Hey what is going on guys, in this video today
we're gonna be going over how to win a solo
in Fortnite season 8.
I wanna start this video off by showing you
guys a tweet by SypherPK from about 2 weeks
ago.
I think this tweet does good job of summarizing
how a lot of players feel about the general
state of solos right now.
He says "Playing Solos tonight felt like playing
30+ point popup cup games.
80% of the lobby was very mechanically skilled,
insane plays and insane players the entire
night.
I definitely wasn't able to just casually
play while talking to chat.
I had to focus and sweat to get wins."
This phenomenon is something that usually
happens towards the beginning of new seasons
in Fortnite.
Mainly because players are going to be trying
as hard as possible to get wins, gain xp,
level up, get good stats, all that good stuff.
Plus in general, most people feel like solo
matches in general have the highest skill
level of players.
It kinda makes sense, because if you're someone
that doesn't really take the game seriously,
you'll probably play an LTM or duos/squads
to have fun with your friends.
So like I usually do in my solos tips videos,
I wanna specifically go over how to be successful
in the beginning, middle, and end of solo
matches.
So, without further ado let's get right into.
Alright, so since this is the beginning of
the video, it only makes sense that we start
with what to do at the beginning of a solo
match.
And when talking about the beginning of a
solo, you practically gotta start by talking
about landing spots.
If you're someone that's really trying to
get wins in solo matches, I would definitely
recommend avoiding hot drops.
And in season 8, I would define the main hot
drop cities as Tilted, Retail, Salty, and
maybe Dusty Divot as well.
The reason why I would generally avoid dropping
in those cities in solo matches, is because
the RNG at the beginning of games is pretty
much at an all time high in Fortnite.
Luckily, it's a little better than it was
even a few days ago because the white infantry
rifle got vaulted, but it's still pretty bad.
In these hot drop cities, a lot of the time
you're not even going to get a single house
to yourself, you'll maybe get a floor.
And those times you only get a floor or two
to yourself, you're pretty much risking your
life on maybe 1 chest 3-4 potential weapon
spawns.
I don't care how good of a Fortnite player
you are, there are just too many really bad
weapons in the game right now to consistently
survive the very beginning of games.
What are you supposed to do if your single
house or 2-3 floors of a large building gives
you a green infantry rifle, scoped AR, and
clinger grenades?
Or how about a white pistol, infantry rifle,
and campfire?
Plus, what makes the situation a lot worse,
is the way that shotguns are currently balanced
in Fortnite.
Even if you get relatively lucky with your
loot, let's just say you get a green Heavy
AR, a white SMG, and even some mini shields.
Definitely a solid beginning of game loadout
thats at least decent at close and medium
range.
Well, if the guy that lands on the floor below
you gets just a single weapon, but that weapon
turns out to be a blue pump shotgun, you're
still in all likelihood going to lose that
fight.
Since the vast majority of fights in hot drop
towns like retail and tilted are super close
range and inside of buildings, the pump shotgun
is key.
For the first 2-3 minutes of a game where
the majority of players are going to be at
100 health, you can 1-shot bodyshot any of
those players if you get a blue or higher
rarity pump.
So the moral of all this is that even if you're
a pro-level player, you can run into a really
bad player that simply gets way better RNG
off the rip, and there's not much you can
do about it.
So, let me share with you guys some more low-key
type landing spots that should guarantee a
nice start in your solo matches.
These are some of the landing spots that I
and bunch of other really good players use
in the competitive solo events where winning
and placing high is super important.
Soccer field is probably my favorite spot
for a variety of reasons.
You probably won't be contested, the loot
is solid, you can easily farm wood, brick,
and metal.
And on top of all that, there's also 2 vending
machines which is important to note after
the re-work they got, which now basically
means they give you free loot.
Factories by look lake is another nice option
that's really central to the map, has a low
chance of being contested, and much like soccer
field also has 2 vending machines.
Plus the general area surrounding paradise
palms is a nice option as well.
There are 4 vending machines in the town,
and the area nearby known as "Westworld" is
pretty famous for being an awesome landing
spot as well.
Now let's move onto talking about the middle
and end of a solo match.
In my opinion the middle and end of solo matches
has changed pretty dramatically over the past
month or so.
