

Flower City

Published by Jean-Nichol Dufour at Smashwords

Copyright 2011-2018 Jean-Nichol Dufour

Sunrise edition

TABLE OF CONTENT

FLOWER CITY

1/2

DRAWINGS

First things first

This is part 8 of a suite forming the book "A Flower To Life". It's a fictional story I decided to make available as a suite because it is too long or too big for most book sites on the net. I will eventually try to publish as paperback, again, but for now it seems it's not the style literary agents want to see, it's too long, too big, very bad English, not fitting their market or what they like to read; I never got a criticism about content. In fact, after trying for a year I'm sure nobody in the publishing industry ever read it. Now that you know how bad it is since connoisseurs judged it so while complaining they get nothing special to read, I'll talk about the killing point; I want free digital copies available to anybody, and that is impossible, even if I let the publisher have all the profits they can manage to gain from selling it as paperback (and digital too). So I separated as a suite for free distribution on Smashwords, and nobody except me touches the text. I know literary agents are a bit right about my "very bad English", but it's part of their job to see potential and help, not push people to self-publishing, which it's sure not something I can afford. For now I don't take it too badly since my work is about starting a new reality from scratch, so I must cover a vast range of hard philosophical, spiritual, personal, psychological, political and fundamental subjects, and gaining all round competence with all that will require lots of time and quite a few updates to get right, particularly with the casual style I have chosen. While some (I wonder who...) will argue about my style, I believe I have chosen the fastest and best route to get my arguments read by a maximum of people, I want my work as the adventure of someone fighting a whole reality in a realist way. As for the why I want an independent source free, it is because I know this will be a unique and rare artefact, and I don't want anybody to take control of it after I'm dead. I want a place where my profile and my work can remain available after my death in its integrity of form, even if a transfer of platform becomes necessary. I accept that people make any variation of it if it's not for bad intents or self-interests, but the original must remain integral. And one last thing, up to the flower edition, all my work is free of meaningful external influence that I know of (maybe except gods); it is all the invention, imagination and deductions of someone who was curious and interested in science when young, and forced to a religion as a kid. My work has arisen from my experience and judgment of reality as I interacted with it, so no book on religion has been opened, no books on the mind, no book on psychology or philosophy and internet searches may be limited to a few details.

FLOWER CITY

Continuing from the "Life Reality" part, I'll say that most present big cities can hardly exist as they are for our reality. Cities are meant to stop growing someday, there is no infinity of space and people on earth, so they'll be drawn toward that end in the life reality; a big city for us won't be an expanse that never ends growing, it will be a vision, and when the vision will be fulfilled or constructed, we'll make another one. Next is the use of cities, which is mainly to protect, develop and create diversity and expand good complexity. As I already explained, cultural entities are made of many facets, not only entertainment, and so entertainment is a facet of a city, a city is not made to entertain; presently there are many big cities that bring almost nothing positive versus the negative except entertainment and some cheap research.

Why should we start our reality with a city? Because, are we supposed to start as a tribe? Worse, an eternal reserve? We have a project and an ideal, humanity developed technologies, we are a step-up, we build an exemplary infrastructure that will permit a massive systematization of people to exist whatever the environment, be it on earth or on another planet, and many things we will need for a start can be gained from a city, or concentrated there.

We are not a sect with a guru, we are not a religion with priests, we don't build temple and churches to make hell better, we build a new reality, so our first "temple" is a city, and from its ground we'll expand our reality. The external design of this first city will somewhat look like a lily; not many nations got their flags associated to a flower, but that one, the lily, have been carried by French people from time immemorial, we have fought all through history with it on our side, our ancestors came to America carrying it and now its form will be associated to the part English people carried, stars, fascinated by life, fascinated by the sky, now we'll start associating for the building of greater dreams, we'll draw a paradise on earth as we work to reach other stars.

I may be exaggerating a bit the signification, making it too romantic, but isn't it in part why flowers exist? Anyway that's only the form of the human stamp on wild life, I wouldn't start campaigning with flowers too much, things could end-up looking ridiculous. It's not that I'm scared of that, in fact many words and associations I chose to describe things could be seen as a bit light, it's just that you know, people who have a different vision of what's serious or important could make a blockage...It is the initial city, and as such it will have to carry far more signification than a flower, its lines (roads) must carry the reason behind it, the ideal. Other flower cities designs won't need to draw lines out of ideals associations, they're not initial cities, and they don't need to take the form of a flower either. As for the flags, they are just an example association, I'm not strong on flags, but I'm human and I understand the reality of things where flags do exist, but I want the French and the English to be an example in this.

Furthermore, even if a flower city is meant as an end result, there is still big variation potential, the whole surface can be changed, and if the initial city works very well as it is, we can add some petals, grow it some, transform it, make it more beautiful, but always while keeping flower design plans, even if it doesn't need to take the form of one that exists. It starts as a lily, but it can hybridize, that's the spirit. A flower city is not a cultural city, it doesn't develop randomly around terrain specifics and adapting to those, a flower city imposes itself, it adapts the terrain, terrain specifics are morphed to fit a design. And finally, as I already explained, flower cities are never built for one culture but for many.

Our reality's language is English. That will permit us, among other things, to exchange peopled and information more easily between places. Yet, different languages are an encouragement to keep strong groupings and differences, while all getting hybridized from each other, languages are like races, they are meant to be protected while getting mixed, I even believe the ideal scenario of independent yet global mind development should pressure humanity to learn an "international" one.

We will encourage that as a basis in our reality, particularly since I believe cultures with a single language don't develop as well. English causes a problem but one language on four that is "pure" can be acceptable in the close association situation of our cities, and if a problem arises over time, we'll learn from it and see what can be done. The first city will be composed of 4 protected cultures of 2-3 million each, but you can increase that to 6 cultures or even 8 of 1-2 million people each. That's the ultimate test, if we are capable of designing and building a city that will permit this within the ways of the reality and keep people feeling well, then the stars are the limit. It will be a small flower seen from the sky, but the first flower we'll se without a telescope, and it will contain around 12 million of people, not a hundred thousand or even a million, 12 millions! Think about this. But it's the test, don't dream too much of bigger or better ones for a lot of time, and I definitively wouldn't want things to fail on size, but I think it is feasible, even if I'll still listen to people and expertise opinion on the subject.

Following my previous "formulae" (45% to 54% of people composed of the cultural society, 18% is reality's decision, and 27% is anybody in the reality), each of those 4 cultures are guaranteed 45%, around 2 million, of 1/4 of the city. That leave 55% of their part of the city open; they can decide another 9% of who will be part of their part and that can be anybody on earth. 18% is decided by the reality; that can be anybody the reality deems appropriate, it can be the same culture, or random people wanting it, or a temporary expertise or workforce that will be replaced later. The remaining 27% is out of their control, out of city control, and out of reality's control. Meaning a minimum of 27% of the city is guaranteed open for any reality citizen wishing to live there. Different flower cities may experiment different numbers, tighter is probably better.

The city parts are separated in a fashion that will both keep cultures mainly among themselves while make it visually attractive. Cultures will have to work together here, because what we want is a kind of smooth transition and no copies of structuring, so everybody will have to choose servicing emphasizes for their part, available in all the languages, but the naming must be prioritized for the culture. As an example, if you see a street name, the topmost name is of the culture where the post is planted, and it is written bigger than the rest. The same applies for items, it's just for names, it's like a trick of learning, and it will better permit people to better know where they get their things from. These emphasizes may develop with time too, they may even come to become a specialty, maybe even an argument to create a new cultural entity. The city can be separated as a cake, concentric circles, bubbles, whatever best fits the style of the city, but each part must show imagination consistency in architecture; it can be a simple add-on made impressive all over the part of the city, or a part where the emphasis is gothic, another where it is marhallah, and you can make color emphasizes too, but no pastel or intense or rainbow stuff (extreme), unless that's a specific of your culture, but then you'll have to tone it down for flower cities not to overwhelm others. That is flower city specific, cultures may try other architectures in another city and they develop their bubbles or cultural city. And it is not absolutely necessary to have architecture emphasis either, the cultural roots may show diversity too, as long as there is an evident visual difference, but the things we absolutely don't want are ghettos and dirty expanses of brown or grey building in flower cities. That can be a simple difference like Quebeckers using semi blue glasses on many of their buildings and then you transition to generally clearer windows, then to green etc. As a cake the vision would give kind of center spaces of more intense colors degrading and mixing to give, well, enough colors to make a rainbow I suppose... The trick is not to let that in the hands of minorities, like the famous 2% homosexuals; no exaggeration or explosive or pastel stuff, no soup, and no color overwhelming the others. We want a good mix and no superiority, but let's say we'll have a good blueprint database with what father reality developed.

Sur that we'll prefer not to copy, we'll prefer our buildings to be made by our architects, designers and artists, and we want pretty as much as possible and not only as a façade, quality too.. That's one reason we'll have tons of bandwidth and computer power for artists to express themselves as much as possible, I didn't put that as a priority for nothing, you'll learn to draw on computers early in life, and no, don't worry, that's not the only form art will take, but you'll have an idea of what you want to create before doing it with actual materials, like designing the form and decoration of stores.

Any culture may be a contender if it is able to sustain the right attitude. I emphasized languages and evident differences, Quebeckers are French, but Haitians could be a part too, since they're stuck in a bad place; instead of watching them while awaiting the next cataclysm for a show, we could guarantee their future. And I'm not saying that because I'm good, I say quit the place, but it's just an example, no nationalist would do that, now that they're there they'll tough the place to the end.

A "flower" city is designed to guarantee a place for a minimum of 4 cultures and a maximum of 12 (this is a ridiculous limit to prevent expensive craziness, I should say 8), the one I'll design is meant for 4 to make it easier, there's enough starting complexity, it's still a bit experimental, and we must maximize the chances of success, but I had previously decided for 8 and I still prefer 8 but it may be too difficult to do at the beginning. It could even eventually be updated in the far future in the same design to fit 8 in a more "clogged" situation. Finally, the same culture combo can't exist twice in flower cities.

Now, there are not only flower cities, we start with one, or a few, but as soon as we have territory we create bubbles over villages, town, cultural cities. For a cultural society to reach 18 million, even if we'll prefer to bubble diversity at first, the order can be anything.

As for people who can be part of the reality, it is a list process, a discriminatory filtering process actual cultures make by themselves. If nobody wants to build itself a list, then no life reality, and those lists are not anything, they are difficult to make, difficult like a census? Furthermore, a strict medical is necessary, and we'll prefer if cultures add their touch in that by still being more selective in their own ways while being careful not to cause heavy frustration or jealousy which could turn things into a "fuck-you" against the new reality, or as an embargo of no help, so you must weight well the advantages a person may bring, like friendship or love which can be valuable to us, it's easy to select from cold principles and break the heart of people, but the thing to understand is that I see these as exceptions, love is not an argument to welcome assholes but maybe a slight modifier.

Sure that some people we'll rejects won't be happy about it, but why didn't you do it? Eh? Why wait until the end of the world, and now see this as a competition, or lament that someone fought all his life in the most hellish situation against all your problems only to end up feeling bad for not deliver you the promised land? Just do with it, taker your responsibility and that's it. I survived as my right in your reality, I lived for another reality, you did nothing of that, you adapted, copied, and followed media waves and that's it, you have a reality that goes with your attitude, stay in it. There are always some who are frustrated of being interdicted something, but how many people with HIV or grandpas are astronauts? And that's exactly what we'll do; choose astronauts for the new reality, and the ones we'll want are not superior, they just fit our difficult criteria. As for those who can't be astronauts, not only they are not supposed to destroy the shuttle, but they're supposed to help build it in the name of human or life advancement.

And that applies to me too, is there someone that should be a citizen of the new reality more than me? Yet I'll probably never live in it because I'll be too old whatever the work I've done for it, whatever I never encouraged this reality, and I won't be jealous or frustrated for it, maybe a little deceived that it took so long.

A flower city must not be far from many sources of valuable history from father reality, protected as town and cultural cities which will eventually be bubbled for the life reality. Still, we'll prefer cultural cities and towns containing loads of history since it will give stronger roots to cultural entities. But I already explained the many reasons why the reality cannot take care of all history, so we'll leave it as it is unless the new culture decide to incorporate it in its history, nothing wrong with pilgrimage and tourism developments, just remove the skeletons.

To start the reality, we must have the basis functioning, and my opinion is that it will be better done with a city that will represent it well, and eventually we'll create new ones as the reality expands. I will add that nobody will copy or use my city design or any inventions if it is not done as a goal to defend all the ideals I talked about. there are enough show-off cities, there are 3 times too many, go to Paris; my city is for another reality.

And get rid of your illusions, the city will be a monetary black hole for father reality a long time, the life reality is not a city, we're beginning by the end, the reality is not a success with the starting of the city. To start smiling, you got to at least get 60% of your means intake from the new reality in a panic, that's the absolute priority, and that won't be easy to do, particularly if we have a hard time getting territory, but then we can start saying there's something to it. Furthermore, you understand that this way of birthing absolutely involves a sufficiently strong father reality, 1/10 of what it is today would be the minimum, like North America, but I always prefer to see things globally.

I'll start by making a poor analogy to a painter, we'll say his reality is his drawing board; it's the attachment place where he will transfer his different skills to something real. We'll do the same for our reality, our drawing board will be the earth since I can't get people to live on a piece of paper and I can't take a rock, bring it somewhere, and start building a new reality as I don't have the liberty to displace a rock without paying someone for a permit (almost), but that's not the only reason; I need a plan. I have to do it with imagination, logic, sense and I must write a description of it so people can have somewhat of a basic idea from which they can extrapolate fully in more detail and complexity. With that, people can create the situation, if they want, that will make the project a reality.

That being said, let's start. A painter doesn't start his painting by a trait or a form, no, a writer doesn't start by a phrase or even a word, no; as is the case for anything that starts, it start by the lifting of the tool and the application of a point; the first contact to reality is always a point, no amount of thinking or babbling will start something in reality without applying a point. But maybe that's just me that developed a mania from starting everything from scratch from very miniminilistic things; what is a point to a planet? Do we really need a whole philosophy to explain that things start somewhere? Probably not but what is important is what we do, you can think all your life but it will be worth nothing (except for you) if you can't act upon it. Supposing you thought about it, which I did, you have to decide where the point will be. You can do it unconsciously fast but that may not be a good idea if what you want to do is very complex, you'll have to spend some amount of time and thinking, even working on reality (writing), deciding well, which involves thinking a lot, because we won't built anywhere there is space for people or profits to be made. There are many logical and spiritual laws upon which the reality will be built and one of these is no vast city covering. We'll even prefer cultural cities to make a little effort on that too, particularly on the concrete and roads aspect.

Our starting city must fulfill the goals and needs of the vision behind the new reality so it can't be an old city from father reality, particularly one of all those vast expanses of grey and brown inefficiency with a few nice buildings, I'll take the nice buildings and we'll keep the best spread vision, apartment buildings will take another meaning. So, that's how we'll start our reality, by planting a point that show we are in charge of ourselves and while still being true to the fundamentals that drive us and life. That's why it won't be a jungle of trees; we are not elves, it won't be a mess with an artistic movement, or an array of boxes with a marvel, or a Christmas trees, or a rainbow (no I don't have a problem with rainbows, I like rainbows, I think we'd need to invent them if they didn't exist, it's part of the beautiful perfection of everything that we should respect...) , no, it won't be any of this, it will be more evident geometry to signify confluence and all kind, that city will show our far vision; it will show a star, it will show a galaxy, it will show the start, it will show expansion, it will show movement, and it will show how strongly connected to life we are by rooting ourselves deep in the earth while expanding our artistic capabilities.

This first city is the extension of our specific dream human terrain, like the forest is the specific terrain of wild life. So we won't take as an example the most "chaotic" greenery of nature, we will take the most ordered and symmetric one, the most beautiful one too, and that is a flower (terrain). Our city will be like a flower, and when you'll look from far away up the sky, that's what you'll see; a beautiful flower on the head of mother earth, still little though, but gigantic in all kind of ways and meanings, a human flower, one that represent the culmination of all its work. It's presence implies that we are looking at the stars, were the most beautiful flowers exist; galaxies. Things in our city will be done with symmetry, we won't throw interesting things on an ugly urban expanse full of trees for a cute or near nature effect, and there will be no competition of the first "marvel" of the world in our city, it will be the marvel of humanity, a flower to life, from us, human things.

So instead of Las Vegas that was made to entertain and satisfy ego gods and get their "lovers" dreaming, our city will be the starting point of a self-control philosophy where humble people are better appreciated, without efforts by the simple way the reality works; don't you think their life will be harder for it, humble people of understanding are the best, I just decided that, and self-inflated people who understand nothing are the worst, it makes sense. Like Las Vegas, we'll suppose people will want to put an unbelievable amount of means to bring it to reality, and after sink all their economies taking a bet it will work out...

I mean, if you want to counter the argument that such a thing is too expensive to build while you find all the necessary money and workforce to build fabulous projects like the world (island world) and Las Vegas. The reasons are, as always, to satisfy every wish profiting gods may have like Las Vegas tries to do, so it is understandable that housing many millions "ordinary" people in comfort, security in a beautiful futuristic city is not interesting to them.

You could see the biggest most recent project of the rich as a reflection of their ideal; the island world is a reflection of a god view of possessing and manipulating the world, their dream, so their association is the world, possession, luxury, closed to dirty inferiors who "gave" them everything, even the world.

My project is a reflection of my ideal of love and principles of life, so I make a flower showing these associations, but if we stick to construction ability, they are excellent example as to how things should be done, like many structural wonders reflect as skill, and so we'll want those people in it, associated and not divided and competing.

Even if it will be hard to successfully give birth to another reality in an overly stressed environment without making a miscarriage, we have to spring from the parenthood we have, whatever father only think of profiting, whatever mother is hard to understand. What's sure is that you are better not give birth in a chaotic, anarchist craziness of rampaging violence; the ideal is a protected place with a safe future, you start with a mental code, then a written one, then a planned one, then you can plant a point, then expand from that.

It is my opinion that things are at high risk of going bad, one way or another, or in many ways, one after the other, or all together, let's dance! So I take an approach of development that has some hope of success whatever the situation, because not having the necessary structures available to help us will set us back to paper and pen, hundreds of years to get back current potential, with an infinitively smaller chance of success; you won't start with hundreds of thousand people in a high tech city and computer environment with super communication and transportation, you'll start as a village of a thousand people without toilet paper and adequate entertainment, even if that's just radio.

If I could trust people not to completely lose it, or if I could trust this reality infrastructures not to cause environmental cataclysms, or if I could trust food logistics not to fail and cause famines, then yes, purposeful destruction could be a boost to the reality by limiting present reality, or slowing it. But the thing is, the heart must be there, we're not cheating, we can't accept the problems of father reality, do I have to repeat why? We'll even discriminatorily select from the people who have as a goal to be ideal citizens, so why do you fight? Why are you destroying? It's super critical important, everything starts right there, the reasons, it's dangerous for good people to bypass reason for pity, worse when it's bullshit philanthropy...

