Hey guys, Ben here!
Welcome to our final tutorial!
We've seen your feedback from the previous
episode and were amazed by its positivity
regarding the concept.
We have no other choice but to keep going
with it and cover even more tips and tricks.
If I recall correctly, we went over some of
the more famous pulling tricks in the previous
episode.
In this one, we plan to cover some escaping
mechanisms and give you a few of more general
tricks you can use during the game.
So let's start, shall we?
Before we give some concrete tips related
to specific Heroes, let's go over the things
you need to know about juking and at the end,
not getting juked.
Juking is the art of escaping the imminent
death, or simply evading the enemy Heroes
by using hidden paths among the trees and
"abusing" the fog of war.
There are ton of hidden paths among the trees,
so it's impossible to cover all of them.
The most important paths can usually be found
near the towers in the lanes, specially in
the safe lanes.
Since almost every Hero needs some time to
cast its spell or attack, using those small
paths will make it really hard for the enemy
Hero to go through the full attack or cast
animation.
There are several instances where you can
cut down a single tree to open yourself a
There's a small trick to improve your chances
of hitting the enemy with your auto attack
in case he is trying to juke you.
Instead of trying to right click on the enemy
Hero while it constantly goes in and out of
your vision, use the following mechanic.
Repeatedly press A and left click on the ground
where you think the enemy Hero is.
This issues the attack ground order for your
own Hero, who will immediately start its attack
animation once the enemy Hero becomes visible.
In other words, your Hero will go to the clicked
point and attack the first visible enemy that
comes in its range.
This could work against you if there are nearby
enemy creeps, but it does wonders in more
desolate places.
Another cool trick to escape the enemy Heroes
can be found on the edges of the ramps.
Let's say that you are escaping from the enemy
Hero and are about to climb upon the ramp.
Instead of going forward, what your enemy
would assume, you immediately go backwards.
This will most definitely increase the distance
from the Hero chasing you and could potentially
save your life, specially if it was a melee
Hero.
Similar thing can be done in the Roshan pit.
Now, let's go through some specific Hero instances
where you can escape the death.
There are several Heroes who can use their
spells to dodge and disjoint the enemy projectiles.
Storm Spirit can use his ultimate to escape
the Sniper's ultimate.
Morphling can also do that with his wave.
However, some Heroes can't disjoint projectiles,
like Mirana's Leap or Slark's Pounce, so keep
that in mind.
also a cool illusion trick you can do with
any Hero that has some kind of the illusion
creation spell.
Shadow Demon, Naga Siren, Terrorblade, or
once you get the Manta.
You are a Shadow Demon who creates illusions
of himself.
Once the illusions are created, use one of
them to run away, while keeping your other
illusion and your actual Hero still.
This could bait the enemy into thinking that
the Illusion is actually a real Hero and could
leave you alone.
Doesn't always work, but once it does you
will feel amazing!
I believe we have already covered the instances
where Smoke can be used to disjoint Sniper's
and Zeus ultimate.
However, remember that going invis can't disjoint
Sniper's ultimate, but can disjoint the Zeus
ultimate.
Puck is also a cool Hero who can use his first
skill to mess around with his/her opponents.
Simply cast your orb and often, the enemy
Hero will follow it thinking you will blink
onto it.
Well, simply don't and you will be safe!
The most important thing is to learn the map
as soon as possible and learn the small paths
among the trees.
These will save your life a few times in just
a single game if you know even the basic ones.
However, it will take a lot of time to remember
them all.
Thanks a lot for watching guys, see you in
our next one!
Ben, signing out!
