Hi everyone, in this video I want to talk
to you about the things you need to take
into account when designing for a museum
and I also want to talk about the
concept and the design of the Historic
Voicebot. So what do you need to take into
account when designing an interactive
installation for museum? I found a couple
of things that you need to take a look
at and the first is that most people
visit museums in groups, barely anyone
goes alone. So it's very important to
stimulate interactions between people
and learning from each other. You also
need to make sure there's enough
physical space so that everyone in the
group can see and interact with your
installation. Another thing you need to
take into account is that all the
exhibits at the museum compete for the
attention of the visitor, so you need to
lure them in and also give them a reason
to stay within about the first 10
seconds or so. Something else to consider
is the audience that visits museums and
analysis shows that basically everyone
visits a museum every once in a while,
regardless of their age their gender
their education or anything. So for the
Historic Voicebot I found it very
important that it's inclusive and that
people have the ability to ask questions
and receive answers and a number of
different ways. A successful way of
reaching a broad audience is by creating
a mixed-media installation, where you
combine a traditional input device with
some new and modern technologies. This is
something I've also tried to do with the
Historic Voicebot. For the concept I
tried to integrate all the research that
I just previously mentioned and this is
the kind of the first idea that I came
up, with this is a first drawing. So what
you can see on the left is a touch
screen that people can touch and click
on to ask a question with a little
animated figure of the historic person
and on the right is a telephone, a real
physical telephone that people can pick
up and also use to ask their questions.
So to complete the whole project I also
needed a historic person and for this I
chose Ada Lovelace. Why? Well I think
she's a very interesting person, she's
seen as the first computer programmer
even when computers weren't invented in her
time, yet not many people know who she is
which i think is a shame, and I think she
would fit perfectly in a STEM oriented
museum. Science and technology that's
something I find really
interestin,g so I wanted to focus on that
field and that's why I chose Ada Lovelace.
I continued working with this
concept and trying out some stuff and I
ended up with this first design, like a
mock-up of what it could look like. So
there's the touch screen again and the
vintage phone. This is one of the first
designs for the touch screen that I made
as you can see there's Ada Lovelace,
a nice painting of her. She'll be animated
so she'll move a bit, that's the idea. At
the bottom is the text, the things that
she's saying her answers and on the
right you have the ability to click on a
question, just touch one and a little
button with a keyboard so you can type
your own question. After testing this a
landscape design of the touch screen I
got the feedback that it would be cool
to maybe put it in portrait, so this is a
mock-up, like a little quick little thing
I put together with Ada standing in
portrait mode. As you can see she's not
in a library anymore but she's really
put back in her painting. So that's it
for the design and the concept of the
Historic Voicebot. All the sources of
the things I listed and mentioned are in
the description below. In the next video
I'll talk about the architecture, how I'm
gonna set it up technically and I'll
also give a demo. Thank you for watching
and I'll see you next time!