I give around 100 years the way things are going before potential is lost, humanity finally condemned to earth until its end, around that point a new reality will be a worthless dream from self-condemnation. Don't reach the end (no far future potential) before doing something, control the process to keep possibilities open. If father reality dies, or if we eliminate the possibility to spread on other planets, all life as we know it may not have a reason to exist anymore, except for self-existence. Life is dependent from a humanity with far future potential, and if we don't change our priorities to permit that, then this reality will have to be limited or stopped with knives, literally, and not in 100 years, in 100 years we'll stumble on the line just before the precipice, it will be too late, but the fall can last long, and you can kind of glide or grab at others falling and try to survive on their backs. You can carry on, prove me wrong, just because you're making a fixation, invent another Christianity to prove the contrary, go to 200 years to laugh at me, your reality is still shitty. Just adding that. I have no faith in no leadership on this planet, and presently this reality it is acting exactly like a sick animal, in absolute denial of its human difficulties, it is pushing everything to look healthy until it will be too sick to birth another way, or even help.

We will start with a city built to satisfy a maximum number of consciousness goals.

For now, we have better things to do than wasting efficiency and time in bitching about. I was going to make a kind of catchy phrase with climate change on that, but just "bitching about" works too. I may sound harsh but we don't have 100 years to get things rolling and it may already be too late so we won't jam ourselves in self-pity games. We'll have a better idea of the schema of our development when the simulation will be advanced, but don't be surprised if we start a bit radically, because while I scratch my ass waiting to get my stuff published, time is passing, time that is of the essence, playing against us, the more time passes, until you have 100 years of climate babbling without a vision...

The more profound and pressing the needed changes, the more radically inefficiency problems must be treated I could say, drastic actions are often proportional to needed changes and speed requirements, even if it makes people unhappy. Still, it doesn't mean it is the best option for a situation, but waiting eternally until the earth is a dead rock is not a good option either, even if it is for lazy people of entropy... Evidently, we can manage slowdowns and handicaps, but it is my opinion that time is the highest priority, while this reality wastes it aplenty...

For now I decide, the initial spark and philosophy, the ideals, the vision, always comes from a single person, it is my project in a sense, and it won't work if everybody decide to change things toward their own priorities, or worse the basic philosophy behind it... One thing's for sure, we have no time to play with or study dangerous elements; we'll birth our own problems once the reality is fully built and functional. Oh, and we should not omit (can be a tool of manipulation) compensating factors, that's part of being frank, you got to motivate your troops, but they must remain realist, so if you want to be fair with them you got to warn of possible pitfalls, and here it would be to underestimate entertainment because we think we're a serious reality, be careful with that, it's a trap, and I categorically refuse to make stern reality. We're not babies, but some entertainment and wellbeing in equilibrium increases efficiency or, at the minimum, puts it on the neutral line so we won't discourage it if we're realist with it too, with quality proportional to the number of people who can appreciate it, since it becomes an inefficiency problem, or counterproductive, when it is exaggerated, completely insane when people can't even live decently while the rich are partying in the castle... Present it pushed like the ultimate priority, without a notion of equilibrium, like we're victorious or something, while distributing philanthropy like tears in a perfume bottle.

We will consider this city as the center, the heart of the hybridizing of life, matter and consciousness and more. It will be a place where we'll find the tools of consciousness creativity to forge the new reality on earth, it will be the base, the starting point from which everything else will grow; the heart. You won't come to this city only to find work, to contribute to the physical working of it all, yes there will be a lot of work to do, but we'll want people who will come to create or associate creativity too, get it judged, and then get help to build or implement it in the reality. For now, we must consciously build a place for a maximum number of independent consciousness healthy cells living close together and having easy access to everything they need while being healthy and basically happy.

Before planting our point we'll think terrain. First is transportation, not inside the city just yet but outside. The most efficient and environmentally friendly mass transportation is ships, trains and planes to some extent too. Ships and trains are the best all round so we'll try to give them priority, since they pollute less, or they have less of an environment impact. Ships have access to the whole costal world and are the least expensive means of transportation while they can carry big loads, the exception to this are luxury ships and yachts that are too expensive and pollute like crazy, they're like marvels, we can't pay for that, at least for a long time, so if we stumble on one it will be stashed in a hangar or recycled, or used depending on running costs. I could take one as a super hero or something, but no, unless there's some kind of public supplication involved, then yes, finally, that I'm too old...

From our city to the world our structure of transportation will grow mainly from ships and train tracks, but don't worry; airports and highways will exist, even if they will be more limited. Planes are very important not a pollution problem (you must always see it versus distance, quantity of passengers, and iron aluminum fuel (less cars, moving parts) and asphalt and concrete...), with one exception; luxury planes, again. Luxury transportation is incredibly polluting and costly in resources, you got to maintain them and they are very limited in the positive they bring. It doesn't mean destruction or complete elimination of production, at some point we apply the same kind of philosophy as with the military; we will eventually have to be capable of producing some very limited quantity, and I mean beautiful luxury transportation, but these things are the last of our priorities for now. I with its different play of priorities, but they will be inaccessible to us for a long time, even if we must still value that work.

We must take every facets of pollution into consideration, it can mean millions more people enjoying life. Luxury pollutes at the ton and is a limitation to life. Everything is a question of priorities too, do we want a few rich people that pollute like there is no tomorrow or do we want more people less rich that pollute less and act better? The question is already answered and you understand that we won't carry people everywhere by copters, but most planes are not that bad to the environment versus the loads or number people they carry, furthermore, they need less asphalt, don't cut forests as much and go faster.

When we build big highways they will pass through tunnels or bridge over streams every chance to let life pass over or under, but there is already far too much asphalt, we'll have to recycle lots of it; there is no life under asphalt, and all that asphalt coating heats up the planet. We'll still want quality roads though, because one way or the other the investment is worth it, low quality roads need constant repairs, they are uglier and break more car parts. Furthermore, better roads will permit the speed limit to be upgraded to 10-20 more km/h on highways, but we don't want to ruin ourselves with too many cameras and light effects; highways can be automated to some extent, but it can be incredibly expensive to sustain too, we will mainly update already existing roads with sufficient traffic to go at 200, but we'll roll at around 100 on them and we'll remove a lot very low circulation asphalt.

If adequate alternatives to petroleum cannot be developed before the reality starts, then cars will be made smaller and won't go over 120 km/h; engines will be weak, no big acceleration. Small trail vehicles and Ski-Doo, will be reduced in speed or power for less emissions too, and not much plane travel either. The only temporary exception will be some heavy machinery, which we will still want co2 optimized preferably. So any industry will have to produce low co2 emission vehicles if we are to , but I think present reality will come to that point itself, the problem is population and optimized industries that make it so there are twice too many. Let's say we consume 1/3 the cars at the top of an exponential line with half the population, no old cars, with a little better tech, and that's it. The problem is mostly trucks, but again with the same kind of formula with the difference that we'll make an effort to continue development of train tracks to 100 years of trucking for an industry is worth a train track extention, but we'll do far better on that aspect, we'll want any bubble that last that long to be connected too.

Petroleum industrials who will want to contribute will shut down all their doubtful or rusted oil platforms and tankers, and they'll reveal, the head on the log, all their secrets, including technologies they may have bought and condemned to protect their "competitive" market; that will apply to all car industrials too and everybody. That will be done at the same time as everything else, those 10 years where everything will be prepared and be made ready to start the life reality. So within that time, we'll have hydrogen cars ready for serious production if they are the solution, and if they are not possible, then we may go for electricity with accumulators that can recharge fast and that last a minimum lifetime of 15 years under heavy use and I'm sure it can be done.

We did something like that in the 80's or before, and we'd be proud planetary leaders in this presently, a cultural strength which would fill our spirit, but the greatest minds often have lacks elsewhere, no time to grow a second profiting mind, can't have everything, and vampires are flying all around... Quebeckers got the greatest imagination, and it is often wasted by profiteers, or worst, ridiculed in entertainment by some other "races", and next you'll ask yourself why we're that depressive whatever the humorist, psy and pills overload. And me? What would have been done with my imagination if I had fallen under the will of some Montreal firm of something? I'll let you guess, but you can bet I'm not hidden for nothing, and what will my people gain out of it? I'll let you guess that one too. My work, in a sense, can be seen as a protestation against the destruction of the Quebecker spirit, all people's spirit, by manipulators and profiteers. For now, I'll say it's at a petroleum industry that stole the plans since it is a question of power, but it could be Hydro Quebec too, they may have sold the technology to ford motors Canada if they couldn't find a way to profit fully from it; it would have required vast amount of power and infrastructures, trillions in investments, and they'd probably end-up not capable of billing well because cars are independent devices not connected to the system; even if you plant a counter, such a thing can easily be shorted, unless you got a lazer satellite that explodes any car it can't detect. Evidently, that was a long time ago, today you could do it with cell towers; zap peoples brains I mean...

So, the probable true reason why we won't have powerful electric cars is because this reality of competitive profiteers is inadequate, it will only produce cars with power system that can bring big money to some profiteer. But we don't have this problem in our reality because power is a reality (people) thing. So the question is a goal question, or ideal question, and for us the top priority is not profiting for sure, we won't heat up the planet to life extinction to fill the pockets of profiteers.

We want to reduce Co2, even if we are in a glaciation epoch they say, what would it be without the glaciation epoch? And what will it be when it will end? And do you know how long it will last? But we're supposed to be in a super volcanic epoch they say too, among the many epoch going on these days... We somewhat know how it works; we can quickly raise planetary temperature with it within 50 years, and when we have heathen the place enough, it take thousands of years to go back to normality, and that is only if we cut emissions totally. So one way or the other we must lower Co2 drastically, but even if we stop it totally today, we'll still be under its momentum for a thousand years, but if along the way the glaciation gains a tangent, then we increase Co2; that's the logic if we are to minimally trust scientists...And you do that by burning stuff, to keep the cold at bay, you still need the sun though...But I'm just fooling around. It's just that there are as many examples of far sight as there arte of short sight, that was in fact a mirage don't ignore far away and it is not worth thinking about it, like year 2000 was nothing until a year before it, when media people awakened...

For now, the situation looks catastrophic, glaciation my ass, the North Pole is about to melt, and unless something very abnormal happens, in 2050 it will be hell on earth, not paradise earth. They lie to people, probably to protect our fragile mind from melting, so I should add a reminder that for people to use their judgment well they need truth, not be protected from the truth, just educating around...The order of the day is to lower greenhouse gases now and dramatically, it is even a bet that mother earth can tolerate a quick few years melting while not entering a violent process, which would result in a terrible battle to bring things back under control. We must act or we will be in tremendous troubles from a messed-up environment that will wreak havoc everywhere (unless gods start influencing life systems or something...)

Understanding that war is not an option. Then how will you do that? Destroy cars? It will lead to war, ah-ah! And the industry will happily profit from the occasion to produce more and get richer. Destroy oil rigs? Are you insane! You got to be very careful with that, in fact, a lot of ocean platform should be immediately disconnected, industrials seeking profits cannot be trusted, what would you do with 5 platforms pissing brute for years? How many platforms are there? I bet there are many of them ready to pop off their slots right now, failsafe barley functional while they're partying around, made by truncating the extremes of probabilities, works for 95% of the scenarios as brand new, and too much of an investment to think combos could happens; it only takes a few tsunamis, or a chain of medium ones, to change the color of the whole planet. We should make a kind of scuba cosmonaut independent team that go watch secretly these things, sneaking around the bottom of oceans...

The same for many barley holding together green painted to cover the rust tankers that are forever still good enough to run one more year, a bad luck weeklong battering of good waves and let's see, while only one catastrophe prevented is worth a part of the fleet, sometime I think they like to take risks...With the whole planet... I can't call that intelligence sorry, in fact we should redefine intelligence to exclude these guys, it's a matter of good and evil isn't it? Give me the money, and go strip back all the "escorts" you enriched, or follow the track of all the people you made the life of better with it, with that I'll pay people to make good stuff and replace your floating time bombs because you won't do it (? Yeah). At the worst we'll do with less fuel for a while, don't think electric performing cars can't be made, your head tumble if we succeed; big losses in profiting ahead, so you better lead. And you can have oily collusion sex with car industrials all you want, whatever the saintly mask you wear someday it won't work anymore; too many secrets to hide, so much evil it sip into sight whatever the image, and you can't forever control technology, even if you like to hide and condemn what is a risk to your business, technology advances one way or the other.

Hell on earth is minimally an opportunity to try doing good, that's what I'm seizing, but I was talking about controlling the planetary environment, environment which includes soil pollution that is becoming very thick too, it will become as much a problem as greenhouse gases. Then there is genetic production too, and petroleum chemical under product infestation too. And ocean plastic and fertilizer overload too. And yes we can deal with all that, if we're strong enough about it, but we'll have to learn to trust scientists a lot more if we are to react adequately, something is wrong somewhere if the data has been there for 50 years, and this is super grave because 50 years is the time it take to create the situation for a planetary self (life systems) readjustment (or step in a process, or key unlocking), and 50 years is the time it take a comfortable industry to start getting old or careless or more blatant with risk by always optimizing their budget for more profits, to finally and succumb to a bad luck scenario. So people readjust while the planet readjust in another direction, while you're readjust another crappy situation, while the planet passes a step where everything change, and now you're desynching everything for the final hell. And in the situation we are in now, I say we need a big readjustment on many aspects to prevent grave incomings, just throttling down for a while would be of great help. So, that should replace my vision of environmental recalibration (co2 an ice age thing) that was more of a joke than anything else, it's just to conclude that the science of planetary environmental change is as complicated as life itself, and when you have an ideal, you keep it all cost, and studying the environment is the first science, as change develop through time in all its interrelations, if you don't want the only life left to do its things in bunkers.

We'll have clean power as a priority and no profiteers and their lobbying gangs around to manipulate us to their vision of things. We'll save electricity by our city design strategy and in turn replace fuel with electricity as much as we can. As for calculating energy cost of a running car, distance can be used to deduct it, since our monetary system is file based, and everybody can be connected anywhere. People can even have a little "loose", meaning the reality can pay a slab of basic transportation power. As for having sufficient power, there are many ways we can get loads without polluting with uranium or coal; this planet is moving in all kind of ways. Do I need to make an enumeration of possibilities? And this power replaces a lot of petroleum industries, don't forget that, invest those credits on "clean" (relatively) electricity.

Evidently, there is a basis for transportation available to everybody, if you think our people will be condemned on a spot you're mistaken, they'll travel more, and they won't be stressed for an effective mean of transportation. A lot of people will still have cars, but their usefulness will be lower, you'll far more easily be able to pass your life without one. We'll do things to move people quickly and efficiently a long distance while not using too much energy.

Trains will be the transport of choice, we'll keep already existing and useful infrastructure of transport as much as possible, but most bubble will have to be connected by train tracks, they will be fast but no exaggeration, no high speed trains, enjoy the décor, that way it will be possible to make many stops along the way without endless braking, and costly in energy continual acceleration, those trains are not only to carry people, they carry baggage and bicycles. If we can we'll make wagons larger with bigger doors, both sides quickly opening up while providing a sliding pneumatic sloped gangways able to lead to the ground level as well as station level, and quick is quick, it must be set as soon as the door opens, it replaces stairs, it works for handicapped people and it makes it easier for people carrying luggage on wheels. As for bicycles, they can be hanged on the sides, a station supervisor or camera system give green light. Everything will be made for quick load unload of around 10 wagons at a time, they will be made with all kind of possible wagons attachment, some more specific to time of day, like more luxury paying ones. Even speed can be specific to time of the day, and a day is 24h. Those trains are adjustable things, you modify them to make them appropriate to the will of the people, and the basis is free and has absolute priority, so no waste of time meddling with tickets or ID, and everything will be computerized.

The reality will be made with bikes in mind so there won't be many accidents; cars will have their roads, bikes will have their own too, minimally embarking on each other (I personally don't like bicycles, those damn seats are all a pain in the ass, I prefer walking, and yes I know I could adapt my ass, reinforce it with time, make it stronger, but no thanks, I have enough things to do as it is).

For our initial city, we must start near deep water with an access to ocean. Coastal ocean waters are not the best these days, since the planet is a bit destabilized, in part because its vast coastal cities dump their slightly filtered wastes in the ocean (just look at the color of the water where it exit, and drink a good cup if you dare! And more particles in water change the way the ocean works, the earth was made from many steps to reach an ideal of stability, so probably any global change we make will destabilize the environment one way or the other, and that include polluting the water, among the many aspects of our impact on the environment I talked about earlier.).

And now that we're trying to make the lake of fire thing, water is expanding, rising sea levels and we'll add that to melting ice while not forgetting that water is life; you don't know if it is not under a cycle where the earth is not "breathing" some. So we'll be better with an emplacement many meters above current sea levels, it will help in keeping the basement dry too. Protected from cataclysm, we don't do this in Haiti, while keeping in mind that heat evaporates water and will make climate quite a messed-up thing. So, to spare some extraordinary protective structuring, we won't choose a direct coastal spot; it must be deep enough inland on a somewhat high plateau for final protection from sudden rises of waters or steady ones for that matter, while being careful not to choose a place where winds often get very strong, a week long -60 blizzard is a very scary thing, so winds will have to be studied.

A good size plateau will give other benefits, because we'll still prefer good wind to clear our smells and oxygenate the place, a downward heat evacuating effect, and an impressive sight too. The highways getting there will have a long slope to give back some energy used to climb to the city. Our water intake will use the gravity potential of the city to its maximum too, like exiting our used waters through a multitude of stepped basins, naturally filtering and oxygenating it while producing electricity; maybe that's too idealist, but wastes will have to be separated and directed to vast biogas complex associated to agricultural and animal raising complexes, something like that, many things are possible, what I know is that animal and human wastes have no reasons to pollute water or make mountains. The place must be in a tempered stable zone with nearby vast expanses of forest for fresh air and waters, and it is better if it is riding the back of tectonic plates.

We must minimize the chances of such a bad-trip surprise as a .9 earthquake a tsunami, a supposedly dead volcano or a king size tornado etc (yeah, such a bad-trip as when getting your spaceship hit by an asteroid while you're at the helm, that got to have anybody's heart pounding in terror, it's not like it's like in the movies...), but we must resist a lot; we're not making flimsy city. It is important because it is our heart and any such event could fail the birthing of the new reality, and we may have only one chance at doing it, so we'll try to do things right; if that city stands 1000 years it will be a fantastic success but we'll make things so it can outlast the pyramid tombs with its death relations, we glorify life over here... So, greenery, some small mountains, good seasons, that's what we want to see where we'll plant our point. There are other important things I'm forgetting so this is, as always, the basic kind of place we want while taking into consideration that the next hundred years will see an increase in cataclysmic activity, our attitudes may even cause an increase in earthquake and volcano activity too, even if some expert will say it is normal since the earth has already seen high volcanic activity in the past, this guy forever fails to see the earth as a living entity, let him bite the dust... And I'm not talking about life system's involvement in that, the situation is environmental action reaction; life systems will hold thing together as long as we have potential.

