What's going on guys? Conboy back again.
Hey guys it's Dazran here.
Yo! What's going on it's xSavage here
What's going on guys? I'm the Sneak0, welcome back to another Black Ops 2 gameplay commentary.
Call of Duty. One of the most popular and
best-selling game series of all time.
back in the day, millions of people
logged on, played each day and enjoyed
Call of Duty's fast-paced arcade style
action. Call of Duty 4, World at War,
Modern Warfare 2, Black Ops and Modern
Warfare 3. All of these games played an
unforgettable role in my middle school
and high school years and I'm sure many
of you can relate to that as well. If
you're a fan of my videos or have been
following me for years there's a chance
that our Call of Duty experience was a
little bit different from most. Why is
that? Well, we play Call of Duty on the
Wii. That's right - the fast-playing,
twitch-reaction shooter that everyone
knows and loves, on the Wii. Yep, we were
ridiculed countless times, laughed at for
our 480i potato graphics, crazy control
settings, and lack of post-launch support,
but that didn't stop us for a while. Out
of the many millions of people who
played Call of Duty just a tiny portion
played on the Wii or Wii U. The Call of
Duty Wii community was a small, unique,
friendly, and tight-knit community who
seemingly enjoyed playing on crappy
graphics, while swinging our Wii-motes
around at our TVs. So what made our
community so special? Over the course of
this video, I hope that I can capture at
least some of our community's best
features and favorite memories so that
we can all watch this back one day
reminisce about the good old days. I
wanted to make this video so we could
remember the awesome,
intense and epic moments that we shared
together as a community before we get
started,
help me out by smashing the like button
and sending this to all of your old Call
of Duty Wii friends. It took me a while to
plan, write and script everything so I
really do appreciate it guys. I hope you
all enjoy. Let's start at the very
beginning.
Call of Duty released its first two
titles, Call of Duty the finest hour and
Call of Duty big red one for Xbox
Playstation 2 and Nintendo GameCube in
2004 and 2005. All of these games
included online multiplayer for the Xbox
and PlayStation 2 but Nintendo's
GameCube is missing the multiplayer
altogether. When 2006 arrived the
Nintendo Wii was released and Call of
Duty 3 accompanied the console as a
launch title again Call of Duty 3
included a single-player campaign but
was lacking a local and online
multiplayer game mode the Nintendo Wii
was a huge success
it provided a unique combination of
enjoyable and entertaining games with a
novel controller experience never before
seen in the gaming community the new Wii
Remote controller also provided a
completely unparalleled experience when
it came to games like Call of Duty
although Nintendo later developed the
classic controller pro as a dual analog
counterpart to the we're gonna nunchuck
many earlier games only allowed for the
use of the motion controls including
some of the early Call of Duty titles
this meant that for the first time
gamers could experience a hardcore game
like Call of Duty with motion controls
just check out this cheesy advertisement
from 2006
call of duty 3 was a success as well
surprisingly despite the increase in
quality of Call of Duty Wii games over
the following years Call of Duty 3 was
actually the best-selling Cod title for
all of Nintendo's consoles including the
Wii U it sold 2.2 4 million units to
date call of duty 4 modern warfare was
released the following year for
PlayStation 3 and Xbox 360 but it
skipped over the Wii for some reason
fortunately for Wii players world at war
was announced the following year and we
were in for a treat
following up on the massive success of
call of duty 4 modern warfare which sold
over 7 million copies in 2007 for the
other consoles call of duty world at war
was a world war 2 shooter that included
a single-player campaign and online
multiplayer mode and the first iteration
of the fan-favorite nazi zombies
game-mode however for the Nintendo Call
of Duty gamers this was the first game
that featured an online mode which
changed the fan base for good this was
the start of our online we call of duty
community let's get the differences out
of the way first even though the Wii
version featured an online multiplayer
it was lacking in so many other ways I
personally think the online mode of this
game was more or less a test for the
game developers to see how many people
would play and how the online
infrastructure and servers would work on
the Wii was it possible to get a good
Call of Duty online multiplayer
experience on a weaker Wii console
starting with single-player there was no
co-op campaign there were missing levels
missing death cards no in-game
achievements no gore or giving not even
the Raygun Easter Egg and the little
resistance mission was included in the
Wii version other interestingly small
but noticeable changes are present when
compared to the other consoles outfit
changes res knobs bloody and bandaged
hand and different animations are
cutscenes
all in all though world at war provided
a solid engaging and fun campaign mode
that did not disappoint in world at war
once you completely finished the
campaign mode a secret zombies mode was
in line
this was the first time that Treyarch
included these nazi zombies in a game
and it would undoubtedly change the
course of Call of Duty history with its
popularity among fans however and I'm
sure you're noticing a trend by now the
zombies mode was absent from the Wii
version of the game when I was playing
this game as a thirteen-year-old middle
school student I spent hours trying to
find out how to unlock the zombies mode
the young and unwise convoy did not
