Hey what is going on guys, in this video today
we're gonna be going over how to abuse aim
assist in chapter 2 season 3. Now when it
comes to abusing aim assist there's some good
news and some bad news. The bad news is, aim
assist was actually nerfed again apparently
only on PC when season 3 was released. There's
some debate about whether it also affected
console, but so far there's no definitive
proof that it has. So since most of you watching
this play on PS4 or Xbox, I guess the bad
news really isn't bad at all. And then the
good news is, based on the weapons that were
added and removed from the game, this looks
like it's going to be another good meta for
controller players, and therefore another
good meta for abusing aim assist.
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Alright so as I usually do in these videos,
let's go through the 3 main weapon categories
and talk about which weapons are best for
abusing aim assist with and how to do so.
And just like with last season, we gotta start
this discussion by talking about the SMGs.
I thought for sure that Fortnite was going
to do a bunch of changes that nerfed SMGs
heavily in season 3. They could've buffed
shotguns, added back traps, or vaulted/ nerfed
some of the more powerful SMGs. Any of those
changes would've really hurt the weapon category
as a whole, but almost none of that stuff
actually happened. And as crazy as it may
sound, you could make a pretty solid argument
that the SMGs are stronger now than they were
in season 2 which is just crazy to think about.
You still have the regular SMGs which were
totally untouched and for how common those
things are, they're still a really reliable
option. Then the p90 was unvalued which is
another super-strong SMG, arguably the best
in the game now, and finally, on top of all
that, the rapid-fire SMG now has purple and
gold rarity versions which are considerably
better than the green and blue versions. The
only significant hit that the SMG category
took was that the mythic drum gun was severely
nerfed, and when I say severely I mean it,
it isn't a trash weapon overall, but it's
absolutely nothing compared to the old drum
gun. However, when you consider that about
90% of players barely even got the chance
to use the drum gun, it really isn't even
that big of a deal. And as if that wasn't
enough, there was another major change which
helps SMGs even more. In case you guys haven't
heard, the headshot multiplier for all SMGs,
shotguns, and ARs was reduced from 2.0 to
1.5. Now for SMGs, this really doesn't even
hurt all that much. First off, nobody really
specifically aims for headshots with SMGs,
and second, think about this: at point-blank
range, a blue SMG for example used to deal
19 extra damage for a headshot, but now that
number is 14 extra. So honestly, a pretty
small and barely noticeable difference. But
as you're gonna see in this video, that isn't
really the case for the other weapon categories.
So when it comes to abusing aim assist with
all these available SMGs, a lot of stuff is
the same as last season, but there are also
some differences. The p90, rapid-fire, and
regular SMGs are all shoot very fast and therefore
have a super high DPS, so as it's been for
a few months now, the best way to take advantage
of that is to get right up into your enemies
face and barrel stuff them. Even though the
new aim assist has been nerfed a significant
amount on PC, on console it's as strong as
ever. As long as you're within about an arm's
length of the enemy, even if they try to jump
or strafe to avoid your SMG shots, aim assist
is going to basically follow them or at the
very least nudge your crosshair in the right
direction. I don't wanna say it'll totally
aim for you because that isn't fully true,
but it sure does give you a nice boost. Now
one thing I wanna point out about the rapid-fire
SMG especially and I guess it also slightly
applies to the p90, is to not be afraid to
ADS. The purple and gold versions of the rapid-fire
actually have a bigger magazine size than
the green and blue versions, 26 shots vs.
20, and that's actually really important.
However, even with those 6 extra shots, the
rapid-fire SMG punishes bad accuracy more
than any other SMG, and here's why. Let's
say you start spraying your SMG with your
crosshair slightly off your enemies body,
if you're using a regular SMG, by the time
you get your crosshair lined up correctly,
you've probably used about 8-10 shots, so
you still have about 20 left, not a huge deal.
But the rapid-fire has such a fast fire rate
that instead of using 8-10 shots in that time
period where you weren't lined up properly,
you probably used more like 13-15. So instead
of having 20 shots left, you only have like
10-12. And that likely means you're gonna
run out of bullets in the middle of your fight
and be forced to awkwardly switch to your
shotgun or AR. One of the ways you can prevent
that from happening is by ADSing which makes
it a lot easier to stay accurate, and you'll
see me doing it all the time. For such a fast
fire firing weapon, the rapid-fire actually
has a tighter bloom and pellet spread when
you ADS than you'd expect. So if you're outside
of point-blank range at all with the rapid-fire,
don't be scared to ADS because with how quick
that thing kills, if you hit your shots the
enemy will pretty much be dead before they
even have a chance to fire back.
