Hi everyone
in this video, I want to show another design process with a simple sketch
I prefer the medium quality of the sketch. simple lines and a bit coloring
it doesn't need to draw lots of details or a fine shadow
I want to let my mind to feel free and draw something accidentally
after a few lines, I can take control and change any details
so for the first step just need to draw something
a straight line or curve with vanishing points or without
it's very easy to start with part of the facade then we can turn it into a perspective
the contrast between the vertical shapes and the horizontal shapes are always eye-catching
pay attention that if you use too much vertical and horizontal shapes then you're losing contrast
it's become blurred
here I want to use one vertical shapes and one horizontal shapes
don't use same length for both of them
the difference between lengths must be recognizable
this given this feeling that one of them is more important
of course, what is next to your building is important
the context is so important
normally I prefer to create a calm atmosphere
for making something calm you need to use the same proportion comes from your context
till now in this perspective, I used the vanishing point just for one side
anytime if you feel you need more details you can add some
like some greens on the roof
slowly continue with details
the depth of each small opening is going to the vanishing
for drawing a cube we need three directions
in the perspective, with one point the main three directions are :
1- vertical direction
2- the horizontal direction
3- and finally vanishing point. all the lines are going to vanishing point are parallel
the shader in front of the building is also with the same directions
very small lines are looking likes small details
an easy way to showing shadows is making all the faces looking down into the black
