Hey this is Landon Rivers
you guys ready to commit tax evasion
in the kingdom of Celenheim?
me too!
Let's go to jail and break out in record time!
This is Imprisoned!
come on!
Make sure you set the game to "Easy" when you start a new file
and start spamming that  key to skip the cutscenes.
so we don't need to worry about loading times just yet
per the first video, the timer starts
when we start moving.
and the first part of this level is
pretty straightforward
we just run over to hit the switch
you see me jumping occasionally
as I make my way through
because sometimes my foot gets caught on the stairs or on some rubble
and so I just am jumping occasionally at problem points
we have to head up to pick up the torch
you see me turning around quickly
and using short burst turns
in order to maintain my velocity
and we head back down to pick up the sword
a good time to pick up the sword is 30 seconds
if you're able to get that, that's PRETTY good.
head in through the tunnel,
and we do the False Crouch Stance,
this is our first False Crouch Stance
you see me glide right through that tunnel
Head straight through
and we get ourselves to our first ladder.
So for the ladders in Enclave,
you can jump while pushing forward and climbing
and this can greatly help the climb speed.
However you need to be mindful of the pattern in which you're jumping.
If you spam too quick,
you actually won't cover that much distance
and it could throw you off backwards
If you overshoot the number of jumps,
your character might actually glitch out,
and fall a little lower than you were.
It's all about finding that sweet spot of how many jumps you do
to stay on the ladder,
and minimize the amount your character is doing the default Climbing animation.
For the first ladder here,
I do about 7 or 8 jumps with varying tempo
on how I hit the spacebar.
I do about 4 slower taps,
and 4 faster taps.
and that gets me to about this second-to-last rung on the ladder
Which is where I consider the furthest up safe point
At this point I jump out of the grate
I hit the switch
and I quickly go into a False Crouch Stance.
because the gate is slowly going to rise
and we want our character to be able to go under it
as soon as possible.
Right here is where we find our first trigger area.
In order for the wall to fall down behind us,
We need to walk across this invisible border right here.
It will trigger a rockfall
and the sound of a guy dying.
and that lets us know, we're able to quickly turn around
and continue on through the wall-collapse area.
I do another False Crouch Stance here
when I'm jumping on the blocks
in case I want to avoid bumping my head on the upcoming ceiling.
Head on through, letting the drunk goblins be
open the door
and head up the stairs hugging the left wall
to avoid the barrel fall.
Continue up the stairs
and a little after you see a bomb dropping
get ready to make a preemptive strike
on a goblin about to appear.
Get to the top of the stairs, and as you start to go through the door,
get ready for a running combo
to use against the goblin that might be in your way.
This goblin is the first instance
of RNG (Random Number Generator, basically meaning Randomness in the game) that can cost you.
Sometimes he moves out of the way,
Sometimes he's in your way,
Sometimes your sword doesn't hit him,
There's a lot this goblin in particular can do
to slow down your run.
Jump on the table to head in a straight line towards the key
killing or avoiding the goblin at the end
then immediately turning around, jumping on the table
and heading towards the locked door.
open the door,
and as soon as you lose control of your character
that's when you split.
Following all this advice
you should be getting a time of less than 1:30
Congratulations on breaking out of jail!
Imprisoned is a short level,
but still is important to help get your run started on the right foot.
Join me in my next video
as we protect the Outpost from the Dreg'Atar.
This is Landon Rivers, see you there!
