[MUSIC PLAYING]
RAOUL BARBET: Hi, my
name is Raoul Barbet.
MICHEL KOCH: And my
name is Michel Koch.
We are the creative directors on
The Awesome Adventures
of Captain Spirit.
RAOUL BARBET: So we began to
work on Life is Strange 2
and we wanted
to expand the universe
by talking about one
character in particular.
CHRIS: I have the power.
MICHEL KOCH: So in The Awesome
Adventures of Captain Spirit we
are telling story of
Chris who is a young kid.
When we are writing him,
we saw that it would be really
interesting
to have a full experience when
you play a morning of his life.
CHRIS: "Yes.
Captain Spirit saved us."
MICHEL KOCH: Chris is,
I think, quite a lonely child.
His dad is not taking
the best care of him.
So he has to be by himself a
lot of the time and is using his
imagination to have a better
life and a better existence.
RAOUL BARBET: So Chris is
creating his own issues in his
imagination with this
character of Captain Spirit.
And this is also something
we wanted to talk about,
the fact that as a child and a
lonely child I think a lot of
players and people have
done that in their childhood,
to create false characters,
to create a new planet,
new worlds that
you can dive into.
The first inspiration
would be your own childhood,
a childhood souvenir, and what
were the games we were playing.
MICHEL KOCH: It was a big
challenge to think of how
visually we would represent
some of those elements
from Chris' imagination.
But we knew that we also wanted
to expand on the technical side
and improve our style.
So we worked a lot with the
artistic team
and with the lead
concept artist, Edouard Caplain.
EDOUARD CAPLAIN: We can't
have any real-world references.
We had to do all our own
brands, our own superheroes,
our own posters, so it
made for Captain Spirit.
So basically I used and I did
what I think a kid would like
and what I would like as a kid.
It's like going back
to being young
and you put
yourself in the drawing.
It's really cool.
MICHEL KOCH: And it
was really interesting.
Within the demo the player
will discover that as they're
experiencing the kids'
life, playing stories,
there will be links with
the Life is Strange universe.
Some of the choices, some of the
actions made in Captain Spirit
will have some consequences
in the second season.
RAOUL BARBET: As Captain Spirit
is also a link between the first
season to Life is Strange 2,
it was important for us to
change the use of music.
So we really appealed to be able
to have one song
from Sufjan Stevens.
MICHEL KOCH: It's not just about
having some particular music,
it's also how we are going to
use it within the story.
CHRIS: Captain Spirt is here!
RAOUL BARBET: Since the
beginning we knew we wanted
Captain Spirit to
be a free demo.
So it means also we can have a
specific story and design that
allows players to replay
the game to find new secrets.
It's not the same structure or
the same purpose of an RPG game,
for example, that
you sell to players.
We changed a bit the way of
designing and writing the story.
MICHEL KOCH: So we really
hope that you will enjoy playing
Captain Spirit as much as
we did enjoy creating it.
RAOUL BARBET: And thanks a
lot for playing Captain Spirit.
MICHEL KOCH: Thank you.
The Awesome
Adventures of Captain Spirit.
Download for free
from June 26th.
