Tutorial: “How to transform your scene into Augmented Reality in 4 minutes with AR Camera GYRO?”
I used Unity 2017.3.1f & iOS 11.2 for this tutorial.
But you can also build it for Android.
Create New Unity Project.
Import AR Camera GYRO.
Import Your Scene.
Switch to a Target Platform.
Open Your Scene.
Prepare Your Scene.
Create Game Object called “GameWorld” to conveniently move the environment of your scene.
Move all environment into “GameWorld” Game Object.
Delete the Main Camera.
Drag new instances of prefabs into “GameWorld” Game Object: “ARDirectionalLight” & “ARGround”.
Delete your “ground”, position and scale “ARGround” for AR Shadows.
Delete your main Directional Light.
Drag a new instance of prefab into the scene: “ARCameraGYRO”.
Position & Rotate “GameWorld” Game Object so that the environment could be seen in the Game View.
Customize Quality Settings.
Edit > Project Settings > Quality > Default Quality > High.
Pixel Light Count = 1.
Realtime Reflection Probes  = false.
Billboards Face Camera Position = false.
Shadow Resolution = Very High Resolution.
Shadow Projection = Close Fit.
Shadow Distance = 400.
Customize Player Settings.
Bundle Identifier = your.own.name.
Camera, Location & Microphone descriptions > Any.
Target minimum iOS Version > convenient for your phone.
Build And Run.
If you faced the problem in Xcode then indicate your Team for successfully deploying.
Enjoy 🦆
