How to Play Dungeons and Dragons.
Do you dream of fire-breathing dragons and
damsels in distress?
One of the most popular venues for role playing
medieval fantasy is Dungeons and Dragons.
You will need A Dungeons and Dragons group
A Player's Handbook Pencil and paper A Monster
Manual A Dungeon Master’s Guide A tetrahedral
dice set for each player Character sheets
(optional) and a computer with internet access
(optional).
Step 1.
Join a Dungeons and Dragons group.
The group will typically consist of three
to seven individuals.
One person is the Dungeon Master.
The other members of the group are players.
Step 2.
Choose your character.
You might, for example, choose to be a fighter,
rogue, wizard, or cleric.
The Player's Handbook describes the rules
and options for playing characters.
Step 3.
Keep track of statistics related to your character
and the game with a pencil and paper.
There are many character sheets available
for download online.
You can also photocopy the preprinted character
sheet in the back of the Player’s Handbook
to make your statistics easier to manage.
Step 4.
Accept an adventure assignment from the Dungeon
Master, like protecting a town from goblins,
saving a damsel, slaying a dragon, or looting
a wizard’s tower.
The Dungeon Master finds statistics for the
monsters that Player Characters encounter
in the Monster Manual.
Adventures are described in the Dungeon Master’s
Guide.
As a Player Character you can do anything
that fits within the scenario outlined by
the Dungeon Master.
Step 5.
Roll a twenty-sided die to determine the outcome
when you face an action that has a possibility
of failure.
The Dungeon Master will set the target number
that your roll is measured against.
If you roll a smaller number, your action
fails.
Other dice determine other results, such as
how much damage your weapon or spells cause
and the damage to you if you get hit.
Step 6.
Continue playing until your campaign is over,
and then begin a new one.
Collect experience to raise your character
to higher levels with every adventure, and
hope your character doesn’t die in the process.
Did you know Dungeons and Dragons got its
start with the publication of a rule book
in 1974 by two American game designers.
