This weekend, Naughty Dog released the Uncharted
4 Multiplayer Stress Test 
which allowed them to collect information
and feedback from players based 
on their game play experience. As usual, Naughty
Dog delivers a solid 
gaming experience. Enjoy the game play, as
we discuss the good and the bad, 
the things I think need changing and my overall
muktiplayer opinion.
The good : multiplayer is addicting, and smooth.
For those who are familiar 
with the Uncharted Multiplayer , you'll find
the same experience as the 
previous entries, but it feels closer to a
"The last of us" customizable 
experience.
You can either select one of the base classes,
all with their own special 
skills and abilities. But to really get the
most out of your experience and 
personal skills, you're able to customize
your characters abilities, and 
load out.
We had access to three maps, all of which
had many different routes and 
there was never a specific place the battles
would take place. The most 
important thing to utilize in muktiplayer
is teamwork. As you can tell, 
running as a group and out numbering the enemy
will grant you an easy win.
Using the touchpad, you can purchase different
upgrades, abilities, totems, 
or weapons. All depending on the direction
on the directional pad. Totems will 
attack enemies, locate enemies, and other
things. You can purchase 
different weapons which are generally stronger
than normal weapons.
Another option is hiring a partner to travel
with you. The partners all 
have different abilities, such as healing
teammates, laying down 
suppressive fire, sniping, or keeping pinning
enemies to a position. All 
have their uses and a good time to use them.
In terms of graphics and game play, Naughty
Dog has become known for the 
game looks fantastic. I can only imagine the
finished polished product will 
look much better. It already runs smooth as
silk, and I haven't encountered 
issues of lag or frame skips.
The bad. Hiring a partner is good an all,
but one of these partners is in 
my personal opinion is over powered. That
would be the hunter. He runs 
quickly around the map, and upon being grabbed
no matter how quickly you 
press the triangle button, it doesn't seem
to speed up your break away. On 
top of that, shooting him doesn't slow him
down, and he has a lot of HP, 
and finally, he's never alone. Someone is
always with him knowing you're an 
easy kill.
As previously said, this is not the finished
version so things may change, 
but I found a small inconsistency with bullet
detection. Generally, when 
someone was shot they would die. But there
were a few instances when I 
would hit enemies and upon them killing me,
I'd see there life bar is still 
100 percent. It could be a graphic error,
but it didn't go unnoticed.
Over all, for a stress test I would say it
was an absolute success. A test 
like this is a fantastic way to test server
capabilities. There was no 
issue with bad spawns, lag or weapons that
felt like they were over or 
under powered. Weapons, abilities and skills
had their places and their 
counterparts that would beat them. A shot
gun isn't going to beat another 
weapon at a distance, an SMG isn't going to
beat a sniper rifle. The 
balance is fantastic, the anticipation is
well deserved. Naughty Dog hasn't 
failed to impress and they're continues the
trend with the final instalment 
of Uncharted 4, in the Multiplayer aspect
anyways. I expect single player 
to be no different.
Ladies and gentleman, I hope you enjoyed the
game play. Any questions feel 
free to shoot them my way. Did you play, let
me know what you thought about 
the game! don't forget to hit that like and
subscribe button. Lots of 
videos are in the works. Let's say it again,
until next time.