quite understand this was my first Call
of Duty and I was given this game as a
gift for my birthday
I played the campaign not knowing what
Call of Duty was or how excited people
were about the series a few months later
though my family switched from a dial-up
internet connection to a wireless Wi-Fi
internet at that point I was just
looking through some of my old Wii games
and seeing if any of them had an online
mode available call of duty world at war
just happened to be the first game I
picked up so I popped it in started
playing multiplayer and needless to say
I'm still playing call of duty more than
a decade later multiplayer was by far
the most popular mode for most people
again on the Wii it was lacking but it
was extremely fun just listen to this
the Wii version of world at war only had
eight multiplayer maps it had no tanks
it had missing perks it had missing
equipment and it only featured three or
four different game modes interestingly
enough it did feature a game mode
exclusive to wee players called team
survival yo what's up guys it's kombu
here I got a nice little one before
clutch here on team survival on the Mac
dome this mode was a hardcore game type
and had just one round with no
respawning ultimately you won the game
by eliminating the entire enemy team
first
these matches were long campy and
glitchy and the team who Wang was
usually whoever could get into the mat
breaking glitch first I'm telling you
right now when I play I shoot all the
glitchers and if you're gonna glitch the
whole game you're gonna be dead so I'm
gonna shoot you and just letting you
know that now world at war we was full
of them the best part the game launched
with no patch system built in at all
meaning trailer could not patch or even
hotfix these glitches once he knew how
to do them you knew them forever this
was a common theme throughout all of the
Call of Duty Wii games although it did
get better as the years went on whether
it was because of the lower graphics
quality lower rendering power of the
consoles or lack of quality control
before release the Wii versions of the
game always had more glitches than their
Xbox and PlayStation counterparts
regardless videos littered YouTube with
how to get under the map in cliffside it
doesn't Rock you wanna go towards this
crack right here just walk forward and
go
there yeah how to get in the roof and
make in now the one spot everyone knows
or if you don't you will know it's up
here you hop up on this pillar and you
jump as hard as you can and fart all the
way across and how to get into the
bootcamp game mode at any level all
right so then you're gonna join a room
and the maps beginning when that timer
reaches for press a and B at exactly the
same time
guess what's unlocked these glitches
were undoubtedly game breaking but in a
weird way it made the game more fun and
unique I remember being in clans that
would spend hours in private matches
just searching for glitches on a handful
of maps we would turn on double health
so we could safely jump or bazooka jump
out of the mat boundaries under maps and
whatever else admitted though we all
glitched at one point in multiplayer we
hello virtually humph this crack in the
rock here in cliffside until we fell
under the map or hit a and B on the Wii
Remote simultaneously to get into a
lobby full of noobs just the pubstomp
who could forget those crazy bipod
glitches where you would attach your
bipod to a random spot on the map and
just kind of start floating up in the
air
you name it and you could probably
glitch it into existence on world at war
fluey ultimately though world at war
provided a great multiplayer experience
and was the best Call of Duty Wii game
at the time it would set the stage for
future Call of Duty Wii games 50,000
people used to live here
now if it goes down the sequel the call
of duty world at war for the Wii was
surprisingly not Modern Warfare - like
on the other consoles but Call of Duty 4
instead they called this one call of
duty modern warfare reflex or MWR for
short
following up on world at war wheeze
success of nearly 2 million copies sold
this game sold slightly less at
one-and-a-half million copies this game
had slight graphical improvements but
excelled past world at war in many other
ways
modern warfare reflex provided improved
Wii Remote and Nunchuk controller
support including new gestures motions
and had single player cheats more
customization and even twistable guns
that were manipulated with your Wii
Remote as for multiplayer all game types
were included with the exception of
ground war the player count also
increased from four versus four and
world at war to five versus five in
reflex and all of the equipment and
perks - eavesdropped because we didn't
have ingame voice chat were included
they improved the party system and added
host migration from within the pre game
lobby however there was one huge problem
with the online multiplayer known to the
community at the time as lag shooting
lag shooting was different from the
normal lag that you might experience in
any Call of Duty game to this day it
resulted from within the game's coding
itself as opposed to one's online
connection and applied to everyone but
the host of the match
what exactly was lag shooting pretty
much if an enemy was moving in one
direction the hitbox for that enemy was
not properly aligned with where it
should be more specifically you would
have to shoot ahead of the enemy in the
direction of their motion so if the
enemy was moving right you would have to
shoot even further right for the game to
register a hit however when you were the
host you were at a huge advantage
because the hitbox has worked on enemies
as they should have as you could imagine
this was a huge turnoff to many people
and again because the game launched with
no patch or update system it was