So coastal cities that were made without life or the environment in mind will cost fantastic amounts of means (including people) both to protect from being hit by furious waters and earthquakes, and never underestimate wind power; it's the sand paper of earth. We took the habit of planting a city everywhere we found a beach, we don't care about elements, we like to exploit and spend energy razing forests and building stuff everywhere while supposing that like infinite resources, like infinite stability of climate. We like to believe we're supposed to live the same sunny day to infinity too, no, I'm exaggerating, we'd prefer to believe everybody should have a climate remote control, so we could zap some or send them flying somewhere (I wonder who), but the most ego people will be masters of the controls, to keep on profiting...

Too many cities developed from wrong reasons, what can I say? Or without much foresight, at the worst possible places, and they are guaranteed to kill tons of people in the future, even cause environmental cataclysms worsening everything, and maybe that's the only way we'll have the opportunity to use the terrain differently, as wastelands, we buldoser, recycle and build higher, or we do some life artistry work, like keeping minimal dirt roads circulation capacity through one and overload it with trees and all kind of greenery. 50 years after abandon they'd be thriving with life, after around 100 years some small life never seen on earth may appear, and in 1000 years, there may even be new species as big as rats, the place becoming a playgrounds for people, with all kind of corners to explore, a camper's, scientist's and hunter's dreams, jungles of life, "natural" marvels, we could invest some reasonable credits to make a few, nothing too ordered, just some emphasis, wild life will discover a new kind of space in these cities; some are bigger than national parks you know...

Anyway, a lot of places are already in heavy investments protecting from erosion, I say you're better adding still more rocks, because whatever the environmental hell we're at risk plunging in, it will probably result in increased wind and wave activity too. Furthermore, if I take in consideration the possibility that mother earth breathes air and water, then we may have built civilization at the bottom of a lake, we could get ourselves regurgitated a lot of crap here, too, talking extrapolated weird visions... Any place in our reality that is at regular risk of cataclysmic activity will be left to wild life preferably, maybe some temporary activities, or camps or small chalets, or very basic sustenance of very few people. If you want to build a small nature friendly place and live there at your own risk, no problems, besides, you can take an insurance, but you're always under fundamental reality laws, you know how things are, wild life is everything outside bubbles, you don't build properties with homes there.

So, such dangerous places where we can predict with almost certainty that a cataclysm will happens in the next 100 years will have to be evacuated or severely limited in development if they are to become part of our reality, a person with eyes can look at cataclysmic activity history to interdict these places, for a better reason than to build a military base. At least no cultural cities or flower cities should exist there, maybe small bubbles running some worthy industries and exporting stuff, whatever that is, and that can be to grow experimental forests which may bring us a positive facet, like some wood or some fruits. We'll try to get forests to grow in dangerous places too, we need to give back forests to this earth and these places are ideal to experiment that, but we won't tire ourselves with shows of people crying over their accepted misery situation that's just a never ending continuation of steps and turns and twists, we could be embarked in a real weird sick game of suffering here, one that has genocide as an equivalent, if it was not for the stupidity involved, as we collimating every crack of the earth with people. I knew someone who collected dated things coming from every cataclysm such a place lived through, that's how pathetic it's becoming. Every few years the news crackpots go completely nuts over accepted cataclysmic misery, like they can predict it too, and are prepared for the most fantastic coverage when it happens; the competition for the best vampires of sufferings is open, writers, singers, politicians, everybody with a manipulation skill tries to profit, the money raising cataclysmic industry running full speed with live shows of birthing in debris, insensitive people going there to prove they can cry, with every country embarking in a competition of image, big countries using military personnel with their flags everywhere that have nothing to do there making a big show-off of how sensitive they are to human life and misery while representatives of that place in every country cry as to how generous we are while they fill their pockets. A year later the whole thing is forgotten, it was a show, even if people are still in grave misery, you'll be lucky if there's a single camera crew there. And do you think the rich and powerful take their money until they're almost poor to help disaster people? (they don't with me at least...) You know that's not the case, whatever the philanthropy that they'd sacrifice their life to save a child, it is your money they're distributing btw, they'll come in limousines paid by you too, to make speeches that you're not making enough efforts, and they're done with responsibility through image; everybody is so human all of a sudden. No, but it does look like that, and they are so harassing when it happens that I feel bad for not sending them my governmental money. More money is spent showing-off, playing misery tourist and manipulating emotions than truly helping. As for the victims, I don't want to care about them anymore because they are condemned to the same predictable situation in a loop. I'm ready to help bad luck but predictability is no bad luck, predictability means the capacity to prevent catastrophes. Don't be another expensive inefficiency in the fantastic quantity of this reality, not being able to sustain the weight of the necessary quality, in the best of scenario, some do manage quite well in fact, but in the worst the place will only be built all over again low quality to await the next tsunami or earthquake or hurricane while the rich of the place hardly ever open their pockets. Sorry for my lack of compassion, I can find a thousand places and people in this reality where I can spend my whole life doing compassion, but the last place you'll find it is where misery is systematic, where people never or can't learn from their mistakes.

Now, I see you coming saying people can live where they want which is bullshit. You mostly live where you are pressured to live, or where you see a place for expansion of your family, but you mostly live anywhere some rich people or gangs see profit in having a population on exponential growth there. Nationalism is supposed to help you stay around the place of your birth too.

This city will be built to last so there will be a lot of structural building blocks to study, I suppose concrete will be important but I'll always prefer steel and aluminum. Buildings will be built to last evidently, include residential buildings, which will have to be pretty. All this concentration will permit a more efficient transportation system, a reduction in unwanted industrial needs and transportation cost and pollution, and space, and power. It permits an increase in our efficiency in many areas, while not being intertwined in roads and highways, and it will permit more people living; we can have as much population as long as the desired stability of climate exists, and life thrives (not just us). Half of today's population is a safe bet to start, particularly with the needs of the basis, but that may increase with time, depending upon the will and ways of people too.

So how does around 10 million people live in comfort and happiness in a condensed city (won't be good if people live in discomfort and depression...), one that represent all kind of ideals, from an environmental bunker to a spaceship to a mark of appreciation of life and love and fairness. The city flower form is drawn from roads, these roads lines are made of basic forms associated to principles and meanings added to create the lines of the flower (fig 2-3 link), like a few cities in part did. That's the basic form you'll see at night from roads lighting, a flower made of a lighted outline. The next form is the building height which will go from garden-trees level to almost high rise before going back down grass level from one petal to the other. There are many reasons to this, air circulation, visual effect, and most people will have an easy access to a place where they can see a vast space of greenery, trees, gardens, and play area. Next is the terrain itself which, at the last petal and leafs step will be more adapted to terrain features giving the flower a "wave" effect. The flower is about 15 kilometers big, and under it is the super 9 stories underground complex of 7 kilometers big dimension with a supplementary 9 stories high basement under it for city amenities which is connected through a tunnel system to city external development bubbles. You can see the whole as the seed-bulb-root of the flower.

The city main lighting intensity will be on main roads forms, made regular and the light poles will be easily mounted or switched for pyrotechnic devices or intensive coloration mounted tops. Think cute but not extravagant for normal day to day activities; you can do better than a white ball on a grey pole, but rose orange poles may be traumatic, I'd say to go appropriate to city parts tones changes, but keep the flower city spirit. Some kind of green that don't become bizarre, grey, blue, brown, color and form change proportional to distance from city center, city features like specific roads may have different styles and tones too. The poles may be twisted or textured and looking like plants, but that may be a difficult design to be made successfully adequate. Yet, if the design is successful it will add to the signification and spirit of the city, you may even push the envelope by designing steel or aluminum plants with different flower tops for different facets of the city, all kind of design sets, and the "plants" may be arranged for "on the spot" diversity of forms.

Building designs will be encouraged to take the spirit of the city too, the underground support or design may not be adequate for highest buildings, but half word trade is good for the middle (highest) tracks of development. The zoning is made for medium to high with some outlines of lower spacious buildings that mainly lead to the gardens, but if the underground structure can be made to support more while being worth it in living space, then going for higher potential is better, the only limitation to height in the middle tracks of architectural development is the weight, and swinging buildings got a variable weight. So height is not the main factor, weight is, and since the city is designed to somewhat reduce wind on tall buildings, with good expertise and tech, lighter buildings could be made, or made to diffuse downward force.

A cultural society must design its buildings of proportional height to the ones around it (other cultures), and all buildings must have wind and solar devices slots included in the designs. There won't be telephone poles, no dishes either, instead, there will be wind devices and solar panels, so we're as well try to ease their implantatiomn, efficient, bnut still nice to th eyes. People renting apartment in outside buildings are guaranteed to work over the basis, so those apartments are more luxurious, but you still got to take space into consideration, no infinite money philosophy here, no infinite space philosophy either.

As for roads, you can make straight roads faster while curving ones slower, but I wouldn't decide that too fast, I'd say 70 km/h for the whole city could do the job, that way you'd be rid of batch of warning signs. If it's not expensive or doesn't take too much space, then those roads can be made race capable under a few forms too, with subtle circulation light to dynamically change circulation flow as races advance because there won't be much circulation lights in the city, it goes with the design. Speed limits can be variable in function of time of day if it works with people, all the way to an uncontrolled 2 hours of traffic at night, in non-residential areas, like between 2 am and 4 am the police can't issue speed contravention, even for drunk driving or racing. I'm' not sure it's a good idea, but the thick of the night is supposed for responsible people who want to be crazy a little, without too much noise, to me, so maybe responsible adult for us would mean people around 24 who actually think they are responsible adults...The police still intervening locally during emergencies (grave accident, and no need to exaggerate the space needed to apply investigation measures, cars shouldn't be slowed down for too long, but you still let them look at the accident site, just no traffic jam.). For benign accidents you just prepare the terrain for when comes 4 o'clock, the 2 hours window of calm before the sun comes fully up. Evidently, you wouldn't have that everywhere, mainly industrial zone and big roads, I definitively wouldn't want a bunch of Harley speeders to pass right in front of my bedroom at 3 o'clock... (fig 4 link).

That was the basic over ground view. For the underground, every must have access to an apartment, a somewhat spacious and modifiable 31/2 (3 spaces and a bathroom) or bigger depending if you want to live two or more in the same apartment or if you want to pay a surplus for a bigger one. The different apartments and associated life amenities will be contained within a 9 plus 9 stories deep, seven kilometers expanse, simple, ultra-efficient, and time resistant underground high tech complex. 6 to 9 million people will be able to live there, while 6 to 9 million will live over ground. Simply said, it mean I separated things 50/50, there is ample space for people living from the basis, and there is ample space for people who are doing more to pay for more expensive lodging. The design I'll make is 12 stories underground, that's more than 9 million, but nothing wrong with some overhead, like more spacious apartments, or larger corridors, for instance. If a serious expertise calculation end-up saying the city would be better with 5 million underground and 8 millions overground then will adjust things.

The way to see the underground is as concentric circles, a circle is a corridor, a circle is aligned with apartments, another circle is a servicing track, then another apartment circle, then back to a corridor circle and so on. The apartments themselves have 2 side walls which can make them bigger or smaller, but the goal is not to give a vast apartment to people; it is to give them an acceptably comfortable apartment.

The basis apartment space calculation for one person can look like 4 meters large by 9 meters long (always 9 meters long) for 36 square meters. To that you add a little more than 2 meters of corridor and a little less than one meter of service for an added 3 meters over the 9 meters for 4x12 giving 48 square meters. Evidently, these are approximate measures and 36 M2 is a small apartment, it can be made bigger, like 5x12, but what you must understand is that it will have a very big effect at city scale, maybe losing half or more million people living there, but you know what the goals are, these are free apartments; are you currently paying for lodging? Free hassle free all life long, but the money you currently pay for lodging will get you what you currently have, exterior with windows and all, probably far better. The 3 1/2 have no dishwasher or laundry spot, they are for one person, 2 people will see a lot of each other in there, even if they can live in one if they're very habile at love. (fig 15).

A 4 1/2 is 7x9 M (63 M2) with both a laundry and dishwasher spot, they are meant as a basis for couples in mind, 2 people are supposed to live in them as a priority, but a single person can if he pays a surplus. When a couple takes one as a basis, they both got an adequate increase in other basis categories of spending. A 5 1/2 is 8x9 M (72 M2), and is meant for couples with a children.

Interior design is very variable, even funky if you want, front door preferably reaches the ceiling and slip right in. Inside walls are clip mounted; you place the walls where you want. There are a few ways to hold them in place, specific glue mainly, and you can add design wooden boards. All kind of walls are made with all kind of door frames, they are meant to be clipped together and some have inserted doors, but nothing is cheaply made. Once the interior form is given, plaster can be used over the wall intersections to make them disappear. Upon moving you can have a complete wall installation, you design your interior and the city delivers, but you deal with decoration or any replacement thereafter. Now, what is used as glue or paint on the walls is not scrap, and they are non-polluting products that can be removed without much difficulty. Those walls can be made of 2x4 if no other option is found, but I would prefer interchangeable walls made of anything that is sturdy and can tough a high pressure cleanup, maybe they could be made of plastic as an example, some kind that recycle easily, but you don't recycle them unless they're evidently damaged. Furthermore, they are not meant to plant nails on, they are city walls, not your possession. As for the paint you'll use on them, we'll produce quality paint we can easily remove, there will be any color or gloss as we can produce and you paint them however you want, but if the walls can't be cleaned free of paint easily, then you will simply do as you always did; add paint layers. As for planting nails in them, we can find ways to hang some weight on them without piercing them; they can be made with some magnetic function like a steel grille behind, or hanged from the top for the heavier stuff, there are a few options. Permanent stuff is planted on permanent walls between apartments which will be well soundproofed; the feeling that your neighbor is living in your place can be quite invading and frustrating, anyway, walls between apartments will be made of reinforced concrete or steel, so they will be sound proof by default. The floor is geometrically designed tiling, black, brown, grey, different designs and colors randomly distributed between apartments. They are applied directly on protected concrete or steel and you cannot change them, but you can put carpeting where you want over the tiling, but nothing glued. Evidently, there will be permanent positions to some things, like the kitchen, the bathroom, but those are still open at the start, they can be made bigger or smaller with the movable walls.

I mentioned aluminum and steel; I know concrete is the most economical way to make the underground complex, and the whole thing made out of steel sounds a bit insane, but I'll always prefer those materials when possible. They will make things last far longer, they are lighter or stronger or more flexible, and it is nearer the expertise we will need to make an interstellar vessel. This city is the thing, it interrelates so many possibilities that every vision must be given serious consideration, it is an environmental bunker meant to permit massive survival in any cataclysmic scenario, so forget doing things cheap.

The reality provides the basic equipment for living under the basis version, see it as what fit the 3 1/2, the oven and the fridge are the same for everybody in a 3 1/2 so they'll be permanent, couples will have more choices. You will be provided a basis budget once, maybe twice, in your life to choose equipment, that budget is exactly what it costs to have the basis version of stuff for the 3 1/2 and it is just to permit people diversity or the opportunity to buy a single more interesting item. This budget encompasses what it costs to have a normal bed, sofa, table and 2 chairs, a small bookcase and something else I forget, couples in a 4 1/2 get the same for each person, and an amount will be added for the difference between apartments size. Evidently, credits are credits, you can use that whole budget to buy a super bed and pay the rest with your own credits, but this budget is solely for furniture.

Don't forget that all I'm describing is the simplest view, as time passes and things get more complex, people will be more satisfied by the basis, and its diversity will increase, it all depends on what people want, they may make of the basis principle an almost total view, and it won't be a basis anymore, it would be stupid to be limited in good options because I called it the "basis", it can become everything as time passes. And nobody but people who will want to be of the life reality have a say on this city, the city is not the goal, the reality is. But yes, it's your choice to see the whole thing as a nest of ants stacked like sardines in underground coffins without windows, there will be other bubbles, this is for people who understand all the positive of their Alibaba cavern, and you're just a stair (a metro exit) away from an exceptional choice of environments, even wild life is just a walk away, so how will things develop after 2000 years of the life reality? What will be important to people of the future?

Those apartments are not meant for socialization, exactly the contrary, they are meant as a place for living peacefully out of it, if you want constant socialization and load of stuff, take the means to have it, the basis is the basis for a single person to live comfortably, or a couple or a small family; it is not meant to live in your place, you want an external apartment or a big house? You take the means to have one, you want socialization? You get out and get some, and nothing wrong if you invite a few friends, or make a small party, or even live many in a small apartment, what I mean is that they are not big places for partying, and socialization is not included in the basis, and that applies to old people; the reality won't provide socialization to your apartment at the ding of a bell. You'll have every tool to socialize, but if you think you'll need a socialization service when you'll be old, then you'll have to pay for it, or take an insurance, or create an institution full of psy at your service. That may be personal to me, but I don't like the idea that people are supposed to see socialization or listening to others as a "service", anyway, things will adjust with time.

The initial spark of life that will get the heart pumping life points will take place when everything is ready for around 1 million people, when the basis for lodging, amenities and service can cope with that many people. In the end, underground space will be made available for around 7 million people, a million spaces can be seen as circulation factor or ablative workforce stashing and launching or recuperation point in the first city.

Every cultural society bubble will have such living spaces, under or over ground, nothing done cheap, for around half its potential population. We'll prefer underground development for this space, but no humid basements. We can do these structures underground or overground, well studied, from the knowledge gained about the best social environment people can enjoy living in while close together, but still with a roomy intimate place to them, where they can feel tranquility. External mega structures can have their own internal basis commercial center wonder, and it could expand underground to the education system and hospital, security force, all just a "stair" away from the surface, but you'll need an emergency mode that closes all windows and get filtered air pumped in to qualify, 2 input of power too, and all.

This type of lodging will mostly be a random thing, even if a priority will be given to old or unlucky people and families who want to be nearer the surface, or a surplus in cost may be required of people wishing a more specific lodging location. The free underground selection process will randomly give 3 choices in a computer drawing of the appropriate to culture bubble underground complex part, you'll choose one, and people wanting to be close to each other, like family, will be taken into consideration in these options. I know that won't satisfy everybody but it is on the path of fairness, anyway, people can change that they want. Upon receiving your first apartment, you'll start a 5 years counter for a free move, if you take it, next free move will be in 6 years then 7 etc. If you don't take your free move after 5 years, then your next free move will be 4 years after, then 3 etc. You can always move if you pay for the whole process and a small surplus, and there is space available, but you'll reset your free move counter. These moves work anywhere there is a place available for your cultural society within the reality, we'll move you and a few boxes to your new place too, free, hassle free, evidently, more than that you'll have to pay, the same if you want to change culture. Just don't forget not to abuse, your goal shouldn't be to be as costly to the reality as possible, the contrary philosophy is better.

Free basis amenities and wattage quantity is provided. You can have one pet by person if you want, small ones you can easily take in your arms, but we won't pass a month looking for their master if they escape, so you better like each other and take care of them when you get them out. Along with that you'll have a responsibility associated to pets, choose them well, they are animals and they evolve, dogs and cats are closely related to human emotions from living their history alongside us, so think well of what you're doing, it is a 10 years or more contract you're taking, fail a few times and you won't have that liberty anymore. The central computer can know when someone buys pet food regularly, then you may receive a message which will ask details about your pet, and abandon, torture, losses, or euthanasia will be noted, you can hide bad treatment on your side and a small fine after 5 years may erase the data (to prevent too much troubles, pet accident themselves regularly too). Euthanasia will be a free home visit thing, and if wanted the person will do it, and you don't need to call them for little babies. And no kennel of horrors, people doing such things will lose citizenship. We'll want to develop quick call home care service for pets too, for sick pets as well as for people going away more than a few days, but no need for the care to last hours though.

