Hello there everyone, if you clicked on this
video you're likely planning for a playthrough
of a Modpack for Minecraft.
Luckily, you're in the right place, in this
video I'm going to cover 5 mods that you can
use for power generation.
I want to start by saying this video is not
all inclusive and that if you know of a setup
that isn't included in this video then be
sure to put it down in the comments.
Number 5
At number 5 we have Environmental Tech.
I more recently started to use this mod in
the early game and mid game the most.
The early tier solars are not hard to set
up.
Running even a tier 2 Litherite solar array
will get you 3,050 RF/t and for early game
that is a very solid start.
As you progress through the game, you are
able to scale those arrays but upgrading the
tier of the controller, and not having to
mess with the solar cells.
If you use Litherite, which is the beginning
crystal in the mod, but have a tier 6 solar
controller you will make 332,254 RF/t.
Even better, if you have void miners setup
with a crystal lens you can directly power
those with the solar array and still have
extra power.
Eventually, upgrading to mid tier Kyronite
and using a tier 2 controller would give you
6,125 RF/t while a tier 6 controller will
give you 664,508 RF/t.
At your end game, using Aethium crystals and
a tier 6 controller you can be making 1,771,965
RF/t.
This is why Environmental Tech is sitting
at my number 5, because it does take time
to get those high levels of generation, but
is consistent in it's scaling as you progress.
I'm going to throw in a special honor, because
this mod isn't a standalone.
That mod is ET lunar, the addon for Environmental
Tech.
It's equivalent to Environmental Tech in terms
of tiers and power generation, except it's
powered by lunar instead of solar.
This makes ET a day and night power source.
Number 4
At number 4 sits Extreme Reactors, and for
obvious reasons.
I do not use Extreme Reactors on my playthroughs
anymore.
I didn't even include it in my new modpack
I'm making.
However, it deserves the number 3 spot for
numerous reasons.
Starting out, you can make a 3x3 reactor with
only 1 block of space inside.
Put a fuel rod in that space and give it some
yellorium and you will be making, on default
settings, around 144,000 rf/t.
Moving up to mid game, a 5x5 setup with 15
fuel rods can generate up to 400550 RF/t.
I don't use it anymore, as I want to move
onto something more challenging for my gameplay.
I've found the extreme reactors, while great
for making power, is not really balanced or
challenging enough.
However, as far as power generation goes,
it belongs near the top.
Number 3
At number 3, we're going to put NuclearCraft.
This mod has taken up my attention for the
last couple of weeks.
Back in 1.7.10 I messed with ReactorCraft
briefly, but in 1.12 I have spent three weeks
learning and researching just the fission
reactors from this mod.
There are some beginner fission designs that
utilize LEU-235 Oxide fuels and can generate
upwards of 26180 RF/t and using only 11 reactor
cells.
Moving up toward HECf-249 Oxide fuel, you
can make active fission reactors that generate
towards 219744 RF/t.
It scales even higher when you get into fusion
reactions.
If you want to dive into NuclearCraft, I have
a playlist that gives you a quick guide for
progressing through the main fuel line.
However, there are 52 different types of fuel
you can use, so there is plenty more to learn!
Number 2
My number 2 source of power isn't one that
I even really use.
It's going to be the reactor from Draconic
Evolution.
This doesn't go without saying that of the
methods listed in this video, this can be
one of the most dangerous.
This reactor can output more than 1,000,000rf/t
Number 1
Here at number 1, I'm going to go with Mekanism.
I have covered a lot of Mekanism on my channel,
and it is hands down one of my favorite mods
in the current version of Minecraft.
However, one thing I do not particualrly enjoy
is the power generation.
With that said, this video isn't about my
opinions, it's about the stats.
You can start this mod out using machines
like Solar Generators, Gas Burning Generators,
Wind Turbines, and Heat Generators.
Mid game you can start using Ethylene in your
gas burning generators to product stable and
consistent power.
Late game you will definitely want to build
a reactor.
With a reactor setup using D-T fuel, you can
get a reactor to generate up toward 51 MILLION
rf/t.
(ref: https://www.reddit.com/r/feedthebeast/comments/3w2bcd/mekanism_fusion_showcase_51m_rft/)
That completes this video about my 5 minecraft
mods for power generation.
Be sure to share your favorites 
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