unfixable it turned many people away
from Call of Duty on the Wii and towards
other consoles but a flag shooting had a
saving grace it would be that the
hipfire accuracy in this game
100% again you could only use the Wii
Remote and Nunchuk in this game but when
hip firing 100% of your bullets would go
where your middle reticle dot was we
didn't have hipfire spread like in the
other consoles this changed the game
dynamic compared to the ps3 and xbox360
because most gunfights in this game
would essentially be from the hip the
best players on this game rarely aim
down the site because their aim while
hip firing was accurate even at a long
range if you ever feel absolutely
useless in life just remember that
steady aim was actually a perk on the
Wii version of this game despite 100%
hipfire accuracy modern warfare reflex
was also the first game that hackers
began to multiply although world at war
was hacked - it was more rare in modern
warfare reflex codes became easier to
obtain and the we became so easy to hack
that pretty much anyone could do it
reflex was also the first game where the
developers put a lot of attention and
detail into your control setup you could
adjust pretty much everything and find
the perfect controls for you I recently
came across a really really well done
video about the controls on this game
it was made by lamb hoot and I'm just
gonna throw in a couple minutes here but
please be sure to check out the full
video I really enjoyed it
you can combine gesture motion and
button presses to maximize the amount of
output you can get out of this thing
there's this whole crazy control scheme
built specifically for the Wii zapper
that really puts these tilts in use and
the best part is that if you don't like
it you can still make your own custom
one by assigning each action to some
input
I for example didn't like pressing a
button to reload so instead I mapped it
to a shake of the nunchuck and I
remember as a kid what I would do is
instead of actually shaking the nunchuck
which required like a big shake what I
would do is I would kind of tap it into
the Wii Remote because the collision
would trigger it also and it kind of
felt cool because like Here I am I run
out of ammo and then I slap another mag
into the thing also worth noting at the
time an FPS standard feature leaning to
look around corners was never available
on consoles as designers couldn't figure
out how to map it to controllers so it
remained a PC exclusive feature until
the Wii version which allowed you to
lean and peek around corners by rotating
the nunchuck so all right great the game
lets you set your own gestures and
controls that's pretty good that alone
is sufficient to solve our first problem
oh wait Infinity Ward
not done you can do more than this what
now here's where things start bouncing
off the walls okay okay look I wouldn't
say this unless I actually meant it and
I hate making statements like this that
sound unbelievable but you can modify
and change literally everything in this
game to your liking
the thing is though the developers of
this game likely realizing how
particular people can be when it comes
to motion controls
well they opened everything up to you
you can spend hours just tweaking your
controls it's that broad you can change
your aim zone both for hipfire and when
aiming down sights you can change your
vertical and horizontal speeds when
rotating your view both from the hip and
from the sights you can choose whether
or not to enable camera lock that holds
your point of view in place and allows
you to aim freely within it sort of like
a locked strafe but with free aim I mean
look at how smooth it makes that part in
the tank or where you're shooting guys
from like across that little bridge
thing on any other version of the game
you couldn't do this because adjusting
your aim adjust the position that your
character is moving you can customize
everything to do with the point or
reticle you can change the color you can
eliminate it completely you can change
the shape of it you can change the
boldness of it you can change the
opacity of it apparently when I played I
liked it
thick as Hamish black you can choose
what your character should do when you
aim off screen should they continue to
turn around indefinitely or should this
lock the camera like I'm not joking when
I say that you can spend hours and that
you likely will spend hours staring at
the screen making slight modifications
until you eventually come to some
control scheme that you think just just
matches your play style perfectly
we never ended up getting Modern Warfare
2 but called duty black ops was next in
line and this game would not disappoint
black ops we was released in 2010 and in
my opinion was probably the best
all-around Call of Duty Wii game I
remember being so hyped up about this
game's release I went to gamestop to
wait outside for midnight on the day
before and I was about 15th in line with
my dad by the time I reached the front I
got the usual question from the cashier
ps3 or xbox I replied we with a chuckle
he handed me a copy of black ops we I
paid and I was on my way home in the US
Call of Duty used to always release on
the second Tuesday in November which
always happened to be Election Day as
well because my school was used as a
voting venue they closed the school that
day each year
luckily for me I got to play the new
Call of Duty through the night every
year when I got home I popped the game
in and I did just that
the first thing I noticed after I
grabbed the game at midnight and played
my first match no lag shooting from what
I could tell from the first two matches
I played there's no lag or hit detection
lag at all I mean you shoot where he is
just like a ps3 or an Xbox and you get
hits on him this was a huge deal to the
