hmm
well i didn't think we'd be talking
about spider-man again so soon
either you all really like him or you
like hearing me talk about him
alright let's do this in our last
episode
we took a look at spider-man 2 enter
electro for the ps1
a sequel forgotten by time that did
little to change or improve upon the
original spider-man formula
after enter electro's lackluster release
in 2001 spidey's next game would come
the following year on the next
generation of consoles
the playstation 2 and the nintendo
gamecube meant to promote the sam raimi
film of the same name
spider-man released in april 2002 a
month before the film itself would hit
theaters
the game was developed by treyarch who
would become the primary team for future
spider-man games
until i change hands to be knocks with
spider-man shattered dimensions
first things first let me say something
controversial - sam raimi's spider-man
is a good movie. it's one of the big
reasons i fell in love with the webhead
and for all its campy dialogue and goofy
humor
i think it's one of the best early
attempts to capture the vibrance and
oddity that is the world of comic books
i miss the raimi trilogy troubled as
some parts were because it looked at the
spider-man universe and accepted it as
it is
tobey maguire is still my favorite actor
for spider-man if not just for the
nostalgic value the films have to me
we're never going to get a better green
goblin than willem dafoe and the sooner
we agree on this the sooner we can all
live happier lives
so there before you got your game review
you got a little movie review
double prizes now let's take a look at
the game meant to promote it
as one would expect spider-man the movie
the game the novel based on the original
motion picture
loosely follows the story of the film
though it expands upon it with new
sequences and the appearance of villains
not featured in the movie like the
shocker
vulture and the scorpion the game begins
just after the death of uncle ben
the crux of peter parker's evolution
into spider-man having heard that uncle
ben's killer was a member of a gang
known as the skulls
peter sets out on a quest for vengeance
a search for justice
if you will from the very instant you
gain control of peter
however you will notice the controls
feel
familiar
so it turns out that spiderman the movie
once again uses the gameplay of the ps1
original as a base template
considering this is right after i've
wrapped up with enter electro
you could imagine my surprise punching
kicking jumping wall crawling web
zipping web swinging off of thin air
it's all like it was in the original
game folks or is it
you'll be surprised to hear or maybe you
won't but rather than just copying
neversoft spider-man and calling it a
day
spider-man the movie tries to expand and
improve
upon the original mechanics true to its
nature is a beat-em-up
spider-man the movie expands the combat
by adding an array of combo attacks
unlocked by finding golden spider tokens
in each level
these greatly increase your options in a
fist fight and allow you to mix up how
to take down whatever thug is in
spiderman's way
opposed to the original game's grapple
spidey can now jump on an enemy's
shoulders and ride them around while
punching you in the head or
if you're not feeling like a rodeo just
body slam them this even works on bosses
something i genuinely didn't expect to
work
i like the new combat a lot and i wish
that enter electro had done something
like it to keep punching goons
interesting
difficulty wise i never found the game
to be too challenging as health pickups
are only scarce and levels that
discourage direct combat
and instead propose avoiding your
enemies by sticking to the shadows
yeah this game has stealth sections
they're not great
your web powers function as they did in
the past and i can't complain because
they were already
spot on in the original game if it ain't
broke don't fix it
what did get fixed however is your
traversal abilities namely web zipping
and web swinging
now spidey can not only zip up and down
with the press of a button
but if you use it while running spidey
can zip towards the wall he's facing
on a further note spider-man can move
around while in aiming mode which is a
nice touch allowing you to fine-tune
your positioning for a tricky web zip
web swinging got a bit of an overhaul as
well while web is still a finite
resource swinging no longer depletes it
and spider-man will
keep swinging until he hits a wall gets
stunned by damage or lets go with the
jump button
opposed to the original game spidey can
also steer himself while swinging
letting you change directions and
altitude as you go this is good as there
are no street level stages meaning most
city levels will be spent swinging
around from building the building
like in the original hitting the street
below is instant death
so suffice to say controlling spider-man
feels pretty good
familiar but improved upon in ways that
make the core mechanics more enjoyable
to play around with
so what could go wrong like any game
with decent gameplay
one thing that can always dampen the
experience fast
is the camera and spider-man is no
different
if you adjust the camera even a little
bit spidey becomes locked in the
direction he was going before it
for minor adjustments spidey unlocks
after the camera stops moving but if you
put the camera behind you
