JD: Hello and welcome back to Life of the Party. This is Nyx Rising Industries and I'm JD the Dungeon Master
JD: So to catch you up on what happened last time
All our adventurers met each other fully for the first time
Gathered and spoke about what had been happening a little bit
They brought together some supplies and then crossed the Igeni Channel over to the mainland of Caldera.
Catching up in Jennicks Village,
they spoke to the captain of the rangers, gathered a few more supplies, some ingredients for making a healing potion, and
set off on their way in the direction of Sanskra and
the rumor of a fallen star.
As they are all travelling through the flooded hills,
on a near sunken bridge,
something, some manner of creature has appeared and destroyed a part of the bridge.
Seeming fairly aggressive it sunk down a part of the bridge, blocking off their route ahead of them.
And that is where we pick back up.
So.
You see these two long,
spindly yet muscular green arms, each about two, two and a half meters in length,
Tipped with these warty fingers, long green curved talons, rake across the the wood of the bridge.
Two of the palisades of the planks break and rip apart, splashing into the water as this head
crests out of the murky green liquid.
Lily pads and algae everywhere; this long, matted black hair coming down it's face.
The smell that comes with it burns like an acid in your nose as you breathe in; its baleful yellow eyes
staring at you and this mouth just drips viscera and slime.
Pulls itself out of the wards, clambering onto the bridge, mud just sloughing off it and landing in
these like, piles and puddles along the bridge.
It crawls onto the bridge, standing
Close to 6 meters. 5 to 6 meters.
You see where the piles of mud
Bee: Sorry [all laugh]
Where the piles of mud
hit the bridge, they coalesce and [slurping noises] begin to form.
You see small facelike appearances in the mud as it [slurping noises]
as these piles move towards you.
I'd like you all to roll initiative.
Isa: 17
JD: Oh wait gimme one sec. Give me one sec.
Isa: Get wrecked Cassian
Self preservation kicked in and you put yourself in more danger.
Sasha: It's outfit preservation.
It was for my outfit.
Chase: This is why he has Mending.
Cat: As soon as he saw the thing come out he just went "My outfit!"
Sasha: Does mending also do dry cleaning?
Chase: No, but Astra can do that.
Bee: I do!
[Crosstalk and laughter]
Sasha: It's called "Dry Cleaning"
Bee: We can open up a chain together.
Chase: We can.
Chase: [Laughing] "Verdant and Tieran's Dry Cleaning Service"
Bee: Sounds good
Sasha: Oh my god.
Isa: Retire from the dangerous life of an adventurer.
Nyx: Astra saw one monster and was done.
JD: Okay, so did anyone get 25 to 20?
Cat: 20
JD: Nice, okay
so 19 - 15?
Isa: 17
Bee: Um, yeah I got 18
JD: Okay
Okay, so 14 to 10?
Chase: 10
Bee: Renard. Frozen.
Chase: The dice said so.
JD: 9 to 5?
Sasha: 7
[All gasp and laugh]
Cat: Frozen, are you?
Nyx: Frozen in fear. 4.
Isa: Aww, baby
Chase: Baby
Sasha: Everyone's just like "Get out of the way!"
Nyx: Renard is there just frozen on the spot.
Various: Whomst?
Cat: How many?
JD: These piles of mud move
unnaturally towards you, almost forming limbs as they move. There almost seem to be little wings that sprout from the back of these faces
cackle with this little gurble of popping
bursting bubbles of mud [squacking creature noises]
These arms form and crawling, uh, crawls towards you at an unnatural speed.
This stench that emanates from the mephetes
from the mud creatures and from this hulking green mass of
ooze and wart and rot.
Boblem. Thinking quickly. What do you do?
Cat: Ah! Thinking quickly, he, um,
I think he casts "Moonbeam" -
JD: Ooh, okay
Cat: - right where this creature is.
JD: Right, where what is sorry. Where did you wanna? Did you want to draw it on?
Cat: It's a five foot radius.
JD: Did you want to put a dice on there or something? Or don't or draw it, whichever you prefer.
Cat: Uh, I dunno. I don't know, what is beter?
JD: Yeah, just put like a like a dice on it. 
Chase: On him. [repeated by several]
JD: Okay, so what's the save on that?
Cat: Um, it is...
Constitution saving throw. It takes 2d10 radiant damage on a failed save and I imagine my
my spell save is...
Where is it? Where are you?
12. 
JD: 12. Okay Constitution, okay. Okay. So right, roll 2d10.
Cat: 2d10
Isa: [Whispered] Go Boblem go!
Chase: [Full volume] Go Boblem go!
Cat: Ah, pressure!
Okay, so 10.
JD: 10, okay, okay
Boblem steps forward raises his staff with his bag of the boon on it
to the skies. And you see where there was a patch of cloud opens up
Curiously sun does not filter through but pale moonlight.
Sparkling, this beam comes down, opens up, and you see it strike
tangibly and physically hits the troll and where it does
[Sizzling noises]
Steam pours off from this green mist as the troll [shreiking troll noises]
shriek lets out this unearthly warble. It seems to have hurt the troll.
Astra you're up and then Elyse your next.
Isa: I know.
Bee: Seeing that there are three creatures that are descending on our people, I'm going to use an enthralling performance and pull forward my lute
Start playing to try and distract them. Okay, which is three creatures
will listen to me for one minute. They have to make a wisdom saving throw DC thirteen
JD: For one minute?
Bee: Yeah.
JD: That's ten rounds. So you're aware.
Bee: Oh, I have to do it for a long time then.
JD: Yeah. Yeah, so one round is six seconds.
So yeah, if you want to reconsider that -
Bee: I WILL!
Okay
I'm going -
still whirl around my lute and
seeing there are three creatures are descending on us and one of our most
strong member of our party has just gone -
[Laughter]
I'm just going to play the song that I saw you listening to when I was last playing and
use my Bardic Inspiration. 
JD: Okay, okay.
Bee: Which gives you an inspiration die for 10 minutes
and you can add it to one ability check - roll -
or saving throw. 
JD: Mm-hmm. Okay. Okay. And what - is that a d6 or a d8 for you at the moment?
Bee: D6. 
JD: D6. Okay so you get an inspiration for the next 10 minutes?
Nyx: Excellent.
JD: Ok
As Astra plucks the tunes on his lyre -
You feel the spark of magic course through your veins and you feel emboldened like this...
arcane adrenaline surge through you.
Ok. Elyse, you're next.
Isa: May I just ask how much space each of these squares represent?
JD: 5 foot.
Isa: Okay, I will...
JD: [To something off camera] No.
Isa: And this is all swamp?
JD: Yes, so it's about a foot between the bridge that you're walking on and the surface of the water.
You don't know how deep the water is. So, the depth of the water.
Isa: Am I able to run
like through my allies?
JD: Yes, you can run through your allies.
Isa: Ok, I'm just going to describe what I want to do and you tell me if I can do it or not
I want to run through my allies, cast Chromatic Orb on him, and then use my tempestuous magic to fly around
onto that side of the bridge. Is that too far?
JD: So what's your - what's your movement?
How much have you got?
Isa: 30 foot and then you can - I can fly up to 10 feet without provoking opportunity attacks
when I use...
JD: Oh without provoking them?
Okay. Okay. Oh, yeah, you could do that. You could do that.
Isa: Okay.
JD: So that's... How many times can you use that day?
Isa: It doesn't have a limit on it as far as I can see on the sheet anyway.
It's only - I can only do it when I cast a first-level spell or higher though as a bonus action.
JD: Okay okay
I think there is a limit for how many times you can do it a day but we'll check that later - 
Isa: It wasn't put on here but I will check it
JD: But yeah, yeah, but yeah
you can do that you can do that. So where are you casting "Chromatic Orb" from?
Isa: So if I run to basically
like next to where Cassian is like right under the creature and I'm gonna
cast "Chromatic Orb" up. Like right up into it's face.
JD: If you cast it from there, because you'll be in melee range with it, it'll be at disadvantage.
So you can cast it and then
Isa: and then move and then use my
tempestuous magic?
Cat: How many movement is that?
JD: Well, it's enough movement, it's just that if you -
that's thirty foot in total to do it.
It's just if you cast while you're within melee range of something you're a disadvantage because it's a ranged spell
Isa: Okay, for now, I'm just gonna use "Firebolt." I'm gonna wait for this to like
open up a little bit more.
Okay, so yeah. Um, yeah, I'll just use "Firebolt."
JD: So you're not moving?
Isa: Actually actually, I'll move forwards just like a little bit. I'll move like next to where...
JD: Yeah, that's fine. Yeah
Case: Hi friend.
Isa: So my...
spell attack bonus is like added to a
JD: It's on the.. yeah, so it'll say next to "Firebolt."
Isa: Cool. So that is 17.
17. You [swoosh noise] you arc your fingers forward and this
manifestation of flame and fire
springs forth from your hand and [fire swooshing sound] arcs forward, it hits the troll square in the chest
Isa: 4 damage
JD: Okay
You see that the fire splashes on his chest and burns a hole in it and you see it singeing the edges in it.
[Sizzling noises]
Okay
Closest one
Chase: Unfair.
JD: Okay, so the one closest to you this little pile of mud, you see this hole open up and it
[wretching sound] it barfs
[all laugh]
It barfs a gobbet of mud onto you.
Make a dexterity saving throw.
Chase: 10.
JD:10. Okay the mud hits you and it's like being trapped in glue
It stings for one and you try and move your arms out. You can't. You are considered restrained.
Chase: Oh dang. There goes my plans for my turn.
JD: If you wanna put that on your character.
Isa: Whatever shall we do Renard?
