing right now, this is all that I'm doing.
Nolan: The climbing was...
Troy: Climbing things and wishing that I could work on stuff like this.
Nolan: This is the thing that...
Troy: See? There you go.
Troy: Perfect design. Look at that great lighting that goes, "Go this way."
Nolan: Agh, so that's- I gotta make that jump.
Troy: You can make that jump, bro.
Nolan: But I could smash my skull.
Troy: Give it a shot.
Troy: Yeah, you're smarter than- you're stronger than you think you are.
Troy: Great musical cues too, let you know when you're going in the right direction. There's gonna be a lot of... [winces]
Troy: You're staring at a- like, right now you're not even in this, this is-
Nolan: Hold on, hold on.
Troy: Go ahead.
Nolan: Oh okay, hold on, this is one of those things where you have to-
Troy: Yes.
Nolan: You look that way, don't ya?
Troy: [whispers] Oh my god.
Troy: Go for it.
Troy: There you go.
Nolan: I remember that!
Troy: Now what do you think's gonna happen to this guy?
Nolan: [funny accent] Uh, this thing is gonna fall, I bet.
Troy: So...
Troy: Mmm, maybe you don't wanna go that way.
Troy: Oh, see what happened there?
Nolan: Oh, I just knocked the thing down.
Nolan: Hi.
Troy: It's a little boulder.
Nolan: But how am I supposed to get back over there?
Troy: Go over there.
Nolan: Go this way?
Troy: Go that way.
Nolan: This way.
Troy: Go for it.
Nolan: I'm a very good jumper.
Troy: Maybe you can climb down?
Nolan: Yeah but how do you climb down?
Troy: Uhhhh...
Nolan: Is there something that you're supposed to do to, like, drop down?
Troy: Yeah, so if you go towards the edge...
Troy: You should kind of- go X.
Troy: There you go.
Nolan: Oh, the circle.
Troy: And then X- oh, circle to drop.
Nolan: Now I'm back over with Sully.
Troy: No, Sully's behind you over here.
Nolan: But is this supposed to take me somewhere?
Troy: That's where you came from.
Nolan: Oh. Oh shit. Well what did that boulder do?
Troy: That allows you to get back up there.
Nolan: Easier.
Nolan: Well Christ, I don't know what to do.
Troy: This is the beauty of it, though, man.
Nolan: This is where I need people to help me.
Troy: See if you can climb up, uh...
Nolan: The ivy, maybe?
Troy: No.
Troy: Yellow became a really good thing, a clear indicator of what you can and cannot climb.
Troy: Alright, so go back over there-
Nolan: I remember the lighting, the lighting was a big thing that Naughty Dog did.
Troy: Yeah. Especially in two, man.
Troy: It was a really good indicator.
Nolan: But I think there's something happening, there's some kind of...
Nolan: weight thing or something's going on, let me kind of look around.
Nolan: So this was just- this is what made this game- like, you had no idea what to do so you just had to figure it out?
Troy: Just figure it out.
Nolan: Yeah I know about that ledge, I already went up there.
Troy: Yeah, that was one thing that became super annoying, it was like, I know what I'm supposed to do!
Troy: I'm just trying to find out where I'm supposed to do it!
Troy: 'Cause you're being a great explorer and treasure hunter right now, but you're not really on task.
Nolan: You're saying that to me? You're saying that to me? I'm the guy who's doing the running.
Troy: Just letting you know.
Nolan: What's funny is that, you know, not a lot of times- you don't watch it yourself run.
Nolan: Oops, let's go back up there.
Troy: Alright, so go up there.
Troy: Now can you turn around and jump back, and go the way you're going?
Troy: So you move the camera around by the right stick, right?
Nolan: Yeah, but it won't let me.
Troy: Hmm.
Nolan: That means somethin's stuck here.
Troy: Alright, so drop down.
Nolan: So, I think this is just the thing that teaches me how to drop down.
Troy: Now go over.
Troy: Oh.
Nolan: What?
Troy: I think you- how far over can you climb? I can't remember this.
Troy: So I'm wondering if you can climb over to that, but you have to shimmy over. Shimmy like a gibbon.
Troy: Do you remember saying that when we were in Rome?
Troy: And we did that little promo piece outside the castle?
Nolan: Shimmy like a gibbon.
Troy: "I'd go up there and shimmy up like a gibbon." And I did my best not to crack. There you go.
Troy: You can jump up there.
Nolan: I'm gonna go back up this way. This is the other...
