Seized tried to shoot Dupreeh but a bomb blocked
the bullet.
Did it save him from death?
Yes, it seems that way!
He only had 4 HP and the bomb absorbed 
ALL of the damage
from the AWP shot, even though the server
still registered that it hit him in his upper
body!
That’s the simple bit.
I even recreated the shit here.
But the problem is, I couldn’t do it every
time.
And trying to has been one of the most frustrating
things I’ve ever attempted!
Looking on Reddit, others have had the same
trouble finding the answer.
On the first day of testing I shot 2kliksphilip
dozens of times
in this sort of environment, trying to block
the bullet
both with the bomb and with weapons,
which I’m surprised I didn’t cover in
a similar video of mine
last year where I concluded that grenades
can block damage.
This time, I found the amount of damage blocked
to be very inconsistent.
The bomb and weapons would always stop a bit
of the damage,
making AWP shots non-lethal anywhere but in
the head.
And sure enough, sometimes it would block
all of the damage!
But I wasn’t happy with this testing.
So I returned on a second day in controlled
situations
on a map with very pretty sky.
And this is where the frustration really started.
The bomb would block the exact same amount
of damage every time
(apart from in those few occasions where it
would block it completely).
Weapons, on the other hand, were less consistent,
blocking different amounts of damage every
time!
Most weapons wouldn’t stop as much damage
as the bomb did,
with the exception of the AK,
which stopped about twice as much as the others.
It really is a miracle weapon.
The AWP, on the other hand, didn’t block
bullets once. I kept missing!
Even direct shots passed straight through
the model.
I tried over and over again and ended up losing
faith in my own ability.
The hits immediately returned when I switched
back to testing other weapons.
Let’s go back to the bomb issue for a minute.
Check out these two shots. One hit, one didn’t.
The one that hit only shows one blue cube
where it hit the bomb
while the one that doesn’t shows two.
This is important because this is a recurring
trend which
seems to determine whether the bullet deals
damage or not.
Two blue squares upon hitting the bomb means
that it won’t hurt people behind it.
Now this is where it gets interesting, because
in my tests,
pistols blocked ALL of the damage more of
the time
than the other weapons did.
At first, I thought that perhaps they had
a more complex collision model
and were being hit more times than other weapons,
making it more likely that they block bullets.
But I then thought, since most of the shots
that dealt no damage were closer to the side
of the enemy’s head,
that perhaps the client and server-side hitboxes
don’t match up
with certain animations like this knife one
here, even if hosted on LAN!
HOWEVER, upon EVEN closer inspection,
in the cases where it deals no damage,
there are two blue cubes showing where the
item blocking the bullet was,
which as I said earlier, imply that it hit
the object,
be it a weapon or bomb, twice and this is
where the damage ends.
But if this is the case then the bullets are
looking for an easy way out
and are blaming the bomb for stopping them
when actually
it’s to hide differences between client
and server-side hitreg.
But this would be a conspiracy.
What are you hiding, Valve?
What secrets does Counter Strike’s hitreg
contain?!?!?
WHY WON’T YOU TELL US?!?!
So in conclusion, did the bomb save Dupreeh?
Yes.
Can weapons and bombs block bullets? Yes.
But can you trust them to stop all of the
damage completely?
No.
In an alternate reality, that awp shot killed
Dupreeh.
Even re-running the same demo footage over
and over again
shows different things every time-
occasionally it shows two impacts on the bomb,
other times, only one,
indicating that those probably should have
killed him!
When inconsistency like this is even included
in a pre-recorded demo,
is it any wonder why it’s so difficult to
test this stuff?
Any way, the whole situation is messy and
rather inconclusive...
...but you have to admit it was pretty funny
to hear Anders swear.
NO FUCKING WAY.
WOOHOO!