JD: Okay, so restrained means that
Your speed is zero, and you can't benefit from any bonus to your speed. Attack rolls against you have
advantage and your attacks have disadvantage. You also have disadvantage on dexterity saving throws.
Chase: Can I still cast spells?
JD: You can yes.
Chase: Okay, I might not be - I might not be in the red.
Do I take any damage from that?
JD: No, no.
Sasha: Just your outfit.
JD: You can repeat the saving throw at the end of your turn, ending the effects on the result of a success.
Bee: You're leaning a little bit out.
JD: Okay, the long, gangly green creature
[Snarling noise]
Snarls and
you're closest. It's just gonna take a swipe at you. Okay, well it's gonna take its first one at you with its claws.
Okay?
Isa: First one? 
JD: Yeah
What's your AC?
Chase: 13 
JD: 13. Okay, that hits
Chase: Yep.
You take 10 points of slashing damage
And then.. oh you're the only one there
Chase: Well Ren's behind me.
So is Elyse.
Isa: Don't try to pawn this upon us.
JD: Gonna take its second attack against you. Oh, yeah that hits
Take nine points of slashing damage. 
Chase: Okay
[dog barks offscreen]
JD: And then so it [slashing sound] one laws right across your chest and you feel yourself -
Oh, no, actually, sorry those were at advantage let me just see if I crit.
Sasha: RIP
JD: These two claws, the talons each as big as your forearm,
rake across. You find it hard to move out of the way bound up in the mud that you're in.
[Slashing sound] You feel one rake across your throat. There's something warm runs down and meld into the mud. It leans back
and [biting sound] lunges toward you with its jaws
Thank God for that advantage
That hits I believe : 23?
Bee: Oh my god you're dead
Isa: Cassian's gonna die
JD: You take 8 points of piercing damage
Chase: Uh, I'm unconscious
JD: The jaws of the troll snap around
Cassian's shoulders and you see his form just [wooshing sound] go limp as the teeth, each of them three, four inches long
Pull out the popping suction noise. Cassian slumps. They're still held up in the mud.
Bee: We turn and leave.
[All laugh]
JD: Cassian, it's your go. [Laughter]
Chase: Oh yes, so death save.
JD: I'm really sorry but I going to need you to make a death saving throw
Chase: 11 
JD: That's a success. Mark off one success.
Nyx: Who now?
JD: Okay, yeah, you can't try and get out
Chase: Yeah, 'cause I'm [dog bark in background] freaking unconscious.
JD: Sariel, it's your turn.
Chase: Druids can heal, right?
Sasha: With misty step. Can I get to him, grab him, and move him?
JD: Well, you could walk to him and then misty step 
Sasha: But can I take someone else with me?
JD: I'm pretty sure you can
Does it say on there?
Sasha: Not on my...
Chase: Check the handbook
Sasha: Hang on do we have it in here anywhere? Oh, hang on.
You teleport up to 30 feet to an unoccupied space that you can see
Chase: Range: self
JD: Yeah. You can't.
Chase: Yeah, 'cause I have it as well
Nyx: Could you teleport there and then try and carry him away?
Sasha: Where?
JD: You couldn't move there and try and pull him out.
Sasha: I can try do that; like try and put him back? 
JD: Yeah. It's up to you. It's up to you
Cat: Yeah, but would that give them an opportunity attack? I mean moving..
Chase: I am in his melee range. I do not wish to die
Nyx: Yeah removing Cassian from the
creature's attack range might give them an attack on Cassian
Chase: Well hurt it! Someone else
can heal me maybe
Sasha: Like, if I can get to you I can heal you but like that's you're still in its way so..
Isa: But he won't have to make death saves
Nyx: If you heal him he will stabilize though, and then he won't be on death saving throws
JD: So yeah with healing if you.. if they're on like, making death saving throws, you do any bit of healing it'll bring them up to
But yeah to stable, they won't be making death saving throws. If they go back down to negative,
they don't keep their previous successes and failures. So we started completely afresh.
Sasha: I'm going to go up to him and "Cure Wounds"
JD: Okay 
Chase: So I put me at one
JD: Uh, no, uh roll for how much healing
Sasha: How much is it?
JD: It will say on the thing
Chase: 1d8 and your spellcating modifier.
JD: Okay, so 1d8 plus 2,  believe.
Sasha: Ten
Chase: Sweet
JD: Okay. Cassian you [gasps deeply]
You draw breath
Sasha: It's like "no make me unconcious again."
JD: You look down, you just see mud and blood smeared across your chest and you're still struggling to move
Bee: Why is he always covered in blood?
Chase: I don't want to clean this. That's just let me die
Cat: He'd be like "I'd rather die than be dirty"
Chase: I'd rather die than be ugly!
Isa: everything is an interruption of Cassian's day.
Sasha: You big baby.
Chase: Yep.
You're right. The oldest member of the party.
By a good hundred years.
Cat: But the biggest baby
Chase and Sasha: Yep.
JD: You see the closest pile of mud near to you
[squelching noise] open up and belch another shot of mud.
Oh, no wait sorry I don't know why I rolled it. You roll a dex saving throw.
Chase: How dexterous is Renard?
Nyx: We shall see.
8.
JD: [Squelching noise] It binds your arms to your body and you barely get out. You are considered restrained.
[crosstalk]
Nyx: Oh no
Chase: All
Nyx: Help
JD: Can you put that on you?
Sasha: I can't believe we're going to die from a bog monster.
Chase: Total party kill
JD: I'm really glad we like your support charac - your backup characters
Chase: Oh yeah!
Isa: Gotta fiure out how to play a warlock quickly.
JD: Okay
Renard, it's actually your go.
Your attacks are at disadvantage; attacks against you are at advantage.
And at the end of your turn you can try and repeat the saving throw.
Nyx: Um, okay.
But I can still attempt to attack?
JD: You can yes
I'm going to commander strike and "Elyse. Attack!"
JD: Okay, okay
Nyx: With this you can do any action right now -
Isa: Oh!
Nyx: - and you get an extra of one of my dice added to your damage or attack roll on to you
JD: Renard's words was ring true. And you feel compelled to strike.
Isa: I don't want to listen to Renard - 
Nyx: Please do something!
Isa: - but okay!
All right. Um.
Hmm.
Question from before, like, leading on from what I was talking about before, if I was to jump off the bridge
JD: Yeah
Isa: Cast my spell can I then, like in midair, then fly around? Or would that not work?
JD: Yeah, yeah, I'm pretty sure.
Chase: Because you don't have to do it in the order like action bonus action
I guess as long as you're doing it at the same time.
JD: That's tied to the action.
Isa: Yeah, it's like the direct response.
Nyx: You can just do an action. That's the only thing you can do
Isa: Oh I can't?
[crosstalk]
Cat: Push in between those two. 
Isa: Yeah, I will
Nyx: Yeah you can
Isa: Okay.
I will
That's Cassian, right? He's low on health
so I will like put myself between him and this guy here
Chase: Big boy
Isa: and I will
oh I'm in close range with him aren't I so I shouldn't use...
But I will yeah I will
"Shocking Grasp" him
JD: Okay, okay, okay
Isa: Oh wait no you said I can only do an action I can't move can I?
JD: No you can't move it's just an action.
Isa: Okay. Sorry
I've ever heard of this thing before!
In that case I will... I will chromatic orb the big guy.
JD: Okay. So what type of damage are you using?
Isa: Do I have any inkling of what it might be vulnerable to from my magical studies or am I just winging?
JD: Make an Arcana check.
Isa: That'll be 22.
JD: 22.
You get the impression. I mean you've heard of trolls, you know, the generally trolls don't respond well to fire.
Isa: Okay
It's a "Chromatic Orb" of fire then. 
JD: Okay, you know you've already done some fire damage too it as well. Okay?
Isa: Oh and I like, take out the arcane focus now and I like wrap it around my arm. 
JD: Okay, okay
It crackles then and energy like lifts up in the air slightly and then [fwooshing sound]
This bolt of burning arcane energy soars out toward the troll.
Isa: I didn't roll for attack.
Isa: [Whispered] For fucks sake
Nyx: Do you want to add this dice to the attack?
Isa: Oh, yeah
JD: To the attack roll or to the damage?
Nyx: It can be to either but only to one.
JD: Okay, okay. 
Isa: Okay
So that's eight, would that be then plus still my spell cast bonus so that's
Oh my god maths this is why I'm stressed
Oh my god. I literally cannot think.
JD: What numbers do you have?
Isa: It's 8 plus 6 I feel so dumb.
Sasha and Chase: 14.
Isa: Thank you.
The damage would be what?
Nyx: This is attack roll
JD: Sorry sorry sorry okay yeah
Isa: 14
JD: 14? [Swooshing sound] It just whizzes past the creatures head.
[Snarling sound]
Snarls back at you.
Nyx: Oh, that was my bonus action. That was so I can command someone to strike as my bonus action
so seeing this I'm gonna immediately, at disadvantage, swing for
Which one closest? The mud guy? 
JD: Yeah, there's two mud things -
Nyx: In rage 
JD: - right next to you
Nyx: Okay. Um.
This is not going to hit is it?
Chase: You don't know how squishy the mud guys are.
Sasha: I mean, they're mud
Chase: They are mud
Nyx: Well, it's so hard to see it on the paper 
Sasha: Yeah
Nyx: Bring back D&D Beyond
13?
JD: He'll be...
Okay. Yeah, he'll be on your other side. Yeah
Yeah long sword should be down there.
Nyx: Yeah, 13
JD: 13 [swooshing sound]
carves into it. Even hampered by this sticky viscous mud, you [sloughing sound]
Your arm squelches out and slashes at one of them.
