Hey everyone, this is Talon2461 showing you
a speedrun of Sonic Adventure 2: Battle's
Hero Story done in 37 minutes and 15 seconds
in real time and 26 minutes and 1 second in
SDA's game time which is the current record
in both aspects. This run was played on the
PC steam version which is the HD re-release.
This run is also single-segment which means
it was done in one sitting, with no timer
pauses or editing cuts. Overall, this run
is very solid with very good luck and only
a few execution errors here and there and
therefore is my final run I will do of this
category. I am very happy with this run and
hope you guys enjoy it
This run has 3 main different characters and
playstyles, the action stages played as sonic,
the hunting stages played as knuckles and
the mech stages played as tails, each having
their own techniques used to go as fast as
possible, which I will explain throughout
the run.
The first level in this game is City Escape,
which is an action stage and starts off with
Sonic snowboarding down this hill. Generally
I avoid the cars as they decelerate you and
I hit the ramps to gain a large amount of
speed and distance. If you look closely, you
see that I approach the ramps at kind of an
angle, and that gives me a little extra distance
and saves a bit of time.
After the snowboarding , we get into the main
gameplay of the action stages. Generally,
I'll be spindashing a lot in this run, as
your spindash speed is higher than your running
speed.
So coming up is the first major glitch in
this game, which skips a large amount of this
level. It's triggered by hitting this ramp
at a higher speed value than the game intended,
which launches further into the corner where
the speed pads are, and the glitch is triggered
if sonic hits the speed pads, but doesn't
make contact with the floor. This way he'll
maintain his speed and stay in his ramp falling
animation, while being pivoted 90 degrees
to the right due to the speed pads, and so
is flung later into the stage, saving around
25-30 seconds.
Now during this truck chase scene, I want
sonic to stay stuck to the ground, as flying
off the hills will lose a ton of speed and
a ton of time. This is why you see me charge
a spindash between each hill, because the
lower your speed, the less chance you have
flying off the hill. Unfortunately in this
run. I still flew off 2 hills making this
a below-average truck chase and I got stuck
to the wall at the end.
I still finished City escape with a time of
1:28, which could be a few seconds faster,
but I'm fine with this
One thing you'll notice, is that I won't always
get an A rank after each stage, and that's
because the point system is not solely based
off time bonus you achieve. It's also based
on the enemies you destory and rings you collect
So coming up is the first boss of this game.
Big foot. Now normally, you'd have to wait
for him to land before you can reach his hitbox
as your normal jump isn't quite high enough,
but because his hitbox is always vulnerable,
by jumping off the boxes in the stage, you
can gain an extra bit of height and that little
bit of height allows you to reach Big Foot's
hitbox.
So due to the invincibility frames that the
boss has after each hit, the time here doesn't
differ too much, so 22:42 is an expected time
to get.
Now coming up is the first hunting stage of
the game, Wild Canyon. In these levels, your
objective is to find 3 master emerald pieces,
and all the pieces are randomly generated,
but since there are around 100 piece locations
for each stage, I've memorised every possible
first hint that corresponds to each piece
location, so after reading one hint, I know
exactly where the piece is.
Now this does give the run a large luck factor,
as some pieces could be in locations which
are far away and slow and some could be in
great locations which are close together and
fast, but execution does matter quite a lot
In this case, my locations were pretty bad
and my execution could've been slightly better.
But still, I finished with a 31 which is a
reasonable time.
Coming up is another boss which gives you
a taste of what the mech levels feel like.
It's Eggman 1. The boss itself is ridiculously
easy, it's pretty much just shoot and you'll
win. All you have to do is make sure that
he doesn't punch you as it will launch you
off and waste time, or that you don't punch
him as it will do very little damage and waste
even more time.
So 12:89 is around the expected time to get
for this boss and again it can't be much faster
due to invincibility frames
Now we are at the first mech level of the
run. Prison Lane. Tails mech has different
physics compared to Sonic and knuckles. For
example, when you turn a corner with Tails'
mech, he will lose all of his momentum. So
to keep his speed high, you'll see that I
will jump before every sharp turn and that
maintains some of his speed.
Now the camera in this game is very strange
as most of the time it will act on it's own
and change to very weird positions, and while
speed running the game, you have to learn
how to move with the camera, otherwise it
makes movement with characters a lot harder.
So here I do a small trick which involves
jumping onto the gate as it descends, and
then through a series of jumps skip that mini
elevator saving a few seconds.