community at the time and I remember
being extremely excited about that I
uploaded my gameplay shortly after
midnight and the video took off I
remember checking my email the next
morning in school and seeing almost
50,000 views on my new video and
hundreds of new subscribers this was the
game that most of you probably
subscribed to me through and the
memories I made on this game and on
YouTube will stick with me for the rest
of my life and I thank many of you for
that anyway continuing with black ops we
this game was huge for us it was the
first Call of Duty Wii game to feature
voice chat and they even made an
earpiece headset to buy just for this
game I still have mine see this game
also had an improved ally code system to
add your friends through friend requests
you could also send text messages to
your friends and a feature the most
complete multiplayer experience ever
on the way it also included a zombies
mode and a killer campaign mode however
the game did not include the camera
spike equipment the chopper gunner
gunship and Valkyrie rockets and
multiplayer among a bunch of other small
details that made this game unique the
Wii team at Treyarch surely blew me away
with this one I had over 30 days played
on this game spent countless hours
leveling up to max level raging over the
FAMAS and of course making youtube
videos although this game initially
showed promise for downloadable content
and map packs we never received any
unfortunately around the time the first
map pack was about to be released for
the other consoles hackers on the we
actually found some map pack files for
the DLC maps within the latest black ops
we patch but we never received anything
further from there in my opinion it was
amazing that this game ran so well on
the way it really pushed the console to
its limits though and soon after release
the game started breaking people's
wheeze there you go the Phaedo dish
draft era it was too demanding on the
consoles hardware and some older Wiis
were breaking more specifically their
optical drives Nintendo noticed this
issue and subsequently offered to fix
brick tweeze for free for a while
eventually they wanted Activision to
start paying for these repairs love when
Activision refused Nintendo did not
release any DLC for black ops week at
least that's how the story goes it makes
sense but I still can't confirm if this
is the true reason we never received DLC
this was also the first time we got a
zombies mode on the week the downside
there was only one map kino der toten we
had a ton of fun on this map though as
always people found easy glitches to do
that still aren't fixed to this day and
got to very high rounds zombies was just
another reason why black ops we was
incredible I remember spending hours
with friends just on this game-mode
lastly this was the game that finally
got a lot of YouTube personalities
recognized
we saw some machinima partnerships
including Daz ran 303 and myself and
other YouTube channels from the
community getting partnerships it was
definitely an exciting time for us
modern warfare 3 released the following
year for Wii again since the we did not
get modern warfare 2 this game was
highly anticipated the game released on
November 8th 2011 and again I bought it
at the midnight release I ran home made
a YouTube midnight release video which
is still my most viewed video on my
channel despite YouTube removing it
years ago and I managed to also get a
Moab within hours after popping the game
in at first and that video did really
well too unfortunately some of the
progress that came with black ops Wii
was lost in modern warfare 3 it almost
took a step back at first there were
many problems on launch and
unfortunately lag shooting was back in
the game also a lot of people
experienced issues with their Wii
freezing and their save files getting
corrupted
resulting in many players having to
completely start over their accounts
either way a few weeks after release
Treyarch patched these things but
managed to mess up some of the score
streaks in the process
the assault streaks didn't kill people
unless they were standing completely
still it was definitely a good way to
get rid of campers but that was about it
after some time they fixed the streaks
too but by then a lot of people were
turned off to the game to make matters
worse the hacking in this game was
horrible by now many people have hacked
are we using the homebrew channel and a
lot of public matches were hacked
finding a legitimate hack free Search
and Destroy match was practically
impossible predator missiles were
usually a dead giveaway because the Wii
version did not include them as a kill
streak but hackers managed to gain
access to them the game was also kind of
glitchy
most notably there was an exploit that
essentially allowed people to aimbot for
a while it involved shooting the xm25 a
secondary launcher into the sky five or
six times and then shooting your gun
directly into the ground somehow your
bullets would connect and you get a lot
of kills
as you can imagine the glitch spread
very quickly and soon everybody was
doing it towards the end of modern
warfare 3 his life cycle the Call of
Duty Week community was excitedly
expecting the arrival of the Wii U which
would finally bring us HD graphics
larger player numbers
downloadable content and more or so we
thought
black ops 2 was released on the Wii U as
a launch title and it was showcased
several times leading up to the Wii U's
release this built up a tremendous
amount of hype for the game and showed
the Wii U gamepad being used in
conjunction with the Wii Remote in ways
that were revolutionary for the call of
duty series at the time for the first
time ever we received all of the score
streaks and received pretty much the
same version of the game as the other
consoles one could argue that this
