What's going on Fortune Hunters, Welcome to Episode 62 of an ongoing series where we basically take the camera anywhere
we want and we try to find secrets and new discoveries to some of our favorite games.
PS3 games are notoriously hard to boundary break. Thanks to Freako's help
we've already covered The Last of Us and now we're moving on to Uncharted.
So if you have anybody to thank and you want to show some love, check out Freako's channel in the video description down below.
But hey, with that said, let's get going!
So let's start off by talking about this pirate. At the very start of the game if you jump off the boat this pirate will
come out from under the water and drown Nathan, killing him immediately, although, this doesn't really make sense to me.
He doesn't have any SCUBA gear, so I'm not entirely sure how he intends to come out of that alive.
That's not the point the point is we want to see where this pirate comes from and although the player can kind of see this
for themselves, it's so much easier to see what's going on here when you can look at it from a different angle.
So this is freaking huge and we got this last second too, so you're lucky
but in the final version of Uncharted you can actually see a corpse that Drake uncovers in a certain scene in the game.
Now, this particular corpse is pretty grotesque-looking,
but hardcore fans of Uncharted may know that there's actually behind-the-scenes footage for the game that shows a Beta corpse that was never used.
However, that corpse is actually still in the game; if we move the camera after that cutscene,
we can adjust the angle to look at the corpse once again, even though the player is not supposed to be able to do this,
and when we DO do this you can actually see that the Beta corpse is still in the game.
And is actually swapped out with the cinematic corpse.
Man, this is actually pretty wild.
Apparently, the entire second area of the game is pretty much right next to you when you're on the boat.
Although the area is completely culled out, if we move the camera into the zone,
you can actually see much of the jungle here that Nathan ends up on next.
This actually saves a heck of a lot of time on loading
But I gotta admit, this technique specifically is not something I usually see on the show
Before we take off from the very beginning of the game,
I want to show you a zoom out of just how far the ocean actually goes and much to my surprise,
It doesn't actually take all that long
before we finally meet the world's end. You can also see from this angle that the ocean has two separate layers.
One, the top layer for all the water effects, and the bottom layer is just supposed to show the oceans depth.
And all of this rests inside a white void as opposed to the most commonly colored void which is black.
One of the first things I ever said when I pitched boundary break as a show is that you could see a castle off in
the distance and that you would want to go and see it.
Well, hey guess what we're we're finally checking out a castle off in the distance.
Well, we've actually done that a couple of times in the past.
But here's another
castle off in the distance
that the player can't really reach for at least from where they're standing; pretty sure at some point
you actually do come to this castle
but now we can see this low-poly version of this castle and come to find out that while the castle itself is a
2D texture, the polygonal model that makes up the entire environment is actually bent.
And you know what, actually let's show you a zoom out of what the
actual fort looks like. When it's not compressed into a flat shape.
Zooming out of this area actually gives you much more the environment as a whole and the fort itself couldn't look any better.
All right me juan catacomb.
What we're looking at here is a zoom out of the catacomb areas of Uncharted. Unfortunately in this particular episode
we could not disable fog, though
this is going to give us an opportunity to see what an episode of boundary break would look like if we left fog in in
almost every single game. So as you can see here, as you zoom further and further out.
It becomes more and more like Silent Hill, which is another game I will be covering very soon.
That's because fog is meant to work exactly how its intended to which is get more dense as you get further out into the distance.
But what is actually cool here too, is that if we get far enough outside the boundaries,
we can see a skybox, that isn't even present when you're immediately outside the walls.
Here we got ourselves a thrilling chase through not so wondrous place.
And although there isn't much to say here
I should just point out the fact that it's really cool that we can actually look at this chase scene from a different angle.
"Well now, that looks familiar."
"Huh, the ships never left."
"Elena"
Something's a little bit fishy here
and I'm not talking about what's in the ocean. If we take the camera A LOT closer to Elena after this little cutscene
you can actually see that Elena's not holding the camera. In fact the camera is sitting right next to her and
she has a muted expression.
With a bit of a squat pose, I honestly can't tell you why this was a thing, but it's pretty precious.
So at the end of the game which by the way don't worry it's not the end of the video.
We can actually find a AK-47 hidden inside the building. Now this isn't any ordinary
AK-47 because it cannot be collected and in fact you can actually hang and stand on it instead. So it acts more like
environment than anything else.
And right here this shows that the beginning of chapter 4 is right next to chapter 3 which is actually on a
completely Different Island.
Which is actually really funny, although the game is
completely linear most of the game's world is on the same map. Pretty much as if it was open world.