The underground complex is heated and cooled in part through the Star-Door(tm) and whatever else effective deep ground phenomenon. Humidity and air circulation controlled, but the basis will provide you with the capacity to modify temperature by a few degrees, you will be able to heat or cool your place enough so that you can do nudism activities comfortably if you want, and that's not a trillion dollars away paranoia about electricity spending, it's just one or 2 degree away big difference in comfort, you can even set the basic whole city temperature from an A&D group.

The Star-Door is the city center, and it is the main output of air for the city underground; we cool or heat air to some level at the source to be comfortable in the whole complex, while people adjust to their preferences in their personal place. The air climatizing system will be a massive thing, it will have powerful compressors that may be used at the entry point of hot water tanks, you place the compressors in a dielectric oil basin, then cool the basin with coiled water pipes. And the same for the heat exchange radiators, those, instead of being air cooled, can be water cooled by being coiled around water pipes instead of aluminum fins, and when you don't need it you bypass the system with a straight pipe, for security too. This way of doing things can apply to any massive heat source within the city, like industrial heat sources. We can heat or water in many ways, spend tons of electricity, catch sun rays, but shouldn't we use already necessary heat sources? Even if it's just to prime the water a little before more serious energy expenditures, the water can gain a few degrees through many heat sources, all through isolated pipes, before getting to the heater, a few degrees at such a scale repay some of the wasted energy from heat sources. There will be millions of people using it, the pipes will always be hot, but they must be insulated and always top quality like you're building a fusion reactor, worse, an interstellar vessel! So no cheap wood.

I'm exaggerating, don't, this is still a bit experimental, maybe it will all end-up on the side in a sinkhole, so keep fusion reactor grade stuff for true interstellar vessels, we can do a lot with quality concrete here, but it's all a matter of faith too, this is just me, but maybe it's not just me, and maybe it's a lot of people, if tons of people embark you can make something fantastic in many aspects. We'll still need some options of air and temperature, and people will have to accept majority, we can simply set a normal temperature and strait circulation, then try a different scenario that pleases more people so what do we do? I chose more people pleased, whatever the scenario, unless something medically grave start happening. I say that because I can guess the preferred scenario won't be one where your ears continually pop on and off... But yeah, I wouldn't be scared to try weird things for whole months at a time to see how people like it, like an alternative effect from multi speed fans, going on alternatively through all the star corridor fans, with a change of tempo as the sun settle, as an example, or with overdrive moments, like a few minutes at midnight as a cheap way to force some dust out, or like in the summer at night to cool down the whole city. Talking dust, I should mention that I do thing supposing some kind of technology will keep the inside of our piping minimally clean. We have to think about that in advance since these technologies may need exact specifications to work correctly (like size of tubing if you want to make a kind of cleaning spider with wheels, or a turning or looping scrubber).

Apartments can have supplementary compressed air injection taken from a few tanks and medium distance piping, as a failsafe in case some dark cloud passes over. We don't exaggerate airflow in the city either, you'd be living at -30 if you didn't have limited airflow in your home, the goal is to give good air at the right temperature. You got to take everything into considerations concerning air, you don't want to ruin yourself filtering it but you got to go farther than usual since the city is an environmental bunker, it is as much made to live normally as it is meant to be the last place where a massive quantity of people will survive well in an end of the world event. It means we'll need a system that will permit different scenarios; we will need specialized filters, a city slowdown in breathing scenario too, and we'll want an emergency air injection system, stashing a few tanks of oxygen somewhere to permit a toxic cloud to pass over. That's why the city is made with upgrade potential in its "services" (air, comm, water, power, wastes) circulation; there is space to add a few pipes.

The goal is always health, you don't need air compressed pure to be healthy. Presently a lot homes and buildings have low air quality, and people don't notice, or much care, because they know it's a small trade-off; heat and health for a little pollution, the same with food, after a few days looking at an evil steak, whatever I'm a vegetablist, you can bet I'll eat it, and I'll live longer for it. When people get headaches or wake up in a bad mood, or raise like zombies, you may have an air quality problem, like eating raw bad steak. But in our city things won't be like that, today's science is totally able to deduct these things. One thing's for sure, we don't want people to make a collective paranoia over bad air quality, what is the name of the syndrome where people have illusionary pains? Or the other one where people continually complain for nothing? So instead of spreading that syndrome, go buy or rent an air quality tester.

We won't go crazy with air purity, we will have clean air and that's it, we don't design this city to heal people with asthma or allergies, so we won't put drums of vix behind every fans. I could even say life is meant to breathe different gas or pollution, and we're supposed to adapt over millennias to such things, as long as we don't exaggerate. (Don't kaputt; you are unconsciously doing it by breathing pollution, quite a gas, pollution... We still got to be careful not to make people pollution dependent, like with cigarette, bad for interstellar travel and colonizing other planets, if you want to continue with this weird line of thinking.) Don't forget that oxygen is the atomic powerhouse of your body, and its industrial residues are free radicals, which is the pollution of oxygen consummation, those free radicals are almost worst than nuclear wastes to your body, and your body is supposed to die in part from it too. Oxygen may be a life condemnation, but my question is; do life on earth need to breathe a different gas? Maybe oxygen is a step, or it gives life a tremendous boost in speed of development that makes the rest insignificant. Maybe there is presently a virus or bacteria somewhere in the depth of the oceans who is breathing something totally crazy to us, living without oxygen and laughing; life systems learn from its senses...

Smoking in apartments and enclosed areas will be permitted. Wattage basis will be adequate to make everything in the apartment work under normal use, that basis is a flush stash of electricity you use as you wish by the week. Flush means normal consumption; you'll have to pay for more if that's insufficient for you, not as a contract, but as needed surplus; if you go over the basis, you can take a quick contract to pay to unlock the possibility to go over it, unless you're working over the basis in which case it's unlocked by default. The same principle as bandwidth.

You'll have access to this for life without charge and without a form to fill, you can experience the reality in any way you want, as long as you're not a criminal, and whatever happens you can always go back to this. Evidently, there are always ways for ego to infiltrate and profit, but we'll find them and make more detailed laws.

There are some people who will want to emphasis that such underground lodging system is bad, but that's bullshit; having no windows or balcony will be their only argument which is totally overwhelmed by the positive aspects of it; you are not in a prison, and balconies and windows, if they are very important to you, can be gotten by renting an external place like you do presently, but it will be more expensive; the basis is the basis, it is not your wishes of perfection, and surely not luxury.

I personally don't get depressive without sun, to some extent, but there is nothing to stop people setting themselves a sun lamp and grow plants,. You don't want your place becoming too hot and too power hungry though, or grow a garden you'll pass your time watering; you can grow a few plants, not a garden, and you water them by hand. Floor detectors will be planted which will cut your water if you're not careful, and you'll have it noted for some time while you pay for the cleanup. This is a service available to everybody for a fee; you'll be able to have someone clean your place once a week if you want, or if you are unable to do it. You'll have to accept an inspection every year or so too, to watch for insects, humidity and insalubrities, you'll get a warning a week in advance, sorry, no choice about it, we must take care of this city, it is a living flower.

But the main thing to understand here is that you're not 20 kilometers under a pile of dirt, being at home is being at home, vastness is outside. The truth is that compared to present city expanses containing 12 million people, you're nearer to nature vastness than ever before. The ideal is to have quick steps of different vastness values; you can quickly get out from underground, within minutes, to an open mall area as an environment, or a big building with vast windows and greenery, you get out to be in city vastness, you'll have the "classic" feeling that you're in a big urban expanse, but you're only a five minute walk from the vast city gardens for a very different feeling, then a few kilometers from vast fields because from city center you're around 5 kilometers from fields and the forest. That's quite a smaller imprint than those big cities which definitively will look ridiculous when we'll compare population number versus all the costs. We have different priorities, fairness and comfort for everybody, and you simply can't get that with those far too expensive in all kind of ways vast city expanses that need a nuclear reactor to heat and light up unfairly, and to top it off, we'll have more and better services.

In our flower city, the external to city space, up to a few kilometers, the leaves or last petals (there can be as many leaves as you want), those will be grown with fruit trees diversity as well as normal trees, but we'll like it exotic. For that we'll need water marking the veins of the leaves. The main canal can be navigable with motorless canoes with on the spot random picks to limit circulation and keep the spirit. People can dip their feet in too, but not jump in, the attached smaller veins are not necessarily navigable, even if they connect and use the same water as the main canal. The water circulates from the main to the smaller veins, it is not supposed to go back to the main canal, the smaller canals are meant as the water source to grow the leaves green, some good, well studied fertilizer can be used directly in them and underground hoses can feed on them. The water system must be seen as marking the veins or lines of the leaves, and to skip other decorations overwhelming the effect, you can add a thick enough line of trees following the canals, and if you want, areas can be fertilized specifically for a type of trees and plants.

The gardens will be for the city people, it will be the step between flower city and wild life, you'll get out of the city to walk in vast parks full of fruit trees you can eat but cannot sell, until you hit wild life. It is the wild life buffer too, it permits animals to have a view, you will meet some in those parks, bigger than squirrels. We will choose trees well, we don't want to divert too much water, and we don't want to ruin ourselves keeping trees alive, but we'll take care of the place for sure, it will be our garden of Eden, and there will be all kind of beauty projects, lights, flower parks and gardens with caretakers who direct people, fountains and small rivers and play areas of all kind too, even some limited small farms can exist there, producing rare things.

There will be some gardens right down to center city itself too, and they are not meant for artistry monopolizing the place, even if I see nothing wrong with a few beautiful fountains and statues. They are for people to play in, anybody, from artists to children, day and night. There can be basic rules like some limited cutting of flowers if asked to the park supervisor, I prefer people bringing a handful at home than letting them die in the cold, the same for fruits and vegetables; people can have personal spaces but fences will be very limited, just nice things to limit trespassing; rocks are acceptable since all kind of insects and small animals will hide under, and you'll have to do with children eating some (insects, not vegetables) and stumbling on them, and no big warning signs, we'll have caretakers watching for exaggerations. And if you lose your whole garden, then too bad, shit happens, people know they're not supposed to do this, but these places are public, they're your fun to care for and grow stuff, and they're other's fun too, including younger people. If you want your space better protected, then sit around.

As for watering and fertilizing, we always try to do things in the best eco or recycling way possible, what is best? Chemical fertilizers imported from somewhere? Mixed with pure water? I don't think so, I know piss is alright with plants, so we'll fill cisterns and spread it around, some distance away from the city and not on trees, that still sounds (smells) really bad, not as much as shit, but you'll see, everything is gonna smell allright. So people separate piss from shit, shit from other organic wastes, and they bring that to basins that will make good stuff with it. The initial city will have 2 wastes pipes, that way we'll have different options right from the start.

We'll want full options for this city, but not a ruin of complexity either; we want it effective and sturdy, you don't want things to continually stall, clog or break down, and that's a goal of humanity too; you're supposed to be proud of building lasting things that work well.

There is a lot of excellent expertise all around to do things in a eco and human friendly way, we're missing concentration and association, everything is divided in gangs that run and compete everywhere for profits, we'll need massive associated expertise to do the biggest project of humanity, and we want to do it in the best fashion possible, and things must last; we don't produce short lived or cheap scrap. Every expertise must be involved, inspection as things get built must be constant, quality is critical.

And get those rich mall builders too, they've made enough money stashing people for profits by surrounding their will for a comfortable beautiful social place with buying pressure. Yes we'll want tons of diverse stores, but we won't build commercial centers to fill rich pockets, we build a complete social activity place, not only for spending credits. The exploited principles of commercial centers still hold, but we'll stop using life symbols for profits, and there will be far less, one marvelous by flower city and a smaller one by cultural society part in those (flower city specific).1/2

Everybody living in these apartment will be served by a conveyor system having access to city stores while exiting garbage (fig 17). That means someone like me won't ever need to get out or to buy a car. Evidently, I like to get out, but sometimes not, and don't worry, I'll take the means to go far and have fun without cars. The underground is an important aspect of building cities if you want to provide many things to people with efficiency, I don't know why it is so overlooked, we probably lived in caverns too long.

Most people like to be provided what they want a few kilometers from where they live, like a place where they can go dump their garbage, but it's still better to wait a certain day for a general garbage run as most won't like to move farther to dump their garbage. But we still run about unnecessarily a lot so we'll do better and arrange things so people don't even need to put out their garbage, and where they get most of what they need to their place like delivering pizza without tipping...

Every apartment will have 2 containers measuring about 75 lo x 45 la x 45 high, which cannot be moved except by the system, one will be compartmented in 2 or 3 for garbage, a part for recycling, one for bio, one for the rest, or something like that. This container will be replaced once a week, conveyed to the lower city which will have city critical structures like some recycling, schools, hospitals, city stores, and some production and transformation. There, the different parts of the container are emptied at the right places, then it can be pressured-cleaned, quick-heated and stashed for next run.

The other container is your goods container, this one too got a weekly limitation as a basis, the central computer will show which days the conveyor is under heavy use, so you can, or the central computer can, decide an appropriate day where you're better get your stuff, or it may give you a window of a few days. You prepare a list of what you want which will fill a virtual container, along with an approximate time to get the item if you call things from a few different places, and at the moment you want, the command will be sent and you'll eventually receive your stuff, within an hour is good, then you click a button to remove the container when the central computer will see a slot. Now, the main reason for this container is to get food, but since everybody is served by the conveyor, to some limited extent for over ground structures, then it can be possible to systemize the craziest container system you won't believe in, it is like the blood cells of our city, but if there are to be limitations to it then these are for small or far stores, the main emphasis is food.

I understand that this conveyor system can be seen as a big hurdle since this is the most moving part of the city, so there will be many options to explore. It may seem like it will be an energy hungry and costly thing that will clog, jam and break down every corner, but I believe the contrary if it is made well. The thing to keep in mind is relative lifetime, we got computers that will last 15 years minimum, that's far beyond the lifetime of father reality production of such things, and it will permit everybody to have one while having the churning out capability etc. 15 years is short though when we compare to the needs of 1000 years of such production, yet for human lifetime that's almost long. A conveyor can be seen as replacing loads of transportation, and what is the current transportation lifetime? A car can last 10 years, we'll want ours to last 15 years minimum too, and how do you see the conveyor? It is a few meters moving part associated to every person in the flower city, like a bike with a small motor? So we can say a 15 year lasting conveyor is acceptable, but I don't like the idea, because there will be around 52.3 kilometers of the thing, even if 15 years can be seen as acceptable. And for a start, does a conveyor lasting 15 years without breakdown exist? The same for automatic stairs? Even if that may be too utopist, I personally would dream those containers to float on water or air cushions, like a magnetic floating system which would last very long, but it is evident we'll want the thing to last at least 15 years minimum, and I believe it can last far longer while being silent enough. And when I say lasting I say lasting before a piece breaks down, I mean without single reparation; you made a costly piece of scrap if parts fall off, or it stalls or breaks every corner.

Finally, this conveyor system got serving the underground lodging system as a priority, and serving the basis is the priority too. Buildings on the surface will have an adapter to the underground system though, with some limitations like controlled air exchange, since buildings got their own air and temperature systems. So the conveyor system will pop-up to the surface. The underground needs are calculated and any surplus capacity can serve buildings, or farther or smaller stores can sell their stuff through it, or both. Container fun can go very far, it all depends on capacity and central computer management capacity, and that can be very complex, yet the challenge will be to make the first one well to prove it can work and last, if we succeed at doing it, then we'll have a new, very powerful tool, for now it's just spaceship stuff.

The way to see buildings over ground is as plug things, you got a "plug" on the ground containing all what is needed, including people's exit to and from underground, conveyor, power wastes disposal etc (fig 19). You design the building to use that plug, and the conveyor stop there; it can bring and take containers to and from ground level, but the building will need its own system to move them around if they want to use it, or they can limit its use to a service spot.

As for energy costs, I believe it will be far less than getting stuff with your car or on foot, and don't think your car will still be necessary, I'm not finished with the surprises. And weight is weight, broken parts are broken parts, lifetime is lifetime; your car spend, pollute and exploit more carrying stuff and break more complex parts more often than a conveyor system with simple parts that work on electricity which deserve 7 million people in their apartment while taking the trash out without a bag. And that principle applies to air, temperature and wastes. And you can't compare the energy costs to heat cool and service a 12 million presently to what I just described, and a big slab are poor to the street, half are not efficiently serviced or freezing or overheating while rich communications and power corporations are watching every meters in inefficiency just in case someone steal "their" power or communication, and then they're itching to throw the switch off like they're paranoid to put pressure, stress and scare on people. The other thing is all the materials replaced for again less complexity more quality, and ease of caring. And did I talk about lasting time in that?

The container system can become an impressive thing, but I start within minimal necessity which may be enough of a difficulty for the first flower city. Don't forget the big quantity of programming and detection and algorithms jobs already cumulated to date to make the reality work. Yet, this thing is kind of like processor power, new tricks and twists may appear, new means, new efficiency, cumulated programming, and someday you may end-up with a system that permits people and stores to exchange containers freely. You'll take a walk in china's forest while shopping in America to send a "flower" to someone, or someone can send something anywhere in the world from his apartment like a mailed package, through conveyors strap rolling around the world! We're already doing most of this evidently, but it's all a matter of efficiency and costs. We'll take it n'easy for now, the main emphasis is for the main city store, and this one is mega big and contains all what the city want to sell by itself to people. See it as the minimum place where the container system will have access to, you can buy stuff from there to your apartment from anywhere using your identity. You can do that from your apartment, or while strolling in the store itself; grabbing at products and watching the artistic vision before adding them to your list, or you can take a container by yourself, like you do in grocery stores, fill it yourself, then get your stuff verified and sent to your place. You can't call more than one free container a week (6 days for us), but if the system is capable of more load after servicing anything else, then you can pay for more, always the same basis principle. That's about it for the container system, and I should add that any willful damage to any part of the city will be seen as terrorism; that includes damaging the gardens systems, piercing pipes or jamming the container system etc.

Stores or boutiques anywhere will be able to come make a selection to sell under their own society, but reality is supposed to have proportional to population stores everywhere a train track crosses a bubble. And it's the end of commodity market traders who pass their day betting on the value of stuff they never see or touch, trying to put emotion in it like our whole lives are on their shoulders, with images of clogged businessmen craziness panicking and shouting and brandishing papers, while in truth even replacing them with machines would be a waste of money, so much they are unbelievably costly for the negative human touch they put in everything. So there will be independent people's stores, "franchise" stores categories if you want too, but what we'll value more is the gypsy thing (old and modern, can be with ties too...).

We will prefer to rent expensive equipment too, not as a profit source, the items must be eventually reimbursed by the price of the rent and then the rent become simply a matter of paying for its circulation or servicing as an item of cultural society distributing it. This will be our priority, we must always prioritize saving of resources when we can, that's why some electronic equipment will be far more expensive to buy; we want people to rent the equipment instead.

