PAM: Hi I'm Pam Rawlins. I work for Walt Disney Imagineering. 
I'm an executive producer.
ROGER: Hi I'm Roger Gould, the Creative Director at Pixar Animation Studios Theme Parks Team, 
I worked with Pam creating Toy Story Land at Disney Hollywood Studios.
It was really exciting when we started this because it was really the beginning of the transformation 
 of Disney Hollywood Studios from a "behind-the-scenes/making of" park into an immersive story park.
We opened Toy Story Mania in 2008 when Disney Hollywood Studios was 
a "behind-the-scenes" story.
So we get Pixar Place and this idea you were kind of coming to our studio 
and then when you went in the building kind of crossed the threshold of being 
in the world of the toys where everything was giant.
But this was the opportunity to now say no we're going to transform Disney Hollywood Studios 
into an immersive storytelling park where you're going to be in a Toy Story Land, the whole time 
you're going to be inside the world of a toy.
PAM: It's almost a little easier don't you think?
ROGER: Yeah it's simple clean story.
PAM: We had so much fun thinking about how we were going to bring this backyard to life. 
 Plus I mean we had 11 acres to play with and we were going to be the size of a toy.
So all these oversized toys we were going to put in. We had two attractions that we could think about.
How we were in a put in Toy Story Mania. How we were going to flip that entrance.  
I mean there were all these great possibilities.
We went to Pixar two or three times, you came to Glendale. And just with all the paper 
and sketches, it was just it was a really fun work sessions. It was probably the best time of my life.
ROGER:  What we love about that immersive sense of everything is a giant toy whether 
 it's a bench or a light post or a garbage can.
There's nothing human scale. Everything gets interpreted as a toy. 
And here we have to say how did you bring it to life in a huge way.
Toy Story is tricky because the story is conveniently moving forward and forward and forward 
and even while we're building this ,"Toy Story 4" in production and we didn't even know how 
the movie was going to end when we started building this Toy Story Land.
So we had a choice to make about where we were in time and we said 
"You know what? We're not going to pick an exact chronological moment in the history of Toy Story, 
we're going make our idealized Toy Story Land."
This is Andy's backyard but all the friends we met over the years, even though they came out later, 
we met them in Bonnie's Playroom, or we met them at the Sunny Side Daycare..
We said you know what? Everyone's invited because we wanted to create a sort of perfect 
memory of Toy Story without getting too hung up on exactly where we were in time.
PAM: We had a sort of a timeline between the 1950s and the 1990s. And I just researched 
toys that were around that time and just started buying them and sending them to the offices.
And they would sit on our desks. and our character paint experts would look at it and look at the
textures, I mean the plastic. And we would send it to the vendors and we go
"We want Slinky to look like this. It needs to have this seam here. This you know..." 
That was probably the best part of it at all.
We wanted this land to be family oriented. It's a coaster were Andy has taken his mega coaster 
and has looked at Slinky and he said "How can I put Slinky on and make this a fantastic coaster?"
Andy's created this and you can even hear the coils as you're going over these camel humps 
and it's just his imagination.
ROGER: We really challenged the ride engineers to put it every slinky-fied move they could. 
And we sat there playing with the Slinky Dog toy, OK can we twist, can we dip, can we turn?
And so when you're sitting in the back row especially and you watch the Slinky ahead of you, 
you really see that we've got all the slinky-fication we wanted.
PAM: And then you have Alien Swirling Saucers. You know that Andy has won all these 
tickets at Pizza Planet. He's cashed them in. He has his toys set.
He's mashed it up against another toy set that he has. You're in a rocket, they're in their saucer. 
They're trying to evade the claw. It gave us an opportunity to add more of Andy's imagination inside.
ROGER: What's really important is that Andy is not an engineer, right, so he might build a 
stack of Jenga wooden blocks. But there's going to be a lot of stuff askew which is not what engineers 
normally want to hear--"Oh we want everything off angle!"
But everybody committed to that so that this should feel spontaneous.
When you make a movie, you could sit in the theater when it first comes out and hear that 
audience reaction that's so special.
Being able to walk into Toy Story Land and see the joy and the happiness that all of our 
hard work and all our friendship has now brought the other people, it just, it means everything.