Here I go to the back-side of the elevator
which allows me to do 2 things. 1, I don't
have to wait for the gate to descend on the
elevator. And 2, I can snipe an enemy later
on, which saves time as I don't have to wait
for a certain gate to open.
Hitting the check at 51 tells me that the
beginning of this Prison Lane is very solid
Some turns you'll I don't have to jump as
they're just gradual turns, but if I'm not
careful, I can still mess up and lose my momentum.
So you can see here how the camera is just
zooming in and zooming out, and that's the
game doing that not me, so learning how to
move with the camera is very very important.
Here is one of the mistakes made in the run.
I attempt to do the gate hop, which is similar
to the previous gate hop that I did. But instead
I miss it and have to wait for the elevator
wasting a few seconds.
I finished with 1:41, which is slightly below
average, but that's mainly because of the
mistake at the end, and 1:41 is still a decent
time.
So here we enter the 2nd action stage. Metal
Harbor. This level is kinda tricky as there
are many places where a small movement error
with result in death.
Sometimes you'll see me doing a spindash before
I jump, and that gives me a huge speed boost,
so when I do jump, I'm able to travel a huge
distance, such as here where I can skip all
these enemies.
So I grab the light speed shoes in under 20
seconds, which is a good time and then on
this platform I chain my spindashes together.
Now by chaining them together I don't decelerate
from each spindash and therefore I am able
to maintain my peak speed.
Here is the first instance of a trick called
storage. Basically what I do is I store my
somersault hitbox, without actually using
the somersault animation, which is very slow
and brings sonic to a complete stop, and this
allows me to pass straight through objects
which I would normally have to somersault
under and therefore I can keep my momentum.
Storage also has a few other uses which you'll
see later on in the run.
Now here I abuse the fact that there's a small
incline at the bottom of the rocket, which
I can do a spindash jump off and gain a huge
amount of height, skipping the rocket ascent
entirely.
So here I just skip the final loop, and hit
the goal ring, finishing with a time of 1:23.
A very time and very good execution
So here's the infamous cutscene with Sonic
vs Shadow.
And then we start a Mini-boss fight. Now here
I also use storage as my somersault hitbox
allows me to walk into enemies, and instead
of me taking damage, they take damage. Anything
under 12 seconds here is 
a great time.
So this is our 3rd action stage. Green Forest.
Now this level is kinda tricky because there
are so many different hills which you can
fly off, so it's pretty hard to stay stuck
to the ground. And une thing I love about
the green forest in the run, is I never flew
off any hill which is why it looks so smooth.
Another example of storage is seen here. Since
somersault and spindash are on the same button
on the controller, by using storage and hitting
a spring, I can instantly spindash after I
land, as the time it takes to charge the spindash
is added on to the time charging the spindash
before the spring was hit.
My aim is to hit the top spring here which
has a faster vine swinging animation, for
whatever reason, and saves around a second
compared to the other two springs.
I try to use storage on this spring which
if done correctly, would allow me to lightdash
straight across to the other spring, because
the somersault hitbox is smaller, so you woudn't
get caught on the fence. However since I missed
the storage this time, I got caught on the
fence.
Now due to the level layout, I can skip part
a whole section of the level, with just a
well placed spindash jump off here, and that
takes me to the last checkpoint, which I hit
at 1:15 which is really, really good.
So after the vine swing, I need to make sure
I stay on top of these falling platforms and
make it to the spring. Otherwise I'd waste
a ton of time. And after I hit the spring,
I make it to the end of the level with a very
solid time of 1:32.14, one of the best Green
Forests I've had in run
This is the 2nd hunting stage of the run,
Pumpkin Hill. In this level, we pick up the
shovel claw which allows us to dig and is
needed as some pieces need to be dug up.
Since this level is very open most pieces
are easy to get to, but there are some which
are harder to access, like the ones on the
backside of the mountains.
The first piece I got was pretty close to
where I was, so it was pretty nice.
The 2nd piece however was pretty far away
and is very high up. Now height in this level
is very important because the higher you are,
the easier it is to reach pieces as you don't
have to climb or take rockets, which in this
case I had to.
The 3rd piece was also pretty far away, but
since I was high up from the 2nd piece, it
was easily accesible.