That way of doing things will eliminate a lot of today's equivalent competitive stores and that's good like that. Products sold or rented through the net will be shown as if you were shopping on foot, with pretty drawings, as much information as possible, and they will be associated to their publicity, live or through a shortcut, consumer choice. Yet, many products gotten from the net will not carry publicity and stickers if they are not taken from foot stores, like the no name brand, and there is nothing to stop stores selling anything too.

A lot of schools and stores will be there, they will be part of the complex, such centers will be the biggest covered and filtered areas of a flower city, apart from the underground area, while letting some sun in. You can smoke in some areas, but any good arguments can be used to repel smokers, just plant a sing or limit, we can even draw steps a different color so smokers know; they'll get used to it, no need for police. You can go from the underground to the commercial centers easily. They will be built to contain fairs and shows as much as possible too. Finally, we don't advertise 19.99 everywhere, we make it 20$ instead.

For the underground corridors, you understand that there won't be only people moving in there, big objects too will have to move, since people will buy televisions, sofas and fridges, and they'll surely want to move their belongings with them when they'll be moving to new places, and added to that are the wall panels which will come from the basement, added to that are policemen who will need to tell people gunning at each other to stop it, while they pass, and people making heart attacks will need to get to the hospital quick, we'll have chutes for that (that's crazy), or ambulances, I'll think about that.

So corridors will be about 7 meters wide, a sidewalk of 2 meter both sides for people to walk on and a 3 meter middle track for an electric train, electric ambulances and police cars. Servicing of the kit will take place at an intersecting area which will give access to all city internals (eh...intestines, glands?) there will be an elevator down to the basement too, in which you can load a train part or ambulance or whatever. In front of that area is an escalator for people to go from bottom through all levels to the surface. Everything is concentrated there and pop up to the surface as the "plug" principle for surface buildings to plug-in servicing. The basement is like any basement, just more complete, it is where all the critical workings of the city will take place.

The train is a passenger train as much as a goods train; you attach adequate wagons to it and let's go, and again no ticket fooling around. It is not a fast train, maybe around 15-20 km/h, but speed can be increased if people take it well, or make speedier runs at some hours of the day. The principle is to jump in as it moves if you want, or touch a horizontal bar on the side to slow it down until it stops. To debark or help someone embark, you do it by grabbing at a brake handle on a frame post which will slow down the train. The train is electric but got a battery recharging as it rolls too, or at any plug. It is one way and kind of automatic so it stays dead center but it got a driver for servicing it, and it is high enough so it can move over the sidewalk to let pass an emergency vehicle. There is a goods wagon that the driver is meant to unload some content of at addresses as he makes his run; it is written on his dashboard and a light or alarm is activated when it is near a wanted address. Some kind of directional noise or floor laser can be directed in front of the train to warn people who are not careful, but in a corridor those trains will look like elephants. As for moving from addresses to addresses, or to deliver or take a wall load, people call a wagon which will get disconnected in front of their place, and when the job is done, they call the next train to move it. The basis may give you one free goods wagon run a year or so lasting 6 hours, so you don't pass your time calling one. You pay for further needs.

I can accept bikes running down there but I don't know, I don't believe people will behave well with bikes, so I'll give that right to nurses servicing apartments, or police, or whatever service. Yet, the solution can be to give basic police powers to the train driver, or something like that because I can accept bikes if they never climb on sidewalks by their own decision, it would mean that to go faster than a train, the driver of the train would decide himself if he climbs the sidewalk, or flash a light one side to let bike pass on an empty sidewalk. That should do it, and nobody complaint if a train don't do it, even if I don't like bad intentioned or bitching people.

As for wheelchairs; don't abuse; handicapped people sometimes have a tendency to believe we must make the world for them, like some women too. But I don't see many difficulties for wheelchairs within and outside the city, the only limitation I see is the stairway, but they can have a privilege access to the servicing elevator, even if some kind of limitations will be imposed; it is not their elevator and we won't build them an elevator every corner, so they may have to wait, or simply embark when not in use for servicing, or embark when possible, or all 3 options, and for that they may have a personal card to open the doors, they just call it and push the level they want to go and when the elevator can, the doors opens. (fig 14).

I don't think the corridors will be clogged with people, but it will surely happen once in a while, or at some moments. As for the corridor width of 7 meters, it is an updated value, I started at 5 meters, 2 added meter to be sure, and to make things feel freer, but that's not necessary. Yet, you can have some slack on any facet, it is better to have some slack than to have frustrated or unhappy people, but every inch still counts, without lowering the quality of things. I wouldn't fit 12 million people in there without calculating flush, even if my personal calculations are definitively not professional, yet, you can add a kilometer to the underground structure to have bigger apartments and I won't blackout.

I'm good at creating jobs, no? All kind, from carrying rocks to learn how to count money, to building and programming computers, and you'll work for all the good reasons you always mention. Next is the spirit, all underground vehicles can be professionally designed and painted in adequate diversity, like your usual cars, my design is just a quick basic one, I'm sure someone can do better. Different color for different city part could have advantages, or inconvenient, so I don't know, I say no. You don't have to go crazy with the looks either, so choose well. And never underestimate technological look, it may be better to skip painting designs if they look a lot better as high tech trains, but they must not feel cheap. What do you prefer? Things looking professionally made, or things that look cheap or dirty? And do you care or do you piss on its walls? It's cool that quality tends to make beautiful things, in the perfection of everything, because you better care in part...

The corridor walls can be painted over time too, you start with the bottom level and if the result is nice you spread upward. I think wall covered with developing artistry would be pretty, if you keep things looking clean, you make a low and high band, a few feet large, where color don't go over, maybe dull stainless steel. We'll want some human feeling in there, and humans include children, but it's always better when it's pretty, so you may want to eventually allocate wall space for upgrade, or differences. And nothing wrong with daemons and ugly beasts too, as long as it's not cheap or of bad taste. You can call in a Neanderthal too, they like painting on walls, you can copy some of their paintings in color for some spirit, it's just that these days you don't need to get out of your alibaba caverns very often to run after things and comfort. You just have to find a way to be a little helpful and not break or take other people's things (including skills, mind and sexuality).

We may need specific paints to do things well though, I can trade a little color for no toxicity, or faster drying. Just don't go pastel crazy, but we'll want almost anything, portraits too, even if they're a little imperfect or strange, just don't make alleys of portraits, you'll see them faces everywhere all over the place... You can still insert some as part of the rest, now and then, while other pieces of work give it a background importance, a stable human presence that make you understand that those lines mean all the effort of history and life to create the human spirit. And don't make an alley of Christ please, or politicians or superstars and such horrors, and don't take things too seriously, you paint if you want or have time, and I won't be deceived, it's not my city, it is a city, the initial one.

Paint or color can influence the success of the whole city, if you paint everything smoke yellow under low lighting, it may become a rat's hole, you need clear walls; light blue, or intense white, with rich lines, and you need powerful enough lighting, that can be controlled preferably, or supplemented with color filters. As for artistry paintings, you want beautiful stuff, no graffiti, never a single graffiti or message. And you're better take one stretch at a time and make it nice before doing more. As time advances and selected wall space becomes rarer, you pile on or replace less interesting ones. We should limit that to one side though, always the same, I like plain walls too. And you're even better make "street" emphasizes, beautifully sculpted design emphasizes, and you don't have to be shy planting a few big screens, they can project some information and act as live windows to the outside, or windows to anywhere.

Still, whatever the city is meant to last, whatever I think it will be wonderful, someday you'll make far better, or water will sip in too much, or a big earthquakes will make it unsafe, or a lot of it may need to be remade to new standards, or razed altogether, or abandoned to nature; what I mean is that if you do painting work to sell it, you may not want to do that on a concrete wall, and it's more probable that the city sinks in lava long before becoming a spaceship. Next, don't think you'll go crazy strolling through colors and paintings, you're supposed to like it, you don't need eyes if not, anyway, there is a difference between permanent vision and quick stroll of your eyes trough what your mind immediately associate to hand human expressions; these are not photographies, they are not pub, they are true art. Just don't go nuts, you know there are some people who see art everywhere...sign your work too, this is you there, your hand, and I see nothing wrong if some A&D group is created to judge and reward the most appreciated ones, and you don't debark in a museum to scrap paintings, so you don't scrap other people's work on purpose. Once a stretch is of sufficient quality you protect it with a gloss coating or something you can clean easily, because people will scrub along these walls, banisters will help deal with that.

I will add that cultural bubbles can apply the same strategy of an underground street with apartments to any normal street elsewhere that need a sewer, water, comm and power system, to provide the basis. As the zoning is drawn, you draw the path of streets, and the reality take responsibility to make the streets with an underground living system, following service providing, with an underground train and apartments both sides, and those can be a bit bigger, or to the culture standard, while providing security measures in case of troubles.

This is only an option, but the reality will provide that restructuring capacity to town and cities, villages may be better with an exceptional building. The reality can provide it while the culture add its touch while developing its things over ground, or underground. It can do everything itself and the reality will reimburse the price, as long as it is not beyond what it accepts as a price and running costs, unless the culture pays the surplus. Or a cultural society can take the basis credits while providing what it wants with it, but it must provide an acceptable fair basis of comfort to all its citizens while not spreading beyond bubble limitations dependent from population, these are conditions they can't deal off. What you must not forget is quality in that, the reality will have a lifelong expertise at doing things, those underground systems and towers will not be cheap, and every apartment is inspected once a year, and paintings on exterior walls will never make the place look dirty. So if a culture wants to do its own structuring for the basis, it will have to be of equivalent quality, and nothing looking dirty.

The other thing not to forget is that the first city is an exception, it doesn't mean that's the only way we'll form big cities, any beautiful design fitting our criteria will be taken into consideration, I like flowers and geometric designs, they are not necessary, but it's the end of random city spreading. No expanse will go beyond 25 km2, even flower cities, with some exceptions, like for farming, and some cultures may make a specialty (a cultural trait) of dealing with a bigger territory in a nature and wild life inclusive and respectful way. I'm talking surface city spreading, asphalt, concrete, block apartments, stores repeated everywhere, etc.

And your favorite restaurant? You won't need 20 McDonald within a few kilometers for a start, even if those won't exist anymore for us by the way, simply because such food cannot be publicized for children with fucking clowns and all. Mc Donalds will be illegal, no place. Anyway, they already make enough money stuffing people with scrap full of tasty chemicals; they're the cigarettes of the food industry, kind of. Though if they explode the clown they can have a place, but no need to, we'll make our own fast food without the clown.

We're not supposed to waste food anymore than father reality tries not to, btw. So one feature to add to the underground area are the big city canteens with a general store. These are places where anybody can have a meal cheaply, it is mainly for food that need to be eaten fast, the cost of the meals is mainly an employee and transport question, and the price of it is always subtracted from people's basis for food first. The set up for those canteens can be made with some emphasizes, you can have a main one in the basement, and some space allocated on every floor to have a few related ones, like 4 by floors, with some service to apartments, and those places can be seen as socialization spaces too, the same for laundries, so you make them spacious and comfortable with lots of amenities while each one should be of a different ambiance, no reason to make these place austere or ugly.

School too will have canteens, and children may have their first basis function concerning food there, if not, then make it a parent related basis; if they eat at school, it is removed from parent's basis or credits (which is supposed to be increased if they have a kid.) And don't forget that a lot of such jobs everywhere in the city will be emphasized to be accomplished by the basis work time of 18 hours a week, younger people will want simpler jobs to accomplish and they'll have the priority, we surely won't create professionals of the broom with the sweeper's syndicate and all. As I think about it, I forgot to be hard with syndicates, I'll have to remedy to that.

We're missing a stadium somewhere for big live fun, or a coliseum full of a bunch of interchangeable stadiums would be more impressive. The coliseum is under the Star-Door, it is the actual center of the city, it marks the intersection of the 4 cultures coming together to a single point; see it as the round bump forming the center of some flowers. It opens and closes in triangle parts, so a viewer under it will see a stars at night, or Sun-Door, or Rain-Door, whatever, but not Creaking-Door. The door itself will be made with slots at regular intervals which can be mounted with all kind of different devices, fans, filters, speakers, light effects etc. All these things must be quickly interchangeable, and all kind of combo can be made. The holes may be 2-3 m2, square or round, maybe 100 of them, and a special crane can turn around when the Star-Door at night to modify the set of installed ones without shutting down anything but the piece being replaced. That means wires and pipes must already be inside door (fig 6).

There are 8 corridors by floor leading to the arena, but before getting there is an area all around the coliseum which, instead of being made for lodging is zoned for commerce and restaurants. All the center area must be container functional. The center of the flower is a place where people circulate, it's a 24/24 gigantic mall with some heavy entertainment, the coliseum is an entertainment machine, and it is not meant to make people pay for it. Is not a specialized one, it's a general one, not the best for any games, maybe except own created games, but it got tremendous versatility of uses. It is not a lone apart thing, it's the city center, an ordinary function of it, you don't necessarily go there for the coliseum activities but there will be masses of people shouting in enjoyment or dancing as much as people calmly eating at a restaurant table, you must see it as being outside, to some extent, or under the umbrella of the Star-Door. People and kids having games around the city center must be a natural sight; even smokers (airflow from corridors goes up out the Star-Door), they just have to do things in sense, no dangerous games and no blocking the flow of people.

The coliseum ground area will be like a disk charger, it is a circle one where loaded entertainment makes a variable clock run before a new entertainment plate is "quickly" loaded. A "disk" is composed of 2, bigger than a football field half disk attached together, but each got a different use and is separated by a view limiter. There are 8 interchangeable ground plates for the coliseum, each can be developed independently in a related paying stadium, then getting loaded in half the coliseum for a free run, or two "plates" can be loaded to fill it whole with a single subject.

These interchangeable ground plates can be closed or opened to the public to enjoy under the coliseum even if it is under use, meaning that each plate can be used 24/24 like there are actually 8 football fields always available to people (fig 8 to 13 shows an underground stadium design). 2 plates are temporarily running free for a maximum of people in the coliseum, maybe 40-60 000 viewers, while 6 are underground and more limited in quantity of viewers, something like 10-15 000. The underground plates have a schedule, a school can have access to one if they want, like a plate developed for hockey and skating sports may be used in the coliseum once every few days for 3 hours before being stashed back and replaced, but the hockey plate can still exist and be in use under the coliseum, so if a school needs a ice, it is available, and since those plates are big, you can easily mount basic stands right on the plate for more people to sit, so my calculations are not very precise, and what I drew is not the whole picture, even if it's just one option, probably the worst design since those stadiums are at the bottom of everything, so you could dig in one wall for each stadium as a rising estrade (The whole design of the city is old, my first idea, I need to remake it all, but nothing I didn't write about (like larger corridors). You can make a small fair on a plate, people can enjoy it when they want but it may go in the coliseum only a few hours a day like around noon, or access to a plate can be locked while an expositions or museum is being prepared on it. You can make people pay for enjoying an underground plate, borrow one, but when the plate is turning in the coliseum, nobody pays and everybody has access. Plates may stay a long time unloaded, but we must still give them a run once in while.

So, if a rich singer from current reality wants to sing in this coliseum, they'll have to get their money differently since for us, entertainment is not a ruin on the planet to create "gods". Still, creative people are very well paid for their efforts and productions; if people have a project, they present it to the appropriate A&D expertise group which will give the creator credits and all they need for their creation, and a fair worth if their work advances well, and I say that most people who decide to develop their creative aspect will be far better served in our reality, if just to get rid of the instability and stress. But nobody is a millionaire here, instead of everybody, because we make sense.

You understand that it will take some time before we are able to create big shows, and we'll want big creations, but people are on a momentum too, even me I can appreciate the quality of a lot of present production, the same for the attachment those personalities created, we're stuck with that, we're all people. And well, we need clowns, so all point to the direction that we'll accept their visit, if they make a show, or do a little special to say they could have been among us. Assholes stay out. We won't have such creations at our beginnings, but we may not want to be ridiculed by today's productions, so we'll still start the structure to produce right away.

As I already explained, if they fits our criteria, then we'll definitively want their skills in the new reality, but the other channel of means get cut...I believe many can if the problem they have is solely based on money stash unfairness, what can I say, this reality is a competition of who takes the most from whom in an unconscious way; you're almost forced to it. Gaining a better value is always available to absolutely everybody, but for the life reality we can't accept to work from historical old momentum; we'll want people who stood for as many good things as possible. So if you didn't solder the evil side of the balance too hard to the ground by your past actions, dropping the stash for good may get your value ready to go up and you can do that in the life reality, while accepting that you won't get absurdly unfairly rich anymore. And we're at the beginning, so whatever your skills we can't pay you the maximal amount, even if you may be worth it, but we'll still want you to use the best talent you developed if you can. You'll have to stroll through people, and if you're tired, everybody gets, you can work at the canteen giving a smile, an autograph, get touched by people, and even if they say you're not as pretty, everybody gets old; anyway, there are many things you can do to help.

I'm talking about those people who mainly have a good attitude except for the stash. What we won't accept are those who used PMBBD with evil intents on people, or sex people who had sex to and fro or who encouraged prostitution as something good, desecrators of love (love distribution machines), things like that. In the end, we can even create an A&D group to judge some people on such matters, but nobody buys its place to paradise...and too bad for you if you thought money could buy anything.

The selection that will come to rise could be less attached to these things though, not only from mentality, but because entertainment can become boring, or what's most interesting become different, something I should never forget... So at some point yes, maybe the stadium will rust in place, and it won't be the luck of your life to meet a singer or a movie actor, they'll enter and get out by the same door as everybody else, still in loads of admiration for sure, but they won't carry around their butt in the most expensive way possible, they won't live in luxury bunkers, they won't have an enforced pub machine to boost people in emotional hype overdrive, and their creations will not cost an arm to enjoy.

So yes we'll want to enjoy maximal special effects, even if the singer is doing karaoke, and we'll want platoons of women dancing their butt half nude if necessary, you can't skip enjoying the prettiest life creations... For now, even if we aint got big entertainment shows, our flower city people still got many options of uses for a plate, games, expositions, maybe a beach in the winter? Just don't forget manipulators twisted our minds through history, so we'll have to watch out for people who are not capable of enjoying something they don't pay for, or that is not hyped or publicized senseless...

So, when you'll take a straight corridor to city center, you'll eventually cross an area where there will be stores, restaurants, bars and services of all kind until you end-up in front of the coliseum; there you can stay standing to watch, or sit, or walk around, or gather as a small group. Restaurants or bar or whatever that got a front area will have the right to install tables and chairs, without jamming the place (people won't like it if you block the way, and that may backlash financially on your commerce through an A&D group dealing with the coliseum), and people, anybody, can sit down if they buy a little something from the commerce or not necessarily if the commerce owner is in a good mood. If not, people can stay standing, even bring their own chairs, or go down a step to sit on a lower "balcony", which is "international" (not under commercial influences), effectively doubling viewer capacity. That gives 42 levels of viewers.

Now, it may seem that I'm dreaming in colors, moving football fields ah! I think not, I'm sure such a city is possible, with a coliseum to put Rome to shame! We're repairing your mess, and we restart at 0 with a clock so big people will build beaches on it! And fuck you btw!