Nolan: Wow, so people play this game all these times just to do that, huh? Alright.
Troy: Yeah. Alright, let's get- oh no.
Both: [imitates Nate grunting]
Nolan: I made those noises. By the way, I think I just made that noise, that wasn't even in the game.
Nolan: Shit. What is this? That looks like something I should get up on.
Troy: Man, I'm telling you,
Nolan: It's light over there, oh-
Troy: I have done what you're doing right now.
Troy: Hours of my life has been spent.
Nolan: Holy shit. I'm trying to figure out where the hell I am right now. Look at me, I do this all the time.
Nolan: Uhhh, where am I?
Troy: I can get a better look if I go like this.
Troy: Sully's like, [Sully voice] "I'm gonna take a dump."
Nolan: "Heh heh heh." It's like...
Troy: Alright, here you go.
Nolan: People didn't know that Richard would go and dig a crap. "Argh, dammit Nate, let's go."
Troy: Alright.
Nolan: Alright, so I'm gonna go back here-
Troy: You're actually gonna jump, you're gonna go that way, run and jump. [exclaims]
Nolan: [quietly] Fuck!
Nolan: Goddammit, I hate being bad! This was so much easier in a mocap suit!
Nolan: Yeah, I know, I know...
Troy: Well there's something for the promo!
Troy: There we go.
Nolan: Alright, alright, lemme just- I did it the first time, let's kinda look, alright...
Troy: There you go.
Troy: Yep.
Nolan: Now, let's see, is there anything this way?
Troy: Nothing that way.
Nolan: No?
Nolan: Do you know what I'm supposed to do and you're just not telling me?
Troy: No, I can't remember- I think you wanna go over to- jump up there.
Troy: Great jump.
Troy: You wanna go straight ahead.
Troy: And oh yeah, I know you need to get up there. Right?
Troy: So that's a good lookout.
Troy: Let's see what Sully does for us.
Troy: So the up arrow's a good lookout, right?
Nolan: Oh, I remember this.
Troy: Go ahead.
Nolan: Something- he's on something.
Troy: The big boulder.
Nolan: Ahh, right, the big boulder. So that's the big boulder we're gonna get out. Okay.
Troy: Or, see right up there?
Nolan: What?
Troy: That looks like that could fall.
Nolan: Yeah. That boulder right there.
Troy: Yeah bruh.
Nolan: But I don't know how to get over there, bruh.
Troy: Alright, so...
Nolan: So I gotta figure out how to get over there.
Nolan: Uhhh...
Troy: I think you're supposed to go over to the right... forgive me, man.
Troy: Jump over that way like you were going.
Troy: And then jump over to that point over there.
Troy: And climb down.
Troy: But just- just down, there you go. Now, shimmy- agh. So you gotta get up there...
Nolan: Oh, you think that's where I shimmy?
Troy: Yeah.
Troy: And just shimmy over the right.
Nolan: Ohhh, I get it, yeah, push left and press X.
Troy: Boush.
Troy: [makes sounds in time with Nate climbing]
Nolan: Look at that, look at me go.
Troy: [continues making sounds]
Nolan: Is this the sound- is this Texas?
Troy: This is Texas.
Nolan: Uhhh, L away from the wall and press, jump to the opposite edge.
Troy: There you go, there you go, you got this.
Nolan: Aghhh, ready?
Troy: Ready, you got this.
Troy: [makes fart sound]
Nolan: [imitates Nate grunting]
Nolan: Sully, I got an idea.
Troy: How-? There you go, now triangle interacts. Strong!
Nolan: See that?
Troy: You feel good? You feel good about yourself?
Nolan: [Sully voice] "Hey kid, heh heh, jump down here and kill yourself."
Nolan: "I brought my shoes. Yeah, I'm Sully. That's what I sound like. In my head."
Nolan: So, uh, back down here and I can just drop down, right?
Troy: Yes. You're good.
Nolan: C'mon now, I don't-
Troy: How many days did you think you were gonna work on this?
Nolan: Uh, I don't know- you know, there was like- I knew it was gonna be a while,
Nolan: uh, and we knew we were doing something pretty special...
Troy: But you didn't know how big.
Nolan: Oh look, look, look what we found.
Troy: Yeah bud!
Troy: See that little, nice little...?
Nolan: Sully, come back.
Troy: Can I get a little topper over here?
Nolan: Oh, bats, I didn't know about that.
Nolan: There weren't bats in the original mocap stage.