Now this piece, I have to dig for, and digging
for some emeralds can be tricky, because there's
usually only a small section of the wall or
ground that when dug into will actually give
the emerald, and missing the dig wastes a
few seconds. In this case it took me 3 digs,
which was kind of sloppy. But I still finished
with an average time of 45
So Mission Street is the 2nd mech level, and
the level itself is very simple, because there
are something called platform cycles, which
are basically moving platforms that I don't
have any control over, and have to wait for,
before I can advance further into the level.
So know matter how fast I go before the last
checkpoint, wouldn't matter, as long as I
make all the cycles.
So right now, I'm about to pick up the hover
upgrade, and this upgrade allows the mech
to hover over large gaps that the mech couldn't
jump across. But it also allows for some cool
shortcuts which you'll see in the run.
So this is the first platform cycle, the weight.
Now when the weight spawns, it spawns crashing
downwards, and it's almost impossible to jump
on top of it the first time it rises up, so
I have to wait here until it crashes down
again so I can jump on it.
And this is the 2nd platform cycle which locks
my checkpoint time to 54.
So coming up are some cage boxes which normally
I'd have to use a rocket to destroy, but instead
I do a technique called Hover jumping, which
is where I double tap the jump button, so
I immediately hover after I jump, and that
gives me a little extra height, enough to
clear those cage boxes.
Here I do a shortcut to skip a section of
the level, by abusing the fact that when I
stand in the shadow of the weight, it crashes
down, and then when the switch is pressed,
it raises up. So I can use the weight to give
me a lift upwards
This single platform is the other platform
cycle I have to wait for, and locks my final
checkpoint time at 1:40 always.
Then there's this really long hover jump to
cut out a bit of the level.
Walking up this hill right here is faster
that repeatedly jumping and hovering up it.
Almost half a second to a second
I stay on the inside to take the shortest
path, but there is a risk of me bonking into
the boxes, or getting caught on the wall.
But luckily it didn't happen here.
I also repeatedly shoot to the clear the path
of obstacles and enemies, as hitting cars
also slow you down.
And I finish with a nice time of 2:18. Due
to the platform cycles, the time doesn't really
differ from 2:20 that much. So it could either
go a second faster or a second slower. So
2:18 is a really nice time
Now we come to the 3rd hunting level, Aquatic
Mine. This level is very enclosed, which means
that the time can vary wildly compared to
the other hunting stages.
In this intro cinematic, it's possible to
see a free piece and a free piece is when
you see and collect a piece without having
to read a hint monitor. Unfortunately I didn't
get one this time, but I got a very good first
piece as I usually have to hit switch 3 anyway
to lower the water level, so I can access
the other pieces.
The 2nd piece is in awkward place, because
the camera acts very strangely in this enclosed
cave, and it's kinda far away from any 3rd
piece that could spawn. But the good thing
is that there is a hint monitor that's close
to it.
The 3rd piece I got was pretty far away, but
since Switch 3 was already hit, it's easily
accesible.
38:25 is a really good time for this stage.
Times could go as low as sub 30, but they
could also go as high a minute, so getting
sub 40 is fine.
So now we come to route 101 which is a sort-of
mini game driving level where we have to chase
the president and since this a speedrun, we
have to reach him as fast as possible, and
there are a few tricks used.
You'll notice that every 20 rings I collect,
I gain a boost, which boosts me up to a very
high speed, so ring collecting is very important.
You'll also notice that I start snaking back
and forth to say in this drifting state, and
what this does is it removes my speed cap
that I would normally have if I wasn't drifting.
Usually after a boost or a downhill section
where you pick up a lot of speed, you start
decelerating due to your speed cap. If you're
drifting however, there is no speed cap, so
you keep your speed from boosts and from downhill
sections, and the only time you'll lose speed
is if you go uphill, hit a car or collide
into the wall.
I also time my boosts and use them in the
section where I tend to slow down from an
uphill section.
Again, I avoid the cars as they slow you down
a lot, and keep collisions to the wall to
a minimum.
Turning is kind of tricky, so when you're
turning into a corner, if you turn too sharply,
you'll do a 180 degree turn and crash straight
into the wall, but if you don't turn enough
you'll also collide into the wall. So you
have to find the correct balance. The overall
controls are kind of hard to master when you're
sliding around, so that takes a lot of practice
Looking at the lap times in this run. The
first lap was a high 38 which could be a second
or so faster, but my 2nd lap was very fast
managing to sub 1:20 overall. The good thing
about this level, is unless something goes
majorly wrong, like hitting too many cars,
or spinning out, the time doesn't vary that
much, so a very bad route 101 would only cost
a few seconds.
