Welcome back to HorrorScoped.
In our last video focused on Resident Evil
3’s intro we put Carlos in the hotseat.
However, during this video I mentioned there
were a few things we needed to talk about.
You might have noticed it even in one of the
shots too.
Carlos is out wandering through the void,
way out of bounds, when he stumbles upon a
floating door several meters above him.
This door is pulsating with dark energy and
looks absolutely diabolical.
So what’s in it?
Well, let’s find out.
So, the Resident Evil 3 remake introduction
is actually pretty interesting.
More so when you have the ability to break
out of the constraints of the level to see
how things function.
It’s possible to skip sections of Nemesis
entirely, but most of these skips cause the
game to hang up because as each of these incidents
occurs they basically flip the switch for
another set of objects to load - which usually
includes plot required things.
But for today we are literally only going
to focus on the apartment building as a whole.
So let’s rewind to where Jill wakes up in
her bed and it is storming outside.
This is a nightmare she is having and it is
raining really bad.
If we climb out the window, which we normally
can’t do, we can see that the city streets
below us don’t even exist.
This dreamscape isn’t the same as the real
world and everything around us is cleared
out.
But what’s neat about this scene is that
if we head back inside, the mirror in the
bathroom actually doesn’t have a reflection.
It’s a copy of Jill that is designed to
mimic our movements.
But when you’re free to move out of bounds,
you get the ability to see how things work
in ways they aren’t intended.
So by walking out of bounds with this Jill
active, we can meet up with her in the middle
of nowhere and actually phase through her.
She’s supposed to be a reflection after
all so she doesn’t actually have an collision.
But it was when I was messing with this Jill
that I noticed something quite peculiar…
There was another figure extremely far out
of bounds moving.
They were just a spec on my screen, but they
seemed to move when I moved so I decided to
check.
It took an eternity to walk over there, but
what I realized was that this was another
Jill.
So for some reason there were two Jills in
this area - one up by the apartments and one
way out here with nothing around it.
This Jill behaved just like the first mirror
Jill though, so I assumed it was a copy that
a developer left out here.
Given the distance it would never be interacted
with anyways since it was so far out of bounds.
But looking around this area… that’s when
I saw it.
A strange pulsating door in the sky that I
could not reach.
I had no idea why dark energy was flowing
from this door, but I absolutely wanted to
go through it.
There’s just something about a magic doorway
within a portion of the game that’s supposed
to be dream that is super, super appealing.
Unfortunately though the first time I encountered
this door I had no way to get up to it.
So there was nothing I could do…
Until Carlos, that is.
Before jumping to that - a quick side note
that after the dream I somehow glitched the
game by falling through some floor in the
apartment as Jill, and my reward for doing
so was a t-posing Brad out in the middle of
the great beyond.
The camera just zoomed out to him for some
reason.
I also got down to some city streets and checked
out a lot of the cars in areas that you can’t
normally access.
Due to the sequence break the city itself
was broken and wouldn’t load.
It was kind of neat but super isolating.
I then stumbled upon a pack of low-poly zombies
who all looked the same.
They just sort of danced in the street.
This then lead to a big zombie summoning circle
with Brad smack dab in the middle of it.
There were a bunch of zombies shrieking as
they slowly dissolved into the payment.
I don’t know if Jill was on something or
what - but it was certainly a trip.
Anyways, I just wanted to show that stuff
off real quick, but let’s get back to that
door.
So upon revisiting this section again as Carlos
I finally had the tools to get up to the door.
I should mention I became headless because
I was in a 1st person section but forcing
3rd person as a view.
I was then able to make my way out of bounds
and find the two copies of Jill who mimicked
my movements.
I then adjusted my height so I was level with
the door.
This was it…
It was time to walk through this beast.
I was just above the door lining myself up
with it when suddenly I went through a different
door…
And I was back in the apartment building.
Confused, I left this door and I was back
out into the void but this time there were
buildings around me.
After messing around a bit I then noticed
the door of legend was below me…
But now I knew what it was.
The dark energy leaving the door wasn’t
a spook factor - it was smoke from the apartment
fire.
And this is when I realized what was going
on here.
So the developers cloned the apartment building
and had two total copies of it.
They were super far away from each other.
Honestly, the random 2nd Jill encounter makes
so much more sense now.
The developers built the dream world of the
apartment at the front of the map, and then
had the actual apartment map like a thousand
in-game meters from it.
Right before you wake up from the nightmare
you are teleported from apartment 1 to apartment
2 and the game carries out as normal.
This door just happened to be the one door
that wasn’t hidden from the invisible apartment
building that wasn’t active yet.
Perhaps because of the special smoke effects
it was treated differently.
The entire world around it was merely invisible
and thus it looked like it was just a sinister
door floating in the sky.
It’s honestly really cool to see how they
pulled this off, and although the door wasn’t
anything special in the end, it’s basically
what lead me to discovering this developer
trick.
Always a pleasure to see how game makers pull
this stuff off behind the scenes.
And that brings us to the end of this video!
Hope you learned something new today.
Thanks for watching guys and gals, and I’ll
see you all again really soon on HorrorScoped.
Cheers!