Troy: They threw bats at you?
Nolan: They threw paper birds at us.
Troy: In your mind...
Troy: how close, like, so far,
Troy: how close is this to, like, what you had in your mind?
Nolan: Well I've seen enough videos online, I've watched my kids play certain things, but...
Troy: But even when you saw them for the first time-
Nolan: I meet a lot of people who talk about,
Nolan: ohh, you know, people just like to watch me play, and I've watched people play, it's...
Nolan: completely different, when you- I mean, I'm in.
Nolan: I remember doing this.
Nolan: Jumping up on the boxes, yeah.
Nolan: And we had, uh, just used a...
Nolan: We'd had long talks about, you know, is it gonna be a- do we hold a microphone-
Nolan: like, do we use- hold the flashlight like this? And he said no, they're the kind like this,
Nolan: so we held, just, little...
Troy: So you decided a game mechanic?
Nolan: Richard was really good.
Nolan: I'm kind of enthralled with the whole thing, man, I gotta tell ya.
Nolan: I remember- I just remember doing this. But I've never seen it, so it's like, people are gonna get bored just watching me watch, but it's like...
Troy: You're gonna try and blow that up, aren't you?
Troy: There you go!
Troy: See? That's great design right there.
Troy: Someone conveniently placed an exploding barrel right next to the perfect size stone statue that could fall and create a bridge for you.
Nolan: It's perfect though!
Troy: Great design.
Nolan: I'm so proud of myself that I just saw that, and I...
Troy: That's that right there. That is the hallmark of great design.
Nolan: [funny voice] I ain't stupid.
Nolan: Alright.
Troy: Oh my god, see, this is starting to come back to me too.
Troy: This was the first time for me that you actually first went inside, and lighting, and the darker tone of it kinda started to take place, 'cause so far we've been outside.
Troy: Interact. There's your counterweight.
Sully: Here, let me do that.
Troy: Yeah, thank you.
Nolan: Yeah, thank you, dipshit.
Troy: Oh, it's always like, every time I see stuff like this where it's, like, these ancient Mayan or Incan or whatever created these amazing...
Troy: you know, gamuts and labyrinths.
Nolan: Hold on a minute, hold on, I gotta figure out how to jam it, don't talk to me.
Troy: There you go, grab the little cart maybe?
Nolan: Oh.
Troy: Hold.
Troy: I had my-
Nolan: I- so I had to do these things.
Nolan: So when people see these-
Troy: I had my fair share of moving carts around somewhere.
Nolan: Right, so when people see these mechanics,
Nolan: they don't realise that we'd actually- they would build
Nolan: a mechanic, and they would build an actual cart, and you just- you'd have to do that,
Nolan: and then you'd push it across the mocap stage, and stop, and then you'd do it again,
Nolan: you'd do, like, a few takes, you'd be pushing that thing.
Troy: So maybe you should look at the journal.
Nolan: Okay, that's...
Troy: So that should be right on the D-pad.
Nolan: Oh, right on D-pad.
Nolan: Trophy earned! "Shoot Some B-Roll For Elena."
Troy: Alright, this is to take a picture.
Nolan: No. How do I get outta this?
Troy: Uhhh...
Nolan: Exit, there.
Troy: Exit, circle. Circle.
Nolan: Circle.
Nolan: Exit.
Troy: Circle.
Troy: Yes.
Nolan: Exit photo mode, yes.
Nolan: What's happening?
Troy: So, uh, X is yes.
Troy: So, exit.
Troy: Yes, X.
Nolan: Ah.
Troy: There you go.
Troy: Uh, right on the D-pad.
Nolan: Right, no.
Troy: Uh, left on the D-pad?
Nolan: No, it's not doing it.
Troy: No, it's up.
Nolan: Left is thing. Right is thing.
Troy: What is-? I can't remember how to get to the journal. Down?
Troy: No.
Nolan: Nope.
Nolan: Uhhh...
Troy: Circle and X. Go down on the D-pad.
Nolan: Uh, just move. Oh, there it is, what's that?
Troy: Yeah, it is- touch this? There it is, alright.
Nolan: [copies Nate] "Yeah, here it is!"
Troy: [imitates Nate] "It's like some kind of lamp or brazier!"
Nolan: Brazier.
Troy: Who uses that in, like- some kind of lamp or, you know,
Troy: very specific archaic term.
Nolan: You know what that means? Hold on, hold on, hold on, that means we gotta set it on- light it. We gotta light it.
Nolan: There you go, Sully.