Roll damage.
Nyx: 8.
JD: 8?
Nyx: Yeah.
JD: Okay.
Nyx: And then I've got to roll and try and get free of them
Isa: Is that considered cocked?
Nyx: What, balancing on top of another die? [laughter]
Nyx: Then I've got to roll a dex save again?
JD: Yes.
Bee: Chase can you keep an eye on the red flashing?
Chase: I can't see it from where I'm sat.
Bee: Okay.
Nyx: Oh good. 4.
JD: 4? Okay you're [struggling sticky noises] the mud binds you like glue and you're not able to get out.
The third mud creature is gonna spit a gout of mud at you Elyse. Make a dex saving throw.
Isa: 8.
JD: You are bound as well.
Isa: For fucks sake.
Sasha: Real bad.
Chase: Real bad hours.
Isa: [mumbling] We're real shit at this guys.
Where do you mark off spell slots on this fucking sheet?
Nyx: Just mark-
JD: Just draw some of your own on the little...
It's up at the top of the spells ledger. 
Chase: That's correct
Isa: I'll just do it next to the uh...
Oh wait I see it yeah. 
Cat: He's nice but he's not nice for us.
JD: Boblem it's your go and Astra you're up next.
Cat: Can I squeeze past this guy so I'm standing next to each of them? 
JD: Yes
Sasha: It's getting real cozy on this bridge.
[Crosstalk]
JD: Because they're all like locked in place is why I'm allowing it.
Cat: Like standing next to him and I cast thunder wave that way.
JD: Okay. Yeah. Yeah. Okay. Okay. What's the saving throw for that, Dex?
Cat: Constitution saving throw.
JD: Constitution, okay. Okay.
Chase: Two muddy boys.
Cat: Two muddy boys.
JD: Okay, one of them goes flying back.
Yeah this pile of mud splashes into the water. Okay, so if you want to roll damage as well
Cat: Yeah, 2d8
Ha! Uh, 14.
JD: Oh nice. Okay
Cat: So the other one takes half.
JD: Half damage if they succeed.
Isa: I just learned something cuz I thought Thunderwave happened all around you. I didn't realize you could -
JD: It's a cube, yeah, okay.
You're in the middle of a piece of the cube.
Okay, Boblem, who had his staff up before, claps his hands together and this thunderous boom emerges
You see one of the the creatures of mud flung back and splashes into the
into the marshy water and then [gasps]
this face reforms back up on the surface of the water and
Starts making it's way back towards...
the other one - chunks of it were [explosion noises]
Ripped off in this wave, but it seems corporeal and it seems to be remaining in place
Okay
Astra it's your go.
Bee: Alright.
I'm going to use my bonus action because I'm still playing my lute at the moment
I'm going to use it to do mantle of inspiration which gives
five temporary hit points to three creatures that I can see within sixty foot. Ok, so I'm going to give
Cassian, Elyse, and Renard extra hit points
JD: Five temporary hit points?
Bee: Five temporary hit points and then when I'm finished doing that, I'm going to
swing my lute back onto my back and I'm going to use...
Where did it go? [laughter]
Chase: Oh no
Bee: Oh no
I'm going to
look at the troll ahead of me and
use dissonant whispers on it in Infernal.
JD: Okay. Okay. 
Bee: I tell it to - in Infernal - tell it to basically bugger off.
JD: Okay, what's the save for that? 
Bee: Oh, it's wisdom 13
JD: Wisdom 13.
Chase: Hope is not a wise troll.
JD: Okay, so it backs away did you say?
Bee: Immense pain. It takes 3d6 psychic
damage. It must immediately use its reaction if available to move as far away as it allows - its speed allows.
JD: Oh, okay. Okay. Sure
Okay so roll your damage.
Chase: Yeet yeet yeet.
JD: It's not very wise.
Chase: Thank god.
Cat: Is he still... at the beginning of his turn will he be receiving Moonbeam damage?
JD: Okay, at the start of his turn.
So we'll do it at the start of its turn. Or is that at your turn?
Cat: When it enters the square so because it started there.
JD: Yes, okay. And on its turn you roll the damage again.
Bee: 11.
JD: 11, okay, okay
And only lasts instantly, isn't it?
Bee: It's instantly.
JD: Okay, but it's not like continuous?
Bee: No it's just one like
instant damage and it needs to leave.
You see it basically jump backwards and land on the other fragment of the bridge and it -
[monsterous noises]
- scuttles back a bit further.
Okay, uh, you're up in the future.
The creature closest to you, these two arms
[Squelching noises]
manifests out of the mud and she begins to just smack down on you. Okay?
Chase: This is like, the worst day.
"Go to Sanskra," they said
"Map the region," they said
JD: What's your AC?
Chase: 13.
JD: 13. One of them [hitting noise] just smacks you in the face.
Chase: Oh not the face.
[laughter]
JD: You take four points of bludgeoning damage.
Chase: Okay
JD: Okay, the creature, the large green gangly troll-like creature
bellows
First off, you roll your psychic damage at the start of its turn. 
Cat: Yeah
JD: Technically that was on its turn. Yeah, you should have on your turn...
Cat: Yeah? 
JD: Yeah yeah
Cat: Are you sure?
JD: Yeah
Chase: Yeah, is Elyse not -
Isa: - after Astra?
Chase: Yeah.
JD: Yes, sorry, sorry, I -
Chase: Just 'cause the commander strike
JD: Yeah my bad sorry.
Cat: Should I still...?
JD: Yeah roll the damage but Elyse, it's your turn.
Cat: 2d10
Cat: 13?
JD: 13 nice. Okay.
Chase: Boblem's just gonna like slowly kill this troll with the moon
[laughter]
Cat: The moon!
JD: Okay, okay, so yes, it's your go sorry
Isa: Now that Elyse's dumb player knows that she can aim Thunderwave
I'm gonna Thunderwave this guy away from me. 
JD: Okay, okay
Isa: From all of us 
JD: Okay so it's a constitution saving throw, yeah?
Isa: Yeah con....
JD: Okay what's your DC?
Isa: My DC...
So my spell save DC? 14. 
JD: 14. Okay roll damage
Isa: Oh, okay.
JD: Cuz it takes half damage on a success.
Isa: A one and A two. Oh boy. Oh wait. No I can use um...
I can use one of my meta magics. I can use Empowered Spell to roll again.
JD: Okay? Okay. Yeah
Isa: Roll my damage again
Chase: Elyse is empowered!
Isa: She's an empowered, strong woman.
JD: What? Oh my goodness.
Isa: A one and a one that time.
Sasha: Wow.
So which one do you take?
Isa: I think you have to take the second roll.
JD: So mark off one of your sorcery slots as well.
Isa: I'm fucking done. I'm just going to turn around and walk away even though I'm restrained.
JD: You see what Boblem did and you get up and you try to echo the same thing and clap but
it's just a little fizzle and what was like manifesting as an ear of mud - [splat noise]
Isa: Does it not get knocked back then?
JD: No it made its save.
It took half damage.
Isa: Finally a good roll. 20.
JD: Okay. Okay, you're able to pull these clumps of mud off you and you're free again
Chase: Release Elyse
[laughter]
Jd: Okay. Uh...
Cat: Who is the troll?
Bee: Mr Trollman
Chase: Troll me a troll
 
 
Cat: If he walks back into it he'll get damage for it.
Chase: Yeah
Sasha: Bold of you to assume the troll cares about this. 
Chase: Oh! I'm sorry
Your moonbeam's right on me!
JD: If it's any consolation is he doesn't actually have a spear but...
It bellows and slams its fist down into the bridge you hear it [cracking sound] crack under it s weight as it jumps up and
Lands in the water
About half of it like took about two and a half meter three meters deep in the water
but its head still at level if not higher than you. It swings towards you Boblem.
Cat: I see.
Chase: Kill the moon man.
JD: Okay. So it takes two slashes with its claws towards you.
You're not restrained. No you're not. Okay.
Sasha: One of the few who isn't.
JD: What's your AC?
Cat: Um, 11?
JD:11 okay. One them slashes across you. You take... eleven points of slashing damage
Okay, and then it - slash slash - it's gonna bite towards you. Okay, it's got advantage on the attack because you're still restrained.
That's... hold on..
 
that's an 18 to hit?
Chase: Yeah.
JD: These jaws, a familiar sight now [biting sound]
crunch down on you.
Sasha: It wants to chomp you
Nyx: Cronch.
Bee: Cronch. Want to eat.
JD: 7 points of slashing damage. 
Chase: Okay, I'm still up
JD: Nice.
Bee: OKay. Cool cool cool. Tight tight tight.
JD: Your head rings as its jaws connect with you and you're battered about. The teeth pull out -
Chase: Can you not?
JD: It breathes and just this wave of noxious green gas
washes over you. You nearly pass out.
Chase: Delightful morning breath.
JD: Ok, it's your turn.
Chase: Cool. If I Misty Step am I no longer restrained?
JD: Yeah
Cahse: Cool. Cassian reaches into his bag as best as he can,
pulls out a little spiked conch shell and like throws it to the floor like a fucking smokebomb.
[laughter] and just reappears 30 feet down the bridge.
JD: What you see is that and then this um...
Bee: Which way?
Chase: Oh, away! That way!
JD: This streak of blue-green mist
shoot across before Cassian emerges, flinging mud off himself
Chase: And I point my wand at the fucker
and I shall cast Arcane Bolt.
JD: Okay cool. What uh...
Um, what level is Misty Step?
Chase: Uh, second level?
JD: Okay, second level. Okay you won't
JD: No it's a cantrip.
