I was HERE when CS:GO finally got a decent
update worth talking about. There wasn’t
much internet there. That’s why it took
this long to make this video. Let’s go.
The CZ75 has had its base damage reduced from
33 down to 31, as the patch notes say this
is to stop single shot kills against helmeted
opponents. Factoring in armour penetration,
headshot multipliers and drop-off ranges,
the lethal range has dropped from 76 down
to a very comfortable -116 units. In other
words, you used to be able to kill in one
shot against a helmet from THIS distance,
and now you can only do so from…
???
That’s right, you can’t.
The M4A4 and M4A1-S were balanced for years.
The pros were split on this issue. Arguments
could be made for both sides. Every time HLTV
was asked which was best, a different victor
emerged, coupled with a dank justification
of some kind. And as if you needed more proof,
GivePLZ-DoritosChip over on Reddit said that
Valve had balanced both rifles very well and
he was actually upvoted for it! This all changed
last month when people suddenly decided that
the M4A1-S was rubbish and in desperate need
of a buff. In response to this, Valve has
listened and has upped its reserve ammunition
from 40 to 60. Why, is obvious: The M4A1-S
offers slightly better damage at range, slightly
smaller bullet spread and a smaller spray
pattern.
But the M4A4 offers a faster fire-rate, more
reserve ammo and a magazine size 10 bullets
bigger! I like all of these points, but the
last is the most important one and my number
1 reason for preferring the M4A4 over the
M4A1-S. With just 20 shots before having to
reload, I find the M4A1-S runs out just before
I kill an enemy, or immediately before another
enemy runs around the corner. It’s enough
of a reason for me to steer clear of the M4A1-S,
even though each bullet fired from it is a
tiny, tiny bit better than from the M4A4.
…So this update won’t change my decision.
I’ll be sticking with the A4. But upping
the A1-S’s reserve ammo from 40 to 60 does
make it a bit better. The M4A4 still wins
with 90, but at least now you have an extra
full magazine’s worth of ammo to pre-fire,
to wallbang or to miss with. The 20-bullet
magazine was enough of a nerf to this weapon
already, I don’t understand why the reserve
ammunition ever had to be restricted as well.
So I see this as a good update.
And the last of the 3 gameplay changes is
to have the MP7 reduced from $1700 down to
just $1500. It’s still the second most expensive
SMG. But at least now it costs the same as
the MP5 did back in CS:S. A lot of people
loved that weapon back then, and my video
from 2015 showed that the one in CS:GO is
a lot better again. It’s one of the better
SMG’s at range and against armour and is
more accurate than the FAMAS, so maybe it’s
time we gave this weapon another look.
You can now delete sprays that you’ve opened,
which should help save our beloved maps from
unnecessary vandalism, and help to convince
Valve that sprays are worthless and should
become a free, customisable feature once again.
Please.
And gameservers will no longer print their
public IP address in response to the ‘status’
command. I don’t know why this was done,
but maybe it’s to defend against a server
crasher of some kind- which has seen a rise
in popularity following Valve’s anti-cheat
efforts this year.
All in all, some decent changes here, though
I can’t help but think that there are more
on the horizon. I’ll be doing the map changes
separately, I wanted to get this one out since
I know I’ve fallen behind a bit with these
update videos because of all the time I’ve
spent staring at ROCKS. And BEES. And damsel
flies!
Oh and check out this awesome DSP transition
as I step out of these toilets!
If you want to know the differences between
the M4’s, I did a video about them back
in 2017. Although now the reserve capacity
has changed, obviously. And here’s a video
I made way back in 2015 where I compared the
MP7 from CS:GO to the MP5 from CS:S. Interesting
watching- and I can’t believe it’s been
2 and a half years since I made this one.
Feels so recent. Valve pls fix.