spidey will have to come to a full stop
before he can start moving in that
direction
curiously locking onto an enemy allows
spider-man full range of motion
no matter where the camera turns so it's
not like they have to make you lock up
like this
and it can make fighting in enclosed
spaces more of a hassle than it has any
right to be
as for the lock-on it functions fine but
having to flick up on the c-stick to
activate it just feels
weird maybe it's not possible on the
gamecube but i think a short press on z
being lock on and a long press toggling
aiming mode would have felt more natural
to me
with the controls down it's time to
search the rooftops of new york for the
skulls and i have to say
i like the game's presentation
considering it's adapted from a live
action film
the game aims for a realistic look and
for what could be accomplished with the
ps2 at the time i think it hits the mark
the streets of new york look like a play
match sure but the buildings have a
certain look that makes them more
distinguishable than in the early games
they don't look like they were just
copied and pasted throughout the stage
and the presence of some real landmarks
is always a plus
the character faces are still a little
rough but i like the designs overall
i especially like the game's added
villains who take inspiration from their
classic comic designs for their suits
except for scorpion he reminds me of his
ps1 design which i liked a lot anyway
in terms of likenesses from movie to
game most high-end properties fail to
obtain the voice cast of what they adapt
spider-man however manages to have the
voice talents of both tobey maguire
as well as willem dafoe who is just as
much of a delightful ham as he was in
the movie
they even got the rights to tobey's face
his beautiful beautiful face
willem does look a bit off though kind
of like they shrunk his face or
something
the music backing your adventure tries
to keep the sound of the film
swapping synth beats and hard techno
samples for a more sweeping orchestral
score
it all sounds correct for this version
of spider-man especially when swinging
between rooftops but i can't help but
miss the harder sound from the previous
games that would return with spider-man
2.
i like it just not as much as the other
games as far as a beat-em-up goes the
level structure is par for the course
the story plays out in a linear
mission-based fashion with most levels
requiring spider-man to achieve some
sort of objective in a room that allows
him to move to the next room scattered
throughout are web swinging stages that
require you to either chase a villain
swing to a given destination sometimes
under a time limit or do battle with
some airborne enemies
the first level is of the swing to where
your compass is pointing variety with
peter beating up any skulls he comes
across
until he makes his way to their base of
the docks beating his way through the
skull's warehouse
he confronts uncle ben's killer only to
discover that it was the very thief who
he'd refused to stop
after his wrestling match with bonesaw
realizing his own part to play in the
death of his uncle peter vows to use his
superhuman powers to help the people of
new york becoming the spectacular
amazing sensational friendly
neighborhood spider-man
the game flashes forward and spider-man
has become a known superhero to the
people of new york
meanwhile at oscorp norman osborne is
struggling to perfect his super soldier
serum with his company on the verge of
bankruptcy norman orders an army of
hunter-killer robots to capture
spider-man so he can research his
radioactive spider blood for the serum
spidey fights off the killer drones
without much issue but before he can
look into the matter further
a jewelry store is robbed by the shocker
and vulture forcing him to swing into
action and leave ozcorp to its devices
after having taken care of the shocker
and vulture oscorp again
attempts to capture spider-man with the
use of weaponized spider robots along
with another man with radioactive
arachnid blood
mack gargan the scorpion despite helping
scorpion fight off the spiders mack is
convinced the spider-man is working for
the enemy and you're forced to beat him
down
with another failed capture attempt and
norman's deadline drawing nearer and
nearer
he takes the situation into his own
hands and tests the serum on himself
granting him superhuman strength at the
cost of his own sanity
stealing an armored suit and an
experimental glider he appears to
terrorize the city as the green goblin
after first fighting him off at the
world unity fair the goblin reveals that
he'd scattered several bombs across the
rooftops
forcing spidey to race to disarm them
while he makes his getaway
taking another shot at spider-man green
goblin releases an army of razorbats
which spider-man uses to finally track
the goblin back to oscorp
breaking into oscorp spider-man makes
his way past layers of security measures
passing through their chemical weapons
division and fighting a big dumb stupid
robot whose presence makes no sense and
i hate
before he finds out not who the goblin
is or why he's after spider-man
but rather that he intends to kidnap
mary jane watson peter's childhood
friend and love interest
swinging after the goblin who'd already
succeeded in abducting mary jane
your chase takes you to a bridge where
you face off in one final battle