So in this run, since my 3rd lap was pretty
nice and I collided with 0 cars, and collisions
with walls were kept to a minimum, I had a
pretty average route 101 coming in at 2:15.49.
Hidden Base is the 3rd mech level and in this
level it's pretty easy to die and lose the
run just by missing a jump or a slip of the
fingers, because you hover over sand quite
a lot.
This level really shows off how important
using hover jumps can be to help find shortcuts.
Such as now as I'm doing a series of hover
jumps to get on top of these platforms without
destroying the dynamite packs and then I float
through this wall. How it works, is that if
the game developers didn't think that it would
be possible to reach in a wall in any stage,
they didn't bother to make it solid, and you
can see this multiple times in hidden base.
The hover jumps here need to be quick otherwise
you won't be able to make it to the platforms
and in this run, the hover jumps were pretty
solid, and I didn't lose my momentum at all.
It's actually faster to not chain the dynamite
packs, as you have to wait for each individual
homing shot to be fired. By rapid firing,
the homing shots are realised quicker and
the dynamite is destroyed faster.
I pre-shoot the doors here to avoid losing
my momentum, and hit the checkpoint with a
solid 58.
Now this part is pretty tricky. I have to
do a lot of tight hover jumps in sucession,
without losing my momentum, so I don't fall
down. This way I'm able to skip destroying
the doors and ultimately I save a few seconds.
Unfortunately, this run I felll down once,
but the pots are a good back-up so I only
wasted a second.
So for this section, I have to do a hover
jump to get on top of the ledge with the monkeys,
and then another one to get on top of that
dynamite platform. And then I do another hover
jump to break out of bounds and float to break
back in later on. This skips a door, as well
as a pillar that I have to wait to be destroyed.
So the rest of the level just contains a few
tight jumps. And I finish the level with a
1:55, which is a pretty solid time. The only
mistake that I could see, would be the time
I fell, during the hover jumps, and had to
use the pots as a back-up. Everything else
was pretty much perfect.
So Pyramid cave is a very fast paced level
with many shortcuts. Starting out here I spidash
through this tunnel which is the fastest way
to get through it. Cutting the corners can
be tricky because sometimes you can lose a
lot of your speed if you cut too much of one
corner.
So I do a cool shortcut here by spindash jumping
into the hourglasss, and it gives me an upwards
boost because of how the angle of the hitbox
is shaped.
This jump is barely possible, and a lot of
the time I end up falling, but this time it
went smoothly
So right now I'm about to pick up the best
upgrade in this game. It's called the bounce
bracelet, and the bounce bracelet allows me
to do a trick called the superbounce, which
is a technique used to access great heights.
And by using the superbounce here, I can access
go so high, that I can skip the first key
door, because if you go high enough, the wall
is no longer solid just like in Hidden Base.
So for the 2nd key door, I'm actually able
to pass straight through it, as there is a
gap between and the wall, just big enough
for sonic to spindash through. This saves
me having to go and collect the key just to
open the door, saving around 20 seconds.
So explaining a bit more about what superbouncing
is. When you move into a wall and bounce,
it converts all your forward momentum into
vertical momentum. So by spindashing into
a wall, you'll have a large amount of horizontal
speed, and if you bounce just before you hit
the wall, that horizontal speed will be converted
into vertical speed, and sometimes that can
make sonic bounce extremely high, and that's
what superbouncing is.
So right here I skip this loop with a superbounce,
and then I do something called gravity control
which is when you spindash off an incline
and bounce. By doing that, you keep the gravity
you had on the incline when you bounce, and
this allows me to shortcut straight to the
goal ring with an extremely good time of 1:35,
the best pyramid cave I've had in a run.
Now for the hardest hunting stage, Death Chamber.
So right off at the start I do a spiral uppercut
to check behind me for a free piece, and it
just so happens that in this run, I managed
to get one, and immediately I know this is
going to be a good Death Chamber, as a free
piece saves a huge amount of time in this
stage
Now my 2nd piece, Yellow and black stripes,
was also really good as well, because it's
in between the red room and the green room,
which is both close to me, and close to hint
monitors, So I'd easily be able to read a
hint for the 3rd piece.
However the 3rd piece I got, In the treasure
chest, is probably the worst 3rd piece I could've
gotten from where I was. It's in the secret
blue room which is very far away from where
I am at the moment.