And the biggest reason for that, is because
of the health and materials per kill change
that we got on Valentine's day.
What you're seeing is that now, the best players
in the lobby are consistently surviving longer
than ever before.
Although a few of them will almost certainly
get picked off at the very beginning because
they get awful loot, the ones that manage
to get an early kill or two will basically
be set up for success.
That's why if you're just an average-ish player
that's main goal is to get a win, you don't
wanna just take every single fight you see,
and there's a few reasons why.
Even though 3rd partying is a lot less prevalent
now than it was in season 7 because of the
removal of planes, it's still a major factor.
The way most people play solos now is just
chilling near the middle of the map, listening
for any kind of gunfire.
And then once they hear it, they'll sprint,
drive, or launch directly towards it.
What you'll even see now, is that you'll be
the one 3rd partying a 1v1 fight, thinking
it's a super smart play.
And then even if you do end up getting a kill,
you'll immediately get 3rd partied by someone
else after.
And also, even if you do win a fight and don't
get 3rd partied, it can still be a negative
overall encounter.
Let's just say you start a fight against an
enemy and you have 200 health, 6 mini shields,
and 1500 materials.
The enemy ends up being really good, it results
in a pretty long build fight, you guys go
back and forth trading damage, but you eventually
do get the kill.
Awesome you got a kill, but now you look down
at your inventory as you're walking away,
and now in this hypothetical situation you
have only 150 health, only 3 minis, and only
600 materials.
So it's definitely cool that you got a kill,
and maybe there were 30ish people left so
you eliminated about 3% of the remaining enemies,
but I think it's fair to say your chances
of winning the game just went down due to
that fight even though you got the kill.
Out of all the times in a solo match, middle
game kills are easily the least important.
Kills at the very beginning are really important
because they set you up for the rest of the
game.
And kills at the end are really important
because you're eliminating a high percentage
of the remaining enemies.
Speaking of the end of solo matches, let's
spend the rest of this video talking about
it.
With really good players being more likely
to survive until the end of games, it's makes
the end of public match solos feel a lot like
the end of ranked mode solos.
I remember a few seasons ago you would pretty
much never have a game last until the final
few circles, but now it happens all the time.
So much like in competitive Fortnite, mobility
is absolutely key in the moving end game circles.
Rift-to-gos are the best, launch pads are
also really good, and gliders are also somewhat
decent but good players will beam you out
of the air because you glide so slow.
When you have any of those 3 mobility items,
and specifically the first 2, it gives you
the option to rotate late while every body
else is forced to rotate early to stay in
front of the storm.
That's something you'll see all the time at
the highest level of competitive play.
Someone will be in a 1x1 box and right as
the storm is about to hit them they'll activate
the rift-to-go or jump on the launch pad and
get out right in time.
Plus, if you choose to rotate early with those
forms of mobility, you're in all likelihood
going to be the first one to the new zone.
So then you can set up on either natural or
built high ground and get damage on the players
who are rotating on foot.
Another really important aspect of end game,
especially in season 8 is turtling.
Obviously, turtling has always been a staple
at of the end of games in Fortnite but it's
stronger than ever due to some recent changes
to the game.
The most notable change is the nerf to structure
of the deagle and also the rarity increases
to the RPGs.
Those 2 weapons were probably the best counter
to players turtling inside of a 1x1, and you
barely see players using either of them anymore.
Turtling is also especially strong in solos
because a max of only 1 player is going to
be shooting at your 1x1 at a time.
Especially if you're someone with a really
low ping, you can basically keep any enemy
from getting inside of your box until you
run out of materials.
And odds are by the time that happens, all
their gunfire will attract a 3rd partier to
save you.
So end game in solo matches is really all
about rotating in a smart way while staying
safe once you're inside of the zone.
If you do that and look for opportunities
to pick off players that aren't doing that,
then you'll be in really good shape.
So, I hope you guys enjoyed this video and
if you watched the entire thing be sure to
let me know with a comment down in the comment
section below.
This video was about how to win a solo match
in Fortnite season 8 so I wanna know, have
you guys won a solo yet this season?
And if so, how many have you won?
Be sure to leave a like, leave a comment,
subscribe, turn on post notifications, do
whatever the heck you want, and I will catch
you guys next time.
