I 
have to admit, I like the idea of a company
taking the time to whet the appetite of their
fans by providing a portable version of a
title they're yet to release.
We saw it back at the release of Mass Effect
3, and now we're seeing it again with Injustice:
Gods Among Us from Warner Bros.
Of course any expectations of such a title
being brought over in full, or at least as
a complete brawler (albeit with a lowered
roster ala Street Fighter's iOS releases)
have been completely shot down by the free-to-play,
Infinity Blade lite action presented by Injustice
for iOS.
Swipe to initiate heavy strikes and combos;
tap to chain together light attacks for a
potential 'stun'; and double tap to block.
Combine these aggressively enough and you'll
earn enough energy to unleash a special move
that can have its damage or effect increased
by completing a small, timed mini-game.
Once the fight is over you'll collect experience
points for all three members of your fighting
team, and coins to spend on upgrading their
powers or purchasing new heroes (and even
modifiers to their skills/base stats).
The prices ramp up quickly and while it's
easy enough (at least initially) to outscale
your opponents, there's a limit on how often
you can fight.
This is represented by 'energy' and is depleted
in order to compete in a fight.
Of course you can offset any downtime by having
multiple teams, but this also means grinding
lower matches, destroying any sense of actual
progression.
As distractions go, Injustice: Gods Among
Us is a pretty one and you can even earn bonuses
for the full title just by playing it.
Thankfully it comes with a free price-point,
so you don't have to feel as though you're
being gouged for additional content - and
heck, if you love your DC characters enough,
you may even find yourself enjoying the game
despite its lack of depth or complexity.
