In this episode:
Guys, don’t expect one of our urbex documentaries in this video.
This time we’re trying something totally new!
At the end of summer, we headed to a secluded ghost town somewhere in Germany.
We were full of luggage because we wanted to spend two full days inside this restricted zone.
However, this wasn’t a survival experiment or something similar.
No, we were here to have fun!
For two years we were developing an outdoor game, we now finally wanted to test in an urbex environment.
We had to prepare a lot, because the whole game turned out much more complex than we thought in the beginning.
We were just full of ideas!
On this day we had plenty of gadgets in our bags which were part of the experience.
This is the pilot episode of our scouting game Wasteland Operations.
Short disclaimer before we start with the episode:
We came up with the idea of Wasteland Operations after watching a video series
of the two German YouTubers Fritz Meinecke and SurvivalMattin.
Two years ago, they started with their outdoor game called Random Mission.
Our project Wasteland Operations builds on the basic rules of their game but we upgraded it in several points.
You can find a playlist to the original in the video description down below.
Feel free to check out Random Mission and compare the two versions of the outdoor game.
Let’s start with the rules.
Wasteland Operations takes place in the aftermath of a nuclear war.
Large parts of the world lie in ashes.
A few remaining groups are now fighting for predominance of the wasteland.
In this game there are three players in total, split into two teams.
The agent is a lone wolf.
He is infiltrating enemy territory to a accomplish a random task.
Two security guards are working together to prevent the success of this mission.
However, they don’t know what the assignment or the location of the agent is.
All they know is that there was a security breach and they’re now looking for its source.
In the beginning of every game each team can pick their equipment.
The players can choose from a wide range of gadgets.
All the different gear allows several tactical approaches.
For example, radioactive zones can’t be crossed without a suitable protection.
Extreme caution is required in case of a Blowout.
This is a random event which will be signaled with an air horn.
During a Blowout deadly radiation will be released from the atmosphere for a short period of time.
Responsible for that is the nearby enemy research station where they conduct experiments with the weather.
In order to protect themselves from blowouts, players must find shelter inside a building
or take a pill which prevents further damage to their bodies from the radiation.
However, these pills are part of the gadgets which every team can buy in the beginning of each round.
Let’s take a closer look at the playing field.
This is a map of the ghost town where the game takes place.
These lines are the outside margin of the playing field.
Both agent and security are only allowed to stay inside this area.
This is a contaminated zone.
If you are here without the gadget respirator mask you lose the game.
There are six potential targets for the agent which might be part his mission.
All those objectives are USB flash drives.
They all have the same size and the only difference is their color.
The first objective is located here.
On the balcony on one of the upper floors the green memory stick is hanging on a clothesline rope.
It also can be seen from down below.
The second target is in the middle of the map.
The white USB stick is located on a small pillar and players can see it from all around.
Objective three is the violet flash drive.
This one is situated at the top margin of the map.
Lying on a window board it can only be seen when a player is in this very room.
USB stick number four is outside again.
Next to the buildings the red objective is lying on top of this wall.
Target five is located in the attic of this house inside the radioactive zone.
The blue flash drive can only be seen when the players are upstairs.
Number six, the last objective, is also situated in the contaminated zone.
Here in a hole in the ground is the black USB stick.
There are six possible missions.
Before the game starts one of them will be picked randomly by rolling a dice.
Assignment one is Sabotage.
In this game mode the agent has to place a bomb at one of the objectives and fire it successfully.
The second mission is Theft.
Here the agent has to take one of the USB flash drives and deliver it to his spawn.
Mission three is Piracy.
The agent has to transfer the files from one of the targets to a laptop.
This laptop is located inside a small building on the playing field.
Mission number four is Distraction.
In this game mode the agent has to throw a dice several times in order to pick two USB sticks
he has to swap with each other.
The last two assignments are both recon missions.
In the game mode Recon Objective, the agent has to take a photo of one of the USB memory sticks
where it is easily visible.
However in game mode Recon Security, which is mission six,
the agent has to take a photo of each security guard.
Before we now jump into the first game of Wasteland Operations, we have a tip for you:
Most of the time we were speaking German with each other.
So, make sure to turn on English subtitles.
This is quite easy here on YouTube.
Just click on this small symbol in the player.
Right next to it you can pick a language.
And of course, you can do this as well with the YouTube app on your mobile device.
Let's start with round one.
At first Cornelius and Marco compete in the security team
against Till as the agent.
Every game starts with the prep phase.
Our agent is already on his way to the gadget selection.
Here he is welcomed by the match official.
This time it's our Italian friend Tobi.
He makes sure that the rules are followed and the game works.
We start with mission six: Recon Security.
So, the agent doesn’t have to throw the dice again to pick an USB stick.
Instead he has to take photos of both security guards where those guys are easily recognized.
I take the spyglass...