Now that things resulted in good feelings, on love day, the Star-Door will slowly open (just an effect, the Star-Door opens and closes when appropriate, it can open-close non stop all day long) to create the pistil equivalent of the flower, if you remember how love day will develop as the night advance. So a set of plates will be prepared to provide a banquet for the people inside, dancing areas and many big screens without sound to show how things go on elsewhere, all that while there will be pyrotechnic firing islands on the plates, enclosed in steel walls, to shoot fireworks over the city, or as an alternative, you could fill the whole city in smoke, add light effects, and play some games in sense, which may be sex related, it's love day after all... Heavy colorful spotlights and lasers directed at the sky will be mounted too, and the way the Star-door work, you can mound an adequate speaker and laser set on it too.

Apart from that, we must try to make the initial city underground as independent from over ground as possible, since we don't know in what situations we'll be in for the next 100 years, it may end up to be the best place on earth in the future; maybe we'll have to live bunkered, or like we're in space, for some time if things really get catastrophic; the possibility exists and we must not ignore it. Don't forget that a serious suite of cataclysm can throw a bunch of nuclear reactors in out of control excitation, and you only need a few ones at it to poison the whole planet, and it is not guaranteed that there will be enough people capable of dealing with many overloading ones at the same time, and a few tipped over oil platforms and tankers are not much better while the oceans are already at the limit of pollution; I know that's not enough to be a true extinction risk to humanity, if you don't care about wild life and oceans, but I do believe the situation can quickly degenerate out of control, and then yes humanity will be at risk. Life systems could even start going wild, and we'll be lucky if we're left with a place in the destruction, and the place will surely not be for the same old song don't you think? It all depend if the bet is worth it, possibilities, life would surely prefer having us in harmony than starting over from an almost extinct tribe.

So you may end-up very happy to have such a place to live while the whole planet dies in jealousy, there are possible situations where we may have to wait a long time for things to get better on the surface, earthquake, blasting sunburn, epidemics, inundation, war, whatever, all those things may fall upon humanity in one big shot so we are not at a loss having such a comfortable place to survive, ego reality got bunkers for its top people, the life reality got its bunker for masses as a difference, ok? And they are useful all year round, an intrinsic working part of a whole that reflect tremendous efficiency in many things as well as being a reflection of our ideals, just bunching differences together...

We will do the complete maximal auto sufficiency thing mainly for the initial city though, as it is unrealistic and too costly to do it reality wide, but the basis is still supposed to provide some prevention and emergency options. Yet, just starting the new reality may take quite a long time, enough so that such problems won't be in a situation to exist anymore when we'll be in the more expanding phase of the reality, since we'll do things to minimize such problems too. But we must always seek to act as soon as we can when we're ready to do things, wasting time in face of dangerous problems is bad, and an opportunity for ego people to profit from. Waste it in good conscience is the trick.

Next, part of the why we'll want that city as auto sufficient and self-functioning is to experiment facets of interplanetary machines. That may seem crazy to think about presently, and surely some will say it is impossible, but it cost not much more to see it as such, since we're already making it as an environmental hazard bunker. We have to start thinking about such things, in 1000 years we may have many bases, even a colonized planet within our system, we may be ready to start an interstellar project if it is possible, and you'll be happy to have a place on earth that already got 1000 years of cumulated data developing a self-functioning multi million people automated system where people live comfortably. But it's not a simulation, it's just an emphasis to know what are the needs, what can or can't be done.

Research emphasis is for over ground since it is more temporary and implemented in the central computer. City critical production and services, like schools, stores, internal police and hospitals, some recycling and production; in the basement to fit our bunker-interplanetary vessel philosophy. Again don't think schools or people are far away from the sun or greenery, they just have to take an automatic stair to pop on the city gardens.

A life worshipping place in the basement could be a plus, but it must be exceptional. Call it the life circle or wheel or walk. This area will be around 10meters large, maybe 15, it will be as high as the basement 9 stories height, and will make a complete circle around the whole underground complex as seen on figure 4. With stairs and slopes to train tunnels.

This will be the life worshipping area of the city; it is a silence and low lighting area, but we'll still want a green floor so a synthetic lawn will be better appropriate and it will give a few advantages (the goal is to worship life, or relax, if you want pure nature, go in the forest). There will be a small stream circulating in the middle of the place all the way around, that stream must come from outside like a wild stream, and go back outside, that can be the city gardens.

There will be as many lighting islands as possible around that circle, those islands will receive powerful lighting, projecting down from high up, instead of the low lighting everywhere else in the circle, there will be vegetation and flowers there. These lamps are not on 24/24, they act like the sun depending on seasons and permit different forms of vegetation. The lower lighting areas (outside the islands) will have artificial plants and some big projector screens to exterior wild life areas all around the planet, the cameras can be remote controlled. There will be small spotlights over the benches in the darkened areas too, for reading mainly, on rigid-flexible wires so you can move them, people can bring their own too, or use their basis computer in silence.

The islands areas will have different pools and small fountains where the stream will circulate, there will be marble statues of animals and plants among live greenery, there will not be two statues of the same animal, and they will have to be harmonized as much as possible, insects too can be made, but they will be better as planted on totems (fig 20).

Next, the statues must be of a material different than the structuring (insects must be of a material different than the totem itself), material diversity is the goal, with quality (the more lasting the more valuable with time, but no need to use very rare materials, you can forget about the gold statue, or you can make one that is empty inside, and don't forget I base all this from how I see life; from wild animals, us, to atomic interactions). Statues must be standing in the water, water must flow over the totems (you can do it for the statues too, but you got to minimize the use of mechanical pumps, and the totems don't need to be erected, they can be horizontal in the water, as a matter of fact, insects may be better "soldered" around the pool of water, or you can mix). There will be small benches (like church kneeling benches) in front of the water, people can kneel there if they want, or sit with their feet in the water, they can imagine the statues as living animals, the same for the engraved ones on the totems. Prayers can take many forms, people can mumble one very low, they can touch or take some water and touch the statue with it, they can splash a little water on the statues or spread some on them, but nothing crazy.

Evidently, you can stay and pray as long as people are not waiting after you; if there is a line, you make your prayer quick and go sit on a bench a little back where you can continue praying if you want, or just relax, and if a spot is more popular than another one, don't wait at a line for it, go pray other creatures, unless you specifically came for one, like for a pet, or if you're going to hunt a moose you could make a little prayer to the moose representation. As for precise incantation prayers, people will make many over time and we'll make "books" of the best; some will be available on the spot, as well as specific ones at the right places. This place is for experimenting life ceremonies too, we are retarded in life worshipping, this is the serious start of it, a start that will develop in all kind of ways, so my view is not final, that place can house any worthy ceremony or evolutions, but it must always be in harmony with a life spirituality and be made with "class".

I see nothing wrong if some small animals are implanted under control too, like a few selected birds, butterflies, squirrels, cats etc, but this will have to be well studied, cats will have to shit in selected places, birds will have to be small and not too noisy, butterflies will have to control their birthrate, things like that.

Finally, if the day comes where the city is too old or has to be abandoned, you won't move a single of these statues, the same for the corridor paintings, in fact, you'll leave the underground complex as intact as possible and you'll bury it forever. It will be a gift or sacrifice to mother earth (life), it will imprint the collective mind forever, life will forever know, space and time stuff. For as long as that doesn't happen, lke in millions of years, you will make a pilgrimage area with it, with tunnels to some artistry where people go remember how the life reality was created, the history of it, and how the life spirituality started.

Every few years we'll make emergency simulation tests, switching air sources, power sources, water sources and things like that. The city got as a goal to have a self-sufficient underground complex (food input, waste output capacity etc, for months). But such a complex is more experimental than the city itself, and a costly thing to experiment too, so we will stick to it for the initial flower city until functional forms can be exported. That's why we need the best means for this city, you may fail the whole thing if you stretch too much, even if I still think a few ones could be made at once, but we got bubbles to develop as a priority. The same applies to the life reality; you've been encouraging and defending present reality with its final Democracy Capitalism business as the only and best way with your life, you've built a thousand cities on the same model through thousands of years of work, and now that someone fought with his life to do what should have been done long ago, you'll all go crazy and start any variations as a new system and different cities all over in chaos failing everything? Why didn't you do it before? You've been waiting for a "Jesus" or god to do something? And now that a human is making a show of what you lost and what you fought in him all his life, you'll do is scrap everything by copying and making it a competition? You can create the most complex or beautiful entertainment to have fun, but never thought about making a system to make people happy? And now it's like a craze, like astrophysicists suddenly noticing that things spin? If you can't even minimally help yourselves caring, or just seek to make a competing mess out of everything good people do, then there is no sufficient justification to try something else really different, as for me, I wrote this for nothing.

The initial flower city is made to be an indestructible thing, it is the last thing to stand in an extreme scenario, something I hope will never happen, and since there is always luck; it is the lucky exception. It is the "if all else fail" scenario of a terrible bad luck, like a big meteor or such things. So you make it good, you make it with the best you got, and people going cheap or removing money for their own profits are subtracted.

If something terribly bad happens, end of the world type, then we'll have to take the means to survive as an interstellar vessel so the only lone people we will accept are exceptions (skill). The order of selection will be expertise, to survive longer, whole families then people in the true love scenario, young people. Loners and old will have to be relocated. Don't forget this is an end of the world scenario, in which case reality takes over cultural societies to select the best amalgam for longest survival. The underground is filled at capacity and city will have to change the emphasis of its stores for necessities of survival, which means a lot of stuff will be moved out, people will have to eat the most perishable food first as it enters the city from increased supply lines for food, until the stores are full. This may take years. Once long range supply lines dies and we fall back to food stores + city production, then another selection will be made to reduce the population still more for the extreme long run, and from that point on, free space in the city will be open to anybody bringing half a lifetime worth of food, which will be stored and distributed back as rations. The place must stay intact at all cost; people who try to end humanity by trying to violate its integrity or invalidate its food sources because they're jealous must be killed.

Now, in such a crazy scenario, we can't stay inside for months without doing some external work, we have no choice to have the means to get out, whatever happens, so people won't stay enclosed there doing nothing, they'll have to keep the structure of the whole reality functioning, but priorities will totally change. We must never lose the brain and communications and electrical power necessary to its wellbeing, we must never lose the heart pumping life points, we must never lose our working abilities including learning institution, we must never lose life regeneration ability etc. The way I see it is as roots spreading in the ground to needs, and we must make our supply lines safe from exposure, furthermore, many basis supply sources or exploitations or productions must be duplicated in diversity, availability and sources.

That means we'll have enclosed super atriums containing the most complete auto-functional ecosystems, seeds and genetic stores of all kind, all the things necessary to keep the integrity of the whole. Every necessary thing to it must be built as an underground chain somewhat inside a 100 km radius around the flower city. Duplicated power sources must exist, one can be far away, but one will have to be accessible quick enough from the city; it can be an underground emergency power plant using coal since it is an emergency power plant that will solely be fired-up if there is an emergency, and you rejoin it with a tunnel, but an external exit must exist too, and you'll need a coal stash too.

The way to see the underground tunnel is as a necklace of precious pearls with the flower hanging as a talisman. The pearls are mainly critical things for a worst case scenario, we want these places around and protected but we don't want to use city space for them, city space is dynamic, services and continually moving stuff. The necklace principle provides duplicated tunnels too, in case an accident happens. You'll want many stores of resources "pearls", but since those can be dynamically used by the city production structures even if the city is not in emergency, then they may be better as the first pearls. Pearls can exist for underground super-efficient genetically engineered food growing sources; just don't forget they will be underground as experimental form at first; you need the less energy hungry way to grow food, anything can happen, if the sun gets blackened, at least you'll be working on it, maybe having some massive form of food production from electricity protected underground, a solid seed store too, in case a long winter settles in you want life as quickly back on its feet as possible. Now, when I say pearls, it mean these "pearl" areas can be closed to the main circulation corridor, that way a food production "pearl" can be made to grow food from sun input as well as without it, the ceiling may be made of Plexiglas, direct air can be used, but it is always safe since the only exit is through a sass leading to the circulation corridor. Still, you understand that such food production places are for the absolute worst scenario, it is preferable to tend fields on the surface even if you have to wear a big inflated antibacterial costume. I mean if things can grow under the sun with external air, then you are better growing stuff outside, tremendously increasing population limit, but then you wouldn't enter the final phase of lockdown and selection,. You'll need a stash of very long lasting heavy duty environmental suits for people to work outside too. You'll want wells and a system of pumps and pipes going to the city for a minimum of good water, they can be dug along the tunnel; less good water can be used for a super atrium pearl to grow food or it can be sent to a water purification plant pearl. You'll need other leading to necessary things and you need to experiment recycling of air and water. Everything will be water and air tight, we must have the capacity to filter air intake, and the city must have a low energy consumption mode.

You understand we can't make that for every city, it's an end of the world thing. And if a super cataclysm happens we don't want external people worsening things, we want them to care for that place, at the cost to their life if they can, it may end-up as the only chance for humanity on the planet, you don't attack that. But in that situation we will do everything to help things on the surface, whatever the situation there, be it struggling humans or struggling wild life, if we are safe, that will be our next priority, so we'll continue to vote through A&D groups on what projects we must undertake. Things can't compare but it will be like landing on a hostile to life planet; we have a safe place but we must work hard to make the exterior friendlier to life. In fact, why would you survive in an interstellar vessel, and not on earth? Thinking big is not enough, you got to think interstellar.

And don't think it will happen, but having one place on earth where we can react to the eventuality, whatever it is costly, is not luxury or a stupid idea, and it has more than that worth. I prefer to spend credits to develop that option than to have cities for the rich like Las Vegas or the island world. But that depends how you see "costly", power is power, an atrium is always cool, underground genetic farms is something to experiment and it will provide food, and everybody will want to visit all these things, people may like it so much they could end-up investing for far more! But we won't build such projects for the fun of it, they are solely associated to reality's ideals, meaning that we may eventually, after some time, develop more self-sufficient cities as a goal, but people must really like these kind of cities. Anyway, we're probably more than a thousand years away from such decisions, so for now, flower cities have their underground complex where people can move to if there is a temporary problem on the surface, but they won't survive in there as long as in the initial flower city if everything craps out.

We may even want to eventually remake something alike to the initial flower city to new standards after a long time, when it becomes decrepit and an historical thing. Yet, this city may become a never ending morphing thing, maybe even eternal if it saves that much humanity and life...We're far from that point, but if we are to have a place that can protect a vast quantity of people for some time, then we must start somewhere, we must experiment the thing, try to make one functional; it may take 50 or more years of trials and errors to make it functional, but what will you do if you do nothing and your worst nightmare present itself? You won't have 50 years to get ready, it will be too late, and we got a tendency to discard consciousness to wait until too late in our priorities. Can we do something right now? Yes, we can make tons of actions toward that goal instead of indebting the future to enrich some people and make the island world for them, and tourism for sure.

When I'm imagining a new reality I think of a systematization that can last an infinite time, we need tons of principles for that, we need efficiency principles for that, strong survival systems, we need heart and mind principles for that, priorities and goals, and we need a mature humanity for sure too. When I wrote about the disconnect-connect capacity of the systematization, I imagined an interplanetary vessel, not only life, the systematization of the preservation of us, the earth, and life forever, leading to other stars, but I say "interplanetary" because that's the first step before interstellar, how long will a round trip to Pluto take? When we'll have systemized humanity in the solar system with a second planet and a dozen bases of exploitation, you may like to have a big city strolling around while testing independence, exchanging vast populations and things, and carrying a coliseum for shows he too, even if games will be quite different in low gravity, but we had activities, even games, with a spinning city around us, on a spinning planet, made of spinning atoms, spinning around the sun...lift-off the flower city, this is an earth thing at the same time as a test of capabilities, it doesn't make sense in space, maybe except for god, but the principles do.

With that city, we will have some advanced or high tech experience at colonizing a free land from the help of a separated entity, like a colonizing ship. That's what we'll have to do when on another planet, and we'll know what kind of initial force (structuring) we'll need to start a new reality (What level of help is needed). It may not be much experience and not much of an example, but it's better than nothing. We will have knowledge we can use for successfully growing a, that's very important, good reality. You wouldn't drop actual reality's mentality on too many planets, it could spread as a galactic problem and get the attention of some very advanced civilizations you may not want to meet under your current mental arrangement. So even if the situation will be far from the same when we land on another planet, particularly a green virgin expanse, that's the closest experience we'll have at starting all over, or from not much, with tons of technology and knowledge and solid help available, so we'll sure want to record well the experience.

So we'll develop this city as much as possible in self-existence, not at the beginning of the reality for sure, we'll just make it work, but as time advances after the planetary equilibrium structure is functional, we'll slowly try to work toward the possibility that it can be made almost self-sufficient, even if I know there is always matter wastes; I don't think things move by themselves whatever the recycling, contrary to some very intelligent people flying on high credibility... The simplistic idea is to have entering matter and water that get transformed for people uses and end up, at the last step of its transformation, as light or thrust; power. "They" say space is full of black matter and dark energy, then go ahead, prove it by collecting some or using it, how about dark matter fusion style reactors while we're at it? Then let's make that vessel that will collect the stuff to transform it usefully as the vessel advances, since we're so advanced technologically we will live in a world full of I-robots and be able to grow buildings and peoples with nano-machines for 2050 "they" say...

We'll experiment diverse super long lasting power sources, how to recycle totally our wastes, water, air etc. I know it won't work in totality, and we're on earth, we won't enclose people in the city for sure, there will be nothing negative for the lives of people because we do this, it's just the research emphasis of our city. So we won't starve or have a lower standard of living than others because we're experimenting for sure, but the intent must exist and work must be done toward that goal as one day, in the future, we'll need that knowledge and the more we work toward it, the better we develop things on earth too.

It will be a city of vision and ideals, the earth, life, consciousness, humans, fairness, good, love, possibilities, association and more. We will start by drawing a computer model of it, evidently, like the rich somewhat did for their world island project but they only had to model a project inside their reality; we'll have to make a working computer model of our reality too. It doesn't have to be the real thing, only a proof that the basic idea works. If the computer model of the reality and of the initial city gains momentum in development, it is a sign that architects and builders of all kind must get involved because it works. I'll explain how this can be very quickly done with a global judgment structure. Just don't think the life reality can only exist in a computerized environment, computers are only an accelerator, this work could have started as soon as we learned to count and write, then, when pen and paper was high tech, it was enough to start making plans for another way of things. Now, computer is high tech, that's all. The more we wait, the deeper in trouble we are, the bigger and more drastic the actions to be taken. We had thousands of years to create a better world on paper.

We can skip choosing a place right away, but it would be better if we did choose a spot as it would put our digitalization (drawing with maximum accuracy all the different layers composing the place) process more to the test by giving a realist terrain on which to build our city instead of a flat lawn. Supposing the place is ideal, we'll digitalize all the surface of the place not in detail but in accuracy of measurements. Now, we'll take a compass and draw the biggest possible circle composed of the vastest flat expanse of land while keeping in mind that a little (relatively) mountain can be razed and a little hole can be filled. The exact center of that circle is our starting point I've been writing about. We'll go there with a caterpillar, hoping it's not a rock, and dig the first shovelful of dirt as the first action in reality for the birthing of the life reality, the action of digging to plant the seed of the flower. The terrain is still covered by father reality, that's why there is a shell around the seed, it protect it while connecting it; the seed grows from what good it learned from it while resisting the bad. Once we've digitalized 15 km of terrain around our point in all its details and layers, we will expand our surface digitalization to 100 km, that way we can have a zooming factor for external attachments and global vision. Once we have that we'll draw the city in increasing details with time, but I'll include a few basic suggestive drawings. Along with that, a pop-up help system will have to be made to describe things and reasons.