Chase: It's a bonus action.
JD: One's a cantrip one's a
second level so yeah you can cast it. I'm pretty sure.
Chase: Yeah Arcane Bolt's a cantrip
JD: Yeah. Yeah.
Yeah, that's the only way you can cast two spells in one turn. The second one has to be a cantrip.
Chase: That would be a 17 to hit. 
JD: 17 hits.
Chase: 17 hits?
JD: Yeah.
Chase: Excellent
4 points of force damage.
JD: Okay. You shoot out your wand and this again, some of the cracking
watery blue green energy sears out
and catches it on back of the neck.
They seem a bit
confused and angry at the fact that its quarry has just vanished from underneath it.
Sariel. And Renard you're up soon.
Sasha: Moonbeam the bastard. 
JD: Nice. Okay. Okay. What's the save?
Okay, okay
Sasha: Yeah a constitution saving throw.
JD: Another beam of light opens up. It's bright white sparkling energy
Sasha: Right there
JD: So right what's your spell save DC?
Sasha: I don't know
JD: It will be...
Bee: Is that first Moonbeam still there?
Chase: I think it said 12.
Bee: So this moon's just like [double middle fingers]
Isa: Two moon.
Chase: Ah, Moon Moon.
JD:So it succeeds, so we've got half damage? I believe. But does it say half on a success?
Sasha: I'll just do two of these.
Good that was 10
Cat: Yeah!
Sasha: 15
JD: Nice. Okay. Okay. So we take seven points damage. You see another patch of burning bright white light [sizzling sound]
blisters across it. It howls again. It's suffering from multiple burns and wounds.
[snarling noises]
Chase: Good.
JD: It's still standing but it looks...
Chase: Nasty
Cat: Well done.
Sasha: Team Moonbeam.
Cat: Yes! Team moon!
JD: You see - you look at where you shot at it - you see some of the wounds close and heal up.
Sasha: Don't like that.
JD: Because I think you missed with the fire attack didn't you?
Isa: I missed with Chromatic Orb.
JD: The pile of mud closest to you
lashes out,
tries to smack you with its fist.
Okay, what's your AC?
Cat: 11
JD: Okay it hits
You take 6 points of bludgeoning damage
Cat: I see.
Renard, it's your go.
Chase: Oh, Arcane Bolt would have also pushed it ten feet away from me. 
JD: Okay, okay
Chase: Well, obviously Sariel would have done Moonbeam on where it is.
Nyx: Okay. Um.
I'm gonna for my action try to strike.
Difficult, flailing my sword around.
Chase: Wibbly boy.
Nyx: 10 
JD: 10. You try but your arms are too heavy with this coagulation of mud across them. Slash out -
Nyx: Seeing that's gone absolutely terribly
Boblem hit it again!
JD: You feel compelled to strike.
Cat: Okay
Strike with what though?
[crosstalk, basically saying whatever you are able to]
Nyx: He can only do one attack. He can't move. He can't do a bonus action.
Cat: Is it possible to just move the Moonbeam that I have?
JD: I think you can do that has a bonus action.
Cat: As a bonus action? That would be on another thing.
Nyx: On your turn.
Cat: Okay, then I'll just do Thunderwave
from where I am like
directed that way.
JD: Okay, okay, okay, that's fine. Yeah, yeah, yeah, it's big enough that you can target
You could get the other mud creatures..
Cat: Could I get the other one as well?
JD; Yeah.
Cat: Then I do Thunderwave again.
JD: Okay.
So what's that, constitution did you say?
Cat: Yeah it's constitution.
Isa: You can add a d6 to...
JD: Ooh, okay,
Nyx (to Bee): Oh I could have used that. 
JD (to Cat): Okay, the mud creature is blasted back another 10 feet. If you roll damage?
Bee (to Nyx): Oh I thought you had used it.
Cat (to JD): Oh wait but the one next to me is not.
JD: No, because it's like I said like a 15 foot cube. So because that one was slightly in front it caught it just there but that one
is out of.. um...
Cat: Yeah
JD: But yeah so roll damage. So the troll is not pushed back
Cat: 7 
Nyx: Plus 8. 15
[various "oohs" and "nice"s]
JD: That first one is scattered into [air fwooshing sound]
It bursts in this explosion of viscous mud as well. Boblem is your go again.
Back to your turn.
Cat: Okay.
Chase: Yeehaw
Sasha: Go Boblem go!
Bee: Yeehaw
Nyx: I need to do a dex save.
Cat: Yeehaw
JD: Yeah you do.
Nyx: That's 18
JD: 18? You [fwooshing sound] you're able to get out of the mud.
[laughter]
Sasha: Have at it.
Cat: Okay
So
Yeah, okay I cast
Thunderwave. I can move a little bit
JD: Okay yeah yeah.
Cat: I cast Thunderwave so it hits both of these guys.
JD: Okay
Cat: Is that possible?
JD: Yeah, yeah, yeah that's possible from there. Yeah if you step back.
Cat: Okay just clap loudly again.
JD: Okay, okay
That's another Thunderwave. What level is Thunderwave do you say?
Cat: It is.. when I'm compelled
to attack because of wait Renard just did, is that another spell slot?
JD: Yeah. Yeah, I would still be a spell slot.
Cat: Okay let me see... it is first level. 
JD: Okay. Okay, cool. 
Cat: So then that would be
the third time I've cast Thunderwave I think.
JD: Okay, so if you roll damage again
Cat: 14
JD: Okay, okay
Okay, the troll [thunder noise] wave after wave [thunder noise]
Of thunder hits it and hits it and hits it but it remains resolutely where it is, seemingly rooted in something underneath.
But that creature is thrown back
[various yeets]
Cat: As a bonus action can I actually move the Moonbeam onto it?
JD: Yes, yes you can you can.
Cat: Onto here.
Isa: We just need the Druids.
Chase: They're tanks.
JD: Astra and then Elyse
Bee: This time I am going to
I'm going to try and cast Hideous Laughter.
JD: Okay okay
Nyx: Please
Chase: Make the troll laugh!
JD: Okay, okay, what - what do you say to it?
Bee: What did the - [breaks into laughter]
Nyx and Chase: [chanting] Say it!
Chase: Commit.
Bee: What did the man say to the bear that's on the tree?
JD: It looks towards you and [monster noise]
Bee: Come on bear
It's a cheese joke, do you get it?
And then I cast Hideous Laughter.
JD: Oh my god, what's the save?
Bee: Wis 13.
JD: Does it have to understand your language?
Bee: No, I don't think so. A creature of your choice within range which perceives everything as hilariously funny.
I don't think he has to understand my language. 
Chase: You just say a joke for funsies
Sasha: In a language it doesn't understand. It's the funniest thing its ever heard.
JD: You point towards it, crack this one liner -
you see it [cracking noise that transforms into monster laughing noise]
it's body just convulses with laughter
Its head tilts back and just you hear this [throat laughing noise]
Chase: Guys we ruined Shrek.
[laughter]
JD: You can never ruin Shrek.
Okay, so what condition is it under?
Bee: Uh its now prone
It [booming noise] falls back lying down.
Isa: I mean does that mean we get advantage on it or something?
Chase: Pretty sure it does.
JD: It has disadvantage on attack rolls.
Melee attacks are at advantage.
Spell attacks at disadvantage. 
Bee: It's also unable to stand up. 
Cat: Yeah the same you have to use one action to stand up
JD: It's half its movement stand up, but it can't stand up because of
Bee: So at the end of its turn and every time it's takes damage it can have another wisdom saving throw.
JD: Okay, okay
Chase: This troll ain't wise.
JD: Elyse it's your turn. 
Isa: So you say if I cast a spell on it, the spell's at disadvantage because its -
JD: If it's ranged yes.
Isa: Okay. Alright in that case. I'm gonna do what I wanted to do before and I'm gonna run through these guys and
cast
Fireball no
Chromatic Orb of fire on this fucker and then fly across to where Cassian is. 
JD: Okay okay
Yeah, and I checked it doesn't - there's no limit on how often you can use that
Isa: Cool
JD: So yeah, you just actually you - you all see -
Isa: - and I do it even if I miss the spells.
Jd: Yeah yeah, you all see as Elyse
moves backwards, steps, and basically steps backwards and up into the air where she's floating surrounded by this swirling smoke around her
Chase: Oh that's hot.
JD: Pushes her hand forward and [fwooshing sound]
Isa: I wink at Cassian
JD: casts out this orb of fire.
Chase: He winks back.
JD: Launches towards it. Okay. Make your attack roll.
Isa: Um... what would that be? ?
JD: [Explosion sound] Just hits it.
Isa: Nice.
JD: Okay roll damage.
Isa: 3d10... 3d8.
3d8. Yeah.
Sasha: Roll the forbidden candy.
Chase: 3. Yeah
Isa: A one and a three. And a four.
So 8 damage.
Nice. It [explosion noise] it blasts a hole in where it's face would be.
And these two sides of it just [squelching noise] slop down and then [squishing noise] reform
This little tiny face shrieks at you.
And as I'm casting it, I'll use the arcane focus so that, like, even though
I'm casting a fire spell, weirdly, like
blue energy is going up my veins.
JD: [Thunder noises] Lightning crackles off you.
So you saw Elyse step back, soar into the air,
and then float through the air as she cast a spell
and lands down on the ground.
Chase: It's like kindred spirits. Some one else who casts magic but with aesthetic.
[laughter]
Isa: And as I land next to Cassian, then I wink at him.
Chase: And he winks back.
A kindred spirit.
Multishipper!
Bee: I love watching all of your characters, it makes me incredibly happy.
