In CS:GO, the bomb’s radius can extend further
than you might think. The map becomes a dangerous
place when you’re on 1 HP. There may be
times you wish you could be somewhere else.
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SO: where can you be safe on Mirage? This
map’s bombsite A is unusually large. BUT
NOT BIG ENOUGH! No corner of this site is
safe from a bomb that’s planted closest
to it. When I started this video, I set out
to learn where you could stand with guaranteed
0 damage from a bomb explosion, but it turned
out I could also test where would deal less
than 100 damage, even in a worst-case scenario.
It doesn’t show up on the radar overview
as being part of the bombsite, but you can
plant the bomb here for maximum damage into
CT spawn and window room. And then this corner
is closest to top of middle and T spawn.
In a worst-case scenario, you’ll deal up
to 111 bomb blast damage from this corner
of the bombsite here. And up to 110 in this
one here.
I wouldn’t recommend standing in connector
what with this corner dealing up to 53 damage,
and this one up to 35.
You’ll sustain up to 96 points of bomb blast
damage from in this corner here. Which is
still surprisingly high in my opinion.
I never realised how close this spot was to
that cubby in CT spawn. It’s only about
a metre away, which effectively separates
this house here from this one here. And because
it’s so close, you’ll still sustain up
to 85 points of damage in this cubby near
CT spawn. Don’t hide here.
Instead, running to the far corner of CT spawn
will drop the damage down to 12. This makes
it a great place to run to, since going all
the way up to the corner at the entrance of
shop will still deal up to 9.
In fact, you can sustain damage from a bomb
planted at A as far as here and here in shop!
And even beyond here, it will still chip a
point of armour off right up until you enter
the bombsite B courtyard. I’m sure we’ve
all assumed that the bomb’s blast zone is
spherical in shape, but there are some places
where damage almost instantly drops from 2
to 0, and others like this here where it lingers
on one point of armour for an alarmingly extended
area!
Snipers Nest is a different story. Damage
here drops off quickly, going from 14 damage
in this corner down to 5 in this one, down
to 2 in the cubby leading to ladder, then
almost immediately to 0 once you reach the
ladder room. I believe this room to be safe
wherever you’re stood.
The near-side of tunnel deals 3 damage then
quickly drops to 0. It’s like there’s
this invisible, straight line leading along
here where passing it suddenly makes you safe.
Assuming the bomb’s now planted in the corner
closest to T spawn, the invisible ‘safe’
line travels like this along the top of middle,
then along like this through T spawn.
Looking at the radar overview it’s obvious
how WEIRD this is. It’s not a spherical
blast zone at all. I can only assume it’s
some kind of bug for the damage cut-off to
travel along such a straight line.
Oh and you’ll sustain a maximum of 14 damage
if stood in this corner of palace.
Palace is one of those annoying places to
test since it totally depends where along
the edge you plant it, but you’re talking
double figures of damage until you clear this
corner… then that annoying armour damage
until you reach half-way through T spawn.
I swear, the bomb’s blast is spherical,
but that one point of armour damage extends
it out to a cube.
Onto bombsite B. Obviously, nowhere around
here is safe from a near-side planted bomb.
Damage in this corner of shop gets SO CLOSE
to dropping below 100, but one planted in
this one specific spot will edge the damage
above the lethal cut-off.
I found planting in this corner just here
to be the best for reaching into CT spawn
and towards A. It will deal up to 77 points
of damage to the near-side of shop, then 2
damage as far towards CT spawn as where the
cubby ends. And then it suddenly drops to
0 and you’re safe anywhere near where the
tank is parked.
Despite being quite close to the site, the
near-corner of snipers nest only dealt 66
damage, and the opposite corner of this indoor
section just 7.
I’m quite surprised that you can still sustain
up to 7 points of damage in the connector
to A, and again there’s a large zone where
it will still deal 1 point of armour damage
as far into bombsite A as this corner by the
bench, and into the near corner of sandwich!
You’re not safe from a bomb planted at B
from A. Valve pls fix.
In fact, if a bomb’s planted in THIS corner
then it can reach even further, affecting
both corners of sandwich and even players
stood on the corner in Tetris. Ridiculous.
Damage extends up middle to the end of this
wall, then there’s an area the other side
where it will still deal 1 point of armour
damage.
And last is the corner closest to apartments.
It turns out anywhere in these is not a good
place to stand. At worst you’ll lose more
than half your health so if the bomb’s about
to blow my advice to you is to keep running
into back alley.
By the time you reach the entrance of house
the damage will have dropped to 2, and then
will almost immediately drop to 0.
Standing in this corner of short, you’ll
sustain up to 38 points of damage. Maybe even
slightly more, if the bomb’s planted specifically
to target this spot.
So that’s mirage! It’s scary how far the
bomb’s blast can reach across what I thought
was a large level. At least the cubby in side
alley seems to be out of reach. So it’s
useful for that, at least.