Now, instead of searching everywhere to find a good spot only to are all taken by an expanse. I'll let experts do that and say that we found our starting point. I'll put my finger on a place I know which may possibly have the potential, but it's still just a place like any other. I don't have much of a choice to start in the province of Quebec. I say the adequate population mass of Quebeckers is low but sufficient, and whatever I believe Canadian politics mostly lead to this situation with great efforts, the ratio of adequate English people is about the same for Canadians, but they are more. As for the U.S. they probably surpass everybody in number of adequate people of many cultures. So we have Quebeckers, Canadians, we'll want Mexicans too because their fits well with English and French. We have one spot left, can't be English. We have Chinese around, and we'll want one language that has no relation (It's better if you can distinguish if you had 2 of those the learning trick wouldn't work, you must know without thinking that you're looking at the Chinese language).

Just don't forget this is a personal opinion, I don't want depressive, sexmaniacs, boosted on hype, mass PMBBD users, unfair people and more I forget. That makes a lot of inadequate people for the life reality, and you know how they'll react if they get jealous or frustrated whatever they already got the whole earth. But I won't start, I'll continue busting my head at the maximal humanly possible extent to find ways to peacefully tolerate my crazy environment, and this hell, to better get educated...

I like the St-Laurence river, even if it is well polluted by Ontarians and particularly Montréal the...well..."love" place. Québec city would be a wonderful place to start, but I'd vastly prefer this city as our cultural roots (cultural city), it is safe in big part and I believe it can be well adapted to our reality; it has a good historic base for French Quebeckers which is always a plus when thinking of what place we'll want in.

For now, we'll settle in the BEST sector of the province. BEST stands for a bunch of villages; they are Bergerones, Escoumins, Sacre-Coeur and Tadoussac. I'll choose Sacre-Coeur; it is a nice farming place with a woodcutting industry. It got a most beautiful forest and the industry will be useful. As for the grain fields, they are nicely productive so a lot will be kept or expanded to form some petals and leaves. Supposing the underground is solid, I'd say it seems to fit all my criteria very well, there is water under all kind of forms all around, there is the Saguenay as another cheap ship access to bubbles, it is elevated enough, it is mostly flat, enough but not exaggeratedly windy, and it got a magnificent view set with a real wild forest. This place is worth the most beautiful project, there are surely other good places, but building such a city while keeping all ecosystems working and clean would prove father really cares (was not a total asshole), and for us keeping the waters alive and the forest thriving around a city of 10 millions people will prove we didn't do this for nothing. We could name it anything, but Sacred-Heart will do for now. It will be the beating heart of the reality and it will be sacred to the life of it all... (I'm pushing a little here, it's absolutely not a justification).

We will try to push things so we can have an adequate, not exaggerated, workforce on site as soon as possible, not necessarily people that will be part of it. So we will build temporary buildings for many things until the ground structure, which contains every necessity, is mostly done and functional in almost every facet for the caring of maybe one million citizens who will be chosen in order of priority and needs. You start reeling people in when you have a 250 000 of each. See it as the French white Quebeckers and English white Canadians part of the city as working and ready to start experimenting. Everything should be in the ratio I previously described for flower city cultural mix.

There is an option for English people to have 3 cultural societies but they'll have to really take it easy on the reproduction aspect of things to let others catch-up a little, it's more a necessity one though. That's a lot of advantage, not only immediate infrastructure, language presence, but selective too, in the sense that they can select for higher standard people from the size of their population pool.

While we do that we'll bubble (define, connect, systemize) any village and small town on our allocated territory, which should minimally be proportional to our population, but we'll want bigger and more evidently, but not too much complexity for a start. It means, as I already explained, that father reality give us a terrain and population we can deal with, and we can't deal with a town that is in another language than the one we want as a bubble, because it's a matter of priorities, and we're already stretching fairness. Like we may take one French town south of the ST-Laurence but we can't take anything else French down there, so keep it to your reality, eternally if you want, we'll implant new cultures on the virgin territory we get if we have to. Finally, we'll want Quebec general City territory, but as the last one we'll take, it will be a big difficulty, it can take its time to prepare. We can't take Montreal, for many logical reasons, whatever my problem with Canadian politics. That's why the Quebecker French bubble system will be made around Quebec city. English people have the choice of a bubble system in Nova Scotia, or one leading to Ontario (replace, but still have to rejoin) for a few places around the great lakes, and in the far future, form another flower city in British Columbia if they want more, and then they leave the rest of Canada to others.

Yeah, that's it, we fail there because we need the place to connect other cultural societies, and Canada will probably never want to do it even if they have far greater advantage, they'll want overwhelming unfairness and their ancestors that gave them Canada as an heritage fought Quebeckers to take the place after all, and now they are saints. Still we simply can't bow, because that's an automatic fail of what we stand for, so that's the end of it, just forget it, but I'll continue just so life is proud of me.

These 2 cultures will get everything working, as the city "bunker" gets its final touch. But we won't enter a million people there in one shot; we will open the valve and control it; selected people from our list will be called and invited to become part of it, with an emphasis on using local people who want to. Actual inadequate homes will be moved or bought, people given adequate compensation; we will try not to break their lives too much. People that don't want to be part of it or who can't help will have to be ready to move away out of our reality territory when necessary. The help may be as simple as taking care of the structures helping the workforce that build the city; we'll need many stores, restaurants, drivers etc. There will be lots of jobs, but they will have to be moved away from the center of things; and most of the village will eventually disappear, except some external homes, farms and commerces that have a historical value.

As for those first people from our list, they must be the best and most motivated, there will be many high level things to build and take care of, computers, programming, communications, transportation, hospitals, schools (with all what that implies). Those first people will mainly be testing things in their basic version and getting the identification and judgment interface working perfectly well and safely. They'll do that while controlling the people input. A lot of people will do basic jobs too, those first people can see themselves as a colonization team landing on another, inhospitable planet, building a strong start, and slowly growing their lands. The more time passes, the more people, the more lands, and the more production we'll try to accomplish by ourselves to eventually attain something like self-sufficiency.

So, after the city underground and reality systematization is mostly functioning, even if not completed, an ideal group will start living there, well adjust things and import more people as see fit; we'll carefully add people like that until we can build skyscrapers on top, and then our initial citizens will be the first selected to buy homes or live in more luxury. The basis providing machine should slowly start, one place at a time getting certified. If we hit an important problem, then we slow down or even stop expanding, or evolving, or growing in numbers, whatever, until the problem is eliminated in the best way that is in harmony with our ideal. As a last resort measure for a failing critical component of the reality: use the best solution, if only one is found then use it whatever the price; a critical component needs to work.

The thing not to forget is the main reason behind the new reality, you don't want to grow back another hell to compete against this one, double trouble...And you better watch-out for any crack, make a paranoia, since ego is first, ego takes and profit for as long as possible. Never (as an ideal, not an order...) leave opportunities to themselves because you're no profiteer, and liberty is a twisted notion, the truth is that either you make liberty's laws for bad, in which case you have nothing to do, or you make them for good, your choice. If something fails, ask why and how, something that fails in the reality may not mean the reality is impossible, a car can have a deficient part that will crash the car, it may be too late for that car, but if the constructor make a new part that will work perfectly, the car is still good. I know the example is not right; it's just to make you understand the basic principle; this reality "arranged" so many parts to make it reach its end it doesn't make sense anymore, the muffler is sticking out the windshield!

So we'll draw bubbles of some places with people, far from all, and excluding (or extruding it from under?) Montréal the "love" place of visionaries. Some useful village and town bubbles along the north shore of the St-Laurence including, evidently, the Saguenay which is not an option, it is as important as Quebec city. No bubbles on the south shore preferably, another culture will go there. These are all eventualities, an ideal scenario if you prefer, as long as we have the infrastructure of communication and the logistics, then any territory is welcomed. It's just that we're talking about a forced inversed process here, practically building a done city, in a scenario where we didn't develop the territory and cultural societies for it, thus the forced aspect. These bubbles will define what part of the Quebec society we'll want, if older people move out a little, then younger people from other place we can't bubble can move in, and a different population can slowly take over the bubble we can't take to bring it to an adequate ratio.

I still choose the path of forcing nobody, you don't want another reality to exits then too bad. So we wait for terrain to be given to us, or for god to zap people out of existence, or until you decide to give the example; we can't make war with the good people we'll have a hard time getting. So you are not to join unless you want or father reality decides to make it interesting for you. As for what we'll bubble, it means that's somewhat what we'll accept as the Quebecker cultural society place containing a history. Now, you won't have 18 million adequate people in there for sure, and that's not the goal; I want Quebecker bubble complexes elsewhere on earth too. If a territory wants to join, inadequate people must move, as well as what we don't want, but no need to panic, you'll have time to prepare and many options for compensation. Once a cultural society reaches over 250 000, it is protected so you can take it easy, you're already well set up with a lot of population, but maybe you'll need to make a baby boom to fill your part of the flower city faster, particularly if you want to make other bubbles complexes elsewhere to continue reaching your population limit, while keeping in mind that you can't be part of more than 3 flower cities and if you bubble elsewhere, it must be in an optic to have the chance to become part of another flower city, and you should make a new bubble with the potential to at least start another one within somewhat 500 km (that can be a flower city), unless you already have one.

And no you can't be everywhere on earth, is it logical? This bubble system eliminates countries, you can walk freely, build your chalet in Australia's forest, sleep anywhere, but your living place is in one bubble, and you still got a ratio of 18% (27% for flower cities) reality wide where you can live, and you can add 9% which is decided by the culture itself.

In the end, we can only wait until we are given adequate terrain. We will prepare everything and we will wait until we are guaranteed the means for expansion, and once the first flower city is done and "connected", we will have what's necessary to deal with different terrain slabs given to us, so you can stay where you want indefenitively as long as we are given pieces of terrain appropriate to our growth. But knowing how things are, at that point some will probably revert against the life reality from the pressure of profiting and competition, in a manipulative and cheating hypocrite traitorous way probably, so anybody weird like that will get shot in the toe, to change their looks...

That was a joke, but it will be the step where this reality starts showing success, when die hard entrenched people start to really question their ways with truly new fundamental arguments, and you can bet some will be jealous of our green lands with a controlled quantity of population, where there will be almost no vast urban cities, replace by flowers and forms that take 1/5 the space, or even less, and some will see that as empty lands because they're walking on each other's feet in their uncontrolled overpopulation and pollution, and they'll probably want to make a territory embargo because there seems to be a lot of free space, or they'll want to invade us with war again to take back all space, even if they gave us the possibility to exist, which is my choice to see as a privilege or as a shame, and we don't do the war machine power trip thing anymore so forget it.

That's why you must know what it will come to, be motivated and happy to do it, you must be attached to it, proud to do it, proud to care for it, particularly the first people who will form it, Quebeckers must want it hard, and Canadians too, and they must prove their attachment. We don't want to fill the city with broken dreamers and idealists or hippies, we don't want to end-up as a laboratory experiment, or as a zoo, or as a fun place, or as a monument to a guy's demesure...Still, I say Quebeckers and Canadians, but I'm on the side of any serious set of countries that got good expansion potential and want to take the means, be it Arabs or Russians or Africans, don't think Quebeckers or Canadians are superior humans to me, and nationalism has it all wrong with me, so stuff your flag and national hymns.

For now, we'll suppose miracles happen since we have to simulate things, so we'll select other cultures right away to be part of it and we'll wait. The flower city may have the potential for 2 other cultural societies around it, leading to the wanted 4. People we will choose will be given an identity at our own pace, depending on our capacity, or needs. But being able to self-sufficiently grow and educate our own people is an absolute priority, so at some point we'll accept less and less people from father reality. We will increase population as we see fit but we will never lose control of our number, we will find a point that satisfies most people too, but no civilization can be fair without birth control. Population in our reality will be proportional to the land containing it. If our lands grow to be 10% of earth lands then our population will be around 10% of half of present earth population. So, people will mostly be chosen at the starting and expanding process of the new reality, and we will choose them for any reasons we see fit; for workforce, for expertise, for no sickness or whatever.

Terrain of some quality must be given proportionally to population to reflect the fair for everybody, including the planet and life, formulae for accepted population in the reality. Any given piece of land can, after going through such basis of reality's workings, be turned over or transformed for exploitation or left to nature if sufficient global argumentation is presented, but father reality's cultural proximity will always have to be taken into consideration. But even if integrity of territory and culture is important, there will be drastic changes to any piece of land connecting to our reality. Everything will mostly be dictated by population; most villages will stay as they are, losing some population, some will disappear, many towns will almost be emptied, some will become villages, big towns will become cultural cities, and the biggest price will be paid by vast cities expanses.

The expanding phase is more emphasized on giving a break to life, safeguarding the planet, us, resources and starting serious science and technology projects development; the goal is to grow the reality as much as possible with a number of protected populations that will not stress life while having everything well systemized in stability, but when that will be done we'll grow population as much as possible in sense. We may even become twice as populous if the planet is healthy.

Don't forget new cultural (normal) cities can follow flower city principles, for this one some could develop as leaves rejoined by brambles (road and train track), fat leaves to long ones looking like grass, as an example). Other places like siberia you could have geometric forms like snow flakes...

Our cities will be composed of protected specificities that want to be somewhat preserved while developing a hybridizing process, in a scenario where reproduction must still work between them while not degenerating the people over many thousand years. That eliminates homosexuality, no protected gay "race", it doesn't work, reproduction in love is the ideal since true love is a reproduction thing, a man-woman thing. We will protect differences that are not evidently negative, they will be like love power transmitters, they can be everywhere, but they must have a safe and secure "source" or base; we will use bubbles to do it, while flower cities will take those bases to form new bases, but not as the main goal, it may happen. That is done "naturally" unjustly presently because same races have a "natural" tendency to "clutter" together under different forms.

The way we'll do it will be to build less infinitively expanding big cities all mixed-up, we'll have more condensed ones with many villages or small towns taking care of more concentrated industries, like all wood transformation, super plantation of wood concentrated not far from a bauxite mine with a maximum of aluminum transformation on place, my example may not be the best but you understand the principle, which present reality is a bit incompetent at when it spends monstrous amount of energy and money shipping things around for the fun of it, often even a country line invalidate transport between far more efficient and less polluting ways.

All that will give value to our flower cities as supremely planned entities. Cultural societies will have their "cultural city" and associated bubbles, and when they'll be a part of a flower city, a far stronger phenomenon of language hybridizing will take place. Flower cities will be language hybridizing points, and that makes me say there should eventually be a limit at making sexual and anal associations in language, it is possible that hybridizing with new ideals will create a vast language where such associations will end up less visible, anyway, better educated people have a tendency to use less of those too; they prefer to use words in the right context...

Now, I say we will settle for around half of today's population at first, and that's because the basic standard of living will be increased; there won't be rich over the head people but everybody will have guaranteed electricity, powerful communication, computers, a place of his own, guaranteed food, screen entertainment etc. Still, through efficiency at doing what we want we will beat what can be done by today's population, but that's supposing we grow to half the earth in space.

That's where we beat the democratic number of father reality (50+1), the head is still a bit empty, the strength in development, but we're as big as father so now we prepare to replace him. 50+1 to me is just significative, could be 30, or around self-sufficiency, but this argument can't be settled so I just set a limit that forces it philosophically, where father cannot, without dumping all its democratic philosophy, stop us from implanting a system that will take care of planetary fairness. Which should be seen as a positive thing, so if it is not seen as such it's again because profiteers would make a system that is unfair. So if it doesn't accept its own democratic laws, then it will be the ultimate final death of democracy as it will revert to worse than dictatorship; it will have proven to have been a historical manipulation without as a goal the true betterment of people, an unfairness systematization, a mental mediocrity enforcement and worse; I'm just polite. You can't have two realities being fair to each other while taking care of the planet without a structure that systematize it. The first step to this is reality as a whole, but this is the point were talking another level of complexity concerning planetary fairness or global equilibrium. As long as this structuring doesn't exist, we won't put a single cent for war machines. We will grow nude like that until we are successful and the planetary equilibrium structure exists since we have no choice.

If it permits us to attain fair existence, we'll give our fair amount (proportionally to territory and population) of help to give that structure the necessary might to repel attacks that may come from some people wanting to gain back an unjust planetary advantage. Evidently, that cannot be done if father doesn't continue to help, and so it will have to surrender or dismantle for recycling, his war machines and transfer all resources exploitation structures to global equilibrium laws.

Don't brother start if you can't make the global equilibrium structure (system), which will successfully exist solely when it got control of both realities. If we don't do this, a day will come when a gang will decide they have enough of us and, even if we successfully turn around our ways to start building a war industry and maybe even eventually win, the end result may still be a return to full planetary crap reality.

An army serving planetary equilibrium is something else than a war machine possessed by a country or a G20, it is a planetary defense machine, it enforces an end to war machines production, senseless exploitation of resources and senseless pollution. Nobody on earth will have the right to make industries for war, even if guns will still exist aplenty. If you want to make war you'll have to do it on foot, and that will end atomic bombs production too.

So, the military will become a manner of the global equilibrium structure, and resources will be equilibrated justly between realities proportionally to population and lands. When you have such a fair basis, more competition facets can somewhat become a good thing. Yet, even if I fairly give a hundred dollars to 2 people, a "good" person may buy a bike, and the "bad" one a gun to kill the other and steal the bike. That's why the equilibrium structure will control the military and always keep an adequate army to slap any new weapons production off the hands of conquest dreamers. Military R&D will stagnate for a long time, but we'll keep adequate expertise and knowledge. We'll make a pile with unneeded surplus while recycling a lot from it, we'll take care of an adequate force and wait until what already exist have reached the end of its lifespan before rebuilding or developing new machines (I already talked about the ridiculous argument some use to defend military R&D, suggesting we're lucky to have many tech advancements because of military R&D).

At this point we should be self-sufficient even if our territory is not well grouped (Any territory we can't build on (water, ice, desert) is proportional to territory we can build on); we should be able to do research in many spheres, build any industries by ourselves, go in space, and all that without more cost to father reality. But that doesn't mean the other reality must drop everything and start competing us and make war, we work together, as associates under fair global laws.

