Uncharted 4 is the biggest game coming to
the Playstation 4.
Welcome to the skilled channel and today we're
talking about the next big adventure in the
Nathan Drake series.
This new game will push the PS4 to the limits
and bring new gameplay to an already successful
franchise.
Let's take a look at 10 cool features in Uncharted
4.
10 Graphics
Uncharted 4 is a technical marvel for the
Playstation 4 and it's due to the high level
of detail implemented by the developers.
The environments look very rich and alive
but it's the subtle details that really make
the game look impressive.
The devs aimed for a natural feel in this
game.
From the way characters move and react to
the environment to the almost photo realistic
look of the player models up close.
The devs spent a vast amount of time on player
modeling and animations.
The possibilities for facial expression are
about 4 times the amount they had in The Last
Of Us.
09 Vehicles
An interesting feature of the game is the
implementation of vehicles.
In the E3 demo we saw a very extensive chase
scene where Nathan Drake drives a jeep through
a city and open roads.
The vehicle action is just as intense as close
quarter combat is in the game.
This is due to the high pressure enemies and
the destructible objects in the environment.
And although the paths are somewhat linear
and guided, the vehicle segment isn't entirely
on rails.
There are opportunities to go through branching
paths.
08 Wide Linear
Uncharted does not aim to go open world, but
they do aim to have more openness to the levels
with alternate routes to completing the same
objective.
It's all about pacing for Neil Druckmann,
the creative director at Naughty Dog.
In an interview regarding gameplay, he stated
�Yeah, I mean the term we use is wide-linear.
It's not open-world, because we wanted to
tell a very specific story, with very specific
tension.
The thing I have a hard time with, in open-world
games, is that there's a lack of tension.
Say if my ally's life is in jeopardy; I can
still go off and do five different side-quests,
and I don't believe that jeopardy.
So I feel we need some way to control the
pacing, and it needs to be ways where you
are still active as well.�
07 Cinematic Action / Even Crazier
The best thing we love about Uncharted has
been kicked up a notch.
The cinematic action still rivals the production
value of a Hollywood blockbuster.
Even in the gameplay footage that Naughty
Dog was kind enough to reveal we see big shoot
out scenes, vehicles crashing through buildings,
Nate jumping across roof tops, Nate driving
across roof tops, and hanging by a rope on
a moving vehicle crashing through a scaffold.
That was just in one demo.
If there's one guaranteed result from playing
an Uncharted game, you can be sure it's going
to be a wild cinematic ride.
06 Character Development
As much as we love the action and Nate's desire
to hunt for treasure, this game focuses more
on relationships and character development.
The Creative Director Neil Druckmann also
had a statement regarding this topic.
�I think as far as the story goes, relationships
are the most important.
In terms of what interests me the most, that
fluctuates a little.
Even with something like this, which is a
stylised reality, with the classic 'good guys
versus bad guys', you can still tell a human
story.�
In the new game we see Nate reuniting with
his long lost brother who he thought was dead.
We still see camaraderie with his friend and
mentor Sully.
And we see foreshadowing of tension between
Nate and Elena.
05 Combat
Combat has been improved in incremental ways.
Melee combat appears more dynamic, with enemies
being able to counter Drake's attacks and
attempt to use weapons during fist fights.
Enemies pulled from ledges will now attempt
to grab Drake, players must force them off
or be dragged down with them.
Stealth has also been tweaked.
Nate can now hide in bushes, and by breaking
the line of sight with all enemies, Nate can
return to stealth.
This is different from other games which force
the player to kill all enemies in the area
to proceed.
There is also a new system alerting players
to enemies that can see Nate, and what direction
they can see him from.
Enemies that make noise will now be highlighted,
in order to plan attacks or avoid them.
Sully is also a helpful companion once again.
He is capable of taking on enemies that are
outnumbering Nate in order to make escape
from grappling easier.
04 Environment Details &Mechanics
The jungle area shown in the demo looks much
larger than previous games with more focus
on climbing.
Climbing is still simple, but more dynamic.
Nate can now drive a metal spike into rocks
to climb terrain and bridge gaps between handholds
in the surface.
Nate also has a collapsible grappling hook
allowing him to swing to new areas and avoid
enemy fire, or allow him to close gaps and
attack enemies.
Nate's flashlight can be activated at will
by the player, as opposed to earlier games
where it was activated automatically.
It can be used to highlight paintings on the
wall for Nate to interact with.�
Nate can now find clues and add them to his
journal, unlike earlier games where they were
added automatically when a puzzle was encountered.
03 Dynamic And Contextual Details
An impressive featured of Uncharted 4 is how
dynamic the environments and contextual details
are.
In the urban environment, we see that crowds
are now more dynamic and react to Nate's actions.
Nate will also adjust his movement to get
through crowds easier.
He'll even speak to civilians.
Objects in the environment are now destructible
from gunfire and contact.
Sandbags appear as cover items, but if they
are shot they will leak and shrink making
them useless as cover.
02 Merging Cutscenes With Gameplay
One presentation aspect that Naughty Dog mastered
in the Last of Us was the ability to blend
cutscenes with gameplay making one of the
most seamless story driven experiences.
Uncharted 4 capitalizes this even further.
We see Nate go from navigating a city, to
a shoot out, to a chase scene, to a second
chase scene, and then finally a story driven
scene with dialogue.
The story telling is very well paced and should
keep gamers hooked all the way through.
01 Story
Uncharted 4 takes place 3 years after the
events of Uncharted 3.
Nate goes into retirement and has settled
into a quiet life with his wife Elena.
Nate's long lost brother Sam, who he thought
was dead, comes back into his life with a
lead on a pirate treasure.
Therefore Nate returns to the world of thieves.
This time with his brother involved, the story
is much more personal.
And there's a historical conspiracy tied into
this pirate treasure that Nate is chasing
after.
Many people are saying that this will be the
game that ends the Uncharted series.
The creative director Neil Druckmann made
a strong statement for the fans, �Well our
approach has been, the first three games were
the set-up, and if we were to do one more,
how would we top it all off?
How would we bring Nathan Drake's journey
to a close?
Everything we're doing is constructed towards
that; Bringing closure to a very long journey.
That journey isn't about just chasing treasure,
it's also about the relationships you have
formed along the way.�
Outro
Uncharted 4 looks to deliver all the same
features, action, and story that we loved
from the previous games but this time it's
a Playstation 4 flagship title.
Are you excited for Uncharted 4?
Or do you wish this wasn't a Playstation 4
exclusive?
Let us know in the comments.
And subscribe to the skilled channel for more
upcoming games previews.
