- Hello everyone I'm Adam with D&D Beyond.
Thank you for joining me for
this weeks development update
and community Q&A session.
Really appreciate you being here.
We missed last week. I missed all of you,
every single one of you.
If you weren't going to watch last week
but you are here this week,
I maybe didn't miss you, but uh- but yeah.
I-I'm glad you're here today.
This uh- is actually the
first dev update of September.
But, since we missed last week,
typically at the end of the month,
I try to get to as many
questions as I possibly can.
So, this is going to be
pretty question centric today.
So if you have those questions,
go ahead and start asking those in chat.
Use the word QUESTION with
a colon in front of it,
where our magical system
could pick that up
and I will chew through
as many as I can get to
when we get to the end of our show today.
So latest updates, we had
what we call affectionately,
internally, bug bashes going
on the last week or two.
And, this is where
we're just going through
and trying to find some low hanging fruit,
some quality of life fixes.
And this time, it's with
the character sheet.
And so, we've got a couple
of changelog entries
that are out there that I will -
Well, where did those go? Oh yeah.
I need to click on them. It's a link.
Wait. How does that work?
Why am I not linking this?
Oh no! All right.
Well, we know how to
find the changelog entry.
Here we go.
We're going to find the changelog.
IF you do not know, here
is where the changelog is.
These are all secret things over here that
not all of you have. They're
not as exciting as they look
I promise you. But, this
little icon is the changelog.
And, you can see here.
So we will start with the oldest first.
So character sheet bug bash.
And here is what we have been
fixing in the last week or so.
Bugs we smashed.
Extraneous Homebrew spells
are no longer available.
And, extraneous UA spells,
unearthed arcana spells,
are no longer being
presented for selection when
Play Test toggle is off.
So, "extraneous" spell,
in this circumstance,
just means something that
shouldn't be there anymore.
So if you had a Homebrew spell,
that was there when you
were adding a spell,
because somebody created
it in your campaign,
or you had added to your
collection, but then
that was removed. It was
actually still showing up
for that character.
So, that's getting pulled away now.
Feat option changes. We uh-
got around to removing the Greatclub
from the Monk's martial weapon list.
Shouldn't of been on there. Uh-
And then, uh- custom background
proficiencies theme color
is appropriately going to the
character and not just the uh-
character owner. So, th-th-the
DM's could change that now.
Uh- we had some duplicate
languages. Fixed some typos.
And then blood hunter now
respects multi-class requirements.
So then, we could also look
at a couple of days later.
We released some additional changes.
And, you can see here that uh-
notes on the AC override
field uh- no longer removes AC
that was breaking the PDF export.
Uh- So, I'm not going to
read this entire thing here.
But, you can uh- go through
and see several of these
smaller fixes that are uh-uh-
Again, we are trying to
intersperse that between
some of the bigger rocks that
we're moving with development
and trying, you know, some of these gaps
that have accumulated over time.
So we're really diving into
that and that is a big focus
for us throughout the rest of this year
and going into next.
So, Lots of lots of hard work
from the character sheet team
to make all that happen.
And, uh- we've gotten that in place
in the last couple of weeks here.
We are still working on
Class Feature Variants,
the Play Test content there.
And then, the Encounter Builder
random encounter generation
is also moving. We've got po-
uh- folks on both the teams
working on those two to-
uh- topics, items elements.
Th-there's a word there somewhere.
They're working on those things
and we'll keep you posted on
how that goes in future weeks.
Upcoming. Player Tools Mobile
App Digital Dice Rolling
is something that is coming
along, not quite ready
to release that yet.
But, it is coming along.
Dice for rolling ability scores
in the Character Builders.
So this is going to be,
where when you go to the Ability screen,
you're going to be able
to roll the four D6,
drop the uh- lowest die
from that total and so on.
So you can roll ability scores that way.
That one is getting very close.
And then, we have Rime of the Frostmaiden.
So this is going to be a
really really great adventure.
I am really liking what I see.
Chris Perkins has described
this as, uh- you know,
the THING set in the Forgotten Realms.
And uh, it's a really
really solid adventure.
And, I think everyone
gonna really enjoy that.
So, that's September 15th.
We do have some Pre-Order Perks out there
if you hadn't picked
that up yet. Grab that.
And then, I do want to call out
Tasha's Cauldron of Everything
is going to be available on
November 17th on D&D Beyond.
So I want to clear up any confusion.
It will be on D&D Beyond.
At this time, digital
pre-orders have not yet opened
per Wizards of the Coast.
So as soon as that um, i-is
open, those are going to be-
we'll shout that from the rooftops
and you can come and
pre-order that on D&D Beyond.
And as always there,
I'm sure there will be
some pre-order perks
associated with that.
So, we'll keep you posted
on that piece as well.