JD: So when does it make the save to...?
Bee: Everytime it's hit.
JD: Okay so it can't do that before, can't do it on his turn?
Bee: At the end of each of its turns at the end. 
JD: Okay, so wisdom 13 did you say?
Bee: Wis 13 yeah.
JD: Okay, it's spends it's turn [monster laughing noises}
cackles and froths and rolls in the swamp water, just churning up muck and bubbles everywhere.
Bee: He's having a good time.
JD: Monster noises.
The laugh subsides and it
Because it's at the end of its turn it can't use its movement to get up; it is still prone. Okay? Cassian it's your turn
Cat: And the moonbeam still.
JD: Yes, okay. So how much damage was that?
Cat: Oh I didn't roll for that.
JD: That's fine, so you roll and you roll as well.
Chase: We might not need to have my turn.
Cat: 8
Sasha: 14
Nyx: 22
JD: You have the floor.
[cheering]
JD: How does it kill it?
Isa: Twin druid combo.
Chase: Let your powers of the Moon combine.
Cat: Right there on the floor. 
Sasha: Yeah
Just bathed in heavenly moonlight.
JD: Okay, you see where these two beams of moonlight have been like following around and dancing they converge into one
[fwooshing noise]
it almost glows this unearthly pale white light with flickers of blue and green and while
while the troll laughs and writhes in the water -
Bee: Oh pleasant death
Sasha: Is it though?
JD: - it just burns away. You see
pillars of steamed just [fwooshing sound] erupting from the swamp water and from the flesh of the creature itself until it just
[dying creature noises]
As the laughter stops, it stops moving.
As the smoke clears you just see this dried-out husk
of the creature still slightly fizzling with this divine magic.
Chase: Nice.
JD: It's still your go. 
Chase: Yeah, we still have we've got the big guy on the bridge -
JD: I'll leave the body there.
Chase: - over by the water yeah?
JD: Yes.
Sasha: Do they not do anything even if there like, big daddy is gone?
JD: Doesn't seem like they're...
Sasha: It's not like he was controlling them or anything?
JD: You don't get that impression.
Sasha: Okay cool. 
Chase: Um...
I guess I'm gonna step a little bit around Elyse. So I've got a clearer shot.
JD: Yeah.
Chase: And just
JD: You know you've got a clear shot
Chase: I know but like
thematically, because I want - I want to do it like -
JD: Move 5, a 10 is speaking.
[laughter]
Chase: Thank you, thank you.
yeah, just like push past Elyse a little bit and um like do a big sort of circle with my wand and fire Arcane Bolt at
the one next to Boblem on the bridge.
JD: Okay, okay.
Cat: Thank you!
Chase: So...
That's only an eight to hit.
JD: Okay, it just [fwooshing noise] zooms past it.
Chase: Yeah that's not happening.
JD: I'm sorry.
Chase: I'm still a little bi injured.
[laughter]
Isa: I'll pat him on the shoulder. [Stage whispering] It's okay.
JD: Sariel, it's your go.
Chase: You could move your Moonbeam onto one of the others.
JD: That's a bonus action.
Chase: Oh.
Sasha: Yeah, sure, let's move the Moonbeam.
JD: Okay.
The divine light splits again.
Cat: Just imagine it like [crosstalk] whenever he goes.
The Charles Xavier one.
Chase: It'll be doing that on the start of its turn?
JD: Yeah it'll takedamage on the start of it's turn.
So you've still got your action, 'cause that's just your bonus action to move it.
Sasha: I'm gonna go to where these guys are. 
JD: Uh-huh. Are you gonna jump it? Are you -
Chase: Misty Step is also a bonus action.
Sasha: Yeah do that then.
JD: No, because you've used your bonus action.
Sasha: Oh right. I'll use my legs then.
[laughter]
Chase: Sariel: she uses her legs then.
JD: You can run a jump that, it's only like a five feet gap and especially like with 15 feet of movement
you can clear that. Yeah, you don't need to jump for that. You don't need to roll or that.
Sariel: So I run and jump.
JD: One, two, three. Yeah, you can make it to there.
Okay.
Okay it is going to [sucking noise]
it moves back towards...
Back towards you and it climbs up onto it. These tiny fists are gonna try and batter on you again.
It doesn't affect you but they just
[fwooshing noises]
flailing, disperse against you.
Against your waist.
Okay, Renard it's your go. Boblem you're up soon.
Nyx: Okay.
I'm gonna move right next to Boblem. Run across the bridge, finally able to do something.
[laughter]
Sasha: Git'm.
Chase: Git'm.
Cat: Git'm.
Nyx: And I'm going to go for the larger one first.
Finally lifting up my rapier and swinging it down, I swing into attack.
For... 15?
JD: Okay, that hits 
Nyx: Yeah and
expend one superiority die to do the same amount of damage I'm about to do to that one to the small one as well.
JD: Okay, okay
What move is that?
Nyx: Sweeping attack.
JD: Oh nice.
Nyx: I take both of them out.
JD: Yeah, okay, do they have to be next to each other?
Nyx: They have to be next to me. 
JD: Okay? Okay. Yeah okay cool
Bee: You basically pirouette with a sword.
Nyx: Anyone within range of my sword.
JD: Cool, okay, yeah.
Sasha: That doesn't include Boblem, right?
Cat: A half circle.
JD: No, yeah you choose.
Bee: It's like swing up, swing.
[laughter]
Sasha and Cat: Very high up.
JD: I figured you're going the other way.
Bee: Oh yeah that's true.
Nyx: Seven points of damage to each of them.
JD: Okay. Okay. Did you - you rolled to hit already didn't you?
Nyx: Yes
JD: Yeah okay good. Um...
Nyx: It was 15 hit and 7 points of damage to each.
JD: Okay
The one to your - the smaller one
it looks like it's struggling to hold it's form together.
[Squelching noises] bits of it are falling off.
The other one doesn't look much better.
Okay, okay. In fact, it's going to -
if you want to roll your damage for Moonbeam.
Cat: Yes.
JD: Yeah sorry Sariel
Sasha: 12.
JD: 12. You [sizzling noise.]
it just sizzles away.
Isa: Nice.
Cat: Yes!
Druids!
Chase: Why are we not all Druids? Honestly.
JD: All Druid party.
Sasha: We'd be so squishy.
Chase: But no one would touch us with our Moonbeams. Just create like a circle around us.
Bee: You can't touch me, I've got the power of moon and anime on my side.
[laughter]
JD: Okay, yeah, that one is finished. That's at the start of its turn. It can't do anything. 
Bee: Nice. Get wrecked!
JD: Okay. Boblem that's your go.
Th ere is one left and it looks like it's trying to -
Isa: Punt it off the bridge!
JD: [laughing] get out of the way.
Bee and Chase: [chanting] Drop-kick. Drop-kick. Drop-kick.
Sasha: Stomp on it!
Cat: Boblem is not very physical man.
Isa: Suplex that dude.
 Bee: Oh but if you drop kicked it you'd just have like muddy feeties.
Sasha: I think we're all muddy regardless.
Bee: I'm not.
Cat: Um...
JD: Oh, actually wait. As that one explodes, make it dex saving throw.
Chase and Isa: Oooooh.
Nyx: 12.
JD: Okay, you manage
[fwooshing sound] to avoid the mud as it splashes out.
Sasha: Not again!
Nyx: Not again!
Chase: Shan't!
JD: It's looking pretty rough. It's looking -
Chase: It's just one little dude
Cat: Just one little dude.
Isa: Punt him!
Chase: Punt him!
Bee: Use your staff like a golf club.
JD: I don't know if you have Shillelagh prepared. 
Cat: No, I only have two cantrips now.
JD: Ah okay
Cat: Okay, I pointed- can I do Produce Flame so it's like
a fist on fire?
JD: Yeah okay
Okay, so yeah, roll Produce Flame.
Cat: 1d8.
JD: Oh no you've gotta roll for your attack.
Cat: Oh damn.
So that would be three. What would be the modifier for that? 
JD: It should - uh, it should say on that. I should say plus both
uh, plus however many - no on your sheet.
Cat: Oh spell attack bonus?
JD: Yeah
Cat: Oh so 7. 
JD: 7. Okay, you
punt towards it, your foot [fwooshing noise]
aflame for second, but
it catches you off guard,
there's a lot of pressure and
Cat: Ow!
JD: It just zooms past it.
Cat: Nevermind.
JD: Okay, Astra.
Cat: He is not a physical man
Bee: I'm just going to do a Dissonant Whispers on it and be like: all your friends are gone.
[laughter]
Chase: Oh my god!
Sasha: Demotivate it.
Bee: You should leave.
JD: Okay, okay, what's the save again?
Bee: For Dissonant Whispers, it is...
Wis 13.
JD: Wis 13? Okay
Does it do psychic damage as well?
Bee: Psychic damage.
JD: Okay, so roll damage.
Chase: We killed your mates!
Get out!
Bee: 9.
JD: 9. Okay, you see this face manifest just in like a scream
[monster gurgling noises]
as it just melts down into goo.
Bee: Oh it didn't like that.
JD: [Squelching noise]
Dissipates.
Bee: Oh it went away?
Silence falls, but for the bubbling and slight fizzing on the trolls corpse.
Chase: Astra!
JD: And the Moonbeams fade.
Chase: Can you clean my outfit, please?
Bee: Aye. Of course I can.
Chase: Thank you.
Bee: Wait.
As I - I'm just gonna sort of head over.
Sasha: It's nice of you to join us.
Bee: Does anyone else want me to help clean their outfit?
Isa: I'm good.
Sasha: Yes, everyone.
