The big challenge is that most remote control cars
are only designed to go 40 to 50 miles per hour.
There are a lot of challenges to overcome.
My name is James Beswick
and I live in Bracknell in the UK.
With the Ultimaker, its main purpose for me
is to build the body shells.
I can design in software an aerodynamic body.
Especially with the Ultimaker 2 Extended
I can use a larger area.
The main benefit is that
I can create shapes with a printer
that you cannot create easily with any other means.
Now this would have to be a two-part print,
but with the Ultimaker 2 Extended
I’ve been able to make it its full length.
Therefore eliminating a weak spot
and making it a lot cleaner.
The less joins, the more aerodynamic it is and
the less disturbance you’re going to get from the air.
And it’s all going to make a huge difference
when you get to the testing.
Each time we run we try and go a bit faster,
we try a bit harder.
There’s always a challenge of wanting to go faster
and wanting to go more, it’s very addictive.
Most the challenge and the joy is designing the part,
and taking a part from a concept
essentially a prototype part to an end product,
getting it on the car and actually using it.
Because it’s all very well to just think of something
it’s another thing to have a first hand in
building it, making it and running it.
The good thing is it’s out of the box thinking.
I don’t know of anyone else who has
thought to 3D print a body for a speed car.
With a standard lexan body it’s very flexible. So when
the car’s going over 100mph it all bends and deforms.
With a 3D printed car you don't get that
because you can set the thickness
you can set where the reinforcement parts are.
So you can essentially build a body
to your specification that actually works.
When you’ve built something yourself
and you can put it down and it works
and it works how you want it to,
I don’t think you can beat that feeling.