This level really shows off how movement and
camera control can save a lot of time and
that knuckles stages aren't just based on
luck. If my movement wasn't optimal, I'd be
bumping into every single wall, and would
waste a huge amount of time. In this run,
my execution was pretty good
So despite the 3rd piece being in a bad spot.
Due to the free piece, this ended up being
a really good death chamber. Anything under
a minute 
is amazing.
So this is the next boss King Boom Boo. What
I have to do is run behind him when he's about
to breath fire after throwing his 4 flames
at me and flip the hourglass, but if I go
to soon, he'll turn around and that would
waste time.
Now usually, you'd only be able to hit him
once per cycle, and you'd have to repeat the
cycle four times. However, since knuckles
runs slightly faster than King Boom boo after
he's been hit once, it's possible to catch
up to him and get all four hits in one cycle,
which you'll see me do now.
So now for the hardest boss in the run, Egg
Golem. If you remember the superbounce technique
I said earlier, well now I have to do it off
these really small walls from a really short
distance, it's not just a case of spindashing
into the wall, and this is a lot harder than
it seems. Now my aim is to get 3 superbounce
hits on him, and then when he slams his head
down I am able to bounce and reach his head
for another hit. Then for the last hit, I
run around to the back and get the last hit
normally, and this run pulled it off extremely
well. I'm very happy Egg Golem went this well
So this is the final mech stage and the longest
stage in the game, Eternal engine. A few things
to say here. A lot of the doors are locked,
so I need to destroy the enemies as fast as
possible to open them, and locking onto the
enemies can be tricky with the camera angles
I get. You'll also see me, before each door,
do a small jump and hover, and this prevents
me from bonking into the door and losing my
momentum.
Another thing to note is there is a platform
cycle at around a minute and twenty seconds
into the stage, and in order to perform Eternal
Engine optimally, I need to reach a very early
cycle, and to do that, I need to hit the midway
checkpoint at 1:05 or sooner, and that is
very tight, so I need to make very few mistakes
in order to reach it.
The hover jump here is pretty tight, and it's
really easy to miss it and lose the run which
I've actually done before, but in this run
it all went well.
Now I cross the checkpoint at 1:04, which
is a very good time and tells me that I should
easily make the cycle, as long as I don't
get hit by anything.
So this is the early cycle, If I was a second
or so later, I would be able to hover jump
to the first platform and I would have to
wait 7 seconds before I'm able to jump to
it, so it's a good thing I made it this time.
Now the camera angle outside here, is very
very strange due to the way it moves, and
it's very hard to control tails' mech optimally.
There are also many enemies that can easily
just hit me off the stage, as well as dynamite
packs on the floor, which if I lock onto and
destory, will cause the floor to break. So
many many things to screw me over here.
So here I grab the power up which allows me
to destroy metal boxes, and the only time
it's used in the run is immediately after
I collect it, and then it's never used again.
A lot of the artifical chaos', which are the
blue enemies, are really good at sniping you,
especially this one, but I managed to destroy
it before it hit me, which was good.
So outside here, it's actually faster to hover
across, rather than just float across.
And then there's another artificial which
can snipe you. Now the freefall here is really
tricky, because to the artificial chaos' which
can hit you, as the well as the lasers being
in strange patterns. Now at the end, I hover
to destroy the power supply as it's faster
than landing on the platform. And again, I
rapid fire instead of chaining everything.
2:48 is a great time here, which I'm happy
with.
Now we come to the final hunting stage, Meteor
herd. Again, this stage is very open and height
is important.
So the first piece I got was on the ground,
but on the on the opposite side as well as
far away from most hint monitors.
The 2nd piece I got was very good, as it's
pretty much right next to me after I get off
the rocket.
And finally the 3rd piece I got was very good
as all I have to do is one drill claw after
I take the record to the ARK.
The luck in that stage was pretty nice, and
apart from the small fumble to get on the
last rocket, my execution was good.
Now for another boss fight, Rouge. After 18
seconds, the floor opens up, and I have to
fight rouge while floating, and that's very
difficult. However, it's possible to get all
four hits on her before the floor opens up
and that saves a huge amount of time. The
ring I grabbed was for safety in case she
hit me
Now we come to the penultimate level, Crazy
gadget. And this level has the biggest and
coolest glitch in the run. It involves abusing
the gravity switches, which are in this level,
and allow me to change the gravity freely.