The camo net...
The respirator...
While the agent is picking his equipment, security is doing exactly the same.
We have to cover all six objectives.
So we need the walkie-talkies, that's for sure.
Should we buy them with security headset or without?
Security headsets are very expensive.
One of them costs 25 caps.
Anyways, we get the walkies. Can you please count 20 caps?
As currency in this atomic wasteland we're obviously using bottle caps.
Every team has 100 of them in total which the players can use to buy their gear.
*looks how expensive the gadgets are*
I take one blowout pill.
You spent 35 caps already.
And I take the jam as well.
So I'm at 55 caps.
The jam:
A nasty gadget which disrupts the mobile radios of the security guards.
They receive loud transmissions which allows the agent to identify the position of the security.
And secondly the security has problems to understand each other on the walkie-talkie as well.
You take the spy, right?
Yes.
Spy:
The agent can use this gadget to get inside information about his enemies.
He learns what equipment security picked.
They have: 2 respirators, 2 walkie-talkies, ...
1 security headset, 1 motion sensor and 1 blowout pill.
I forgot to throw the dice to find out my spawn.
The agent has three possible spawns on the map.
If the dice shows a one or two he starts at spawn one.
It's a tunnel in front of a building at the top end of the map.
If he rolls a three or four he gets spawn number two
which is in one of the upper floors of this building.
In case of a five or six the agent starts in another tunnel.
But this one is in the radioactive zone.
It's a four.
So, this means the agent starts right here.
The spawn is also the location where he needs to end his mission in order to be successful.
Hold up!
I put both of my blowout pills...
In the dead drop? - Exactly!
Also the camo net.
And the spyglass.
All of that in the dead drop.
Instead I take the camo outfit.
The dead drop:
This is a possibility for the agent to buy some of his equipment for half the price.
The downside of this is that he doesn't start with this gear but he has to pick it up on the playing field.
The dead drop is hidden in the basement of this apartment building.
The security doesn't know if the agent is using the dead drop.
But they can speculate on that.
Shouldn't we buy the motion sensor?
Okay, where can we place that?
I would say at the laptop. It's the best spot for that.
Let's take the dead drop.
And let's hope he doesn't go to the laptop.
Okay, we buy that for 20 caps.
So what do you want to place in the dead drop?
2 blowout pills, the camo net and the spyglass.
But you bring the respirator masks along? - Yes.
And I take the camo outfit as well.
Help yourself.
I want to take another respirator, so both of us can go in the radioactive zone in case of a pursuit.
Okay, both teams picked their gadgets.
Let's now take a short look on the players before we start game one.
I'm on my way to spawn 2.
It's located upstairs of one apartment building.
I will wait there for the start signal.
You start at the crossroads over there.
I start in the other corner.
The match length is limited to 30 minutes.
If the agent doesn’t manage to fulfill his mission within that time, the security team wins.
Let's start now with the first round of Wasteland Operations!
I repeat: Mic check! Can you hear me, Cornelius? Over.
Please repeat, over.
I said that I'm ready now.
The alarm!
You hear the alarm?
The dead drop is open.
Split up!
Everything goes according to plan.
I thought that they would have an alarm at the dead drop.
I knew for sure that they have the alarm because of the gadget spy.
I tried to deactivate the motion sensor but it didn't work.
But the good thing: They will come to me now.
And my mission is to take photos of them.
Easy peasy! I have all of my gadgets now.
I will sneak into another apartment building.
And then I will photograph them with the help of my spyglass.
I go to target 6. I'VE GOT HIM!
Shit!
Contamination!
I managed to take a pic of you. But the other one is missing.
Okay, this was a fast round!
Already after five minutes of playing time the agent lost
because he forgot to use his respiratory mask in the contaminated zone.
However, apart from this the first round was already extremely thrilling
and apparently Wasteland Operations is working quite well.
During our two days in the ghost town we were playing different versions of the outdoor game.
To help us with that we invited lots of friends to hang out and refine the rules with us.
Right now we're still developing it further.
So, if you have any ideas to improve Wasteland Operations
share them with us in the comment section down below.
What other game modes should there be?
What gadgets are missing?
What kind of random event should we implement?
It's worth getting creative!
Because we will give away one of our new limited edition BWT calendars for 2019
to the person with the most groundbreaking suggestion.
We're thrilled to read your ideas!
Deadline is the second of December.
If you want to see more of Wasteland Operations you should tune in again in two weeks.
In another thrilling video, agent and security set off several wild pursuits through the ghost town
and try to outsmart each other.
Who will be victorious in the end?
Find out in the next episode of Wasteland Operations.
We were really excited to show you the pilot of our outdoor game.
How do you like the new video series?
Should we release such videos more often?
Don't forget to leave your ideas for the game in the comments.
And tune in again next week when we publish another suspense-packed episode of Wasteland Operations.