version of black ops 2 is actually the
best version at launch as it also
supported the Wii Remote and Nunchuk
controllers which worked really well at
higher fps and in HD
they also featured the gamepad which
allowed players to play remotely with no
restrictions it could render the full
map from above unlike on the Wii so we
got all the big kill streaks like the
lodestar in the VTOL warship for the
first time on a Nintendo console we
finally had a Call of Duty game with
killcams we could finally watch how
people died or go for crazy final
cohan's theater mode also made its first
appearance and allowed players to save
their best cross map tomahawks blog
feeds and other crazy plays and enabled
content creators to get creative the
gamepad could actually be used as a sort
of secondary controller to call and
score streets you could also play two
player online one person can play on the
gamepad and one on the TV and you
wouldn't have to split your screen it
also featured a great campaign and
zombies mode with transit there was no
doubt this game was incredibly enjoyable
and it was the best Call of Duty
experience on Nintendo to date but would
it sell a lot of copies unfortunately
not really black ops 2 we use sold
poorly and never really established the
same kind of community as previous Call
of Duty renames the highest number of
players I've ever seen online at once
was probably around 3000 if only
cross-play across consoles was
introduced back then
our hopes for receiving downloadable
content for the first time were also
smashed as DLC was never brought to the
Wii U until July 8th 2014 over a year
and a half after the game's release
interestingly Treyarch gave the Call of
Duty Wii U community two DLC maps for
free nuketown 2025 for black ops 2 and
freefall for ghosts Wii U this really
came out of nowhere and it was kind of
confusing why we ended up getting these
maps at this time but all the players
who were still playing the game enjoyed
it the last Call of Duty game to make it
to a Nintendo console was Call of Duty
ghosts for the Wii U following up on
black ops 2
ghosts offered the same game pad and Wii
Remote capabilities
you could play remotely on the gamepad
use it to call in scorestreaks or bring
it to the bathroom if you wanted to the
Wii Remote control scheme returned and
it was probably as smooth as ever the
Wii Remote controllers were actually a
major selling point for those playing
Cod on Nintendo and I know many people
to this day who are diehard Wii Remote
users and even found ways to use these
controllers on Playstation or Xbox after
Cod Nintendo died out ghost was probably
just as unpopular for the Wii U as black
ops 2 there was a solid community and
player base of a few thousand online at
a time again we pretty much had the same
Call of Duty game at launch as the other
consoles did and it wasn't until DLC
packs and new guns came out for the
other consoles that the Wii U version
became inferior to its counterparts
interestingly this was the first Call of
Duty Nintendo game to receive a DLC map
during its lifetime as I mentioned
earlier free fall was released and was
free for the community to download and
play the game featured a campaign and a
new game mode called extinction that
offered a fun unique experience
ultimately the Wii U Call of Duty's were
great all around from development to
release these two games really impressed
me but Cod Wii U never really took off
and never really sold well and that
seemed to be the end of call of duty on
intend o consoles the Nintendo switch
was released years later and despite
various rumors and the massive success
of the switch cod never returned the
YouTube community persisted during these
years but a slowly dissolved as people
moved
games and different consoles that's
partially why I wanted to make this
video to try and preserve these memories
for many more years to come
as on the other consoles some people
ended up creating YouTube content with
call of duty on the Wii and Wii U Cod
was the game to post on YouTube back
then some of the largest YouTube
channels got the most viewers from
uploading call of duty streaming wasn't
quite as common yet and the most popular
type of video was created by simply
taking a good gameplay doing a
commentary over it and uploading it
despite the Call of Duty Nintendo
community always being much smaller than
the other consoles it was a very
tight-knit community on the YouTube
platform as well if the call of duty we
community in my opinion was a good size
it was large enough to always find new
content or find new gaming trends but
small enough to follow pretty much
everything and know what was happening
within the community at the time of my
first video I didn't really know that
the Call of Duty weak community on
YouTube was so small or underrepresented
sup guys is this convoy here and today I
have a cage match on shipment as I began
uploading more when black ops we came
out I better learned how to properly
deal with the endless loads of we hate
comments most of them started coming in
when I was trying to get noticed by
machinima back then machinima had a
Facebook page where videos could be
shared and uploaded by the community the
top videos got attention for machinima
employees and would sometimes be offered
a partnership so I made a video entitled
we on machinima it's our turn
will you help and uploaded it to the
Facebook page being the amazing
subscribers that you all are you guys
helped the video get to the top of the
page now the app has been getting
flooded with several we've videos like
there's this unwritten movement or
revolution for Wii players to unite not
so much if you're still playing the Wii
then you must be drunk and playing the
Wii drunk or have is the only time it's
enjoyable for adults do you we fanboys
out there quit big