Troy: Yeah, if only you smoked cigars and kept a book of matches on you to conveniently locate this.
Nolan: Alright Sully!
Nolan: Look at the pattern on the walls!
Nolan: This is so cool.
Troy: [British accent] Debris.
[Both in British accents]
Troy: Clear the Debra.
Nolan: Clear the debris.
Nolan: Alright, alright, alright, I don't know what to do.
Nolan: What- what- what is this? I jump up there? Ahh.
Troy: Are you already stuck?
Nolan: Huh? You know what?
Sully: This wood's pretty dry. I bet we could burn it.
Nolan: Yeah, I get what you have to do, I don't know how to burn it though, Sully.
Troy: I love that you're already frustrated, you have so far to go.
Nolan: Frustrated with Sully.
Nolan: Sully, it's like, you know what? You could just- you know, if he says, [Sully voice] "Ahhh, look, just grab it," coulda said that the first time.
Nolan: Gonna punch Richard right in the mouth next time I see him.
Nolan: Hey, let's- I don't know what to...
Sully: Try shootin' one of those lamps down.
Nolan: Oh, shootin' a lamp? Where's the- there's lamps up there?
Troy: Yeah.
Nolan: Oh, those?
Nolan: Just- should I hit it there?
Troy: Maybe by the chains?
Nolan: Well, I...
Nolan: Let's hit that. Thank you, dummy.
Troy: Alright.
Nolan: Oh, oh, oh, that's hot, that's wicked hot. C'mon Sully, follow me, buddy.
Sully: Now what?
Nolan: No, you tell me, shit for brains, you just answered all of my other questions. Looks like, uh...
Nolan: What is this?
Troy: Lookie there.
Nolan: Those look like- that looks like something like-
Troy: Go ahead, go ahead, jump. And then jump.
Troy: [whispers] Oh my god.
Nolan: God I'm so good.
Troy: Did you do this?
Nolan: I did all my own jumping. A lot of people don't know about that.
Troy: You did all your own humping, somebody else had to do your jumping.
Troy: Oof. Oof!
Troy: Have you ever done, like, actual rock climbing? Like, could you-?
Nolan: Yeah, I couldn't do this.
Troy: So you could apprecia-ha-haaaaate this!
Troy: Shimmy on down there like a gibbon.
Troy: What's that there?
Nolan: My god, looks like I'm in some water.
Troy: I don't think you can do anything with that. You only get, like...
Nolan: I can't get up there on that?
Troy: Yeah, X or triangle is gonna be your interact, so...
Sully: I think there's a ladder behind all this rubble.
Nolan: Oh, you think so?
Troy: Hey, that's some helpful NPC dialogue, man.
Nolan: Can I-? I just don't wanna make sure...
Nolan: Well Sully is the best at the NPC dialogue.
Troy: Shout out.
Nolan: Yeah, had to do the shout out. Does anybody see anything I should do?
Troy: Yeah, you're looking for a ladder.
Troy: Through all the rubble you're gonna try and find a ladder.
Nolan: I don't see no...
Nolan: Uh, I think I can- oh shit.
Troy: Maybe you wanna get away from those things.
Nolan: Yeah. Back up, Sully.
Nolan: Where are they?
Troy: Right behind you.
Troy: When in doubt, blow something up.
Troy: There you go.
Nolan: This thing looks too bright to not do anything to it.
Nolan: Is that just me?
Troy: Do the up for the arrow- the up arrow on the D-pad for the lookout.
Nolan: Oh, so it tells me where to go.
Nolan: It's like, "What are you doing?"
Nolan: I used to joke with Richard that I'd come around a corner and Sully would be taking a leak or something.
Troy: Got it right there.
Nolan: Okay, okay.
Troy: This is the thing that I loved about the game, is that it would always
Troy: intuitively be like, I feel like fighting right now,
Troy: so it'd give you something to fight with, or it'd be like, agh, I kinda wanna solve some puzzles, or I wanna drive
Troy: the Jeep, which we'll get to in a little bit. This game always, like, just
Troy: intuitively felt like, whatever I got tired of doing, I wanted to switch up the gameplay, I wanted to do, like, some platforming,
Troy: it was the first game that ever really, like, gave me the chance to do everything that I felt like doing.
Nolan: Well I think, uh, we've lit the second brazier, and I'm shooting stuff, so...
Troy: Are you lost?
Nolan: I'm... I'll be found soon.
Nolan: We'll be back with more adventures of me.