The next weapon category we need to discuss
in regards to abusing aim assist are the ARs.
So first off, the headshot multiplier reduction
hurt ARs more than it hurt SMGs, but as we'll
get into shortly, it hurt a lot less than
it hurt shotguns. When you're about to shoot
your AR at a guy not looking at you, the move
is definitely still to get first shot accuracy
and go for a headshot. However, with SCAR
headshots for example now doing 53 damage
instead of 70+, there's gonna be a lot less
AR double or triple dinks that kill a full
health player pretty much instantly. But other
than that change when it comes to fully auto
ARs, the way you want to abuse aim assist
with them is pretty much the same. You wanna
stay ADS'd the entire time while shooting
them and track the enemy with your right thumbstick
while doing so. The only time you ever wanna
single-shot an enemy with a fully-auto AR
nowadays is when they're extremely far away
like 75 meters+. So even though the way to
abuse aim assist with fully atuo ARs is the
game, there was a significant shakeup to the
burst ARs. The AUG and Famas no longer fire
3 round bursts, they instead shoot 2 shots
at a time, and to compensate for that reduction,
the bloom and bullet spread were significantly
reduced, and damage per shot was increased.
Plus for some reason, the AUG specifically
now zooms in considerably more than any other
AR, and at medium to long range which is obviously
where you should be using that weapon, I think
the extra zoom helps. So because of this change,
you basically just wanna hold down the trigger
and stay ADS'd while shooting the AUG the
entire time. With the new mechanics of the
weapon, as long as you stay still while shooting
you'll get first shot accuracy for the first
bullet of every burst. So with how bad AR
bloom can feel with certain weapons especially
on the new aim assist, I have a feeling that
a lot of people are going to really like the
AUG this season.
So last but not least, let's move onto talking
about shotguns. So as I'm sure you guys are
all aware of at this point, the pump shotgun
was vaulted and we got a new shotgun called
the charge shotgun. Now, so far the charge
shotgun seems to be one of the most controversial
weapons I've ever seen in Fortnite. You have
a lot of really good players saying it's absolutely
terrible and useless, but then you have a
small little group of good players saying
"no no no it's actually nasty when you learn
how to use it." Now me personally, I don't
like it and I don't think it fits my playstyle
all that well, but I can understand why some
people may like it. If you can get it to full
charge before you shoot, it deals way more
damage than any other shotgun and it actually
has really nice range. But no matter your
opinion on it, since it's a very slow rate
of fire shotgun, you can't really abuse aim
assist with it at all, and because of that,
it's a weapon that mouse and keyboard players
will very likely have more success with. The
other shotgun in the game is the tac shotgun,
and even though so far I like it more than
the charge, the tac was more negatively effected
than any other weapon by the season 3 headshot
multiplier reduction. I mentioned earlier
that a blue SMG used to deal 19 extra damage
for a headshot, and now that number is 14
extra. But with a blue tac at point-blank
range, a headshot went from giving you 75
extra damage to now only 37 extra, obviously
a lot more significant. So because of that
less reliable damage, I find myself quick
ADSing a lot more with the tac. We've talked
about this before in various aim assist and
shotgun videos, but basically, quick ADSing
with a tac means tapping L2/LT right before
you fire, and what that does is it barely
makes you less mobile because you aren't full
ADSing, but it makes your crosshair and pellet
spread a lot tighter, so if you're accurate
you're guaranteed to deal more damage than
if you didn't ADS at all. Plus you gotta consider
the fact that the tac is a spray shotgun,
and that's good for controller players since
spray shotguns are better at taking advantage
of aim assist. If you're at point-blank range
and you stay Un-ADS'd the entire time, your
aim assist will give you a major tracking
boost in whichever direction the enemy moves.
So, I hope you guys enjoyed this video, and
if you watched the entire thing be sure to
let me know with a comment down in the comment
section below. If you're on console, does
your aim assist feel any different now than
it did before the beginning of season 3. Be
sure to leave a like, leave a comment, subscribe,
turn on post notifications, do whatever the
heck you want, and I, will catch you guys
next time!