upon his defeat the goblin unmasks
himself hoping to catch spider-man off
guard and run him through with his
glider
your spider sense goes off just in time
and spidey flips over the glider causing
it to hit norman and kill him in the
process
with norman's death on his conscience
spidey turns to mary jane and the two
share a hug while awkwardly pressing
their face polygons together
it's on this note that we pan out once
and for all and looks like you're done
now
go outside and play you can't tell me
what to do as you can see the game's
plot deviates from the films but
considering it was released a month
before the movie
it's a good thing on that note i'm
really glad that the movie we got didn't
have the plot of this game
because watching spider-man sit in the
shadow of a desk while killer robots
fail to see him standing right there in
a bright red suit
would have kind of been a drag while i
had fun with most of spider-man there
are certainly some aspects that to me
fall short while some bosses follow a
formula of webbing them until they're
stunned and then beating on them
others are effectively a button basher
where sometimes you die and sometimes
you don't die
it's weird to think that i'd be missing
the shocker fight from enter electro but
yanking boxes onto his head was a lot
more fun than just taking pot shots at
him until he falls over
i managed to beat scorpion by stun
locking him with my jump attack
then just beating on him while he was
caught on the level geometry
otherwise he's just rather uninteresting
to fight beyond dodging laser blasts and
getting a punch or two in
and the green goblin a number of your
powers have no effect on him at all and
not only that
he possesses command grabs that yank you
out of your own attack animation the
ability to throw a variety of bombs and
he rarely flinches from being hit
so he'll be beating on you while you're
beating on him making it very easy to
die when you're just a pip or two from
success because the game decided no
screw you so with the green goblin dead
and the day saved
what else is there to do the game lacks
collectible comics like spider-man ps1
or enter electro
but it does have some unlockables in the
form of the secret shop by earning
points as you play the game you can
unlock things like unused cg scenes for
vulture
and shocker and beating the game on each
difficulty unlocks a new costume for
spider-man
the most interesting of these costumes
however is the reward for completing the
game on superhero the highest difficulty
green goblin mode playing as norman's
son
harry you can replay the game with an
entirely new set of abilities including
the use of
goblin glider sporting machine guns
pumpkin bombs and enemy seeking blades
the goblin himself has the ability to
summon razorbats functioning as a
distraction for enemies while dealing
light damage
and the ability to propel himself at
superhuman speed knocking down anyone in
his path
beyond that your combos are the same as
spidey's but it's really cool to see a
whole new way to play for those willing
to face the challenge
overall while i'm definitely beginning
to feel burnt out on spider-man
i enjoyed replaying this game it doesn't
hold the same nostalgia for me that the
ps1 original did and the boss fights
feel even weaker than an enter electro
at times but it was cool to see them
take neversoft's design
and try to expand upon it nonetheless
this is the sequel i would have wanted
enter electro to be
and for all its faults i still think
it's a very playable game to this day
so would i recommend it yeah if you
enjoyed the original spider-man this
game's certainly worth the look as it
not only provides a solid beat-em-up
experience but serves as the transition
between the earliest 3d spider-man games
and the games that they would become so
when am i reviewing spider-man 2 uh
eventually thank you for watching all
the way to the end
if you enjoyed this new episode you're
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as for my patrons my love goes out once
again to oliver holterstrom
dakota hall leo hicks ryo hizuki amber
sage and avian
all 100 epic people and if you want to
join them on my personal list of awesome
individuals
check the links in the description to
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if you have an idea for a future episode
leave it in the comments below and it
may end up being the next game covered
on the show
speaking of as of the time this video
has uploaded the september game
selection poll will be live
let's take a look at the candidates for
my next patron selected episode
number one mario luigi superstar saga
developed by alpha dream and released in
2003 for the game boy advance
number two pikmin developed by nintendo
ead
and released in 2001 for the gamecube
number three insecticide developed by
crackpot entertainment and released in
2008 for windows
number four tomba developed by whoopi
camp and released in 1998 for the
playstation
and last number five kirby 64 the
crystal shards
developed by hal laboratory and released
in 2000 for the nintendo 64.
if you're pledged already you can go to
my patreon page and cast your vote right
now
if not there's still plenty of time the
poll ends on september 10th
2 pm pacific standard time so if there's
a game you'd like to nominate
head on over and submit your vote this
is salmon
stay fishy
you