Everything before the first checkpoint was
really smooth in this run.
So I grab the checkpoint just in case. And
here comes the start of the glitch. First
off I change the gravity to the left using
the switch, and then I do this really really
tight spindash jump of a tiny platform, which
if I miss, results in death.
After the jump, I'm further into the level
with this weird gravity, which is clearly
not supposed to happen, as you can see by
sonic's falling animation on the walls.
Then I have to get on this ledge so I can
spindash and hit the enemy to open the door,
which is a lot harder than it looks.
And now for the final part of the glitch,
I break out of bounds due to collision detection
and due to the level layout, I can bounce
straight into the goal ring, and this is tricky
because I have very little reference and if
I miss, the run is completely over. Luckily
in this run I managed to hit the goal ring
with a good time of 1:10.
Now for Eggman 2. This boss is different to
eggman 1, because this time, he has this huge
fricking huge laser which if hits me, pretty
much results in my death. But since I know
what I'm doing, the boss isn't too difficult,
once he doesn't punch me, because if he punches
me and then fires his laser, it's very hard
to avoid it. Luckily it didn't happen in this
run and I finish the boss with a good time
Now comes the final level in this game, Final
rush. Now this level is really annoying after
a glitch was found by Chainchumper, which
saves a whopping 50 seconds, but is so hard
to execute consistently, that it's ruined
at least 15 of my runs. Basically there's
a gap between two kill planes after the long
winding rail, which I have to jump and bounce
through, and since I'm going so fast, and
the camera is strange, and the gap is so small,
and the angle I bounce is different every
time, it's very difficult to aim and get right
every time.
So here it comes, the jump and then the bounce
and this run managed to get the glitch first
try which was really awesome. But it's not
over yet. There's a kill plane after around
15 seconds of falling, to the left, which
I have to avoid. And then after I passed the
kill plane, I need to turn back to the left
in order to make it to the goal ring. Now
if I turn too early, I will hit the kill plane
and die, but if I turn too late, I would be
too low and not make it to the goal ring,
and at this point I was really nervous that
I was going to mess it up, but it went well.
At this point I didn't really care what time
I got on final rush, but 1:12 is ok. I wasted
a second or so hitting the first checkpoint,
in case the glitch didn't happen the first
try and I wanted to try again, so 1:12 is
a decent time
So here it is, the final boss of Hero Story,
Shadow 2. Now I had a strat that allowed me
to finish the boss in under 20 seconds and
I tried to pull it off here, but due to the
nerves, I ended somersaulting instead of spindashing,
so I had to resort to a different strat.
Shadow AI is programmed to dodge most hits
from Sonic as the fight goes on, but he's
not programmed to dodge sonic Bounce attack
at all. I get three bounces on him here, and
then go forward because I don't want to risk
death at this point. Then when he respawns
I get 2 bounces on him and finish in 26 seconds
which is an acceptable time.
And that's it, that is Sonic adventure 2 Battle's
Hero Story done in 37 minutes and 15 seconds
in real time and 26 minutes and 1 second in
SDA's game time, which are the individual
level times added up all together.
As far as mistakes go in this run. There were
only a few which cost a second or so, such
as the rolling of hills in city escape, the
prison lane elevator, orthe hidden base hover
jumping for example. But those were minor
mistakes. There were pretty much no major
mistakes in this run.
I admit the Shadow 2 fight could've gone 5
seconds faster, but it's so nerve wrecking
at the end of the run that I'm pretty much
fine with it.
This run I am extremely satisfied with, and
I don't think I can take it much lower unless
a major glitch is found, which would make
me sad because I really like this run.
So for me, I'm probably going to move on to
other things, such as experimenting with the
sequence break to the credits. Or routing
out 180 emblem properly, and I also might
try to beat Son1cgu1tar's Dark Story run in
game time, which would be very tricky, but
it's possible.
If you don't know already I stream all my
runs on twitch.tv/talon2461, link is in the
description. If you like watching live streams
then go check it out.
I'd like to give shout-outs to Son1cgu1tar
for his awesome Hero and Dark story runs,
to Yoshifan28 who inspired me to start speedrunning
and pick up this game, and BrokenArthritis
for the great competition in Hero Story.
If you have any questions, feel free to PM
me, and if you're interested in picking up
this game, I do plan to do a tutorial for
Hero story in the future, so be sure to look
out for that. Anyway, thanks everyone for
watching this run, I hope you guys enjoyed
it.