Nyx: I'm fine.
Bee: All right. 
Isa: Is there anything interesting we can take off that...
big motherfucker over there?
Chase: Do you want to hop into the swamp?
JD: It's submerged in the swamp.
Isa: Oh okay [mumbles]
JD: You can certainly try.
Nyx: Already covered in filth, I would like to check the corpse.
Isa: Yeah, I don't care too much.
It's not like an acidic swamp or anything.
JD: You don't know.
Chase: [at the same time] That you know of.
JD: Are you just have a cursory look over from the bridge or are you -
Nyx: Oh no I am getting down into the swamp and
looting around through the corpse.
Sasha: Getting down and dirty
Bee: I'm going to -
JD: As you step down it's cold, and thick, and [squelching noise]
You get in and
you go up to your waist, up to your chest, and above and you realize your feet are not touching the bottom.
Nyx: Please don't be sinking. 
JD: So you still holding onto the bridge, but I'm assuming you can swim.
Nyx: Yeah
JD: Okay
Yeah you sort of
reach over to the corpse of the troll. Make an investigation check, I'm gonna say with disadvantage because -
Nyx: That's fine.
This is gross.
Isa: Can I go over and help? Would that make it a normal role?
Jd: Mmm... you could roll separately as well
As you say in the situation you can't
[Nyx and Isa groan]
Nyx: A nat 20 and a 4.
[everyone groans]
Nyx: That's only 6.
JD: Okay. Okay. You reach over onto it and look at this
stinking
oozing body and there is a sort of like a scrap of like some sort of loincloth covering God knows what.
Nyx: This is not worth it.
JD: You find a pouch basically hanging off it.
Off the hip.
Seeing as I've gone this far, reach into the pouch. 
JD: Okay. You reach in and it's [squelching noises]
There's multiple things inside, a little bit squishy, but 
Bee: The pouch reaches back.
Caresses.
Nyx: Squishy like am I feeling flesh?
JD: Possibly. You feel something
wrapping around your leg same time.
Nyx: I give up on the pouch. I try and pull myself out of the swamp.
JD: Okay. Okay you
turn and
make your way as quickly as you can.
You see the pouch fall off.
Nyx: That was not worth it, that was not worth it.
Isa: Can I, seeing where Ren was searching, could I use Mage Hand to pick it up?
JD: Yeah. You pick it up and you see -
Chase: Making Ren do the dirty work
JD: - you see the pouch floating off and come towards
you. It's like a brownish black leather but just dripping in swamp and troll goo.
Isa: Gross.
I'll look inside it.
Nyx: You could have just done that in the first place.
Isa: I didn't know it was there, did I?
What's in it?
I'll look in it.
JD: You look inside. It just looks like ears.
Cat: What type of ears?
Isa: I'll get one out and I'll like, wave it around like -
You see, I mean they are
fairly decayed.
In all sorts of manners and conditions you pull out a one that is clearly a mammal's ear. It's long and pointed and furred.
You're looking in a bit more. There's one that looks
distinctly humanoid.
It's rounded, but...
yeah possibly human shaped.
Maybe like dwarf even.
Nyx: I pull the scarf down over my mouth.
And I just wretch.
Isa: Bag of ears.
JD: Mostly look like animal ears.
Chase: Elyse that is disgusting.
Astra, please clean me.
JD: Bag of rotting ears.
Isa: Rotting ears.
JD: The smell is -
Nyx: Elyse what are you doing?
JD: - obscene.
Bee: So I've made my way over to -
Isa: You never know, might come in handy.
Bee: Um, on the other side of the bridge. Gonna try and like jump that gap.
JD: Yeah, yeah, you can jump the gap like it's only five foot, you can reasonably jump it.
Bee: How are you feeling though? No wait
that's your accent. I'm stealing it. [Sucking noise]
How are you feeling?
Chase: Absolutely terrible.
Bee: Right, I'm - as I'm talking to him, I'm asking how he is
I'm just gonna cast Healing Word as well. 
JD: Okay, okay
Bee: Which is
1d4 plus my spell casting...
JD: Okay.
Bee: Real quick. 
Nyx: You're disgusting. 
Isa: What?
Might come in handy in a fight.
Bee: You've got five health back.
Chase: Sweet.
Isa: There's all sorts of creatures out there that I could use the scent to distract them.
Bee: And then I'm also going to...
Like move my hands in a way and start pulling the mud and dirt out his clothes and use Prestidigitation to clean them. 
JD: Okay.
Chase: Thank you. If there are any tears in my clothes, I'm just gonna be like Mending, Mending, Mending, Mending.
JD: That actually helps, you know the rest you see this... very...
Strange sort of sequence as mud and dirt are literally pulled off and have evaporated off his form and the clothes he's wearing
stitch up followed by
the wounds on his shoulder, which were pretty severe, knit up in the same fashion as his clothes.
Just surrounded by this very faint shimmer of like gold and arcane energy.
Bee: Are you feeling better? 
Chase: Still not great, but... better. Thank you
Well, that was a shit show.
Bee: Does anybody else need healing?
Cat: Out of character, I am at 2.
Bee: Or cleaning.
JD: You can definitely say I am
rough and I am feeling it.
Cat: I'm not feeling to hot myself.
Chase: Perhaps we should get to a little spot and have a short rest.
Bee: Right, so,
don't worry, everything's going to be okay. And as I say that, Healing Word. Mm-hmm, which is again?
5. You get another 5.
Cat: Aw thank you!
Chase: Yes, perhaps we should reach some sort of clearing and just, take a breather after that?
[murmuring agreement]
Cat: I'd like to sit down.
Rest my legs.
Isa: I'll start like unwrapping the arcane focus from around my arm.
I don't think I actually described it. Should I just..?
JD: Yeah
So it's like it almost looks like a double-ended Moroccan lantern in like a diamond shape
with the two ends being gold with like a length of chain attached to them
and then this sort of gold cage around it almost like this
and then inside it's sort of like what could be like glass or crystal containing just like a
thrumming ball of blue energy. And as yeah, so there's like two golden chains attached to either end of it
Which I like unwrap one from around my wrist and just like put it back in my pouch.
I kind of make sure it's like very secure in there like yeah.
Taking good care of it.
Bee: How's everybody doing? Does anyone else need..
tidying up a little bit. 
Isa: Should we just moved on. 
Nyx: I think we should just keep moving.
JD: You hear this mighty
[popping sound]
burst of a bubble as the corpse
[squelching noise] sinks beneath the water.
Isa: Let's go.
Cat: Definitely keep moving.
Nyx: Slopping the mud off me and walking up ahead, I'm just gonna like march forward like that.
Bee: I can get rid of that for you.
Nyx: Please don't.
Bee: Oh. He likes to be dirty.
[laughter]
Isa: Yeah, I just keep walking as well. I don't really mind as well.
Cat: I guess we keep walking this way?
JD: Yeah, that's fine. Yeah, we don't need to..
[crosstalk]
JD: Okay, okay you walk on along the
The walkway, the bridge as it were. Are you doing anything as you go?
Bee: Just talking probably.
Cat: Yeah, can I ask Renard
So you kinda froze back there, are you all right?
Nyx: Yes, I'm fine.
Chase: He probably doesn't want to talk about it. He doesn't like to talk about a lot of things.
Cat: I mean, he's not the only one.
Isa: Yeah, you throw that shade.
Nyx: And Renard actually laughs.
I don't like water. I'll be honest and say I felt that hit the bottom of the bridge and I froze.
Cat: Why in general? Like you don't like bathing or swimming?
Nyx: I swear - no, I like bathing.
Bee: That's why you're hid in the bottom of the boats when we came here. When we went to Mirrortale.
From Barrelstead.
Nyx: Yes.
Bee: Oh
Nyx: And that's all I want to say on the subject can we please drop it?
Bee: Of course.
Cat: Okay 
Nyx: I promise it won't happen again.
Cat: I mean it's not - it's okay. I'm not worried about it. Just wanted to check if you were okay.
Isa: Yeah, we're just concerned.
Nyx: Yes, I'm fine
We definitely all made it through that
JD: You walk for about...
15 minutes on this walkway before, as you approach, you see what is the end of it.
Where it stops.
Fairly abruptly. You're about 15 meters from the base of the Lavender Hills.
Sort of out in the like the deep water, but close to the end of the bridge are piles and piles of timber.
Looks like mostly rotting. They've been here for a while.
Nyx: They were building this and they gave up.
Bee: Maybe because that thing came along moved in.
Nyx: That thing or any other number of things. 
Cat: Who were building?
Nyx: I don't know, I suppose the people back in the village.
Chase: We are in a dangerous area.
It's uncharted for a reason surely. 
Nyx: Well, yes, obviously.
But I think just one troll perhaps isn't enough to make them give up.
Isa: Maybe there's more of them 
Nyx: Anyway we should keep going.
Isa: I want to try and reach
a hill or something right?
Nyx: Maybe the top of a hill before the sun goes down.
JD: You're pretty much at the base of one. Like you'll be - there's like a couple of meters of like marshy boggy ground,
but not deep water.
Nyx: We've hardly got anywhere yet have we? We've gone up a hill and back down.
JD: Yeah. I mean, they're pretty long. Probably like two kilometers or so?
Nyx: Ok.
Cat: We were attacked.
Nyx: Just,
soldiering on forward. Picking around the planks of wood to the bottom of the hill.
And then turning back to see anyone needs help across the lake.
The unstable bit at the end.
JD: You hop off the bridge onto the slightly marshy ground. Your foot does sink in like four or five inches, but you're able to
[slurping footsteps]
Trudge out and once you get
5 or so meters onto the surface of the hill you're able to step on it without your feet sinking in at all.