liusia kn'l and really think about the
monies that your parents shelled out for
this piece epic crap of machine okay
yourself we yourself with a giant I'm
not really sure why my 15 year old self
was so revved up to defend the Wii but
that was my community and brew max video
didn't sit too well with me at the time
of course there were always a load of
funny or interesting we hate comments
too
for every hate comment though there was
a positive comment from one of you guys
I'm not sure who started using the term
weak community to describe us but that's
pretty much what we became known as the
weak community was at its peak during
black ops 1 and this was probably the
most fun I've ever had playing and
interacting with others on a video game
ever additionally I began to make a lot
of new friends through YouTube joining
clans playing game battles uploading
videos and gaining new subscribers the
weak community on YouTube seemed to
start with a variable group of content
creators that uploaded anything from
montages to clips to glitch videos in
fact I probably first watched the
YouTube Call of Duty Wii video to find
out how to glitch under Cliffside in
world at war or something there was a
youtuber called extra mundo who
unfortunately deleted his channel I
think who uploaded countless glitch
videos on world at war and had a pretty
large following at the time other
youtubers like bored guck and dads ran
303 began uploading Nintendo videos well
over a decade ago more some of the
original pioneers of the Wii community
board guck first uploaded Quantum of
Solace over ten years ago and uploaded
his first Call of Duty Nintendo video
around the same time
dad's ramp began in a similar way he
first uploaded Quantum of Solace in
addition to many other Nintendo games
including consistent Call of Duty
content ice-blue X for a darkness
mystery in 15 BMF murder j reflex 93 are
some of the other names you may be
familiar with these guys were around
since the beginning and helped shape the
early we community on YouTube at its
peak there were many montage channels
community channels clip of the day
channels and much much more
dezirian 303 savage noscope Mr Hunt
noobs the heyboys arrow cod maniac flux
clan sync clan c4k cookie the fightin
robot Pasqualino wee man mike improved
supa north 93 burner to KO kid lot for a
for alex we the pie theatre and many
many more were frequent uploaders in the
community and some of the most popular
as well
I got involved in a lot of community
channels including we clip of the day
cinema Nintendo and we clips 24/7 who
all uploaded crazy clips of in-game
content from the community I always
enjoyed watching these channels because
they took submissions from anyone and
everyone who is able to record their
gameplay community my name is Nico and
welcome back to a new episode of week of
Sun 47 today we have a clip by the name
of play shift his channel link is in
description he gets a quad feed on
express really nice clip it's a final
killcam but it's not in this video it's
probably on his channel you can go check
it out if you want one of these channels
in particular stands out in my mind call
duty we cinema back in the earlier days
of Call of Duty on YouTube community
channels were much more popular these
channels uploaded content from various
creators in the community whether it be
montages commentary top 10 countdown x'
or other videos allowing the creator to
gain more exposure Call of Duty wee
cinema or cod WC was the original and
probably the largest community channel
for Call of Duty on the way it was
created and run by a guy named at fence
7 who contacted me very very early in my
youtube career and asked if I was
interested in uploading I accepted and
became a director and frequent uploader
to the channel unfortunately at fence 7
deleted the channel a few years ago and
all the glorious content from the
community vanished at the click of a
button Call of Duty we cinema was great
because it helps smaller content
creators and really made the community a
more tight-knit place if you ask me what
I'm most proud of during my time on
YouTube in the gaming community it is
our series of 5 community montages that
we all work together to create I don't
remember where the idea came from to try
a community montage but man were these
montages good I asked for you guys to
submit all of your best ingame clips
from blackops we then modern warfare 3
we and then eventually other games like
the conduit what I loved so much about
these videos was the collaborative
effort from everybody everyone had to
submit their clips then the hey boys
Tyler and Nova had to edit and we all
got to enjoy the end result some of
these montages even went somewhat viral
in the call of duty community back then
and we received a lot of positive
comments from other console players like
faze pamaj and more to this day I
still watch these videos back sometimes
and they still give me chills
black ops we was really where the
community blossomed and we started
seeing more creative content YouTube
teams like we will save sync sniping
team flex we play regular and more
montages were also an integral part of
the community and as the community
developed we saw montages go from solid
triple kills or no scopes in rural war
- quad feeds and modern warfare reflex
to triple collapse and trick shots in
black ops and modern warfare 3 back in
the day montages were seemingly more
popular and drew a lot more attention
I enjoyed the montage community for the
most part from individual to clan
montages they were all pretty good I
made a few montages of my own throughout
the years which has taught me a lot
about video editing I'm still kind of
proud of these montages although they're
pretty crunchy now about a decade later
a black ops we montage called revolution