The global equilibrium structure will be run by a supreme set of specialized A&D groups, they'll have access to maximal expertise which will permit them to have knowledge of both realities needs and all resources exploitations that are finite, pollutions levels everywhere for anything, population number and birth rate everywhere too. War machines and devices will solely be controlled by them too and they will be used to stop any developing potentially unfair situation, and except for the needs of research and production capability, none will be used for war weapons anymore (just research and production capability will be enough to result in overwhelming force versus what cultural societies will be able to produce unnoticed, but a pirate faction may appear.) A certain level of production availability of non-high tech ballistic weapons will exist for sure, hunting guns, grenades, firearms, auto weapons, bazookas, grenades (+, works well on aliens), small missiles, artillery (all the latter is mainly for supervised learning purposes, for kicks if you prefer, but not to disturb the neighborhood with artillery for party), it will include research production too btw, like a few tanks and jets, so if a pirate faction appears BOOM! But for that people would have to be malcontent somewhere in the first place, which we're supposed to notice if we're minimally competent at anything. In fact the ideal would have many cultures develop independent aspects of weaponry...). What we're talking about here is 1/100 what current reality produces (Inversion of the death machine to the service of life, or ideological switch, or the end of something that should never have grown to these proportions) Massive movement of small weapons will still be noticed (limit to circulation, we're not supposed to have millions of people with guns at home, unless you want to repel a vast alien invasion with pistols...)

This structure "distributes" resources, and if a fair commodity market must exist between realities, it will start there. Earth resources are for people, not for a country competition, and their exploitation must be set from fairness principles. Whoever exploit or produce the resource must give its fair share to the other, and that means they must be seen globally, exploited as a total and put under the command of the global equilibrium structure that will set the price and distribute them, in minimal need to displace them, so many resources industries will simply have a contract with their nearest massive user. Surpluses are weight level centralized and kept under security (there can be there can be 20 sources not fully used, which will forward their surpluses to 7 main stashes). The idea here is that realities get resources equivalent to their territory, resource gathering, including transport, is paid proportionally to territory too, as a whole number, for any industry that fit the criteria of the global equilibrium structures, all the rest low tech trash should be marked for disabling and recycling, and then both realities can exchange them. (For the life reality, it put its share as available for sale to its societies, surplus can be traded, and the stashes change nothing to that (both realities have their part of any stash which they can deal.) No free trading of limited resources, no speculation either, resources are divided by a single entity.

Next, we'll put pressure to have population in proportion to terrain possessed by both realities in harmony too, since it can be an injustice factor or break equilibrium in a multitude of ways. So everybody will have control its birthrate proportional to territory owned as a law from now on, but that probably won't be needed in 50 years, if we are to believe scientists...And then I think that if things are made in good spirit, then father would be proud to relax on that aspect too, seeing that people are happy and the future is bright and all. It's just a possibility, of a father successfully taking its responsibilities... It's an ultimate job we're talking about here, one of the most worthy thing you can do in the universe, not only as a system, but a little as the success of love too, of a father finally proving it to mother earth.

Modifying territory borders can be complicated so again we'll involve judgment and fairness as much as possible. When the balance of people cumulates, say, around 7 more millions on one side, actions will be taken to modify territory limits. We can't do that dynamically, associating a piece of land to each person that switch reality, so we'll wait until we cumulate enough people before putting pressure to get territory somewhat proportional to twice the needs of the new population for a buffer effect, then we'll wait for another 7 million over the buffer. A tangent and its force can easily be deducted so preparations can be made, and the buffer effect, at the planetary equilibrium point, will permit the structure to prepare 3 options in advance for realities to choose from. There are other ways it can be done too.

Both realities will have to deal with their own criminals from now on but the ideal scenario would be to invalidate their reproduction and drop them on a lost big island so they can develop their own civilization and thrive in their own reality and become some kind of pirate faction roaming the seas. Past that point we don't know how things will develop, it may be possible both realities stay big, it may be possible one become so small it changes function totally, but the thing to remember is fairness, things must develop the way they should under fairness laws.

That's about it, this description I made until now is the initial simplest spark, the simulation will be far more complex, and when we'll start the life reality, things will be still more complex, but never to actual level of current reality, or maybe in the far away future when we'll be all over the system.... It will take thousands of years of developing complexity for almost all people to be well, a start is a start, and who will take the hit? Humans, no choice about it, without humans to act as buffers there would be nothing. To satisfy everybody you need time and complexity, but while you're doing the job, a lot of people won't be happy. Everything is a question of priorities and amount of credits, and violence is more of an option when you don't have the credits or means for other options.

That means we'll be radical with many problems for as long as we don't have the means. And it means that the nearer you are to the start, the more you must listen to authority or leadership to set the pillars of the reality, like this book, how will you build the life reality without someone to set its principles? You will start a competition vote as adepts of the democracy capitalism business to end-up unconsciously making the same mistakes all over again? Oh, and we simply can't pop a final reality by magic and drop people in it, even if you had enough capacities to run it, and people got to like it. And that's a reason why this reality is almost invincible; it went through these steps. So you can guess the size of the problem, particularly if it sees itself as the final best system. It is my opinion that we must up the ante of our spirituality and philosophy, including good and evil, the turning of the hourglass, a new epoch that will carry humans to spread and become a galactic force.

And I did not invent everything, there was probably already a vague knowledge, I was just more sensible and of more logically deductive on these aspects. A lot probably already exist as written, probably twisted, furthermore by spiritual profiteers to serve this cause or that, some is involved in nationalism and the country competition too, adapted to it if you prefer, divided facets all with some good principles twisted to become a perversion serving this gang or that who think themselves superior, or the embodiment of superior magical consciousness, in big part because we don't protect our languages well. The worst is that some of those facets stripped from the good principles forming a life spirituality and philosophy have been made so big and final with PMBBD and hype that they are a condemnation that caused massive death in the past and that will cause still more in the future.

And I know my view may not be the best way to do things, but you understand the principles, so, if you can be constructive; form expertise groups to make it better instead of fighting against anything not Democracy-Capitalism. Because I know a lot of people will be itching to shout that I'm a kind of crazy psychopath dangerous something, a communist, making a brothel of humanity and that everything will disintegrate and all, and I can do nothing against these wishes to keep things as they are, I just hope those people will someday find arguments within my work to change their mind...

There are tons of experts all over the world who have far more knowledge than me, I suppose they're the ones to know if it works or not, and if not then that's just me on another planet, like me and my UI, because nobody will make me believe that a far better way can't exist, that we can't do it as we are, I'll call aliens to show it to you if I must! And people believing otherwise and who do everything to eliminate the possibility are enemies of everything, and I'll be harsh because there is no argument to be had anymore with them, all history of humanity will pass before their eyes, totality of arguments will forever go on and they'll never heed sense, even if the end of the world is in their face, they'll laugh or do something stupid, as they bring a maximum of people along with them if they can. They want this reality invincible in its path, eliminate all possibilities for another way by competing any little spark with the means they took, so I did what I could in writing. I have nothing else, nothing, even my liberties are almost nil. They'll probably even censorship or steal my writings away from me one hypocrite way or another because they're such terminally paranoid fearful cheaters and bad losers, since everything that doesn't fit their view is manipulated to invalidity, where even hate and violence is a crime if the targets are not provided by them with PMBBD. Yep, the paranoia and fear absolutely total to the point you can't write emotional resentment, a lot from which my work spring from...The selection is already intolerant at the extreme to any form of argument against the system they've become dependent from, anything that is a risk to their accumulations, which includes their cumulated beliefs, or anything that makes them feel bad, indirectly, like it's the last exit to their frustration, a lot from lifelong cumulated unconscious feelings of being cheated. Violence has become a monopoly, something under the control of the "powerful", a profit source preferably, manipulated for people to seek it in entertainment; you're supposed to carry an angelic smile all along in hell, as you work hard to find your place, tolerating, accepting, adapting, pardoning, while there are armies of cops and soldiers roaming everywhere...

So yes, it's probable that media people won't want to make me popular too much, which is allright up to a certain point, like censorship; if you want to play this game, then it is worthless, have faith that everything will be allright, as always, as you manipulate people to fit the system and your vision, and take proportional responsibility in the incoming failure. I should add that if no other vision of the world or life can reach people, then it mean bloody violence as an expression is not only acceptable, it should be encouraged, and many forms become acceptable because people don't all have the capacity to express their revolt like me, and this reality will displace it at all kind of wrong targets. If nobody can protest in an effective way in writing, whatever the epic pile of arguments, if everything has been twisted to serve the system, then no need to bust your head for nothing, hell is successful and final, only random violence can be seen as an opportunity, and it must bring the system to ruin. So don't waste your time like me explaining the necessity of a change of attitude or different way, there is a limit to the time you can force humanity to stay a fraction of itself, someday you got to act mature and stand for what humans stand for.

So when you'll build that flower, it is not me you'll think about, it is life you'll think about, it is a flower to life and to humanity which is a part of it. Even if it is not a crime to have a thought for me. What I mean is what you build it for, if you build it for a dictator, you didn't build it for life, you should leave me out of this after I've written this book. Even if I'll want to contribute more I don't think people should really need more of me, and you have no idea the price my environment has, I've been at the extreme emotively for years, while thinking heavily, and there's always the momentum of what I learn that got to settle, I really need a serious vacation at peace, I'm emotionally and mentally exhausted.

And don't forget that an ideal have a tendency to be too ideal, the idea of everything I wrote as another reality is like the basic idea behind a pizza, you know most of the principles from which the new reality exists, you can arrange things differently, but you don't end-up making a burger, you arrange your things so it looks like the picture (the ideal).

The way to see the new reality is that you got a new set of limitations to play with, I give my basic idea of what these can be, everything can be modified to work better, or be better adapted to fear scenarios, but you understand the goals and ideas, the principles. If it must be started later for more perfecting with good arguments, or if it is slower to develop, so be it, if father reality can last in stability for 50 more years to reach momentum in the growth of the new reality I'll be really impressed, but the way I see things going I don't believe this reality will last much further without grave problems that will make my work a forgotten thing, or put everything at risk of failure, and I'm giving it more room than what my fears would dictate as timeline.

So never think I'm the decider, this book is not a recipe given by a "god", it is a human spark, that's what I'm delivering. When you'll build the reality, it is not me that you'll need to listen to, it is appropriate expertise. And I can try to help hard, even lead, but you'll have to see me as a thinking cell among many; if what I say is doubtful, you don't bow to my superiority, you do things in their best fashion is the goal, and that applies to all what I wrote; I don't possess final truth, I give you a gross path full of human feelings because I'm human. Still, my personal opinion have the strongest value to me since I'm the leader of this, can you show me someone that described in detail a new reality? And you'll never do something good without leadership, so this book is my minimal leadership, you modify it at your own risks. I can provide more leadership than this, but you know my kind is not the usual one. I got an attitude, so if I tire of babbling or if people seem to be looking for too late, be prepare for my more extreme and radical opinions, which tend to be hard on masses self-esteem. I may switch my mind emphasis to war preparations, and that's all you'll get from me if it comes to that, if that's what this reality needs, and don't think I can't, but it will just be me, you may skip my opinion and tag me as old and senile, and I'll do with it.

In the end, the way I like it is that I like to do successful things. That is good for everybody with good goals, and satisfying to self-esteem, but I don't need it oversized; I prefer to see it as doing what I should somewhat within my capacities, and be rewarded appropriately, just these principles are enough to me, no need for hype and big popularity.

DRAWINGS

Here are a few drawings. If you already looked at some from previous links, then you may be better looking at them again one after the other this time, since they are not all linked. Again, they are vision things; they are basic and simply exist so you better understand some facets of the life reality and flower cities. The drawings were made with the free version of sketchup, sorry, and things crash so complexity is limited in part because of that, another part is the free version limitations, and another part is the zooming that becomes incredibly hard with a lowering frame rate. So I didn't apply textures, even if it would have quickly made things far prettier. This is good as an example, but I'll eventually remake everything to better standards.

2-This is a old drawing I made on paper to design the exterior of the flower city, they are different road systems. I added a few associations for people who like these kind of things (like me), and I'd want these associations to name the roads too, like the star roads, or the heart roads, or the galaxy road.

3-This is the final view; I didn't draw the additional leaves or petals composing the biggest gardens. As for traffic lights, they would solely concern the galaxy road, but if you make them to pass over or under the star roads, then there won't be a single traffic light. (Back to page)

4-This first 3D drawing is an aerial view of a part of the flower city. Again this is a simple view; I have not the slightest notion of architecture. (Back to page)

5-A zoom-in of the center city.

6-Still more zooming. The Star-Door shows 2 segments, one with air vents. It's been quite a hassle to draw because of program and computer limitations so I was happy to make the air vents on only one segment. The vents can be square or round or triangle, I just drew an example, they can be made far better. Next I wanted these vents center aligned but the program can't seem to do it. As for their angle, it is to limit rainfall inside the coliseum, but there can be drain pipes inside the door for a still better effect.

The permanent part of the plate stays in the coliseum, it can be made to stay up at its height, or it can be made to lower with the plate when it is changed. I think it would be better staying permanently up. The whole center turns like a clock.

The basement alleys between structures can be used in all kind of ways, they are high, so pipes and wires will pass there, emergency exits and foot bridges too, and the ground level will be large enough for a train (city train), and nothing wrong if some alleys or areas are darker or if people do some graffiti, it's the basement, it's not as visually attractive as the living floors, but that doesn't mean we should not care for the place, or that police "cars" won't patrol. (Back to page)

7-Still more zooming; as you can see, I didn't draw the thousands of beams necessary to hold things, but I don't think there will be a problem; again it is the sheer quantity that is impressive. And that applies to the whole city, we are used to building limited structures, but building 6-9 million apartments in one shot is something. How many years to make the pyramids? How many bricks to make it the home of a godly cadaver? This flower city will put pyramids to shame, we'll make the marvel of this earth, and for every brick to build pyramids of death we'll make an apartment for a living person. And that's what I want people to think about while doing the city, it is not a pile of rock over a tomb, it is a flower to life, each apartment built means a hundred people living comfortably.

But it's still an impressive load of work and it must be done fast and in quality, that's why there won't be a single team at work, it will be an expertise team preparing many teams working together, and once the construction is started and running, it will never end, it will be a new job in the reality, never dismantling the expertise, skills and work structure; that's how things must be seen, not as a big laborious construction, but as a job lasting a lifetime if wanted, and there will be many of such new jobs, not just flower city specialties, particularly to transform father reality space to life reality standard.

To go back to beams, the apartment levels will be made of enough permanent walling to skip beams, and the topmost apartment level may have a higher ceiling as an arch for better support too. The basement area is where beams will exist, and evidently the city must be earthquakes protected, to some extent; don't try to build the city to survive a meteor impact, space and money is to be taken in consideration too, we won't build the city out of diamonds.

The market view shows the approximate number of floors (open) one can take. Small markets can be anywhere within the city, but a lot will be better near the coliseum, two floors bars can happen there too, but they'll be better in the middle area. As for the biggest stores, like the reality store, they will be the farthest away while having the closest access to the heavy lifts. The floors can be cut away or rebuilt depending on needs, that's why there is no buildings over the commercial area; a lawn full of activities would be cool there.

8-This is a zoom from the bottom part of the drawing, the tentative design I made of a stadium. I removed the roof and cut all over for a better sight. There are 8 stadiums, and I'd prefer each to be made structurally different. Over them is the market area. The lift is bigger than it seems with gigantic doors, and it goes down floor level near a 5 meters big access door which connects the storing area to the stadium.

9-This show the area near the stairs

10-This one is about the viewing strategy for the floor levels. I didn't draw all the security railings, the table represents a restaurant.

11-This view is from nearer the plate itself, it shows the floor levels structure as well as the bottom of it where a part of the plate slips under the floor levels. The plate rolls on a thousand permanent floor wheels and the winch is an option among some to quickly pull the plate out of the coliseum. You understand that there is one at the far opposite end to mount the plate for a cycle. If the lift is not in use, it can be used by people at end of games for faster exit.

12-This is how spectators can witness activities from the beam levels. No areas is closed here, we want people to see clearly, there is some logical protection but it is not exaggerated, don't think we're supposed to attach and follow everybody in the reality with an airbag. If you can't see a cliff without jumping down, there will be harnesses attached under the bench, use them. We trust people to have enough judgment and will to live to be careful around danger, if not, then there is no need for humans in the universe, robots are better, we don't want humans to whom you need to feed a precise instruction set unless they fail taking care of themselves or their progeniture.

The seats are not made to watch the activities while standing, but more like while sitting, even if you can stand no problem. My goal was to fit 10 000 viewers in this stadium design, but I ended-up with 20 000, it's just to say there is room for different ways of viewing the action, like simply making a dozen rows of vertical benches attached straight to the wall for perfect vision instead of a structure where you are looking down; I just made the worst example of a design possible.

13-This is a different viewpoint from nearer the plate. You can see all the way to the sky because a plate is being replaced. As for the system to lower or raise the plate, a few options can be explored, but it must be fast, a complete change of plate must be done inside half an hour as a goal, think 20 minutes, so I came to the conclusion that the ideal all round solution for raising and lowering the plate quickly would be to see it as a floating structure guided with rails inside a container; you embark the plate on it and you fill the container with water until it is forced against an upper independent clock turning rail.

Evidently, you'll need many big pumps to do things quick, but you'll rise level however fast you do it. If things are done well, that water could even be used as city emergency water.

Now, like in any stadium, you can guess there will be better and worst seats, they can be categorized from 1 to 5, then a price is set and if most seats are not occupied, the price is lowered for that activity, and that can go all the way to be a free activity. So the more an activity is appreciated the more of it you'll have and the bigger the reward for the people providing it. But this is only the internal stadiums, the coliseum is always free. (Back to page)

14-This is a new drawing I'll zoom about in. Take your time to understand it. It shows the apartment system and servicing strategy. The 4 1/2 is one meter longer than shown. (Back to page)

15-This is a 3 1/2 I would somewhat have designed for myself. (Back to page)

16-This shows the lift area. Those lift are not the same as the market lifts.

17-This is a quick drawing of the kitchen, it could be drawn better but it shows where the containers are, the design of the bathroom can be remade to instead fit a bath. (Back to page)

18-This is under the container area in the kitchen, it shows how the connection with water, power and wastes will take place. These parts can be a little more spread or better placed, but the idea is that each apartment got a few of each, as well as a floor water detector that shut down both the water and pow/comm units in case of flood. Waste and water is limited to kitchen and bathroom wall while power and comm can be plugged inside walls, I'd prefer those connections to be holed within the removable walls.

19-This view is for the apartment services structure. The conveyor is a simple view. The part which will raise containers to appropriate levels goes all the way to the surface before going back down at the opposite wall of the corridor. It means the device raises containers to appropriate level and collect other containers back down at the other end of the line, (next star side corridor).

As for the best way to make the chain of container ejector/taker work, a chain like a bike chain can be an ugly option, but it would probably be too noisy and wear off too easily, an infinite screw could be another option, but probably no better than a chain, a cable slipping the devices on rails would work well I think, independently motorized devices following a rail would have too many parts and would probably jam the system at the first opportunity, magnetic lines would be extraordinary and quick too, but power requirements would be big, so probably the best option is a cable system. And unless you make a magnetic system, this chain never stops, which mean the detection and ejection system must be efficient not to jam the system, and a jam once in a while can happen, like when the system will be older, but such an occurrence will have to be detected and contained to a sole stretch of conveyor while concerned containers on the chain skip that stretch to be forwarded back to the basement. (Back to page)

20- This is a simple view of the life circle, cut 1/8, the scale is not right but you can understand how it will look like. For instance, I drew one line of bench against the wall of the whole complex and 3 more rows of benches between the islands, but in fact, there can fit 5 rows of benches. The outline of the islands is the lighting scope. (Back to page)