Nyx: I turn and offer a gloved hand out to anyone who wants help across.
JD: Yeet.
Sasha: He didn't want help, just to hold hands.
Isa: I just jump across.
Chase: I just jump across.
Cat: Do we all need to...?
JD: No you don't need to roll anything.
Bee: I didn't want you to feel awkward. Thank you though. I appreciate it.
Isa: You saying that makes it awkward.
Nyx: It does.
Bee: ...Oh
Sorry.
Cat: Lovely gesture though.
Isa: You're very chivalrous.
Nyx: I continue walking away from this conversation
JD: You trudge up the hill and
pretty much a similar sight as to what you saw before.
It doesn't take you long to get up to the top and you look back and you can see the village
just beyond the crest of the first hill that you went up.
Chase: Please.
Isa: Get the map out and...
See if there's anything we can add to it?
Cat: Yeah I'd like to rest for a bit.
JD: It's like, early afternoon. You've not been going too long.
Bee: I don't know about you guys but I'm rather hungry. We only had breakfast this morning.
Isa: Yeah, we've got out rations.
Or if you want a nice ear to chew on?
JD: You open them up and
it was bad when there was the smell of the troll and the mephids around but you open this and -
You can almost see the smell coming out of it at the bottom. There's this sort of
fatted scum where they've been decomposing into like a liquid.
Sasha: Why do you still have that?
Isa: You never know it could come in handy.
Bee: No. I don't think it can.
Chase: No.
Nyx: Elyse thinks we can use it as bait.
Cat: We could throw it at somebody.
Isa: If the creature had it, it clearly likes it. So if there's more of them.
Cat: How bout you try a bite?
Isa: I don't wanna eat it. I'm not a troll.
Chase: Maybe they'll seek you out for your bag full of ears.
Isa: I'll sit down to rest. I'll kindly place the bag away from the group.
Chase: I'm gonna shoot an arcane bolt at it.
JD: Okay okay make an attack.
Chase: 16?
JD: [Shooting sound] Hits it.
Sasha: Ears are dead.
JD: Roll damage.
Isa: I will erase the bags of ears from my inventory.
Chase: 8 force damage.
JD: Where there was once a bag of ears there is now a mist of ears.
As it [disintegrating sound] is vaporized.
Chase: I look Elyse dead in the eyes.
Isa: Fine I wasn't that attached to it.
Geez, you guys need to calm the fuck down.
JD: The smell pervades, one little fragment of ear tidbit just pbt, pbt, pbt falls down the hill.
Bee: I don't like that
Chase: Good riddance.
Cat: I don't like it either.
Nyx: I'm going to take out my arcane pocket watch that I've purchased
when we were in Mirrortale and check the exact time. 
JD: Okay. It is 2:34.
Nyx: What sort of time is the sun going down? It's summer?
JD: It's summer. It'll be pretty late. It'll be like around 9:00 probably
You've got another fair couple of hours walking if you will.
Bee: I'm going to as well if we're doing a very short rest.
Nyx: Yeah we are taking a short rest.
Bee: I'm gonna just sit, start playing my lute, to just sort of relax myself and as I'm playing Song of Rest.
JD: Okay.
Bee: So I'm going to sing in Sylvan, which is a very like fey language
and as I do all of you will receive an extra 1d6 of hit points, so...
Chase: So we roll our hit die.
JD: So for a short rest. Yeah, you'll have three hit die. It's different for each class. I think the Druids are d8
Cat : Yeah d8
JD: Fighters it is like d10 - you can roll as many of these as you wish
but you get half of them back after a long rest
okay, it's basically up to two days and get all your hit dice back. They're  like
bonus healing things. 
Isa: Okay, so I didn't lose any HP in that battle, but I got the bonus 5 hit points. Does that go now?
JD: When you get damaged those will go and you can't heal them back.
Isa: Okay, but I keep them for now.
Chase: If I - so - 
JD: Okay, so sorry let me explain.
Chase: Hit dice, I can spend like one and then you know long rest, I'd regain full health. 
JD: Yes, basically.
Chase: If I spend all of them -
JD: If you spend all three you'll get one back because rounds down.
And then the next day you'll get the next two back
So you could spend three now if you want. 
Chase: Yeah, but...
Bee: Anyone who needs gets an extra d6 of healing.
Cat: Okay so one extra d6 if I do.
Cat: I'll roll it.
Chase: Okay, I can live with that.
JD: Okay, okay. 
Nyx: All right, we have about
six or so hours of daylight left.
Bee: Should we try to see how far we can go?
Nyx: I think we should stop here.
Sasha: Is there any sign of "the star?"
Isa: Yeah, can we see it?
JD: Make a perception check.
Sasha: 16
Isa: 22
Bee: I'm busy playing.
JD: You look around.
You basically - you're on the crest of the hill, you spend five minutes like this, walking around looking at each direction.
You don't see anything that resembles a falled star.
Bee: Does Elyse at 22?
JD: No.
Bee: He was lying.
JD: Or it could just not be there.
No matter how high you are, until you get further on you aren't going to see it.
Isa: Have we moved on enough to add anything to that map?
Or is it not?
JD; Uh you did one fairly like on like the last hill so you can do one as it gets close to evening
but while you still have light. Um so yeah we'll do like one like midday, one at the end of the day.
But before the sun goes down.
Bee: So you want to stay here? 
Nyx: No. No, I think we should keep moving. We've barely made it anywhere.
Bee: Right.
Nyx: Let's do that. Everyone in a fit state in case that happens again?
Isa: I'm fine.
Cat: I'm not in the best state, not gonna lie, but...
Nyx: Is everyone happy to keep doing this? Yeah. Okay. I think we should keep moving.
Isa: Boblem have you...
Have you had a chance to rest? Are you feeling any better? 
Cat: Uh...
Yeah, I'm feeling better. None at my best but feeling better. 
Chase: At least you have sweet teas if it happens again?
Cat: That's true.
JD:  That's true. Okay
Who would like to lead on finding the way forward - find best way forward?
Nyx: I will I have a compass.
JD: Okay, okay. So make a survival check with advantage.
Chase: Ren will survive.
Nyx: Maybe.
That is 20
JD: 20 okay
You gather the group. You take point, you lead off, you walk down the hill, and there are patches
of standing water. There are streams which flow
where the water is - sorry where the hills are lower, but you spend the next good few hours coursing through
fording small rivers where you can with any um fallen materials that are about, avoiding them where best you can as well and
basically, just climbing up and down hills, heading off
in your northeasterly direction in the direction of the rumor of this star and Sanskra beyond it.
Dusk. You've made it.
You made it probably close to like 10 kilometers, a little bit more you feel, and light is beginning to fade.
Looking around, you feel it's the last chance to get a good
glimpse of the area before you really lose the light. You get the sense it's probably time to pack up soon and
make cover for the night.
Bee: What do you think?
Nyx: We should look for somewhere to stop.
Isa: Should we try and find some high ground again?
Bee: Cuz I'm used to staying in the wild
can I do like a check to see if I can find like a cave entrance or somewhere
where we're able to like -
JD: Yeah, you can do like a survival check. Yeah.
Bee: Um... 18.
JD: 18 okay, a fair number of the hills are craggy and have like rocky outcroppings like coming out of them almost.
Those of you who spend a lot of time in nature know that
the body of the hill is rock inside surrounded by
earth on top and over the decades, over the centuries,
some of the earth has eroded back and just shows that the skeleton of rock like punching through.
One the hills closer to you - the immediate closest but a little bit off into the East,
has a large outcropping of rock. Sort of like Pride Rock.
Coming out of the hill.
Chase: [fanfare noises]
JD: So you get the impression that while it wouldn't be the highest ground -
well, you could either go on top of the outcropping of rock
yeah with a high vantage point or underneath with
protection from anything from above.
Bee: Over there, to the - whatever direction that is -
you can see the rocks coming out?
Isa: Yeah.
Bee: You'll be good to go on top
If you want to have a look around or go underneath for some shelter, just in case.
Because the rain might be coming in. It's a little bit off our track -
Isa: Should we go in?
Nyx: That's fine.
We can go back and forth and make this map
anyway we want to. If everyone's okay with that?
 JD: On that, you look up and you see the clouds that have been gathering
have sorta been
culminating in darker gray patches.
You don't see any rain falling, but they look more threatening than before. 
Bee: So perhaps underneath.
Nyx: As we head towards it, I want to head up to the top just to sit down and
work with the cartographer's kit.
I can see as far as -
Isa: I will invite myself along to go with him seeing as I can use navigators tools.
JD: Okay, okay.
Isa: [mumbling] I don't think we've actually discussed this.
Nyx: I'm gonna head to the top.
JD: Are the whole party going up top first?
Bee: I'm not.
Cat: I'll stay.
Bee: I'm going to collect wood from nearby and make a small campfire and use Prestidigitation to make a fire.
Cat: I'll use Produce Flame too.
JD: There aren't any trees nearby.
Bee: No trees?
JD: No, they're like small like
bushes and bolls, but no...
Bee: I can get like.. bush like -
JD: Yeah.
Bee: Prestidigitation make a small campfire. 
JD: Yeah
Cat: I help Astra.
JD: Okay, so
those of you, you find this small divot, probably 4 or 5 meters in width and then
5 meters out across where the rock
overhang is you basically -- the ground is dry enough and when you're covered from above.
You can see in --
basically, you could see North,
East, and South. West is covered because of the direction the hill is.
So you set up camp. 
Sasha: I'd like to cast Druidcraft to
suggest what the weather's gonna be for next 24 hours.