for some reason and a unites dual toj
with chaos were probably some of my more
popular montages there were some things
within our community that made our
montages unique
we had a unique control setup and the
Wii Remote and Nunchuk were often
considered harder to use when it came to
quick scoping trick shots and obtaining
feeds there were some players who seemed
to master the Wii Remote when it came
down to getting montage worth eclipse
though for the most part montages
consisted mostly of dual analog classic
controller pro clips and for some reason
it created a kind of weird controversy
what kind of Call of Duty weed
documentary would this be if we didn't
talk about hackers the we was one of the
easiest consoles to cheat on and after a
few years the amount of cheaters
increased dramatically running into a
cheater on Cod we became pretty common
especially within certain game modes
cheaters managed to get god mode no
recoil infinite ammo no clip and even
predator missiles in certain games what
made it worse was that sometimes it was
hard to prove if someone was hacking
because the game lacked killcams and
feeder mode you had to have a pretty
good sense for the game to be able to
tell if someone was pre aiming or pre
firing other times it was much more
obvious cheaters were relatively rare
and called VG for reflex and world at
war but they noticeably increased in
black ops
1023 rocket now when modern warfare 3
came out they were very common Search
and Destroy matches usually became a
battleground for cheaters predator
missiles dropping aimbots wall hacks
were common practice here it was hard to
find a legit search-and-destroy -
cheaters also started messing with
people's accounts on modern warfare 3
and black ops including mine this
account hopping made it difficult to
keep track of a legitimate profile and
level because your stats level and
everything you earned could be wiped out
by a cheater within a second I never
really understood using cheats in public
matches to ruin other people's
experiences most of the cheaters who
resorted to using these mods were
flat-out bad at the game or just enjoyed
kind of bullying people around in a
multiplayer game to this day you can
still log into mana where for 3 in black
ops wheat and find cheaters some of
which are still just as toxic rude and
belligerent as ever
not all cheaters are bad though some
were willing to restore your accounts
level and unlock things for you again
some hosted very cool modded lobbies and
game modes and private matches I place
some of these on stream sometimes and
some made really cool codes but never
released them to be used in public
matches I respect those who make these
codes as that undoubtedly takes a good
amount of knowledge and skill people
like head oh and to Zeke bully and
others at we Plaza but I had much less
respect for those who simply copied and
pasted these codes
and use them in public matches to ruin a
lot of people's experiences on the game
joining clans or hanging out in exit
chats also known as the discord of 2010
really made gaming a lot more immersive
and more fun this is where I met most of
my friends who I still talk to and game
with to date you all may remember some
of the more popular clans in world at
war some of the largest ones included
tks x w XS bc and icon
modern warfare reflex formed RX n ue the
Brotherhood and many more as a community
grew these clans formed into sniping
teams competitive game battles teams
trickshotting crews and even cheater and
hacking clans - I hopped around to
different clans during my time and found
some great friends eventually I helped
form the Brotherhood playing in such a
small tight-knit community allowed for
the creation of lasting friendships and
bonds like with any game it's usually a
lot more fun with a good group of
friends over the years my friend group
formed a clan called the Brotherhood
some of the members were Omega HD a K
equals wind savage no scope mr. huntin
noobs dead aim X Creed Caitlyn kitten
blue X chaos and a few more ultimately
we had a ton of fun gaming talking and
Skype chats until early in the morning
and making YouTube videos some of my
best gaming memories definitely involve
the Brotherhood game battles was one of
the original competitive websites that
allowed gamers to put on their trihard
pants and compete against some of the
best sometimes for money and all times
for bragging rights you and your clan
would sign up for the website create a
team and challenge other teams or
players to clan wars on various games
including the earlier called duties on
the week if you want more your teams
would rise up to the top of the ladder
and would eventually compete in a
playoff tournament to be crowned winner
of that season game battles supported
call of duty world at war
modern warfare reflex and black ops on
the week after that eSports began to
explode in popularity and game battles
was purchased by MLG before the time of
Donkey laughing or taking the L after
killing somebody game battles was where
all of gaming's toxicity was held even
in the smaller Call of Duty weed
community tensions were high and there
was a lot of trash
talking and hack use a shion's between
teens but competitive was so
unbelievably fun in world at war I was
part of the exile fight warriors 'xw
clan who was usually towards the top of
the ladder even though I was on there
like 15 full of randoms it was still
pretty fun a pretty cool memory I have
is competing in the playoffs of the
black ops we ladders with the
Brotherhood and trying to take down some
of the top teams despite almost a decade
now without a Call of Duty on a Nintendo
platform there remains a surprisingly
active community on pretty much every
game last time I checked a few months
ago from this video's release you can
still find a few matches on Call of Duty