And speedrunners take advantage of this all the time. You'll actually see them glitch air walking from one chapter to another. It's fascinating stuff.
"Strangers trying to kill me, leave my map on a burning plane,
lady's missing, most likely Dead."
So this is pretty cool if you take the camera behind the fort, we can actually see that there's a huge chunk of this area
that is missing textures.
See when an object is bright pink like this, many many
developers use this color to represent the fact that their object is missing textures. In fact we just went over this in my last episode
Bioshock infinite, but certainly nothing to this degree,
this is like a whole building without his textures, and what's really cool, too is that often the distance here
there is a single square that is also missing its texture. It's not even a 3D model. It's just one little square.
So way way back at the very first episode of boundary break, I was, I was obsessed with triangles.
It was actually the first two episode because it was super The Smash Brothers
and then it was The Super Mario Galaxy. And both Games had
Triangles that led outside of any areas that were all round to bend. And here at the end of this river in Uncharted
we've got another one. It seems to be very popular with paths and rivers.
Now here's a zoom out of the entire river that you drive down on your jet ski.
Now it's incredibly difficult to see all the details of this river because once again,
fog plays a huge part in kind of messing up all the detail that you should be able to see. Still from this height
we can see just how long it is and how impressively much of this environment is actually rendered at any given time.
Right here,
we've got ourselves a sneaky scene. The developers knew that you can never look all the way up in this little tunnel, and they use
that to their advantage.
See if we take the camera all the way up the ladder in this part of the map,
you can actually see that there is no exit.
It's just a stone ceiling and alternatively if we were to go up that ladder and load the next zone.
You could look down the tunnel and see that fog stops you from seeing what's exactly down there, but it doesn't stop me.
So now if we go all the way back to the bottom of this tunnel.
You can actually see the doorway to the monastery, but you're not going to find the inside of a monastery that's for sure.
So one thing I never really do on boundary break is give you tours of really closed off areas.
So I figured I'd show it to you guys at least one time so you can always let me know what you think. What we
have here is the facility tunnels for the national Socialist German Workers Party.
And outside of the boundaries it just looks like a series of cubes doesn't it? Well believe it or not these are actually the outside
of the facility walls, and the reason why these cubes even exist because they're not part of the environment itself.
It's for rendering lighting. Because the game has back face culling they encase the level in these blocks, so the lighting renders dark.
And when you leave said facility you don't really get a chance to see what's going on on the outside.
You're just supposed to climb these pipes into another area.
But if we zoom the camera out we can actually see what this environment is in relation to everything else around it. And unfortunately this
is another example of environmental trickery.
But there isn't too much to see outside the boundaries in fact if we turn the camera around,
all we have to look at is that sunset skybox.
Here's an example where the player can look up and they can see the surface.
But there is one little problem here. When we take the camera above the surface we can see that
it's all just an elaborate illusion. Turns out there is no grass there is no land to walk on
it's only the trees themselves and some bushes to make you think that there might be something up here.
Here's a zoom out of the famous boat used very early on in the game. Couldn't forget it for you.
And not to do it back-to-back, but we've got to do a zoom out of the Underwater City.
And of course because apparently it's possible, we got to do a full zoom out of the entire island of
Uncharted 1. And don't worry
we still have a lot of
Uncharted territory to explore so expect future episodes with Uncharted 2 and Uncharted 3 as soon as possible.
Once again, I have to give a huge huge
Thank you to freaka. Who once again stepped up to the plate and delivered a full Boundary Break
episode for no other reason other than to support the show, so if you could I'd love it if you checked out his channel
he has a whole lot of last of us related content, and he's just started uploading uncharted content.
I'll actually leave a link to his latest uncharted video.
Which is a restoration in comparison to drake's Deception Beta. And hey if you want more from me,
I do have a last of us episode which I will leave in the video description or you could totally check out my latest
Bioshock Infinite episode. Either way
I'll leave a link to my playlist and you can pick and choose whichever episode you want. Also voting is back
It's done in a completely new way though.
There is a link in the video description once again down below.
And it has over a hundred
viable Boundary Break episodes you can vote for
every single episode you want to see and the ones with the most votes are the ones I will focus on the most
closely try to get them out to you even faster.
So vote on that and let me know, because right now Nintendo is just killing it and I know that
whoever's watching this probably wants to see more Sony stuff. And to the hardcore fans of the Boundary Break, yeah, Pat will be back.
It's just been a little hectic here lately, so I haven't had a lot of time to invite him over.
But you will see me and hear him next week, but until that time I'll see you guys later. Thank you so much!