JD: Okay.
You reach out to the powers of nature and you feel yourself drawn to the skies above and
feel the hairs on the back of your neck just tingle. You can tell there's a storm coming in, if not today, soon.
[laughter]
Sasha: We shouldn't camp out on the top here tonight. There's going to be a storm coming.
Nyx: We built a fire underneath.
Bee: I'm underneath. Me and Boblem are underneath.
Build build build, fire fire fire.
Nyx: In which case we'll just do our map crafting up top and we'll come down
underneath after we're done, you know.
Sasha: Can we see the moon from here?
JD: You probably --
it's dusk currently.
You'll probably be able to
when the night comes in.
Where the clouds are forming, they're forming in large patches, it's not like a whole sky of gray.
So yeah, when the stars come out you'll probably be able to see.
Sasha: I'm just gonna keep an eye out. 
JD: Yeah, okay.
And you?
Nyx: We're gonna climb up to the top.
Isa: Yeah.
JD:Okay.
So make another perception check.
Isa: Both of us?
JD: One person.
Nyx: You said you're helping me.
JD: Yeah with advantage.
Isa: Okay.
Nyx: That is...
JD: Point out certain bits.
Nyx: 20... where is it?
JD: 20?
That's fine. It caps out at 20
for this.
Nyx: Okay cool. It's 24.
JD: You can see 20 kilometers.
Okay, okay, both times
you've gone up, you've been able to see really far and get a really good bearing on
the features, on the positions of the hills, just the general topography
how high they're coming up, where they're flooded.
You've got a good example how far the palisade, the walkway came out and
the bearing and the distance from Jennicks Village. Okay. Okay. So if one of you would like to
make an intelligence check to mark down...
Is: Who's better? Oh we're the same!
JD: You have navigators' and cartographers' tools so I'll say you can do it with advantage.
To mark down and record all the information that you've seen.
Nyx: Sure.
Isa: Sweet.
Nyx: 19.
JD: 19. It looks pretty good. You've got loads of details in there. If you mark down that somewhere.
Nyx: So that's
20 kilometers of detail that's like pretty good.
JD: And just 19 recording, if you'd write that I'll just take that [mumbles]
Nyx: As I'm doing this. Elyse can we have a word?
Isa: Sure.
Nyx: Can I just ask what
-- and you don't have to tell me -- what brings you out
here to do this with us?
Isa: Well, I
kind of like hanging out with you guys, believe it or not. But um, but I was intending to go to Sanskra anyway.
I'm...
trying to locate an arcane artifact and I heard a rumor --
actually the rumor about the falling star -- that sounded like it might be related to that artifact.
So I was planning on coming out here anyway, but it was just fortuitous that you guys
happened to be mapping the area.
Nyx: That's good, that's something.
I have to be honest. This isn't exactly what I was intending to do. I was just - thought passage to Sanskra would be useful but...
I'm glad to have you to have my back.
Isa: Oh. Well. Thanks. I'm glad to be here too.
[breaks into laughter] Chase!
Chase: No it's Bee!
It's Bee! Bee's just like "nice."
[laughter]
Nyx: Last time -
I'm not particularly proud of what we did back in Mirrortale. Any sense of the word and we would have been
royally screwed had you not come in to help us.
Isa: You're welcome.
Nyx: I don't want any of our new...
friends winding up dead.
Isa: No me neither.
So if this wasn't what you envisioned doing, what were you intending to do, if you don't mind?
Nyx: I'm looking for someone. The others know this, they were with me in Farrelstead when we sought out Captain Coles and...
I'm looking for a company of mercenaries called The Weeping Eye. 
Isa: Okay
Nyx: And unfortunately, I don't have much of a...
much of afoot to stand on with information as to where to go but I just figured travel far away from where I started and eventually
someone will know something.
Isa: Are you
seeking a member of The Weeping Eye or are you seeking someone who they have captured or something?
Nyx: I am seeking
um, you may have heard in Mirrortale that some of their royal family are
missing.
Isa: Mm-hmm.
Nyx: It seems that The Weeping Eye are responsible and
it's part of my work to find them.
Isa: Okay. Good to know.
Nyx: I trust your face.
Isa: Yeah, if I hear anything, I'll let you know.
Nyx: Yes.
I'll finish this up. You can go down and eat if you want to.
Isa: Oh. No.
I actually - I'm gonna be holding the navigators tools in my hands and like -
it actually feels nice to like use these things again.
Nyx: Yes. I haven't done anything like this for
quite some time, but
sounds good.
Isa: While we're standing there...
I'll reach into my pack and pull out the crystal decanter. I'll just be like: while, we're here...
this is for you.
Nyx: What is it? 
JD: It's like a shimmery purple liquid, like 100 mil. or so
and it's got these little crystals in it.
I got one each for you and Astra, just as a gift.
Nyx: You didn't steal this did you?
You know what? I'm not gonna ask.
You know
somewhat how I feel about
the arcane arts and I shouldn't have given you such a hard time in the square
at Mirrortale, so...
Give you the pocket watch, the arcane pocket watch. I don't particularly want to have this
Isa: Thank you. 
Nyx: Look after it and use it.
Isa: Yeah, I will. I actually don't know how you feel about the arcane arts.
Nyx: Right. Well.
Isa: We haven't had this conversation.
Nyx: That's a conversation for another time perhaps.
Isa: Okay, well thank you.
And I'll put the arcane watch in the same pouch with my
arcane focus.
JD: Okay
Nyx: I'm gonna see if I can potentially find some clean water to wash myself off with.
Isa: You sure you don't just want Astra to
Prestidigitation.
Nyx: I'm gonna finish my map sketch.
Bee: Yeah boi!!!
[laughter]
Chase: While those two are having that conversation,
Cassian, who has been sort of not with the group at this point, sort of
wanders up to Astra it's just like:
Astra.
What do you sing about when you sing your little?
Sylvan, was it?
What -?
Bee: Oh I sing the songs my mom used to sing to me. 
Chase: Are they about anything in particular?
Bee: There's a lot of them about -
lots of them about love.
Chase: Right.
Bee: She had a big heart. Well has a big heart, I should say. She's not...
Chase: Gods forbid.
Yeah, her songs always make me feel good and they make me feel safe. So. That's why I like to share them with others.
Chase: It's just a very beautiful language.
If you ever have the time to teach me a few words, I'd like to know.
Bee: Of course.
Chase: Thank you.
Bee: I'm currently trying to learn
Draconic with Boblem but I'd be happy to help you with Sylvan.
Cat: Is Boblem around?
JD: Yeah because you were at the base like underneath the ridge.
Cat: Just warming my hands at the fire.
Chase: You speak Draconic?
Cat: Yeah. I mean I didn't know you didn't speak Draconic. Don't you?
Chase: Cassian just walks away.
Like into the tree line.
Just goes off for a little bit by himself.
Isa: Doesn't everyone speak Draconic?
Cassian: And like while he's like sort of catching himself at a private moment
he'll just put his hand over where his pendant is like underneath all his clothes
just kind of:
[breathes]
Not going to let any injuries like that happen again, please.
Just kind of have a moment of peace and quiet to himself.
JD: You listen to the wind.
Sounds almost like melodies,
whistling
Chase: Whistling to himself.
JD: Sun begins to set, you take rest on to the ridge.
As the stars
twinkle and appear in the sky, you look up and you are able to see the moon and
I actually have a calendar. I'm able to work out like when... what
the moon is...
Okay, it's a half moon.
Chase: She's a lesbian!
[laughter]
JD: The moon is a lesbian.
Chase: The moon is a lesbian!
JD: But right now it's a half moon.
It's clear, its unobscured.
[multiple people]: It's bisexual.
Nyx: We're in the bisexual quarter.
JD:  Dark begins to fall.
You can't see far there is no
light around and within an hour or so night has fallen,
wrapped in the
light of the, yeah the only light there being
the camp fire, which reflects off the rigid stone above you.
Stars come out, illuminate the sky, though not fully.
It's about an hour so, close to ten,
you see shapes of two figures emerge from around the side of
the direction...
Isa: Is anyone on watch?
JD: No
Isa: I was gonna volunteer I didn't know when we were going to bed.
JD: You see two figures -
Cat: Are we awake or are we in bed?
Bee: I'm reading my book. Draconic.
JD: Two figures appear.
One seems to have something slung over their back.
And that is where we will end tonight.
[cheering and yelling]
JD: Well done everyone!
Chase: Will we regain like full hit points and stuff?
JD: You haven't had a long rest yet.
Chase: We haven't had time for it yet.
[Cheering]
Isa: Yay we're friends again.
JD: Right, well done everyone.
JD: Well done. That was great. You survived your first combat just about.
That wasn't meant to be so deadly.
Isa: Imagine if Cassian had just fucking died.
[crosstalk]
JD: Level 3.
[unknown]: Next
JD: So, join us soon. Thank you for watching.
This was Life of the Party. We're Nyx Rising Industries. Thank you very much.
Nyx: We love you!
Various: Bye!
Hello everyone Renard here
once again.
Thank you for joining us on the second part of our journey across the wonderful world of Caldera.
If you'd like to become part of the adventure,
there's still time over on our crowdfund campaign on IndieGoGo, and we now also have merchandise available on our TeeSpring store.
Thank you again to our executive producers Liam Moran, Emily Hogarth,
Alexandra Johnson, and Katelyn Ferguson and to our top backers for this episode Olivia Kelly, Rebecca Lee, Isabel
Altoona, and Ian Fay. You've more than paid for our rations for the adventure. Until next time, keep on fighting the good fight.
We'll see you in two weeks.