for black ops 1 modern warfare 3 and
black ops 2 and ghosts for the Wii U
unfortunately when intend to shut down
its online Wi-Fi connection services for
the Wii
world at war went down with it luckily
the rest of the Call of Duty Nintendo
games didn't run on Nintendo servers
they actually ran on Activision servers
and they remain up and working to this
day however player counts are steadily
dropping and I would be surprised if
these games remain active for more than
the next couple years
there also remains a relatively active
community of snipers and trick shatters
still getting ever more creative shots
with unique Wii Remote motions a few
individuals have joined large
cross-platform clans that upload crazy
montages to this day and their week
clips are happily accepted and praised
by a large audience it's awesome to see
racer and chili for example is with team
eye on the tws clan still puts out black
ops 2 Wii U videos of top 10 plays and
other montages there are still many
active discord servers for many of these
games as well check the description of
this video for links including the link
to my discord where you can find chats
to share your friend codes and party up
with people who are still playing these
games
well all good things have to come to an
end activision hasn't released the call
duty nintendo since ghosts so the
community has definitely died out
looking back it was kind of amazing that
it thrived for as long as it did we
never got any map packs or DLC the
graphics were never as good-looking and
we received very little post launch
support despite all this we had a ton of
fun made a bunch of new friends and made
memories that would last this online
gaming community shaped my middle school
and high school years I uploaded over
1,000 YouTube videos put in months of
playing time on these games and made
online friends that I still talk to
in-game with to this day I sometimes get
nostalgic and go back to watch videos
that were made many years ago it's fun
to relive some of these memories and
think about the great times we may have
had on these games I hope this video can
help you do that as well I hope it helps
you think of a simpler time in your life
when all there really was to do was play
games
I hope that it helps you escape some of
the stresses of your life today even if
it's just for a half hour so
lastly I wanted to thank each and every
one of you guys for sticking with me
through my journey many of you all have
been here for the better part of a
decade we've essentially watched each
other grow up and changed some have
moved on some have stayed but I will
never forget this small amount of time
and space that we all shared together
I'm not sure what's in store for the
future of my youtube channel but I want
to thank you all for being a part of my
journey thank you all I love you guys
what's going on everybody it's your boy
Megan let's fly the robot aka the new
kid on the block and by the block I do
mean this week I met some of my best
friends I want to thank all y'all from
the bottom army y'all made my experience
over here life long it's your boy Megan
the fight of robot I'm going y'all know
hey guys what's going on super if I can
describe what I loved about it called
every week community I think it's pretty
obvious and a lot of us know what it is
it's not just the tight-knit community
we had everyone was friends or we all
knew each other and we help each other
out just because we all were good
friends I've met a bunch of cool guys
from the culinary community I wouldn't
change for the world I love this I love
the community and I loved everyone on
there thanks for listening
later what's going on guys Savage
noscope AKA x savage here i just want to
thank the weak community for the support
over the years you guys are the best I
had an awesome time making videos and
playing black ops 1 hey everybody my
name is kill at 4 or 4 and what I
remember the most the biggest sort of
feature for playing on the wheat was the
controller the Wii Remote it was really
nice to aim what the Wii Remote because
of the precision the control you have
over your aiming having that sort of
level of control on console was really
cool so I think my biggest takeaway for
the Wii community is that we were just
trying to emulate what we were seeing on
the other side of the fence so the call
of duty we community that was a really
fun time definitely one of the
friendliest and best communities I think
I've ever been a part of definitely
something I remember a lot from the
community was mr. hot news which will
definitely one my favorite youtubers and
it's pretty crazy to see like some of
the people who are we're part of the
week community back then are like doing
new things now that I still see them
like we got sneak oh oh and then also
colonies colonies may call duty a week
content and now myself my channels
gotten bigger now too
thanks to legend zelda breath the wild
and you know i want to be here if it
wasn't for the call to do week community
the call of duty we and we you'd days
well the Golden Age of YouTube in my
opinion I've just got so excited
whenever I saw a convoy or a does ran or
a hunting news video in my soapbox and
those youtubers alongside people like
they improved super sub it's no scope
what I loved about the community as well
was that we were like a family
everybody did comment on everybody's
videos it was just really cool to say I
will leave you by saying long live the
week really say long live the we're mo
some of my favorite memories are
definitely playing hacked lobbies on
maps like showdown where people would
have a super sprint and you could just
fly up into the air and just shoot
people as you fell down to your death
over and over again as we're those were
wild days I haven't seen anything like
it on consoles since
