Welcome. I am an annotation. Annotations will provide information during the run.
First stop: Pluto. The optimal route to Pluto is not a straight line, due to the zoomed-in projections that occur inside a rectangle centered on the Sun whose outer edge is around Uranus.
On Pluto, I will collect a very valuable mineral deposit, and ally the lonely Spathi captain who was left behind to watch the humans.
This is a speedrun. All dialog text is skipped at maximum speed. If you want to follow the plot, please play the game or watch a high quality Let's Play.
Next stop: Jupiter's moon, Io. Again, the route deliberately avoids the zoomed-in views, which are slower to traverse through.
This is why the majority of the route takes place behind the orbit of Uranus rather than through a straight line. You will see this kind of routing many times in this run.
I reverse into the moon so that when I am ready to leave, I can thrust forward to the nearest edge of the screen. You will also see a lot of that in this run.
Normally, you are supposed to scan the planet to see where minerals, artifacts and lifeforms are. I already know, so I am not expending time in the scanning.
When you land on the planet, the actual landing position is slightly different from what you aimed, due to random factors. This being a TAS, I know exactly how the position will be offset, so I can counter-offset the offset, thereby always landing directly where I intended. 
Next stop: Mercury. I am only stopping to collect the most valuable minerals, for time/efficiency reasons. Additionally, the plot demands that I collect radioactives in particular (which are rather valuable), and those are found on Mercury and Io.
Watch out! It's an exposition drone!
That was quick. The plot also demands that I go to Moon (Luna) and investigate the alien outpost there, so I get it over with now.
This excursion to collect some base metals may not be worth much, but since I was going to land anyway, I did it.
This is Earth.
Earth is inaccessible. You can get all the history lessons from the station commander whom I am going to meet next. The TAS will not indulge in history, though. You will have to play the game to learn that stuff, or watch a high-quality Let's Play.
I did not luck-manipulate the spawning locations for this battle. Thus it is the shortest one possible.
The minerals I harvested in the beginning will be converted into resource units (RU), which are used to build fuel, crew, ships and modules with which to improve the flagship.
Ships can also be scrapped to recover the RU.
I am going to sell all of my fleet in order to afford serious thrusters for the flagship. I also need tons of fuel.
Exit Starbase.
Exit Solar system. Enter Hyperspace.
The next part involves travelling to the other side of the galaxy, in order to pick up a priceless artifact. You may want to fastforward to 7:00. Nothing happens before then.
The music is cool, though.
Now arriving at: Alpha Pavonis.
In this distant solarsystem, I land on a certain planet to inspect a crashlanded Ur-Quan Dreadnought, and pick up its warp-pod.
Ur-Quan ship components are extremely rare, because the Ur-Quans normally self-destruct their ships that are lost in battle to prevent their technology from falling into wrong hands.
Incidentally, in UQM, this artifact is in a different position on the planet. This is the original PC version.
The warp-pod I acquired is a vital ingredient to a Portal Spawner, a device that allows me to cover large distances within the universe almost instantaneously.
My next target is a timed event that happens on the 17th day. I am a little early, so I am just wasting my time here. I cannot waste fuel, though. The turning jets don't expend fuel.
I use the starmap and autopilot irregularly. You can also pilot manually. In any case, bringing up the starmap wastes some time.
Here, I used the autopilot because I was on a very tight fuel budget.
In this region of space, where the Arilou happen to lurk, an interdimensional portal manifests once in each month. I am aiming for the portal.
This is a hyper-hyperspace. The Arilou call it quasispace. All the portals in this plane lead to scattered locations within hyperspace. Except for one, which you will see shortly.
You can skip to 9:03 if you are impatient.
The Arilou equipped my ship with a Portal Spawner. From now on, I can enter the QuasiSpace whenever I want, whereever I want (from hyperspace).
Next stop: Arcturus. You can skip to the next
video if you want; nothing happens until then.
