Since time immemorial, the lands of Sulheim
have been populated by countless races and
creatures, chief among them humanoid and dragon.
In the days of eld and yore, Man and Dragon
broke bread together; they shared their cultures.
The dragons imparted upon Man their knowledge
of magic and life, and it is said that many
humans were grateful for such a gift. In what
has since been named the Ancient Civilization,
science rapidly advanced under the tutelage
of Dragon, to the point where Man found ways
to create life outside of biological, sexual
reproduction. They could synthesize brand
new organisms and species. Man had attained
power only achievable by Gods before them.
They had surpassed the need for cooperation
with other species; After all, Gods want for
nothing, least of all allies. Man and Dragon
slowly developed a rift between them, but
maintained their strained relations until
Man went too far. Experimenting with synthesis,
Man had found a process to create life chemically,
rather than relying on magic. However, such
a method came at a terrible cost. For every
life that was created, another life must be
taken. Ever reluctant to harm themselves,
Man began to turn against Dragon. Routine
extermination of Dragon became commonplace
in the Civilization. It is unknown what the
final straw was for Dragon, but it is said
that the synthesis of a certain, unidentified
creature "broke the rules of nature". A long
and violent war broke out between Man and
Dragon, and it is said that the war only came
to an end when dragons suddenly vanished from
the world. Rumors abound as to what happened
to the Dragons a thousand years past, but
no explorer or scholar has ever come to a
complete conclusion on what occurred. The
secrets of the Ancient Civilization have vanished
with the Dragons as well, but rumor has it
that some beasts once created by the Ancients
still exist. In the absence of Dragon and
the Ancient, Man found themselves back in
the age of stone technology, but through a
thousand years they continued to advance in
technology without the ill-gotten gains of
their forefathers. Today, on Sulheim, stands
the Six Great Countries. The United Hordes
of Maugsverd, home to goliaths and orcs, The
Heptarchy of Asharlan, home to yuan-ti and
lizardfolk, The Diocese of Durmistha, home
to the drow, The United Kingdom of Galanodel,
home to elves and their kin, The Union of
Crowlen, home to humans and tieflings, and
Dwarfaern, a loose band of merchants mostly
made up of dwarves. In recent years, however,
a strange force calling themselves the Ausejul
Empire has encroached upon Sulheim, capturing
the former country of Norasyl and renaming
it Mirdojul, a word in old Draconic that translates
to "bastard". Our story begins in the year
1007, in the Medb era for Sulheim. Political
instability and darkness threaten the once-unassailed
continent of Sulheim. The future is hazy,
but there is one thing that is certain: Mankind
is in danger.
